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Masahiro Aoki - The Winter Campaign on Osaka [CatchTheBeat]

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Topic Starter
ursa
This beatmap was submitted using in-game submission on Monday, December 29, 2014 at 12:07:55 AM

Artist: Masahiro Aoki
Title: The Winter Campaign on Osaka
Source: Sengkou Basara 3
Tags: 戦国BASARA3
BPM: 150
Filesize: 1849kb
Play Time: 01:24
Difficulties Available:
  1. OverdoZe (4.87 stars, 525 notes)
  2. Platter (3.13 stars, 252 notes)
  3. Rain (3.83 stars, 336 notes)
  4. Salad (2.17 stars, 168 notes)
Download: Masahiro Aoki - The Winter Campaign on Osaka
Information: Scores/Beatmap Listing
---------------
Winter Theme Maps

Cold & Ice pattern Flow
Deif
Try this out \o/

Topic Starter
ursa
Thanks a lot Deif

it works well now :)
rew0825
Hi from my mod request ( PM )

[ Salad]
  1. 00:06:473 (2) - ctrl+h , x:304
  2. 00:25:298 - 00:45:564 - I think you forget Add Green line 1.5x at 00:25:298 and Add Green line 1.0x at 00:45:724 ?
  3. 01:06:149 - Add Green line Kiai end at 01:24:022 ?
  4. 01:15:724 (4) - ctrl+h

[ Platter]
  1. 01:06:149 - Add Green line Kiai end at 01:24:022 ?
I think Platter is Good :)

[ Rain]
  1. Same Platter @_@

Good luck :)
Topic Starter
ursa

rew0825 wrote:

Hi from my mod request ( PM )

[ Salad]
  1. 00:06:473 (2) - ctrl+h , x:304 move into different position instead
  2. 00:25:298 - 00:45:564 - I think you forget Add Green line 1.5x at 00:25:298 and Add Green line 1.0x at 00:45:724 ? aw , thanks for noticing that > <
  3. 01:06:149 - Add Green line Kiai end at 01:24:022 ? yap ,
  4. 01:15:724 (4) - ctrl+hnope

[ Platter]
  1. 01:06:149 - Add Green line Kiai end at 01:24:022 ?
^same ,

I think Platter is Good :)

[ Rain] ^same
  1. Same Platter @_@

Good luck :)
thanks for the mod :)
Samui_old_1
Hello hello o/

↑ = this portion of the mod is related to the ones above
[Salad]
00:48:277 (1) - Jump may be too wide, move to x192

00:50:830 (1) - ^, move to x312

00:57:532 (5) - ^, move to x128

[Platter]
00:03:073 (3) - Hyperdash seems nice in here, move to x104

00:23:703 (5) - Since 00:23:064 (2,3) is hyperdash, moving this note to x312 seems fitting.
↑00:24:181 (7) - ^00:23:543 (4,5)-, moving this note to x168
--↑00:24:500 (8) - Move to x336

01:00:564 (4) - Ctrl + G, and the hyperdash seems unfitting, move to x192

Thats all I can catch for Salad and Platter, sorry ursa san orz

Also, good luck on ranked! o/
GAMI
yo ursa, sorry for bad modding anyway here

Salad
00:21:947 (4) - distancenya lumayan jauh gihh... suggest : x :176 y :192
00:27:851 (1) - buat yg pemula pasti susah dapat droplet 100% (hope you understand what I mean)
01:00:564 (2) - x:192 y:216 (suggest)
01:17:958 (5) - x:288 y:136 juga NC please C:
01:22:745 (4) - NC ?
01:24:022 (7) - x:128 y:224 atau x:448 y:224 (suggest)

Platter
00:05:673 (4) - x:32 y:144 (lol)
00:16:991 (5) - x:400 y:120
00:17:311 (6) - x:464 y:48
00:23:543 (4) - kasih red jump (x:24 y:96) lain-lain ga pake soalnya
00:23:543 (4) - ctrl+g `-`
00:38:703 (3) - x: 176 y:152
00:38:862 (4) - x: 288 y:208
00:39:022 (5) - x: 176 y:272
00:48:756 (2) - x: 464 y:224
00:49:075 (3) - x: 80 y:248
00:59:128 (4) - ctrl+g & x: 176 y:72
00:59:607 (1) - x: 456 y: 112
01:04:075 (5) - NC
01:04:713 (7) - x: 472 y :216
01:14:926 (4) - x: 128 y :128
01:23:543 (11) - NC ?

kayaknya ane ksh saran evil jump di Platter agak kebanyakan `-`)yolo
well maap klo mod ngga terlalu ngebantu, anyway, GL for rank ;)
Topic Starter
ursa

Samui wrote:

Hello hello o/

↑ = this portion of the mod is related to the ones above
[Salad]
00:48:277 (1) - Jump may be too wide, move to x192 moved , i feels this part seems to be reduced too

00:50:830 (1) - ^, move to x312 same

00:57:532 (5) - ^, move to x128 same

[Platter]
00:03:073 (3) - Hyperdash seems nice in here, move to x104 nope , i want to keep it no hyper

00:23:703 (5) - Since 00:23:064 (2,3) is hyperdash, moving this note to x312 seems fitting. i only want to make the position like this x-x
↑00:24:181 (7) - ^00:23:543 (4,5)-, moving this note to x168^ same
--↑00:24:500 (8) - Move to x336^ same

01:00:564 (4) - Ctrl + G, and the hyperdash seems unfitting, move to x192 *rebalanced

Thats all I can catch for Salad and Platter, sorry ursa san orz

Also, good luck on ranked! o/

GAMI wrote:

yo ursa, sorry for bad modding anyway here

Salad
00:21:947 (4) - distancenya lumayan jauh gihh... suggest : x :176 y :192 yap , rebalanced dikit soal posisi
00:27:851 (1) - buat yg pemula pasti susah dapat droplet 100% (hope you understand what I mean) nope , karena itu gwa bikin agak susah di droplet 8)
01:00:564 (2) - x:192 y:216 (suggest) no changes di bagian ini x-x
01:17:958 (5) - x:288 y:136 juga NC please C: *ctrl+g ed & NC
01:22:745 (4) - NC ? done
01:24:022 (7) - x:128 y:224 atau x:448 y:224 (suggest)no changes

Platter
00:05:673 (4) - x:32 y:144 (lol) nope
00:16:991 (5) - x:400 y:120 nope
00:17:311 (6) - x:464 y:48 nope
00:23:543 (4) - kasih red jump (x:24 y:96) lain-lain ga pake soalnya nope
00:23:543 (4) - ctrl+g `-`^ point partnya sama nih o - o
00:38:703 (3) - x: 176 y:152 moved ke x = 184
00:38:862 (4) - x: 288 y:208 nope
00:39:022 (5) - x: 176 y:272 nope
00:48:756 (2) - x: 464 y:224 nope
00:49:075 (3) - x: 80 y:248 ctrl+g instead of moved to x :80
00:59:128 (4) - ctrl+g & x: 176 y:72nope
00:59:607 (1) - x: 456 y: 112nope
01:04:075 (5) - NCyap
01:04:713 (7) - x: 472 y :216nope
01:14:926 (4) - x: 128 y :128
01:23:543 (11) - NC ?

kayaknya ane ksh saran evil jump di Platter agak kebanyakan `-`)yolo
well maap klo mod ngga terlalu ngebantu, anyway, GL for rank ;)
Sey
Hi, mod as requested.
No Cup? :( I cry.

You said you are still working on Hitsounding, so I won't touch that by now. I hope it will be better soon because right now the hitsounding is... e.e

[General]
  1. The timing can be improved. 00:15:086 - feels slightly too late imo. Try 00:15:079 - for this timeline instead. You said ingame you also wanna use BPM 187,99, but really... Using 187,99 or 188,00 isn't really doing a huge difference. So this is up to you.
  2. Why do Platter and Rain have the same HP? Create a more decent spread between the song setup settings. Something like 4 - 5 - 6 - 7 or similar.
  3. You will have to cut the mp3 if you wanna stop mapping at 01:24:022 - already. More than 50% of the mp3 isn't used.
  4. Set a preview point.
  5. I hope your are still planning to change some combo colours, the actual ones don't really suit the background.
  6. No Kiai, consider adding one, there are enough spots where it can be added.
  7. Enable widescreen support / letterbox.
[Salad]
  1. 00:07:273 (3) - Try x: 408 for that note. It's too close the way it is now.
  2. 00:16:841 (4,5) - , 00:19:394 (4,5) - Some little dashes would fit the music.
  3. 00:19:873 (5,1) - Dash as well due to the cymbal sound at 00:20:192 - .
  4. 00:22:107 (5,1) - ^
  5. 00:24:979 (6,1) - ^
  6. 00:26:096 (2) - , 00:27:373 (4) - , 00:28:649 (2) - , 00:31:203 (2) - (and so on... check yourself, please). We already talked about this ingame... All these sliders sound really weird, it's probably better not letting them start on a 1/2 tick because that's damn confusing, especially for Newbies.
  7. 00:25:298 (1) - , 00:26:575 (3) - , 00:27:851 (1) - , 00:30:405 (1) - , and so on.... Also these sliders sound odd, better use the main notes and keep a simple rhythm. Don't let them end on 1/2 ticks.
    For your info: These sliders continue until 00:45:724 - , so please check the whole section by yourself!
  8. 00:43:171 (3) - NC
  9. 00:45:086 (6,1) - Dash should be here due to the cymbal.
  10. 00:56:096 - , 00:58:011 - , 00:58:968 - I'd map these beats with some reverse arrows or something, they are quite outstanding.
  11. 01:07:426 (3) - CTRL + G this slider and move it to x: 448, this will create a perfect triangle shape.
  12. 01:18:915 (1,2,3,1) - I expected dashes on this pattern because the rhythm gets louder. You can FC this without any dashes however].
[Platter]
  1. Check AiMod yourself, lots of unsnapped notes.
  2. 00:04:473 (1,2) - Dash would fit with the music here a lot. Similar as you did at 00:03:073 (3,4) - .
  3. 00:09:273 (1,2) - ^
  4. 00:15:086 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Dunno what to think about this, I'd focus more on the actual music. You literally mapped each 1/2 beat which makes that whole section extremely boring to play. Use less 1/2 ticks and more jumps instead. If you really need help with this call me back, but I am sure you can do this. For example at 00:22:745 (1,2,3,4,5,6,7,8,9) - you mapped it relatively interesting.
  5. 00:24:660 (9,1) - Potential part for a Hdash.
  6. 00:25:777 (2,3,4) - Again one of these patterns that sound very weird. Maybe try this timeline instead:
  7. Same as above for 00:27:054 (2,3,4) -
  8. 00:28:490 - , 00:29:926 - Map these beats with some reverse arrows or similar.
  9. 00:36:628 (6,1) - Hdash as you did at 00:35:351 (5,1) - to keep it more consistent?
  10. 00:37:905 (6,1) - ^, 00:39:181 (6,1) - ^
  11. 00:39:979 (2,1) - Dash or HDash as well. Like srsly... This is so easy for a Platter... I barely needed any Dashes so far.
  12. 00:44:288 (6) - Erase it, the beat here isn't very audible to me.
  13. 00:48:117 (6,1) - , 00:50:671 (5,1) - , 00:52:745 (6,1) - All these could be Dashes or HDashes... Why do you make it so easy? ;_;
  14. 00:56:575 - This should be mapped with a note.
  15. The beat at 01:02:000 - is barely audible. Remove one reverse arrow and keep this tick empty, it reall sounds better that way. And create some sort of Dash between 01:01:522 (3,4) - .
  16. 01:02:479 (5) - This is lame, we can use the 1/4 ticks due to the extraordinary rhythm, try the following:
[Rain]
  1. 00:07:673 (1,2) - Potential section for HDash.
  2. 00:10:873 (1,2) - Potential section for Dash or HDash.
  3. 00:15:883 (4,5) - Hdash again to go in symmetry with 00:15:405 (2,3) - .
  4. 00:19:554 (3,4) - Dash would fit.
  5. 00:29:128 (1,2,3,4) - Try this instead, gives a better feeling with the music:
  6. 00:39:181 (7,1) - HDash like you did on previous patterns.
  7. 00:47:958 (6,1) - Dash/Hdash would fit. Same counts for these notes: 00:50:671 (6,1) - , 00:53:064 (4,1) -
  8. 00:56:415 (3,4,5,6,7) - Pretty lame, how about increasing distances?
  9. Add notes at 01:00:804 - and 01:00:883 - to emphasize the drums and create a HDash from 01:00:883 - to 01:01:043 (1) - .
  10. 01:02:479 - Try to map that more special, in a similar way as I suggested in the Platter.
[Overdose]
  1. Check AiMod, lots of unsnapped notes.
  2. 00:45:085 (1,2,3,4,1) - All in all this pattern is very hard to catch for me. I find this a bit easier, no idea if you like it though:
  3. 01:18:755 (9,1) - Hdash maybe...?
  4. 01:04:713 (1) - That spinner isn't even half a second long, consider making it at least a bit longer.
  5. Looks clean enough, though I am too bad in this to even mod it properly
Get more modders, it doesn't look ready to me yet...
Topic Starter
ursa

Sey wrote:

Hi, mod as requested.
No Cup? :( I cry.

You said you are still working on Hitsounding, so I won't touch that by now. I hope it will be better soon because right now the hitsounding is... e.e

[General]
  1. The timing can be improved. 00:15:086 - feels slightly too late imo. Try 00:15:079 - for this timeline instead. You said ingame you also wanna use BPM 187,99, but really... Using 187,99 or 188,00 isn't really doing a huge difference. So this is up to you.
  2. Why do Platter and Rain have the same HP? Create a more decent spread between the song setup settings. Something like 4 - 5 - 6 - 7 or similar.
  3. You will have to cut the mp3 if you wanna stop mapping at 01:24:022 - already. More than 50% of the mp3 isn't used.
  4. Set a preview point.
  5. I hope your are still planning to change some combo colours, the actual ones don't really suit the background.
  6. No Kiai, consider adding one, there are enough spots where it can be added.
  7. Enable widescreen support / letterbox.
[Salad]
  1. 00:07:273 (3) - Try x: 408 for that note. It's too close the way it is now. fixed
  2. 00:16:841 (4,5) - , 00:19:394 (4,5) - Some little dashes would fit the music. yap
  3. 00:19:873 (5,1) - Dash as well due to the cymbal sound at 00:20:192 - . fixed
  4. 00:22:107 (5,1) - ^ fixed
  5. 00:24:979 (6,1) - ^ i guess i want to keep this one
  6. 00:26:096 (2) - , 00:27:373 (4) - , 00:28:649 (2) - , 00:31:203 (2) - (and so on... check yourself, please). We already talked about this ingame... All these sliders sound really weird, it's probably better not letting them start on a 1/2 tick because that's damn confusing, especially for Newbies. remapped the structure
  7. 00:25:298 (1) - , 00:26:575 (3) - , 00:27:851 (1) - , 00:30:405 (1) - , and so on.... Also these sliders sound odd, better use the main notes and keep a simple rhythm. Don't let them end on 1/2 ticks. remapped the structure
    For your info: These sliders continue until 00:45:724 - , so please check the whole section by yourself! :>
  8. 00:43:171 (3) - NC remapped the structure
  9. 00:45:086 (6,1) - Dash should be here due to the cymbal. remapped the structure
  10. 00:56:096 - , 00:58:011 - , 00:58:968 - I'd map these beats with some reverse arrows or something, they are quite outstanding. remapping into a new flow
  11. 01:07:426 (3) - CTRL + G this slider and move it to x: 448, this will create a perfect triangle shape.remapped into different one
  12. 01:18:915 (1,2,3,1) - I expected dashes on this pattern because the rhythm gets louder. You can FC this without any dashes howeveryap, but i want to keep it like that for keeping the map a bit easier .
[Platter]
  1. Check AiMod yourself, lots of unsnapped notes. Fixed, i
  2. 00:04:473 (1,2) - Dash would fit with the music here a lot. Similar as you did at 00:03:073 (3,4) - .yap, aded
  3. 00:09:273 (1,2) - ^ same
  4. 00:15:086 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Dunno what to think about this, I'd focus more on the actual music. You literally mapped each 1/2 beat which makes that whole section extremely boring to play. Use less 1/2 ticks and more jumps instead. If you really need help with this call me back, but I am sure you can do this. For example at 00:22:745 (1,2,3,4,5,6,7,8,9) - you mapped it relatively interesting.well generally i'm trying to make a shortjump flow platter , so it'll become easier than the platter x-x
  5. 00:24:660 (9,1) - Potential part for a Hdash.yap, added HD
  6. 00:25:777 (2,3,4) - Again one of these patterns that sound very weird. Maybe try this timeline instead:
    fixed
  7. Same as above for 00:27:054 (2,3,4) - ^same
  8. 00:28:490 - , 00:29:926 - Map these beats with some reverse arrows or similar.^same
  9. 00:36:628 (6,1) - Hdash as you did at 00:35:351 (5,1) - to keep it more consistent?^ok
  10. 00:37:905 (6,1) - ^, 00:39:181 (6,1) - ^^same
  11. 00:39:979 (2,1) - Dash or HDash as well. Like srsly... This is so easy for a Platter... I barely needed any Dashes so far.^same
  12. 00:44:288 (6) - Erase it, the beat here isn't very audible to me. ^yap
  13. 00:48:117 (6,1) - , 00:50:671 (5,1) - , 00:52:745 (6,1) - All these could be Dashes or HDashes... Why do you make it so easy? ;_;short jump flow ;w;
  14. 00:56:575 - This should be mapped with a note. yap
  15. The beat at 01:02:000 - is barely audible. Remove one reverse arrow and keep this tick empty, it reall sounds better that way. And create some sort of Dash between 01:01:522 (3,4) - . yap
  16. 01:02:479 (5) - This is lame, we can use the 1/4 ticks due to the extraordinary rhythm, try the following:same
[Rain]
  1. 00:07:673 (1,2) - Potential section for HDash.yap , added
  2. 00:10:873 (1,2) - Potential section for Dash or HDash. added
  3. 00:15:883 (4,5) - Hdash again to go in symmetry with 00:15:405 (2,3) - . ok
  4. 00:19:554 (3,4) - Dash would fit.. rebalanced
  5. 00:29:128 (1,2,3,4) - Try this instead, gives a better feeling with the music: fixed
  6. 00:39:181 (7,1) - HDash like you did on previous patterns.nope, i guess i'll want to keep this one
  7. 00:47:958 (6,1) - Dash/Hdash would fit. Same counts for these notes: 00:50:671 (6,1) - , 00:53:064 (4,1) - nope i want to keep it like that x-x
  8. 00:56:415 (3,4,5,6,7) - Pretty lame, how about increasing distances? ^same
  9. Add notes at 01:00:804 - and 01:00:883 - to emphasize the drums and create a HDash from 01:00:883 - to 01:01:043 (1) - .nope x-x
  10. 01:02:479 - Try to map that more special, in a similar way as I suggested in the Platter.yap
[Overdose]
  1. Check AiMod, lots of unsnapped notes.
  2. 00:45:085 (1,2,3,4,1) - All in all this pattern is very hard to catch for me. I find this a bit easier, no idea if you like it though:I appreciate for the suggestion but, i'm want to keep it because it's the suitable flow that i wanted right now
  3. 01:18:755 (9,1) - Hdash maybe...? ok
  4. 01:04:713 (1) - That spinner isn't even half a second long, consider making it at least a bit longer.i'm trying to make it a trap spinner ,but i'm trying to ask some modder's suggestion first
  5. Looks clean enough, though I am too bad in this to even mod it properly
Get more modders, it doesn't look ready to me yet...
thanks for the mod :)
Ciyus Miapah
ggwp best map in 2015 :D
Kurokami
[General]
  1. New timing: http://puu.sh/dDGC2/8da3378431.png Apply the changes first as I used the old timing. \o/
  2. Artist: 大谷幸 Unicode: Kow Otani Gona confirm this though.
  3. Source should be Sengoku Basara 3
  4. Untick Widescreen support as you have no SB to begin with.
  5. Untick Letterbox as you have no breaks.
  6. Kiai between 01:06:149 - 01:24:022 feels better imo. The current one is too calm in both your mapping and the music.
  7. Add spinner after 01:24:022 (4). That will make a good outro.
  8. What happened with the bg's resolution? You should know 1142x787 is not accepted. :P
  9. The audio is in 128 kbps, can't you find a better version?
[Salad]

00:06:473 (2) - There is nothing wrong with this, I just want to suggest to change this to two circle to avoid seeing the same pattern over and over.
00:15:086 (1) - From this slider until 00:25:298 (1) the rhythm is very weird. You started the sliders on red tick but there is basically nothing to be followed. It plays badly. Consider moving those sliders to white tick or changing them a circle on white tick instead.
00:24:979 (6,1) - Add bigger jump please, there is a cymbal crash. \o/
00:26:415 (4,3,3) - Delete these please they follows almost nothing. Well, sounds good but I don't like them. :P
00:55:617 (6,1) - Bigger dash here please because of the crash cymbal.
00:59:607 (1) - Repeat on red tick at 00:59:926 would be better imo.
01:01:043 (1) - Ctrl+G because of the cymbal.
01:04:713 (1) - Start this spinner 1/2 later and add a circle here. It will sounds much better. :P
01:07:266 (5) - Delete this please, this has to do nothing with the music as it follows a very weak sound.
01:09:820 (5) - Same here to make it consistent.
01:18:596 (7,1) - Add a little jump here please.

[Platter]

...
[]

You know what, call me when the timing fixed, its weird to mod this way. :P
Deif
Baka ursa. If you change the mp3, revise the timing x_x

Move all the timing lines and objects +55ms:
SPOILER
1. Offset: 1.728ms / BPM: 150,00
2. Offset: 11.328ms / BPM: 142,00
3. Offset: 13.018ms / BPM: 129,00
4. Offset: 13.483ms / BPM: 126,00
5. Offset: 14.435ms / BPM: 86,00
6. Offset: 15.141ms / BPM: 188,00

[Metadata]
  1. Source: "Sengoku BASARA 3" or "戦国BASARA3". The one you discard can go to tags.
  2. Title: "The Winter Campaign of Osaka" or "Osaka Fuyu no Jin" -> I'd ask a Japanese BAT/QAT in this case, since I'm not sure if it'll be possible to use the English translation of the title.
  3. TitleUnicode: "大坂・冬の陣"
  4. Artist: "Masahiro Aoki". Kou Otani was the artist of other songs of the discography, but not this one according to the database.
  5. ArtistUnicode: "青木 征洋"
No kds

ZiRoX
MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[General]
  1. I'll assume you will not map further than 01:24:022 - , since you've requested mods for this. If that's the case, you should crop the song to reduce filesize.Now that you've cropped it, why don't you map the ending? There're are beats that you can still map. I think ending at 01:31:681 - is better.

[ Salad]
Timeline and Patterns
  1. 00:15:883 (2,3,4) - I think this spacing should be reduced, since this is the first time you use this pattern. I would move it to x:352. Note: I know it can be catched without dashing, but that requires precise timing.
  2. 00:23:064 (2,3,4,5) - This part, on the other hand, can have more spacing, since the music is stronger than before and, actually, it gets stronger with each note.
  3. 00:27:851 (4) - Ctrl+H this and move it to its original position (x: 326), this way the movement will be a lot easier, because the player won't have to change direction to catch the small droplets.
  4. 00:40:617 (3) - ^Same idea[
  5. 00:43:809 (2) - The droplets of this slider stretch out more compared to the other sliders, and that's kind of hard, since it requires more horizontal movement. I'd make this slider a bit more vertical to reduce horizontal movement
  6. 00:57:373 (4,5) - This 1/2 jump is really unexpected and large. Reduce it
  7. 01:19:394 (2,3) - I'd move this a bit to the left to reduce the first jump. I know it's made so the distance between the sliders is the same, but the first movement is harder because it changes direction, while the second one doesn't.

[ Platter]
Timeline and Patterns
  1. 00:03:073 (3) - Move this one a bit to the right to increase distance with previous note and reduce it from the next one.
  2. 00:06:273 (5,6) - Make this one have more distance than 00:03:073 (3,4) -
  3. 00:20:830 (3) - Remove this beat for consistency with 00:15:405 (2,1) -
  4. 00:23:064 (2,3,4,5,6,7) - I would have made this different (the first doublet having a shorter distance and the last one being the hyperdash), but I guess it's personal decision
  5. 00:35:511 (1) - Make this slider cover a higher horizontal distance (see screenshot). It will also serve as an introduction to the hyperdashes that come the next times this timeline is repeated.
  6. 00:39:341 (1,2) - This part allows for a larger distance
  7. 00:51:468 (2,3) - Reduce this spacing, it's inconsistent with other patterns in the Kiai Time.
  8. 01:16:362 (1,2) - Reduce this spacing, it's inconsistent with the other patterns covering the same notes that uses a slider (and therefore, don't have the jump)

[ Rain]
Song Settings
  1. The song itself is a bit slow at the start, so slow (in my opinion) that I find high ARs (like those used at Rain and Overdose) not really fitting the song. Why don't you try to lower AR a bit, maybe AR8.7?
Timeline and Patterns
  1. 00:02:873 (4) - Though I know you used little distance because this is a calm part at the beggining of the song, I think a bit more distance would make this less boring
  2. 00:19:394 (2,3,4) - This spacing is weird, as a 1/2 separated notes have the same distance as 1/1 separated notes. Try these positions to make them have around the same distance, considering how they are placed on the timeline: (2) x:352, (3) x:248, (4) x:416.
  3. 00:32:000 (2,3) - Mind reducing this distance a bit (like 2 grid spaces) to make it a little bit easier?
  4. 00:32:958 (5) - Add New Combo
  5. 00:37:586 (5) - You can move this a bit to the left to make it a bit easier
  6. 01:01:841 (4,5,1) - I think the spacing here can be improved a lot. First, (5) is somewhat hard to catch as it has a long distance but doesn't trigger the hyperdash, while the previous pattern doesn't even require dashing. After that, you need to move back to the left. So, I suggest to move (5) to the left, to x:272.
  7. 01:04:713 (8) - I missed an hyperdash here :(
  8. 01:10:298 (2,3,4,5) - [b]I think the spacing here must be reduced, the song doesn't really call for it, so it's better to keep consistency with other patterns

[ OverdoZe]
Song Settings
  1. As I said before, I think high ARs don't really fit the start of this song. If you changed AR on Rain, it's as simple as setting this one on AR9. If you didn't, maybe you can try changing AR for CS, how about AR9 and CS4.4?
Timeline and Patterns
  1. 00:06:928 (2) - I think this would be better if you didn't stack it with previous note
  2. 00:09:728 (5,6,7) - Consider moving them a bit to improve spacing. Try moving (5) to x:112 (to reduce the hyperdash a bit) and (6) to x:320 to increase distance with previous note.
  3. 00:45:141 (1,2,3,4) - The song doesn't have the strenght to support this kind of patterns. Try to think about something different
  4. 00:40:034 (5,6,7,8,9,10) - Why is the spacing larger here? I don't see any reason (in the song) to make this different from previous pattern. Also, the large jump between 00:40:194 (7,8) - doesn't really fit the song as there is no strong beat supporting it.
  5. 01:08:439 (11,12,13) - I think you should erase the middle note, this is clearly overmapped (and doesn't really fit). It will also make it consistent with 01:07:163 (8,9) -
  6. 01:09:236 (4,5,6,7,8,9,10) - Change to 1/2 to add variety, it's overmapped.
  7. 01:11:789 (1,2,3) - Delete the middle note, it's overmapped.
  8. 01:13:065 (1,2,3) - ^
  9. 01:13:864 (1,2,3,4,5,6,1,2,3,4,5,6) - Change to 1/2 sliders or erase the middle note, doesn't really fit the song
  10. 01:23:438 (9) - Add New Combo
Topic Starter
ursa

ZiRoX wrote:

MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[General]
  1. I'll assume you will not map further than 01:24:022 - , since you've requested mods for this. If that's the case, you should crop the song to reduce filesize.Now that you've cropped it, why don't you map the ending? There're are beats that you can still map. I think ending at 01:31:681 - is better.

[ Salad]
Timeline and Patterns
  1. 00:15:883 (2,3,4) - I think this spacing should be reduced, since this is the first time you use this pattern. I would move it to x:352. Note: I know it can be catched without dashing, but that requires precise timing.i think it's fine to me & i feels i only want to keep it like that
  2. 00:23:064 (2,3,4,5) - This part, on the other hand, can have more spacing, since the music is stronger than before and, actually, it gets stronger with each note.yap, that would be good , applied
  3. 00:27:851 (4) - Ctrl+H this and move it to its original position (x: 326), this way the movement will be a lot easier, because the player won't have to change direction to catch the small droplets. no changes , i intent to make that droplets on salad
  4. 00:40:617 (3) - ^Same ideai agree to Ctrl+H for this one , applied
  5. 00:43:809 (2) - The droplets of this slider stretch out more compared to the other sliders, and that's kind of hard, since it requires more horizontal movement. I'd make this slider a bit more vertical to reduce horizontal movementi only rotate the slider but keep the position
  6. 00:57:373 (4,5) - This 1/2 jump is really unexpected and large. Reduce it rebalanced
  7. 01:19:394 (2,3) - I'd move this a bit to the left to reduce the first jump. I know it's made so the distance between the sliders is the same, but the first movement is harder because it changes direction, while the second one doesn't.I agree about this part to improve , but i need a good suggestion for this one ;w;

[ Platter]
Timeline and Patterns
  1. 00:03:073 (3) - Move this one a bit to the right to increase distance with previous note and reduce it from the next one. yap
  2. 00:06:273 (5,6) - Make this one have more distance than 00:03:073 (3,4) - yap
  3. 00:20:830 (3) - Remove this beat for consistency with 00:15:405 (2,1) - true
  4. 00:23:064 (2,3,4,5,6,7) - I would have made this different (the first doublet having a shorter distance and the last one being the hyperdash), but I guess it's personal decisionI'm sorry for not changin it because i want that pattern ; w ;
  5. 00:35:511 (1) - Make this slider cover a higher horizontal distance (see screenshot). It will also serve as an introduction to the hyperdashes that come the next times this timeline is repeated. yap
  6. 00:39:341 (1,2) - This part allows for a larger distance applied
  7. 00:51:468 (2,3) - Reduce this spacing, it's inconsistent with other patterns in the Kiai Time.applied
  8. 01:16:362 (1,2) - Reduce this spacing, it's inconsistent with the other patterns covering the same notes that uses a slider (and therefore, don't have the jump)sorry , i want to keep this one

[ Rain]
Song Settings
  1. The song itself is a bit slow at the start, so slow (in my opinion) that I find high ARs (like those used at Rain and Overdose) not really fitting the song. Why don't you try to lower AR a bit, maybe AR8.7?
Timeline and Patterns
  1. 00:02:873 (4) - Though I know you used little distance because this is a calm part at the beggining of the song, I think a bit more distance would make this less boringyap. added
  2. 00:19:394 (2,3,4) - This spacing is weird, as a 1/2 separated notes have the same distance as 1/1 separated notes. Try these positions to make them have around the same distance, considering how they are placed on the timeline: (2) x:352, (3) x:248, (4) x:416. creativity & trapping flow , :) , sorry no changes here *runs
  3. 00:32:000 (2,3) - Mind reducing this distance a bit (like 2 grid spaces) to make it a little bit easier? done
  4. 00:32:958 (5) - Add New Combo yap
  5. 00:37:586 (5) - You can move this a bit to the left to make it a bit easier done
  6. 01:01:841 (4,5,1) - I think the spacing here can be improved a lot. First, (5) is somewhat hard to catch as it has a long distance but doesn't trigger the hyperdash, while the previous pattern doesn't even require dashing. After that, you need to move back to the left. So, I suggest to move (5) to the left, to x:272. actually i realized it & done some change here 8) , thanks
  7. 01:04:713 (8) - I missed an hyperdash here :( :>
  8. 01:10:298 (2,3,4,5) - [b]I think the spacing here must be reduced, the song doesn't really call for it, so it's better to keep consistency with other patterns

[ OverdoZe]
Song Settings
  1. As I said before, I think high ARs don't really fit the start of this song. If you changed AR on Rain, it's as simple as setting this one on AR9. If you didn't, maybe you can try changing AR for CS, how about AR9 and CS4.4?
Timeline and Patterns
  1. 00:06:928 (2) - I think this would be better if you didn't stack it with previous note nope for this one , it's already constucted for a good flow on overdose
  2. 00:09:728 (5,6,7) - Consider moving them a bit to improve spacing. Try moving (5) to x:112 (to reduce the hyperdash a bit) and (6) to x:320 to increase distance with previous note. yap , fixed
  3. 00:45:141 (1,2,3,4) - The song doesn't have the strenght to support this kind of patterns. Try to think about something different
  4. 00:40:034 (5,6,7,8,9,10) - Why is the spacing larger here? I don't see any reason (in the song) to make this different from previous pattern. Also, the large jump between 00:40:194 (7,8) - doesn't really fit the song as there is no strong beat supporting it.generally i make it a bit over like that because of the main pattern stlye on this diff, but it's a better reason to make this one to become a bit flexible , so applied
  5. 01:08:439 (11,12,13) - I think you should erase the middle note, this is clearly overmapped (and doesn't really fit). It will also make it consistent with 01:07:163 (8,9) - i know , but it's only the timeline on stream , so no changes for this one x-x
  6. 01:09:236 (4,5,6,7,8,9,10) - Change to 1/2 to add variety, it's overmapped. same reason ^ , no changes
  7. 01:11:789 (1,2,3) - Delete the middle note, it's overmapped. ^yap
  8. 01:13:065 (1,2,3) - ^^yap
  9. 01:13:864 (1,2,3,4,5,6,1,2,3,4,5,6) - Change to 1/2 sliders or erase the middle note, doesn't really fit the song^yap
  10. 01:23:438 (9) - Add New Combodone
thanks for the mod :)
Kurokami
I'm quoting my own post to remind you to my previous mod since you ignored a few things. q.q

Kurokami wrote:

[General]
  1. New timing: http://puu.sh/dDGC2/8da3378431.png Apply the changes first as I used the old timing. \o/
  2. Artist: 大谷幸 Unicode: Kow Otani Gona confirm this though.
  3. Source should be Sengoku Basara 3
  4. Untick Widescreen support as you have no SB to begin with.
  5. Untick Letterbox as you have no breaks.
  6. Kiai between 01:06:149 - 01:24:022 feels better imo. The current one is too calm in both your mapping and the music.
  7. Add spinner after 01:24:022 (4). That will make a good outro.
  8. What happened with the bg's resolution? You should know 1142x787 is not accepted. :P
  9. The audio is in 128 kbps, can't you find a better version?
[Salad]

00:06:473 (2) - There is nothing wrong with this, I just want to suggest to change this to two circle to avoid seeing the same pattern over and over.
00:15:086 (1) - From this slider until 00:25:298 (1) the rhythm is very weird. You started the sliders on red tick but there is basically nothing to be followed. It plays badly. Consider moving those sliders to white tick or changing them a circle on white tick instead.
00:24:979 (6,1) - Add bigger jump please, there is a cymbal crash. \o/
00:26:415 (4,3,3) - Delete these please they follows almost nothing. Well, sounds good but I don't like them. :P
00:55:617 (6,1) - Bigger dash here please because of the crash cymbal.
00:59:607 (1) - Repeat on red tick at 00:59:926 would be better imo.
01:01:043 (1) - Ctrl+G because of the cymbal.
01:04:713 (1) - Start this spinner 1/2 later and add a circle here. It will sounds much better. :P
01:07:266 (5) - Delete this please, this has to do nothing with the music as it follows a very weak sound.
01:09:820 (5) - Same here to make it consistent.
01:18:596 (7,1) - Add a little jump here please.

[Platter]

...
[]

You know what, call me when the timing fixed, its weird to mod this way. :P
Anyway, let's continue this mod where I stopped.

[General]

The timing seems off a bit and its easily recognizable at 00:59:662 (1,2,3,4). If you listen it with 25% the drum and melody slightly earlier. 15132 feels better for the last timingpoint to me.

[Platter]

00:15:460 (2) - To be honest I think a single circle on red tick indicates the rhythm better. There is nothing to be followed on white tick. And this way it will be similar to 00:17:055 (5,6).
00:17:694 (1) - I suggest you to remove the repeat because of the same reason stated above.
00:26:470 (5,5,4) - These notes feels useless to this difficulty as well.
00:48:172 (6,1) - Add bigger jump here please. These are crying for HDash. q.q
00:50:726 (5,1) - Same here. The kiai should be a bit harder.
01:17:375 (4) - Remove the repeat and add a circle instead with a HDash if possible. :3
01:18:651 (3) - Here as well if you applied the first for consistency.
01:21:523 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - This part sounds a bit strange to me. Even though a stream can be used here those triplets are coming from nowhere. Maybe its just me but I don't like this part. :P

[Rain]

00:24:077 (1,2) - Add Hdash please.
00:36:045 (2,3,4) - I wonder why you used this and 00:37:321 (2,3,4) 1/1 earlier. o.o You started your triplets on the 3rd red line in every stanza after these two. The song is repeating itself so the notes should do the same as well. :P
00:39:077 (6,7,1) - That jumps feels a bit awkward as you need to suddenly jump back to the same position where you were before the jump. A HDash would be nice between (7,1) to remove this feeling.
00:50:407 (3,5) - I think you should delete these to make the similar rhythm as 00:47:215 (1,2,3).
00:59:183 (3) - Remove this note. Its not nice to play and only follows a weak beat and its weird to jump for it.
01:17:215 (3,4) - Add bigger dash please as the melody change.
01:18:971 (3) - Ctrl+g on this one to add bigger jump between (2,3).
01:23:518 (1,2) - Can you add a HDash here as well to match with 01:23:040 (5,1)?

[Overdose]

Nope, I can't mod this as always. q.q I tried with only AR9 but that changes nothing. But your NCs are a bit high sometimes so consider reducing them a bit. And I dunno but 01:04:768 (1) feels a bit useless as it is too short and there is no time to react to it. I think it would be better to delete it and just leave the part empty as a break section.
[]

Ok, you killed me with your OverdoZe again. q.q @Deif mod it to me please. :P I enjoyed the easier difficulties though. Good work ursa. :3/
Topic Starter
ursa

Kurokami wrote:

I'm quoting my own post to remind you to my previous mod since you ignored a few things. q.q

Kurokami wrote:

[General]
  1. New timing: http://puu.sh/dDGC2/8da3378431.png Apply the changes first as I used the old timing. \o/
  2. Artist: 大谷幸 Unicode: Kow Otani Gona confirm this though.
  3. Source should be Sengoku Basara 3
  4. Untick Widescreen support as you have no SB to begin with.
  5. Untick Letterbox as you have no breaks.
  6. Kiai between 01:06:149 - 01:24:022 feels better imo. The current one is too calm in both your mapping and the music.
  7. Add spinner after 01:24:022 (4). That will make a good outro.
  8. What happened with the bg's resolution? You should know 1142x787 is not accepted. :P
  9. The audio is in 128 kbps, can't you find a better version?
[Salad]

00:06:473 (2) - There is nothing wrong with this, I just want to suggest to change this to two circle to avoid seeing the same pattern over and over. fixed
00:15:086 (1) - From this slider until 00:25:298 (1) the rhythm is very weird. You started the sliders on red tick but there is basically nothing to be followed. It plays badly. Consider moving those sliders to white tick or changing them a circle on white tick instead.yap, fixed
00:24:979 (6,1) - Add bigger jump please, there is a cymbal crash. \o/ added
00:26:415 (4,3,3) - Delete these please they follows almost nothing. Well, sounds good but I don't like them. :Pi'm sorry i want to keep this one ;w;
00:55:617 (6,1) - Bigger dash here please because of the crash cymbal. yap
00:59:607 (1) - Repeat on red tick at 00:59:926 would be better imo. shorten into a slider + beat
01:01:043 (1) - Ctrl+G because of the cymbal. moved into right instead of ctrl+g
01:04:713 (1) - Start this spinner 1/2 later and add a circle here. It will sounds much better. :P sorry, i want to keep the timeline balance on this part
01:07:266 (5) - Delete this please, this has to do nothing with the music as it follows a very weak sound.ok
01:09:820 (5) - Same here to make it consistent.same
01:18:596 (7,1) - Add a little jump here please. ok

[Platter]

...
[]

You know what, call me when the timing fixed, its weird to mod this way. :P
Anyway, let's continue this mod where I stopped.

[General]

The timing seems off a bit and its easily recognizable at 00:59:662 (1,2,3,4). If you listen it with 25% the drum and melody slightly earlier. 15132 feels better for the last timingpoint to me.

[Platter]

00:15:460 (2) - To be honest I think a single circle on red tick indicates the rhythm better. There is nothing to be followed on white tick. And this way it will be similar to 00:17:055 (5,6).yap
00:17:694 (1) - I suggest you to remove the repeat because of the same reason stated above.sorry, i feels the flow are fine
00:26:470 (5,5,4) - These notes feels useless to this difficulty as well.i only feels it's still fine , buti changed some hitsounds for this one instead
00:48:172 (6,1) - Add bigger jump here please. These are crying for HDash. q.qadded
00:50:726 (5,1) - Same here. The kiai should be a bit harder.nope i only want to keep it like that x-x
01:17:375 (4) - Remove the repeat and add a circle instead with a HDash if possible. :3 ^ same reason
01:18:651 (3) - Here as well if you applied the first for consistency. ^ same
01:21:523 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - This part sounds a bit strange to me. Even though a stream can be used here those triplets are coming from nowhere. Maybe its just me but I don't like this part. :Pwell the original idea , i'm trying to make a stream flow with a lower timeline & fewer 1/4 beat & it ended like this

[Rain]

00:24:077 (1,2) - Add Hdash please. nice idea
00:36:045 (2,3,4) - I wonder why you used this and 00:37:321 (2,3,4) 1/1 earlier. o.o You started your triplets on the 3rd red line in every stanza after these two. The song is repeating itself so the notes should do the same as well. :Pyap i feels the timeline beat only repeating x-x but for me it's fine because it suits with the songs
00:39:077 (6,7,1) - That jumps feels a bit awkward as you need to suddenly jump back to the same position where you were before the jump. A HDash would be nice between (7,1) to remove this feeling.nope, trapping flow 8)
00:50:407 (3,5) - I think you should delete these to make the similar rhythm as 00:47:215 (1,2,3). ok
00:59:183 (3) - Remove this note. Its not nice to play and only follows a weak beat and its weird to jump for it.sorry i want to keep this one
01:17:215 (3,4) - Add bigger dash please as the melody change.remapped this part 8)
01:18:971 (3) - Ctrl+g on this one to add bigger jump between (2,3).nope x-x
01:23:518 (1,2) - Can you add a HDash here as well to match with 01:23:040 (5,1)? nice idea , added

[Overdose]

Nope, I can't mod this as always. q.q I tried with only AR9 but that changes nothing. But your NCs are a bit high sometimes so consider reducing them a bit. And I dunno but 01:04:768 (1) feels a bit useless as it is too short and there is no time to react to it. I think it would be better to delete it and just leave the part empty as a break section.nope , sorry
[]

Ok, you killed me with your OverdoZe again. q.q @Deif mod it to me please. :P I enjoyed the easier difficulties though. Good work ursa. :3/
Xinely
checked hitsound as requested


  • General
  1. resolusi BG nya gak pas, entah mau 4:3 atau 16:9 tp mendingan di pas in aja 4:3 (1024x768) 16:9 (1366x768)


  • Salad
  1. 00:49:449 - 00:01:728 - 00:03:328 - 00:04:928 - 00:06:528 - 00:08:128 - 00:09:728 - 00:11:328 - 00:54:555 - 00:58:864 - 01:01:098 - suaranya terlalu bising (apalagi yang 100%) gw saranin kira2 40% an (yg awalnya 100% jadiin 60% an) note : apply ini buat semua diff
  2. 00:47:215 (4) - suara nya violin jadi clap disini kerasa aneh banget, ganti sama whistle
  3. 00:57:428 - add whistle, suara stringnya lebih kuat dari yang 00:57:109 - , kalo misal pengen cuma satu aja ya remove yang di 00:57:109 -
  4. 01:00:300 (2) - add whistle coz suara stringnya
  5. 01:06:204 (1) - finish di kepala soalnya cymbal
  6. 01:24:077 (4) - ^ (bukan cymbal sih tapi musik changed jadinya aneh kalo cuma whistle doang)


  • Platter
  1. 00:58:864 - 00:59:343 - 00:59:662 - jangan lupa kecilin suaranya soalnya sampleset jadi normal, 60% gw rasa pas
  2. 01:06:204 (1) - finish di kepala soalnya cymbal~
  3. 01:08:119 (6) - coba add whistle soalnya ada melodi dari stringnya, kerasa empty imo
  4. 01:14:502 (3) - ^ (di kepala)


  • Rain
  1. 00:04:928 (1) - pke sampleset normal biar konsistensi sama diff laen
  2. 00:25:992 (4) - coba add whistle disini, kerasa empty.. ini karena udh masuk rain, gw lebih saranin whistle tiap whitetick, ya pasti ada bbrapa di redtick juga, biar variasi dan gak kerasa boring gtu, ngeapply buat whole diff ya, soalnya ada yg udh tiap whitetick dan ada yang belum (ngeapply buat overdose juga)
  3. 01:06:204 - finish buat rain sama overdose

oke, hitsound sebelum di mod sebenarnya udah fine, cuma bisa improve lagi biar lebih variasi :3
buat sekarang udah cukup kok buat rankable ~
Topic Starter
ursa
*Updated all from the Xinely suggestion + IRC mod from Drafura
CLSW
here is some overdose discussion
00:35 CLSW: 00:04:528 (4) - too low. you could move it more left
00:35 CLSW: 00:06:928 (2) - nope, better set this on center or left side
00:36 ursa: low kick flow
00:36 ursa: 00:06:928 (2,3) - yap i agree for this one
00:36 CLSW: fine then
00:37 CLSW: 00:10:928 (8) - ctrl + g it. Keep consistency as 00:09:728 (5,6,7) -
00:38 CLSW: 00:17:534 (7,1) - A lack of movement.
00:38 CLSW: http://osu.ppy.sh/ss/2399121 try like this
00:39 ursa: 00:17:534 (7,1,2,3,4) - this one is a low kick flow
00:39 ursa: i'm making this a bit lower for next pattern jump
00:40 CLSW: then delete HDash on 00:17:534 (7) - at least
00:40 CLSW: its basic flow isn't good though
00:41 ursa: that beat isn't hyper o_ o
00:41 ursa: 00:17:055 (4) - this one
00:42 CLSW: I pointed out them cuz flows in 00:17:375 (6,7) - doesn't really good imo
00:43 ursa: 00:17:534 (7) - moved to x = 240 for more space jump
00:43 CLSW: okay that's fine. good
00:44 CLSW: 00:22:162 (4,5) - why no jump between those?
00:46 ursa: *added
00:48 CLSW: 00:25:833 (4,5) - ctrl + g it, since anti-flow 1/4 is not recommended
00:50 ursa: aaa
00:51 CLSW: 00:32:374 (5,6) - add more distance here. You added whistle hitsounds on there so it seems like higher pitch
00:51 ursa: 00:25:353 (1,2,3,4,5,6,7,8) - is this part feels hard ?
00:51 CLSW: ohhh wait a sec
00:52 CLSW: not for 25sec patterns, but 00:27:109 (4,5,6,7) - this is real.
00:52 CLSW: that's really hard for me, try to ctrl + g and replace
00:52 CLSW: *ctrl + g 00:27:109 (4) -
00:53 CLSW: and you used 00:25:833 (4,5) - circles on there and 00:27:109 (4) - this one is slider
00:53 CLSW: seems inconsistent
00:53 ursa: *fixed
00:56 CLSW: 00:28:625 (6,7) - those should be curved with out-sided, since the inertia for hyperdash on 00:28:385 (4) - 's end makes hard to catch 00:28:625 (6) -
00:56 CLSW: 00:28:625 (6) - for x : 304, and 00:28:704 (7) - for x : 328 seems better
00:57 CLSW: 00:32:374 (5,6) - just a suggestion, I wanna see a jump here.
00:57 CLSW: 00:35:086 (6,7) - vertical flow sucks :( try to keep consistency with 00:34:927 (5) -
00:57 ursa: it's a low kick jump o_ o
00:58 ursa: ah this part
00:59 ursa: 00:34:927 (5,6,7,8) - i need a good suggestion for this one
00:59 CLSW: then go for it, if it's your favorite
00:59 ursa: nope
00:59 ursa: i feels this part needs to be polished ,but i'm just fail finding a good position
01:00 ursa: so a pattern opinion would be better
01:00 CLSW: alright
01:01 CLSW: [http://osu.ppy.sh/ss/2399203 it's simple.]
01:02 CLSW: 00:41:470 (7,8) - pretty blind jump. Add hyperdash or reduce its distance.
01:03 ursa: blind jump on this part are on purpose 8)
01:04 CLSW: nah...
01:04 CLSW: 00:58:544 (5) - Need hyperdash for better flow
01:05 CLSW: 01:10:672 (1,2,3,4) - so much random shapes, keep consistency with 1 shape
01:07 ursa: for this part
01:07 ursa: 01:10:673 (1,2,3,4) - i want to make a short movement while stream
01:07 CLSW: flows are okay, just its shape is too random
01:08 ursa: btw
01:08 ursa: 01:04:928 (1,1,2,3,4,5) - do you think Deif will unqualify this one ?
01:09 CLSW: I found no problem on there
01:09 ursa: glad to hear about your opinion
01:09 ursa: because i can't sleep thinking about this part
01:10 CLSW: but I recommend to replace 01:05:566 (1) - on x:304
01:10 CLSW: for keep consistency with 01:05:806 (4,5) -
01:10 ursa: troll part
01:10 ursa: 8)
01:10 ursa: you know what i mean right
01:11 CLSW: nope, I cannot make sense
01:12 ursa: short spinner & sudden hyperjump & changin flow
01:12 CLSW: oh wait
01:12 CLSW: I was blind, (1) for x : 104
01:12 CLSW: not 304, it's 104
01:12 ursa: ok
01:13 ursa: *fixed
01:13 CLSW: 01:09:236 (4,5) - You didn't added hyperdash on here only
01:14 CLSW: is that aimed stuff?
01:14 ursa: *added
01:15 CLSW: 01:10:672 (1,2,3,4) - [http://osu.ppy.sh/ss/2399248 try this]
01:17 CLSW: 01:20:885 (11,12) - add a jump here
01:18 ursa: shortjump flow
01:18 CLSW: 01:23:119 (5,6) - [http://osu.ppy.sh/ss/2399264 try this]
01:19 CLSW: hmm, alright then
01:19 CLSW: 01:20:806 (10) - x : 376 for inertia between 01:20:566 (8,9) -
01:21 ursa: *done
01:22 CLSW: alright, that's it for patterns

More soon about the details tomorrow.
Yostel
Overdose :
00:07:328 (3) - Place the 3 on the other side of screen for
snapping.

00:25:833 (4,5,6,7,8) - Can (4,5) get closer to the rest of
the pattern ? Il would make softer to play.

00:28:385 (4,5,6,7) - (4) has to be in the same angle as
(5,6,7)
00:29:663 (4,5,6,7) - Same thing here

00:37:322 (4,5,6,7) - I know why this pattern is like this,
but I don't really like it.

00:40:353 (8,9,10) - Just Ctrl-C Ctrl-V 00:40:034 (5,6,7)

00:42:109 (2,3) - Snap (2) with (3)

00:45:141 (1,2,3,4,5,6) - I don't know if I like this or
not...

00:57:429 (9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) -
Why not a stream on this ? Crystal style, why not ?

01:02:533 (1,2,3,4) - (1) closer to (2,3,4)
Topic Starter
ursa
No changes from the mod , sorry
Kurokami
This goes on? Then I need to take a look. o.o
Jonis221
:)
BanchoBot
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