SO MANY THINGS WERE SACRIFICED FOR NOTHINGsamplefish wrote:
I sacrificed a lamb for that score
plz
SO MANY THINGS WERE SACRIFICED FOR NOTHINGsamplefish wrote:
I sacrificed a lamb for that score
plz
CloudSplash16 wrote:
What?Kibbleru wrote:
soft-hitwhistle.wav is less than 100ms long
It looks to be ~160ms on my end...
crap it's wrong, blame me, not garven cuz i told him to do it lol.It was in the correct place when you first bubbled it.. ;w;Kibbleru wrote:
also in normal diff spinner should end 01:26:841 -
rip
YEAHChippy wrote:
SO MANY THINGS WERE SACRIFICED FOR NOTHINGsamplefish wrote:
I sacrificed a lamb for that score
plz
I think the rule is about the length of the file itself, including silence... am I right?Xinely wrote:
imo the hitwhistle ended around 90 ms
In this case, the file is ~160ms, so it does obey the ranking criteria.Ranking Criteria wrote:
Every .wav file must be at least 100ms long to prevent issues with soundcards.
seems like m1223961117 moved it there after resnapping objects after sv change -.-CloudSplash16 wrote:
It was in the correct place when you first bubbled it.. ;w;Kibbleru wrote:
also in normal diff spinner should end 01:26:841 -
rip
yeah,Aka wrote:
seems like m1223961117 moved it there after resnapping objects after sv change -.-CloudSplash16 wrote:
rip
so the hitsound is an issue or not? should we just fiх the spinner in normal and move it again?
Kibbleru wrote:
sakjfhsakfhsa i fked up
soft-hitwhistle.wav is less than 100ms long
also in normal diff spinner should end 01:26:841 - >Wtf...I forgot to notice snap, sorryFix now
Update to fix these problem firstXinely wrote:
also Easy diff missing a finish sound at 00:30:553 (3) - where other diffs have it >Fix
Update and thanks GarvenGarven wrote:
I figure I at least owe you a quick mod after the mix up.
[General]
Tick rate 2 fits this song best
[Easy]
Overall, with the rhythms that you chose, I think the current hitsounding style doesn't really work. The custom hitsounds really rely on a solid beat to support itself, but with a lot of the 3/2 sliders giving an irregular beat, it leaves it filled with holes and feels unfulfilling. You might want to rethink how they are used.
That said, I was kind of saddened to see so few circles in the map in comparison to sliders but oh well. >I don't know what I can say...thank you give me this point![]()
01:16:765 (1) - This new combo doesn't really fit your combo structure up to this point. >Remove NC
[Normal]
01:16:765 (1) - This is a really really short spinner. I recommend you map through it - perhaps with a longer slider. >I try long slider, not good
[Hard]
OD +1 or 2 >+1
00:14:341 (7) - Can you position this a little further away so that the distance snap to 00:14:644 (8) - is more balanced? ?OK
01:10:098 (7,8) - I was really hoping this would continue the jump pattern. It would fit the vocal style, for sure. >It's fine, Fix
[Insane]
OD +1 or 2 >+1
01:16:765 (1,1,1,1,1) - Not sure what the purpose of all this new combo spam is, but it breaks from your previous combo structure >slow down green lines here lol
01:20:705 (6,7,8,9) - This spot was strange to play since everything is so close. I was expecting more jumps. >I want to let this diff to have a good end, so I reduce jumps here. little Fix here
UpdateXinely wrote:
For all diffs :
~ try use finish for this time 01:10:553 - ? the music kinda same like 01:12:977 - Strange...no fix
Easy :
~ 01:18:583 - unnecessary greenline >Fix
Normal :
~ 00:27:068 (5) - add NC coz you NC'ed every 2 stanza here >Fix
~ 00:28:583 (1,2) - when you fix it, swap NC for this slider for consistency >Fix
~ 00:56:008 (1) - use 0,9x as spacing for this slider? coz it has 1/2 space from previous and i saw you used different spacing for 1/2 space >Fix
Hard:
~ 00:08:886 (2) - try ctrl+G? i think you did much jumps on previous so i prefer you reduce the jump spacing for this time to make it easier, also flow seems smoother when you do it
~ 00:11:311 (2) - do same for this slider if you agree with above >same 00:08:886 (2), Fix. It's fine now
~ 00:14:038 (6,8) - try stack their tail properly >Fix
~ 00:33:432 (7,8) - so nazi but stack them properly lol >![]()
![]()
Insane :
~ 00:46:614 (2) - add whistle to the tail, it has drum sound here >Fix
~ 00:48:886 (1,2) - i think better to swap NC here, so NC for slider marking if it has anti jump here >Fix
~ 01:11:917 (1) - remove NC here for consistency, i saw you NC'ed every 2 stanza o.o >No Fix. If fix here, a new problem here: 01:12:523 (3,4,5,6,7,8) - and NC should be here 01:12:523 (3) -
~ 01:25:098 (1) - move the circle to 192,324 or anywhere to make higher jump here. i think it would be great if you make a jump to emphasize the cymbal >Fix
Call me back ><
From PM FixXinely wrote:
recheck nazi
Hard still OD 7 here. try use OD 6 or 6,5? OD 7 looks for Insane actually >FIx to 6.5
Insane : same , if you fix above so try OD 7,5 >Fix to 7.5
Hard diff : 00:33:432 (7,8) - so nazi but stack them properly lol <-- this one havent fixed yet, i mean try move 00:33:735 (8) - to 280,52 >wow...It's...OK, Fix
No Dap wrote:
I was looking at the map because the map is really great :3
and idk but on insane 01:04:492 (6) - hard 01:04:492 (5) -
has sliderwhistle and making that ziiiiiiiiiiiiiiiiik sound. is this intentional? >Fix, Thanks![]()
xxdeathx wrote:
[Hard]
- 00:36:765 (1,2) - stack exactly >Fix
Xinely wrote:
That watching attack on titan lol
恭喜啦 :3
I think that the right should be given back to BATs. uhh.Xinely wrote:
Gaia, BATs doesnt have power to change genre and language btw
hey i finished it tonight. FUCK THAT ENDING ALL I WANTED WERE SOME ANSWERSXinely wrote:
That watching attack on titan lol
恭喜啦 :3
用詞怪怪的...- -spboxer3 wrote:
聽說有新的台灣mapper rank了圖我就屁顛屁顛的過來朝聖了
Comic is the best you choosexxdeathx wrote:
hey i finished it tonight. FUCK THAT ENDING ALL I WANTED WERE SOME ANSWERS
spboxer3 wrote:
聽說有新的台灣mapper rank了圖我就屁顛屁顛的過來朝聖了
p3n wrote:
Impressive first ranked mapset. Keep up the great work!