Rip'd
SPOILER
(Ive kinda asked peppy if he'd consider this if people would want it, but I didnt get any answer (yet). I wanted to post it anyway)
So, since I really like the general idea of the game and enjoyed playing it while the community lasted, I'd like to suggest a similar gamemode for osu! here. Chances are high that it probably wont happen, but oh well, eff it.
What is Volumax?
Volumax is a sidescrolling (mutlikey) rhythmgame made by Almod. Due to ... inactivity(?) by Aimod and the very small community that it had, Volumax is currently in a "break" state (read as: probably wont be developed any further).
Gameplay
You can imagine the gameplay like this: It's a Sideways-CatchTheBeat-Taiko-Mania. Kinda.
You play on a vertical line, only allowing you to move up and down on the x-Axis (-> The Judgement Line). The coloured notes move from right to left - and if a note hits the Judgement Line, you'll have to press the correct button.
Normal Note
There are 4 possible colourations for the Normal Notes. Red, Yellow, Green and Blue, each being coded to a different key (obviously). When playing more difficult maps, you'll also encounter multicoloured notes. These can be coloured in any way the mapcreator wants to! Red-Yellow, Red-Blue, Yellow-Blue, Yellow-Green-Blue, Red-Yellow-Green-Blue etc.
Slide Notes
Slide Notes work like Normal Notes, just that you have to hold them. Obviously. ... but wait, there's more!
You're free to set Slide Note Hitpoints/Hits/whatever you want to call them on any point in the Slide Note.
Also, Volumax allows you to play differently coloured notes on top of the Slide Note, so that you'll have to hit this while still playing the Slide Note (This is kinda comparable to Mania LN's with a Single Note one column next to it). This can be used to fancy-up Slide Note Ticks/Repeats etc.
Pick Notes
The Pick Note is a colourless note that can be played by just aiming at it. No keypress is neccessary. These were mainly used for Streams.
Scoring
Volumax uses typical point scoring, them being 100/50/0 in standard. Each hit adds 1 to the combo - and I probably dont have to say what a combo does, do I?
While there's no "Overall Difficulty" like we have in osu!, Volumax takes the absolute difference between your hit and the actual hit in ms. This means that you can have a -2ms 100 point hit, or a -5ms 100 point hit. While these wouldnt affect the Map Score, they'd affect the Performance Score
Performance Score (I'll try to keep it simple)
While you play notes, you accumulate ms of how late or how early you've hit them. This allows for good SS (500ms off the perfect Performance) scores and really good SS (250ms off the perfect Performance) scores. The less, the better - the more Skill Points (PP) you'd get.
Videos
While they're not the most pretty maps, they explain the gameplay well imo.
(Note: Auto kinda freaks out when you place Normal Notes onto a Slide Note. Thats why it moves weird sometimes)
Integration into osu!
Mapping
I dont think that I'll have to say much here. You'd map just like you would in osu!Mania, just ... more from right to left.
Convertions
Similar to how CtB convertions work, just with usage of the x-Axis instead of the y-Axis.
Performance Points
PP would mainly depend on the Note Density (how many notes?) and Colour Density (how many colours/variations?)
Mods
Possible Mods could be these:
■ Hidden (like osu! Standard, but only show the outline of the Slide Note): x1.06
■ HardRock (like osu! Standard, but instead of higher AR, move Judgement Line more to the right/towards the notes): x1.06
■ Doubletime/Nightcore (like osu! Standard): x1.12
■ Flashlight (kinda like a real flashlight, pointing in a cone towards the notes): x1.12
■ Easy/Halftime/Nofail etc.
■ Onecoloured (disallows multicoloured notes): x0.5
■ <insert fancy name here> (allows you to press any key for any colour (playable similar to osu! Standard)): x0.3
Things to note
Next to the notes Ive explained above, Volumax also had so called "Rhythm Notes". These were placed on top and bottom of the screen. You only had to press the correct key for them in order to be played. No aim was neccessary.
I dont think that they'd be a good addition to this gamemode, as theyre rather pointless.
Scollspeed Changes made the map stretch and clutter. This can be seen in the second video.
Not sure if this would be the way to go, but it definitely allows for some sexy looking effects!
Volumax also only allowed to use straight Slide Notes, making it almost impossible to map pretty curves.
Thats all I got for now I guess. Might add things as I think of them.
So, since I really like the general idea of the game and enjoyed playing it while the community lasted, I'd like to suggest a similar gamemode for osu! here. Chances are high that it probably wont happen, but oh well, eff it.
What is Volumax?
Volumax is a sidescrolling (mutlikey) rhythmgame made by Almod. Due to ... inactivity(?) by Aimod and the very small community that it had, Volumax is currently in a "break" state (read as: probably wont be developed any further).
Gameplay
You can imagine the gameplay like this: It's a Sideways-CatchTheBeat-Taiko-Mania. Kinda.
You play on a vertical line, only allowing you to move up and down on the x-Axis (-> The Judgement Line). The coloured notes move from right to left - and if a note hits the Judgement Line, you'll have to press the correct button.
Interface
Gameplay Interface (Cursor, Judgement Line, Notes)
Normal Note
There are 4 possible colourations for the Normal Notes. Red, Yellow, Green and Blue, each being coded to a different key (obviously). When playing more difficult maps, you'll also encounter multicoloured notes. These can be coloured in any way the mapcreator wants to! Red-Yellow, Red-Blue, Yellow-Blue, Yellow-Green-Blue, Red-Yellow-Green-Blue etc.
Normal Note
Multiple variations of a Normal Note
Slide Notes
Slide Notes work like Normal Notes, just that you have to hold them. Obviously. ... but wait, there's more!
You're free to set Slide Note Hitpoints/Hits/whatever you want to call them on any point in the Slide Note.
Also, Volumax allows you to play differently coloured notes on top of the Slide Note, so that you'll have to hit this while still playing the Slide Note (This is kinda comparable to Mania LN's with a Single Note one column next to it). This can be used to fancy-up Slide Note Ticks/Repeats etc.
Slide Notes
Slide Note
Slide Note + Hits
Slide Note + Normal Note
Slide Note + Normal Note + Hit
Slide Note + Hits
Slide Note + Normal Note
Slide Note + Normal Note + Hit
Pick Notes
The Pick Note is a colourless note that can be played by just aiming at it. No keypress is neccessary. These were mainly used for Streams.
Scoring
Volumax uses typical point scoring, them being 100/50/0 in standard. Each hit adds 1 to the combo - and I probably dont have to say what a combo does, do I?
While there's no "Overall Difficulty" like we have in osu!, Volumax takes the absolute difference between your hit and the actual hit in ms. This means that you can have a -2ms 100 point hit, or a -5ms 100 point hit. While these wouldnt affect the Map Score, they'd affect the Performance Score
Performance Score (I'll try to keep it simple)
While you play notes, you accumulate ms of how late or how early you've hit them. This allows for good SS (500ms off the perfect Performance) scores and really good SS (250ms off the perfect Performance) scores. The less, the better - the more Skill Points (PP) you'd get.
Videos
While they're not the most pretty maps, they explain the gameplay well imo.
(Note: Auto kinda freaks out when you place Normal Notes onto a Slide Note. Thats why it moves weird sometimes)
Integration into osu!
Mapping
I dont think that I'll have to say much here. You'd map just like you would in osu!Mania, just ... more from right to left.
Editor
Editor Interface
Convertions
Similar to how CtB convertions work, just with usage of the x-Axis instead of the y-Axis.
Performance Points
PP would mainly depend on the Note Density (how many notes?) and Colour Density (how many colours/variations?)
Difficulty Examples
Easy stuff
■ No colour variation (always Red, "Singletapping") or simple colour variation (DnB song -> always Red, but claps are Green)
■ No Jumps (kinda like 1.0 DS Standard)
■ Simple Slide Notes
Medium stuff
■ Simple Streams (Red, Yellow, Red, Yellow, etc.)
■ Usage of simple multicolour Notes (Red, Red, Red, Red-Yellow, etc.)
■ Small Jumps
■ Normal Notes (one colour) on Slide Notes
Hard stuff
■ Multicolour Patterns (Red, Red-Yellow, Yellow-Blue, Red etc.)
■ Jumps
■ Multicolour Notes on Slide Notes
Extreme stuff
■ Multicolour Streams (Red-Yellow, Green-Blue, Red-Yellow, Green-Blue)
■ Fullscreen Jumps
■ Very long and straining on-SlideNote Multicolour Hits
■ No colour variation (always Red, "Singletapping") or simple colour variation (DnB song -> always Red, but claps are Green)
■ No Jumps (kinda like 1.0 DS Standard)
■ Simple Slide Notes
Medium stuff
■ Simple Streams (Red, Yellow, Red, Yellow, etc.)
■ Usage of simple multicolour Notes (Red, Red, Red, Red-Yellow, etc.)
■ Small Jumps
■ Normal Notes (one colour) on Slide Notes
Hard stuff
■ Multicolour Patterns (Red, Red-Yellow, Yellow-Blue, Red etc.)
■ Jumps
■ Multicolour Notes on Slide Notes
Extreme stuff
■ Multicolour Streams (Red-Yellow, Green-Blue, Red-Yellow, Green-Blue)
■ Fullscreen Jumps
■ Very long and straining on-SlideNote Multicolour Hits
Mods
Possible Mods could be these:
■ Hidden (like osu! Standard, but only show the outline of the Slide Note): x1.06
■ HardRock (like osu! Standard, but instead of higher AR, move Judgement Line more to the right/towards the notes): x1.06
■ Doubletime/Nightcore (like osu! Standard): x1.12
■ Flashlight (kinda like a real flashlight, pointing in a cone towards the notes): x1.12
■ Easy/Halftime/Nofail etc.
■ Onecoloured (disallows multicoloured notes): x0.5
■ <insert fancy name here> (allows you to press any key for any colour (playable similar to osu! Standard)): x0.3
Things to note
Next to the notes Ive explained above, Volumax also had so called "Rhythm Notes". These were placed on top and bottom of the screen. You only had to press the correct key for them in order to be played. No aim was neccessary.
I dont think that they'd be a good addition to this gamemode, as theyre rather pointless.
Scollspeed Changes made the map stretch and clutter. This can be seen in the second video.
Not sure if this would be the way to go, but it definitely allows for some sexy looking effects!
Volumax also only allowed to use straight Slide Notes, making it almost impossible to map pretty curves.
Thats all I got for now I guess. Might add things as I think of them.