It's really need ' ver , op ' in tag?
If I have time I'll try modding.
maybe not ' ㅅ'
If I have time I'll try modding.
maybe not ' ㅅ'
(○` 3′○)eINess wrote:
It's really need ' ver , op ' in tag?
If I have time I'll try modding.
maybe not ' ㅅ'
Pho wrote:
Yo~
Maybe fix the mods above up first, I don't want to mention stuff twice.
Will use this as a placeholder and send my post when you applied the rest.
From my modding queue ~
[General]I use the default hitsound ╮(╯▽╰)╭
- Disable widescreen support (for SBs only) and letterboxes, you need none of them in your maps (also in GD). ok
- I feel like Tick rate 2 would be the better option for this song, but oh well. Maybe just my opinion. hmmm...I always choose to use tick rate 1 because tr2 is too noise..also it will hurt my hitsound >_<
- The harder diffs end at 01:28:687 - , while the easier (Easy&Normal) end at 01:29:013 - ? Please make it consistent through all your maps. Also HabiHolic's GD ends on a totally different point, so please find a compromise here. fix
- You have no custom drumset or softset, but you use it in your maps(D:C1 and S:C1). You are going to add something?
[Easy][Normal]
- I feel the NC's you are setting in this map is too short, as it mostly consists of doubles only. I recommend you go with NC after every two stanzas. Feel free to decline if you not like the idea (your NC is vocal-oriented i guess), I'll show the NC until the first break (the same way, the part after the break should be NC'd): maybe you are right, change some
- 00:02:274 (1) - Delete NC
- 00:03:904 (2) - NC
- 00:04:883 (1) - Delete NC
- 00:07:491 (1) - ^
- 00:15:317 (3) - Delete this NC? The previous and next combo have their NC's set with after every 2 stanzas as well.
- 00:16:948 (1,2,3,4) - Shift this a bit to the left so 00:18:578 (4,1) - has a better transition: http://puu.sh/cYTsR/b0a2ee885e.jpg ok
- 00:42:056 (2,1,2,1) - Think about repositioning the blue combo for better flow: http://puu.sh/cYTB6/73252d40c0.jpg
- This is good to go already. Beginning is a bit hitsound-empty and will make it a bit dull for taiko-playing, but eh... just opinion.
[Hard]
- Hmm, a tad to hard for a normal diff. Especially these triple 1/2 beats in your kiai part can throw up newer players.
- 00:00:970 (1,2,1) - Hmm, flow is not so good here. Try to make it smoother: http://puu.sh/cYU7L/2a08121f7e.jpg
- 00:42:056 (3,1) - Preference-only: You should make this 0.9xDS too to see the spacing consistency between this slider double and 00:43:361 (2,1) - . I might see the intenntion for this 'change of DS', so feel free to deny.
- 00:48:578 (2,1) - If you don't mind, a blanket would be really neat here.
- 00:55:426 (5,1) - 1.0xDS here? As you only use 0.9xDS for 1/2 beats and 1.0x for 1/1 beats.
- 00:57:056 (4,1) - Make this parallel: http://puu.sh/cZ0Kl/a5fbf2ce1d.jpg
- 01:00:969 (1,4) - This looks pretty close to each other, mind trying the following out? http://puu.sh/cZ1it/eb5abfe4e6.jpg Would also work great as it is parallel to 01:03:578 (1) -
- 01:05:861 (4,5,1,2,3,4,5,6,1) - Umm, you sure about this? Three triples in a row is pretty hard to play for a normal considering the high bpm. I suggest some the following to make it easier:
01:07:491 (2,3,4,5,6) - Try the following here: http://puu.sh/cZ15k/996a8aa2f2.jpg- 01:12:056 (3,1,2,1) - Not really a fan of these whole overlaps, but okay...
- 01:18:415 (3,1) - These could blanket for better aesthetics: http://puu.sh/cZ1u5/1e74b3fbb0.jpg
- Nice.
[Insane]
- 00:11:078 (4,1) - Setting a jump around here (and maybe 00:12:383 (4,1) - ) would be nice to indicate a new 'section' of the music, as it is getting more intense from now on.
- 00:55:752 (1,2) - That jump is a bit too high-spaced, maybe lower the DS a bit down.
- 01:06:187 (1,3) - If you could make this not overlap, that'd be great.
- 01:08:469 (4,1) - No small jump here for the strong beat?
- Looks good.
- 00:10:426 (3,4) - Spacing between these circles is somewhat low imo, maybe increase it? http://puu.sh/cZ5e4/e8b86a631e.jpg haaa...keep that
- 00:11:730 (2,3) - Ctrl+g these, for both the jump on the strong drum on 00:11:241 (1,2) - and the guitar on 00:11:730 (2,3) - haaa...keep that
- 00:12:546 (1,2) - A jump here would be good.haaa...keep that
- 00:45:154 (7,1) - Maybe blanket here.fix
- 00:50:535 (1,3) - Would look neater if not overlap http://puu.sh/cZ5RK/12b050f7b1.jpg fix
- 01:17:111 (2,3) - Could need a bigger jump here: http://puu.sh/cZ65N/2bc16ab47a.jpg fix
- Composing in this one is great
[Extra]<3Thanks
- Get more opinions on this: HP8 is incredibly high for this diff and it's very hard to recover from a miss. I'd lower the HP by -0.5. I may think about that.
- 00:31:948 (5) - There's no beat in the track on the blue tick here. Just make a 1/2 slider here: ok
- 00:42:056 (5,6,7,8) - Push this a bit down so it doesn't overlap with 00:42:709 (1) - ok
- 00:50:209 (5) - Umm, I'm pretty sure 1/6 beats are not the way to go here, have you tried a 1/4 backslider instead? ok
- 00:53:469 (3,4) - Replace them with circles? I don't think you have to continue the 1/4 stream here, the scream's already over. ah...I may keep that idea so..
- 01:01:948 (3,1) - Could need a slightly better blanket. ok
- 01:05:861 (7,8) - Either make this blanket with 6 or make it overlay on 01:06:187 (1) - , but the inbetween solution looks weird imo. I prefer: http://puu.sh/cZaka/43a4958956.jpg ok
- 01:11:241 (6,1) - Make this overlay exactly: http://puu.sh/cZanE/cbae017f73.jpg ok
- A bit overmapped and unforgiving, but really fun to play nonetheless.
Haven't checked the timing sections properly, but these should be fine. Really neat mapset, I like the insanes in this one a lot. Have a star and good luck for the ranks! o/°
P.S: Welcome back to the mapping community.
OblivioN wrote:
是2ha前辈:D
From Lazy modding team(¦3[____]加了才有问题呢现在General
- widescrean support 和 letterbox 需要关掉【extar/habi's insane/insane/hard】
easy和normal关掉widescreen support搞掂- 标题要不要加上(TV size)呢……虽然tag 里面有……_(:з」∠)_
这个可以有Extra
- 00:35:209 (4) - 这个blanket有些……修一下http://puu.sh/d0O6Q/08dadd701a.png我已经很努力了orz
- 00:59:013 (7,8,1,2) - 间距统一成0.8吧.-.,test 头三遍我都挂在这里,我还没想到什么忽然增加00:59:176 (1,2) - ds的理由……啊....先这样吧
- 01:00:317 -转盘end音量减小到20%,不然有些违和改成60%
- 01:26:730 (3) - 处理好看一些:
- 01:27:138 (1) - 其实01:29:094 -以后还是有音的……end在01:29:339 -音量也减小一下
开始一部分似乎没有音效?不过建议点缀一下:3- 00:04:883 -00:06:187 -00:10:100 -00:11:404 -finish
- 又听了几遍bgm,觉得00:31:377 - 00:31:540 -这两个地方也drum clap好一些
另外hp8好高啊…可不可以低一点……?【。】Habi's Insane
- hitsound should use normalhitsound or same with Extra will feel better_(:з」∠)_ softhitsound makes me feel……weak & soft lol
- 01:27:138 (1) - end at 01:29:339 -
改成60%Insane
- 00:07:491 (1) - 先把00:07:002 (4) - 的弧度调整一下,然后把它们00:05:535 (2,3,1) - stack吧 ,好看点
- 01:00:317 -建议音量减小……
okHard
- cs3是要闹哪样……;w;我看了看hard还是cs4合适一些为了满足我等手残...
- 01:00:317 -也是音量的问题
准备重新搞搞,删点note好了Normal
- 00:51:839 (1,2,3,4,5) - 卧槽我柑橘对于nm来说太难了
Easy
- fine
good map & ☆
Sonnyc wrote:
[Normal]
00:12:546 (1) - Remove NC. fix
[Hard]
01:11:893 (2) - This jump feels too much for a [Hard]. fix
[Insane]
00:10:100 (1,2) - Consider ctrl+G for a better flow in 00:09:774 (4,1).ok
[Habi's Insane]
00:05:372 (6) - Personally stacking with (7) would play better.
00:59:665 (10) - Remove Whistle. It sounds redundant compared with the song.
[Extra]
00:31:948 (5) - Replace to a note. The beat at 00:32:029 feels overmapped.ahhh..I think should be fine
全fixOniJAM wrote:
Mod request from OniJAM's SecKill Queue
其实我真不喜欢这种吼叫声太大的曲子xD[General]
- Red - Unrankable issue, you must fixed
- Purple - Highly recommended, consider to use it
- Black - Suggestion, feel free to fixed or not
- Gray - Personal preference
[
- Fine
Easy]
[
- Fine
Normal]
[
- 我觉得高BPM Normal还是尽量减少1/2三连的比较好 特别是连续击打 感觉有点难
- 00:18:578 (4,1,2) - 既然你都摆这个梗了 干脆搞成正三角形那样的吧
- 00:57:056 (4,1) - 包一下?
Hard]
- 给个建议 要不cs3.5吧 AR也可以减0.5或者1
把前面几个mod改了就好 没啥问题
[Insane]
GD和Extra没啥问题
- 00:52:817 (5,6) - 我觉得不要叠着比较好 太难打了 这样会比较舒服
感觉摸变水了……不过确实没啥问题啊 快去找狗泡了
star~ Good Luck
谢谢摸摸大liangv587 wrote:
EN都没什么好说的
01:00:317 - 这个地方还是觉得用s好
[hard]
ar7就够了
01:06:676 (2) - 这应该包一下,加个红点做成瓢状
01:23:959 (4,1) - 这里flow不好,4的尾巴向下会好些
[Habi's Insane]
01:21:024 (3) - 2 notes will be better
[extra]
00:21:839 (1,2) - 移到48,168,第一次出现这种,三个头在直线上会不会好点
已经很完美了
Squirrel wrote:
hi there!
mod from my queue
just making suggestions, feel free to disagree!
GeneralEasy
- dark blue combo blends with the video at some parts, consider using a slightly lighter tune?
- I'm a bit confused about some CS and AR settings. it just feels off when you have 3 diffs with CS3 and 3 more with CS4. I think you could improve the spread's balance if you change CS in Hard to 3.5 for example.. I'm not saying the spread is bad, but there's definitely room for improvement
considering AR, it feels like your overdoing it a little. Lowest diff with AR4 and the 3 highest diffs each with AR9.. aah, up to you, but I'd prefer AR3 for Easy, 5.5 for Normal and 6.5-7 for Hard.Normal
- 00:02:274 (3) - I'd prefer different rhythm here, that matches with the vocals as well - http://puu.sh/d2iFa/a96d12c750.png
- 00:08:469 (4,1) - //nitpicking here - middle of the slider slightly too close to 4
to improve flow you could rotate 1 slightly (with cirlce as rotation centre), if it's tail gets to close to 00:07:491 (3) - and you want to avoid confusion try this? - http://puu.sh/d2iXW/035593016f.png- 00:15:969 (4) - how about using a wave slider instead of this? that improves movement slightly
- 00:31:296 (1,2,1) - looks a bit crowded, maybe you could place 1+2 slightly differently? example - http://puu.sh/d2jdh/79123de31f.png
- 00:42:709 (1,2,3,4) - symmetrical pattern might look better ;-; - http://puu.sh/d2jhO/3246067cd6.png
- 00:46:622 (3,4,1) - triangle feels forced, consider using 3/4 square like you did previously and afterwards (like 00:50:535 (1,2,3) - )
- 00:58:361 (1) - it might be hard for beginner players to clear the spinner, cause it's so short. a long slider works, too, imo.
Hard
- 00:18:578 (4,1,2) - seems a little too confusing for Normal diff, imo, how about placing them like http://puu.sh/d2k4x/3167710683.png ?
- 00:38:143 (3) - consider shortening this to emphasize the downbeat better? you could just adda cirlce at 00:39:122 then
(It doesn't bother me at other parts, but caught my attention here, not sure why. D: )- 01:13:198 (2,1) - consider increasing the curve of 1 or place it differently, so the reverse arrow is 100% visible
this diff is so much fun to play, great job! owo just some minor suggestions -really short mod, sorry. ;-; and good luck, mapset looks awesome!
- 00:15:317 (1,2,3,4,1) - might be better to avoid the overlap, it looks pretty clutterd
- 00:26:404 (3,4) - unstack them? the lively feeling of the song doen't match with stack + short reverse slider, cause the player's stuck at one point for a little too long
- 00:41:078 (4,1,2) - improve blankets? .o.
fix some, also change the cs thing, Thankyou for your mod~Squirrel wrote:
hi there!
mod from my queue
just making suggestions, feel free to disagree!
GeneralEasy
- dark blue combo blends with the video at some parts, consider using a slightly lighter tune?
- I'm a bit confused about some CS and AR settings. it just feels off when you have 3 diffs with CS3 and 3 more with CS4. I think you could improve the spread's balance if you change CS in Hard to 3.5 for example.. I'm not saying the spread is bad, but there's definitely room for improvement
considering AR, it feels like your overdoing it a little. Lowest diff with AR4 and the 3 highest diffs each with AR9.. aah, up to you, but I'd prefer AR3 for Easy, 5.5 for Normal and 6.5-7 for Hard.Normal
- 00:02:274 (3) - I'd prefer different rhythm here, that matches with the vocals as well - http://puu.sh/d2iFa/a96d12c750.png
- 00:08:469 (4,1) - //nitpicking here - middle of the slider slightly too close to 4
to improve flow you could rotate 1 slightly (with cirlce as rotation centre), if it's tail gets to close to 00:07:491 (3) - and you want to avoid confusion try this? - http://puu.sh/d2iXW/035593016f.png- 00:15:969 (4) - how about using a wave slider instead of this? that improves movement slightly
- 00:31:296 (1,2,1) - looks a bit crowded, maybe you could place 1+2 slightly differently? example - http://puu.sh/d2jdh/79123de31f.png
- 00:42:709 (1,2,3,4) - symmetrical pattern might look better ;-; - http://puu.sh/d2jhO/3246067cd6.png
- 00:46:622 (3,4,1) - triangle feels forced, consider using 3/4 square like you did previously and afterwards (like 00:50:535 (1,2,3) - )
- 00:58:361 (1) - it might be hard for beginner players to clear the spinner, cause it's so short. a long slider works, too, imo.
Hard
- 00:18:578 (4,1,2) - seems a little too confusing for Normal diff, imo, how about placing them like http://puu.sh/d2k4x/3167710683.png ?
- 00:38:143 (3) - consider shortening this to emphasize the downbeat better? you could just adda cirlce at 00:39:122 then
(It doesn't bother me at other parts, but caught my attention here, not sure why. D: )- 01:13:198 (2,1) - consider increasing the curve of 1 or place it differently, so the reverse arrow is 100% visible
this diff is so much fun to play, great job! owo just some minor suggestions -really short mod, sorry. ;-; and good luck, mapset looks awesome!
- 00:15:317 (1,2,3,4,1) - might be better to avoid the overlap, it looks pretty clutterd
- 00:26:404 (3,4) - unstack them? the lively feeling of the song doen't match with stack + short reverse slider, cause the player's stuck at one point for a little too long
- 00:41:078 (4,1,2) - improve blankets? .o.
HelloSCV wrote:
hihi~
[Extra]fix all
- 00:16:296 (2) - is this clap intended on this slider's starting point? if yes, i'd rather delete this because there aren't any reasonable sounds for clap
- 00:17:274 (1) - remove NC for consistency and i don't think it's really necessary
- 00:18:578 (1) - ^
- 00:21:839 (1) -
- 00:31:948 (5) - it seems that you followed the drum sounds but current 1/4 slider feels kind of awkward (maybe because of the vocal sound). how about chaging this slider to a note or 1/2 slider? this is much better to hear
- 00:50:209 (5) - since it is really hard to pass this part without any miss or confusion because of this i really don't recommend you to use kind of this slider while adding stream or rapid pattern. removing 00:50:127 (5) - this note or using this rhythm instead of current one can be a solution
- 00:59:747 (1) - i'd prefer to mute this spinner's end by using 5% volume rather than 60%, it's too loud that sounds kind of annoying
i'll finish this by tomorrow
HelloSCV wrote:
no kds ofc
[General]I'm waiting someone say this, finally ;w;b
- what about adding audioleadin? 1000~2000ms leadin would be great because the beatmap starts too early
HelloSCV wrote:
no kds ofc
[General][Easy]
- what about adding audioleadin? 1000~2000ms leadin would be great because the beatmap starts too early
fix[Normal]
- 00:59:665 - same opinion with Extra
- 01:10:100 (1) - delete NC for consistency
- 01:19:230 (1) - same opinion with Hard diff
- 01:27:219 (1) - the spinner appears too fastly, what about moving this to 01:27:219 - here?
[Hard]
- 00:04:719 (4) - add NC for consistency
- 00:05:535 (1) - delete NC for consistency as well (based on 00:31:296 - this part)
- 00:42:872 - maybe you forgot to add default slidertick sound here?yep!fix
- 01:19:230 (1) - same as Hard difffix
[Insane]
- 00:15:317 (1,2) - according to the song,i recommend you to add jump between these rather than 00:16:133 (2,3) - these fix
- 00:16:296 (3) - same suggestion with Extrafix
- 00:47:600 (1) - 1/1 slider with a repeat doesn't fit really well with the song imo, what about spliting it into a 1/1 slider, a note and a 1/2 slider? this sounds great
- 00:58:524 - , 00:58:850 - since this part has drum stream sounds, how about adding a note on each of these red ticks?
- 01:19:230 (1) - try adding a finish on the starting point, like you already did in higher diffs and this fits quite nicelyfix
fix allgood luck with it!
- 00:16:292 (6) - same opinion with Extra diff
- 00:30:643 (3,1) - what about adding jump here? current pattern feels little bit normal comparing with atmosphere of the song
- 01:01:459 (2) - since you added claps regularly, perhaps the clap on repeat arrow is a kind of mistake. try to fix it
- 01:24:774 (2) - how about fliping this slider by using ctrl g? current patten plays totally fine but i think giving some jumps on these would be much better for the last part. you need to adjust latter sliders as well if you fix this
全fix了Flower wrote:
Hi
[Extra]
00:15:969 (1,2) - add body whistle? or just 2. it sounds cool 另外改成红色的combo color来提醒玩家?
00:40:426 (2) - blanket better
[Habi]
Fine.
[Insane]
00:32:111 (9) - move a bit higher? avoid touching
00:50:535 (1,3) - blanket better? also 00:51:431 (4,5) - make more xuanku
00:55:426 (3,4,1) - 三连改成五连?fit music better
01:26:730 (4) - curve more?
[Hard]
00:44:339 (2,3,4) - blanket better
[Normal]
01:14:013 (1) - reverse arrow 露出多一点比较保险
[Easy]
00:08:469 (4,1) - blanket better
no kds
做这么好图让我怎么骗kd啊
call me back when you are ready
I love her style <3
never late before bubble, thankyou so muchappleeaterx wrote:
hello tutuhaha! from my queue:idea: General
* aah sorry late late late
Normal
* In this diff you keep switching from 0.8 to 1.0. I see how it may work, but I don't see a big difference/logic behind it. I recommend you to just keep 1.0x.
* 00:00:970 (1) - Is this 1.11x spacing intentional? You don't even have 1.1 in the KIAI section of the song.actually no one find that stupid issue!thankyou!
Hard
* Looks OK to me, I don't agree with some jumps but they fit OK I guess. Nice diff!
Insane
* 00:26:404 (4,5,6,7) - Shouldn't this be a 5-note stream? There's a really clear sound on the blue tick, and I don't think a gap now is appropiate. sure
* 00:58:035 (2,3,4,1,2,3,4,5,6) - I recommend you to make this easier. Now, this pattern is way more difficult than your Extra diff - and this is the easiest Insane diff. Suddenly high DS is not good here imo.well, insane you know~
2ha
* 00:01:948 (4) - I think you can move this a bit up to create a sort-of blanket with (2,3) well, i try
* 00:34:883 (3) - The vocals here are stronger so the NC should be here imo. ahh...looks stupid so nope
* 00:50:861 (3,5,2) - Move (2) a bit down to avoid the unneeded overlap? ok
* 00:58:605 - 00:58:931 - Why did you skip these? Nice of you that you didn't kill me with a long stream, but there are actual sounds here. Consider mapping these. You could also try reverse sliders if you want it more simple. try to stress
* 00:59:013 (9) - (all diffs) No clap? There's one in the song itself >_> ok~
* 01:06:839 (3) - This slider sound very odd. I guess that you are trying to follow the vocals with those sliders, but this one is too late. Try this rhythm (very similar/the same as 01:03:578 (1,2,3,4) - ) If you don't want to change this one, consider changing the one at 01:03:578 to have the same rhythm.
Yay! More tutuhaha maps!
flower already checked dunno if my mod is still helpful![]()
please more 2habi maps, i really liked noragami's op, and this mapset is nice as well =w=
有可能......是盗版的!(不对OblivioN wrote:
好像还是要加tv size 来自hw的截图http://puu.sh/db7K9/6ba2142922.png
那我就先不发了..多谢小花么么哒Flower wrote:
Recheck, no kd absolutely
[Normal]
00:40:426 (2,3) - This object is too far from the previous object. 我知道你这里是0.9x用在1/2上,然后完全没问题,但是最好挪动一下让狗没话说
另外最好也求证一下TV Size的问题,我在官网没有找到加TV的标题,网络音乐贩卖商的标题是不可靠的(我发pm给kshr和melo了)
thankyou neonatneonat wrote:
Well since it's not bubbled yet
Just looking at your difficulties
Easy
00:32:274 (1) - have a hitsound at the start of the slider to go with the cymbals in the music?
00:42:709 (1) - ^
00:56:730 (2,3) - could blanket better
00:57:056 (3,4) - ^
01:10:100 (3) - add a whistle to the end of the slider for the not really too loud cymbal crashes here
Normal
00:16:459 (1) - drum addition whistle on start of slider?
00:32:274 (1) - same as easy
01:10:752 (2) - add some hitsounds to go with the cymbals in the music?
Hard
00:03:252 (4,1) - could blanket better
00:08:633 (1,2,3) - possible straight line?
00:32:274 (1) - same as Easy
00:42:709 (1) - same as Easy
00:48:904 (1,2) - if you shift slider 1 to check the blanket, you can see it's not very even:
01:10:426 (2) - the repeat end of the slider, has that cymbal crash, add a hitsound?
Insane
00:21:839 (1) - I honestly think a finish on the start of the slider would fit
00:48:904 (3) - placing it at x: 440 y: 148 would have this slider exactly at the turning point of 00:49:719 (2)
01:10:426 (3) - hitsound the end of the slider with that cymbal crash?
Extra
00:33:904 (3,5,6) - blanket is off, it's closer to one side
00:34:719 (1,2,3) - should be at x: 376 y: 148 to be in the middle of 00:35:209 (4) - you can delete 00:34:719 (1,2) temporarily to see that it's not covering properly
00:48:904 (5,1) - stack is off by 1 grid on both axis
00:51:513 (5,2) - it could look better if they didn't touch, the spacing like 00:52:165 (3,1) would be nice
01:07:817 (2,3) - stack off by 1 grid on y-axis
01:10:018 (5,1,3) - stack off by 1 grid on both axis
Good Luck
EDIT: Recheck complete. Bubbled!KSHR wrote:
I couldn't fine any official sources that say this song needs a label such as (TV Size).
According to the official web site, this song will be recorded in a CD which will be released on January 7th.
whoa it's SAOSwordArtOnline wrote:
congratulations!
yeah comparing the map's mp3 to this one makes the difference really obviousAndrea wrote:
Pretty nice map but the mp3 quality is terrible, you should totally find a better one.
Good luck with it :3
I hope notAndrea wrote:
I hope a QAT will get there before it's too late.
You prefer having a bad quality mp3 instead of a good one? It doesn't make sense.tutuhaha wrote:
I hope notAndrea wrote:
I hope a QAT will get there before it's too late.
*sign*_(:зゝ∠)_ why people don't check the pending map oftenlyxxdeathx wrote:
Yeah, if they do disqualify this I'll help with it ¯\_(ツ)_/¯
probably, but maybe this map will be unranked in the last moment, someones QATs are cruel ;w;xxdeathx wrote:
well it's been 5 days, probably they haven't noticed :D
ripGarven wrote:
Crap, they are on to us!
p3n wrote:
Reasons for the disqualification:
MP3 quality is horrible. Out of the currently submitted versions the best one uploaded is this: https://osu.ppy.sh/s/228875
The boosted volume levels cut of all the details and it is unpleasant to listen to:
I think it is best to ask Kihhou to let you use his mp3.
Hitsounds do not follow the actual rhythm in some parts. This is really confusing and has to be fixed. Try to follow the actual drums in these parts: 00:21:839 - to 00:32:274 - and 00:53:143 - to 00:59:665 - . Improvements can also be made to the hitsounding during KIAI but this is only a small issue.
Hitsounds in Habi's Insane are fine as they are. They do follow the baseline and drums where necessary and appropriate for the note density of this difficulty.Additional suggestions:
Please take a look at this post: p/3548727
[Extra]
00:46:622 (1,2) - please consider to follow the actual song here instead. The added note with the higher 1/4 spacing is unexpected and doesn't fit very well.
01:01:948 (3,4) - extended slider into 1/4 note with much higher spacing compared to all the other 1/4 jumps in the map.
01:08:306 (3,4) - if possible consider to use continuous spacing here without the jump. There is nothing in the drumroll that would indicate the (small) 1/4 jump.
actually I am really happy today because it is speech day but I didn't get pick so lucky ~\(≧▽≦)/~~~~~~Desperate-kun wrote:
Awesome song, but the map has huge quality issues imo ><
Sorry in advance for my bad English; I don't really know how to explain musical structures etc in English, but it should be understandable.
The hitsounding (use of claps, specifically) is completely out of any logic, in all diffs. In Habi's diff some things are a bit different but overall there are the same issues. If you listen closely to the song, you will recognize the following:
00:21:839 to 00:32:274 - In this section, it doesn't make sense to place claps on 2 and 4 in each measure. You don't follow any instrument with that. The loud and recognizable drums follow this rhythm instead, which shows where your claps should be:
00:53:143 to 00:58:361 - Same as the above section.
01:00:969 to 01:19:230 - In this section, the 2 and 4 pattern for claps seems even more wrong, sorry... The drummer makes it so that the beat of this section sounds more relaxed by using a lot of syncopations and other techniques, but you are destroying this feeling with your hitsounding.
01:19:230 to 01:27:056 - Here it is the opposite - there is the same loud drum sound at every white tick though, not just 2 and 4. Therefore, claps should be placed on every white tick as well to create the correct feeling when playing the map.
Secondly, the Extra has sections that are not sensible for me at all, and therefore play really forced.
00:00:970 to 00:11:404 - You will agree with me that the guitar and other instruments in this section are quite monotonous - In fact, these are building up during the verse until it reaches it's climax at 01:00:969 - This would logically imply to include a progression of difficulty/pace in the map, too. The problem is that the first section of your map has so fast sliders that don't fit here at all. 2.2x velocity might work later (00:11:404 - Here it starts to get kinda nice because of the new drum sounds) but in the first section it feels overdone to me and therefore plays not well.
01:00:969 to 01:19:230 - Here is the main problem I'm having with the Extra difficulty. Everything in this section, except the vocals, is so relaxed and calmed down compared to the section before and after this one, and even the vocals are long hold notes which don't call for a high SV. Personally I would have used a lower SV here, probably something like 0.75x and use big spacing, but that depends on style. But you even increased the SV, which seems totally against logic and feels very forced to play.
Otherwise, I also think some 1/4 plays bad, especially with patterns like 00:46:622 (1,2,3) - you put more emphasis on the blue ticks instead of the white/red ticks which makes no sense here to me, but w/e.
I don't know if people will agree with me, but I just wrote it down because I think the map has a lot of potential but some sections are disappointing to me... Good luck, whatever will happen to this mapset, maybe it'll just get ranked, but otherwise I'd like you to consider what I wrote down here.
Take a deep breath-[ Asuna ]- wrote:
WATDEHEELLL... T^T
/go to corner,cry loadly
osu file format v13
[General]
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AudioLeadIn: 1000
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Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:tutuhaha
Version:Habi's Insane
Source:寄生獣 セイの格率
Tags:TV size HabiHolic parasyte kiseijuu sei no kakuritsu opening
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264,168,46995,1,2,0:0:0:0:
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452,108,47647,1,2,0:0:0:0:
416,208,47810,1,8,0:0:0:0:
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fix all _(:зゝ∠)_xxdeathx wrote:
Let's get this set moving! Suggestions:
[General][Normal]
- Since tutuhaha's insane is the easiest insane maybe you should use slightly lower HD, OD, and AR than Habi's insane, since right now they have all the same difficulty settings. Maybe AR8.8 and OD6, HP6.5 for tutuhaha's insane
[Insane]
- Use more consistent new comboing. You have a general pattern of NC every measure in the beginning, but other places your pattern switches to 2 measures.
[Extra]
- 00:49:114 (3,2) - Completely stack red point of (2) and head of (3)
- 01:11:288 (6,7,1) - Try to make these match the slider curves
- 01:13:571 (4,5,6,7,1) - Maybe this too ^
It's mainly the hitsounds I'm not sure of, so I'm asking for others' opinions on them.
- 01:08:924 (6,1) - You should connect the stream to the slider, since you have no circle-to-slider 1/4 jumps anywhere else in the diff so people are expecting a separation like this to be 1/2. The spacing is almost the same as 01:14:712 (2,3) - which is 1/2 slider-to-circle (slider to circle is much easier).
Kyshiro wrote:
I'm a bit late :c
GeneralExtra
- Something's wrong with the video causing lagspikes (Confirmed with other people, happened even after rebooting)
I re-encoded the video for you and it should be fine with this one: http://puu.sh/dr3n9/a1e3a9428c.rar- The HP drain settings on the extra and the insanes are rather weird, having a higher HP drain on the insanes. Would make more sense to use 7 on the extra and 6.5 on the insanes
why was it qualified like this plsIRC04:08 Kyshiro: 00:01:180 (1) - maybe putting the red anchor exactly in the center of the slider would look a lot nicer, also putting the end point more down
04:09 Kyshiro: 00:02:728 (2) - this is kind of unnecessary overmap, I would rather see a 1/2 rhythm here
04:10 Kyshiro: 00:04:114 (2) - why a 3/4 slider here? there's nothing on the blue tick, even the vocals end on the red tick before it
04:10 tutuhaha: ^ok fix
04:11 tutuhaha: vocal
04:11 tutuhaha: has obvious delay for me
04:12 Kyshiro: listen at 25%
04:12 Kyshiro: it clearly ends on the red tick
04:12 Kyshiro: i like 3/4 sliders, but this just doesn't fit
04:13 tutuhaha: I dont usually use 25%, the first impression about this rhythm is, delay ._.
04:13 Kyshiro: yeah but it's not there
04:13 tutuhaha: 00:05:093 (1,2,3) - and this part is more clear, so I just use 1/4
04:14 Kyshiro: you mean 1/1 ?
04:14 tutuhaha: oh, 1/2
04:15 Kyshiro: yeah well, i don't agree with the 3/4 slider but if you insist on keeping it then ok
04:15 tutuhaha: thanks
04:15 Kyshiro: 00:05:093 (1,2,3) - this spacing and placement feels so off, try something like this maybe? http://puu.sh/dr6lv/3bd86760b4.jpg
04:15 Kyshiro: ^ 00:06:071 (4) - you can copy (3) here
04:17 Kyshiro: 00:09:332 (5,6,7) - looks kind of weird, consider placing (6,7) like this: http://puu.sh/dr6FS/f6b9bccaec.jpg
04:17 tutuhaha: https://osu.ppy.sh/ss/2335402
04:17 Kyshiro: 00:10:310 (1,2,3) - same here > http://puu.sh/dr6GY/bcc53e6cf3.jpg
04:17 tutuhaha: well may I try this way^
04:17 Kyshiro: hmm
04:18 Kyshiro: okay, works too
04:18 Kyshiro: 00:17:321 (3,4) - these kind of jumps play kind of bad
04:18 Kyshiro: 00:17:973 (6,1) - ^
04:19 Kyshiro: maybe try changing direction on the jump to the slider: http://puu.sh/dr6Ol/5e6ab946d1.jpg
04:21 Kyshiro: 00:31:506 (1,2,3,4) - this is kind of arranged in a weird way and plays kind of bad
04:22 tutuhaha: hmmm any suggestion?
04:22 Kyshiro: http://puu.sh/dr6ZJ/e4b2e74e47.jpg something like this would play a ton better and more intuitive
04:22 Kyshiro: just made 1 slider and rotated it 30 degrees every slider
04:23 tutuhaha: https://osu.ppy.sh/ss/2335412
04:23 tutuhaha: ^ fine?
04:24 Kyshiro: hmm i think the last 1/4 slider is too far away
04:25 Kyshiro: http://puu.sh/dr79K/ebd571a071.jpg like this maybe?
04:26 tutuhaha: ok
04:27 Kyshiro: 00:35:419 (2) - this clearly isnt 3/4 ..
04:28 tutuhaha: ......yes it is D:
04:28 tutuhaha: vocal D:
04:28 Kyshiro: it's not
04:28 Kyshiro: even with 100% i can hear that it's 1/2
04:29 Kyshiro: okay well, moving on
04:30 tutuhaha: thanks again
04:30 Kyshiro: 00:36:723 (2) - i think CTRL+G plays better
04:30 tutuhaha: fix
04:30 Kyshiro: 00:37:701 (1) - here you can hear that it's 3/4
04:31 Kyshiro: but the other 2 really aren't, but okay lol
04:31 tutuhaha: 00:40:310 (1,2) - actually if you say here I will change it immediate
04:31 tutuhaha: say it /-\!
04:31 Kyshiro: yes, fix it lol
04:32 Kyshiro: 00:47:973 (6,1) - this flows really bad because of the weird movement you have to make here, take 00:48:136 (1,2,3) - and rotate by 30 degrees on selection centre?
04:34 tutuhaha: 00https://osu.ppy.sh/ss/2335434 you mean this?
04:35 Kyshiro: no, http://puu.sh/dr7O2/6e056910d5.jpg
04:36 tutuhaha: ok
04:37 Kyshiro: 00:57:756 (4,5,6,7,8) - this looks so random
04:37 tutuhaha: yep is actually random ←_←
04:37 Kyshiro: try putting it like this? http://puu.sh/dr7Yc/02da0d4841.jpg
04:38 tutuhaha: https://osu.ppy.sh/ss/2335438 ._.
04:39 Kyshiro: that still looks really random lol
04:40 tutuhaha: _(:зゝ∠)_ is should be fine when you playing
04:40 Kyshiro: it just looks weird, even while playing
04:40 Kyshiro: but ok
04:40 tutuhaha: how about make a triangle
04:40 Kyshiro: try
04:41 tutuhaha: osu.ppy.sh/ss/2335446
04:41 tutuhaha: https://osu.ppy.sh/ss/2335446
04:41 tutuhaha:I try my best
04:41 Kyshiro: well, that's better
04:42 Kyshiro: 00:59:386 (2) - CTRL+G and 00:59:549 (3) - CTRL+G?
04:42 tutuhaha: why not, fix
04:43 Kyshiro: 01:01:179 (1,2) - this doesn't flow at all
04:43 Kyshiro: and why do you skip this beat? 01:01:832 -
04:45 tutuhaha: because
04:45 tutuhaha: vocal /_\
04:46 tutuhaha: and actually is not work that bad so.........
04:46 Kyshiro: this is a rhythm game
04:46 Kyshiro: not singstar
04:46 Kyshiro: lol
04:46 tutuhaha: well vocal are the part of rhythm ╮(╯▽╰)╭
04:48 Kyshiro: well fine
04:48 tutuhaha: thanks x 3
04:48 Kyshiro: 01:03:136 (4) - you should really make this 1/2 though
04:48 Kyshiro: you skip the beat at 01:03:299 -
04:49 tutuhaha: well, ok
04:49 Kyshiro: 01:05:745 (6,7,8) - You're completely ignoring the rhythm here, at (6) there's a 4 note 1/3 stream, and at (7,8) it's simply 1/2, listen at 25 or 50% speed
04:50 tutuhaha: ←_←...vocal
04:51 Kyshiro: 01:05:745 (6) - there are no vocals here though
04:52 tutuhaha: look, I complete following the vocal, is weird if I change to following the music
04:52 tutuhaha: ok this one I can change
04:52 Kyshiro: http://puu.sh/dr8T1/23618442eb.jpg should be like this, im ok with (7,8)
04:53 tutuhaha: https://osu.ppy.sh/ss/2335461 how about this
04:53 Kyshiro: 01:07:620 - add a note here stacked on (4), clearly a tripple in the music here
04:54 Kyshiro: that's 1/4... lol
04:54 Kyshiro: it should be 1/3
04:54 tutuhaha: actually 1/4 well be more acceptable for me _(:зゝ∠)_
04:55 tutuhaha: actually when you use 1/4 and listen 25%, you know what I following......
04:55 tutuhaha: by the way, fix 01:07:620 (5) -
04:55 Kyshiro: nothing, lol, it's 1/3
04:55 Kyshiro: wrongly snapped objects are unrankable
04:56 Kyshiro: you dont put 1/8 streams on 1/4 music?
04:56 Kyshiro: this is the same but with 1/3 and 1/4
04:56 tutuhaha: ok fix _(:зゝ∠)_
04:57 Kyshiro: 01:08:924 (6,1) - personal opinion, but i think this is kind of bad to play, i'd rather see (1) closer to (6) http://puu.sh/dr9dN/8230477a5a.jpg
04:57 tutuhaha: if any qat say it is 1/4 I will spent bomb to your house
04:57 Kyshiro: LOL ok
04:58 tutuhaha: xxdeathx said that too, so I change like this
04:58 tutuhaha: https://osu.ppy.sh/ss/2335464
04:58 Kyshiro: yeah, okay
04:59 Kyshiro: 01:16:179 (4,5,6) - The ''stream'' here starts at 01:16:343 - not at 01:16:506 (5) - not necessary to fix but could turn out fun
05:00 tutuhaha: ok thanks x 4
05:01 Kyshiro: 01:18:788 (5,6,7,8) - same as before, weirdly put together
05:02 Kyshiro: why not something like this? http://puu.sh/dr9ub/24135c3138.jpg
05:03 tutuhaha: fix
05:03 Kyshiro: 01:15:201 (3,4,5,1,2) - this spacing doesn't make sense
05:03 Kyshiro: maybe stack the tripple on 01:15:853 (3) - ?
05:04 Kyshiro: 01:25:310 (4,5) - bad flow here
05:05 tutuhaha: https://osu.ppy.sh/ss/2335475
05:05 tutuhaha: you mean like this?
05:06 Kyshiro: no i mean this http://puu.sh/dr9I7/1bebe81f78.jpg
05:07 tutuhaha: well, I want stress this note 01:15:527 (1) - so this is why I dont make jump between 01:14:712 (2,3) -
05:08 Kyshiro: okay, but like this it plays bad cause you suddenly make a jump going in a straight line
05:09 Kyshiro: then maybe like this? http://puu.sh/dr9VU/5573cef211.jpg
05:10 tutuhaha: ..actually I really hate object put like this...................
05:11 tutuhaha: because at before, it is unrankable _(:зゝ∠)_
05:11 Kyshiro: okay, place it how you want then lol
05:11 tutuhaha: thanks x 5
05:11 Kyshiro: 01:25:310 (4,5) - this flows bad
05:11 Kyshiro: weird direction changes
05:11 tutuhaha: and idea how to fix it _(:зゝ∠)_?
05:12 Kyshiro: http://puu.sh/dra7e/3cc41e3486.jpg ?
05:12 Kyshiro: and then put the stream after this slider closer to >>
05:13 tutuhaha: fix
HardEasy
- 00:22:131 (1,1) - Object too close after spinner, end the spinner at 00:24:006 - ? this one should be fine
- 00:52:375 (2,3,4) - Spacing should be equal here imo
I'll recheck tomorrow, 5:20AM on my side fml
- 00:04:114 (1,2) - Weird rhythm, try http://puu.sh/dral6/11d17fa20a.jpg ?
。・゜(ノД`)・゜・。Natsu wrote:
/me slaps tutuhaha
My diff here~xxdeathx wrote:
Let's get this set moving! Suggestions:
[Habi's Insane]
- 00:53:190 (5,1) - Have bigger jump before (1) to emphasize downbeat (long white tick)? / No. not bad now ;w;
- 01:02:484 (1,2) - Not exactly stacked / Fixed
- 01:03:707 (5,1) - 01:09:495 (2,1) - 01:14:141 (5,6) - ^ / Fixed
- 01:22:701 (3,4,5) - Similar reason as 1st thing: have bigger jump between 01:22:864 (4,5) - and smaller jump between 01:22:701 (3,4) - because 01:23:027 (5) - vocal should have bigger emphasis. / i think jump bis not bigger. so no fixed
osu file format v13
[General]
AudioFilename: Fear, and Loathing in Las Vegas.mp3
AudioLeadIn: 1000
PreviewTime: 31296
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
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BeatDivisor: 4
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[Metadata]
Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:tutuhaha
Version:Habi's Insane
Source:寄生獣 セイの格率
Tags:TV size HabiHolic parasyte kiseijuu sei no kakuritsu opening
BeatmapID:539252
BeatmapSetID:231640
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.84
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304,8,44875,2,0,L|300:104,1,92,2|2,0:0|0:0,0:0:0:0:
228,304,45201,2,0,L|224:212,1,92,8|0,0:0|0:0,0:0:0:0:
460,188,45527,6,0,B|436:124|460:52|460:52|412:88,1,184,2|8,0:0|0:0,0:0:0:0:
308,76,46016,1,0,0:0:0:0:
264,168,46179,2,0,P|312:172|356:160,1,92,2|2,0:0|0:0,0:0:0:0:
308,76,46506,1,8,0:0:0:0:
172,24,46669,6,0,L|176:124,1,92,0|2,0:0|0:0,0:0:0:0:
264,168,46995,1,2,0:0:0:0:
80,80,47158,1,8,0:0:0:0:
280,36,47321,2,0,L|388:40,1,92,0|2,0:0|0:0,0:0:0:0:
452,108,47647,1,2,0:0:0:0:
416,208,47810,1,8,0:0:0:0:
480,296,47973,1,0,0:0:0:0:
416,208,48136,6,0,P|328:196|240:248,1,184,2|8,0:0|0:0,0:0:0:0:
208,328,48625,1,0,0:0:0:0:
32,228,48788,2,0,P|77:224|118:204,1,92,2|2,0:0|0:0,0:0:0:0:
164,120,49114,2,0,L|156:304,1,184,8|2,0:0|0:0,0:0:0:0:
292,360,49603,1,0,0:0:0:0:
416,264,49766,2,0,P|428:220|432:164,1,92,8|0,0:0|0:0,0:0:0:0:
320,4,50093,2,0,L|328:204,1,184,2|8,0:0|0:0,0:0:0:0:
204,240,50582,5,0,0:0:0:0:
204,240,50663,1,0,0:0:0:0:
204,240,50745,2,0,P|156:240|108:232,1,92,2|2,0:0|0:0,0:0:0:0:
12,160,51071,2,0,P|20:240|20:356,2,184,8|2|8,0:0|0:0|0:0,0:0:0:0:
136,56,51886,1,0,0:0:0:0:
200,128,52049,6,0,P|256:128|312:112,1,92,8|2,0:0|0:0,0:0:0:0:
428,24,52375,2,0,P|416:68|412:120,1,92,8|2,0:0|0:0,0:0:0:0:
376,312,52701,2,0,P|372:268|352:212,1,92,8|2,0:0|0:0,0:0:0:0:
296,32,53027,1,8,0:0:0:0:
112,140,53190,1,2,0:0:0:0:
40,204,53353,6,0,L|44:304,1,92,8|2,0:0|0:0,0:0:0:0:
112,140,53679,1,8,0:0:0:0:
80,44,53843,1,0,0:0:0:0:
212,160,54006,2,0,P|264:160|304:152,1,92,8|2,0:0|0:0,0:0:0:0:
496,180,54332,2,0,P|444:180|404:188,1,92,8|2,0:0|0:0,0:0:0:0:
244,336,54658,6,0,P|329:358|397:301,1,184,8|2,0:0|0:0,0:0:0:0:
179,259,55147,2,0,P|94:237|26:294,1,184,8|2,0:0|0:0,0:0:0:0:
272,240,55636,1,8,0:0:0:0:
273,226,55718,1,2,0:0:0:0:
274,212,55799,1,2,0:0:0:0:
275,198,55881,1,2,0:0:0:0:
276,184,55962,6,0,L|272:88,1,92,2|2,0:0|0:0,0:0:0:0:
196,32,56288,1,8,0:0:0:0:
384,188,56451,2,0,P|432:180|472:152,1,92,0|2,0:0|0:0,0:0:0:0:
492,56,56777,1,2,0:0:0:0:
308,24,56940,2,0,L|316:128,1,92,8|0,0:0|0:0,0:0:0:0:
199,291,57266,2,0,P|186:224|192:156,1,138,2|0,0:0|0:0,0:0:0:0:
212,172,57593,2,0,L|112:180,1,92,8|2,0:0|0:0,0:0:0:0:
300,228,57919,2,0,P|387:246|456:190,1,184,2|8,0:0|0:0,0:0:0:0:
476,80,58408,1,0,0:0:0:0:
360,44,58571,6,0,P|304:52|240:48,1,92,8|2,0:0|0:0,0:0:0:0:
220,32,58815,1,0,0:0:0:0:
220,32,58897,2,0,P|236:84|228:128,1,92,8|2,0:0|0:0,0:0:0:0:
216,152,59141,1,0,0:0:0:0:
216,152,59223,2,0,L|316:148,1,92,8|2,0:0|0:0,0:0:0:0:
492,176,59549,5,8,0:0:0:0:
477,219,59631,1,2,0:0:0:0:
472,265,59712,1,2,0:0:0:0:
476,310,59794,1,2,0:0:0:0:
489,354,59875,1,0,0:0:0:0:
176,175,61179,6,0,P|143:73|45:30,1,220.799993261719,4|8,1:0|0:0,0:0:0:0:
60,208,61669,1,2,0:0:0:0:
61,224,61750,1,2,0:0:0:0:
62,241,61832,1,2,0:0:0:0:
212,372,61995,2,0,L|224:256,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
260,120,62321,1,0,0:0:0:0:
351,199,62484,5,2,0:0:0:0:
351,199,62647,2,0,P|456:203|504:110,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
300,16,63136,2,0,L|304:140,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
172,358,63462,2,0,L|176:248,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
207,184,63707,1,8,0:0:0:0:
207,184,63788,6,0,P|116:239|14:206,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
280,68,64277,2,0,B|316:68|316:68|344:84|344:84|384:84|384:84|416:144|488:128,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
468,44,64766,1,8,0:0:0:0:
368,188,64929,1,2,0:0:0:0:
368,188,65011,1,2,0:0:0:0:
368,188,65093,1,2,0:0:0:0:
236,272,65256,2,0,L|232:156,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
300,340,65582,1,0,0:0:0:0:
152,316,65745,2,0,P|96:324|44:316,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
16,260,65989,1,2,0:0:0:0:
16,260,66071,2,0,P|24:204|20:140,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
76,20,66397,6,0,P|134:109|240:116,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
440,52,66886,2,0,L|324:48,1,110.399996630859,0|2,0:0|0:0,0:0:0:0:
240,116,67212,1,2,0:0:0:0:
360,308,67375,2,0,P|372:244|364:196,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
348,156,67620,1,8,0:0:0:0:
348,156,67701,2,0,L|460:160,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
252,223,68027,2,0,P|146:238|68:165,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
148,44,68516,5,2,0:0:0:0:
148,44,68598,1,2,0:0:0:0:
148,44,68679,1,8,0:0:0:0:
148,44,68761,1,2,0:0:0:0:
148,44,68843,1,2,0:0:0:0:
472,96,69006,6,0,L|480:320,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
256,252,69495,1,0,0:0:0:0:
156,268,69658,2,0,P|112:276|44:256,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
164,168,69984,2,0,P|135:133|118:65,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
260,148,70310,2,0,P|275:105|326:57,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
504,144,70636,2,0,L|384:148,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
256,252,70962,5,8,0:0:0:0:
265,283,71044,1,2,0:0:0:0:
283,311,71125,1,2,0:0:0:0:
308,333,71207,1,4,3:0:0:0:
338,347,71288,1,4,3:0:0:0:
370,353,71370,1,4,3:0:0:0:
403,350,71451,1,4,3:0:0:0:
488,172,71614,6,0,L|256:160,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
184,96,72103,1,0,0:0:0:0:
0,212,72266,2,0,P|56:208|116:184,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
210,354,72593,2,0,P|191:302|188:248,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
216,188,72837,1,2,0:0:0:0:
216,188,72919,6,0,B|256:180|256:180|288:192|288:192|328:184|328:184|372:224|436:200,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
500,48,73408,2,0,L|380:56,1,110.399996630859,0|2,0:0|0:0,0:0:0:0:
256,96,73734,1,2,0:0:0:0:
12,48,73897,2,0,L|132:56,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
160,35,74141,1,8,0:0:0:0:
160,35,74223,2,0,P|116:133|164:229,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
347,229,74712,2,0,P|395:133|351:35,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
180,176,75201,2,0,P|132:176|68:160,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
16,132,75446,1,2,0:0:0:0:
16,132,75527,6,0,P|24:192|24:256,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
80,348,75853,2,0,L|196:344,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
432,348,76179,1,2,0:0:0:0:
432,348,76261,1,2,0:0:0:0:
432,348,76343,2,0,L|316:344,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
256,224,76669,1,2,0:0:0:0:
256,224,76832,6,0,B|228:112|288:128|256:6,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
460,200,77321,1,2,0:0:0:0:
460,200,77402,1,2,0:0:0:0:
460,200,77484,2,0,P|408:212|344:192,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
52,200,77810,2,0,P|104:212|168:192,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
188,104,78136,2,0,L|172:340,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
338,324,78625,2,0,L|324:104,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
464,56,79114,5,8,0:0:0:0:
464,56,79196,1,2,0:0:0:0:
464,56,79277,1,2,0:0:0:0:
464,56,79359,1,2,0:0:0:0:
464,56,79440,6,0,P|408:60|360:112,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
312,196,79766,2,0,B|320:248|320:248|348:308,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
167,300,80093,2,0,B|192:248|192:248|200:196,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
143,94,80419,2,0,P|102:59|47:56,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
0,204,80745,6,0,L|116:200,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
256,104,81071,1,2,3:0:0:0:
512,204,81234,2,0,L|396:200,1,110.399996630859,0|2,0:0|3:0,0:0:0:0:
256,104,81560,1,0,0:0:0:0:
112,184,81723,1,8,0:0:0:0:
112,184,81804,1,2,0:0:0:0:
112,184,81886,1,2,0:0:0:0:
112,184,81968,1,2,0:0:0:0:
112,184,82049,6,0,P|128:232|116:304,1,110.399996630859,4|0,0:0|0:0,0:0:0:0:
220,356,82375,2,0,L|340:348,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
448,256,82701,1,8,0:0:0:0:
224,212,82864,1,2,0:0:0:0:
344,180,83027,1,8,0:0:0:0:
444,136,83190,1,2,0:0:0:0:
444,136,83272,1,2,0:0:0:0:
444,136,83353,2,0,P|448:72|444:8,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
344,180,83679,1,8,0:0:0:0:
280,52,83843,5,2,0:0:0:0:
280,52,83924,1,2,0:0:0:0:
280,52,84006,2,0,L|169:48,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
19,31,84332,2,0,P|31:85|32:141,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
8,192,84576,1,2,0:0:0:0:
8,192,84658,2,0,L|128:184,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
264,112,84984,5,8,0:0:0:0:
156,28,85147,1,0,0:0:0:0:
396,120,85310,2,0,P|476:116|520:116,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
336,248,85636,2,0,P|256:252|212:252,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
184,216,85881,1,2,0:0:0:0:
184,216,85962,2,0,L|192:336,2,110.399996630859,8|2|8,0:0|0:0|0:0,0:0:0:0:
108,160,86451,5,2,0:0:0:0:
108,160,86533,1,2,0:0:0:0:
108,160,86614,1,8,0:0:0:0:
216,32,86777,1,8,0:0:0:0:
384,72,86940,1,8,0:0:0:0:
384,72,87266,5,4,0:0:0:0:
256,192,87348,12,0,89549,0:0:0:0:
ar就不加了..wcx19911123 wrote:
NO KD
[Insane]
OD太低了,至少+1吧
00:49:114 (3,2) - 这个重叠可以修一下
[Extra]
AR+0.2试试?
call me back then
重下了mp3么?换了mp3哦liangzai2013 wrote:
offset没调好吧,normal开始就各种别扭了
remember you need delete the old one and redownlord all mapJaketin wrote:
Offset problems after the MP3 change. In Insane for example it should be ~968.
delete old one and redownlord please _(:зゝ∠)_ZeoTecK wrote:
Correct me if im wrong but imo now the rythm doesnt match with the song i mean its a bit uncoordinated
Thankyou Kyshiro give me lot of help about ExtraKyshiro wrote:
/late
Re-congrats :3
the band is great, usually i dislike the heavy rock, but this band change it allRiince wrote:
seems like the number of ranked songs from this band has doubled recently whats happening
tutuhaha wrote:
This beatmap was submitted using in-game submission on 2014年12月13日 at 3:12:58
Artist: Fear, and Loathing in Las Vegas
Title: Let Me Hear
Source: 寄生獣 セイの格率
Tags: TV size HabiHolic parasyte kiseijuu sei no kakuritsu opening
BPM: 184
Filesize: 19869kb
Play Time: 01:29
Difficulties Available:Download: Fear, and Loathing in Las Vegas - Let Me Hear
- Easy (1.49 stars, 103 notes)
- Extra (4.73 stars, 395 notes)
- Habi's Insane (4.34 stars, 347 notes)
- Hard (3.17 stars, 256 notes)
- Insane (4.13 stars, 322 notes)
- Normal (2.09 stars, 138 notes)
Download: Fear, and Loathing in Las Vegas - Let Me Hear (no video)
Information: Scores/Beatmap Listing
---------------
BEST Comics in 1988
Habi's insane is making by HabiHolic
I love her style <3
❀↓Beautiful↓❀
https://www.youtube.com/watch?v=hZBs9RlgFfU
Change MP3, redownload please
make sure you already delete the old one
it's just you.- F E J T - wrote:
Is it just me or is this really out of sync?
-tutuhaha wrote:
Change MP3, redownload please
make sure you already delete the old one
\O/Thanks!Yales wrote:
Gratz on your 50th map ranked!
Change MP3, redownload pleasePhysalis wrote:
Reaaaaaaaaaaally out of sync for some reason. It was better when it was ranked earlier.
Nevermind I will keep remind themxxdeathx wrote:
so many people could just read beatmap description a little carefully instead of coming here and complaining about timing being bad..if it was that bad it wouldn't be ranked
tutuhaha wrote:
Change MP3, redownload please
make sure you already delete the old one
_(:зゝ∠)_
lol I may try some new idea next timeKurimu wrote:
00:31:506 (1,2,1,2,3) - cluster of hitsounds messes up my rhythm.
i dont understand why people spam mini sliders all this year.
other then that i like the map.
i look forward to it. thank yoututuhaha wrote:
lol I may try some new idea next timeKurimu wrote:
00:31:506 (1,2,1,2,3) - cluster of hitsounds messes up my rhythm.
i dont understand why people spam mini sliders all this year.
other then that i like the map.
Thankyou <3
lol it's hard to hear what they're saying at allLogograph wrote:
So, how many listens did it take you guys to realize the song is in English?