Narrill wrote:
I challenge the claim that one of the two is objectively more important than the other, and even if you want to assume one is more important for the sake of discussion I'll challenge the claim that we have the ability to determine which is which; neither can exist in a vacuum, and we have no way to quantify the two in terms of each other, so comparison is impossible. I'll also challenge the value in determining which is more important on the grounds that the method new players gravitate towards, playing anything and everything basically at random, is close enough to optimal that the impact of such a determination would be negligible.
I agree with the part where you say (simplified) that time is useless with no method and a method is useless with no time, so you can't really weigh one against the other since it would be saying like your brain is more important than your heart. I was thinking about this as I wrote my last post but decided to post anyway since, despite method and time both being necessary for practice to occur, time can be put in without a well thought out method and requires no thinking behind it other than "k gonna play now". You actually have to experiment to find a good method and think about what would work best for you so that you can get the most out of your time.
So, to answer your points; On a level of necessity, time is objectively more important than method, because you can practice without thinking about a method, but you can't practice without putting in time.
When it comes to efficiency though, thinking about a method is objectively more important than putting in time for practice, since finding a useful method could give you the same results with 20 hours of practice that mindless spamming of shit would give you with 200 hours of practice, meaning that a good method could give you more time to achieve more results and thus improve faster than everyone else, which is what this whole game is about, or at least the ranked aspect of it.
How we're able to determine which is more important can be seen as above. There quite is a way to weigh the two against each other, just like there's a way to weigh aiming against tapping. You not seeing a way =/= there not being one.
The value in determining which is more important lies in that your grounds are plain wrong. Playing anything and everything at random does
not give close to optimal results. If that were the case then thinking about effective practice methods wouldn't result in any more or less improvements and nobody would really be doing it since people who tried to do it would get discouraged very quickly, either through experience or by their peers. Planned, systematic practice is
always more efficient than thoughtless chaotic random spam in trying to achieve a focused goal.
I don't see how you think that a chaotic approach to attaining a specific goal is close to optimal. It isn't so by definition.