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4Minute - Volume Up

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Total Posts
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Topic Starter
OscaR CUBE
This beatmap was submitted using in-game submission on 28 September 2014 at 21:12:58

Artist: 4Minute
Title: Volume Up
Tags: girlband pop group kpop k-pop cube entertainment
BPM: 130
Filesize: 23002kb
Play Time: 04:12
Difficulties Available:
  1. Easy (1,11 stars, 122 notes)
  2. Hard (3,02 stars, 420 notes)
  3. Normal (1,74 stars, 255 notes)
Download: 4Minute - Volume Up
Download: 4Minute - Volume Up (no video)
Information: Scores/Beatmap Listing
---------------
My First Map to Ranked..
..:: 4Minute - Volume Up ::..
All diff. done by ME :D
Custom sounds given by fm4a93au04. Thanks! :)
Thanks for playing.. >w<

..I Need Mods..
Map History :?
--10 July 2014--
Beatmap Uploaded..

--12 July 2014--

AlpacaCokelat's mods
Changing some objects placement

--14 July 2014--

idodgebull3ts' mods
5eania's mods
xxdeathx's mods

--28 July 2014--

jinhang_ang's mods

--30 July 2014--

Chyo-Kun's mods

--7 August 2014--

neonat's mods
xLoupGarou's mods

--10 August 2014--

fergas's mods
fixed all the blankets (i think :? )

--12 August 2014--

sheela901's mods
Tsuchimikado's mods

--14 August 2014--

Gray Veyron's mods
Better video..

--22 August 2014--

-Neipezi's mods

--24 August 2014--

-Nya-'s mods

--29 August 2014--

pandorawindy's mods

--1 Sept 2014--

[-MrSergio-]'s mods

--6 Sept 2014--

Kazey's mods
fm4a93au04's... mods? XD
Change some of the hitsounds..
Change some things by myself.. :D

--10 Sept 2014--

Project Railgun's mods

--21 Sept 2014--

TrigonometrY's mods

--28 Sept 2014--

okdesu's mods
jyu
Hi, from queue :3 yay more kpop songs

only testplay, so no kds
remove 'korean' from Tags, it will be added in Genre later by BAT

and also i see no reason why you put your name in Tags when it's already in Creator, but it's up to you

overall, it's a very well-polished map :)

Easy

Replay

no problem at all


Hard

Replay

aaaaa kepeleset :cry: the rhythm at 00:24:560 (1,2,3,4,5) - almost got me lol this slider is following 00:24:560 (1) - the sax while the others follow another different rhythm, so yeah. very different pattern with 00:31:945 (1,2,3,4,5) - even though they're similiar

this has a good potential :)
goodluck~

EDIT : also i strongly suggest to remove the countdown. it's slightly disturbing imo
Topic Starter
OscaR CUBE

AlpacaCokelat wrote:

Hi, from queue :3 yay more kpop songs

only testplay, so no kds
remove 'korean' from Tags, it will be added in Genre later by BAT

and also i see no reason why you put your name in Tags when it's already in Creator, but it's up to you

overall, it's a very well-polished map :)

Easy

Replay

no problem at all


Hard

Replay

aaaaa kepeleset :cry: the rhythm at 00:24:560 (1,2,3,4,5) - almost got me lol this slider is following 00:24:560 (1) - the sax while the others follow another different rhythm, so yeah. very different pattern with 00:31:945 (1,2,3,4,5) - even though they're similiar

this has a good potential :)
goodluck~

EDIT : also i strongly suggest to remove the countdown. it's slightly disturbing imo
Oh, it's a fast respond.. :lol:
Anyway, thanks so much... :)

EDIT : Thanks for the star too.. :P
idodgebull3ts
From my queue

Easy looks pretty good

[Normal]
01:01:483 (1,2) - Try having 2 start at 01:02:868 - (and maybe make it a circle) and adjust 1's length accordingly. This way you don't have a stressed beat at the end of the slider. As it is you've got the 2 slider starting when the vocals end, but there isn't any beat there.
01:04:483 (4) - ^
01:07:945 (6) - Try moving it back to 01:07:714 so it lines up with the drum beat like the slider before it.
01:32:406 - It feels like there should be a note here
02:16:483 (2) - Same thing as at 01:01:483 - Except also try adding a circle at 02:16:252 -
02:18:329 (4) - ^
03:36:560 (1) - This could potentially be confusing as the spinner end looks like an approach circle (Though this could just be my skin). Maybe try moving it to x192 y256

I like the fancy sliders :)

[Hard]
00:28:022 (5) - I think it might look better if this was the NC instead of the next note
00:35:406 (6) - ^
01:14:175 (4,5) - It's fine as it is, so feel free to ignore this. I think it might play better if these were stacked and the following sliders were adjusted accordingly.
01:15:791 (1,2) - ^
02:22:714 (1,2,3,4) - This is confusing, try adding a note at 02:23:406 - and placing it somewhere like x112 y168
02:55:945 (1,2,3,4) - This pattern is used a lot and gets a bit repetitive, consider changing it up a bit more

Good luck with your map
Topic Starter
OscaR CUBE

idodgebull3ts wrote:

From my queue

Easy looks pretty good Thanks! :)

[Normal]
01:01:483 (1,2) - Try having 2 start at 01:02:868 - (and maybe make it a circle) and adjust 1's length accordingly. This way you don't have a stressed beat at the end of the slider. As it is you've got the 2 slider starting when the vocals end, but there isn't any beat there. fixed
01:04:483 (4) - ^ fixed
01:07:945 (6) - Try moving it back to 01:07:714 so it lines up with the drum beat like the slider before it. fixed! it's so good.. :)
01:32:406 - It feels like there should be a note here no
02:16:483 (2) - Same thing as at 01:01:483 - Except also try adding a circle at 02:16:252 - fixed
02:18:329 (4) - ^ fixed
03:36:560 (1) - This could potentially be confusing as the spinner end looks like an approach circle (Though this could just be my skin). Maybe try moving it to x192 y256 fixed

I like the fancy sliders :) Thanks again.. :lol:

[Hard]
00:28:022 (5) - I think it might look better if this was the NC instead of the next note fixed
00:35:406 (6) - ^ fixed
01:14:175 (4,5) - It's fine as it is, so feel free to ignore this. I think it might play better if these were stacked and the following sliders were adjusted accordingly. no
01:15:791 (1,2) - ^ no
02:22:714 (1,2,3,4) - This is confusing, try adding a note at 02:23:406 - and placing it somewhere like x112 y168 no
02:55:945 (1,2,3,4) - This pattern is used a lot and gets a bit repetitive, consider changing it up a bit more fixed

Good luck with your map
Thanks for modding..! :)
5eania
[Normal]
02:46:252 - add note
00:49:483 (6) - delete, 00:49:252 ~ 00:49:714 - slider

[Hard]
02:35:637 ~ 02:37:022 - 1/8 part
03:34:714 (1) - spinner start point should be 03:34:483


sorry few modding... i don't like kpop...
Topic Starter
OscaR CUBE

5eania wrote:

[Normal]
02:46:252 - add note fixed
00:49:483 (6) - delete, 00:49:252 ~ 00:49:714 - slider fixed! it's good.. :)

[Hard]
02:35:637 ~ 02:37:022 - 1/8 part no
03:34:714 (1) - spinner start point should be 03:34:483 fixed


sorry few modding... i don't like kpop...that's okay.. Thanks.. :)
Thanks for modding.. :D
xxdeathx
irc modded with the mapper

SPOILER
01:22 OscaR CUBE: hii,, can u help me mod my map?? :D
01:22 xxdeathx: what is your map
01:23 OscaR CUBE: it's a kpop.. ;_;
01:23 xxdeathx: i mean link your map to me
01:24 OscaR CUBE: https://osu.ppy.sh/s/191483
01:25 OscaR CUBE: ohh,, thank u so much.. :D
01:25 xxdeathx: i'll irc mod it
01:25 OscaR CUBE: sorry,, what is irc?? ._.
01:26 xxdeathx: we are chatting by irc
01:26 OscaR CUBE: =D feeling like an idiot.. XD
01:26 xxdeathx: i'll message you directly with things i find
01:26 xxdeathx: 00:50:406 (1) -
01:26 OscaR CUBE: ouu,, don't post it to the map's forum??
01:26 xxdeathx: this is another way to mod
01:27 OscaR CUBE: okayy.. :D
01:27 xxdeathx: 00:50:406 (1) - you should map the white ticks and not ignore the clapping sound
01:27 xxdeathx: so i suggest shortening the slider and putting a circle on 00:51:791
01:28 OscaR CUBE: okayy..
01:28 xxdeathx: http://puu.sh/aaEDk/e1feda8ed0.png
01:28 xxdeathx: same thing with 00:52:252 (2) -
01:29 OscaR CUBE: ok,, i thinks it's good.. :D
01:29 xxdeathx: 01:03:329 (2) - your blanket is a little wide at the start of (1)
01:31 xxdeathx: http://puu.sh/aaELt/64e7698b62.png make it like this
01:31 xxdeathx: http://puu.sh/aaEMT/f7e2a6fb36.png like this i mean
01:32 xxdeathx: 01:24:560 (1,2) - also improve this blanket
01:32 xxdeathx: 01:31:022 (2,1) - ^
01:33 xxdeathx: are you there?
01:34 OscaR CUBE: yup
01:34 OscaR CUBE: =))
01:34 xxdeathx: 01:36:560 (2,3) - try to avoid overlapping these
01:34 OscaR CUBE: how can i leave someone who kindly mod my map?? :d
01:35 xxdeathx: 02:12:560 (4) - there is no beat on this tick so i'd either map 02:12:329 or 02:13:022 instead
01:35 xxdeathx: 02:19:945 (2) - ^
01:37 OscaR CUBE: overlapping means like stack isn't it??
01:37 xxdeathx: you don't want to overlap or stack at all in easy
01:37 OscaR CUBE: ok,, i've learned something now.. XD
01:39 xxdeathx: 04:06:098 (1,2) - to follow the music you should end (1) at 04:07:714 and start (2) at 04:08:175 (2) -
01:39 xxdeathx: at 04:08:175 i mean
01:40 xxdeathx: 04:09:791 (1,2,3) - same thing, shift (2) and (3) earlier by 1/2 a beat
01:40 xxdeathx: and also shorten (1) by half a beat
01:40 *xxdeathx is editing [http://osu.ppy.sh/b/455822 4Minute - Volume Up [Normal]]
01:42 xxdeathx: 01:12:560 (1,2) - endpoint of (2) is a little close
01:43 OscaR CUBE: at the easy diff,, is it okay if i made it like this?? http://puu.sh/aaFfU/c197300a6f.jpg
01:43 xxdeathx: fine
01:44 *xxdeathx is editing [http://osu.ppy.sh/b/455822 4Minute - Volume Up [Normal]]
01:44 xxdeathx: 02:12:098 (2,3) - start (3) a 1/2 beat earlier and extend it a 1/2 beat
01:44 xxdeathx: http://puu.sh/aaFji/d8ed51701c.png
01:45 xxdeathx: 02:32:868 (7,1) - improve blanket here
01:45 xxdeathx: 02:37:483 (1,1) - don't need two new combos here
01:46 xxdeathx: 02:40:022 (6,7) - these two can blanket each other better
01:47 xxdeathx: 03:36:560 (1,1) - also don't new combo here
01:48 OscaR CUBE: omg,, you're se good at moding.. XD
01:48 xxdeathx: most of these are technical things though
01:49 xxdeathx: like i noticed two of your combo colors are almost the exact same shade of red, which is unrankable
01:49 xxdeathx: you should make combo color 1 a bit darker or combo 2 and 3 lighter
01:49 *xxdeathx is editing [http://osu.ppy.sh/b/455821 4Minute - Volume Up [Hard]]
01:50 xxdeathx: 00:26:406 (3) - don't use repeating slider here, there is nothing on the repeating tick
01:51 xxdeathx: 00:26:983 (4) - is placed weird on a blue tick
01:51 xxdeathx: try to map the music on the white and red ticks
01:52 xxdeathx: blue ticks are in the music but this is just a really bad design on their part because people aren't used to starting stuff on blue ticks
01:52 xxdeathx: i guess i'd leave it as is for now
01:53 OscaR CUBE: okayy,, so many thanks.. XD
01:53 xxdeathx: 00:33:791 (4) - same thing i said about repeating slider
01:54 xxdeathx: 00:39:791 (3,4) - not exactly parallel, you can delete one and copy/paste and then ctrl-g to reverse
01:54 xxdeathx: also 00:40:714 (5) - is not exactly parallel with them either
01:54 xxdeathx: you can drag (3) or (4) right next to (5) and adjust them to be parallel, then move them back
01:56 xxdeathx: 00:58:483 let's not ignore beats like this throughout the whole song
01:56 xxdeathx: at 00:58:483
01:56 xxdeathx: 01:05:868 - same here
01:57 xxdeathx: 01:23:637 (1,1) - also don't need two new combos here
01:57 xxdeathx: it's best to keep new combos on the long white ticks
01:59 xxdeathx: 02:12:329 - whenever you hear that sound you should map it
01:59 xxdeathx: 02:19:714 ^
01:59 xxdeathx: 02:19:714 - ^
01:59 xxdeathx: 02:25:252 (4,5) - blanket is thin in the middle
02:00 xxdeathx: 02:37:483 (1,1) - new combos
02:00 xxdeathx: 02:48:560 (2,3,4,6,7,8) - overmapped because you don't hear anything on the middle circles
02:01 xxdeathx: 03:36:560 (1,1) - new combos
02:02 xxdeathx: that's all i got
02:02 xxdeathx: you do a nice job of following the rhythm in most places
02:03 xxdeathx: oh one more thing
02:03 OscaR CUBE: okayy.. :D
02:03 xxdeathx: for your hard difficulty settings
02:03 xxdeathx: lower the hp drain and overall difficulty to around 5
02:03 xxdeathx: 7 hp drain/overall difficulty is for insane
02:03 OscaR CUBE: okayy.. =D
Topic Starter
OscaR CUBE

xxdeathx wrote:

irc modded with the mapper

SPOILER
01:22 OscaR CUBE: hii,, can u help me mod my map?? :D
01:22 xxdeathx: what is your map
01:23 OscaR CUBE: it's a kpop.. ;_;
01:23 xxdeathx: i mean link your map to me
01:24 OscaR CUBE: https://osu.ppy.sh/s/191483
01:25 OscaR CUBE: ohh,, thank u so much.. :D
01:25 xxdeathx: i'll irc mod it
01:25 OscaR CUBE: sorry,, what is irc?? ._. so embarassing.. :cry: :lol:
01:26 xxdeathx: we are chatting by irc
01:26 OscaR CUBE: =D feeling like an idiot.. XD
01:26 xxdeathx: i'll message you directly with things i find
01:26 xxdeathx: 00:50:406 (1) -
01:26 OscaR CUBE: ouu,, don't post it to the map's forum??
01:26 xxdeathx: this is another way to mod
01:27 OscaR CUBE: okayy.. :D
01:27 xxdeathx: 00:50:406 (1) - you should map the white ticks and not ignore the clapping sound fixed
01:27 xxdeathx: so i suggest shortening the slider and putting a circle on 00:51:791 fixed
01:28 OscaR CUBE: okayy..
01:28 xxdeathx: http://puu.sh/aaEDk/e1feda8ed0.png
01:28 xxdeathx: same thing with 00:52:252 (2) - fixed
01:29 OscaR CUBE: ok,, i thinks it's good.. :D
01:29 xxdeathx: 01:03:329 (2) - your blanket is a little wide at the start of (1) fixed
01:31 xxdeathx: http://puu.sh/aaELt/64e7698b62.png make it like this
01:31 xxdeathx: http://puu.sh/aaEMT/f7e2a6fb36.png like this i mean
01:32 xxdeathx: 01:24:560 (1,2) - also improve this blanket fixed
01:32 xxdeathx: 01:31:022 (2,1) - ^ fixed
01:33 xxdeathx: are you there?
01:34 OscaR CUBE: yup
01:34 OscaR CUBE: =))
01:34 xxdeathx: 01:36:560 (2,3) - try to avoid overlapping these fixed
01:34 OscaR CUBE: how can i leave someone who kindly mod my map?? :d
01:35 xxdeathx: 02:12:560 (4) - there is no beat on this tick so i'd either map 02:12:329 or 02:13:022 instead fixed
01:35 xxdeathx: 02:19:945 (2) - ^ fixed
01:37 OscaR CUBE: overlapping means like stack isn't it??
01:37 xxdeathx: you don't want to overlap or stack at all in easy
01:37 OscaR CUBE: ok,, i've learned something now.. XD
01:39 xxdeathx: 04:06:098 (1,2) - to follow the music you should end (1) at 04:07:714 and start (2) at 04:08:175 (2) - fixed
01:39 xxdeathx: at 04:08:175 i mean
01:40 xxdeathx: 04:09:791 (1,2,3) - same thing, shift (2) and (3) earlier by 1/2 a beat fixed
01:40 xxdeathx: and also shorten (1) by half a beat fixed
01:40 *xxdeathx is editing [http://osu.ppy.sh/b/455822 4Minute - Volume Up [Normal]]
01:42 xxdeathx: 01:12:560 (1,2) - endpoint of (2) is a little close fixed
01:43 OscaR CUBE: at the easy diff,, is it okay if i made it like this?? http://puu.sh/aaFfU/c197300a6f.jpg
01:43 xxdeathx: fine
01:44 *xxdeathx is editing [http://osu.ppy.sh/b/455822 4Minute - Volume Up [Normal]]
01:44 xxdeathx: 02:12:098 (2,3) - start (3) a 1/2 beat earlier and extend it a 1/2 beat
01:44 xxdeathx: http://puu.sh/aaFji/d8ed51701c.png
01:45 xxdeathx: 02:32:868 (7,1) - improve blanket here fixed
01:45 xxdeathx: 02:37:483 (1,1) - don't need two new combos here fixed
01:46 xxdeathx: 02:40:022 (6,7) - these two can blanket each other better fixed
01:47 xxdeathx: 03:36:560 (1,1) - also don't new combo here fixed
01:48 OscaR CUBE: omg,, you're se good at moding.. XD this is honest tho :lol:
01:48 xxdeathx: most of these are technical things though
01:49 xxdeathx: like i noticed two of your combo colors are almost the exact same shade of red, which is unrankable
01:49 xxdeathx: you should make combo color 1 a bit darker or combo 2 and 3 lighter fixed
01:49 *xxdeathx is editing [http://osu.ppy.sh/b/455821 4Minute - Volume Up [Hard]]
01:50 xxdeathx: 00:26:406 (3) - don't use repeating slider here, there is nothing on the repeating tick fixed
01:51 xxdeathx: 00:26:983 (4) - is placed weird on a blue tick
01:51 xxdeathx: try to map the music on the white and red ticks
01:52 xxdeathx: blue ticks are in the music but this is just a really bad design on their part because people aren't used to starting stuff on blue ticks
01:52 xxdeathx: i guess i'd leave it as is for now
01:53 OscaR CUBE: okayy,, so many thanks.. XD
01:53 xxdeathx: 00:33:791 (4) - same thing i said about repeating slider fixed
01:54 xxdeathx: 00:39:791 (3,4) - not exactly parallel, you can delete one and copy/paste and then ctrl-g to reverse fixed
01:54 xxdeathx: also 00:40:714 (5) - is not exactly parallel with them either fixed
01:54 xxdeathx: you can drag (3) or (4) right next to (5) and adjust them to be parallel, then move them back
01:56 xxdeathx: 00:58:483 let's not ignore beats like this throughout the whole song
01:56 xxdeathx: at 00:58:483
01:56 xxdeathx: 01:05:868 - same here
01:57 xxdeathx: 01:23:637 (1,1) - also don't need two new combos here
01:57 xxdeathx: it's best to keep new combos on the long white ticks
01:59 xxdeathx: 02:12:329 - whenever you hear that sound you should map it
01:59 xxdeathx: 02:19:714 ^
01:59 xxdeathx: 02:19:714 - ^
01:59 xxdeathx: 02:25:252 (4,5) - blanket is thin in the middle fixed
02:00 xxdeathx: 02:37:483 (1,1) - new combos
02:00 xxdeathx: 02:48:560 (2,3,4,6,7,8) - overmapped because you don't hear anything on the middle circles fixed
02:01 xxdeathx: 03:36:560 (1,1) - new combos
02:02 xxdeathx: that's all i got
02:02 xxdeathx: you do a nice job of following the rhythm in most places
02:03 xxdeathx: oh one more thing
02:03 OscaR CUBE: okayy.. :D
02:03 xxdeathx: for your hard difficulty settings
02:03 xxdeathx: lower the hp drain and overall difficulty to around 5 fixed
02:03 xxdeathx: 7 hp drain/overall difficulty is for insane
02:03 OscaR CUBE: okayy.. =D
Thanks a lot for this.. :D :D
Rirakusu
From my queue :D

Easy
1. Erm...changing SV on Easy diff is never encouraged. You can keep it if it really fits and the overall feeling is dumped without it. If not, use the same SV for the whole easy diff.

2. 00:42:560 (4,1) - It can be a 'half-blanket' (this is what I call it?) example below in screenshot.


3. 03:31:022 - You can start a spinner from here. Fits the drumrolls.

4. 04:11:406 (2,3) - Don't overlap these two.

Normal
1. 01:15:329 (5) - This slider's points look strange. It should look like this.



2. 02:52:252 (5) - About this...I think you should use something like a good pattern (like 01:38:406 (6) )

3. 04:12:329 (3) - The end point of it should be silence. Try to import a silence hitsound and use it there.

Hard
1. 01:30:791 (8,9) - Strange to overlap them. Not really needed.

Done! Not much problems I can find...
Topic Starter
OscaR CUBE

jinhang_ang wrote:

From my queue :D

Easy
1. Erm...changing SV on Easy diff is never encouraged. You can keep it if it really fits and the overall feeling is dumped without it. If not, use the same SV for the whole easy diff. i think the SV change don't look so much different. so, it's okay, i think. :D

2. 00:42:560 (4,1) - It can be a 'half-blanket' (this is what I call it?) example below in screenshot. fixed


3. 03:31:022 - You can start a spinner from here. Fits the drumrolls. nope. :oops:

4. 04:11:406 (2,3) - Don't overlap these two. fixed

Normal
1. 01:15:329 (5) - This slider's points look strange. It should look like this. fixed



2. 02:52:252 (5) - About this...I think you should use something like a good pattern (like 01:38:406 (6) ) i think it's okay. :D

3. 04:12:329 (3) - The end point of it should be silence. Try to import a silence hitsound and use it there.^

Hard
1. 01:30:791 (8,9) - Strange to overlap them. Not really needed.fixed

Done! Not much problems I can find...
Thanks a lot...! :) :)
neonat
Normal

00:30:329 (3,4) - blanket
00:35:406 (5) - whistle on start of slider
00:59:175 (4,5) - make the blanket better
01:16:714 (2,3) - ^
01:18:560 (5,6) - ^
01:36:098 (2) - whistle to be the same as the 2nd kiai
01:38:406 (6) - finish on start of slider
01:45:791 (1) - add clap
02:12:560 (3,4) - the straight ends aren't parallel to each other
02:16:714 (3,4) - blanket nicely
02:18:560 (6) - place it lower
02:52:252 (5) - finish on start of slider
02:59:637 (1) - clap
03:34:483 (1) - ^
03:51:329 (5) - finish on start of slider
03:56:406 - why suddenly no object? After the 1st kiai the pattern had no circle there. After the 2nd kiai there was. Pick 1 of those rhythm patterns, but not mix both, so either have it there, or have none for all
03:58:714 (1) - clap

Hard

Starting is void of hitsounds
00:28:252 (2) - whistle
00:30:098 (6) - ^
00:31:945 (1) - ^
00:33:791 (4) - whistle on start of slider
00:35:636 (2) - whistle
00:37:482 (5) - ^
00:54:791 (2,3) - blanket better
01:07:714 (8,9) - the slight overlap ain't nice, either overlap more or have more spacing
01:15:791 (1) - clap
01:23:175 (13) - finish
01:26:175 (4,5) - blanket better
01:28:714 (3,4) - weird spacing, doesn't seem to relate to the parts around it
01:32:868 (4,5,6) - equal gap between them
01:38:406 (1) - clap
01:45:791 (1) - ^
02:37:021 (13) - finish
03:18:329 - better if something starts here instead of something ending here, so shorten 03:17:868 (8)
03:34:483 (1) - clap

Good Luck
Topic Starter
OscaR CUBE

neonat wrote:

Normal

00:30:329 (3,4) - blanket
00:35:406 (5) - whistle on start of slider
00:59:175 (4,5) - make the blanket better
01:16:714 (2,3) - ^
01:18:560 (5,6) - ^
01:36:098 (2) - whistle to be the same as the 2nd kiai
01:38:406 (6) - finish on start of slider
01:45:791 (1) - add clap nope. :D
02:12:560 (3,4) - the straight ends aren't parallel to each other
02:16:714 (3,4) - blanket nicely
02:18:560 (6) - place it lower
02:52:252 (5) - finish on start of slider
02:59:637 (1) - clap nope.
03:34:483 (1) - ^ no
03:51:329 (5) - finish on start of slider
03:56:406 - why suddenly no object? After the 1st kiai the pattern had no circle there. After the 2nd kiai there was. Pick 1 of those rhythm patterns, but not mix both, so either have it there, or have none for all
03:58:714 (1) - clap no :D

Hard

Starting is void of hitsounds
00:28:252 (2) - whistle
00:30:098 (6) - ^
00:31:945 (1) - ^
00:33:791 (4) - whistle on start of slider
00:35:636 (2) - whistle
00:37:482 (5) - ^
00:54:791 (2,3) - blanket better
01:07:714 (8,9) - the slight overlap ain't nice, either overlap more or have more spacing
01:15:791 (1) - clap
01:23:175 (13) - finish
01:26:175 (4,5) - blanket better
01:28:714 (3,4) - weird spacing, doesn't seem to relate to the parts around it omg, this must be missclicked.. :lol: :o
01:32:868 (4,5,6) - equal gap between them
01:38:406 (1) - clap no
01:45:791 (1) - ^ no :D
02:37:021 (13) - finish
03:18:329 - better if something starts here instead of something ending here, so shorten 03:17:868 (8)
03:34:483 (1) - clap nope.

All fixed, except the clap sound at spinner.. :D

Good Luck Thanks.. :)
Thanks a lot for modding..! :) :)
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
[ Easy]
00:50:406 (1) - Remove the force curve section ( red dot ), the slider looks different . . XD

01:01:483 (1,2) - I have a slider suggestion in this part :



03:37:022 (1) - You don't need two force curve section/s ( red dot ) so I suggest you remove one . .

03:50:406 (5) - Ctrl + G

04:12:329 (3) - How about curving the slider?

[ Normal]

00:27:098 (3,4) - How about turning this to a slider

00:44:868 (4) - Apply NC

00:52:252 (4) - ^

01:20:868 (3,4) - Convert to slider?

01:31:945 (1,2) - This is much better . . look at the picture below ;)



01:43:945 (3) - Apply NC

01:51:329 (4) - ^

02:57:791 (4) - ^

03:05:175 (4) - ^

03:10:022 (3) - Convert into a object the move here 03:10:252 - I recommend this too . .

03:43:483 (5) - How about this? ( Pic. )



03:56:868 (3) - Apply NC

03:56:868 (3) - ^

[ Hard]

00:45:329 (6,7) - Convert to slider?

02:07:252 (1,2) - Convert to slider . . like this



02:52:022 (11) - Apply NC

02:59:406 (6) - ^

03:51:098 (8) - ^

03:58:483 (5) - ^

It's a Nice Song :oops: . . Good Luck~
Topic Starter
OscaR CUBE

xLoupGarou wrote:

From . . Miramono's Modding Team


Mod Starts Here
[ Easy]
00:50:406 (1) - Remove the force curve section ( red dot ), the slider looks different . . XD fixed XD

01:01:483 (1,2) - I have a slider suggestion in this part : i think the first is okay.. :D



03:37:022 (1) - You don't need two force curve section/s ( red dot ) so I suggest you remove one . . nope.

03:50:406 (5) - Ctrl + G nope. :D

04:12:329 (3) - How about curving the slider? fixed :)

[ Normal]

00:27:098 (3,4) - How about turning this to a slider fixed

00:44:868 (4) - Apply NC nope. :D

00:52:252 (4) - ^ nope.

01:20:868 (3,4) - Convert to slider? fixed

01:31:945 (1,2) - This is much better . . look at the picture below ;) fixed. it's so good..! :) :)



01:43:945 (3) - Apply NC fixed

01:51:329 (4) - ^ fixed

02:57:791 (4) - ^ fixed

03:05:175 (4) - ^ fixed

03:10:022 (3) - Convert into a object the move here 03:10:252 - I recommend this too . . nope. :D

03:43:483 (5) - How about this? ( Pic. ) fixed. and i add a object at 03:44:406 - and it's so good.. :lol:



03:56:868 (3) - Apply NC fixed

03:56:868 (3) - ^ if you mean 04:04:252 - then it's fixed.. :)

[ Hard]

00:45:329 (6,7) - Convert to slider? nope.

02:07:252 (1,2) - Convert to slider . . like this fixed. it's good.. :) :)



02:52:022 (11) - Apply NC fixed

02:59:406 (6) - ^ fixed

03:51:098 (8) - ^ fixed

03:58:483 (5) - ^ fixed

It's a Nice Song :oops: . . Good Luck~ Thanks..! :oops: :oops:

Thanks a lot for modding..!! :D :D
fergas
Pm request.


  • Overall
  1. You have to use 1024x768 or 1366x768. Cut by yourself if you dont like my variants. Btw is that possiable to find better quality? ;s
  2. For my taste red dont suits for bg. What about do replace first red with http://puu.sh/aLqfF/8d69ea2925.png adn delate second bright? Your choice.
  3. +6 offset suits better ( used 01:27:335 - ) Also on easy diff ots clearly that is needs + offset


  • Hard
  1. 00:28:022 (1,2,3) - use polygon tool for perfect shapes
  2. 00:40:714 (5) - try to replace with 1/2 slider + circle. I just found this rhythm a bit hard to play on dt. It will empize vocal and 00:41:406 (6,7,8) - become easier to play
  3. 00:49:252 (10) - idk again just try to replace in same way. No real reason just i think it give better feedback to player
  4. 00:54:791 (2) - basicly no reason to use sampleset adn additions at the same time. The diffrence is that "Additions" use only whistle/finish/clap hitsounds form others sets, "Sampleset" also use *-hitnormal". Here i suggest you to save "soft-hitnormal' i mean use addition insted of set.
  5. 00:54:791 (2,3) - 00:56:637 (5,6) - just try to make better blanket(fix wo grid)
  6. 01:01:022 (9) - try to rotate to 5 and after make ds
  7. 01:02:175 (2,4) - blanket please. Ok i stop to write about blankets. Just suggest you to use 1/8 time snap adn turn off grid to make perfect blankets
  8. 01:09:329 (2) - nc? maybe delate?
  9. 01:31:252 (9) - try to move it a bit righ/down to avoid littel overlap
  10. 01:42:098 (1,2,3,4) - way to improve this pattern: delate (3,4) copypast pair (1,2), rotate to -45, ds as you want
  11. 02:07:252 (1) - i dont like this slider. Firstly, there is no any beat from music at all, secondary, you ignore strong beat which slider's body. And at all suggest you to avoid sliders which starts not from on/upbeats after long pause. Rmap this moment please
  12. 02:09:791 (5,6) - blanket? ;z
  13. 02:19:022 (1,2,3,4) - use polygon tool for better square
  14. 02:31:483 (6) - was before. Try to avoid such little unneccasry overlaps
  15. 03:34:252 (1) - try to start from 4th tick


  • Normal
  1. 01:08:868 (1) - on E-N diffs should be 2 ticks pause after spinner ends. For me in this situation you can feel free to ignore beat on 01:12:560 - and start with circle on 01:13:022 - . +next spinners also check them and decide what to do
  2. 01:25:714 (4) - dont see any real reason to put such sliders. They will just confuse player(i mean 1/2 sliders with this shape)
  3. 01:38:406 (6) - <3
  4. 02:10:483 (4) - if you want follow vocal try to chage rhtythm here + hard offbeat slider for normal. My variant is bad. Try to imagine something your
  5. 02:15:329 (1) - imho, better end on white tick 02:17:175 (4) - same
  6. also same on hard try to check some blankets and fix in same way


  • Easy
  1. u can hp-1
  2. 00:28:252 (1) - 00:35:637 (1) - no real need for nc
  3. Honestly, distnace snap is a joke. Kind of real hard map for easy diff cause of this 1,8~1,7~1,5~1,2 distance. Firstly on easy diff cant be any distnace snap changes. Secondary 1.5 at all hard to play ds(not talking about 1,7). For me, you should redraw half of the easy for better feedback to player.

Sorry for easy-normals diffs. Not fun of the k-pop and was lazy :(
Topic Starter
OscaR CUBE

fergas wrote:

Pm request.


  • Overall
  1. You have to use 1024x768 or 1366x768. Cut by yourself if you dont like my variants. Btw is that possiable to find better quality? ;s I use yours. Thanks..! :)
  2. For my taste red dont suits for bg. What about do replace first red with http://puu.sh/aLqfF/8d69ea2925.png adn delate second bright? Your choice. I think it's suit the video.
  3. +6 offset suits better ( used 01:27:335 - ) Also on easy diff ots clearly that is needs + offset ok, i will try to fix it later.. :D


  • Hard
  1. 00:28:022 (1,2,3) - use polygon tool for perfect shapes fixed
  2. 00:40:714 (5) - try to replace with 1/2 slider + circle. I just found this rhythm a bit hard to play on dt. It will empize vocal and 00:41:406 (6,7,8) - become easier to play i follow the voccal.. :D
  3. 00:49:252 (10) - idk again just try to replace in same way. No real reason just i think it give better feedback to player ^
  4. 00:54:791 (2) - basicly no reason to use sampleset adn additions at the same time. The diffrence is that "Additions" use only whistle/finish/clap hitsounds form others sets, "Sampleset" also use *-hitnormal". Here i suggest you to save "soft-hitnormal' i mean use addition insted of set. i'm lazyokay, i won't fix this until there's more modder say this.. :D
  5. 00:54:791 (2,3) - 00:56:637 (5,6) - just try to make better blanket(fix wo grid) fixed
  6. 01:01:022 (9) - try to rotate to 5 and after make ds fixed
  7. 01:02:175 (2,4) - blanket please. Ok i stop to write about blankets. Just suggest you to use 1/8 time snap adn turn off grid to make perfect blankets fixed
  8. 01:09:329 (2) - nc? maybe delate? fixed
  9. 01:31:252 (9) - try to move it a bit righ/down to avoid littel overlap fixed
  10. 01:42:098 (1,2,3,4) - way to improve this pattern: delate (3,4) copypast pair (1,2), rotate to -45, ds as you want fixed
  11. 02:07:252 (1) - i dont like this slider. Firstly, there is no any beat from music at all, secondary, you ignore strong beat which slider's body. And at all suggest you to avoid sliders which starts not from on/upbeats after long pause. Rmap this moment please fixed
  12. 02:09:791 (5,6) - blanket? ;z fixed
  13. 02:19:022 (1,2,3,4) - use polygon tool for better square i don't mean this to be a square, just random zigzag, i think.. :?
  14. 02:31:483 (6) - was before. Try to avoid such little unneccasry overlaps i don't think this even overlaps.. ._.
  15. 03:34:252 (1) - try to start from 4th tick idk. just nope.. :D


  • Normal
  1. 01:08:868 (1) - on E-N diffs should be 2 ticks pause after spinner ends. For me in this situation you can feel free to ignore beat on 01:12:560 - and start with circle on 01:13:022 - . +next spinners also check them and decide what to do fixed
  2. 01:25:714 (4) - dont see any real reason to put such sliders. They will just confuse player(i mean 1/2 sliders with this shape) fixed
  3. 01:38:406 (6) - <3
  4. 02:10:483 (4) - if you want follow vocal try to chage rhtythm here + hard offbeat slider for normal. My variant is bad. Try to imagine something your i think it's okay.. :D
  5. 02:15:329 (1) - imho, better end on white tick 02:17:175 (4) - same ^
  6. also same on hard try to check some blankets and fix in same way okay. :)


  • Easy
  1. u can hp-1 fixed
  2. 00:28:252 (1) - 00:35:637 (1) - no real need for nc fixed
  3. Honestly, distnace snap is a joke. Kind of real hard map for easy diff cause of this 1,8~1,7~1,5~1,2 distance. Firstly on easy diff cant be any distnace snap changes. Secondary 1.5 at all hard to play ds(not talking about 1,7). For me, you should redraw half of the easy for better feedback to player.i try to make the distance same (or at least similiar) when the SV changes.. :D

Sorry for easy-normals diffs. Not fun of the k-pop and was lazy :( It's okay.. :P
Thanks a lot for mod..!! :) :)
sheela
Hey OscaR CUBE.

General

  1. Here's a better video:http://puu.sh/aMrjU/4afc0f81c3.avi The other one has big squares, so it destroys the quality. Difference: Mine; Yours.
  2. Replace the background by http://puu.sh/aMuBO/a41c3c35e2.jpg .
  3. Remove "korea" "four" "minute" in the tags. You don't need them.

Easy

  1. 00:37:483 (4) - Move the 2nd point to x:144 y:262; it fix the curve from getting to curvy.
  2. 00:43:022 (1) - Move the 2nd point to x:99 y:244, 3rd to x:155 y:222 and last to x:174 y:297, to improve the blanket with the previous note.
  3. 00:46:714 (1) - Add a clap at the end of the slider. It has a clap in music, and used one to 00:39:329 (1) . There's also 00:48:098 (2,3,4) that needs one.
  4. 00:51:791 (2) - Add a clap due there a clap in the music.
  5. 01:01:483 (1) - Move the 1st point (not the slider) to x:372 y:83 to fix the blanket.
  6. 01:13:483 (1) - The flow to the next slider will be better if you moved it to flip it vertically and horizontally, then move it to x:375 y:34, due to the curve that's going to left.
  7. 01:21:791 - Try this rhythm; 01:21:791 (2) can end on 01:23:175, by removing the repeat. I thought it might be good because 01:23:175 has a finish sound.
  8. 01:25:945 (3) - Move this to x:344 y:178 to fix the blanket.
  9. 01:23:637 - Use this rhythm; it fits better with the vocals and keeps the consistency
  10. 01:38:406 (1) - Add a finish?
  11. 02:09:791 (2) - Move this to x:184 y:154 to get the blanket perfectly.
  12. 02:09:791 (2) - Replace the finish by a whistle. In my opinion, finish are used for the big beats, like 01:23:637 .
  13. 02:11:637 (3) - ^
  14. 02:13:483 (1) - Remove the new combo, and add it to 02:15:329 (2) ; it follows better the vocal.
  15. 02:19:022 (1) - Move this to x:129 y:88 and 02:19:945 (2) to x:279 y:137 to get 02:19:022 (1,2,3) on the same line.
  16. 02:26:406 (3) - Add a new combo.
  17. 02:28:252 (2) - The slider is a little overlapping itself, and the curve goes to the right. I thought maybe try this shape:
  18. 02:31:945 (2) - The tail is a bit too close the previous slider, so it shoots the the tail, but not the head. So moving this to x:167 y:263 should the fix the flow. After, you have to do something with 02:33:791 (3,4,5) .
  19. 02:30:098 - Use the same rhythm as 01:16:252 to keep the rhythm consistent.
  20. 02:37:483 - If you use the rhythm given for the first chorus, then you can use it to the second chorus.
  21. 02:42:560 (1) - If the previous shoots to the right, you should put a slider to the right to get a better flow.
  22. 02:55:945 (1) - The wave makes the slider really short. Try moving the 2nd point to x:309 y:142, the 3rd to x:359 y:173 and the last point to x:382 y:149. If you edited the slider, copy the slider and replace 02:57:791 (2) .
  23. 03:03:329 (1,2) - Flip it vertically to each other? In my opinion, the flow will get better
  24. 03:19:945 (2) - Move the 2nd point to x:368 y:162 and the last point to x:302 y:125 to get a perfect blanket with the previous slider.
  25. 03:32:868 - Add a spinner that starts here to 03:36:098 . It fits with the "tri-tri-tri" in the music.
  26. 03:37:022 (1) - Remove the new combo, there was no need to add one.
  27. 03:46:714 (2) - Move the last point to x:118 y:132 to loosen the curve. Too much is a little ugly.
  28. 04:02:406 (1) - Move the slider to x:189 y:148 and move the red point to x:258 y:92 to get it in the middle of the grid set.
  29. 04:04:252 (2) - Simply copy and paste the previous slider, then flip it vertically.
  30. 04:12:329 (3) - Curve the slider to other way, actually, blanket with the previous slider. The sound at 04:12:329 and 04:13:483 has this distort sound. A curve that goes down should fit; it's a little logical. For example, when you're depressed or sad, you go down, your feelings goes down. So, since the sound that starts at 04:12:329 has a little distort effect, it should go down.
  31. 04:06:098 - Turn down the hitsound volume at 30%. 45% is too loud for me.

Normal

  1. 00:26:175 (2) - Move the 2nd point to x:299 y:229 and the last point to x:339 y:211. After, move 00:27:098 (3) to x:444 y:239; move the 2nd point to x:478 y:219 and the last point to x:501 y:186 to get the flow better:
  2. 00:24:560 (1,2,3,4) - Why does this combo has a different distance snap? You used 1.20x after. Put them more closer so that the distance is 1.20x.
  3. 00:29:406 (2) - Move the 2nd point to x:158 y:122 and the last point to x:134 y:148 to get a perfect blanket with 00:30:791 (4) 's tail.
  4. 00:36:791 (1,2) - A repeat slider could fit. The slider is too short; a little unreadable.
  5. 00:38:175 (4) - Since 00:36:791 (1,2,3) made a curve that goes right, the curve of the slider should go right; flip it horizontally. You also need to do changes to 00:39:329 (1) .
  6. 00:39:329 - The slider velocity suddenly goes really up (1.5x). Sticking to the same slider velocity is fine.
  7. 00:49:022 (5) - Move this to x:207 y:146; 00:49:252 (6) curves to the right.
  8. 01:13:022 (1,2) - Make a better blanket; for the slider, move the 1st point (not the whole slider) to x:152 y:162, 2nd to x:236 y:178, and last to x:290 y:147.
  9. 01:14:868 (4) - Loosen the curve. Too much is ugly.
  10. 01:20:868 (3,4) - Make a better mirror pattern. It's prettier.
  11. 01:24:098 (1) - Remove the new combo. New combo are add mostly on the first downbeat.
  12. 01:25:483 (3) - Move this to x:317 y:21 so it could be on the same line with 01:25:714 (4,5) .
  13. 01:26:175 (5) - Move the 2nd point to x:121 y:166 and last to x:151 y:228 to make a better blanket with the next slider.
  14. 01:27:560 (7) - Flip it vertically and horizontally, and switch the head and tail. The flow will get better because 01:27:098 (6) shoots to the right. So, the curve of slider should also go right.
  15. 01:33:329 (3,5) - Make a symmetric pattern. It's more prettier. Also, you need to do something about 01:35:868 (1,2) .
  16. 01:38:406 (6) - Add a new combo. The vocal seems to rise up.
  17. 01:45:791 (1) - Replace the spinner by a slider? It's like you did with 01:38:406 (6) .
  18. 02:15:329 (1) - Move the 2nd point to x:83 y:268 and the last to x:104 y:163 so that 02:16:252 (2) will be part of the previous slider's curve, so it follows better.
  19. 02:19:022 (1,2,3) - Since 02:15:329 (1,2,3) and 02:17:175 (4,5,6) has the same rhythm, why don't 02:19:022 (1,2,3) have the same rhythm. The rhythm will be consistent and sounds fitting with the music.
  20. 02:40:022 (7,8) - If you loosen the curve, you can make a blanket:
  21. 02:52:252 (5) - Add a new combo, and look at the code below:
    Go to File->Open .osu in Notepad, and search for
    180,164,172252,2,0,B|324:280|412:304|572:296|564:96|428:20|352:24|160:320,1,840.000032043457,4|2,0:0|0:0,0:0:0:0:
    Replace the line by:
    180,164,172252,2,0,B|324:280|412:304|571:342|578:129|471:17|348:0|197:277,1,840.000032043457,4|2,0:0|0:0,0:0:0:0:
    Made some tweak to slider that the head and tail could be on the same level (not literally on the line).
  22. 02:59:637 (1) - The same spinner thing. It can be a slider so it could have the same rhythm as 02:52:252 (5) .
  23. 03:36:560 (1,2,3,4,5) - Try making a perfect star pattern with the Create Polygon Circles tool (Ctrl + Shift + D).
  24. 03:49:022 (2,3) - Make a blanket pattern. It flows better:
  25. 03:58:714 (1) - Same thing about the spinner stuff.
  26. 04:06:098 - Turn down the hitsound volume at 30%. 45% is too loud for me.

Hard

  1. 00:24:560 (1) - This slider chooses to follow the tuba (?), but the next objects follows the other instrument, which makes the rhythm inconsistent. Use this rhythm:
  2. 00:31:368 (8) - The flow isn't good because 00:30:329 (7) 's tail shoots to the next object, but it has a repeat, so it reverts. Make something like this:
  3. 00:32:175 (2,3) - Same here. The flow is bad. Try making something like this:
  4. 00:35:868 (3,4) - Same here, again. Make something like this:
  5. 00:46:714 (1) - The space between this and the previous slider's tail are too short. Stack them makes the play better. So, move 00:46:714 (1,2,3) to x:414 y:21.
  6. 00:50:406 (1) - Same here. I found the word.The feint doesn't fit here. Stack it with the previous object should be better. Don't forget that you need to move 00:50:868 (2,3) somewhere else.
  7. 01:00:329 (8) - Put the curve to the right. 00:59:637 (5,6,7) make a curve, so the slider should follow the curve.
  8. 01:35:175 (1) - Move this to x:307 y:141. It's just to get a little space the head and the curve.
  9. 01:38:175 (5) - Putting the note next to the head isn't a good idea. Stack it with the tail.
  10. 01:43:945 (1,2,3,4) - Since you put jumps to 01:42:098 (1,2,3,4) , you can put jumps to 01:42:098 (1,2,3,4,5) .
  11. 01:42:098 (1,2,3,4,5) - If this rhythm follows the vocals, add a slider that starts at 01:42:791 and ends at 01:43:252 , like you did with 01:43:945 (1,2,3,4) .
  12. 01:45:560 (5) - Stack it with the previous slider's tail.
  13. 01:50:175 - Do the same as you did with 01:43:945 (1,2,3,4) . It fits with the vocals.
  14. 01:52:022 - ^
  15. 02:22:714 (1,2,3,4) - Put move them more further to follow the same distance like with the next objects.
  16. 02:28:945 - Make this rhythm.
    This rhythm follows better the vocals, since the previous objects follows the vocals.
  17. 02:48:560 (2,3,4) - The distance is different than the others. Use the same distance snap for them.
  18. 02:49:483 (5,6,7) - ^
  19. 02:55:945 (1,2,3,4,5) - The same suggestion given to 01:43:945 (1,2,3,4) .
  20. 02:57:791 (1,2,3,4,5) - ^
  21. 03:03:329 (1,2,3,4,5) - ^
  22. 03:05:175 (1,2,3,4,5) - ^
  23. 03:10:714 (1,2) - Make something like this:
    Yours wasn't really following the flow, and the pattern was a bit ugly.
  24. 03:37:022 (1) - Remove the new combo.
  25. 03:44:868 (1,2) - Loosen the curve of the slider a bit to get a perfect blanket pattern.
  26. 03:58:483 (1) - Move this to somewhere at x:471 y:274. When it's next to head, the flow doesn't go.
  27. 04:02:406 (1,2,3,4,5) - Same thing here. It won't get any inconsistency.
  28. 04:04:252 (1,2,3,4,5) - ^
  29. 04:12:329 (4) - Ctrl + G and move this to x:216 y:195. Check in the Easy section for the reason.
Well, that's all. Any question can't be ask via PM in forum or in-game. Good Luck on ranking the map.
Topic Starter
OscaR CUBE
JUST. IGNORE. THIS. AND. GO. STRAIGHT. TO. THE. NEXT. POSTplease

sheela901 wrote:

Hey OscaR CUBE.

General

  1. Here's a better video:http://puu.sh/aMrjU/4afc0f81c3.avi The other one has big squares, so it destroys the quality. Difference: Mine; Yours.
  2. Replace the background by http://puu.sh/aMuBO/a41c3c35e2.jpg .
  3. Remove "korea" "four" "minute" in the tags. You don't need them. fixed

Easy

  1. 00:37:483 (4) - Move the 2nd point to x:144 y:262; it fix the curve from getting to curvy. fixed
  2. 00:43:022 (1) - Move the 2nd point to x:99 y:244, 3rd to x:155 y:222 and last to x:174 y:297, to improve the blanket with the previous note. fixed
  3. 00:46:714 (1) - Add a clap at the end of the slider. It has a clap in music, and used one to 00:39:329 (1) . There's also 00:48:098 (2,3,4) that needs one. fixed
  4. 00:51:791 (2) - Add a clap due there a clap in the music. fixed
  5. 01:01:483 (1) - Move the 1st point (not the slider) to x:372 y:83 to fix the blanket. fixed
  6. 01:13:483 (1) - The flow to the next slider will be better if you moved it to flip it vertically and horizontally, then move it to x:375 y:34, due to the curve that's going to left. fixed
  7. 01:21:791 - Try this rhythm; 01:21:791 (2) can end on 01:23:175, by removing the repeat. I thought it might be good because 01:23:175 has a finish sound. fixed
  8. 01:25:945 (3) - Move this to x:344 y:178 to fix the blanket. fixed
  9. 01:23:637 - Use this rhythm; it fits better with the vocals and keeps the consistency fixed
  10. 01:38:406 (1) - Add a finish? nope.
  11. 02:09:791 (2) - Move this to x:184 y:154 to get the blanket perfectly. fixed
  12. 02:09:791 (2) - Replace the finish by a whistle. In my opinion, finish are used for the big beats, like 01:23:637 . nope. it's follow the sound in the song. :D
  13. 02:11:637 (3) - ^ ^
  14. 02:13:483 (1) - Remove the new combo, and add it to 02:15:329 (2) ; it follows better the vocal. fixed
  15. 02:19:022 (1) - Move this to x:129 y:88 and 02:19:945 (2) to x:279 y:137 to get 02:19:022 (1,2,3) on the same line. nope. i don't mean to make this on same line :)
  16. 02:26:406 (3) - Add a new combo. fixed
  17. 02:28:252 (2) - The slider is a little overlapping itself, and the curve goes to the right. I thought maybe try this shape: fixed
  18. 02:31:945 (2) - The tail is a bit too close the previous slider, so it shoots the the tail, but not the head. So moving this to x:167 y:263 should the fix the flow. After, you have to do something with 02:33:791 (3,4,5) . i follow this v, so can't make this.. :)
  19. 02:30:098 - Use the same rhythm as 01:16:252 to keep the rhythm consistent. fixed
  20. 02:37:483 - If you use the rhythm given for the first chorus, then you can use it to the second chorus. fixed
  21. 02:42:560 (1) - If the previous shoots to the right, you should put a slider to the right to get a better flow. the position changed after this ^ :D
  22. 02:55:945 (1) - The wave makes the slider really short. Try moving the 2nd point to x:309 y:142, the 3rd to x:359 y:173 and the last point to x:382 y:149. If you edited the slider, copy the slider and replace 02:57:791 (2) . fixed
  23. 03:03:329 (1,2) - Flip it vertically to each other? In my opinion, the flow will get better fixed
  24. 03:19:945 (2) - Move the 2nd point to x:368 y:162 and the last point to x:302 y:125 to get a perfect blanket with the previous slider. fixed
  25. 03:32:868 - Add a spinner that starts here to 03:36:098 . It fits with the "tri-tri-tri" in the music. fixed. but i ended it at 03:35:637 - beacuse it's easy diff. :D
  26. 03:37:022 (1) - Remove the new combo, there was no need to add one. fixed
  27. 03:46:714 (2) - Move the last point to x:118 y:132 to loosen the curve. Too much is a little ugly. fixed
  28. 04:02:406 (1) - Move the slider to x:189 y:148 and move the red point to x:258 y:92 to get it in the middle of the grid set. fixed
  29. 04:04:252 (2) - Simply copy and paste the previous slider, then flip it vertically. fixed
  30. 04:12:329 (3) - Curve the slider to other way, actually, blanket with the previous slider. The sound at 04:12:329 and 04:13:483 has this distort sound. A curve that goes down should fit; it's a little logical. For example, when you're depressed or sad, you go down, your feelings goes down. So, since the sound that starts at 04:12:329 has a little distort effect, it should go down. fixed
  31. 04:06:098 - Turn down the hitsound volume at 30%. 45% is too loud for me. fixed

Normal

  1. [strike]00:26:175 (2) - Move the 2nd point to x:299 y:229 and the last point to x:339 y:211. After, move 00:27:098 (3) to x:444 y:239; move the 2nd point to x:478 y:219 and the last point to x:501 y:186 to get the flow better: fixed
  2. 00:24:560 (1,2,3,4) - Why does this combo has a different distance snap? You used 1.20x after. Put them more closer so that the distance is 1.20x. fixed. Even I confused.. XD
  3. 00:29:406 (2) - Move the 2nd point to x:158 y:122 and the last point to x:134 y:148 to get a perfect blanket with 00:30:791 (4) 's tail. nope. i follow your coordinate, and it don't even a blanket.. :?
  4. 00:36:791 (1,2) - A repeat slider could fit. The slider is too short; a little unreadable. no. i think it's okay. :D
  5. 00:38:175 (4) - Since 00:36:791 (1,2,3) made a curve that goes right, the curve of the slider should go right; flip it horizontally. You also need to do changes to 00:39:329 (1) . fixed
  6. 00:39:329 - The slider velocity suddenly goes really up (1.5x). Sticking to the same slider velocity is fine. i think it's fine. because the first slider is long enough to make players realze that. :?
  7. 00:49:022 (5) - Move this to x:207 y:146; 00:49:252 (6) curves to the right.nope. :D
  8. 01:13:022 (1,2) - Make a better blanket; for the slider, move the 1st point (not the whole slider) to x:152 y:162, 2nd to x:236 y:178, and last to x:290 y:147. i don't follow your coordinate, beacuse i'm lazy i think mine is good enough. but it fixed
  9. 01:14:868 (4) - Loosen the curve. Too much is ugly. fixed
  10. 01:20:868 (3,4) - Make a better mirror pattern. It's prettier. fixed
  11. 01:24:098 (1) - Remove the new combo. New combo are add mostly on the first downbeat. fixed
  12. 01:25:483 (3) - Move this to x:317 y:21 so it could be on the same line with 01:25:714 (4,5) . nope, i think.. :?
  13. 01:26:175 (5) - Move the 2nd point to x:121 y:166 and last to x:151 y:228 to make a better blanket with the next slider. fixed
  14. 01:27:560 (7) - Flip it vertically and horizontally, and switch the head and tail. The flow will get better because 01:27:098 (6) shoots to the right. So, the curve of slider should also go right. no. i think it's okay.. :)
  15. 01:33:329 (3,5) - Make a symmetric pattern. It's more prettier. Also, you need to do something about 01:35:868 (1,2) . fixed
  16. 01:38:406 (6) - Add a new combo. The vocal seems to rise up. fixed
  17. 01:45:791 (1) - Replace the spinner by a slider? It's like you did with 01:38:406 (6) . nope. i think it's okay, and i don't know what shapes to make again based on the DS.. :o
  18. 02:15:329 (1) - Move the 2nd point to x:83 y:268 and the last to x:104 y:163 so that 02:16:252 (2) will be part of the previous slider's curve, so it follows better. fixed
  19. 02:19:022 (1,2,3) - Since 02:15:329 (1,2,3) and 02:17:175 (4,5,6) has the same rhythm, why don't 02:19:022 (1,2,3) have the same rhythm. The rhythm will be consistent and sounds fitting with the music.but in this part, i want to follow the vocal.. :D
  20. 02:40:022 (7,8) - If you loosen the curve, you can make a blanket: fixed
  21. 02:52:252 (5) - Add a new combo, and look at the code below: fixed
    Go to File->Open .osu in Notepad, and search for
    180,164,172252,2,0,B|324:280|412:304|572:296|564:96|428:20|352:24|160:320,1,840.000032043457,4|2,0:0|0:0,0:0:0:0:
    Replace the line by:
    180,164,172252,2,0,B|324:280|412:304|571:342|578:129|471:17|348:0|197:277,1,840.000032043457,4|2,0:0|0:0,0:0:0:0:
    Made some tweak to slider that the head and tail could be on the same level (not literally on the line).
  22. 02:59:637 (1) - The same spinner thing. It can be a slider so it could have the same rhythm as 02:52:252 (5) . like before.. XD
  23. 03:36:560 (1,2,3,4,5) - Try making a perfect star pattern with the Create Polygon Circles tool (Ctrl + Shift + D). fixed
  24. 03:49:022 (2,3) - Make a blanket pattern. It flows better: fixed
  25. 03:58:714 (1) - Same thing about the spinner stuff. same again.. :lol:
  26. 04:06:098 - Turn down the hitsound volume at 30%. 45% is too loud for me. fixed

Hard

  1. 00:24:560 (1) - This slider chooses to follow the tuba (?), but the next objects follows the other instrument, which makes the rhythm inconsistent. Use this rhythm: i think it's okay, beacuse it's like the starter. so, it's like giving players time to realize what is happening, i think :?
  2. 00:31:368 (8) - The flow isn't good because 00:30:329 (7) 's tail shoots to the next object, but it has a repeat, so it reverts. Make something like this: i think this is okay too.. :?
  3. 00:32:175 (2,3) - Same here. The flow is bad. Try making something like this: this too.. :o
  4. 00:35:868 (3,4) - Same here, again. Make something like this: omg.. :( thanks a lot for the pict (and your will) tho.. i will fix this if there's more modders say so.. :D
  5. 00:46:714 (1) - The space between this and the previous slider's tail are too short. Stack them makes the play better. So, move 00:46:714 (1,2,3) to x:414 y:21. this is okay too i think. :D
  6. 00:50:406 (1) - Same here. I found the word.The feint doesn't fit here. Stack it with the previous object should be better. Don't forget that you need to move 00:50:868 (2,3) somewhere else. same here :?
  7. 01:00:329 (8) - Put the curve to the right. 00:59:637 (5,6,7) make a curve, so the slider should follow the curve. fixed
  8. 01:35:175 (1) - Move this to x:307 y:141. It's just to get a little space the head and the curve. fixed
  9. 01:38:175 (5) - Putting the note next to the head isn't a good idea. Stack it with the tail. i will fix this if there's more modders say so.. :D
  10. 01:43:945 (1,2,3,4) - Since you put jumps to 01:42:098 (1,2,3,4) , you can put jumps to 01:42:098 (1,2,3,4,5) . fixed
  11. 01:42:098 (1,2,3,4,5) - If this rhythm follows the vocals, add a slider that starts at 01:42:791 and ends at 01:43:252 , like you did with 01:43:945 (1,2,3,4) . i prefer jumps, so i choose ^ :)
  12. 01:45:560 (5) - Stack it with the previous slider's tail. can't do this. since i make jumps ^
  13. 01:50:175 - Do the same as you did with 01:43:945 (1,2,3,4) . It fits with the vocals. nope. i prefer jumps :D
  14. 01:52:022 - ^ ^
  15. 02:22:714 (1,2,3,4) - Put move them more further to follow the same distance like with the next objects. nope. since it's hard diff. i want to make players confused :roll:
  16. 02:28:945 - Make this rhythm. fixed. it's so good.. XD
    This rhythm follows better the vocals, since the previous objects follows the vocals.
  17. 02:48:560 (2,3,4) - The distance is different than the others. Use the same distance snap for them. fixed
  18. 02:49:483 (5,6,7) - ^ fixed
  19. 02:55:945 (1,2,3,4,5) - The same suggestion given to 01:43:945 (1,2,3,4) . nope.
  20. 02:57:791 (1,2,3,4,5) - ^ nope.
  21. 03:03:329 (1,2,3,4,5) - ^ nope.
  22. 03:05:175 (1,2,3,4,5) - ^ nope.
  23. 03:10:714 (1,2) - Make something like this: fixed
    Yours wasn't really following the flow, and the pattern was a bit ugly. <-- :cry: :cry:
  24. 03:37:022 (1) - Remove the new combo. fixed
  25. 03:44:868 (1,2) - Loosen the curve of the slider a bit to get a perfect blanket pattern. fixed
  26. 03:58:483 (1) - Move this to somewhere at x:471 y:274. When it's next to head, the flow doesn't go. like i said before.. :)
  27. 04:02:406 (1,2,3,4,5) - Same thing here. It won't get any inconsistency. fixed, i convert it to jumps.. :D
  28. 04:04:252 (1,2,3,4,5) - ^ ^
  29. 04:12:329 (4) - Ctrl + G and move this to x:216 y:195. Check in the Easy section for the reason.fixed, but i don't follow your coordinate. i choose to put this slider to center.. :D
Well, that's all. Any question can't be ask via PM in forum or in-game. Good Luck on ranking the map.
Phew, that's so detailed.. ;) ;)
Thank you very much for this (very) detailed mods..!! :) :) [/strike]

OMG, I POSTED THIS TWICE :o :o
HOW CAN I DELETE THIS?? :| :| :lol:
Topic Starter
OscaR CUBE

sheela901 wrote:

Hey OscaR CUBE.

General

  1. Here's a better video:http://puu.sh/aMrjU/4afc0f81c3.avi The other one has big squares, so it destroys the quality. Difference: Mine; Yours. how can i download this?? :o :o
  2. Replace the background by http://puu.sh/aMuBO/a41c3c35e2.jpg . thanks.. :D
  3. Remove "korea" "four" "minute" in the tags. You don't need them. fixed

Easy

  1. 00:37:483 (4) - Move the 2nd point to x:144 y:262; it fix the curve from getting to curvy. fixed
  2. 00:43:022 (1) - Move the 2nd point to x:99 y:244, 3rd to x:155 y:222 and last to x:174 y:297, to improve the blanket with the previous note. fixed
  3. 00:46:714 (1) - Add a clap at the end of the slider. It has a clap in music, and used one to 00:39:329 (1) . There's also 00:48:098 (2,3,4) that needs one. fixed
  4. 00:51:791 (2) - Add a clap due there a clap in the music. fixed
  5. 01:01:483 (1) - Move the 1st point (not the slider) to x:372 y:83 to fix the blanket. fixed
  6. 01:13:483 (1) - The flow to the next slider will be better if you moved it to flip it vertically and horizontally, then move it to x:375 y:34, due to the curve that's going to left. fixed
  7. 01:21:791 - Try this rhythm; 01:21:791 (2) can end on 01:23:175, by removing the repeat. I thought it might be good because 01:23:175 has a finish sound. fixed
  8. 01:25:945 (3) - Move this to x:344 y:178 to fix the blanket. fixed
  9. 01:23:637 - Use this rhythm; it fits better with the vocals and keeps the consistency fixed
  10. 01:38:406 (1) - Add a finish? nope.
  11. 02:09:791 (2) - Move this to x:184 y:154 to get the blanket perfectly. fixed
  12. 02:09:791 (2) - Replace the finish by a whistle. In my opinion, finish are used for the big beats, like 01:23:637 . nope. it's follow the sound in the song. :D
  13. 02:11:637 (3) - ^ ^
  14. 02:13:483 (1) - Remove the new combo, and add it to 02:15:329 (2) ; it follows better the vocal. fixed
  15. 02:19:022 (1) - Move this to x:129 y:88 and 02:19:945 (2) to x:279 y:137 to get 02:19:022 (1,2,3) on the same line. nope. i don't mean to make this on same line :)
  16. 02:26:406 (3) - Add a new combo. fixed
  17. 02:28:252 (2) - The slider is a little overlapping itself, and the curve goes to the right. I thought maybe try this shape: fixed
  18. 02:31:945 (2) - The tail is a bit too close the previous slider, so it shoots the the tail, but not the head. So moving this to x:167 y:263 should the fix the flow. After, you have to do something with 02:33:791 (3,4,5) . i follow this v, so can't make this.. :)
  19. 02:30:098 - Use the same rhythm as 01:16:252 to keep the rhythm consistent. fixed
  20. 02:37:483 - If you use the rhythm given for the first chorus, then you can use it to the second chorus. fixed
  21. 02:42:560 (1) - If the previous shoots to the right, you should put a slider to the right to get a better flow. the position changed after this ^ :D
  22. 02:55:945 (1) - The wave makes the slider really short. Try moving the 2nd point to x:309 y:142, the 3rd to x:359 y:173 and the last point to x:382 y:149. If you edited the slider, copy the slider and replace 02:57:791 (2) . fixed
  23. 03:03:329 (1,2) - Flip it vertically to each other? In my opinion, the flow will get better fixed
  24. 03:19:945 (2) - Move the 2nd point to x:368 y:162 and the last point to x:302 y:125 to get a perfect blanket with the previous slider. fixed
  25. 03:32:868 - Add a spinner that starts here to 03:36:098 . It fits with the "tri-tri-tri" in the music. fixed. but i ended it at 03:35:637 - beacuse it's easy diff. :D
  26. 03:37:022 (1) - Remove the new combo, there was no need to add one. fixed
  27. 03:46:714 (2) - Move the last point to x:118 y:132 to loosen the curve. Too much is a little ugly. fixed
  28. 04:02:406 (1) - Move the slider to x:189 y:148 and move the red point to x:258 y:92 to get it in the middle of the grid set. fixed
  29. 04:04:252 (2) - Simply copy and paste the previous slider, then flip it vertically. fixed
  30. 04:12:329 (3) - Curve the slider to other way, actually, blanket with the previous slider. The sound at 04:12:329 and 04:13:483 has this distort sound. A curve that goes down should fit; it's a little logical. For example, when you're depressed or sad, you go down, your feelings goes down. So, since the sound that starts at 04:12:329 has a little distort effect, it should go down. fixed
  31. 04:06:098 - Turn down the hitsound volume at 30%. 45% is too loud for me. fixed

Normal

  1. 00:26:175 (2) - Move the 2nd point to x:299 y:229 and the last point to x:339 y:211. After, move 00:27:098 (3) to x:444 y:239; move the 2nd point to x:478 y:219 and the last point to x:501 y:186 to get the flow better: fixed
  2. 00:24:560 (1,2,3,4) - Why does this combo has a different distance snap? You used 1.20x after. Put them more closer so that the distance is 1.20x. fixed. Even I confused.. XD
  3. 00:29:406 (2) - Move the 2nd point to x:158 y:122 and the last point to x:134 y:148 to get a perfect blanket with 00:30:791 (4) 's tail. nope. i follow your coordinate, and it don't even a blanket.. :?
  4. 00:36:791 (1,2) - A repeat slider could fit. The slider is too short; a little unreadable. no. i think it's okay. :D
  5. 00:38:175 (4) - Since 00:36:791 (1,2,3) made a curve that goes right, the curve of the slider should go right; flip it horizontally. You also need to do changes to 00:39:329 (1) . fixed
  6. 00:39:329 - The slider velocity suddenly goes really up (1.5x). Sticking to the same slider velocity is fine. i think it's fine. because the first slider is long enough to make players realze that. :?
  7. 00:49:022 (5) - Move this to x:207 y:146; 00:49:252 (6) curves to the right.nope. :D
  8. 01:13:022 (1,2) - Make a better blanket; for the slider, move the 1st point (not the whole slider) to x:152 y:162, 2nd to x:236 y:178, and last to x:290 y:147. i don't follow your coordinate, beacuse i'm lazy i think mine is good enough. but it fixed
  9. 01:14:868 (4) - Loosen the curve. Too much is ugly. fixed
  10. 01:20:868 (3,4) - Make a better mirror pattern. It's prettier. fixed
  11. 01:24:098 (1) - Remove the new combo. New combo are add mostly on the first downbeat. fixed
  12. 01:25:483 (3) - Move this to x:317 y:21 so it could be on the same line with 01:25:714 (4,5) . nope, i think.. :?
  13. 01:26:175 (5) - Move the 2nd point to x:121 y:166 and last to x:151 y:228 to make a better blanket with the next slider. fixed
  14. 01:27:560 (7) - Flip it vertically and horizontally, and switch the head and tail. The flow will get better because 01:27:098 (6) shoots to the right. So, the curve of slider should also go right. no. i think it's okay.. :)
  15. 01:33:329 (3,5) - Make a symmetric pattern. It's more prettier. Also, you need to do something about 01:35:868 (1,2) . fixed
  16. 01:38:406 (6) - Add a new combo. The vocal seems to rise up. fixed
  17. 01:45:791 (1) - Replace the spinner by a slider? It's like you did with 01:38:406 (6) . nope. i think it's okay, and i don't know what shapes to make again based on the DS.. :o
  18. 02:15:329 (1) - Move the 2nd point to x:83 y:268 and the last to x:104 y:163 so that 02:16:252 (2) will be part of the previous slider's curve, so it follows better. fixed
  19. 02:19:022 (1,2,3) - Since 02:15:329 (1,2,3) and 02:17:175 (4,5,6) has the same rhythm, why don't 02:19:022 (1,2,3) have the same rhythm. The rhythm will be consistent and sounds fitting with the music.but in this part, i want to follow the vocal.. :D
  20. 02:40:022 (7,8) - If you loosen the curve, you can make a blanket: fixed
  21. 02:52:252 (5) - Add a new combo, and look at the code below: fixed
    Go to File->Open .osu in Notepad, and search for
    180,164,172252,2,0,B|324:280|412:304|572:296|564:96|428:20|352:24|160:320,1,840.000032043457,4|2,0:0|0:0,0:0:0:0:
    Replace the line by:
    180,164,172252,2,0,B|324:280|412:304|571:342|578:129|471:17|348:0|197:277,1,840.000032043457,4|2,0:0|0:0,0:0:0:0:
    Made some tweak to slider that the head and tail could be on the same level (not literally on the line).
  22. 02:59:637 (1) - The same spinner thing. It can be a slider so it could have the same rhythm as 02:52:252 (5) . like before.. XD
  23. 03:36:560 (1,2,3,4,5) - Try making a perfect star pattern with the Create Polygon Circles tool (Ctrl + Shift + D). fixed
  24. 03:49:022 (2,3) - Make a blanket pattern. It flows better: fixed
  25. 03:58:714 (1) - Same thing about the spinner stuff. same again.. :lol:
  26. 04:06:098 - Turn down the hitsound volume at 30%. 45% is too loud for me. fixed

Hard

  1. 00:24:560 (1) - This slider chooses to follow the tuba (?), but the next objects follows the other instrument, which makes the rhythm inconsistent. Use this rhythm: i think it's okay, beacuse it's like the starter. so, it's like giving players time to realize what is happening, i think :?
  2. 00:31:368 (8) - The flow isn't good because 00:30:329 (7) 's tail shoots to the next object, but it has a repeat, so it reverts. Make something like this: i think this is okay too.. :?
  3. 00:32:175 (2,3) - Same here. The flow is bad. Try making something like this: this too.. :o
  4. 00:35:868 (3,4) - Same here, again. Make something like this: omg.. :( thanks a lot for the pict (and your will) tho.. i will fix this if there's more modders say so.. :D
  5. 00:46:714 (1) - The space between this and the previous slider's tail are too short. Stack them makes the play better. So, move 00:46:714 (1,2,3) to x:414 y:21. this is okay too i think. :D
  6. 00:50:406 (1) - Same here. I found the word.The feint doesn't fit here. Stack it with the previous object should be better. Don't forget that you need to move 00:50:868 (2,3) somewhere else. same here :?
  7. 01:00:329 (8) - Put the curve to the right. 00:59:637 (5,6,7) make a curve, so the slider should follow the curve. fixed
  8. 01:35:175 (1) - Move this to x:307 y:141. It's just to get a little space the head and the curve. fixed
  9. 01:38:175 (5) - Putting the note next to the head isn't a good idea. Stack it with the tail. i will fix this if there's more modders say so.. :D
  10. 01:43:945 (1,2,3,4) - Since you put jumps to 01:42:098 (1,2,3,4) , you can put jumps to 01:42:098 (1,2,3,4,5) . fixed
  11. 01:42:098 (1,2,3,4,5) - If this rhythm follows the vocals, add a slider that starts at 01:42:791 and ends at 01:43:252 , like you did with 01:43:945 (1,2,3,4) . i prefer jumps, so i choose ^ :)
  12. 01:45:560 (5) - Stack it with the previous slider's tail. can't do this. since i make jumps ^
  13. 01:50:175 - Do the same as you did with 01:43:945 (1,2,3,4) . It fits with the vocals. nope. i prefer jumps :D
  14. 01:52:022 - ^ ^
  15. 02:22:714 (1,2,3,4) - Put move them more further to follow the same distance like with the next objects. nope. since it's hard diff. i want to make players confused :roll:
  16. 02:28:945 - Make this rhythm. fixed. it's so good.. XD
    This rhythm follows better the vocals, since the previous objects follows the vocals.
  17. 02:48:560 (2,3,4) - The distance is different than the others. Use the same distance snap for them. fixed
  18. 02:49:483 (5,6,7) - ^ fixed
  19. 02:55:945 (1,2,3,4,5) - The same suggestion given to 01:43:945 (1,2,3,4) . nope.
  20. 02:57:791 (1,2,3,4,5) - ^ nope.
  21. 03:03:329 (1,2,3,4,5) - ^ nope.
  22. 03:05:175 (1,2,3,4,5) - ^ nope.
  23. 03:10:714 (1,2) - Make something like this: fixed
    Yours wasn't really following the flow, and the pattern was a bit ugly. <-- :cry: :cry:
  24. 03:37:022 (1) - Remove the new combo. fixed
  25. 03:44:868 (1,2) - Loosen the curve of the slider a bit to get a perfect blanket pattern. fixed
  26. 03:58:483 (1) - Move this to somewhere at x:471 y:274. When it's next to head, the flow doesn't go. like i said before.. :)
  27. 04:02:406 (1,2,3,4,5) - Same thing here. It won't get any inconsistency. fixed, i convert it to jumps.. :D
  28. 04:04:252 (1,2,3,4,5) - ^ ^
  29. 04:12:329 (4) - Ctrl + G and move this to x:216 y:195. Check in the Easy section for the reason.fixed, but i don't follow your coordinate. i choose to put this slider to center.. :D
Well, that's all. Any question can't be ask via PM in forum or in-game. Good Luck on ranking the map.
Phew, that's so detailed.. ;) ;)
Thank you very much for this (very) detailed mods..!! :) :)
Cerulean Veyron
Kyyyaaaa~ 4Minute!!! Can i mod dis?

pweeease :333
sheela
Click this: http://puu.sh/aMrjU/4afc0f81c3.avi
And you're welcome.
Nines
Yo! SHHHHHHH don't tell the people in my modding queue that I skipped them for you ;)

Yahello~ Since you edited your mod of my map due to my own mistake, here's your mod!

[Hard]
  1. 02:15:329 (1,2) - the blanket is a tad off for both.
  2. 03:10:483 (8,1) - these shouldn't be overlapping if the other circles aren't.
  3. 03:17:868 (8) - I think this should be a NC

    I think this difficulty is already quite refined, that's why my mod is so short!
[Normal]
  1. 00:48:098 (4,5,6) - 5 looks odd because it's kind off to the side (it's not in line with the end of slider 4 and 6). Even though distance snap might have forced you to put it there, try moving it so it's in line, making it look a lot better
  2. 01:28:252 (1,2) I think 1 and 2 should be in line together in a fashion like this. (just because straighter lines)
    I know it breaks the symmetry you had going, but it doesn't look as neat at the moment because of how they aren't lined up.
  3. 01:35:406 (5,1,2) - Fix the blanket and stuff here. It doesn't look neat.
  4. 01:38:406 (5,1) - a common mistake by my "less skilled" friends was that they mixed up the beginning and end of slider 1. (they played it as 5 > sliderend of 1 instead of the ACTUAL start of the slider). This is because of the overlap of 5 and 1, AND for the fact the slider loops all the way back to the start. Just keep this in mind.
  5. 01:42:098 (1,2) - Here's the 'not-straight-line' thing again, it would look a lot better if they were in line.
  6. 01:43:945 (1,2) - ^
  7. 02:40:022 (7,8) - Fix this blanket, it looks bad.
[Easy]
  1. There really seems like no problems with the any of the map's objects, I just feel like the either the slider velocity is too slow for the approach rate, or vice versa. < you know what, that's could be a good thing, but to fix this, maybe lower the approach rate by 1. In my opinion, it looks more 'right' like that.
Topic Starter
OscaR CUBE

Tsuchimikado wrote:

Yo! SHHHHHHH don't tell the people in my modding queue that I skipped them for you ;) ahahahhaa.. XD

Yahello~ Since you edited your mod of my map due to my own mistake, here's your mod!

[Hard]
  1. 02:15:329 (1,2) - the blanket is a tad off for both. fixed
  2. 03:10:483 (8,1) - these shouldn't be overlapping if the other circles aren't. fixed
  3. 03:17:868 (8) - I think this should be a NC fixed

    I think this difficulty is already quite refined, that's why my mod is so short!
[Normal]
  1. 00:48:098 (4,5,6) - 5 looks odd because it's kind off to the side (it's not in line with the end of slider 4 and 6). Even though distance snap might have forced you to put it there, try moving it so it's in line, making it look a lot better fixed
  2. 01:28:252 (1,2) I think 1 and 2 should be in line together in a fashion like this. (just because straighter lines) fixed
    I know it breaks the symmetry you had going, but it doesn't look as neat at the moment because of how they aren't lined up.
  3. 01:35:406 (5,1,2) - Fix the blanket and stuff here. It doesn't look neat. fixed
  4. 01:38:406 (5,1) - a common mistake by my "less skilled" friends was that they mixed up the beginning and end of slider 1. (they played it as 5 > sliderend of 1 instead of the ACTUAL start of the slider). This is because of the overlap of 5 and 1, AND for the fact the slider loops all the way back to the start. Just keep this in mind. fixed
  5. 01:42:098 (1,2) - Here's the 'not-straight-line' thing again, it would look a lot better if they were in line. fixed
  6. 01:43:945 (1,2) - ^ fixed
  7. 02:40:022 (7,8) - Fix this blanket, it looks bad. fixed, i think.. :?
[Easy]
  1. There really seems like no problems with the any of the map's objects, I just feel like the either the slider velocity is too slow for the approach rate, or vice versa. < you know what, that's could be a good thing, but to fix this, maybe lower the approach rate by 1. In my opinion, it looks more 'right' like that. fixed
Thanks a lot for modding..!! :) :)
Topic Starter
OscaR CUBE

sheela901 wrote:

Click this: http://puu.sh/aMrjU/4afc0f81c3.avi
And you're welcome.
Still, can't download this. >_< or did i the one who don't know how to download this??
I just can watch it, like streaming.. :o :(

Gray Veyron wrote:

Kyyyaaaa~ 4Minute!!! Can i mod dis?

pweeease :333
OF COURSE you can..!! >w<
sheela

OscaR CUBE wrote:

sheela901 wrote:

Click this: http://puu.sh/aMrjU/4afc0f81c3.avi
And you're welcome.
Still, can't download this. >_< or did i the one who don't know how to download this??
I just can watch it, like streaming.. :o :(
Try right-clicking the link and Save linked content as...
Cerulean Veyron
Yay! \:D/

[> Easy <]
Testplay
A nice diff, but i think the spacing is not really consisting with the other parts. As you used like 1.5x or 1.8x spacing just for a split-up notes. Well, you also kept using inherited points to speed up the slider velocity, and almost NOT using the default Slider Velocity of yours. This would also be against the criteria, so I think raising it by 0.20 or 0.40 would do the job. Here's my Replay and result:-
  1. 00:30:098 (4,1) - The spacing here is a bit off, fix that.
  2. 00:43:022 (1,2) - The flow broke a bit, which i don't play fun, just move it head-to-head or blanket here.
  3. 00:46:252 (2) - Why do you need a finish sound here? it doesn't make sense AT ALL.
  4. 00:46:714 (1,2,3,4) - The square formation doesn't look nice, remake it perfectly.
  5. 00:57:791 (1,2) - Nothing special came out, almost the same reason as 00:43:022 (1,2) -, Also, stack 01:01:483 (1) - on the slider (1)'s tail.
  6. 01:05:175 (1) - Unsharp this slider, it's between the curved sliders.
  7. 01:16:252 (3) - I recommend this kind of flow. > http://puu.sh/aPuwO/3ac90c9cfe.png
  8. 01:18:098 (2,1,2) - Why not make a symmetry here?
  9. 01:23:637 (3,1) - Since the chorus starts here, and a new track came up, Swap NC.
  10. 01:29:175 (1,2,3) - Like i said on the testplay box, i don't really like the spacing like this, you've used your current spacing and them change it in a sudden, please fix that.
  11. 01:36:560 (2,3) - Why not move this parallel-ed pattern to x:288|y:144 for blanket and for good flowing?
  12. 01:49:483 (1,2) - Almost the same placement on 01:42:098 (1,2) - , Flip horizon?
  13. 02:07:945 (1,3) - Stack? Also add NC on circle (3), new track.
  14. 02:28:252 (2,1) - You should've made a blanket here.
  15. 02:37:483 (5,1) - Same as 01:23:637 (3,1) -
  16. 02:46:714 (1,2,1) - You broke a bit of flow here, 02:46:714 (1,2,1) - Curve them for blanket.
  17. 03:03:329 (1,2) - I recommend making a symmetry here. And watch the spacing.
  18. 03:40:252 (1) - Move the last point to x:324|y:340, That'll keep the pattern flow well.
  19. 03:49:483 (4) - Add NC, new track.
  20. 04:09:560 (1,2) - Same reason again, spacing is off.
  21. - Overall, This is an Easy diff that has good patterns and formations, but the spacing looks REALLY horrible, so yeah. Mappers, like me, will hate this word when a modder says............ Remap. :3
[> Normal <]
Testplay
The diff is nice and contained long but nice sliders, well. Spacing is a likely fine too, just suggestions~ Here's my replay
  1. 00:36:791 (1,2) - I was confused when playing on this, Just make a slider for symmetry with 00:37:714 (3,4) - instead of this.
  2. 00:40:714 (3,4,5) - The spacing here is almost off the flow, What DS you use here? doesn't look like it's around 0.8x spacing.
  3. 00:43:483 (2,3) - Make a blanket here.
  4. 00:46:252 (6) - Same reason in Easy, uhm... Nothing special came up here.
  5. 00:55:945 (3,4) - Flow broke much, so yeah, Make head-to-head slider here.
  6. 01:14:406 (3,4) - Blanket?
  7. 01:22:714 (5,1,2) - Make a symmetry here.
  8. 01:25:714 (5) - Curve this slider downgrid
  9. 01:27:560 (8,1) - Since there was a downbeat on the previous slider, Swap NC.
  10. 01:28:252 (1,2,3) - It's a bit crowded here. Remap Remake this part a little.
  11. 01:31:945 (1,2) - Same as 00:55:945 (3,4) -
  12. 01:32:868 (2,3) - .... Is that my pattern? /me runs >_>
  13. 01:33:329 (3,4,5) - Should've made a symmetry here, remake.
  14. 02:12:560 (3,4) - Not a parallel much. Make the slider's position a bit longer to form a better parallel with the other slider.
  15. 02:26:406 (1,2,3,4,5) - Make a hexagon or a star formation here.
  16. 02:31:714 (4) - Nazi, just one grid up this circle.
  17. 02:42:560 (3,4,5,6) - Same as 01:28:252 (1,2,3) -
  18. 02:45:791 (1) - Curve bottom-left grid?
  19. 02:52:252 (1) - nazi, Not really a "nice" slider. Just make the slider's points symmetric.
  20. 03:10:714 (1,2) - Make a blanket?
  21. 03:36:560 (1,2,3,4,5) - You've almost made a star formation here, spacing is a bit off here too.
  22. 03:49:945 (3,5) - You can see the slider (3) just overlapped the long slider. Move it onto the center of it.
  23. 04:12:329 (3) - When i was playing this, i was expecting this slider a speed-up velocity due it's red-point-spam. But it wasn't fast xD so remake this as another long and beauty slider. That'll end the gameplay nicely!
  24. - It need a bit of work, nothing more to say here...
[> Hard <]
Testplay
osht u suk at streams >_< Good diff, Well, some jumps don't make sense to me, but no suggestions for the diff :3/ ~ Here's my replay
  1. - Some nazi issues below :-
  2. 00:30:329 (7,8) - Instead of a wavy slider, Make symmetry?
  3. 00:32:175 (2,3) - ^
  4. 00:35:868 (3,4) - ^
  5. 00:48:560 (7) - Add NC, new track
  6. 00:52:252 (4,5,6,7,8) - Excuse me, did you copy-paste the pattern on 00:48:560 (7,8,9,10) - ?
  7. 01:00:329 (8,9,1) - Make a symmetry here.
  8. 01:25:022 (3,1) - This is the only circles in the chorus that unbalanced the spacing at the start of it, fix this.
  9. 01:34:483 (8,2) - I was a bit unfamiliar with this overlap, I almost missed at this part 'cause of this. Why not stack?
  10. 01:42:098 (1,2,3,4,5,1,2,3,4,5,6) - Too pure to click THAT much, add at least a slider or two.
  11. 01:49:483 (1,2,3,4,5,1,2,3,4,5) - ^
  12. 02:16:022 (2,3,4) - Same as 01:00:329 (8,9,1) -
  13. 02:22:714 (1,2,3,4,1) - Split? you didn't do this on the other track.
  14. 02:30:098 (1,2,3,4,5) - Should've made a perfect Hexagon here.
  15. 02:55:945 (1,2,3,4,5,1,2,3,4,5,1) - Same as 01:42:098 (1,2,3,4,5,1,2,3,4,5,6) -
  16. 03:03:329 (1,2,3,4,5,1,2,3,4,5) - ^
  17. 03:14:868 (2,4) - You're making a symmetry here, but these two circles overlapped. Split them.
  18. 03:36:560 (1,2) - Same as 01:25:022 (3,1) -
  19. 03:41:637 (3,4) - Curve the flow? it'd be better if curved and good pattern with the next slider by blanket.
  20. 03:55:022 (1,2,3,4,5,1,2,3,4,5) - uhmmm... how about a star formation here?
  21. 04:02:406 (1,2,3,4,5,1,2,3,4,5) - ^
  22. 04:12:329 (4) - Same reason in normal.
  23. - Well, alike insane, GJ~ !

And YE, I FC-ed YO WHOLE MAPPU!! OLOLOLO, me so pro 8D I think this map is more better than my soab... ;_;
Did i just made a big mod? D: I hope you can handle it, anyway, Good Luck with this! :) :) :)
Topic Starter
OscaR CUBE

sheela901 wrote:

Try right-clicking the link and Save linked content as...
Yup. It works..! :) :)
Thanks a lot for the video, take that kds.. :D :D
sheela

OscaR CUBE wrote:

sheela901 wrote:

Try right-clicking the link and Save linked content as...
Yup. It works..! :) :)
Thanks a lot for the video, take that kds.. :D :D
It was no need to give me one.
Topic Starter
OscaR CUBE

sheela901 wrote:

It was no need to give me one.
It needs,, for your will.. :?
Topic Starter
OscaR CUBE

Gray Veyron wrote:

Yay! \:D/ YAY! \:D/

[> Easy <]
Testplay
A nice diff, but i think the spacing is not really consisting with the other parts. As you used like 1.5x or 1.8x spacing just for a split-up notes. Well, you also kept using inherited points to speed up the slider velocity, and almost NOT using the default Slider Velocity of yours. This would also be against the criteria, so I think raising it by 0.20 or 0.40 would do the job. Here's my Replay and result:-
  1. 00:30:098 (4,1) - The spacing here is a bit off, fix that. fixed
  2. 00:43:022 (1,2) - The flow broke a bit, which i don't play fun, just move it head-to-head or blanket here. i think this fixed :?
  3. 00:46:252 (2) - Why do you need a finish sound here? it doesn't make sense AT ALL. there's no finish sound there.. ;_;
  4. 00:46:714 (1,2,3,4) - The square formation doesn't look nice, remake it perfectly. fixed i think.. :o
  5. 00:57:791 (1,2) - Nothing special came out, almost the same reason as 00:43:022 (1,2) -, Also, stack 01:01:483 (1) - on the slider (1)'s tail. fixed, i think. (AGAIN?) :o :o
  6. 01:05:175 (1) - Unsharp this slider, it's between the curved sliders. fixed
  7. 01:16:252 (3) - I recommend this kind of flow. > http://puu.sh/aPuwO/3ac90c9cfe.png i think mine is okay. :P
  8. 01:18:098 (2,1,2) - Why not make a symmetry here? fixed
  9. 01:23:637 (3,1) - Since the chorus starts here, and a new track came up, Swap NC. fixed
  10. 01:29:175 (1,2,3) - Like i said on the testplay box, i don't really like the spacing like this, you've used your current spacing and them change it in a sudden, please fix that. fixed. I don't even realize that.. -___-
  11. 01:36:560 (2,3) - Why not move this parallel-ed pattern to x:288|y:144 for blanket and for good flowing? can't do this since, i change it a bit for ^
  12. 01:49:483 (1,2) - Almost the same placement on 01:42:098 (1,2) - , Flip horizon? fixed
  13. 02:07:945 (1,3) - Stack? Also add NC on circle (3), new track. fixed. but not stacked.
  14. 02:28:252 (2,1) - You should've made a blanket here. i don't make a blanket, but change the position. :D
  15. 02:37:483 (5,1) - Same as 01:23:637 (3,1) - fixed
  16. 02:46:714 (1,2,1) - You broke a bit of flow here, 02:46:714 (1,2,1) - Curve them for blanket. i did not re-make the flow, cause i don't have any idea for now, butthe 'blanket' thing, it's fixed. :D
  17. 03:03:329 (1,2) - I recommend making a symmetry here. And watch the spacing. i don't understand about 'symetry :o , and, what's wrong with my spacing?? :( :(
  18. 03:40:252 (1) - Move the last point to x:324|y:340, That'll keep the pattern flow well. fixed
  19. 03:49:483 (4) - Add NC, new track. fixed
  20. 04:09:560 (1,2) - Same reason again, spacing is off. the spacing is not off.. ;_;
  21. - Overall, This is an Easy diff that has good patterns and formations, but the spacing looks REALLY horrible, so yeah. Mappers, like me, will hate this word when a modder says............ Remap. :3 nope. nope. I HATE THAT WORD.. :( :( :( :( :( but, there's no way for me to do it... :o :|
[> Normal <]
Testplay
The diff is nice and contained long but nice sliders, well. Spacing is a likely fine too, just suggestions~ Here's my replay
  1. 00:36:791 (1,2) - I was confused when playing on this, Just make a slider for symmetry with 00:37:714 (3,4) - instead of this. fixed
  2. 00:40:714 (3,4,5) - The spacing here is almost off the flow, What DS you use here? doesn't look like it's around 0.8x spacing. it's 0.8 ._. but i change the object position. :)
  3. 00:43:483 (2,3) - Make a blanket here. i think there's no way to make it blanket with that slder shape and that DS.. :o :?
  4. 00:46:252 (6) - Same reason in Easy, uhm... Nothing special came up here. i think this one is okay. :P
  5. 00:55:945 (3,4) - Flow broke much, so yeah, Make head-to-head slider here. i don't think so.. :? or did i just don't understand what is flow??
  6. 01:14:406 (3,4) - Blanket? fixed
  7. 01:22:714 (5,1,2) - Make a symmetry here. i think this one is okay. :)
  8. 01:25:714 (5) - Curve this slider downgrid fixed
  9. 01:27:560 (8,1) - Since there was a downbeat on the previous slider, Swap NC. nope. :oops:
  10. 01:28:252 (1,2,3) - It's a bit crowded here. Remap Remake this part a little. i think it's okay too..
  11. 01:31:945 (1,2) - Same as 00:55:945 (3,4) - nope.
  12. 01:32:868 (2,3) - .... Is that my pattern? /me runs >_>
  13. 01:33:329 (3,4,5) - Should've made a symmetry here, remake. fixed
  14. 02:12:560 (3,4) - Not a parallel much. Make the slider's position a bit longer to form a better parallel with the other slider. i don't know what u mean by this, but i make these two sliders more parallel.. :D
  15. 02:26:406 (1,2,3,4,5) - Make a hexagon or a star formation here. i think mine is good enough.. :lol:
  16. 02:31:714 (4) - Nazi, just one grid up this circle. fixed. Yup! this one is good.. :) :)
  17. 02:42:560 (3,4,5,6) - Same as 01:28:252 (1,2,3) - it's okay i think.. :D
  18. 02:45:791 (1) - Curve bottom-left grid? fixed. This is good too.. ;)
  19. 02:52:252 (1) - nazi, Not really a "nice" slider. Just make the slider's points symmetric. i think mine is okay.. :?
  20. 03:10:714 (1,2) - Make a blanket? it can't be blanket-ed if i follow the DS.. :(
  21. 03:36:560 (1,2,3,4,5) - You've almost made a star formation here, spacing is a bit off here too. fixed the spacing, butnot the star formation. i think the one now is okay... :D
  22. 03:49:945 (3,5) - You can see the slider (3) just overlapped the long slider. Move it onto the center of it. i want to make a blanket with the (2) slider.
  23. 04:12:329 (3) - When i was playing this, i was expecting this slider a speed-up velocity due it's red-point-spam. But it wasn't fast xD so remake this as another long and beauty slider. That'll end the gameplay nicely! i think this one is okay. I want to make the ending same to all diff. :)
  24. - It need a bit of work, nothing more to say here...
[> Hard <]
Testplay
osht u suk at streams >_< Good diff, Well, some jumps don't make sense to me, but no suggestions for the diff :3/ ~ Here's my replay
  1. - Some nazi issues below :-what is 'nazi' by the way?? :? am i stupid?
  2. 00:30:329 (7,8) - Instead of a wavy slider, Make symmetry? nope.
  3. 00:32:175 (2,3) - ^ ^
  4. 00:35:868 (3,4) - ^ ^
  5. 00:48:560 (7) - Add NC, new track fixed
  6. 00:52:252 (4,5,6,7,8) - Excuse me, did you copy-paste the pattern on 00:48:560 (7,8,9,10) - ? nooooooooooo. i don't do it.. :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
  7. 01:00:329 (8,9,1) - Make a symmetry here. nope. i want to make (1) parallel with (2) :D
  8. 01:25:022 (3,1) - This is the only circles in the chorus that unbalanced the spacing at the start of it, fix this. nope. i think this still playable for the hard diff. player.. :?
  9. 01:34:483 (8,2) - I was a bit unfamiliar with this overlap, I almost missed at this part 'cause of this. Why not stack? if you mean stack it with (1) then, its fixed... :D
  10. 01:42:098 (1,2,3,4,5,1,2,3,4,5,6) - Too pure to click THAT much, add at least a slider or two. i think its okay. :D
  11. 01:49:483 (1,2,3,4,5,1,2,3,4,5) - ^ ^
  12. 02:16:022 (2,3,4) - Same as 01:00:329 (8,9,1) - same as above too. i want to make (4) parallel with (5) :P
  13. 02:22:714 (1,2,3,4,1) - Split? you didn't do this on the other track. i will fix this if there's more modders say so.. :) maybe :lol:
  14. 02:30:098 (1,2,3,4,5) - Should've made a perfect Hexagon here. i think i've fix this.. :D
  15. 02:55:945 (1,2,3,4,5,1,2,3,4,5,1) - Same as 01:42:098 (1,2,3,4,5,1,2,3,4,5,6) - same as above
  16. 03:03:329 (1,2,3,4,5,1,2,3,4,5) - ^ ^
  17. 03:14:868 (2,4) - You're making a symmetry here, but these two circles overlapped. Split them. fixed
  18. 03:36:560 (1,2) - Same as 01:25:022 (3,1) - nope, it's okay.. :)
  19. 03:41:637 (3,4) - Curve the flow? it'd be better if curved and good pattern with the next slider by blanket. fixed, but i don't think it is what u mean.. :lol:
  20. 03:55:022 (1,2,3,4,5,1,2,3,4,5) - uhmmm... how about a star formation here? fixed. it's good tho.. :) :)
  21. 04:02:406 (1,2,3,4,5,1,2,3,4,5) - ^ it'll be not fun-to-play if this was star too i think.. ._. :?:
  22. 04:12:329 (4) - Same reason in normal. not fix this.. :D
  23. - Well, alike insane, GJ~ ! Thanks... :) :) if you mean good job by GJ.. lol

And YE, I FC-ed YO WHOLE MAPPU!! OLOLOLO, me so pro 8D I think this map is more better than my soab... ;_; You're so good..!! 8-) 8-)
Did i just made a big mod? D: I hope you can handle it, anyway, Good Luck with this! :) :) :) Thanks a lot..!! :) :) :)
Thanks for modding..!! :D :D
Cerulean Veyron

Gray Veyron wrote:

  1. - Some nazi issues below :-what is 'nazi' by the way?? :? am i stupid?

Mystyk wrote:

it just basically means that what I mention is not THAT important, it's a very small thing xD people also say it when they make you put a slider for example 1 grid to the right because of blankets and etc. xD
And no, you're not stupid :3

  1. 00:55:945 (3,4) - Flow broke much, so yeah, Make head-to-head slider here. i don't think so.. :? or did i just don't understand what is flow??
This will help you learn what is "Flow" :3
\8D/
-Neipezi
hi o_o

[Easy]
np

[Normal]
np

[Hard]
00:26:406 (3) - add whistle on head 00:28:252 (2) -
00:44:868 (4) - NC add
01:10:714 (6) - ^
01:14:406 (5) - ^?
01:15:098 (7) - 1 arrow add? vocal or drum sound
01:21:791 (1,2,3,4,5,6,7,8,1,2,3,4) - stream is too long.
01:42:098 (1,2,3,4) - hard jumps, would you like to see remade owo?
01:43:945 (1,2,3,4) - ^
01:49:483 (1,2,3,4) - ^
01:51:329 (1,2,3,4) - ^
02:07:252 (1,2,3) - 1/2 slide arrow to change?
02:28:022 (4,5,6) - to play here, I heard a strange feeling. please refer to the image.
02:39:329 (4) - NC add?
03:03:329 (1,2,3,4) - 01:42:098 (1,2,3,4) - and the same
03:05:175 (1,2,3,4) - ^

talking about the slider velocity.
i do not like too slow a speed to bpm 130. if I made ​​a map, one could as "easy 0.8 normal 1.0 hard 1.3". :roll:
Topic Starter
OscaR CUBE

-Neipezi wrote:

hi o_o hi O_O

[Easy]
np

[Normal]
np

[Hard]
00:26:406 (3) - add whistle on head 00:28:252 (2) - fixed
00:44:868 (4) - NC add fixed
01:10:714 (6) - ^ nope. :D
01:14:406 (5) - ^? ^
01:15:098 (7) - 1 arrow add? vocal or drum sound i think it's sounds a bit weird? :roll:
01:21:791 (1,2,3,4,5,6,7,8,1,2,3,4) - stream is too long. yeah, i split it up with sliders and circles. :)
01:42:098 (1,2,3,4) - hard jumps, would you like to see remade owo? fixed. i just make the distance a bit closer. :?
01:43:945 (1,2,3,4) - ^ ^
01:49:483 (1,2,3,4) - ^ i think's this is the hard diff. ;) ;)
01:51:329 (1,2,3,4) - ^ ^
02:07:252 (1,2,3) - 1/2 slide arrow to change? fixed, but i change it to 1/2 slider w/o an arrow..
02:28:022 (4,5,6) - to play here, I heard a strange feeling. please refer to the image. yeah, this is GOOD.. :) :) :)
02:39:329 (4) - NC add? fixed
03:03:329 (1,2,3,4) - 01:42:098 (1,2,3,4) - and the same nope
03:05:175 (1,2,3,4) - ^ ^

talking about the slider velocity.
i do not like too slow a speed to bpm 130. if I made ​​a map, one could as "easy 0.8 normal 1.0 hard 1.3". :roll:
Thanks a lot for modding..! :) :)
-Nya-
Hello! M4M from my modding queue.
Well, here's my mod.

Hard:
1) 00:45:791 (5) - Change this slider so it blankets this hitcircle: 00:45:560 (4) - Something like this:
2) 00:46:714 (1) - Move this hitcircle further away from this slider: 00:45:791 (5) - Players might think they have to click on it earlier then they are supposed to.
3) 00:50:406 (1) - Same here?
4) 01:07:252 (6) - NC?
5) 01:38:175 (5) - Maybe place this hitcircle somewhere else. It looks a bit too overlapped if it's placed there.
6) 02:56:406 (3) - Stack this hitcircle on this hitcircle: 02:55:945 (1) -
7) 02:57:791 (1,3) - ^
8) 03:03:560 (2,5) - Stack?
9) 03:05:175 (1,3) - ^
10) 03:56:175 (5) - Move this hitcircle here: X:224 Y:164 (It will make the flower pattern look a bit better)
11) 03:58:021 (5) - Move this hitcircle here: X:304 Y:216 (^)
12) 04:02:406 (1,3) - Stack?
13) 04:04:945 (4) - Move this hitcircle here: X:356 Y:332

Normal:
1) 01:14:868 (4) - This looks ugly. Don't curve it; make it straight.
2) 03:38:406 (5) - Maybe turn this slider the other way. Like this:

Easy:
1) 01:18:098 (2) - Change this slider so it supports this slider: 01:16:252 (1) -
2) 02:28:252 (2) - Rather make this slider look something like this:
It looks neater.
3) 03:37:022 (2) - Blanket this slider with this slider: 03:38:406 (3) -
4) 03:44:868 - Add note here?

Since this entire mod is mostly suggestions, I'm gonna shoot a star.
Thanks for your mod btw.
Great mapset.
Good Luck! :D
Topic Starter
OscaR CUBE

-Nya- wrote:

Hello! M4M from my modding queue.
Well, here's my mod.

Hard:
1) 00:45:791 (5) - Change this slider so it blankets this hitcircle: 00:45:560 (4) - Something like this: fixed, it's good.. :)
2) 00:46:714 (1) - Move this hitcircle further away from this slider: 00:45:791 (5) - Players might think they have to click on it earlier then they are supposed to.nope. I think it's okay for hard diff. ;)
3) 00:50:406 (1) - Same here? ^
4) 01:07:252 (6) - NC? fixed, but i NC at 01:07:022 (5) - :oops:
5) 01:38:175 (5) - Maybe place this hitcircle somewhere else. It looks a bit too overlapped if it's placed there. nope. i just move it a bit, but still overlapped.
6) 02:56:406 (3) - Stack this hitcircle on this hitcircle: 02:55:945 (1) - fixed, it's good..! :)
7) 02:57:791 (1,3) - ^ ^
8) 03:03:560 (2,5) - Stack? nope. i think let it be like this is okay.. :D :D
9) 03:05:175 (1,3) - ^ fixed.
10) 03:56:175 (5) - Move this hitcircle here: X:224 Y:164 (It will make the flower pattern look a bit better) fixed
11) 03:58:021 (5) - Move this hitcircle here: X:304 Y:216 (^) fixed
12) 04:02:406 (1,3) - Stack? fixed
13) 04:04:945 (4) - Move this hitcircle here: X:356 Y:332
fixed

Normal:
1) 01:14:868 (4) - This looks ugly. Don't curve it; make it straight. fixed
2) 03:38:406 (5) - Maybe turn this slider the other way. Like this: nope. i think this one don't make the flow pattern better with the next slider.. :?

Easy:
1) 01:18:098 (2) - Change this slider so it supports this slider: 01:16:252 (1) - fixed.
2) 02:28:252 (2) - Rather make this slider look something like this: nope. i prefer this one.. ;)
It looks neater.
3) 03:37:022 (2) - Blanket this slider with this slider: 03:38:406 (3) fixed. It's GOOD..!! :) :) :)
4) 03:44:868 - Add note here?
fixed. THIS IS GOOD too.. :) :) :)

Since this entire mod is mostly suggestions, I'm gonna shoot a star. Thanks for the star.. :oops: :oops:
Thanks for your mod btw. Ur welcome..! 8-) And thanks for your mod too.. :D
Great mapset. Thanks again..
Good Luck! :D Thanks again and again.. XD
THANK YOU VERY MUCH for modding..! :) :) :)
pandorawindy
hello.. m4m req
as your request , i only mod hard diff..
[hard]
  1. first things first, i thnk this song is very suit to follow instrument overall , not follow vocal . 00:24:560 (1) - this long slider makes me feel you missed a lot of notes.how about remove it and place notes like 00:26:406 (3,4) - this part?
  2. str2 plz . avoid miss beats during sliders.
  3. too many same ds in your map, 00:50:406 (1,1,2) - try to imagine some creative patterns like..
  4. 01:24:098 (1) - it s no point to nc here imo.
  5. i dont like combo 1 color very much , too dark for me.. when i dark your bg and play it, i cant read them very well.
  6. 00:39:791 - 00:46:483 i have reset this part..i just think you missed too much notes , idk if you like my method.
  7. keep your map or not , it s all up to you..also you can keep your hard and have another harder diff follow instrument ... good luck
Topic Starter
OscaR CUBE

pandorawindy wrote:

hello.. m4m req
as your request , i only mod hard diff..
[hard]
  1. first things first, i thnk this song is very suit to follow instrument overall , not follow vocal . 00:24:560 (1) - this long slider makes me feel you missed a lot of notes.how about remove it and place notes like 00:26:406 (3,4) - this part? i think this okay. Because i think this give players time to get prepared? :? :lol:
  2. str2 plz . avoid miss beats during sliders.
  3. too many same ds in your map, 00:50:406 (1,1,2) - try to imagine some creative patterns like.. nope. i think mine is okay.. :D
  4. 01:24:098 (1) - it s no point to nc here imo. fixed.
  5. i dont like combo 1 color very much , too dark for me.. when i dark your bg and play it, i cant read them very well. fixed.
  6. 00:39:791 - 00:46:483 i have reset this part..i just think you missed too much notes , idk if you like my method. i think it's for insane.. :(
  7. keep your map or not , it s all up to you..also you can keep your hard and have another harder diff follow instrument ... good luck
Thanks.. :)
Seijiro
Hi, mod requested in game :)

General note: since I saw already a good amount of mods and the overall quality it's already good enough, I'll make just suggestions which may be un-relevant for the map. Sorry for not being of more help :3

[General]

  1. Remove WideScreen Support from all diffs: as long as you don't have a SB for your map or a video, you don't need it at all

[Hard]

  1. 01:38:175 (5) - It's too near to the previous note I think. While playing I clicked it before the right time cause this change wasn't warned enough.
    Try applying a NC or moving it farther using the Distance Snap
  2. 02:13:483 (5) - NC, cause from here starts a new rhythm and you also used a different spacing from here on which makes me thing you wanted to do it but forgot about it xD
  3. 02:17:868 (5) - I think you should Ctrl + G this slider, cause leaving it as it is now ruins the flow. My impression is that you wanted to use a linear flow, judging from your sliders' form, and this slider doesn't fit that idea imo
  4. 02:20:868 (5) - The same reasoning as for 02:13:483 (5) , so NC here too
  5. 02:37:483 (1,1) - Alright, I didn't understand this one 'cause you use the same rhythm to place 02:37:483 (1,1,2,3) - these notes, but adding a NC either on the first note and on the second one feels strange. 02:37:945 (1) - Remove NC (tell me I was misunderstanding something or just not understanding it at all)
  6. 03:05:175 (1,2,3,4,5) - The rhythm for this pattern is the same as for 03:03:329 (1,2,3,4,5) - so basically you should use the same pattern. Since you used 03:05:175 (1,2,3,4,5) - before the spinner a lot, I'd suggest using 03:03:329 (1,2,3,4,5) - to replace the other pattern
  7. 03:37:022 (2) - The distance from (1) it's really awkward since you used a lot of of spacing throughout the rest of your combo, so I suggest you stacking this note on (1)
  8. 03:38:406 (5) - The same reasoning as for 02:13:483 (5) . Add NC here
  9. 03:43:714 (7) - Maybe a NC here too, since you used the lyrics "Up! Up!" to place (7) and (8) which are lyrics from the chorus. They do fit the map the way they are now too, but I think this suggestion fits better for this part
  10. 03:55:022 (1,2,3,4,5) and 03:56:868 (1,2,3,4,5) - I like star patterns, but you didn't respect the correct spacing, since the (5) from both these combos should be farther from the pattern itself, so:
    - Add NC on both (5)s OR
    - Stack both (5)s on their respective (4)s
  11. 04:04:252 (1,2,3,4,5) - Again same rhythm yet different pattern from before, so follow the same thing as for 03:05:175 (1,2,3,4,5)
  12. 04:12:329 (4) - Very good job on this :)

[Normal]

  1. 01:38:406 (1) - I don't wanna know how long it took to make this. Really great job :)
  2. 03:51:329 (5) - Man, I really like these awesome sliders >.< Dam it, I'd like to be able to do something like this but my fantasy is lower than 0 xD
  3. 04:12:329 (3) - Like for the Hard diff, good job one again (y)

[Easy]

  1. Nothing to say :)

A very good map overall, nice job :D

Keep it up and you'll get your map ranked ;)
Topic Starter
OscaR CUBE

[-MrSergio-] wrote:

Hi, mod requested in game :)

General note: since I saw already a good amount of mods and the overall quality it's already good enough, I'll make just suggestions which may be un-relevant for the map. Sorry for not being of more help :3 nope. you're helping so much.. >w<

[General]

  1. Remove WideScreen Support from all diffs: as long as you don't have a SB for your map or a video, you don't need it at all but i have a video.. :?

[Hard]

  1. 01:38:175 (5) - It's too near to the previous note I think. While playing I clicked it before the right time cause this change wasn't warned enough.
    Try applying a NC or moving it farther using the Distance Snap i think this one is okay. :P
  2. 02:13:483 (5) - NC, cause from here starts a new rhythm and you also used a different spacing from here on which makes me thing you wanted to do it but forgot about it xD fixed. Honestly, i don't want to do it. XD
  3. 02:17:868 (5) - I think you should Ctrl + G this slider, cause leaving it as it is now ruins the flow. My impression is that you wanted to use a linear flow, judging from your sliders' form, and this slider doesn't fit that idea imo fixed.
  4. 02:20:868 (5) - The same reasoning as for 02:13:483 (5) , so NC here too fixed.
  5. 02:37:483 (1,1) - Alright, I didn't understand this one 'cause you use the same rhythm to place 02:37:483 (1,1,2,3) - these notes, but adding a NC either on the first note and on the second one feels strange. 02:37:945 (1) - Remove NC (tell me I was misunderstanding something or just not understanding it at all) fixed. :D
  6. 03:05:175 (1,2,3,4,5) - The rhythm for this pattern is the same as for 03:03:329 (1,2,3,4,5) - so basically you should use the same pattern. Since you used 03:05:175 (1,2,3,4,5) - before the spinner a lot, I'd suggest using 03:03:329 (1,2,3,4,5) - to replace the other pattern fixed.
  7. 03:37:022 (2) - The distance from (1) it's really awkward since you used a lot of of spacing throughout the rest of your combo, so I suggest you stacking this note on (1) fixed.
  8. 03:38:406 (5) - The same reasoning as for 02:13:483 (5) . Add NC here fixed.
  9. 03:43:714 (7) - Maybe a NC here too, since you used the lyrics "Up! Up!" to place (7) and (8) which are lyrics from the chorus. They do fit the map the way they are now too, but I think this suggestion fits better for this part fixed.
  10. 03:55:022 (1,2,3,4,5) and 03:56:868 (1,2,3,4,5) - I like star patterns, but you didn't respect the correct spacing, since the (5) from both these combos should be farther from the pattern itself, so:
    - Add NC on both (5)s OR
    - Stack both (5)s on their respective (4)s <-- I prefer this. :D :D
  11. 04:04:252 (1,2,3,4,5) - Again same rhythm yet different pattern from before, so follow the same thing as for 03:05:175 (1,2,3,4,5) fixed.
  12. 04:12:329 (4) - Very good job on this :) Thanks..! :) :)

[Normal]

  1. 01:38:406 (1) - I don't wanna know how long it took to make this. Really great job :)
  2. 03:51:329 (5) - Man, I really like these awesome sliders >.< Dam it, I'd like to be able to do something like this but my fantasy is lower than 0 xD
  3. 04:12:329 (3) - Like for the Hard diff, good job one again (y)

    Thanks again..!! :D ;)

[Easy]

  1. Nothing to say :)

A very good map overall, nice job :D

Keep it up and you'll get your map ranked ;) Hopefully. :lol:
Thanks a lot for these suggestions..!! :) :) :)
Yuji Tokaji
Hai hai!
KPOP Round | 1/5

[General]
  1. I don't know if you should put a video on this kinda song, imo it's too long.
    You can do it, if it's an opening/TV Size. Anyways, it was a suggeestion.
  2. You can delete your .osb file, visibly there are no SB. Re-update after that.
  3. So many sliders on Easy xD.
[Easy]
  1. 00:43:034(1) - Could you place correclty this slider(y-1) ? I mean the 2nd anchor point, it's prettier.
  2. 03:19:945(2) - At the end of slider, I suggest to finish with Drum'part. Add 1 timing point with drum and another where you come back to soft.
    It's more consistent I guess. Like this.
  3. 03:55:022 - These 2 sliders are really ugly, try to make something else. Simple thing.
  4. 04:13:483 - This last timing can be silenced? Just reduce to 5% volume.
[Normal]
  1. AR-1 and CS-1 ? It's normal diff. => Suggestion.
  2. 01:38:406(1) - Hm. 2 suggestions about this : make this prettier OR make something else.
  3. 02:52:252(1) - ^
  4. 04:13:483 - This last timing can be silenced? Just reduce to 5% volume.
[Hard]
  1. Please check the spacing between notes! I know, a few are intentional but others are weird to me.

Not bad for a 1st beatmap! Good luck!
Topic Starter
OscaR CUBE

Kazey wrote:

Hai hai!
KPOP Round | 1/5

[General]
  1. I don't know if you should put a video on this kinda song, imo it's too long.
    You can do it, if it's an opening/TV Size. Anyways, it was a suggeestion. I think it's more fun with video.. XD
  2. You can delete your .osb file, visibly there are no SB. Re-update after that. I'll fix this later.. :D
  3. So many sliders on Easy xD. Is it okay, right? :lol:
[Easy]
  1. 00:43:034(1) - Could you place correclty this slider(y-1) ? I mean the 2nd anchor point, it's prettier. fixed.
  2. 03:19:945(2) - At the end of slider, I suggest to finish with Drum'part. Add 1 timing point with drum and another where you come back to soft.
    It's more consistent I guess. Like this. It's already at drum, i just use the additions option.. :)
  3. 03:55:022 - These 2 sliders are really ugly, try to make something else. Simple thing. fixed.
  4. 04:13:483 - This last timing can be silenced? Just reduce to 5% volume. already at 5%.. :D
[Normal]
  1. AR-1 and CS-1 ? It's normal diff. => Suggestion. change the AR, but not the CS.. :D
  2. 01:38:406(1) - Hm. 2 suggestions about this : make this prettier OR make something else. I think this one is okay. ;)
  3. 02:52:252(1) - ^ ^
  4. 04:13:483 - This last timing can be silenced? Just reduce to 5% volume. It's already at 5%.. :?
[Hard]
  1. Please check the spacing between notes! I know, a few are intentional but others are weird to me. i fix some of them.. :oops:

Not bad for a 1st beatmap! Good luck! Thanks! :)
Thanks for modding..!! :)
fm4a93au04
Hello , from M4M ~

fm4a93au04's standard modding queue

My ... mod ???
[Ignore This =..= ( but I know you won’t )]

You make me think up this !!

T-ara - Like The First Time

It’s also Korea’s nice beating song ~ I think this song is very similar to yours ~

Recommand to you =..= .

[Sound Recomand]

http://puu.sh/bnltn/a50047896f.rar

I do a sound map to you , bellow is the time which these sound go on .

Electro 1 - 00:46:713 . 00:47:636 . 00:48:560 . 00:52:252 . ……

Electro 2 - 00:39:790 . 00:40:713 . 00:41:636 . 00:42:560 . ……

Electro 3 - 01:08:867 . 01:12:560 . ……

Electro 4 - 01:23:175 . 02:37:021 . ……

Finger - 01:31:483 . 01:32:406 . 01:33:329 . ……

Normal hitclap - 02:08:406 . 02:09:329 . 02:10:252 . ……

Bell 1 - 03:08:867 . 03:12:560 .

It’s not a good map , but just a reference to you ~ just copy “ Testing ” file to your osu song file , and hope you enjoy it ~

If you don’t like these sound , or you think your sound is just enough , then ignore this .

If you want to try but don’t know how to add sounds to your map , then PM me >< .

[Easy]

It is unnessssary to slow down your slider in E … since it’s slow enough , no need to slow it again =..= .

[Normal , Hard]

Since I can’t find something in N / H , so I made a sound map for you …

For a reference ~

Hope you like it ~ good luck ~
Topic Starter
OscaR CUBE

fm4a93au04 wrote:

Hello , from M4M ~

fm4a93au04's standard modding queue

My ... mod ???
[Ignore This =..= ( but I know you won’t )]

You make me think up this !!

T-ara - Like The First Time

It’s also Korea’s nice beating song ~ I think this song is very similar to yours ~

Recommand to you =..= .

[Sound Recomand]

http://puu.sh/bnltn/a50047896f.rar Thanks! :)

I do a sound map to you , bellow is the time which these sound go on .

Electro 1 - 00:46:713 . 00:47:636 . 00:48:560 . 00:52:252 . …… done.

Electro 2 - 00:39:790 . 00:40:713 . 00:41:636 . 00:42:560 . …… not this one. I think this just same with normal clap sound.. :D

Electro 3 - 01:08:867 . 01:12:560 . …… I don't like this one.. :P

Electro 4 - 01:23:175 . 02:37:021 . …… done. This one is GREAT.. ;)

Finger - 01:31:483 . 01:32:406 . 01:33:329 . …… not this one too. i prefer to whistle sound.. :D

Normal hitclap - 02:08:406 . 02:09:329 . 02:10:252 . …… done.

Bell 1 - 03:08:867 . 03:12:560 . done. I love this one.. :lol: :lol:

It’s not a good map , but just a reference to you ~ just copy “ Testing ” file to your osu song file , and hope you enjoy it ~

If you don’t like these sound , or you think your sound is just enough , then ignore this .

If you want to try but don’t know how to add sounds to your map , then PM me >< .

[Easy]

It is unnessssary to slow down your slider in E … since it’s slow enough , no need to slow it again =..= .

[Normal , Hard]

Since I can’t find something in N / H , so I made a sound map for you …

For a reference ~

Hope you like it ~ good luck ~
Thanks a lot..!! :) :)
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. The sliders on 01:38:406 (1) -, 03:51:329 (5) -, and 02:52:252 (1) - for Normal are nice, but there are spinners at these same spots on the other difficulties. Could you try adding objects instead of the spinner on the other difficulties? Or remove these sliders for a spinner? If you can't then don't, here is just a minor consistency issue. Do note that on 02:55:483 -, the long slider overlaps the next slider 2.
  2. The other mods have suggested to remove the video? IMO, the video is a great asset to this mapset. The map itself IS mapped with the video (as I saw), so please don't suggest removing a video from a mapper's mapset!
  3. From my understanding, Widescreen Support does NOT affect video. It is more so associated with displaying storyboards in a different aspect ratio. So please, uncheck the Widescreen Support.
  4. Countdown is not usually seen amongst the ranked maps, so I advise you to uncheck this as well.
  5. Finally, since the mapset has a video, I think it would be best to disable "letterbox during breaks". This is so the whole video can be seen without bars being shown on top of it during the breaks.
[Easy]
  1. 00:37:483 (4,1) - I think it looks/plays better with a slight curve on the next Slider 1.


    ~
  2. 01:25:945 (3) - Move this object to x:221 y:179 to stack it exactly with the previous 01:23:637 (1) -.
  3. 01:33:791 (2) - Try to give this slider slightly less curve. Since this is your mapping style (which I really like), you don't have to listen to me!
  4. 03:48:098 (3) - And here it should be x:215 y:103
  5. I strongly recommend that you use the Distance Snap of 1.50x on 03:55:022 (1,2) - because 1) It is 1.20x slider velocity, which you used with 1.50x distance snap here ->02:55:945 (1,2) - and 2) It will help avoid the current overlapping of the sliders. Please remember to make it symmetrical when doing so!

[Normal]
  1. 01:07:022 (5,6) - The downward motion of the straight slider seems a bit too much to me. Try this instead:


    ~
  2. 01:20:868 (3,4,5) - The Slider 4 in this pattern touches the health bar! Please re-adjust your pattern accordingly.
  3. 01:27:098 (7,1) - Try slightly curving one of these sliders.
  4. 01:29:868 (3) - Try placing this object above the previous slider 2 instead of below it. Remember to adjust your next pattern accordingly.


    ~
  5. 02:09:329 (2) - Slightly curve this slider for a false blanket of slider 1?
  6. 02:30:098 (1,3) - Move these sliders a bit further apart from each other.
  7. 02:37:483 (1) - Move this object to x:240 y:98.
  8. 02:44:175 (5) - Try to put this slider on the right side of Slider 4 instead of above it. Re-adjust the next pattern accordingly.
  9. 02:49:714 (1,2) - This pattern plays somewhat weird on my side. The slider is directing the user towards the left but the next slider is more so towards the right. Please try a different approach.
  10. 03:21:791 (3) - Move this to x:471 y:46 to stack properly with the previous slider 2.
[Hard]
  1. Please wait, I mod Hard soon... Thanks for waiting! Here is the mod for hard...
  2. 00:42:560 (9) - To stack properly use x:394 y:80. For reference, in order to figure out perfect stacks, please double Ctrl+G the previous slider to get its end coordinates, then use those coordinates on the object that will be stacked. For example, if one wanted to stack 00:49:252 (4,5) -, they would first Ctrl+G Slider 4 to get the coordinates of its slider end, then set those coordinates to that of Circle 5, then Ctrl+G the Slider 4 once more to return it to its original position. Please do this for all the recurring stacks throughout the map.
  3. 01:01:022 (5) - Slightly curve this slider into the next Slider 1.


    ~
  4. 01:03:329 (4,5) - The downward motion from Slider 4 to Slider 5 is too much. Please consider moving Slider 5 more so to the left so the previous Slider 4 flows naturally into it.
  5. 01:32:868 (4,5,6) - Try using a different slider pattern here, it feels like it can be different, can be more unique here. It may also make the map more interesting if you rotate between straight sliders and slightly curved sliders.
  6. 01:37:483 (4,5) - I personally find this extremely (awkward?) to play. The look and distance snap makes it look like a 1/2 wait, but is really a 1/1 wait. Please try adding a repeat on Slider 4 then moving Circle 5 accordingly. I believe this plays much better!
  7. 01:44:637 (4,5) - Please use the 0.9x distance snap here to match that of the previous 01:42:791 (4,5) -.
  8. 02:07:252 (1,1) - The lead-in slider is not needed. It is not used in Easy or Normal, removing it would help the map be consistent. If you want to keep it, I suggest re-patterning the slider so that it leads up into the next Slider 1. An example is below.


    ~
  9. 02:14:868 (5) - Slightly curve this slider to false blanket the previous slider 4. It plays/looks somewhat nicer IMO. You may need to re-stack the slider end of 02:16:022 (2) -.


    ~
  10. 02:16:714 (3) - Curve this slider into the next Slider 4. It will help increase the overall playability of 02:16:022 (2,3,4,5,6) -.
  11. 02:22:252 (5) - Same as 02:14:868 (5) -, please blanket it~
  12. 02:23:175 (2,3,4) - Try for spaced out circles instead of a 1/2 stack here.
  13. 02:27:329 (3,5,6) - Here I think this pattern would play better if you curved the Slider 3.
  14. 03:14:868 (2,3,4) - Please give these objects more vertical spacing.
  15. 03:19:252 (3) - Slightly curve this slider downwards?
  16. 03:49:483 (5) - Blanket this slider with the previous 03:49:022 (4) -?
Good luck~ :)
Topic Starter
OscaR CUBE

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  • The sliders on 01:38:406 (1) -, 03:51:329 (5) -, and 02:52:252 (1) - for Normal are nice, but there are spinners at these same spots on the other difficulties. Could you try adding objects instead of the spinner on the other difficulties? Or remove these sliders for a spinner? If you can't then don't, here is just a minor consistency issue. Do note that on 02:55:483 -, the long slider overlaps the next slider 2. I think this one is okay. :D
  1. The other mods have suggested to remove the video? IMO, the video is a great asset to this mapset. The map itself IS mapped with the video (as I saw), so please don't suggest removing a video from a mapper's mapset!
  2. From my understanding, Widescreen Support does NOT affect video. It is more so associated with displaying storyboards in a different aspect ratio. So please, uncheck the Widescreen Support. fixed.
  3. Countdown is not usually seen amongst the ranked maps, so I advise you to uncheck this as well. fixed.
  4. Finally, since the mapset has a video, I think it would be best to disable "letterbox during breaks". This is so the whole video can be seen without bars being shown on top of it during the breaks. fixed.
[Easy]
  1. 00:37:483 (4,1) - I think it looks/plays better with a slight curve on the next Slider 1. fixed. Yup, it's better.. :)


    ~
  2. 01:25:945 (3) - Move this object to x:221 y:179 to stack it exactly with the previous 01:23:637 (1) -. fixed.
  3. 01:33:791 (2) - Try to give this slider slightly less curve. Since this is your mapping style (which I really like), you don't have to listen to me! fixed. I made it less curved.. :D
  4. 03:48:098 (3) - And here it should be x:215 y:103 fixed.
  5. I strongly recommend that you use the Distance Snap of 1.50x on 03:55:022 (1,2) - because 1) It is 1.20x slider velocity, which you used with 1.50x distance snap here ->02:55:945 (1,2) - and 2) It will help avoid the current overlapping of the sliders. Please remember to make it symmetrical when doing so! fixed. Yes, this is great.. :)

[Normal]
  1. 01:07:022 (5,6) - The downward motion of the straight slider seems a bit too much to me. Try this instead: fixed. Good.. ;)


    ~
  2. 01:20:868 (3,4,5) - The Slider 4 in this pattern touches the health bar! Please re-adjust your pattern accordingly. fixed. I don't even know that.. :o
  3. 01:27:098 (7,1) - Try slightly curving one of these sliders. fixed. I change the (1) slider..
  4. 01:29:868 (3) - Try placing this object above the previous slider 2 instead of below it. Remember to adjust your next pattern accordingly. fixed. That's good.. :)


    ~
  5. 02:09:329 (2) - Slightly curve this slider for a false blanket of slider 1? fixed.
  6. 02:30:098 (1,3) - Move these sliders a bit further apart from each other. fixed.
  7. 02:37:483 (1) - Move this object to x:240 y:98. fixed.
  8. 02:44:175 (5) - Try to put this slider on the right side of Slider 4 instead of above it. Re-adjust the next pattern accordingly. fixed. This is better.. :D
  9. 02:49:714 (1,2) - This pattern plays somewhat weird on my side. The slider is directing the user towards the left but the next slider is more so towards the right. Please try a different approach. I think this one fixed. :?
  10. 03:21:791 (3) - Move this to x:471 y:46 to stack properly with the previous slider 2. fixed.
[Hard]
  1. Please wait, I mod Hard soon... Thanks for waiting! Here is the mod for hard... Thanks..! :)
  2. 00:42:560 (9) - To stack properly use x:394 y:80. For reference, in order to figure out perfect stacks, please double Ctrl+G the previous slider to get its end coordinates, then use those coordinates on the object that will be stacked. For example, if one wanted to stack 00:49:252 (4,5) -, they would first Ctrl+G Slider 4 to get the coordinates of its slider end, then set those coordinates to that of Circle 5, then Ctrl+G the Slider 4 once more to return it to its original position. Please do this for all the recurring stacks throughout the map. fixed.
  3. 01:01:022 (5) - Slightly curve this slider into the next Slider 1. fixed. It's good... :D


    ~
  4. 01:03:329 (4,5) - The downward motion from Slider 4 to Slider 5 is too much. Please consider moving Slider 5 more so to the left so the previous Slider 4 flows naturally into it. fixed.
  5. 01:32:868 (4,5,6) - Try using a different slider pattern here, it feels like it can be different, can be more unique here. It may also make the map more interesting if you rotate between straight sliders and slightly curved sliders. i re-map this part.. :o
  6. 01:37:483 (4,5) - I personally find this extremely (awkward?) to play. The look and distance snap makes it look like a 1/2 wait, but is really a 1/1 wait. Please try adding a repeat on Slider 4 then moving Circle 5 accordingly. I believe this plays much better! i repeat the (4) slider, and stack (5) on it.. :D
  7. 01:44:637 (4,5) - Please use the 0.9x distance snap here to match that of the previous 01:42:791 (4,5) -. fixed.
  8. 02:07:252 (1,1) - The lead-in slider is not needed. It is not used in Easy or Normal, removing it would help the map be consistent. If you want to keep it, I suggest re-patterning the slider so that it leads up into the next Slider 1. An example is below. I delete it.. :D


    ~
  9. 02:14:868 (5) - Slightly curve this slider to false blanket the previous slider 4. It plays/looks somewhat nicer IMO. You may need to re-stack the slider end of 02:16:022 (2) -. fixed. This is so good.. :) :)


    ~
  10. 02:16:714 (3) - Curve this slider into the next Slider 4. It will help increase the overall playability of 02:16:022 (2,3,4,5,6) -. fixed. Good too..
  11. 02:22:252 (5) - Same as 02:14:868 (5) -, please blanket it~ I prefer straight, i don't know why, maybe because it follow the next strong (loud) part of the song? :?
  12. 02:23:175 (2,3,4) - Try for spaced out circles instead of a 1/2 stack here. i prefer to stack this.. :P
  13. 02:27:329 (3,5,6) - Here I think this pattern would play better if you curved the Slider 3. fixed. It's better.. ;)
  14. 03:14:868 (2,3,4) - Please give these objects more vertical spacing. fixed.
  15. 03:19:252 (3) - Slightly curve this slider downwards? fixed. It's good..! :) :)
  16. 03:49:483 (5) - Blanket this slider with the previous 03:49:022 (4) -? fixed.
Good luck~ :) Thanks... :D
Thanks a lot..!! :) :) :)
TrigonometrY
From my queue

[Easy]
01:14:406 (2,1) - Suggest to make a better blanket: http://puu.sh/bvO0h/0556f39afb.jpg
01:14:406 (2,1,2,1) - what's happened to distance? Use standard 1.5x to those sliders 01:18:098 (2,1) -
01:38:406 (1) - maybe put circle with normal-finish here because of strong drum sound and start spinner from next red tick 01:38:637 - ?
02:52:252 (1) - ^
03:51:329 (1) - ^
04:12:329 (3) - make curve a bit smaller: http://puu.sh/bvOUV/a56533b855.jpg
To be honest, I don't like combo changing in chorus. 01:23:637 (1,2,3,4) - too many objects for 1 combo, this combo is ongoing during 6 sec while 01:32:868 (1,2) - takes only 2 sec. Suggestion:
01:28:252 (4) - add nc
01:29:175 (1) - remove
01:31:945 (3) - add
01:32:868 (1) - remove
After that, every combo will be balanced and match line of lyrics. If you'll accept it, don't forget to change NCs in next choruses.

[Normal]
00:47:175 (2) - make a better line with 00:46:714 (1) - by moving circle to 101;126
01:34:483 (5,1) - looks bad. Blanket is required! http://puu.sh/bvPRw/d54f387f86.jpg
01:38:175 (5,1) - pretty slovenly overlap. Suggest to stack circle with slider head
03:49:945 (3,5) - please avoid the overlap, 03:49:945 (3) - move it to 256;236
04:12:329 (3) - <3

[Hard]
01:21:791 (1,2,1,2,3,4,5) - whistles make distracting effect because they don't fit the music. But if you want to keep them, decrease volume to ~50% please.
01:38:406 (1) - 02:52:252 (1) - 03:51:329 (1) - as I said above
02:26:406 (7) - add nc, 02:26:868 (1) - remove nc like you have done at similar previous part 02:22:714 -
02:30:098 (1) - nc
00:43:022 (1,2,3,1,2,3,4,5) - 00:50:406 (1,2,3,4,5,6,7,8) - incinsistency in NCs. Remove nc here 00:44:868 (1) - or add nc here 00:52:252 (4) -
02:22:714 - 02:35:406 - in this part you change nc every downbeat (big white tick), but at similar part of first couplet you change nc every 2 downbeat. Consider it.

Excluding aforesaid, amazing diff, cool mapping style.
Good luck!
Topic Starter
OscaR CUBE

TrigonometrY wrote:

From my queue

[Easy]
01:14:406 (2,1) - Suggest to make a better blanket: http://puu.sh/bvO0h/0556f39afb.jpg fixed
01:14:406 (2,1,2,1) - what's happened to distance? Use standard 1.5x to those sliders 01:18:098 (2,1) - fixed. i don't realize this one.. XD
01:38:406 (1) - maybe put circle with normal-finish here because of strong drum sound and start spinner from next red tick 01:38:637 - ? nope. i think this one okay.. :D
02:52:252 (1) - ^ ^
03:51:329 (1) - ^ ^
04:12:329 (3) - make curve a bit smaller: http://puu.sh/bvOUV/a56533b855.jpg fixed
To be honest, I don't like combo changing in chorus. 01:23:637 (1,2,3,4) - too many objects for 1 combo, this combo is ongoing during 6 sec while 01:32:868 (1,2) - takes only 2 sec. Suggestion:
01:28:252 (4) - add nc
01:29:175 (1) - remove
01:31:945 (3) - add
01:32:868 (1) - remove
After that, every combo will be balanced and match line of lyrics. If you'll accept it, don't forget to change NCs in next choruses. fixed. It's good now..! :)

[Normal]
00:47:175 (2) - make a better line with 00:46:714 (1) - by moving circle to 101;126 fixed
01:34:483 (5,1) - looks bad. Blanket is required! http://puu.sh/bvPRw/d54f387f86.jpg fixed
01:38:175 (5,1) - pretty slovenly overlap. Suggest to stack circle with slider head fixed. I stack it at first, but there's a modder said it's confusing beginner players.. :o
03:49:945 (3,5) - please avoid the overlap, 03:49:945 (3) - move it to 256;236 I think this one is okay.. :D
04:12:329 (3) - <3 <3

[Hard]
01:21:791 (1,2,1,2,3,4,5) - whistles make distracting effect because they don't fit the music. But if you want to keep them, decrease volume to ~50% please. fixed
01:38:406 (1) - 02:52:252 (1) - 03:51:329 (1) - as I said above not this one.. :D
02:26:406 (7) - add nc, 02:26:868 (1) - remove nc like you have done at similar previous part 02:22:714 - fixed
02:30:098 (1) - nc This one is a nc, right? :?
00:43:022 (1,2,3,1,2,3,4,5) - 00:50:406 (1,2,3,4,5,6,7,8) - incinsistency in NCs. Remove nc here 00:44:868 (1) - or add nc here 00:52:252 (4) - oh, yeah..! XD you're right... I don't realize it..
02:22:714 - 02:35:406 - in this part you change nc every downbeat (big white tick), but at similar part of first couplet you change nc every 2 downbeat. Consider it. fixed

Excluding aforesaid, amazing diff, cool mapping style. Oop.. Thanks.. XD
Good luck!
Thanks a lot for modding, and sorry for the very very late feedback.. :(
I'm in the middle of mid test days ago.. :D
okdesu_old
[General]
  1. no insane ・゚・(つД`)・゚・ ウェ―ン
  2. i don't really like this mapping style (especially intro). you are just copying the song but it's kinda boring for playing (・・; but good job i guess you follow the song fine. i can give you some suggestion
[Insane]
Rhythm
  1. 00:24:560 (1) - i would break to 2 slider:
  2. 01:05:175 - it feels emptyyyyyyyy just put circle every 1/2 tick until 01:07:483 -
  3. 01:24:329 - add circle
  4. 01:24:791 - ^
  5. 01:26:868 - ^
  6. 01:30:560 - ^
  7. 01:35:175 (1,4) - make 1/2
  8. 01:43:483 - add circle or make (5) 1/2 slider
  9. 01:59:467 - map
  10. 02:11:868 - add circle
  11. 02:46:945 - 02:47:406 - ^
  12. 02:51:791 -
  13. 03:08:868 (5) - make 1/2 and stack 1 circle after (1/4 is too long here)
  14. 03:17:868 (1,2,3) - remap
  15. 03:39:791 - add circle
  16. 03:48:098 (1) - make 1/2, it sounds better. but leave the next one. it's ok
Arrange
  1. pls teach me ;w; (serious)
Hitsound
  1. .
Topic Starter
OscaR CUBE

okdesu wrote:

[General]
  1. no insane ・゚・(つД`)・゚・ ウェ―ン yeahh,, i think i'm not that pro to make insane diff. XD
  2. i don't really like this mapping style (especially intro). you are just copying the song but it's kinda boring for playing (・・; but good job i guess you follow the song fine. i can give you some suggestion :( :(
[Insane]
Rhythm

  • Is this for INSANE?? :? :? I mean, my mapset doesn't have insane diff.. :o I think u mean this one for HARD diff.
  1. 00:24:560 (1) - i would break to 2 slider: nope, i think mine is fine.. :D
  2. 01:05:175 - it feels emptyyyyyyyy just put circle every 1/2 tick until 01:07:483 - nah,, i follow the vocal here.. And it just sounds bad if i put circle every 1/2 tick.. :D
  3. 01:24:329 - add circle following the vocal.. :oops:
  4. 01:24:791 - ^ ^
  5. 01:26:868 - ^ ^
  6. 01:30:560 - ^ ^
  7. 01:35:175 (1,4) - make 1/2 changed
  8. 01:43:483 - add circle or make (5) 1/2 slider nope. :P
  9. 01:59:467 - map no. There are just 2 breaks, so i'm not gonna decreasing it more.. :(
  10. 02:11:868 - add circle as above.. ;)
  11. 02:46:945 - 02:47:406 - ^ ^
  12. 02:51:791 - nope. I think this fine..
  13. 03:08:868 (5) - make 1/2 and stack 1 circle after (1/4 is too long here) changed.
  14. 03:17:868 (1,2,3) - remap WUTT??! :o :o What to re-map??
  15. 03:39:791 - add circle as above.
  16. 03:48:098 (1) - make 1/2, it sounds better. but leave the next one. it's ok changed.
Arrange
  1. pls teach me ;w; (serious)
Hitsound
  1. .
Squichu
Hey there!
Project Railgun requested a mod for this on my queue, so feel free to read/reply to this.

General
  1. consider using silenced sliderslides for quiter parts like 04:06:098 - end. the standard sliderslide doesn't go well with the song, imo
  2. I'd prefer if you replace the second combo colour (bright red) with a less intense one, cause it might hurt some eyes x-x
Easy
  1. you shouldn't change SV in Easy difficulties. beginner players, who just learn how to handle hitobjects, can't read speed changes at all and will get very confused by it. they might not fail the diff, but it makes the diff less fun to play.
  2. also, you have to stick to a constant distance snap. beginners need conistency in movement speed, so they can concentrate on approach circles and rhythm. they're just learning when they have to hit an object, so they can't learn more advanced rhythms/patterns/etc from the start.
  3. with these points in mind, I'd suggest to use 0.8 Slider Velocity ( without any changes the entire diff! ) and 1.1 Distance Snap. with that you are sure to have a clear path, which beginner players can follow easily.
    I know that means rearranging your diff, but I promise that it's worth the time to do it. atm the diff is not suited for it's level and if you still want to get it ranked you need to fix a lot of things, so you should start with the basic stuff. Just take a look at recently ranked maps in the editor, you'll notice that all of them have simplified rhythms and are mapped in an easy-to-understand way.
  4. 01:01:483 (1,2) - patterns like this can be very confusing for beginners. as I said they'll follow a 'clear' path, so here they might hit (2)'s tail instead of it's head, because that's what the natural movement indicates. consider changing this and patterns similar to it, so they are not as confusing. example:
    http://puu.sh/dfyz9/e80faa860f.png (you could place the following slider differently of course, so the shape looks better.)
  5. 01:08:868 (1,1) - beginners need more recovery time after a spinner. they need to re-adjust their aim etc, so 1500ms blank space are pretty much a must. you can read more about the topic here: t/241019
    Cause there is no specific reason to use a spiner here I'd suggest to remove it and map the part.
    There are more parts with too less recovery time, make sure to check for yourself and fix these parts!
  6. 01:24:560 (2) - split this into slider + circle. the downbeat is the most dominant beat in a song (usually), so you should always try to make it clickable. letting go of a sliderend on the downbeat doesn't emphasize it, so using a circle is better.
    similar here - 01:33:791 (3) - remove the reverse and add a circle on the downbeat instead
  7. 03:34:483 (1) - another thing about spinners in Easy: make sure they are long enough! when beginners notice that there is a spinner it takes a moment for them to get moving, so try to make spinners at least one measure long. (this is pretty close to that so you might not need to change it, but keep in mind for further maps!)
    -----
    overall the rhythm is fine, but you need to work on some basic settings to get this to a state where it's fun for beginners to play.
Normal
  1. consistency in speed is not as much needed as in Easy, but it's still perfered if you don't use SV changed here either. that's because players move pretty fast from Easy to Normal, but they can't keep up with sudden movements yet.
  2. 0.8 is btw a really really low setting for Normal and you alternate it to 1.2 by SV change most of the time, so I think it might be more reasonable to go with 1.2 SV from the beginning? that also provides a better spread in case you change SV in Easy to 0.8. they probably shouldn't use same settings.
  3. consistent spacing is a must in Normal diffs, too, btw. so fix all apcing errors. if you keep 0.8 SV you should go for 1.4 DS, there will be a lot of overlaps then, but that can't be avoided when you choose low SV.
    I'd really prefer if you use 1.2 SC with 1.4 DS, you'll get objects spaced really nicely that way.
  4. 00:29:406 (2) - try to emphasize the most domninant beats, here you left out the white tick (and there's a good audiable beat there), so how about shortening this slider and adding a reverse to it?
  5. 00:54:098 (1) - why do you ignore beat on the white tick here? you could try this rhythm, machtes better I think - http://puu.sh/dfABB/fce42d4518.png
  6. 01:27:098 (7) - use two circles instead? to make the downbeat clickable
  7. 02:22:714 (1) - I don't feel like the spinner matches the song well. you have to ignore a pretty loud downbeat here 02:26:406 to have enough recovery time. yah.. consider mapping the part instead, you mapped the following 'rap', too, so why not this one?
  8. 02:51:098 (3,4,1) - avoid stacking sliders below other objects if they are not immediately hit after. moreover this is the sliderend, so it's really confusing for Normal. change this, please!
  9. 03:19:714 (2,3) - also, never stack below sliderends in Normal! it's way harder to read than regular stacks and too hard for Normal.
  10. 04:12:329 (3) - please read about the current discussion about wiggle sliders here, I'm not entirely sure myself how they are handled: t/256438
well, that was some more general stuff, but you should have some ideas now what you can improve. I'm skipping Hard for now, cause there are many things you can take from the mod and apply it to Hard, too.
But you are free to message me if you want me to check the map again or have any questions regarding the mod.
Good luck!
BanchoBot
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