mapped intros :3
11:57 *Cydros is listening to [http://osu.ppy.sh/b/538573 Doxx & Feint - Mind In Motion]
11:58 Cydros: thnisd?
11:58 Secretpipe: ye
11:58 Cydros: kk
11:59 Cydros: no kiai time?
11:59 Cydros: i see mark here 01:37:174 (1) -
11:59 Cydros: u gonna ad it soon, right?
11:59 Secretpipe: idk
11:59 Cydros: add*
11:59 Secretpipe: Ill see
11:59 Secretpipe: ye
11:59 Cydros: theres goon place to kiai time
12:00 Secretpipe: kk
12:00 Cydros: u add 1 circle
12:00 Cydros: where ?:D
12:00 Secretpipe: huh§?
12:00 Cydros: u didnt?
12:00 Secretpipe: nah
12:00 Secretpipe: I don't think so
12:01 Secretpipe: switched part
12:01 Cydros: there was 167 circles
12:01 Cydros: and after update
12:01 Cydros: 168
12:01 Secretpipe: lmao xD
12:01 Secretpipe: maybe LOL
12:02 Cydros: you guys creat so good maps
12:03 Secretpipe: nah
12:03 Secretpipe: I'd like to
12:04 Cydros: wat
12:05 Secretpipe: I WANT MAKE GOOD MAPS
12:05 Cydros: u doing this
12:05 Cydros: 01:42:567 (1) -
12:05 Cydros: hit sound?xd
12:05 Cydros: or not?
12:05 Secretpipe: yes
12:05 Secretpipe: xD
12:05 Cydros: 01:45:264 (1) - here too?
12:05 Cydros: 01:47:961 (1) -
12:05 Cydros: here too?
12:05 Secretpipe: waiiiit
12:05 Secretpipe: xD
12:05 Cydros: 01:50:657 (1) -
12:05 Cydros: here too?: c
12:06 Cydros: 01:53:354 (1) - xD
12:06 Cydros: 01:56:051 (1) -
12:06 Cydros: 02:01:444 (1) -
12:06 Cydros: 02:04:140 (3) -
12:07 Cydros: 02:01:444 (1) -
12:07 Cydros: ah i marko this
12:07 Cydros: 02:04:140 (3) -
12:07 Cydros: 02:06:837 (3) -
12:07 Cydros: 02:12:230 (2) -
12:07 Cydros: also NC here?
12:08 Cydros: just check it
12:08 Cydros: youre boss herre
12:08 Cydros: 02:14:927 (1) - hit sound miss here or good?
12:08 Cydros: 02:17:624 (2) - ^
12:08 Secretpipe: I didn't update my hitsounding
12:08 Secretpipe: dw <3
12:08 Cydros: dw?:c
12:09 Secretpipe: don't worry
12:09 Secretpipe: <3
12:09 Cydros: also
12:09 Cydros: can u check this? 02:19:140 (1,3,5) -
12:09 Cydros: circle number 5
12:09 Cydros: looks bad to 1 and 3
12:10 Secretpipe: you're right hue
12:10 Secretpipe: any idea?
12:11 Cydros: u can movew
12:11 Cydros: this pattern 5 and 6
12:11 Cydros: and make this better
12:11 Secretpipe: ikr
12:11 Secretpipe: but I haven't idea
12:11 Cydros: circle number 6 is anyway last note of the combo
12:12 Secretpipe: yes
12:12 Cydros: or make from 4 - 5 - 6 nice triangle
12:12 Secretpipe: tell me the placement
12:12 Secretpipe: xD
12:13 Cydros: sec
12:13 Secretpipe: k done lel
12:13 Cydros: x 432 y 242?xD
12:14 Secretpipe: I almost did this xD
12:14 Cydros: haha :D
12:14 Cydros: wow u use my mod
12:14 Secretpipe: yes
12:14 Cydros: i cant belive i did somethink for this map
12:14 Cydros: ♥
12:14 Secretpipe: gud
12:15 Secretpipe: LOL
12:15 Secretpipe: <3
12:15 Secretpipe: thx <3<3
12:15 Cydros: 02:06:837 (3) - u miss HS here or its good?
12:15 Secretpipe: sec
12:18 Cydros: tester?:D
12:19 Secretpipe: my HS sucks LOL
12:19 Cydros: mine too
12:19 Cydros: i just follow the flow
12:20 Cydros: Aww rank it asap :D
12:21 Secretpipe: yeeeee :D
12:22 Cydros: i dont see any flaws here
12:22 Cydros: good map ♥♥♥
12:22 Cydros: any more flaws*
12:22 Cydros: :P
12:22 Secretpipe: go fav huehuehuehue
12:22 Cydros: i did it
12:22 Cydros: lol xd
18:22 Secretpipe: by the way , can you help me ? LOL
18:24 isokasapupuja: with?
18:25 Secretpipe: with my map
18:25 Secretpipe: you're famous in osu! so can you post something positive in the thread? xD
18:26 isokasapupuja: that's not gonna make any difference <-<?
18:51 Secretpipe: oh yes
18:51 Secretpipe: it'll
18:52 isokasapupuja: what do you want me to to write
18:52 Secretpipe: "hi"
18:52 Secretpipe: xD
18:53 Secretpipe: funny thread xD
18:53 isokasapupuja: im just gonna screencap this
Inyuschan wrote:
General
- Well, maybe you should add liquicity in tags for an easier way to find the song, also because this type of dnb is called liquicity too if I'm not wrong. (Not sure about this, feel free to ignore it.) Liquicity is a youtube channel :3 It's Liquid DnB and already mentionned it in the tag!
- Since this is a cut mp3, maybe is better you add cut or short ver, something similar to make people see this is not full version. I'll add it in creator's words!
- Try to get another mp3 with 128 - 192 kbps. Your current one has 227 :c You helped me with a new mp3 thanks <3<3<3<3
- Inconsistent preview point in the diffs, check them and set only one preview point. [b]Fixed this for every diff! [/b]
Normal
- Why has this smaller circles than Hard? Logically, Normal should be easier than Hard. Consider adding CS:3,5 here. [b]done [/b]
- 01:26:388 - I think if you make break starting here will fit a bit better. Done!
- 01:34:478 (1,1) - I'd bet that this is unrankeable. It depends of the BPM but since this has BPM 178, should be at least 2 beats between spinner and note. You're right , I didn't want to make this but I finally decided to take this yesterday. Alright changed.
- 01:37:174 (1) - Slider's end is unsnapped, fix it >< Done
- 01:37:848 (2) - Same. Done
- 01:52:680 (4,5,6) - Too difficult for a Normal imo, Easy / Normal players can singletap less notes in general and playing it with DT would be almost Hard, at least for me. Maybe using a repeat slider? I guess that's fine. Will fix it in others ppl complain!
- 02:05:489 (4) - Something like 01:26:388 (1) - in Lanturn's diff, just make slider finishing in 02:05:826 - o3o I don't get what you meant ><
- 02:08:185 (4) - Same as before. ^
Insane
- 01:09:533 (7) - Just a little suggestion, what about adding Ctrl+J here and Ctrl+G in 01:09:870 (8) - o3o? Looks a bit better for me. Did this and fixed another thing! Thanks!
- Well, this is easier than Galv's Insane, maybe? For more variety, maybe I'd change AR to 8,5, Galv's diff already has AR:9, but that's my opinion only. sure!
- 01:52:006 (1) - I think you are missing an important note here (red tick), players will have the feel to click it imo >< I can't see the problem. It plays really fine owo
- 02:12:146 (1,2) - NC in stanza please, try to avoid inconsistency.done!
- 02:17:539 (1,2) - Same. Done
I wanted to say something at the end but totally forgot. Derp.Great mapset, I guess. Just pointed out very minor things ^^
Anyway, good luck.
Slider finishes at 02:05:994 - basically the red tick, so I suggested finishing it in 02:05:826 - the previous white tick, and the same with 02:08:185 (4) -Secretpipe wrote:
02:05:489 (4) - Something like 01:26:388 (1) - in Lanturn's diff, just make slider finishing in 02:05:826 - o3o I don't get what you meant ><
Inyuschan wrote:
General
[notice]Lanturn's Easy
- 00:55:039 (2,1) - Actually the end of 00:56:725 (1) - is almost near from (2) and this will be kinda confusing for beginner players if you ask me. Try to do something different, and make it follow 00:57:736 (2) - for a good flow, if it's possible. Reworking this means I have to redo pretty much the next 10 combos lol damnit. To be honest though, I don't think it's that bad or hard for beginners. They have more than enough time to know what side of the slider to hit imo. I could be wrong though lol. about the flow. I agree it kinda sucks. I'll try to think of different things later because I'm guessing it'll be brought up many times.
- 01:04:141 (3,1) - That overlap doesn't look really good for me, what about moving (3) a bit down? Sure, managed to move it down without wrecking the DS (though one of them is 1.13, it should be fine though.
- 01:26:388 (1) - This slider can follow the rhythm better, in 01:27:399 - music sounds even a bit louder, so I'd consider finishing slider here.
- 01:29:084 (1) - Same here, as I see you did it in 01:31:781 (1) - so I'm sure these suggestions will be better. Nope to both of these. I'm actually following the kick part that plays on the slider ends here on all 4 of these sliders. It got a little messed up because of the timing though I think, but it is still what I want to follow here. The song would be just too repetitive if I went back to a regular 1/1 pattern.
- 01:37:511 (1,2) - Maybe a bit nazi, but this blanket can be improved x) Maybe moving (2) 1 grid up... I angled the slider better, also fixed its brother. thanks
osu file format v13
[General]
AudioFilename: Doxx & Feint - Mind in motion.mp3
AudioLeadIn: 0
PreviewTime: 97174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 42908,54028,67511
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Mind In Motion
TitleUnicode:Mind In Motion
Artist:Doxx & Feint
ArtistUnicode:Doxx & Feint
Creator:Secretpipe
Version:Lanturn's Easy
Source:
Tags:liquid dnb drum and bass lanturn moway galvenize
BeatmapID:547760
BeatmapSetID:222565
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1
[Events]
//Background and Video events
0,0,"MIM.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
96,337.078651685393,4,2,0,50,1,0
95826,-100,4,3,0,50,0,0
96079,-100,4,3,0,75,0,0
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128860,-100,4,2,0,50,0,1
129197,-100,4,2,0,75,0,1
140320,-100,4,2,0,50,0,0
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Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55
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Kyubey wrote:
yoo
delete widescreen support everywhere
[Lanturn's Lanturn]
00:47:455 (2) - maybe move it a little left to make perfect "blanket" with 00:45:938 (1) - ? Done both.
00:51:331 (1,2) - too
00:55:039 (2,1) - better to not place slidertails so close, newbies can misread it and click to tail of (1) Yeah. Made fixes since everyone is gonna mention this lol.
00:59:421 (1,2,3) - make perfect triangle? Changed with previous mod. and below.
01:02:118 (1,2,3) - too
01:04:815 (1,1) - looks pretty confusing too, stack stack can somehow distract newbies My M is staying
01:30:433 (2,1) - they are almost touching, it looks unneat a little. move it a little away? Fixed.
02:09:534 (1,2,3,4) - overall pattern can be really confusing, that stack and that slider placement with same distance to head and tail... newbies can really misread it Remade this pattern. I give up on symmetry though at this point.
02:12:567 (2,3,4) - they are almost touching with circle, maybe make some curve to make a blanket? http://puu.sh/d8CN4/aeeec98c78.jpg like this Somehow it got moved a few grids in. Just moved it out and it looks fine.
Squirrel wrote:
Lanturn's Easy
nice diff, flow bothers me a bit at some parts, but that's just minor.
00:55:063 (2,1) - beginners could be confused by how (2)'s tail is closer to (1) than the head, so I'd prefer if you rotate 00:56:749 (1,2) - til it's more obvious which object should be hit next Fixed with the other mod.
01:04:839 (1,1) - similar here. even if it's obvious to us, beginners might have trouble understanding this. and I'm pretty sure you can think of a pattern that doesn't overlap like this! ^
01:17:311 (3) - shouldn't this start on the red tick before, considering that you did stick to that rhythm up til now? Nah. I'm following the beat here for variety. Even if a new player clicks this early, they'll still complete the slider.
01:20:007 (3) - ^
01:26:412 (1,2,1,2) - and they should end on the white ticks instead? I feel like I'm missing what you're mapping to. Remove them and you'll see the drums. This is for more variety and I think it fits fine.
also, look how close 01:30:457 (2,1) are, borders nearly touch. looks better if you move (2) slightly, I think
01:35:850 (3,1) - sounds off, (3) should end earlier and (1) should start on the downbeat. It's the beginning of Kiai, I want to hit that. >:
the shape of (3) might confuse beginners btw, try to avoid the overlap? suggestion Fixed it with previous mod.
02:08:884 (3,1,2) - consider alternating to pattern for sake of clarity. I can see many beginner players who hit (2)'s tail instead of the head
you could for example move 02:09:558 (1) - to 320|184, ctrl+g 02:09:895 (2) - and 02:11:243 (4) - and then move 02:12:254 (1) - to 188|152, flows better, too, imo '^' changed this pattern completely because lots of people are mentioning this.
02:13:603 (3) - move this two grids to the left to avoid overlaps with (2) and (4) Done. :3
osu file format v13
[General]
AudioFilename: Doxx & Feint - Mind in motion.mp3
AudioLeadIn: 0
PreviewTime: 97174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 42908,54028,67511
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Mind In Motion
TitleUnicode:Mind In Motion
Artist:Doxx & Feint
ArtistUnicode:Doxx & Feint
Creator:Secretpipe
Version:Lanturn's Easy
Source:
Tags:liquid dnb drum and bass lanturn moway galvenize
BeatmapID:547760
BeatmapSetID:222565
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1
[Events]
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AAH THANKS I'LL CONTINUE LATERKyubey wrote:
yoo
[Normal]
00:53:691 - are you sure you should map this point? previos thing like this wasn't mapped yeah my bad , added a double instead.
01:07:174 - too done too
01:08:860 (2) - what a overmaaap, you should map only red tick here I'd rather keep it for now cause I find that it's really annoying to add a double here. nvm I did it xD
01:09:871 - you know hue
01:16:949 (2,3,1) - maybe perfect triangle with their heads? done
01:23:185 (3,1,2) - would like to see good triangle here too it'll break my parallelogramm shaped pattern :c
01:52:680 (4,5,6) - this thing is confusing, better to keep ds I think it's not that hard for newbies.
02:00:770 (4,1) - make this blanket better Done I guess ?
02:16:612 (4,5,1) - triangle? done!
[Moшay's Hard]
I can fix for him.
isn't SV too fast for this diff? no
00:45:938 (1) - middle anchor to 228|148 and tail anchor to 216|256 for better blanket? did a better blanket!
01:09:871 (10,1) - maybe remove that overlap? it's unneat Didn't want to change Moway's style here.
01:41:556 - maybe use normal-hit sample too? it sound so empty without it Done I guess
01:43:579 (4,2) - they are almost touching, maybe move then a little away? moved it a biiiit
02:06:837 (1) - missed normal-hit? it sound empty again Done
02:12:062 - this sounds empty too without it done
[Insane]
using same SV for hard and insane? there's something wrong, make sv in hard slower or faster in insane did 1.6. AND TOOK 20 MINUTES TO RESNAP ALL AAAAH <3
01:04:815 (1,2,3) - make triangle perfect? really nazi but yeah done
01:11:556 (5,6) - this flow is playing not that good, maybe make (6) as continue for 01:11:219 (3,4,5) - this pattern? Fixed it in another way , thanks for notice that.
01:39:534 - don't miss this tick please, it sounds so empty without it mapped fixed !
01:39:365 (4,1) - make a good blanket? don't want any blanket here lol xD
01:41:556 - missing white tick again fixed!
01:52:174 - don't miss this sound? done
01:54:197 - and this too I think that sound is alctually well matched with the slider!
02:06:837 (3) - forgot normal sample? done
02:11:893 - don't miss this sound done
02:17:287 - and this done
good luck with ranking!
THANKS A LOT <3Squirrel wrote:
hi there!
mod as promised.
Normal
diff looks pretty neat, can't complain. .o. but the break confused me, tbh. cause there was none in Easy and it sounds a little weird to have one in the higher diff, but not in the lowest.. usually I'd suggest to have a break in E, too, but the song's quite relaxing so it works better if it's removed here (imo!). MAPPED THE BREAK xD
- 00:45:288 (3) - replace with two circles? it adds nice variety to use a short slider, but it's two seperate sounds, so circles fit so much better!
there are more short sliders like this and in the middle of the map they go with the flow and play fine, but in the beginning it feels just wrong (to me). and circles play more interesting.. .o. would be brutal for a beginning xD specially cause it's the lowest part.- 01:08:884 (2,3) - reverses seem off. try this? - The rhythm would be too weird
- 01:16:973 (2,3) - similar to ^. this plays better, imo - ^
- 01:18:827 - this should be mapped, no? extend 01:18:322 (1) - or replace 01:18:996 (2) - with a short slider starting here? It plays fine too but I prefer to keep my pattenr for the reason that it'll break all the coming pattern D:
- 01:26:412 - if you keep the break, don't forget to 'resnap' start of it! resnappedd and mapped xD
- 01:37:704 - consider adding a cirlce here. the beat's more dominant than the ones (1) and (2) are mapped to it would be too hard for a Normal. Hard like they'd said :p
- 01:52:704 (4,5,6) - fitting or not, I don't think anti-jumps belong in a Normal diff You're totally right and now I have a better idea of how to fix it !
- 02:10:400 - missing a cirlce here, too o: no , too hard to read for a beginner
- 02:18:996 (1) - shorten this by a tick and put a cirlce on the downbeat? works well here, imo It's fitting really good.. but for Hard /Insane . There's less than a beat between the spinner and the circle LOL
Insane
uuh, I can't play this. but I'll try..
- 00:45:288 (3) - same as in Normal, two circles match better, imo okaaay done
- 00:50:850 (4,1) - the anti-stack feels a little lonely, cause it seems to be the only one of it's kind. consider using them more often!
for example at 01:04:333 (6,1) - (randomly picked, but I'm sure you can find parts that work well with anti-jumps where you don't have to change much) spaced the notes you mentionned at last- 00:56:243 (4) - I don't like how this ends on the downbeat, that should be clickable, imo. alternate the rhythm? tastes.. :3
- 01:06:524 (4) - I'm pretty sure this sounds better if it starts on the red tick before, cause the beat's there Done and added a note thank you <3
- 01:46:636 (1,2,3,4,5,6) - flow is a bit weird, imo. you can improve that, just swap 2 with 3 and 4 with 5 and it plays a little better, I think It's actually fine
- 01:55:906 (7) - move this a little farther from (6), it feels too close cause of the previous jump. 28|176 should work fine? yap , better indeed!
- 02:03:490 (3) - ctrl+g, improves flow from previous. you might want to place 02:03:827 (4) - differently then done!
anyway, have fun getting this ranked!!
*squee*
02:06:777 - Could have a circle here, as usual.eeeh it's fine.
02:20:007 (6,7,8) - 1/1 slider could work here IMO.
02:18:996 (1) - shorten this by a tick and put a cirlce on the downbeat? works well here, imo It's fitting really good.. but for Hard /Insane . There's less than a beat between the spinner and the circle LOLI meant like before the spinner. circle on the downbeat where it currently starts on, haha. :b I knew I should have phrased it differently orz
Thanks a ton Yales for your useful mod~Yales wrote:
[General]
Kiai isn't snapped in all diffs. done in previous mods
[Normal][Insane]
- Kiai isn't snapped! 01:37:174
- Kiai's end isn't snapped! 02:20:320 done
- 01:38:546 (3) - Ctrl+J for better flow? nah , the transition would be too weird lool
- 02:00:794 (4) - Try to improve blanket a bit with 02:01:468 (1) - done
Nicely polished <3
- Kiai isn't snapped! 01:37:174
- Kiai's end isn't snapped! 02:20:320 done
- 00:44:277 (2) - You could have copy paste 00:43:266 (1) - for symmetry ._. yeah but the transition with would be too weird huehue
- 01:03:659 (4) - The shape isn't that good: First point at x76y152, 2nd at x76y120 and last at x132 y140, something like that. Fixed in another way
- 01:06:355 - Add a note? 01:06:524 (4) - Feels off right now Added sth in previous mod
- 01:08:209 (3) - You can delete, it doesn't follow anything and it would give more sustain on the vocal with a blank after 01:08:041 (2) - done
- 01:11:412 (4) - ^ changed in previous mod
- 01:30:625 (5) - Ctrl+h for better flow? Would look even better in my opinion if you copy 01:29:614 (2) - and ctrl+h done
- 01:39:389 (4) - Try to improve blanket with 01:38:884 (2) - (or w/e you want to call it) for better look http://puu.sh/deOt9/e15508b7cf.jpg pattern has been changed since time
- 01:40:653 (5) - Might sound better if you delete this note in my opinion Awesome idea indeed fixed!
- 01:46:636 (1) - I find a bit sad you hide the sound at the end of your slider.. It's a bit whatever though. Fixed and emphasized the sound
- 01:47:985 (1) - I would probably remove the red anchor honestly x.x It gives a bad look, and to improve it you could put this a bit higher but it would break the flow with the next triple. I'll ask another guy for this!
- 01:48:996 (5) - ^ Just an opinion eh ^
- 01:51:440 (6) - Would remove too, cause even if it's not overmapped, it sounds overmapped to me >.> Done
- 02:01:468 (1) - You could Ctrl+j 02:01:131 (5) - for better flow. Done but replaced with another slider!
- 02:02:985 (1) - 1.20 DS (around x448, y172) to have a sustain with 02:02:311 (4) - and it looks better too. Done
- 02:12:591 (2) - 1.20 ds cause you did it here 02:13:097 (4) - put 1.6 instead!
It's a cool diff you have there my second <3
Cool mapset, cool music !
PS: Va savoir pourquoi j'ai fait le mod en anglais
THANKS A TON!Static Noise Bird wrote:
I don't know if you're ready for more mods yet, but you did link me this yesterday already. So here we go! Thanksssssss
[Normal]
01:09:558 (3) - Unnecessary reverse arrow. Remove the last repeat.Done
01:21:018 (1,2) - I feel the design could be prettier. The flow could be thought about more, too. I find it cool imo
02:11:917 - Here, on the other hand, should be an object. Keeping this empty breaks the consistency. it'll break all the pattern D:
[Insane]
01:24:895 (5) - tbh would just be better as a 1/2 slider. nah
01:30:119 (3,4) - Kind of sudden, brutal jump. Reduce it a little? fixed
01:39:389 (4) - Missing clap at the reverse. pattern has been changed since
01:41:412 (2) - ^ done
01:52:030 (1) - Clap on the wrong tick - move from reverse to the end. done
02:11:749 (4) - Clap on the wrong tick - move from head to reverse. done too
02:17:142 (4) - ^ done
01:23:715 (1) - To be honest it doesn't fit into anything because there haven't a noticeable sound so would recommend you to convert this to 1/2 slider.I know but I think it plays well regardless.
I blame pipe for unsnapped green sections hueGero wrote:
Moway's Hard
- 00:44:614 (2) - I would suppose that the whole map are you've used a distance of 1.0x so this can create a certain inconsistency because in this part is placed at a distance of 1.1x o something like that , it would be ideal if you place it at where it belongs. Yeah, this was a mistake. Fixed.
- 00:56:412 (6) - Just a minor stuff but what do you think about using CTRL + G in this slider to improve the flow? (like you've did here 01:01:468 (5,6) - ) Yeah, this is mainly for variety, and I think it plays fine so I'll keep this.
Gero wrote:
GeneralLanturn's Easy
- I recommend you check out the preview time in every difficulty as there is a slight inconsistency on them also in kiai times ofc. Fix this on all diffs, even mine secret!
- @galvenize and @Moway need to be more careful about unsnapped points as there are some that aren't properly snapped, you guys should take a look to te AIBat.
- 01:04:165 (3,1,1) - These overlaps are bothering me a bit because to be honest there aren't good at all and since this is the easiest difficulty it can create some confusion for players who are not experienced so we would recommend using some other pattern here. I really don't see it being that confusing. I disagree with the M shaped, but I managed to work another pattern in to remove the circle from overlapping. I honestly believe this should be fine.
- 01:10:232 (1) - Wrong spacing. Fixed.
- 01:15:625 (1,1) - I think you has many white dots for this slider that are somewhat unnecessary if you ask me, so I'd recommend you to do something like this: Had to fix this with the above anyways, so fixed.
- 01:26:412 (1,2,1,2) - Oh god.. this rhythm is so awful to be honest, I really would like you to try to do something different here cause it doesn't fit it at all... For variety sake, I think this fits just fine. The song is pretty repetitive otherwise imo. The key idea is that I follow a few different things in this song. Since this part has one unique thing, I want to keep it like it is. If you remove the note, you can hear what I'm following.
- [02:09:558 (1) - I think it would sound a lot better if instead of using a whistle will change it for a finish drum, you sould try it. Nah. I like the sound as is. Made some slight changes to hitsounds earlier in the song though.
- 02:12:254 (1) - Same as above.
osu file format v13
[General]
AudioFilename: Doxx & Feint - Mind in motion.mp3
AudioLeadIn: 0
PreviewTime: 97174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 0
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Mind In Motion
TitleUnicode:Mind In Motion
Artist:Doxx & Feint
ArtistUnicode:Doxx & Feint
Creator:Secretpipe
Version:Lanturn's Easy
Source:
Tags:liquid dnb drum and bass lanturn moway galvenize
BeatmapID:547760
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[Difficulty]
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CircleSize:3
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Gero wrote:
GeneralNormal
- I recommend you check out the preview time in every difficulty as there is a slight inconsistency on them also in kiai times ofc.
- @galvenize and @Moway need to be more careful about unsnapped points as there are some that aren't properly snapped, you guys should take a look to te AIBat.
- 00:51:355 (1,2) - Just a minor stuff but what do you think to move the last point of the slider to X: 184 Y:252 to improve the parallel about this slider 00:51:355 (1) - it would be nice somehow. Done!
- 01:25:737 (5) - Wrong spacing. Nice catch fixed!
- 01:34:502 (1,1) - It doesn't cover an enough time after a spinner so that's means it's unrankable, make sure to give 2 beats after this spinner because you know it can give problems at the future. Previoulsy ,there wasn't recovery time. At least , one beat is needed and it's not the easiest diff in the mapset so I'll keep it at it is!
- 02:16:973 (5) - This slider is too close to the bar so HP so would be Ideal if you consider to move it a couple of grids down to avoid this issue. Not a problem cause it's not touching the lifebar! But well , I moved it down!
Insane
- 01:23:715 - until 01:37:114 - here, feels kinda empty without any kind of hitsounds, what about to use more "sampleset-normal as clap like you've did it before? okay added some ! :p
- 01:46:299 (5) - Missing clap? added one!
Very solid mapset, call me back when you're done to apply the changes... \:D/