forum

Doxx & Feint - Mind In Motion

posted
Total Posts
60
Topic Starter
Secretpipe
This beatmap was submitted using in-game submission on jeudi 11 décembre 2014 at 18:04:15

Artist: Doxx & Feint
Title: Mind In Motion
Tags: liquid dnb drum and bass lanturn moway galvenize
BPM: 178
Filesize: 3945kb
Play Time: 02:20
Difficulties Available:
  1. galv's Insane (4,59 stars, 295 notes)
  2. Insane (4,1 stars, 310 notes)
  3. Lanturn's Easy (1,38 stars, 93 notes)
  4. Moway's Hard (3,03 stars, 256 notes)
  5. Normal (1,82 stars, 133 notes)
Download: Doxx & Feint - Mind In Motion
Information: Scores/Beatmap Listing
---------------


#7
I made this map for Pannari and Haxwell! Hope you'll like it guys <3
Lanturn's Easy→Done
Normal→Done
Moway's Hard→Done
Insane→Done
galv's Insane→Done
Enjoy!
Lust
Timing request

BPM: 178
Offset: 100

This seems to fit the best. If you cut the mp3 call me back for a recheck on the timing!
Hula
2 kds for that? dayum son.
Kyubey
SPOILER
12:48 Secretpipe: wb! :D
12:48 Secretpipe: ²²
12:48 Secretpipe: oops
12:49 Secretpipe: I wanted you to ask some helps >//<
12:49 Kyubey: which help?
12:49 *Secretpipe is listening to [http://osu.ppy.sh/b/520270 Doxx & Feint - Mind In Motion]
12:49 Secretpipe: this owo
12:50 Kyubey: downloadeed
12:50 Secretpipe: yay o/
12:51 Kyubey: so
12:51 Kyubey: which help?
12:52 Secretpipe: infinity diff o/
12:52 Kyubey: but which help?
12:52 Secretpipe: I heard my spacing is pretty weird made in the 10 first seconds
12:52 Kyubey: i don't get it
12:52 Secretpipe: Can you judge it and if possible fix it ? owo
12:52 Secretpipe: I'm stuck for days ~
12:53 Kyubey: 00:47:965 (5,6,1) - spacing is same when time spacing is really different
12:53 Kyubey: 00:50:661 (3) - why 1/1, when there's no sound on the tail
12:54 Secretpipe: oh ;~;
12:54 Kyubey: 00:51:841 (2,3,4) - same thing with spacing again
12:55 Kyubey: 00:54:032 (1,2) - and 00:56:055 (3,4) - 1,2 has less spacing but more time spacing
12:55 Kyubey: in same combo
12:55 Kyubey: 00:58:751 (5,6,1) - again that thing
12:55 Kyubey: 01:01:448 (3) - again no sound on the tail
12:55 Kyubey: 01:02:627 (2,3,4,5) - not sure about thing, but probably it's ok
12:56 Secretpipe: there's a lot of mistakes ;;
12:56 Kyubey: yeah
12:56 Kyubey: overall diff is unneat
12:56 Secretpipe: I know ;~;
12:56 Kyubey: but maybe you need to practice
12:56 Secretpipe: IT's why I'm really bad for making intros on insane
12:56 Secretpipe: and insane in general
12:57 Secretpipe: Yeah but I can't manage to make a great intro ;~;
12:57 Kyubey: and game experience would help you too
12:57 Kyubey: but it's too long to get it
12:57 Secretpipe: yeah
12:58 Kyubey: hitsounds are pretty random
12:58 Secretpipe: It was just a test
12:58 Kyubey: ah
12:58 Kyubey: i thought about it
12:58 Kyubey: well all that you need it just practicee
12:58 Secretpipe: Just wanted you to help me by fixing spacing between 00:42:908 - and01:01:785 - owo
12:59 Kyubey: i did it i guess
12:59 Secretpipe: yeah you told me thee
12:59 Kyubey: but anyway it needs more attention about unneat things and etc
12:59 Secretpipe: but I'm not motivated for fix them orz
12:59 Kyubey: lol
12:59 Secretpipe: Anyway post the log I'll be able to kd ya
12:59 Secretpipe: :D
13:00 *Kyubey is editing [http://osu.ppy.sh/b/520270 Doxx & Feint - Mind In Motion [Infinity]]
13:00 Kyubey: fuck
13:00 Kyubey: wrong command
Topic Starter
Secretpipe
kd goes for QB for short IRC mod!
alacat
mapped intros :3
Topic Starter
Secretpipe
KD goes to alacat for helping me with the mapset!

Motivation is coming guys!
VINXIS
galv first try op

tfw insane is harder than galv

the hitsound use in the insane is really cool dam

star~
Cydros
Irc mode for my darling♥

bum
11:57 *Cydros is listening to [http://osu.ppy.sh/b/538573 Doxx & Feint - Mind In Motion]
11:58 Cydros: thnisd?
11:58 Secretpipe: ye
11:58 Cydros: kk
11:59 Cydros: no kiai time?
11:59 Cydros: i see mark here 01:37:174 (1) -
11:59 Cydros: u gonna ad it soon, right?
11:59 Secretpipe: idk
11:59 Cydros: add*
11:59 Secretpipe: Ill see
11:59 Secretpipe: ye
11:59 Cydros: theres goon place to kiai time
12:00 Secretpipe: kk
12:00 Cydros: u add 1 circle
12:00 Cydros: where ?:D
12:00 Secretpipe: huh§?
12:00 Cydros: u didnt?
12:00 Secretpipe: nah
12:00 Secretpipe: I don't think so
12:01 Secretpipe: switched part
12:01 Cydros: there was 167 circles
12:01 Cydros: and after update
12:01 Cydros: 168
12:01 Secretpipe: lmao xD
12:01 Secretpipe: maybe LOL
12:02 Cydros: you guys creat so good maps
12:03 Secretpipe: nah
12:03 Secretpipe: I'd like to
12:04 Cydros: wat
12:05 Secretpipe: I WANT MAKE GOOD MAPS
12:05 Cydros: u doing this
12:05 Cydros: 01:42:567 (1) -
12:05 Cydros: hit sound?xd
12:05 Cydros: or not?
12:05 Secretpipe: yes
12:05 Secretpipe: xD
12:05 Cydros: 01:45:264 (1) - here too?
12:05 Cydros: 01:47:961 (1) -
12:05 Cydros: here too?
12:05 Secretpipe: waiiiit
12:05 Secretpipe: xD
12:05 Cydros: 01:50:657 (1) -
12:05 Cydros: here too?: c
12:06 Cydros: 01:53:354 (1) - xD
12:06 Cydros: 01:56:051 (1) -
12:06 Cydros: 02:01:444 (1) -
12:06 Cydros: 02:04:140 (3) -
12:07 Cydros: 02:01:444 (1) -
12:07 Cydros: ah i marko this
12:07 Cydros: 02:04:140 (3) -
12:07 Cydros: 02:06:837 (3) -
12:07 Cydros: 02:12:230 (2) -
12:07 Cydros: also NC here?
12:08 Cydros: just check it
12:08 Cydros: youre boss herre
12:08 Cydros: 02:14:927 (1) - hit sound miss here or good?
12:08 Cydros: 02:17:624 (2) - ^
12:08 Secretpipe: I didn't update my hitsounding
12:08 Secretpipe: dw <3
12:08 Cydros: dw?:c
12:09 Secretpipe: don't worry
12:09 Secretpipe: <3
12:09 Cydros: also
12:09 Cydros: can u check this? 02:19:140 (1,3,5) -
12:09 Cydros: circle number 5
12:09 Cydros: looks bad to 1 and 3
12:10 Secretpipe: you're right hue
12:10 Secretpipe: any idea?
12:11 Cydros: u can movew
12:11 Cydros: this pattern 5 and 6
12:11 Cydros: and make this better
12:11 Secretpipe: ikr
12:11 Secretpipe: but I haven't idea
12:11 Cydros: circle number 6 is anyway last note of the combo
12:12 Secretpipe: yes
12:12 Cydros: or make from 4 - 5 - 6 nice triangle
12:12 Secretpipe: tell me the placement
12:12 Secretpipe: xD
12:13 Cydros: sec
12:13 Secretpipe: k done lel
12:13 Cydros: x 432 y 242?xD
12:14 Secretpipe: I almost did this xD
12:14 Cydros: haha :D
12:14 Cydros: wow u use my mod
12:14 Secretpipe: yes
12:14 Cydros: i cant belive i did somethink for this map
12:14 Cydros: ♥
12:14 Secretpipe: gud
12:15 Secretpipe: LOL
12:15 Secretpipe: <3
12:15 Secretpipe: thx <3<3
12:15 Cydros: 02:06:837 (3) - u miss HS here or its good?
12:15 Secretpipe: sec
12:18 Cydros: tester?:D
12:19 Secretpipe: my HS sucks LOL
12:19 Cydros: mine too
12:19 Cydros: i just follow the flow
12:20 Cydros: Aww rank it asap :D
12:21 Secretpipe: yeeeee :D
12:22 Cydros: i dont see any flaws here
12:22 Cydros: good map ♥♥♥
12:22 Cydros: any more flaws*
12:22 Cydros: :P
12:22 Secretpipe: go fav huehuehuehue
12:22 Cydros: i did it
12:22 Cydros: lol xd
Topic Starter
Secretpipe
Thank you huny~
Lanturn
Too much Symmetry~

^Dropbox^

I hope this was fast enough? :(
Nozhomi
Oh what did I see ?
Call me when Normal is done. Also pls make kiai same for all diff ^^
Topic Starter
Secretpipe
FINISHED WHEEEEEEEEEEEE~
galvenize
Yoooooooo
isokasapupuja
18:22 Secretpipe: by the way , can you help me ? LOL
18:24 isokasapupuja: with?
18:25 Secretpipe: with my map
18:25 Secretpipe: you're famous in osu! so can you post something positive in the thread? xD
18:26 isokasapupuja: that's not gonna make any difference <-<?
18:51 Secretpipe: oh yes
18:51 Secretpipe: it'll
18:52 isokasapupuja: what do you want me to to write
18:52 Secretpipe: "hi"
18:52 Secretpipe: xD
18:53 Secretpipe: funny thread xD
18:53 isokasapupuja: im just gonna screencap this
Nyukai
General


  1. Well, maybe you should add liquicity in tags for an easier way to find the song, also because this type of dnb is called liquicity too if I'm not wrong. (Not sure about this, feel free to ignore it.)
  2. Since this is a cut mp3, maybe is better you add cut or short ver, something similar to make people see this is not full version.
  3. Try to get another mp3 with 128 - 192 kbps. Your current one has 227 :c
  4. Inconsistent preview point in the diffs, check them and set only one preview point.

Lanturn's Easy


  1. 00:55:039 (2,1) - Actually the end of 00:56:725 (1) - is almost near from (2) and this will be kinda confusing for beginner players if you ask me. Try to do something different, and make it follow 00:57:736 (2) - for a good flow, if it's possible.
  2. 01:04:141 (3,1) - That overlap doesn't look really good for me, what about moving (3) a bit down?
  3. 01:26:388 (1) - This slider can follow the rhythm better, in 01:27:399 - music sounds even a bit louder, so I'd consider finishing slider here.
  4. 01:29:084 (1) - Same here, as I see you did it in 01:31:781 (1) - so I'm sure these suggestions will be better.
  5. 01:37:511 (1,2) - Maybe a bit nazi, but this blanket can be improved x) Maybe moving (2) 1 grid up...

Normal


  1. Why has this smaller circles than Hard? Logically, Normal should be easier than Hard. Consider adding CS:3,5 here.
  2. 01:26:388 - I think if you make break starting here will fit a bit better.
  3. 01:34:478 (1,1) - I'd bet that this is unrankeable. It depends of the BPM but since this has BPM 178, should be at least 2 beats between spinner and note.
  4. 01:37:174 (1) - Slider's end is unsnapped, fix it ><
  5. 01:37:848 (2) - Same.
  6. 01:52:680 (4,5,6) - Too difficult for a Normal imo, Easy / Normal players can singletap less notes in general and playing it with DT would be almost Hard, at least for me. Maybe using a repeat slider?
  7. 02:05:489 (4) - Something like 01:26:388 (1) - in Lanturn's diff, just make slider finishing in 02:05:826 - o3o
  8. 02:08:185 (4) - Same as before.

Moway's Hard


  1. I have the feel the AR you are using looks a bit fast although this has BPM 178, because the song has some calm parts... I'd change AR to 7,5 ><
  2. 00:48:129 (4) - Maybe Ctrl+H for a better flow?
  3. 01:24:365 (3) - Maybe I'm wrong but I think you forgot to change sampleset to Drum and additions to Soft, you've been doing it each 3 white lines.

Insane


  1. 01:09:533 (7) - Just a little suggestion, what about adding Ctrl+J here and Ctrl+G in 01:09:870 (8) - o3o? Looks a bit better for me.
  2. Well, this is easier than Galv's Insane, maybe? For more variety, maybe I'd change AR to 8,5, Galv's diff already has AR:9, but that's my opinion only.
  3. 01:52:006 (1) - I think you are missing an important note here (red tick), players will have the feel to click it imo ><
  4. 02:12:146 (1,2) - NC in stanza please, try to avoid inconsistency.
  5. 02:17:539 (1,2) - Same.

galv's Insane


  1. 01:04:646 (6,2) - Sorry if this is nazi... Fix stack. :(
  2. 01:12:904 (3) - You missed a NC here.
  3. 01:53:860 (1) - Unnecessary NC.
  4. 01:54:702 (4,1) - Swap NC.
  5. 01:58:916 (6) - You missed another NC, also here 02:02:792 (6) - D: Well, recheck this stuff, some NCs are okay but I point out the most important stuff, you should notice this.
  6. Minor / nazi things, nothing to say. Gj.

I wanted to say something at the end but totally forgot. Derp. Great mapset, I guess. Just pointed out very minor things ^^

Anyway, good luck.
Topic Starter
Secretpipe

Inyuschan wrote:

General


  1. Well, maybe you should add liquicity in tags for an easier way to find the song, also because this type of dnb is called liquicity too if I'm not wrong. (Not sure about this, feel free to ignore it.) Liquicity is a youtube channel :3 It's Liquid DnB and already mentionned it in the tag!
  2. Since this is a cut mp3, maybe is better you add cut or short ver, something similar to make people see this is not full version. I'll add it in creator's words!
  3. Try to get another mp3 with 128 - 192 kbps. Your current one has 227 :c You helped me with a new mp3 thanks <3<3<3<3
  4. Inconsistent preview point in the diffs, check them and set only one preview point. [b]Fixed this for every diff! [/b]


Normal


  1. Why has this smaller circles than Hard? Logically, Normal should be easier than Hard. Consider adding CS:3,5 here. [b]done [/b]
  2. 01:26:388 - I think if you make break starting here will fit a bit better. Done!
  3. 01:34:478 (1,1) - I'd bet that this is unrankeable. It depends of the BPM but since this has BPM 178, should be at least 2 beats between spinner and note. You're right , I didn't want to make this but I finally decided to take this yesterday. Alright changed.
  4. 01:37:174 (1) - Slider's end is unsnapped, fix it >< Done
  5. 01:37:848 (2) - Same. Done
  6. 01:52:680 (4,5,6) - Too difficult for a Normal imo, Easy / Normal players can singletap less notes in general and playing it with DT would be almost Hard, at least for me. Maybe using a repeat slider? I guess that's fine. Will fix it in others ppl complain!
  7. 02:05:489 (4) - Something like 01:26:388 (1) - in Lanturn's diff, just make slider finishing in 02:05:826 - o3o I don't get what you meant ><
  8. 02:08:185 (4) - Same as before. ^


Insane


  1. 01:09:533 (7) - Just a little suggestion, what about adding Ctrl+J here and Ctrl+G in 01:09:870 (8) - o3o? Looks a bit better for me. Did this and fixed another thing! Thanks!
  2. Well, this is easier than Galv's Insane, maybe? For more variety, maybe I'd change AR to 8,5, Galv's diff already has AR:9, but that's my opinion only. sure!
  3. 01:52:006 (1) - I think you are missing an important note here (red tick), players will have the feel to click it imo >< I can't see the problem. It plays really fine owo
  4. 02:12:146 (1,2) - NC in stanza please, try to avoid inconsistency.done!
  5. 02:17:539 (1,2) - Same. Done



I wanted to say something at the end but totally forgot. Derp. Great mapset, I guess. Just pointed out very minor things ^^

Anyway, good luck.

Thanks a ton <3<3<3<3<3<3<3<3<3<3<3
Nyukai

Secretpipe wrote:

02:05:489 (4) - Something like 01:26:388 (1) - in Lanturn's diff, just make slider finishing in 02:05:826 - o3o I don't get what you meant ><
Slider finishes at 02:05:994 - basically the red tick, so I suggested finishing it in 02:05:826 - the previous white tick, and the same with 02:08:185 (4) - :)
galvenize
Yeah my NCs are a mess. I forgot to fix them at the end like I usually do.
Lanturn
Inyuschan

Inyuschan wrote:

General


[notice]
Lanturn's Easy


  1. 00:55:039 (2,1) - Actually the end of 00:56:725 (1) - is almost near from (2) and this will be kinda confusing for beginner players if you ask me. Try to do something different, and make it follow 00:57:736 (2) - for a good flow, if it's possible. Reworking this means I have to redo pretty much the next 10 combos lol damnit. To be honest though, I don't think it's that bad or hard for beginners. They have more than enough time to know what side of the slider to hit imo. I could be wrong though lol. about the flow. I agree it kinda sucks. I'll try to think of different things later because I'm guessing it'll be brought up many times.
  2. 01:04:141 (3,1) - That overlap doesn't look really good for me, what about moving (3) a bit down? Sure, managed to move it down without wrecking the DS (though one of them is 1.13, it should be fine though.
  3. 01:26:388 (1) - This slider can follow the rhythm better, in 01:27:399 - music sounds even a bit louder, so I'd consider finishing slider here.
  4. 01:29:084 (1) - Same here, as I see you did it in 01:31:781 (1) - so I'm sure these suggestions will be better. Nope to both of these. I'm actually following the kick part that plays on the slider ends here on all 4 of these sliders. It got a little messed up because of the timing though I think, but it is still what I want to follow here. The song would be just too repetitive if I went back to a regular 1/1 pattern.
  5. 01:37:511 (1,2) - Maybe a bit nazi, but this blanket can be improved x) Maybe moving (2) 1 grid up... I angled the slider better, also fixed its brother. thanks

Thanks for the awesome mod! <3

SPOILER
osu file format v13

[General]
AudioFilename: Doxx & Feint - Mind in motion.mp3
AudioLeadIn: 0
PreviewTime: 97174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 42908,54028,67511
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mind In Motion
TitleUnicode:Mind In Motion
Artist:Doxx & Feint
ArtistUnicode:Doxx & Feint
Creator:Secretpipe
Version:Lanturn's Easy
Source:
Tags:liquid dnb drum and bass lanturn moway galvenize
BeatmapID:547760
BeatmapSetID:222565

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MIM.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
96,337.078651685393,4,2,0,50,1,0
95826,-100,4,3,0,50,0,0
96079,-100,4,3,0,75,0,0
96247,-100,4,3,0,50,0,0
96416,-100,4,3,0,25,0,0
96584,-100,4,3,0,50,0,0
96753,-100,4,3,0,75,0,0
96921,-100,4,3,0,50,0,0
97174,-100,4,2,0,75,0,1
104590,-100,4,2,0,50,0,1
104927,-100,4,2,0,75,0,1
107287,-100,4,2,0,50,0,1
107624,-100,4,2,0,75,0,1
126163,-100,4,2,0,50,0,1
126500,-100,4,2,0,75,0,1
128860,-100,4,2,0,50,0,1
129197,-100,4,2,0,75,0,1
140320,-100,4,2,0,50,0,0


[Colours]
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

[HitObjects]
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Topic Starter
Secretpipe
Updated for my diffs , Lanturn's diff and galv's diff
galvenize
Fixed a few additional things
http://puu.sh/d83c7/3465f2fe6d.rar

The new mp3 upload prompted a change in the offset. Offset is now better at 120.
Kyubey
yoo
delete widescreen support everywhere
[Lanturn's Lanturn]
00:47:455 (2) - maybe move it a little left to make perfect "blanket" with 00:45:938 (1) - ?
00:51:331 (1,2) - too
00:55:039 (2,1) - better to not place slidertails so close, newbies can misread it and click to tail of (1)
00:59:421 (1,2,3) - make perfect triangle?
01:02:118 (1,2,3) - too
01:04:815 (1,1) - looks pretty confusing too, stack stack can somehow distract newbies
01:30:433 (2,1) - they are almost touching, it looks unneat a little. move it a little away?
02:09:534 (1,2,3,4) - overall pattern can be really confusing, that stack and that slider placement with same distance to head and tail... newbies can really misread it
02:12:567 (2,3,4) - they are almost touching with circle, maybe make some curve to make a blanket? http://puu.sh/d8CN4/aeeec98c78.jpg like this
[Normal]
00:53:691 - are you sure you should map this point? previos thing like this wasn't mapped
01:07:174 - too
01:08:860 (2) - what a overmaaap, you should map only red tick here
01:09:871 - you know
01:16:949 (2,3,1) - maybe perfect triangle with their heads?
01:23:185 (3,1,2) - would like to see good triangle here too
01:52:680 (4,5,6) - this thing is confusing, better to keep ds
02:00:770 (4,1) - make this blanket better
02:16:612 (4,5,1) - triangle?
[Moшay's Hard]
isn't SV too fast for this diff?
00:45:938 (1) - middle anchor to 228|148 and tail anchor to 216|256 for better blanket?
01:09:871 (10,1) - maybe remove that overlap? it's unneat
01:41:556 - maybe use normal-hit sample too? it sound so empty without it
01:43:579 (4,2) - they are almost touching, maybe move then a little away?
02:06:837 (1) - missed normal-hit? it sound empty again
02:12:062 - this sounds empty too without it
[Insane]
using same SV for hard and insane? there's something wrong, make sv in hard slower or faster in insane
01:04:815 (1,2,3) - make triangle perfect?
01:11:556 (5,6) - this flow is playing not that good, maybe make (6) as continue for 01:11:219 (3,4,5) - this pattern?
01:39:534 - don't miss this tick please, it sounds so empty without it mapped
01:39:365 (4,1) - make a good blanket?
01:41:556 - missing white tick again :(
01:52:174 - don't miss this sound?
01:54:197 - and this too
02:06:837 (3) - forgot normal sample?
02:11:893 - don't miss this sound
02:17:287 - and this
[galv]
your intro sound soooo quiet, maybe add some soft-whistles at least? because this part is really unaudible and you can get unranked for it (i got once, and my hitsounds were louder)
01:15:601 - 01:16:275 - 01:17:287 - 01:17:624 - add maybe normal-hits in this part to these sounds? (just pointed at hitsound pattern, if you will apply it, apply it to whole part until the break)
02:04:140 (1,4) - maybe stack them better?
02:06:837 - forgot normal-hit?
placement is really awesome, can't say anything to it

good luck with ranking!
Topic Starter
Secretpipe
Fixed offset for EVERY diff and disabled widescreen too!
galvenize
Normal hitsounds at the start is a good idea.

http://puu.sh/d98Io/cc87895066.osu
Squichu
hi there!
mod as promised.

General
  1. green lines still need to be resnapped in all diffs!
Lanturn's Easy
nice diff, flow bothers me a bit at some parts, but that's just minor. :)
  1. 00:55:063 (2,1) - beginners could be confused by how (2)'s tail is closer to (1) than the head, so I'd prefer if you rotate 00:56:749 (1,2) - til it's more obvious which object should be hit next
  2. 01:04:839 (1,1) - similar here. even if it's obvious to us, beginners might have trouble understanding this. and I'm pretty sure you can think of a pattern that doesn't overlap like this!
  3. 01:17:311 (3) - shouldn't this start on the red tick before, considering that you did stick to that rhythm up til now?
  4. 01:20:007 (3) - ^
  5. 01:26:412 (1,2,1,2) - and they should end on the white ticks instead? I feel like I'm missing what you're mapping to. :?
    also, look how close 01:30:457 (2,1) are, borders nearly touch. looks better if you move (2) slightly, I think
  6. 01:35:850 (3,1) - sounds off, (3) should end earlier and (1) should start on the downbeat. It's the beginning of Kiai, I want to hit that. >:
    the shape of (3) might confuse beginners btw, try to avoid the overlap? suggestion
  7. 02:08:884 (3,1,2) - consider alternating to pattern for sake of clarity. I can see many beginner players who hit (2)'s tail instead of the head
    you could for example move 02:09:558 (1) - to 320|184, ctrl+g 02:09:895 (2) - and 02:11:243 (4) - and then move 02:12:254 (1) - to 188|152, flows better, too, imo '^'
  8. 02:13:603 (3) - move this two grids to the left to avoid overlaps with (2) and (4)
Normal
diff looks pretty neat, can't complain. .o. but the break confused me, tbh. cause there was none in Easy and it sounds a little weird to have one in the higher diff, but not in the lowest.. usually I'd suggest to have a break in E, too, but the song's quite relaxing so it works better if it's removed here (imo!).
  1. 00:45:288 (3) - replace with two circles? it adds nice variety to use a short slider, but it's two seperate sounds, so circles fit so much better!
    there are more short sliders like this and in the middle of the map they go with the flow and play fine, but in the beginning it feels just wrong (to me). and circles play more interesting.. .o.
  2. 01:08:884 (2,3) - reverses seem off. try this? -
  3. 01:16:973 (2,3) - similar to ^. this plays better, imo -
  4. 01:18:827 - this should be mapped, no? extend 01:18:322 (1) - or replace 01:18:996 (2) - with a short slider starting here?
  5. 01:26:412 - if you keep the break, don't forget to 'resnap' start of it!
  6. 01:37:704 - consider adding a cirlce here. the beat's more dominant than the ones (1) and (2) are mapped to
  7. 01:52:704 (4,5,6) - fitting or not, I don't think anti-jumps belong in a Normal diff :o
  8. 02:10:400 - missing a cirlce here, too o:
  9. 02:18:996 (1) - shorten this by a tick and put a cirlce on the downbeat? works well here, imo
Moway's Hard
fun to play, nice diff!
  1. 00:56:075 (5,6,1) - jump from (6) to (1) fits perfectly fine, but there's no specific sound on (6), so consider using a little less DS than atm from (5) to (6). just goes better with the song, I think
    also, please refine blankets on 00:56:749 (1,2,3) - . middle anchors are like waaay too far off.
  2. 01:01:468 (5,6,1) - similar to ^
  3. 01:14:951 (5,6,1) - ^ as well, but please increase DS from (6) to (1) .o.
  4. 01:26:917 - missing an object here, I'd prefer a short slider that replaces 01:27:086 (2) - , but that's up to you ofc. I'd just really like if you emphasize it, cause it's louder than 01:27:254 (3) - for example and feels off if you hit that but not 01:26:917
  5. 01:29:614 - basically ^
  6. 01:45:794 (2) - how about rotating this slightly so borders round off with 01:45:288 (1) - ? looks better to me
  7. 02:17:648 (1) - same suggestion about last spinner as in Normal, please take a look there >w<
I know I'm nitpicking but the diff is really great as it is!

Insane
uuh, I can't play this. but I'll try..
  1. 00:45:288 (3) - same as in Normal, two circles match better, imo
  2. 00:50:850 (4,1) - the anti-stack feels a little lonely, cause it seems to be the only one of it's kind. consider using them more often!
    for example at 01:04:333 (6,1) - (randomly picked, but I'm sure you can find parts that work well with anti-jumps where you don't have to change much)
  3. 00:56:243 (4) - I don't like how this ends on the downbeat, that should be clickable, imo. alternate the rhythm?
  4. 01:06:524 (4) - I'm pretty sure this sounds better if it starts on the red tick before, cause the beat's there
  5. 01:46:636 (1,2,3,4,5,6) - flow is a bit weird, imo. you can improve that, just swap 2 with 3 and 4 with 5 and it plays a little better, I think
  6. 01:55:906 (7) - move this a little farther from (6), it feels too close cause of the previous jump. 28|176 should work fine?
  7. 02:03:490 (3) - ctrl+g, improves flow from previous. you might want to place 02:03:827 (4) - differently then
sorry @ galvenize! you're diff's above my skill level, I can't really mod it. :o
//sidenote. as a huuuge fan of custom names for the highest diff, suggestion: you could name this Stagnation in contrast to the song's title and how the diff plays. I'd just love the irony. :) ofc only if Secret likes it, Idk. that just randomly popped up in my head.. xD

anyway, have fun getting this ranked!!
*squee*
Lanturn
Kyubey

Kyubey wrote:

yoo
delete widescreen support everywhere
[Lanturn's Lanturn]
00:47:455 (2) - maybe move it a little left to make perfect "blanket" with 00:45:938 (1) - ? Done both.
00:51:331 (1,2) - too
00:55:039 (2,1) - better to not place slidertails so close, newbies can misread it and click to tail of (1) Yeah. Made fixes since everyone is gonna mention this lol.
00:59:421 (1,2,3) - make perfect triangle? Changed with previous mod. and below.
01:02:118 (1,2,3) - too
01:04:815 (1,1) - looks pretty confusing too, stack stack can somehow distract newbies My M is staying :D
01:30:433 (2,1) - they are almost touching, it looks unneat a little. move it a little away? Fixed.
02:09:534 (1,2,3,4) - overall pattern can be really confusing, that stack and that slider placement with same distance to head and tail... newbies can really misread it Remade this pattern. I give up on symmetry though at this point.
02:12:567 (2,3,4) - they are almost touching with circle, maybe make some curve to make a blanket? http://puu.sh/d8CN4/aeeec98c78.jpg like this Somehow it got moved a few grids in. Just moved it out and it looks fine.
Congrats btw <3

Squirrel

Squirrel wrote:

Lanturn's Easy
nice diff, flow bothers me a bit at some parts, but that's just minor.
00:55:063 (2,1) - beginners could be confused by how (2)'s tail is closer to (1) than the head, so I'd prefer if you rotate 00:56:749 (1,2) - til it's more obvious which object should be hit next Fixed with the other mod.
01:04:839 (1,1) - similar here. even if it's obvious to us, beginners might have trouble understanding this. and I'm pretty sure you can think of a pattern that doesn't overlap like this! ^
01:17:311 (3) - shouldn't this start on the red tick before, considering that you did stick to that rhythm up til now? Nah. I'm following the beat here for variety. Even if a new player clicks this early, they'll still complete the slider.
01:20:007 (3) - ^
01:26:412 (1,2,1,2) - and they should end on the white ticks instead? I feel like I'm missing what you're mapping to. Remove them and you'll see the drums. This is for more variety and I think it fits fine.
also, look how close 01:30:457 (2,1) are, borders nearly touch. looks better if you move (2) slightly, I think
01:35:850 (3,1) - sounds off, (3) should end earlier and (1) should start on the downbeat. It's the beginning of Kiai, I want to hit that. >:
the shape of (3) might confuse beginners btw, try to avoid the overlap? suggestion Fixed it with previous mod.
02:08:884 (3,1,2) - consider alternating to pattern for sake of clarity. I can see many beginner players who hit (2)'s tail instead of the head
you could for example move 02:09:558 (1) - to 320|184, ctrl+g 02:09:895 (2) - and 02:11:243 (4) - and then move 02:12:254 (1) - to 188|152, flows better, too, imo '^' changed this pattern completely because lots of people are mentioning this.
02:13:603 (3) - move this two grids to the left to avoid overlaps with (2) and (4) Done. :3
SPOILER
osu file format v13

[General]
AudioFilename: Doxx & Feint - Mind in motion.mp3
AudioLeadIn: 0
PreviewTime: 97174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 42908,54028,67511
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mind In Motion
TitleUnicode:Mind In Motion
Artist:Doxx & Feint
ArtistUnicode:Doxx & Feint
Creator:Secretpipe
Version:Lanturn's Easy
Source:
Tags:liquid dnb drum and bass lanturn moway galvenize
BeatmapID:547760
BeatmapSetID:222565

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MIM.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

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304,288,56749,6,0,B|360:256|360:256|376:208,1,112.5,2|0,0:3|0:0,0:0:0:0:
460,120,57760,2,0,P|346:80|257:150,1,225,2|2,0:0|0:0,0:0:0:0:
157,258,59445,6,0,L|47:285,1,112.5,2|0,0:3|0:0,0:0:0:0:
32,161,60457,2,0,L|142:134,1,112.5,2|0,0:0|0:0,0:0:0:0:
256,181,61468,1,2,0:0:0:0:
365,304,62142,6,0,L|475:331,1,112.5,2|0,0:3|0:0,0:0:0:0:
490,207,63154,2,0,L|380:180,1,112.5,2|0,0:0|0:0,0:0:0:0:
256,181,64165,1,2,0:0:0:0:
127,287,64839,6,0,B|91:215|127:143|127:143|107:95|143:47|143:47|191:99|247:107|247:107|239:143|256:181,1,450,2|2,0:3|0:0,0:0:0:0:
384,287,67535,6,0,B|420:215|384:143|384:143|404:95|368:47|368:47|320:99|264:107|264:107|272:143|255:180,1,450,2|2,0:3|0:0,0:0:0:0:
128,312,70232,5,2,0:3:0:0:
134,188,70737,2,0,P|121:139|156:73,2,112.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,208,72254,1,2,0:0:0:0:
384,312,72928,5,2,0:3:0:0:
378,188,73434,2,0,P|391:139|356:73,2,112.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,208,74951,1,2,0:0:0:0:
136,93,75625,6,0,B|106:128|106:128|86:152|76:181|69:203|81:225|106:247,1,150,4|8,0:3|0:0,0:0:0:0:
155,267,76636,1,2,0:3:0:0:
314,310,77311,2,0,P|297:267|315:226,1,75,4|8,0:3|0:0,0:0:0:0:
376,93,78322,6,0,B|406:128|406:128|426:152|436:181|443:203|431:225|406:247,1,150,4|8,0:3|0:0,0:0:0:0:
357,267,79333,1,2,0:3:0:0:
198,310,80007,2,0,P|215:267|197:226,1,75,4|8,0:3|0:0,0:0:0:0:
92,122,81018,6,0,P|163:124|211:63,1,150,4|8,0:3|0:0,0:0:0:0:
278,20,82030,2,0,P|350:72|414:52,1,150,2|4,0:3|0:3,0:0:0:0:
471,106,83041,1,8,0:0:0:0:
420,262,83715,6,0,P|349:260|301:321,1,150,4|8,0:3|0:0,0:0:0:0:
234,364,84726,2,0,P|162:312|98:332,1,150,2|4,0:3|0:3,0:0:0:0:
41,278,85737,1,8,0:0:0:0:
62,114,86412,6,0,B|154:109|182:42|182:42|237:42,1,187.5,2|4,0:3|0:3,0:0:0:0:
340,80,87760,2,0,B|428:68|482:113|482:113|482:164,1,187.5,2|4,0:0|0:3,0:0:0:0:
450,270,89108,6,0,B|358:275|330:342|330:342|275:342,1,187.5,2|4,0:3|0:3,0:0:0:0:
172,304,90457,2,0,B|84:316|30:271|30:271|30:220,1,187.5,2|4,0:0|0:3,0:0:0:0:
116,144,91805,6,0,B|212:109|212:109|182:181|215:226,1,225,2|0,0:3|1:0,0:0:0:0:
297,226,93153,2,0,B|330:181|300:109|300:109|396:144,1,225,2|0,0:3|1:0,0:0:0:0:
423,222,94502,5,2,0:0:0:0:
378,291,94839,2,0,P|328:345|256:359,1,150,2|2,0:3|0:3,0:0:0:0:
236,280,95850,2,0,P|256:175|276:280,1,300,4|4,0:0|0:1,0:0:0:0:
255,358,97535,6,0,P|182:344|132:290,1,150,0|0,1:0|1:0,0:0:0:0:
81,226,98546,2,0,P|53:272|64:335,2,112.5,2|2|0,0:2|0:2|1:0,0:0:0:0:
156,192,99895,5,2,0:0:0:0:
213,133,100232,2,0,P|286:147|336:201,1,150,0|0,1:0|1:0,0:0:0:0:
386,266,101243,2,0,P|414:220|403:157,2,112.5,2|2|0,0:2|0:2|1:0,0:0:0:0:
316,308,102591,6,0,B|256:308|256:308|208:336,1,112.5,4|2,0:3|0:0,0:0:0:0:
104,268,103603,2,0,B|164:268|164:268|212:240,1,112.5,0|2,1:0|0:0,0:0:0:0:
136,140,104614,2,0,P|113:99|116:58,1,75,0|0,1:0|1:0,0:0:0:0:
196,76,105288,6,0,B|256:76|256:76|304:48,1,112.5,4|2,0:3|0:0,0:0:0:0:
408,116,106299,2,0,B|348:116|348:116|300:144,1,112.5,0|2,1:0|0:0,0:0:0:0:
376,244,107311,2,0,P|399:285|396:326,1,75,0|0,1:0|1:0,0:0:0:0:
316,300,107985,5,2,0:3:0:0:
256,244,108322,2,0,P|184:261|112:244,1,150,0|0,1:0|1:0,0:0:0:0:
48,192,109333,1,2,0:0:0:0:
111,140,109670,2,0,P|183:123|256:140,1,150,0|0,1:0|1:0,0:0:0:0:
316,84,110681,5,2,0:3:0:0:
388,124,111018,2,0,B|388:220|388:220|428:276,1,150,0|0,1:0|1:0,0:0:0:0:
360,320,112030,1,2,0:0:0:0:
288,280,112367,2,0,B|288:184|288:184|248:128,1,150,0|0,1:0|1:0,0:0:0:0:
198,81,113378,6,0,B|162:81|162:81|126:65|126:65|66:65,2,112.5,4|2|0,0:3|0:0|1:0,0:0:0:0:
320,96,114895,2,0,B|320:156|320:156|268:196|268:196|268:264,1,187.5,2|0,0:0|1:0,0:0:0:0:
198,303,116075,6,0,B|162:303|162:303|126:319|126:319|66:319,2,112.5,4|2|0,0:3|0:0|1:0,0:0:0:0:
320,288,117591,2,0,B|320:228|320:228|268:188|268:188|268:120,1,187.5,2|0,0:0|1:0,0:0:0:0:
326,67,118771,5,4,0:1:0:0:
404,96,119108,2,0,P|448:156|432:240,1,150,0|0,1:0|1:0,0:0:0:0:
384,288,120119,2,0,P|447:311|489:294,2,112.5,2|2|0,0:0|0:0|1:0,0:0:0:0:
325,346,121468,5,2,0:0:0:0:
247,317,121805,2,0,P|203:257|219:173,1,150,0|0,1:0|1:0,0:0:0:0:
267,125,122816,2,0,P|204:102|162:119,2,112.5,2|2|0,0:0|0:0|1:0,0:0:0:0:
328,180,124164,6,0,B|340:216|328:255|328:255|355:293,1,112.5,4|2,0:3|0:0,0:0:0:0:
420,184,125176,2,0,B|408:148|420:109|420:109|393:71,1,112.5,2|2,0:3|0:0,0:0:0:0:
276,72,126187,2,0,L|200:104,1,75,0|0,1:0|1:0,0:0:0:0:
184,180,126861,6,0,B|172:216|184:255|184:255|157:293,1,112.5,4|2,0:3|0:0,0:0:0:0:
92,184,127872,2,0,B|104:148|92:109|92:109|119:71,1,112.5,2|2,0:3|0:0,0:0:0:0:
236,72,128884,2,0,L|312:104,1,75,0|0,1:0|1:0,0:0:0:0:
360,40,129558,5,2,0:3:0:0:
424,92,129895,2,0,B|424:166|424:166|464:230,1,150,0|0,1:0|1:0,0:0:0:0:
458,312,130906,1,2,0:0:0:0:
376,318,131243,2,0,B|376:244|376:244|336:180,1,150,0|0,1:0|1:0,0:0:0:0:
280,244,132254,5,2,0:3:0:0:
200,232,132591,2,0,B|143:250|107:234|107:234|56:274,1,150,0|0,1:0|1:0,0:0:0:0:
31,192,133603,1,2,0:0:0:0:
63,116,133940,2,0,B|106:149|106:149|142:133|199:151,1,150,0|0,1:0|1:0,0:0:0:0:
280,140,134951,6,0,P|312:100|376:72,2,112.5,4|2|0,0:3|0:0|1:0,0:0:0:0:
392,196,136468,2,0,B|376:240|396:292|396:292|340:292|340:292|308:276,1,187.5,2|0,0:0|1:0,0:0:0:0:
232,244,137648,6,0,P|200:284|136:312,2,112.5,4|2|0,0:3|0:0|1:0,0:0:0:0:
120,188,139164,2,0,B|136:144|116:92|116:92|172:92|172:92|204:108,1,187.5,2|0,0:0|1:0,0:0:0:0:
256,168,140344,5,4,0:0:0:0:

Blergh! I'm never mapping 100% symmetry maps again. EVER!

Ty for the mods btw.
Saoji
[General]
Kiai isn't snapped in all diffs.

[Normal]
  1. Kiai isn't snapped! 01:37:174
  2. Kiai's end isn't snapped! 02:20:320
  3. 01:38:546 (3) - Ctrl+J for better flow?
  4. 02:00:794 (4) - Try to improve blanket a bit with 02:01:468 (1) -
    Nicely polished
[Lanturn's Easy]
Nothing to say really and I really like your hitsounds lol

[Moway's Hard]
  1. Kiai isn't snapped! 01:37:174
  2. Kiai's end isn't snapped! 02:20:320
  3. 01:25:737 (5) - All diff doesn't have any break but this one does, why? Don't tell me it's to rest cause Easy diff doesn't have a break neither.. >.>
  4. 00:59:277 (8) - Fix spacing to 1.20 tobe constant with 00:58:771 (5) -
  5. 01:28:603 (3) - Move the last point to x169y78 I think it will be a slightly better blanket with 01:29:108 (1) - ? (nazi etc. I know but it's a bit w/e anyway)
[Insane]
  1. Kiai isn't snapped! 01:37:174
  2. Kiai's end isn't snapped! 02:20:320
  3. 00:44:277 (2) - You could have copy paste 00:43:266 (1) - for symmetry ._.
  4. 01:03:659 (4) - The shape isn't that good: First point at x76y152, 2nd at x76y120 and last at x132 y140, something like that.
  5. 01:06:355 - Add a note? 01:06:524 (4) - Feels off right now
  6. 01:08:209 (3) - You can delete, it doesn't follow anything and it would give more sustain on the vocal with a blank after 01:08:041 (2) -
  7. 01:11:412 (4) - ^
  8. 01:30:625 (5) - Ctrl+h for better flow? Would look even better in my opinion if you copy 01:29:614 (2) - and ctrl+h
  9. 01:39:389 (4) - Try to improve blanket with 01:38:884 (2) - (or w/e you want to call it) for better look http://puu.sh/deOt9/e15508b7cf.jpg
  10. 01:40:653 (5) - Might sound better if you delete this note in my opinion
  11. 01:46:636 (1) - I find a bit sad you hide the sound at the end of your slider.. It's a bit whatever though.
  12. 01:47:985 (1) - I would probably remove the red anchor honestly x.x It gives a bad look, and to improve it you could put this a bit higher but it would break the flow with the next triple.
  13. 01:48:996 (5) - ^ Just an opinion eh
  14. 01:51:440 (6) - Would remove too, cause even if it's not overmapped, it sounds overmapped to me >.>
  15. 02:01:468 (1) - You could Ctrl+j 02:01:131 (5) - for better flow.
  16. 02:02:985 (1) - 1.20 DS (around x448, y172) to have a sustain with 02:02:311 (4) - and it looks better too.
  17. 02:12:591 (2) - 1.20 ds cause you did it here 02:13:097 (4) -
    It's a cool diff you have there
[Galv's Insane]
  1. Kiai isn't snapped! 01:37:174
  2. Kiai's end isn't snapped! 02:20:320
  3. 00:43:266 (1) - Unrankable hitsounds, you must used 20% ... Try to add 10% to all of your hitsounds, would make a balance I guess
  4. 01:18:996 (3) - I think you can accentuate a bit more the curve
  5. 01:58:097 (3) - Might look better if you put a constant DS between 01:57:928 (2) - and 01:58:266 (4) - ?
  6. 02:20:344 (1) - NC? It looks nice and would make sense as well, just a suggestion though, obviously.
    Pretty amazing diff lol
Cool mapset, cool music !

PS: Va savoir pourquoi j'ai fait le mod en anglais :D
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