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AKINO with bless4 - EXTRA MAGIC HOUR [Osu|Taiko]

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Topic Starter
Ultima Fox
This map has been deleted on the request of its creator. It is no longer available.
just click
Hi, from #modreqs!

Not that good at modding Hard and below difficulties, so I will just mod the Insane.


Insane

General

SPOILER
- Remember to check AiMod frequently, I opened it up and a lot of object's ends need to be snapped.

- In AiMod, it mentions that the audio bitrate is higher than 192kbps, and it wants you to recompress it.

00:54:060 - Instead of the 1.5x speed-up, just change it to 1.25x like how you did with the rest of the map.
Map

SPOILER
00:07:477 - Maybe add a circle here to turn this into a triplet? In my opinion, it sounds a little better when you add this circle here.

00:18:727 - The shape of this stream looks awkward, maybe improve the look of this stream?

00:21:477 - Add a circle here to go with the stream, it plays better.

00:21:643 - ^

00:21:727 (4,5) - I think you should just change these sliders into circles, it would go better with the stream.

00:24:227 - Add a circle.

00:24:560 - ^

00:28:060 - ^

00:32:393 - ^

00:32:560 - ^

00:33:893 - ^

00:38:727 - ^

00:39:393 - ^

00:51:227 - ^

00:52:393 (3) - Form a stream of 5 circles here.

00:52:727 - In my opinion, this spinner isn't really necessary.

00:52:727 - Instead of the spinner, add a circle here.

00:52:893 - Add another circle here.

00:53:393 - ^

00:58:060 - ^

01:03:643 - Form a stream of 6 circles here. ( There is some kind of flute instrument in the background that you can make a stream out of. )

01:03:893 (4) - Remove this slider if you decide to add what I said above. ^^^

01:04:227 - Add a circle here if you decide to add what I said above as well. ^^^

01:04:893 - Add a circle.

01:07:393 - ^

01:12:560 - ^

01:13:893 (2) - End this slider at 01:14:227

01:14:727 - Add a circle.

01:15:393 to 01:18:060 - It feels really empty here, I think you could add more here.

01:21:893 - Add a circle.

01:24:893 - ^

01:25:393 - Start a spinner here and end it at 01:28:393
Topic Starter
Ultima Fox

Breezy wrote:

Hi, from #modreqs!

Not that good at modding Hard and below difficulties, so I will just mod the Insane.


Insane

General

SPOILER
- Remember to check AiMod frequently, I opened it up and a lot of object's ends need to be snapped. They snapped while i was fixing the 1.5x thing

- In AiMod, it mentions that the audio bitrate is higher than 192kbps, and it wants you to recompress it. I replaced the mp3 with one with a lower bitrate. now the error is not there anymore

00:54:060 - Instead of the 1.5x speed-up, just change it to 1.25x like how you did with the rest of the map.Ok, i fixed it, with all of the sliders and distances
Map

SPOILER
00:07:477 - Maybe add a circle here to turn this into a triplet? In my opinion, it sounds a little better when you add this circle here. Ok, ill add that in

00:18:727 - The shape of this stream looks awkward, maybe improve the look of this stream? Yeah.. I agree. I made it smoother

00:21:477 - Add a circle here to go with the stream, it plays better. Now that you mention it, it seems like there is a drum beat there, so it does feel better now.

00:21:643 - ^ ^

00:21:727 (4,5) - I think you should just change these sliders into circles, it would go better with the stream. I see what your saying, just make it one big stream. It goes well, yes

00:24:227 - Add a circle. I dont know why there wasnt one there ^.^', guess thats the point of modding

00:24:560 - ^

00:28:060 - ^

00:32:393 - ^

00:32:560 - ^

00:33:893 - ^

00:38:727 - ^

00:39:393 - ^

00:51:227 - ^

00:52:393 (3) - Form a stream of 5 circles here.

00:52:727 - In my opinion, this spinner isn't really necessary.I like the spinner better, I dont think a stream would fit there

00:52:727 - Instead of the spinner, add a circle here.

00:52:893 - Add another circle here.

00:53:393 - ^

00:58:060 - ^

01:03:643 - Form a stream of 6 circles here. ( There is some kind of flute instrument in the background that you can make a stream out of. )

01:03:893 (4) - Remove this slider if you decide to add what I said above. ^^^

01:04:227 - Add a circle here if you decide to add what I said above as well. ^^^

01:04:893 - Add a circle.

01:07:393 - ^

01:12:560 - ^ I agree with everything up to here. I think that it goes with the song better if there is nothing there

01:13:893 (2) - End this slider at 01:14:227 And here on i agree with everything else

01:14:727 - Add a circle.

01:15:393 to 01:18:060 - It feels really empty here, I think you could add more here.

01:21:893 - Add a circle.

01:24:893 - ^

01:25:393 - Start a spinner here and end it at 01:28:393
99% of the things you said i agreed with. Look in the spoiler boxes to see what i said about some things.
Anyways, Thank you SO MUCH for the mod! :D
Unusual-bot
hi there, m4m in you queue
let's start

Easy
Please use distance snap for Easy diff
00:08:560 (2) - 316|256 better shape (triangle)
00:30:727 (4,1,2) - distance snap, make the distance same with other
00:42:060 (4) - move end of slider to 248|192, this is better then ctrl+shift+r and do this
00:47:893 (2) - move to 00:48:060 (2) - and make it 1/2 [img]http://puu.sh/cLVZa.jpg[/img
01:00:560 (2) - 452|236 better blanket
01:18:060 (1,2,3) - blanket properly

Normal
use distance snap
00:15:394 (4,1) - blanket properly
00:17:394 (2,3) - blanket it
00:19:894 (1,1) - stack properly
00:21:393 (1,2,3) - blanket properly
00:22:393 (2,1) - stack it properly
00:28:060 (2) - 476|280 better blanket
00:37:727 (4) - 248|200 ^
00:38:060 (1) - 140|252^
00:39:727 (4,5) - blanket?
00:44:393 (2) - 196|252 blanket
00:46:060 (1,2,3) - blanket properly
00:48:393 (4) - 76|272 if you do ^
00:50:060 (4) - 464|220 better blanket
01:07:393 (1,2) - blanket

Hard
00:07:394 (1,2) - blanket properly
00:11:394 (1,2,3) - blanket properly
00:13:394 (2,3) - make it into like this
00:22:393 (2,3) - blanket properly
00:23:393 (1,2) - ^
00:32:727 (1,2,3) - 00:34:893 - you can add a note here
00:37:560 - ^
00:44:060 - ^
00:55:560 - ^
01:18:227 (1,2) - blanket properly
01:19:727 - add a note
01:25:393 - to 01:28:727 - spinner?

that's all from me
good luck~
n9011
Hi, wanted to do a m4m.
mod is highly subjective, please take it as suggestion only.
so here I go
Just gonna go for the standard difficulties as I have barely played any taiko ;-;

tag : opening
*please consider replacing the black combo color as some players have full background dim preventing them from seeing the approach circles ( pure white may also be a problem)


Easy
00:34:060 (3) - copy , reverse & replace to 00:35:393 (1) - would look better
01:03:393 (2) - same above ↑ to 01:04:060 (3) or the other way around 3->2
00:46:060 (1) - New combo ( gonna be 4)
00:47:893 (2) - ↑ ( 1 )
00:49:060 (3) - ↑ ( 2 )
00:50:727 (1) - maybe shorten 1 white tick back to give a bit more room for 00:53:393 (1)


Normal
00:11:394 (1) - copy , reverse & replace to 00:12:060 (2)
00:36:727 (3) - extra note , keep beat going
01:04:060 (6) - new combo ( 1 )
01:04:727 (1) - ↑ ( 2 )


Hard
00:44:227 (3) - 1/2 slider or 2 notes, 00:44:393 (3) - sounded off since you were going along with the vocals
00:50:393 (6) - copy , reverse & replace to 00:50:727 (7)
maybe slow down slider velocity, it felt too fast or up the AR to 8?


Insane
00:30:727 (4) - This slider needs love, remove unnecessary waypoints ( ctrl + right click )
raise HP drain to 7 imo, given the speed

I noticed that quite a lot of your sliders have unnecessary waypoints, consider removing them.
removing points sometimes help you shape the sliders better.

All done for me.
It is my first mod btw, I hope this helps :oops:
Thanks & good luck!
Topic Starter
Ultima Fox

NaCulus wrote:

hi there, m4m in you queue
let's start

Easy
Please use distance snap for Easy diff
00:08:560 (2) - 316|256 better shape (triangle) Fixed
00:30:727 (4,1,2) - distance snap, make the distance same with other Fixed
00:42:060 (4) - move end of slider to 248|192, this is better then ctrl+shift+r and do this Cool, looks a lot better now
00:47:893 (2) - move to 00:48:060 (2) - and make it 1/2 [img]http://puu.sh/cLVZa.jpg[/img i guess...
01:00:560 (2) - 452|236 better blanket Fixed
01:18:060 (1,2,3) - blanket properly Fixed

Normal
use distance snap Fixed
00:15:394 (4,1) - blanket properly Fixed
00:17:394 (2,3) - blanket it Fixed
00:19:894 (1,1) - stack properly Fixed
00:21:393 (1,2,3) - blanket properly Fixed
00:22:393 (2,1) - stack it properly Fixed
00:28:060 (2) - 476|280 better blanket Fixed
00:37:727 (4) - 248|200 ^ Fixed
00:38:060 (1) - 140|252^ Fixed
00:39:727 (4,5) - blanket? Fixed
00:44:393 (2) - 196|252 blanket Fixed
00:46:060 (1,2,3) - blanket properly Fixed
00:48:393 (4) - 76|272 if you do ^ Fixed
00:50:060 (4) - 464|220 better blanket Fixed
01:07:393 (1,2) - blanket Fixed

Hard
00:07:394 (1,2) - blanket properly Fixed
00:11:394 (1,2,3) - blanket properly Fixed
00:13:394 (2,3) - make it into like this Fixed
00:22:393 (2,3) - blanket properly
00:23:393 (1,2) - ^
00:32:727 (1,2,3) - 00:34:893 - you can add a note here
00:37:560 - ^
00:44:060 - ^
00:55:560 - ^
01:18:227 (1,2) - blanket properly
01:19:727 - add a note
01:25:393 - to 01:28:727 - spinner? All Fixed

that's all from me
good luck~
Thank you so much!
Topic Starter
Ultima Fox

nix9011 wrote:

Hi, wanted to do a m4m.
mod is highly subjective, please take it as suggestion only.
so here I go
Just gonna go for the standard difficulties as I have barely played any taiko ;-;

tag : opening
*please consider replacing the black combo color as some players have full background dim preventing them from seeing the approach circles ( pure white may also be a problem) [/color]


Easy
00:34:060 (3) - copy , reverse & replace to 00:35:393 (1) - would look better I dont really get it, but If its what im thinking, I dont want jumps/anti jumps in an easy map
01:03:393 (2) - same above ↑ to 01:04:060 (3) or the other way around 3->2 ^
00:46:060 (1) - New combo ( gonna be 4) Fixed
00:47:893 (2) - ↑ ( 1 ) Fixed
00:49:060 (3) - ↑ ( 2 ) Fixed
00:50:727 (1) - maybe shorten 1 white tick back to give a bit more room for 00:53:393 (1) Okay, i moved the end back a white tick


Normal
00:11:394 (1) - copy , reverse & replace to 00:12:060 (2) I think it would look better if i didn't do that
00:36:727 (3) - extra note , keep beat going Fixed
01:04:060 (6) - new combo ( 1 ) Fixed
01:04:727 (1) - ↑ ( 2 ) Fixed


Hard
00:44:227 (3) - 1/2 slider or 2 notes, 00:44:393 (3) - sounded off since you were going along with the vocals Fixed
00:50:393 (6) - copy , reverse & replace to 00:50:727 (7) Done
maybe slow down slider velocity, it felt too fast or up the AR to 8? I dont know, ill look it over a couple times and see if i want to change it


Insane
00:30:727 (4) - This slider needs love, remove unnecessary waypoints ( ctrl + right click ) Fixed
raise HP drain to 7 imo, given the speed That a little extreme, missing one note would take 1/2 of your health

I noticed that quite a lot of your sliders have unnecessary waypoints, consider removing them.
removing points sometimes help you shape the sliders better.

All done for me.
It is my first mod btw, I hope this helps :oops:
Thanks & good luck!
Thanks so much for the mod!
Saut
Yo, sorry for the waiting period, as i already mentioned im quiet busy in the last few days.
Anyways, I am not very experienced with mods, but nethertheless i gonna try my best. I will only mod the insave version of your osu standard map because i literaly know nothing about easy/normal/hard diffs.


Insane
offset: 11414 - the inherited point isnt placed on a concrete tackt
00:09:394 (1) - try to start the spinner at offset 9227 (feels better while playing)
00:30:727 (4) - (very subjective) not familiar with this slider - looks ugly in my opinion and doesnt fit to the rest of the map
00:59:227 (1) - try to add a hitcircle right there and move the (1)slider 1/2 tackt further forward and change the (2) to a 1/2 slider (think it fits pretty well because of the singing)
01:00:393 (4) - ^ - in general (subjective) i like to hit sliders when ever the artists rise his voice (even if its just 1/2 slider)
01:04:227 (9) - dont like the position of this circle, was pretty "hard" to reach it (considering its a 4,3star map)
01:06:227 (7) - considering that you stacked the ending of the the (3) slider on the (1) - it would be great to see the (7) stacked on the (5) and the ending of (8) on (4) - (idk why but i love such detailed stuff and i notcie it while playing, also the map gets more consistent)
01:03:227 (2,3) - maybe you should rethink the shift right here, because im not sure if it fits to the rest of the mapconstellation
00:22:060 (1) - because you changed back the BPM velocity to 1,00x the distance snapping changed here - (1) is slightly closer to the last circle than the other circles in the stream
00:43:393 (1) - you could add an inherating point here and change the bpm velocity to 0,75 for example till you reach the kaitime part- so it fits to the slow part of the song.
in general you should work a bit more on the hitsounds.
maybe as a guidline you can add here for example a finish 00:22:060 (1) - and then constantly from here 00:22:393 (2) - a clap every second tackt. (- 00:30:727 (4) - then you can add here a clap + at the end of 4 + 00:31:560 (1) - 3 claps on the 1 slider + 00:31:893 (2) - start and end + 3 and then continue with the regular clap tackt from the new combo (every second tackt again))
Also in my opinon there are too many new comobs. You could remove some here and there - for example this one could be removed 00:12:560 (1) - this one 00:15:227 (1) - ... (maybe you could set on these points a new combo 00:15:560 (4) - 00:15:893 (6) - 00:16:227 (2) - 00:16:560 (4) - if you get what i mean) if you work on your new combo pattern your map also gets more structured, readable + enjoyable ^-^


I guess im done here :)
Btw as I already mentioned this one was my first "official" mod ever lmao, you can disagree with every point ofc. But still i hope this mod is useful for you.
Thanks for the m4m and good luck with this one ;)

saut
Topic Starter
Ultima Fox

Saut wrote:

Yo, sorry for the waiting period, as i already mentioned im quiet busy in the last few days.
Anyways, I am not very experienced with mods, but nethertheless i gonna try my best. I will only mod the insave version of your osu standard map because i literaly know nothing about easy/normal/hard diffs.


Insane
offset: 11414 - the inherited point isnt placed on a concrete tackt
00:09:394 (1) - try to start the spinner at offset 9227 (feels better while playing) i agree
00:30:727 (4) - (very subjective) not familiar with this slider - looks ugly in my opinion and doesnt fit to the rest of the map yeah, i didnt know what to do with that slider, but i made it basically i half circle now, so it looks better
00:59:227 (1) - try to add a hitcircle right there and move the (1)slider 1/2 tackt further forward and change the (2) to a 1/2 slider (think it fits pretty well because of the singing) im a little confused, but ok
01:00:393 (4) - ^ - in general (subjective) i like to hit sliders when ever the artists rise his voice (even if its just 1/2 slider) ^
01:04:227 (9) - dont like the position of this circle, was pretty "hard" to reach it (considering its a 4,3star map) ok i made it closer to the end of the stream
01:06:227 (7) - considering that you stacked the ending of the the (3) slider on the (1) - it would be great to see the (7) stacked on the (5) and the ending of (8) on (4) - (idk why but i love such detailed stuff and i notcie it while playing, also the map gets more consistent) i see what your saying , ok
01:03:227 (2,3) - maybe you should rethink the shift right here, because im not sure if it fits to the rest of the mapconstellation at first i didnt get what you were saying, bnut now i get it. i made the stream rounder annd i made it so it flows off of the slider
00:22:060 (1) - because you changed back the BPM velocity to 1,00x the distance snapping changed here - (1) is slightly closer to the last circle than the other circles in the stream fixed
00:43:393 (1) - you could add an inherating point here and change the bpm velocity to 0,75 for example till you reach the kaitime part- so it fits to the slow part of the song.
in general you should work a bit more on the hitsounds.
maybe as a guidline you can add here for example a finish 00:22:060 (1) - and then constantly from here 00:22:393 (2) - a clap every second tackt. (- 00:30:727 (4) - then you can add here a clap + at the end of 4 + 00:31:560 (1) - 3 claps on the 1 slider + 00:31:893 (2) - start and end + 3 and then continue with the regular clap tackt from the new combo (every second tackt again)) Ill work on my hitsounds
Also in my opinon there are too many new comobs. You could remove some here and there - for example this one could be removed 00:12:560 (1) - this one 00:15:227 (1) - ... (maybe you could set on these points a new combo 00:15:560 (4) - 00:15:893 (6) - 00:16:227 (2) - 00:16:560 (4) - if you get what i mean) if you work on your NC pattern your map also gets more structured, readable + enjoyable ^-^ sadly i dont know what an NC pattern is


I guess im done here :)
Btw as I already mentioned this one was my first "official" mod ever lmao, you can disagree with every point ofc. But still i hope this mod is useful for you.
Thanks for the m4m and good luck with this one ;)

saut
Thank you so much for the mod
Everything
Hi, from M4M : 3 https://osu.ppy.sh/b/528255&m=0://url

Easy:
00:08:560 (2) - Starts on red tick. Most easy diffs have all objects starting on white and ending on white ticks so it might be confusing to new players.
00:31:893 (2) & 00:33:734 (2) - fix overlap!
00:54:060 (2) - Looks weird to me, could it be more symmetrical?
01:01:393 (3) - Overlap
01:03:393 (2) - ^
01:10:727 (1) - ^
01:18:060 (1,2,3) - Uneven blanket
Notes: Be careful with objects not starting and/or ending on white ticks since it's not a full beat. This can be challenging for new players

Normal:
00:11:394 (1) - Curve like the second slider
It looks good!!

Hard:
All I can say is to align notes neatly (on top of them) if you plan on putting them on top of each other, so do please go back in this diff and fix any


Well... I cannot mod most insanes (yet) ^^' sorry! But good mapset, best of luck to you!
Topic Starter
Ultima Fox

trammiexo wrote:

Hi, from M4M : 3 https://osu.ppy.sh/b/528255&m=0://url

Easy:
00:08:560 (2) - Starts on red tick. Most easy diffs have all objects starting on white and ending on white ticks so it might be confusing to new players. I dont really think that would be a problem, it goes with the song...
00:31:893 (2) & 00:33:734 (2) - fix overlap! fixed
00:54:060 (2) - Looks weird to me, could it be more symmetrical? fixed
01:01:393 (3) - Overlap fixed
01:03:393 (2) - ^ fixed
01:10:727 (1) - ^ fixed
01:18:060 (1,2,3) - Uneven blanket fixed
Notes: Be careful with objects not starting and/or ending on white ticks since it's not a full beat. This can be challenging for new players again i dont think it would be much of a problem as long as it goes with the song

Normal:
00:11:394 (1) - Curve like the second slider Fixed
It looks good!!

Hard:
All I can say is to align notes neatly (on top of them) if you plan on putting them on top of each other, so do please go back in this diff and fix any

Fixed
Well... I cannot mod most insanes (yet) ^^' sorry! But good mapset, best of luck to you!
Thank you for the mod :), ill get to yours tomorrow
Sky Trias
Hey, sorry Late ! Got busy ..

M4M from my beatmap : https://osu.ppy.sh/forum/t/256870/start=0

  • [Hard]
  1. 00:07:394 (1) - repeat 2 times will be better ..
  2. 00:11:394 (1) - Ctrl+G
  3. 00:12:560 - add note here .. weird , you following the beat when no note here
  4. 00:16:894 (2) - try make like this
  5. 00:23:393 (1) - Ctrl+G
  6. 01:02:727 (1) - start this spinner at 01:02:560 and 01:03:727
  7. 01:12:227 (1,2) - change to slider "i think"
  8. 01:24:060 (5) - repeat 2 time will be better ..
  9. 01:24:893 - add note here
  • [Insane]
  1. 00:08:060 (4) - try make like this
  2. 00:12:893 (2) - move to X:272 Y:172
  3. 00:15:560 (1,2) - Ctrl+G ?
  4. 00:16:227 (1,2) - ^
  5. 00:27:227 (9) - remove "i think" there's no beat here
  6. 00:41:060 (2,3) - Ctrl+G
  7. 01:05:893 (6) - ^
  8. 01:25:143 - add note ?
Good Luck for the rank :)


Take my stars
Topic Starter
Ultima Fox

Sky Trias wrote:

Hey, sorry Late ! Got busy ..

M4M from my beatmap : https://osu.ppy.sh/forum/t/256870/start=0

  • [Hard]
  1. 00:07:394 (1) - repeat 2 times will be better .. Fixed?
  2. 00:11:394 (1) - Ctrl+G Fixed
  3. 00:12:560 - add note here .. weird , you following the beat when no note here Fixed
  4. 00:16:894 (2) - try make like this
  5. 00:23:393 (1) - Ctrl+G Fixed
  6. 01:02:727 (1) - start this spinner at 01:02:560 and 01:03:727 Fixed
  7. 01:12:227 (1,2) - change to slider "i think" Fixed
  8. 01:24:060 (5) - repeat 2 time will be better .. Its already repeating 2 times
  9. 01:24:893 - add note hereFixed
  • [Insane]
  1. 00:08:060 (4) - try make like this Fixed
  2. 00:12:893 (2) - move to X:272 Y:172 Fixed
  3. 00:15:560 (1,2) - Ctrl+G ? I like it better how it is, i think its smoother
  4. 00:16:227 (1,2) - ^ ^
  5. 00:27:227 (9) - remove "i think" there's no beat here Fixed
  6. 00:41:060 (2,3) - Ctrl+G Fixed
  7. 01:05:893 (6) - ^ Fixed
  8. 01:25:143 - add note ? Fixed
Good Luck for the rank :)


Take my stars
Thank you so much for the mod!
Tsumetaku
Hi OuO M4M From your queue~

= Some overall comments
= Strong suggestions
= Unrankable stuffs

General
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There can't be any objects before the first red line,
so maybe you should change this red line to 00:07:394 - (Applies to all diff)
You should avoid using black and white as object colors,
cuz if someone turn the screen opacity to 0%,they can't see anything but black.
Whith is from those who playing multiplayer,when they're dead,the hit circle will turn all white (I heard this from an old mapper)
plz unmark the Widescreen and Letterbox in Design~ its useless without story board
00:11:394 (1) - Go find a hitclap with this clappy clap will helps alot on quality OuO(?

E
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Uh... i would define this diff to"a little bit messy and confusing" but exactly almost fine imo
If i remember right,Easy diff can only has 1.0x SV.1.25x is unrankable
00:50:810 (1) - pull this to previous white line
00:55:393 (3) - i think these rhythm are weird,this will fit vocal~
01:04:727 (1) - the rhythm after this one is also kindof weird,can be change to a better way
01:25:227 (1) - An object appears after spinner within 2 beats is forbidden in easy

N
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Also,SV.1.25x in Normal is unrankable either.
00:17:394 (2,3) - Try to blanket these
00:22:393 (2) - bad stacking
00:24:060 (2) - ds
00:25:060 (4) - dis circle on red line is weird,there's no need to follow vocal here,you can just put it on white line beats.
00:31:727 (1,2) - Like these beats on red line is well following vocal
00:34:727 (5) - blanket
00:36:060 (2) - rhythm like this will fit here
the kiai part has wrong DSx so i'll skip

H
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
hard has some ds and stacking issues,you should sometimes self check though >u>
00:11:394 (1) - blanket
00:12:394 (4,5,1) - ugly flow here
00:34:727 (4,5,6) - why these circles have different Ds... make it consistent
00:35:393 (1) - i would recomment a rhythm like this
00:51:060 (1) - this part can place some wonderful rhythm~ dont let a spinner take over
01:15:393 (1,1,1,1) - fill these with some object plz... it feels so empty in hard
01:17:727 - put a 4 reverse stream simulating slider here
01:24:060 (5) - 2 reverse is confusing
01:25:393 (1) - pull the tail to 01:28:393 -

I
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
same as hard,check the issues
No doubt,Insane has the highest quality among all diff,but the jumping measurement can be hold more correctly
00:21:227 (1,2,3,4,5,6,7,8,1) - improve the flow of these streams
00:23:060 (4) - ~ somehow feels better
00:35:893 (2) - stacking issues
01:10:060 (1) - u can follow insts instead of stopper a spinner in it
01:24:893 (2,3,4) - expand these

i think a mod like this is my limit ˊuˋ
Topic Starter
Ultima Fox

Tsumetaku wrote:

Hi OuO M4M From your queue~

= Some overall comments
= Strong suggestions
= Unrankable stuffs

General
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There can't be any objects before the first red line,
so maybe you should change this red line to 00:07:394 - (Applies to all diff) Fixed
You should avoid using black and white as object colors,
cuz if someone turn the screen opacity to 0%,they can't see anything but black. Fixed
Whith is from those who playing multiplayer,when they're dead,the hit circle will turn all white (I heard this from an old mapper)
plz unmark the Widescreen and Letterbox in Design~ its useless without story board Fixed
00:11:394 (1) - Go find a hitclap with this clappy clap will helps alot on quality OuO(?

E
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Uh... i would define this diff to"a little bit messy and confusing" but exactly almost fine imo :(
If i remember right,Easy diff can only has 1.0x SV.1.25x is unrankable Fixed
00:50:810 (1) - pull this to previous white line Fixed
00:55:393 (3) - i think these rhythm are weird,this will fit vocal~ Fixed
01:04:727 (1) - the rhythm after this one is also kindof weird,can be change to a better way Fixed
01:25:227 (1) - An object appears after spinner within 2 beats is forbidden in easy Fixed

N
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Also,SV.1.25x in Normal is unrankable either. Fixed
00:17:394 (2,3) - Try to blanket these Fixed
00:22:393 (2) - bad stacking Fixed
00:24:060 (2) - ds Fixed
00:25:060 (4) - dis circle on red line is weird,there's no need to follow vocal here,you can just put it on white line beats. Fixed
00:31:727 (1,2) - Like these beats on red line is well following vocal
00:34:727 (5) - blanket Fixed
00:36:060 (2) - rhythm like this will fit here Fixed
the kiai part has wrong DSx so i'll skip what is DSx? :(

H
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
hard has some ds and stacking issues,you should sometimes self check though >u>
00:11:394 (1) - blanket Fixed
00:12:394 (4,5,1) - ugly flow here Fixed
00:34:727 (4,5,6) - why these circles have different Ds... make it consistent Fixed
00:35:393 (1) - i would recomment a rhythm like this Fixed
00:51:060 (1) - this part can place some wonderful rhythm~ dont let a spinner take over Fixed
01:15:393 (1,1,1,1) - fill these with some object plz... it feels so empty in hard Fixed
01:17:727 - put a 4 reverse stream simulating slider here Fixed
01:24:060 (5) - 2 reverse is confusing Fixed
01:25:393 (1) - pull the tail to 01:28:393 - Fixed

I
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
same as hard,check the issues
No doubt,Insane has the highest quality among all diff,but the jumping measurement can be hold more correctly
00:21:227 (1,2,3,4,5,6,7,8,1) - improve the flow of these streams Fixed
00:23:060 (4) - ~ somehow feels better I dont know what you mean here,
00:35:893 (2) - stacking issues Fixed
01:10:060 (1) - u can follow insts instead of stopper a spinner in it Fixed
01:24:893 (2,3,4) - expand these Fixed

i think a mod like this is my limit ˊuˋ
Thank you so much for the mod!
Julie
[Easy]
I think you might want to recheck your easy, lots of rhythmn change, which make it harder for new player to get good accuracy on

Might want to fix that, unrankable issue
00:34:060 (3,1) - this is way too close, unrankable issue not detected by AImod, try moving (1) out, you'll see "distance snap" activate again
01:18:060 (1,2,3) - symetric here

[Normal]
00:32:727 (1,2) - try to make it so these 2 end doesn't touch
00:37:727 (4,1,2) - symmetric here
01:00:060 (3) - uwahhh what happen to this one, end it on the red stick!! xD Don't suddendly use 1/8 mostly when is a normal
01:23:393 (4,5,6,1) - could add more rhythm on this part, and use slider instead of just circle, because circle are harder to get accuracy on then slider

[Hard]
00:07:893 - add a note, losing rhythm
00:11:394 (1,2) - would look good if you did a blanket here so the curve doesn't look to close to (2)
00:13:227 - add a note here losing rhythm
00:18:727 (3,4) - this look overlap O.O, I'm sure you can make something better here :3. Or maybe you can delete (4) and put one more reverse to (3) so it has more effect when clicking 00:19:394 (1)
00:48:727 (3) - add finish
00:51:393 (1,2,3,4,5) - what happen here? O.O a loud part with no hitsound :<!! While you did add some on your insane which was epic xD
01:22:560 - add a note here, losing some rhythmn
01:25:393 (1) - finish should end at 01:28:338 , I used 1/6 to get that timing, because you can hear the finish hitsound after the drum

[Muzukashii]
00:16:060 (29,30,31) - consider changing this triple, might be hard for muzukashii players
00:18:727 (45,46,47,48,49,50,51,52,53) - this long stream might be too hard for a muzukashii, as a muzukashii player I only see max is ddddd or kkkkk as the longest
00:48:560 (190) - delete
01:10:060 (294) to 01:13:227 (314) - to long for muzukashii xD
01:14:393 - add a note here for vocal
01:21:893 (358) - delete no sound
01:23:727 (369,370,371,372,373,374,375,376,377,378,379,380,381) - same reason as 00:18:727 (45,46,47,48,49,50,51,52,53)
01:25:227 (383) - add finish

[Oni]
00:10:060 (10,11,12) - hmm how about some alternate? kkd
00:11:227 (20) - k?
00:19:894 (82,83,84,85) - Ohh how about adding finish here, strong note :3
00:31:893 (153,154) - finish same reason as above :D
00:42:560 - add a note here? Since your also mapping the music sound
00:44:727 (227,228) - ctrl+g
00:54:060 (3) - finish, strong sound!
For the kiai part, I really love all your stream, my favorite pattern and all :D!! But it might be a bit too much and overmap a bit xD.
00:59:727 (47) - k
01:00:227 (51) - k
01:04:727 (91) - k

[Insane]
00:11:560 (2,3) - make these 2 sames curves, just different angle
00:16:727 (1,2,3) - take a bit of time to make it symmetric :3 For the slider, you can copy paste and then ctrl+h
00:31:893 (2) - move this a bit to the right so it doesn't touch the end of 00:30:727 (4)
00:31:560 (1) - add clap on the end of the slider for drum
00:32:393 (3) - remove clap and clap here instead 00:32:560 (4) , because you put clap on the end of this 00:31:893 (2)
00:32:727 (1) - add finish?
00:35:393 (1,2,3) - this look a bit random, how about something working it a bit~
Suggestion
00:35:393 (1) - middle point x:293 y:315 | last point x:249 y:320
00:36:060 (3) - middle point x:258 y:207 | last point x:267 y:240
00:36:560 (1) - make a nice blanket with the head of 00:36:060 (3) , so it doesn't look a bit overlap
00:37:060 (2,3,4,5) - make it symmetric :3
00:38:060 (1) - finish on the beginning of the slider and remove finish of the end of slider
00:39:226 (2) - add finish here? :D
00:39:560 (1,2,3) - same spacing, for better symmetric
00:40:727 (1) - add finish beginning of slider
00:41:893 (5) - Hmm how about adding a finish here and make a jump :D
01:00:560 (6,7) - symmetric here
01:25:060 (3,4) - make a jumpu! :D
00:41:227 (3) - remove clap, clap should be here 00:41:060 (2) from the way you map it for the drum sound
01:25:393 (1) - finish should end at 01:28:338 , I used 1/6 to get that timing, because you can hear the finish hitsound after the drum

GL WITH THE MAPSET :D!! Hope it help :3!! Try your best!!! :D
Topic Starter
Ultima Fox

Julie wrote:

[Easy]
I think you might want to recheck your easy, lots of rhythmn change, which make it harder for new player to get good accuracy on Ok, i went through the map and fixed all of the weird rhythm patterns

Might want to fix that, unrankable issue Fixed
00:34:060 (3,1) - this is way too close, unrankable issue not detected by AImod, try moving (1) out, you'll see "distance snap" activate again Fixed
01:18:060 (1,2,3) - symetric here Fixed

[Normal]
00:32:727 (1,2) - try to make it so these 2 end doesn't touch Fixed
00:37:727 (4,1,2) - symmetric here Fixed
01:00:060 (3) - uwahhh what happen to this one, end it on the red stick!! xD Don't suddendly use 1/8 mostly when is a normal Fixed
01:23:393 (4,5,6,1) - could add more rhythm on this part, and use slider instead of just circle, because circle are harder to get accuracy on then slider Fixed

[Hard]
00:07:893 - add a note, losing rhythm Fixed
00:11:394 (1,2) - would look good if you did a blanket here so the curve doesn't look to close to (2) Fixed
00:13:227 - add a note here losing rhythm Fixed
00:18:727 (3,4) - this look overlap O.O, I'm sure you can make something better here :3. Or maybe you can delete (4) and put one more reverse to (3) so it has more effect when clicking 00:19:394 (1) Fixed
00:48:727 (3) - add finish Fixed
00:51:393 (1,2,3,4,5) - what happen here? O.O a loud part with no hitsound :<!! While you did add some on your insane which was epic xD Fixed
01:22:560 - add a note here, losing some rhythmn Fixed
01:25:393 (1) - finish should end at 01:28:338 , I used 1/6 to get that timing, because you can hear the finish hitsound after the drum Fixed

[Muzukashii]
00:16:060 (29,30,31) - consider changing this triple, might be hard for muzukashii players ok, i made it a little easier
00:18:727 (45,46,47,48,49,50,51,52,53) - this long stream might be too hard for a muzukashii, as a muzukashii player I only see max is ddddd or kkkkk as the longest Fixed
00:48:560 (190) - delete Fixed
01:10:060 (294) to 01:13:227 (314) - to long for muzukashii xD Fixed
01:14:393 - add a note here for vocal Fixed
01:21:893 (358) - delete no sound Fixed
01:23:727 (369,370,371,372,373,374,375,376,377,378,379,380,381) - same reason as 00:18:727 (45,46,47,48,49,50,51,52,53) Fixed
01:25:227 (383) - add finish Fixed

[Oni]
00:10:060 (10,11,12) - hmm how about some alternate? kkd Fixed
00:11:227 (20) - k? Fixed
00:19:894 (82,83,84,85) - Ohh how about adding finish here, strong note :3 Fixed
00:31:893 (153,154) - finish same reason as above :D Fixed
00:42:560 - add a note here? Since your also mapping the music sound Fixed
00:44:727 (227,228) - ctrl+g ?, why would i ctrl g 2 ds?
00:54:060 (3) - finish, strong sound! Fixed
For the kiai part, I really love all your stream, my favorite pattern and all :D!! But it might be a bit too much and overmap a bit xD. Fixed
00:59:727 (47) - k Fixed
01:00:227 (51) - k Fixed
01:04:727 (91) - k Fixed

[Insane]
00:11:560 (2,3) - make these 2 sames curves, just different angle Fixed
00:16:727 (1,2,3) - take a bit of time to make it symmetric :3 For the slider, you can copy paste and then ctrl+h Fixed
00:31:893 (2) - move this a bit to the right so it doesn't touch the end of 00:30:727 (4) Fixed
00:31:560 (1) - add clap on the end of the slider for drum Fixed
00:32:393 (3) - remove clap and clap here instead 00:32:560 (4) , because you put clap on the end of this 00:31:893 (2) Fixed
00:32:727 (1) - add finish? Fixed
00:35:393 (1,2,3) - this look a bit random, how about something working it a bit~ Fixed
Suggestion
00:35:393 (1) - middle point x:293 y:315 | last point x:249 y:320 Fixed
00:36:060 (3) - middle point x:258 y:207 | last point x:267 y:240 Fixed
00:36:560 (1) - make a nice blanket with the head of 00:36:060 (3) , so it doesn't look a bit overlap Fixed
00:37:060 (2,3,4,5) - make it symmetric :3 Fixed
00:38:060 (1) - finish on the beginning of the slider and remove finish of the end of slider Fixed
00:39:226 (2) - add finish here? :D Fixed
00:39:560 (1,2,3) - same spacing, for better symmetric Fixed
00:40:727 (1) - add finish beginning of slider Fixed
00:41:893 (5) - Hmm how about adding a finish here and make a jump :D Fixed
01:00:560 (6,7) - symmetric here Fixed
01:25:060 (3,4) - make a jumpu! :D Fixed
00:41:227 (3) - remove clap, clap should be here 00:41:060 (2) from the way you map it for the drum sound Fixed
01:25:393 (1) - finish should end at 01:28:338 , I used 1/6 to get that timing, because you can hear the finish hitsound after the drum Fixed

GL WITH THE MAPSET :D!! Hope it help :3!! Try your best!!! :D
Thanks so much! :)
albatross11
Hi, from #modreqs!

I'm new at modding so .....here is

[General]

  • offset:maybe +10 is better?
    The offset number is a llttle much…try to decrease it to avoid causing other problems(crash down because green lines before red lines or something like this..OvO)..
    You re really good at make rhythm… and the choice of slider or note
[EasyNormalHard]

  • my map has only one diff so I can’t say too much..but those diffs’ some sliders maybe needs change a position…
    For example Normal’s 00:22:060 look like you’re follow the lyrics to compose notes but the slider here one contains 3 beats and second one contains 2..it’s a little stranger.╮( ̄▽ ̄”)╭
    Also the Easy’s 00:26:060 last bar start at 00:22:060 with a slider’s start…but 00:26:060 with slider’s end= =why…..
[insane]

  • 00:11:393 the green line is not snapped ╮( ̄▽ ̄”)╭
    00:59:060 (8) –this note has different DS with one before and after…

    maybe we can make it a triangle’s hide jump(forgive me I don’t know how to say)…like this
    or square jump like this
    00:42:810 it's overmap i think...2 beats here but 3 notes....
    01:01:393 maybe place at the left better?╮( ̄▽ ̄")╭ like this
    this note is going out of the monitor╮( ̄▽ ̄")╭ (i'm not sure)~~
    01:04:227 this note has different DS with one before and after…
    01:19:727 maybe restart kira time here?

[Others]

  • it’s a good map~~ds and slider velocity is increasing by diffs is good~~good luck to rank~~
Topic Starter
Ultima Fox

albatross11 wrote:

Hi, from #modreqs!

I'm new at modding so .....here is

[General]

  • offset:maybe +10 is better? i think the one i have now is better
    The offset number is a llttle much…try to decrease it to avoid causing other problems(crash down because green lines before red lines or something like this..OvO).. what.
    You re really good at make rhythm… and the choice of slider or note
[EasyNormalHard]

  • my map has only one diff so I can’t say too much..but those diffs’ some sliders maybe needs change a position…
    For example Normal’s 00:22:060 look like you’re follow the lyrics to compose notes but the slider here one contains 3 beats and second one contains 2..it’s a little stranger.╮( ̄▽ ̄”)╭ i dont really kno what your trying to say :(
    Also the Easy’s 00:26:060 last bar start at 00:22:060 with a slider’s start…but 00:26:060 with slider’s end= =why….. ^
[insane]

  • 00:11:393 the green line is not snapped ╮( ̄▽ ̄”)╭ Fixed
    00:59:060 (8) –this note has different DS with one before and after… Fixed

    maybe we can make it a triangle’s hide jump(forgive me I don’t know how to say)…like this Fixed
    or square jump like this
    00:42:810 it's overmap i think...2 beats here but 3 notes.... if you hear the drum in the background, the notes i placed go with it
    01:01:393 maybe place at the left better?╮( ̄▽ ̄")╭ like this fixed
    this note is going out of the monitor╮( ̄▽ ̄")╭ (i'm not sure)~~
    01:04:227 this note has different DS with one before and after… Fixed
    01:19:727 maybe restart kira time here?I think it would be better if i didnt

[Others]

  • it’s a good map~~ds and slider velocity is increasing by diffs is good~~good luck to rank~~
Thank you so much!
albatross11
Sorry for my poor english...i mean ..the slider's head must be on the clap or heavy drum...
if the slider's tail covered a heavy drumbeat...the drumbeat has no beat's feeling....(i don't know if its right...whatever╮( ̄▽ ̄")╭ )
Aldwych
Hi!
From my modding queue as requested

[General]

Try to end your std diff as the same time.
2 Oni and no futsuu? Ow8 wat?
Add Julie to tags, since there's a GD.

[Izi]

00:26:060 : Nazi blanket.
00:29:393 : I found the flow not really good, especially for an easy diff. I advise you to ct-rl-h the slider plus move it to the right.
00:32:727 : Also nazi blanket, coz actually, the slider is not so beatifull. :<
00:35:393 : Blanket for these 2 sliders.
00:38:060 : Near perfect slider
00:40:393 : Up this circle + make a better blanket with the 2 next sliders.
00:43:393 : Move this slider to the left, it's overlapping the previous one.
00:49:060 : Move the slider to 00:49:727, coz you miss the finish hitsound part which myst be the begining of the slider and the end a clap.
00:50:727 : Imo, it's better to start the spinner at 00:51:393
00:53:393 : The flow you give for the next slider is not good, you should curve it to the left to help the beginners to go to the next one.
00:56:060 : Blanket.
01:03:393 : Use the same slider as the next one.
01:05:893 : This kind of 3/2 spacing could be resolved by deleting this slider and the previous one, replacing them by a unique slider which start at 01:05:393 and reverse at 01:05:893.
01:08:393 : I advise you to move it to 272;308 , the flow will be much better.
01:10:727 : Remove the clap hitsound, there's no need.

There's others blanket problem i won't say, i think you will also see.
I'm a bit confuse for an easy diff. First the star rating is really high, maybe coz you put to much object for an easy one, you're using many times 1/1 or 3/2 spacing between 2 notes (i'm not talking about the DS right), 1.20 Distance spacing, i also found the SV too much high, maybe decrease to 0.70 / 0.60. With all theses point, i'm for a reworking of the diff, but making more sliders with a 2~4/1 slider length

[Normal]

00:08:060 : Curve it more, it will be better.
00:16:727 : Blanket.
00:18:060 : The curving part is not making a good blanket with the previous one. (But the previous slider has a good blanket! :D )
00:22:727 : Use the same slider as the next one.
00:26:060 : Blanket
00:30:060 : Blanket.
00:34:727 : The flow here needs a rework, i advise you to ctrl-g the slider.
00:40:060 : ^
00:43:393 : Blanket.
00:50:727 : Same as easy.
00:55:393 : Rework this slider for a better blanket.
01:15:393 : I'm not sure if stacked slider is a good solution, you should move them.
01:22:060 : Blanket.

OK, so the diff is much better. Same as easy, there's some problems of blanket and flow listed above.

[Hard]

00:14:560 : You should add circle and also at 00:15:060, this part is so void in comparison of the whole part.
00:27:893 : Blanket
00:29:393 : Use the same slider as the next one.
00:33:227 : Overlapping with the first slider.
00:44:727 : Use the same slider as the next one, it will give also a better flow.
01:00:227 : Bad overlapping? :<
01:25:393 : End of spinner is not well positioned.
Some blanket i go throughout.

Imo the only diffcult part of the hard is the speed, coz there's no real jump instead one. :<
But i'm not suggesting of a rework m8.

[Muzukashii]

00:14:227 : Change your part to kkdkd
00:15:060 : Delete, your combo is too long
00:16:727 : Delete, your combo is too long for a muzu
00:16:893 : Move to k.
00:23:893 : Delete all your d to 00:24:727.
01:03:560 : Delete, combo is too long.
01:04:393 : Change to d, you must avoid triplets ddk on muzukashi.
01:23:727 : Penta d + too long combo. Need a rework here.

Imo you're map as a high bpm, you must not have too long combo without a break of 1/1 spacing, so try to clean a bit your muzukashi and put essentially 3~7 combo -> break etc... Also try something else kdkdkdk pattern, is not really enjoyable on taiko. :<

[Oni]
Check AI mod, you've got an error.
Nothing really bad, just the begining with i found too long combos without breaks.

[Julie's Oni]
01:21:393 : I found it very confuse, the fact is you're using 1/2 / 1/4 all the map, and here 1/3, also you're finishing your combo on a 1/3 tick which is strange, imo you should find a solution and rework this little part.
Overall it's a good oni.

[Insane]

00:18:394 : The overlapp is not good, the flow too and the readability too. You should move this slider else where.
00:23:060 : You should move it down the slider, the flow you give here, is not really good.
00:25:393 : Better make a blanket around the end of the last slider?
00:31:560 : Nearly good blanket.
01:05:893 : Ctrl-g for a better flow.
01:21:727 : Use the same DS all over these circles.
01:25:227 : Why there's a jump here and not on the others? Try to be consistent on the DS of this circles combo.

Gl hf for the rank. :D
Your Good Self
Here for M4M

[Whole Mapset]
https://osu.ppy.sh/s/218098
https://osu.ppy.sh/s/220844
^ You should probably follow these 2 maps' metadata. (i.e. using caps for title)

[Easy]
00:09:394 (1,1) - Not enough recovery time. t/241019
00:13:727 - Add note
00:14:060 (1,1) - Ewww overlap D:
00:20:727 (2) - 1/2 slider probably isn't a very good idea in Easy. Replace with a single hitcircle.
00:21:393 - Add note (optional)
00:31:893 (2) - Should avoid adding notes on red ticks, but it's okay here I guess.
00:31:893 (2,1) - Make a blanket here. Then have 00:34:060 (2) start on the tail of 00:31:893 (2)
00:36:560 (2) - Blanket can be improved here
00:40:727 (2,3) - (3) is further away from (1) than (2).
00:46:060 (4) - Doesn't flow well, I suggest a ctrl+H here
00:49:060 (2) - Start 1 beat earlier, end at the same time.
00:50:727 (1) - Also insufficient recovery time (for an Easy at least)
00:54:060 (2) - Not symmetrical
00:56:060 (4) - Fix blanket
01:00:060 (2) - Replace with single hitcircle. Place it on the tail to keep the blanket with 01:00:560 (3)
01:03:393 (2,3) - Sliders aren't identical. Copypaste (2) and flip/rotate twice to make (3)
01:06:727 (4,5) - Replace with single slider ending at 01:07:227
01:12:727 (1,2) - Can improve blanket here
01:18:060 (1,3) - Blanket isn't perfect, which kind of spoils the circle effect.
01:18:060 (1,2,3,4,5) - Can add NC somewhere here, I would say (4)

[Normal]
00:09:227 (1) - Not enough recovery time for Normal
00:15:394 (4,1) - Improve blanket here
00:18:060 (3) - Try to make the slider ball 'bounce' on the white tick 00:18:393. Also you can try for a better blanket with the head of 00:17:394 (2)
00:26:060 (1) - Improve blanket
00:44:727 (3) - Move down to blanket with (2).
00:46:060 (1,2) - Improve blanket
00:46:060 (1,3) - Overlap D:
00:50:727 (1) - Also not enough recovery time for a Normal. Deleting 00:53:393 (1) should fix it.
01:08:727 (3) - Flow is a bit bad here, should move this down to where 01:07:393 (1) is, then move (4) to fix DS and tweak 01:09:393 (5,1) for blanket.
01:22:060 (3,4) - Improve blanket
No ending spinner? :(

[Hard]
00:11:394 (1,2) - Blanket can be better
00:16:727 (1,2,3) - ^
00:18:560 - Add note
00:19:394 (1) - Seems like quite a big 1/4 jump. Granted the slider has some leniency with the circle but it's still kind of hard without knowing exactly where to prepare.
00:22:393 (2,3) - Improve blanket
00:23:393 (1,2) - ^ (a bit nazi though)
00:27:893 (3) - Nudge 1 grid to the right, to stack with 00:27:060 (7)
00:28:393 (4) - Just my opinion but I think this would be better off moving upwards to flow with (3) instead
00:29:393 (3,4) - Should be made into identical shaped sliders.
00:31:393 (1) - Split into 1 beat slider + hitcircle 1/2 beat later
00:32:727 (1,2,3) - Move (3) up to form triangle
00:34:227 (2) - Move up a little
00:36:060 (3) - Improve blanket
00:37:893 - Add note
00:51:393 (1,2,3,4,5) - How about something like this?
00:58:227 (3,1,2) - Fix blanket
01:00:227 (5) - Move down 1 grid to stack with 00:58:727 (1)
01:04:727 (3) - NC? idk
01:10:060 (1,2) - Blanket here
01:12:727 (3,4) - ^
01:15:393 (1,1,1,1) - Can probably cut back on some of the NCs here.
01:22:060 (1,2) - Blanket can be better here

[Insane]
00:08:060 (4,5) - Improve blanket
00:13:727 (1) - Remove NC
00:15:227 (1,2,3,1,2,1,2,1,2,1,1) - Reduce number of NCs
00:19:060 (1) - Also remove NC here
00:25:393 (2) - Curve is quite sharp and out of place.
00:30:727 (4,1) - Improve blanket
00:37:060 (2,3,4,5) - ^
00:38:060 (1,2) - ^
00:39:560 (1,2,3) - ^
00:40:560 (4,1) - ^
00:47:060 (3,4,1) - ^
00:47:727 (2,3) - ^
00:52:560 (1) - Feels strange to put a spinner here. But it's still up to you.
00:58:060 (3,5) - Is the offset intentional? If not stack them.
01:04:143 - Should continue with the stream here
01:04:310 - ^
01:04:893 (2,3) - Blanket can be better
01:08:727 (1,2,3) - It would be better if you used identical shaped sliders (copypaste + rotate)
01:16:227 - Maybe add a note here?

[Thoughts]
Overall not a bad map. Quite a number of blanket issues though. When done properly, blankets help to make the map look polished and immaculate, but any noticeable errors are quite obvious and breaks the effect.

Good luck getting the map ranked! :)
Topic Starter
Ultima Fox

Aldwych wrote:

Hi!
From my modding queue as requested

[General]

Try to end your std diff as the same time.
2 Oni and no futsuu? Ow8 wat?
Add Julie to tags, since there's a GD.

[Izi]

00:26:060 : Nazi blanket. lolwhat i dont get it
00:29:393 : I found the flow not really good, especially for an easy diff. I advise you to ct-rl-h the slider plus move it to the right. Fixed
00:32:727 : Also nazi blanket, coz actually, the slider is not so beatifull. :<Fixed
00:35:393 : Blanket for these 2 sliders. Fixed
00:38:060 : Near perfect slider Fixed
00:40:393 : Up this circle + make a better blanket with the 2 next sliders. Fixed
00:43:393 : Move this slider to the left, it's overlapping the previous one. Fixed
00:49:060 : Move the slider to 00:49:727, coz you miss the finish hitsound part which myst be the begining of the slider and the end a clap. Fixed
00:50:727 : Imo, it's better to start the spinner at 00:51:393 Fixed
00:53:393 : The flow you give for the next slider is not good, you should curve it to the left to help the beginners to go to the next one. Fixed
00:56:060 : Blanket. Fixed
01:03:393 : Use the same slider as the next one. Fixed
01:05:893 : This kind of 3/2 spacing could be resolved by deleting this slider and the previous one, replacing them by a unique slider which start at 01:05:393 and reverse at 01:05:893. Fixed
01:08:393 : I advise you to move it to 272;308 , the flow will be much better. Fixed
01:10:727 : Remove the clap hitsound, there's no need. Fixed

There's others blanket problem i won't say, i think you will also see.
I'm a bit confuse for an easy diff. First the star rating is really high, maybe coz you put to much object for an easy one, you're using many times 1/1 or 3/2 spacing between 2 notes (i'm not talking about the DS right), 1.20 Distance spacing, i also found the SV too much high, maybe decrease to 0.70 / 0.60. With all theses point, i'm for a reworking of the diff, but making more sliders with a 2~4/1 slider length

[Normal]

00:08:060 : Curve it more, it will be better. Fixed
00:16:727 : Blanket. Fixed
00:18:060 : The curving part is not making a good blanket with the previous one. (But the previous slider has a good blanket! :D ) Fixed
00:22:727 : Use the same slider as the next one. Fixed
00:26:060 : Blanket Fixed
00:30:060 : Blanket. Fixed
00:34:727 : The flow here needs a rework, i advise you to ctrl-g the slider. Fixed
00:40:060 : ^ Fixed
00:43:393 : Blanket. Fixed
00:50:727 : Same as easy. Fixed
00:55:393 : Rework this slider for a better blanket. Fixed
01:15:393 : I'm not sure if stacked slider is a good solution, you should move them. Fixed
01:22:060 : Blanket. Fixed

OK, so the diff is much better. Same as easy, there's some problems of blanket and flow listed above.

[Hard]

00:14:560 : You should add circle and also at 00:15:060, this part is so void in comparison of the whole part. Fixed
00:27:893 : Blanket Fixed
00:29:393 : Use the same slider as the next one. Fixed
00:33:227 : Overlapping with the first slider. Fixed
00:44:727 : Use the same slider as the next one, it will give also a better flow. Fixed
01:00:227 : Bad overlapping? :< Fixed
01:25:393 : End of spinner is not well positioned. Fixed
Some blanket i go throughout.

Imo the only diffcult part of the hard is the speed, coz there's no real jump instead one. :<
But i'm not suggesting of a rework m8.

[Muzukashii]

00:14:227 : Change your part to kkdkd Fixed
00:15:060 : Delete, your combo is too long Fixed
00:16:727 : Delete, your combo is too long for a muzu Fixed
00:16:893 : Move to k. Fixed
00:23:893 : Delete all your d to 00:24:727. Fixed
01:03:560 : Delete, combo is too long. Fixed
01:04:393 : Change to d, you must avoid triplets ddk on muzukashi. Fixed
01:23:727 : Penta d + too long combo. Need a rework here. Fixed

Imo you're map as a high bpm, you must not have too long combo without a break of 1/1 spacing, so try to clean a bit your muzukashi and put essentially 3~7 combo -> break etc... Also try something else kdkdkdk pattern, is not really enjoyable on taiko. :< Fixed

[Oni]
Check AI mod, you've got an error. Fixed
Nothing really bad, just the begining with i found too long combos without breaks. Ok i removed notes where it didnt go with the music

[Julie's Oni]
01:21:393 : I found it very confuse, the fact is you're using 1/2 / 1/4 all the map, and here 1/3, also you're finishing your combo on a 1/3 tick which is strange, imo you should find a solution and rework this little part. Fixed
Overall it's a good oni.

[Insane]

00:18:394 : The overlapp is not good, the flow too and the readability too. You should move this slider else where. Fixed
00:23:060 : You should move it down the slider, the flow you give here, is not really good. Fixed
00:25:393 : Better make a blanket around the end of the last slider? Fixed
00:31:560 : Nearly good blanket. Fixed
01:05:893 : Ctrl-g for a better flow. Fixed
01:21:727 : Use the same DS all over these circles. Fixed
01:25:227 : Why there's a jump here and not on the others? Try to be consistent on the DS of this circles combo. Fixed

Gl hf for the rank. :D
Thanks so much for the mod!
Topic Starter
Ultima Fox

Your Good Self wrote:

Here for M4M

[Whole Mapset]
https://osu.ppy.sh/s/218098
https://osu.ppy.sh/s/220844
^ You should probably follow these 2 maps' metadata. (i.e. using caps for title) Fixed

[Easy]
00:09:394 (1,1) - Not enough recovery time. t/241019 Fixed
00:13:727 - Add note Fixed
00:14:060 (1,1) - Ewww overlap D: Fixed
00:20:727 (2) - 1/2 slider probably isn't a very good idea in Easy. Replace with a single hitcircle. Fixed
00:21:393 - Add note (optional) I think its better without one
00:31:893 (2) - Should avoid adding notes on red ticks, but it's okay here I guess.
00:31:893 (2,1) - Make a blanket here. Then have 00:34:060 (2) start on the tail of 00:31:893 (2) Fixed
00:36:560 (2) - Blanket can be improved here Fixed
00:40:727 (2,3) - (3) is further away from (1) than (2). Fixed
00:46:060 (4) - Doesn't flow well, I suggest a ctrl+H here Fixed
00:49:060 (2) - Start 1 beat earlier, end at the same time. Fixed
00:50:727 (1) - Also insufficient recovery time (for an Easy at least) Fixed
00:54:060 (2) - Not symmetrical Fixed in previous update
00:56:060 (4) - Fix blanket Fixed
01:00:060 (2) - Replace with single hitcircle. Place it on the tail to keep the blanket with 01:00:560 (3) Fixed
01:03:393 (2,3) - Sliders aren't identical. Copypaste (2) and flip/rotate twice to make (3) Fixed
01:06:727 (4,5) - Replace with single slider ending at 01:07:227 Fixed
01:12:727 (1,2) - Can improve blanket here Fixed
01:18:060 (1,3) - Blanket isn't perfect, which kind of spoils the circle effect. Fixed
01:18:060 (1,2,3,4,5) - Can add NC somewhere here, I would say (4) Fixed

[Normal]
00:09:227 (1) - Not enough recovery time for Normal Fixed
00:15:394 (4,1) - Improve blanket here Fixed
00:18:060 (3) - Try to make the slider ball 'bounce' on the white tick 00:18:393. Also you can try for a better blanket with the head of 00:17:394 (2) Fixed in previous update
00:26:060 (1) - Improve blanket Fixed
00:44:727 (3) - Move down to blanket with (2). Fixed
00:46:060 (1,2) - Improve blanket Fixed
00:46:060 (1,3) - Overlap D: Fixed in previous update
00:50:727 (1) - Also not enough recovery time for a Normal. Deleting 00:53:393 (1) should fix it. Fixed
01:08:727 (3) - Flow is a bit bad here, should move this down to where 01:07:393 (1) is, then move (4) to fix DS and tweak 01:09:393 (5,1) for blanket. Fixed
01:22:060 (3,4) - Improve blanket Fixed
No ending spinner? :( Fixed

[Hard]
00:11:394 (1,2) - Blanket can be better Fixed
00:16:727 (1,2,3) - ^ Fixed
00:18:560 - Add note Fixed
00:19:394 (1) - Seems like quite a big 1/4 jump. Granted the slider has some leniency with the circle but it's still kind of hard without knowing exactly where to prepare. Fixed
00:22:393 (2,3) - Improve blanket Fixed
00:23:393 (1,2) - ^ (a bit nazi though) Fixed
00:27:893 (3) - Nudge 1 grid to the right, to stack with 00:27:060 (7) Fixed
00:28:393 (4) - Just my opinion but I think this would be better off moving upwards to flow with (3) instead ?
00:29:393 (3,4) - Should be made into identical shaped sliders. Fixed in previous update
00:31:393 (1) - Split into 1 beat slider + hitcircle 1/2 beat later Fixed
00:32:727 (1,2,3) - Move (3) up to form triangle Fixed in previous update
00:34:227 (2) - Move up a little Fixed
00:36:060 (3) - Improve blanket Fixed
00:37:893 - Add note Fixed
00:51:393 (1,2,3,4,5) - How about something like this? Fixed
00:58:227 (3,1,2) - Fix blanket Fixed
01:00:227 (5) - Move down 1 grid to stack with 00:58:727 (1) Fixed in previouys update
01:04:727 (3) - NC? idk Fixed
01:10:060 (1,2) - Blanket here Fixed
01:12:727 (3,4) - ^ Fixed
01:15:393 (1,1,1,1) - Can probably cut back on some of the NCs here. Fixed
01:22:060 (1,2) - Blanket can be better here Fixed

[Insane]
00:08:060 (4,5) - Improve blanket Fixed
00:13:727 (1) - Remove NC Fixed
00:15:227 (1,2,3,1,2,1,2,1,2,1,1) - Reduce number of NCs Fixed
00:19:060 (1) - Also remove NC here Fixed
00:25:393 (2) - Curve is quite sharp and out of place. Fixed
00:30:727 (4,1) - Improve blanket Fixed
00:37:060 (2,3,4,5) - ^ Fixed
00:38:060 (1,2) - ^ Fixed
00:39:560 (1,2,3) - ^ Fixed
00:40:560 (4,1) - ^ Fixed
00:47:060 (3,4,1) - ^ Fixed
00:47:727 (2,3) - ^ Fixed
00:52:560 (1) - Feels strange to put a spinner here. But it's still up to you. Fixed
00:58:060 (3,5) - Is the offset intentional? If not stack them. Fixed
01:04:143 - Should continue with the stream here Fixed
01:04:310 - ^ Fixed
01:04:893 (2,3) - Blanket can be better Fixed
01:08:727 (1,2,3) - It would be better if you used identical shaped sliders (copypaste + rotate) Fixed
01:16:227 - Maybe add a note here? Fixed

[Thoughts]
Overall not a bad map. Quite a number of blanket issues though. When done properly, blankets help to make the map look polished and immaculate, but any noticeable errors are quite obvious and breaks the effect.

Good luck getting the map ranked! :)
Thanks so much for the mod!
Nyark Tolegna
Hi! :)
Hard
00:16:894 (2,3) - maybe you should copy / paste these two to show the repetition in music

Normal
00:44:727 (3,4) - both slider touches
00:53:393 (1) - I think this slider comes too quickly compared to the end of the spinner for normal

I'm sorry, I do not have much skill in modding I did my best :?
Topic Starter
Ultima Fox

Nyark Kidoune wrote:

Hi! :)
Hard
00:16:894 (2,3) - maybe you should copy / paste these two to show the repetition in music fixed

Normal
00:44:727 (3,4) - both slider touches fixed
00:53:393 (1) - I think this slider comes too quickly compared to the end of the spinner for normal fixed

I'm sorry, I do not have much skill in modding I did my best :?
Winnie
Just here for one of the difficulties and a to get back into my modding days because you requested =)

[Hard]
Only my preference but in the first 7 seconds of the song I feel like it's missing things. Maybe throw in a slider in there because those sections could be easily accessible with mapping techniques for example using sliders and at like 00:06:060 that hits a really big mark for a spinner at least.
00:16:060 (2,3) - Inconsistent DS http://puu.sh/d4fDq/40d4016371.jpg make sure those are distance apart. 00:17:394 (3) - Same issue here no point of making it further out just snap it back into place.
00:35:393 (1) - Not sure if you wanted that to be misplaced but if not try stacking them together.
00:45:393 (6) - Distance Snap this
00:45:393 (6,7,1) - Uneven spacing
01:13:227 (4) - Only my preference but maybe move that slider over a little so the slider before that can be aligned in the center. (Fixed)http://puu.sh/d4fVE/9382b2601f.jpg
01:15:727 (2,1,2) - Color coding is weird here. You have 1 slider as red but the others fall off on their own sounds as well. I suggest sticking with 1 color or changing 01:17:060 (2) into another color.
Other than that it is fine. I hope to see this ranked in the near future. :)
Topic Starter
Ultima Fox

Kocari wrote:

Just here for one of the difficulties and a to get back into my modding days because you requested =)

[Hard]
Only my preference but in the first 7 seconds of the song I feel like it's missing things. Maybe throw in a slider in there because those sections could be easily accessible with mapping techniques for example using sliders and at like 00:06:060 that hits a really big mark for a spinner at least.
00:16:060 (2,3) - Inconsistent DS http://puu.sh/d4fDq/40d4016371.jpg make sure those are distance apart. 00:17:394 (3) - Same issue here no point of making it further out just snap it back into place. fixed
00:35:393 (1) - Not sure if you wanted that to be misplaced but if not try stacking them together. fixed
00:45:393 (6) - Distance Snap this fixed
00:45:393 (6,7,1) - Uneven spacing fixed
01:13:227 (4) - Only my preference but maybe move that slider over a little so the slider before that can be aligned in the center. (Fixed)http://puu.sh/d4fVE/9382b2601f.jpg fixed
01:15:727 (2,1,2) - Color coding is weird here. You have 1 slider as red but the others fall off on their own sounds as well. I suggest sticking with 1 color or changing 01:17:060 (2) into another color. fixed
Other than that it is fine. I hope to see this ranked in the near future. :)
Thanks so much for the mod!
Julie

Aldwych wrote:

[Julie's Oni]
01:21:393 : I found it very confuse, the fact is you're using 1/2 / 1/4 all the map, and here 1/3, also you're finishing your combo on a 1/3 tick which is strange, imo you should find a solution and rework this little part.
Overall it's a good oni.
Hmm I'm not sure if is my earphone, I'm going to go borrow friend headset tomorow to relisten this part :3, but right now I hear 1/3 for this part which is easy to get 100% on it if is the same sound as the music~

Thanks for mod~

Gyro remember to pm me if you need some m4m xD
AndreasHD
MOD4MOD ~



[Easy]

It would have been better to use circle size 1 , I tested the whole diff with it, and it works fine.

IMPORTANT!!! 00:42:060 (4) - It can't be out of screen, so drag it up!

00:50:060 (4,5,6) - space these out, since new players read it as a fast stream.

00:54:060 (2) - Use DS


[Normal]

For me, it feels like you don't know how to use Distance Snap (DS).

I didn't find like.. anything particularly "wrong" in this difficulty, so I'll let you have it as it is.


[Hard]

00:11:393 I don't think you need this inheriting section.

Set HP Drain to 4 maybe? I just felt it was kinda hard drain when I played.

00:07:394 (1) - This slider could use some work on the blanket around (2) better make it like this
00:09:227 put the spinner here, not here 00:09:393

00:11:060 Remember to stop spinner here.

00:14:560 (3) - Why make this a small jump? Distance-snap it

00:15:227 (6) - DS this aswell.

00:16:894 (2) - Why are you not following the DS ??

00:21:727 (2) - You don't need to reverse this more than one time, this is a hard after all.

00:23:393 (1) - It's very important that you use DS on this one, because right now, it's awkward to play!

00:42:227 (5) - I'd rather copy-pase this 00:41:727 (4) - and then CTRL+J&H it.

01:10:893 (3) - Place this note more like this
so that it's blanketed around (1) or atleast it has angel more upward.

01:15:060 (3,2) - This overlap looks ugly, and it's awkward to read.



[Insane]

00:11:560 (2) - add a clap hitsound

00:15:227 (6) - Remove NC

00:15:393 (1) - NC

00:15:560 (1) - Remove NC

00:16:060 (5) - make the NC here instead of 00:16:227 (1) - please don't ignore this.

00:55:227 (5) - Stack this with 00:54:560 (3) - just remember to blanket this one 00:55:727 (6) - after.

00:58:227 (4) - CTRL+G this slider, you get much much better flow by doing that.

00:58:893 (7) - Make this a jump too, 1,4X like you use on the notes after.

01:10:727 (4) - this is important! you need to drag this slider a bit down, so it doesn't overlap with the HP-Bar!!!

01:14:893 (1) - Remove this NC

01:13:727 (3) - ^

Otherwise, this diff just has alot of blanketfails, if you can, try to fix all of them :)
Topic Starter
Ultima Fox

AndreasHD wrote:

MOD4MOD ~



[Easy]

It would have been better to use circle size 1 , I tested the whole diff with it, and it works fine. Fixed

IMPORTANT!!! 00:42:060 (4) - It can't be out of screen, so drag it up! Fixed

00:50:060 (4,5,6) - space these out, since new players read it as a fast stream. Fixed

00:54:060 (2) - Use DS Fixed


[Normal]

For me, it feels like you don't know how to use Distance Snap (DS). :(

I didn't find like.. anything particularly "wrong" in this difficulty, so I'll let you have it as it is.


[Hard]

00:11:393 I don't think you need this inheriting section. Fixed

Set HP Drain to 4 maybe? I just felt it was kinda hard drain when I played. Fixed

00:07:394 (1) - This slider could use some work on the blanket around (2) better make it like this Fixed
00:09:227 put the spinner here, not here 00:09:393 Fixed

00:11:060 Remember to stop spinner here. Fixed

00:14:560 (3) - Why make this a small jump? Distance-snap it Fixed

00:15:227 (6) - DS this aswell. Fixed

00:16:894 (2) - Why are you not following the DS ?? Fixed

00:21:727 (2) - You don't need to reverse this more than one time, this is a hard after all. Fixed

00:23:393 (1) - It's very important that you use DS on this one, because right now, it's awkward to play! Fixed

00:42:227 (5) - I'd rather copy-pase this 00:41:727 (4) - and then CTRL+J&H it. Fixed

01:10:893 (3) - Place this note more like this Fixed
so that it's blanketed around (1) or atleast it has angel more upward.

01:15:060 (3,2) - This overlap looks ugly, and it's awkward to read. Fixed



[Insane]

00:11:560 (2) - add a clap hitsound Fixed

00:15:227 (6) - Remove NC Fixed

00:15:393 (1) - NC Fixed

00:15:560 (1) - Remove NC Fixed

00:16:060 (5) - make the NC here instead of 00:16:227 (1) - please don't ignore this. Fixed

00:55:227 (5) - Stack this with 00:54:560 (3) - just remember to blanket this one 00:55:727 (6) - after. Fixed

00:58:227 (4) - CTRL+G this slider, you get much much better flow by doing that. Fixed

00:58:893 (7) - Make this a jump too, 1,4X like you use on the notes after. Fixed

01:10:727 (4) - this is important! you need to drag this slider a bit down, so it doesn't overlap with the HP-Bar!!! Fixed

01:14:893 (1) - Remove this NC Fixed

01:13:727 (3) - ^ Fixed

Otherwise, this diff just has alot of blanketfails, if you can, try to fix all of them :) i fixed as many as i could for now
Thanks so much for the mod!
Noffy
Hi there here for your M4M Queue! ovo/


[Easy]
00:09:060 (3) - Get rid of this note and-
00:09:394 (1) - Move this spinner up to start at 00:09:060 on the timeline and make it longer so it still ends at the same point.
00:24:393 (3) - Move this to 00:24:727 as it sounds better.
00:38:893 (2) - Move this to 00:39:060.
00:48:727 (2) - Move this to 00:48:893 and make it longer so that it ends where 00:50:060 (4) currently is.
00:56:060 (4) - New Combo
00:57:393 (1) - Remove New Combo
00:58:393 (3) - Move this to 00:58:393 and make it so it ends at 00:58:727
01:02:060 (5) - Remove New Combo
01:03:393 (1) - New Combo
01:06:727 (4) - New Combo
01:07:727 (1) - Remove New Combo

[Normal]
00:32:393 - Add a hitcircle here, after the 00:31:893 (2) slider?
00:43:393 (1) - A little change to make it blanket 00:44:393 (2) a little bit better. Like this:
01:05:560 (4) - Should probably be stacked under the ending of 01:05:060 (3)
01:09:393 (5) - It would be really neat if this note blankets the beginning of the next slider like this:
01:18:060 (1) - Instead of a long slider make it a slider half as long that repeats.

[Hard]
00:15:560 (1,2) - You should get rid of the strange jump between these two notes.
00:44:060 (3) - Should be moved to 00:44:227
00:50:393 (5,6) - Here is another strange jump. You could maybe make these two notes blanket each other?
00:51:893 (2) - Put a clap hitsound at the beginning
00:52:393 (3) - Put a clap hitsound at the beginning of this one, too. This is so that since they are all following the same sound repeated, and they are the same slider shape repeated, the hitsound is also repeated.
00:58:727 (1) - This note doesn't seem to be following anything? You should probably get rid of it and change
00:58:893 (2) - To a New Combo.
01:23:393 (4) - Maybe make this a reverse slider like 01:22:727 (3) and 01:24:060 (6) with notes on the red ticks in between them?
01:24:727 (1,2,3) - It would flow better if you Ctrl+G this combo.

[Insane]
00:28:727 (1) - Maybe remove this-
00:29:060 (2) - Then New Combo and move this forward to 00:28:893, remove the clap hitsound, then add a hitcircle between it and 00:29:393 (3)?

Other than that I think it looks good!
Modem
Nice song <3 I'll mod it later for M4M ;)
Modem
Hi~! For M4M (> w <)
General
Umm.... Just some suggestion ;)
01:04:060 Disable kiai time
01:04:727 Enable kiai time
Another is fine :)

Easy
CS+1
AR-1
00:08:060 (1) Add finish hitsound
00:15:727 (2) Recorrect blanket for this slider. Make this slider more curved to form a perfect blanket
00:19:393 (1) Add whistle hitsound to follow the music
00:19:893 (1) Here too, add whistle
00:20:393 (1) And here too, add whistle hitsound
00:20:727 (2) Add whistle hitsound at this note too
00:31:393 (1) Add whistle at Normal Sampleset (Timing Setup Panel)
00:31:893 (2) Add whistle at Normal Sampleset (Timing Setup Panel)
00:32:227 (2) Add whistle at Normal Sampleset (Timing Setup Panel)
00:32:727 (1) Add finish + whistle here
Because it feels a bit silent without any hitsound around these part, so here are my suggestion ;)
00:33:727 (1) Add clap hitsound
00:34:393 (2) ^
00:34:727 (3,2) Stack (3) slider's head with (2) slider's head (the slider at 00:36:560) properly
00:35:060 (3) Add clap hitsound
00:37:393 How about add a slider from here to 00:37:727 then add clap hitsound at 00:37:727 ??
00:42:727 (4) Add whistle hitsound for this slider
00:43:393 (1) There is a strong beat at this part, so add finish + whistle hitsound here
00:52:727 (1) Add finish hitsound
00:49:727 Add a note + clap to complete the flow
00:53:393 (1) Add whistle hitsound
00:53:727 (1) ^
00:54:060 (2) Add finish hitsound
01:15:060 (3,1) Stack (3) -> slider's tail with (1) -> slider's head

Normal
AR-1
OD+1
00:08:060 (2) Add finish hitsound
00:19:393 (3) Add whistle hitsound, I think it fits the music more
00:19:893 (1) Here too ^
00:20:393 (2) Here as well ^
00:20:727 (3) Same ^
00:20:893 (3) And here too ^
00:25:060 (4) Umm... you really need clap hitsound for this note
00:31:393 (6) Add whistle at Normal Sampleset (Timing Setup Panel)
00:31:893 (2) Add whistle at Normal Sampleset (Timing Setup Panel)
00:32:227 (2) Add whistle at Normal Sampleset (Timing Setup Panel)
00:38:060 (1) Add whistle + finish hitsound for this slider
00:40:727 (1) ^
00:43:393 (1) You really need to add finish + whistle hitsound here :)
00:48:727 (1) Add finish + whistle again for this slider since there are strong beat from the music
00:54:060 (1) Add finish hitsound here
00:58:393 (4) Make this slider form symmetrical shape with this slider -> (2) (the slider at 00:57:060). If you follow my suggestion then, copy & paste the slider at 00:57:060 then flip it horizontally then reverse selection. Then put that slider at x:260 y:240
00:59:393 (1) Add finish hitsound for this note
01:10:060 (1) Same here, add finish hitsound for this slider.
01:24:727 (1) Add whistkle hitsound at this slider's tail
01:25:227 (2) ^

Hard
HP Drain Rate must be a little higher since this is hard diff. So, it should be : HD+2
00:08:060 (3) Add finish hitsound for this slider
00:19:393 (1) Add whistle hitsound here
00:19:893 (2) Here too ^
00:20:393 (3) Here as well ^
00:20:727 (4) Same ^
00:20:893 (4) And here too ^
00:26:893 Add a note because I think it would create a good rhytm
00:29:727 (4) Umm... you really need to add clap hitsound at this slider ;)
00:31:393 (1) Add whistle at Normal Sampleset (Timing Setup Panel)
00:31:893 (2) Add whistle at Normal Sampleset (Timing Setup Panel)
00:32:227 (3) Add whistle at Normal Sampleset (Timing Setup Panel)
00:38:060 (1) Add finish + whistle hitsound for this slider's head
00:39:227 (4) Add finish + whistle hitsound for this note
00:40:727 (1) Add finish + whistle hitsound for this note
00:41:727 (4) Add whistle at Normal Sampleset (Timing Setup Panel)
00:41:893 (4) Add whistle at Normal Sampleset (Timing Setup Panel)
00:43:393 (2) Add whistle + finish hitsound for this slider's head
00:51:393 (1) Add whistle at Normal Sampleset (Timing Setup Panel)
00:51:893 (2) Add whistle at Normal Sampleset (Timing Setup Panel)
00:52:393 (3) Add whistle at Normal Sampleset (Timing Setup Panel)
00:52:727 (3) Add whistle at Normal Sampleset (Timing Setup Panel)
00:52:893 (4) Add whistle at Normal Sampleset (Timing Setup Panel)
00:54:060 (1) Add finish hitsound
01:05:060 (1) Add finish hitsound at this slider's tail
01:20:893 (3,4) Recorrect this blanket
01:23:227 I could clearly hear violin sound from the music, so add a note to complete the flow
01:24:727 (1) Add whistle hitsound
01:24:893 (2) Umm... Remove this note??
01:25:227 (3) Add whistle hitsound

Insane
00:08:060 (4) Add finish hitsound
00:19:393 (1) Add whistle hitsound
00:19:893 (1) Add whistle hitsound
00:20:393 (1) Add whitle hitsound
00:20:727 (2) Add whistle hitsound
00:20:893 (3) Add whistle hitsound
00:25:727 (3) Add clap hitsound for this note
00:31:393 (4) Add whistle hitsound at Normal Sampleset (Timing Setup Panel)
00:31:893 (2) Add whistle hitsound at Normal Sampleset (Timing Setup Panel)
00:32:227 (2) Add whistle hitsound at Normal Sampleset (Timing Setup Panel)
00:36:393 (4) Stack with the note at 00:35:893 -> (2)
00:43:393 (1) Add finish + whistle hitsound here'
00:48:727 (5) Add finish + whistle hitsound
01:24:727 (1) Add whistle hitsound at Normal Sampleset (Timing Setup Panel)
01:25:227 (4) Add whistle hitsound at Normal Sampleset (Timing Setup Panel)

That's all!!! Sorry for my bad english :(
Good luck on getting this map ranked!!! :) :) :)
saisee2010
Hi :) For M4M >> Sorry for my bad English. :(

Easy

SPOILER
00:10:727 (1) drag spinner to 00:11:060 (1)
00:32:641 (1) add finish hitsound and clap for 00:33:727
00:34:393 (2) add clap
00:35:060 (3) -^-
00:43:393 (1) add finish
00:44:727 (2) add clap
00:49:393 (3) -^-
00:54:060 (2) add finish
00:57:060 (4) add clap
00:58:393 (3) -^-
00:59:727 (1) -^-
01:02:727 (1) ^
01:05:060 (2) ^
01:06:393 (3) ^
01:25:227 (1) add finish


Normal

SPOILER
00:07:727 add a note here (Use DS x1.2)
00:10:727 (1) drag spinner to 00:11:060 (1)
00:30:060 (6) NC here
00:31:727 (1) Remove NC
00:51:060 (6) add a note here (Use DS x1.2)
01:21:060 (1) Remove NC
01:28:643 (1) add finish

Hard

SPOILER
00:13:393 (3),(4) Remove 1 reverse
00:21:727 (2) add 1 reverse
00:54:560 add a note here (1.1x DS)
01:13:893 copy a slider from 01:13:227 and drag under 01:13:727 (1) (Use1.1xDS)

Insane

SPOILER
00:07:481 (1,2,3) stack them
00:15:060 (7) move it to X-88 Y-268
00:15:393 (1) Remove NC and NC at 00:15:560
00:24:234 (1) -35 Rotate and fit 00:24:060 (2,3,4,5) By 1.2xDS
00:31:560 (1) remove NC add drag a slider to a white tick
01:00:893 (7) add reverse
01:18:060 (1) remove NC
01:18:227 (2) add NC here

This is my second mod in my life ->>> 8-) 8-)
Good Luck for ranked map :) :) :)
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my Beatmap http://osu.ppy.sh/forum/t/260879
Topic Starter
Ultima Fox

dorothy3242 wrote:

Hi there here for your M4M Queue! ovo/


[Easy]
00:09:060 (3) - Get rid of this note and- i think its better the way it is
00:09:394 (1) - Move this spinner up to start at 00:09:060 on the timeline and make it longer so it still ends at the same point.i think its better the way it is
00:24:393 (3) - Move this to 00:24:727 as it sounds better. im following the vocals with that
00:38:893 (2) - Move this to 00:39:060. uh, i dont think so
00:48:727 (2) - Move this to 00:48:893 and make it longer so that it ends where 00:50:060 (4) currently is. ??
00:56:060 (4) - New Combo Ok fixed
00:57:393 (1) - Remove New Combo Ok fixed
00:58:393 (3) - Move this to 00:58:393 and make it so it ends at 00:58:727 Ok fixed
01:02:060 (5) - Remove New Combo Ok fixed
01:03:393 (1) - New Combo Ok fixed
01:06:727 (4) - New Combo Ok fixed
01:07:727 (1) - Remove New Combo Ok fixed

[Normal]
00:32:393 - Add a hitcircle here, after the 00:31:893 (2) slider? it would go more with the music if i didnt
00:43:393 (1) - A little change to make it blanket 00:44:393 (2) a little bit better. Like this: Ok fixed
01:05:560 (4) - Should probably be stacked under the ending of 01:05:060 (3) 1. i dont want to move (5) because it blankets (1) 2. I cant find a way to make the flow as smoooth as i have it now if i did that 3. I did change the position a little bit though
01:09:393 (5) - It would be really neat if this note blankets the beginning of the next slider like this: ok?
01:18:060 (1) - Instead of a long slider make it a slider half as long that repeats. in a normal?

[Hard]
00:15:560 (1,2) - You should get rid of the strange jump between these two notes. Ok fixed
00:44:060 (3) - Should be moved to 00:44:227 Ok fixed
00:50:393 (5,6) - Here is another strange jump. You could maybe make these two notes blanket each other? ?
00:51:893 (2) - Put a clap hitsound at the beginning Ok fixed
00:52:393 (3) - Put a clap hitsound at the beginning of this one, too. This is so that since they are all following the same sound repeated, and they are the same slider shape repeated, the hitsound is also repeated. Ok fixed
00:58:727 (1) - This note doesn't seem to be following anything? You should probably get rid of it and change Ok fixed
00:58:893 (2) - To a New Combo. Ok fixed
01:23:393 (4) - Maybe make this a reverse slider like 01:22:727 (3) and 01:24:060 (6) with notes on the red ticks in between them? Ok fixed
01:24:727 (1,2,3) - It would flow better if you Ctrl+G this combo. Ok fixed

[Insane]
00:28:727 (1) - Maybe remove this-
00:29:060 (2) - Then New Combo and move this forward to 00:28:893, remove the clap hitsound, then add a hitcircle between it and 00:29:393 (3)?
I fixed it in my own way
Other than that I think it looks good!
Topic Starter
Ultima Fox

Modem wrote:

Hi~! For M4M (> w <)
General
Umm.... Just some suggestion ;)
01:04:060 Disable kiai time
01:04:727 Enable kiai time I dont think its necessary
Another is fine :)

Everything i fixed unless i say otherwise

Easy
CS+1
AR-1
00:08:060 (1) Add finish hitsound
00:15:727 (2) Recorrect blanket for this slider. Make this slider more curved to form a perfect blanket
00:19:393 (1) Add whistle hitsound to follow the music
00:19:893 (1) Here too, add whistle
00:20:393 (1) And here too, add whistle hitsound
00:20:727 (2) Add whistle hitsound at this note too
00:31:393 (1) Add whistle at Normal Sampleset (Timing Setup Panel) I dont know how to do that
00:31:893 (2) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:32:227 (2) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:32:727 (1) Add finish + whistle here
Because it feels a bit silent without any hitsound around these part, so here are my suggestion ;)
00:33:727 (1) Add clap hitsound
00:34:393 (2) ^
00:34:727 (3,2) Stack (3) slider's head with (2) slider's head (the slider at 00:36:560) properly
00:35:060 (3) Add clap hitsound
00:37:393 How about add a slider from here to 00:37:727 then add clap hitsound at 00:37:727 ??
00:42:727 (4) Add whistle hitsound for this slider
00:43:393 (1) There is a strong beat at this part, so add finish + whistle hitsound here
00:52:727 (1) Add finish hitsound
00:49:727 Add a note + clap to complete the flow
00:53:393 (1) Add whistle hitsound
00:53:727 (1) ^
00:54:060 (2) Add finish hitsound
01:15:060 (3,1) Stack (3) -> slider's tail with (1) -> slider's head

Normal
AR-1
OD+1
00:08:060 (2) Add finish hitsound
00:19:393 (3) Add whistle hitsound, I think it fits the music more
00:19:893 (1) Here too ^
00:20:393 (2) Here as well ^
00:20:727 (3) Same ^
00:20:893 (3) And here too ^
00:25:060 (4) Umm... you really need clap hitsound for this note
00:31:393 (6) Add whistle at Normal Sampleset (Timing Setup Panel) I dont know how to do that
00:31:893 (2) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:32:227 (2) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:38:060 (1) Add whistle + finish hitsound for this slider
00:40:727 (1) ^
00:43:393 (1) You really need to add finish + whistle hitsound here :)
00:48:727 (1) Add finish + whistle again for this slider since there are strong beat from the music
00:54:060 (1) Add finish hitsound here
00:58:393 (4) Make this slider form symmetrical shape with this slider -> (2) (the slider at 00:57:060). If you follow my suggestion then, copy & paste the slider at 00:57:060 then flip it horizontally then reverse selection. Then put that slider at x:260 y:240
00:59:393 (1) Add finish hitsound for this note
01:10:060 (1) Same here, add finish hitsound for this slider.
01:24:727 (1) Add whistkle hitsound at this slider's tail
01:25:227 (2) ^

Hard
HP Drain Rate must be a little higher since this is hard diff. So, it should be : HD+2
00:08:060 (3) Add finish hitsound for this slider
00:19:393 (1) Add whistle hitsound here
00:19:893 (2) Here too ^
00:20:393 (3) Here as well ^
00:20:727 (4) Same ^
00:20:893 (4) And here too ^
00:26:893 Add a note because I think it would create a good rhytm
00:29:727 (4) Umm... you really need to add clap hitsound at this slider ;)
00:31:393 (1) Add whistle at Normal Sampleset (Timing Setup Panel) dont know...
00:31:893 (2) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:32:227 (3) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:38:060 (1) Add finish + whistle hitsound for this slider's head
00:39:227 (4) Add finish + whistle hitsound for this note
00:40:727 (1) Add finish + whistle hitsound for this note
00:41:727 (4) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:41:893 (4) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:43:393 (2) Add whistle + finish hitsound for this slider's head
00:51:393 (1) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:51:893 (2) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:52:393 (3) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:52:727 (3) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:52:893 (4) Add whistle at Normal Sampleset (Timing Setup Panel) ^
00:54:060 (1) Add finish hitsound
01:05:060 (1) Add finish hitsound at this slider's tail
01:20:893 (3,4) Recorrect this blanket
01:23:227 I could clearly hear violin sound from the music, so add a note to complete the flow
01:24:727 (1) Add whistle hitsound
01:24:893 (2) Umm... Remove this note??
01:25:227 (3) Add whistle hitsound

Insane
00:08:060 (4) Add finish hitsound
00:19:393 (1) Add whistle hitsound
00:19:893 (1) Add whistle hitsound
00:20:393 (1) Add whitle hitsound
00:20:727 (2) Add whistle hitsound
00:20:893 (3) Add whistle hitsound
00:25:727 (3) Add clap hitsound for this note
00:31:393 (4) Add whistle hitsound at Normal Sampleset (Timing Setup Panel) ^
00:31:893 (2) Add whistle hitsound at Normal Sampleset (Timing Setup Panel) ^
00:32:227 (2) Add whistle hitsound at Normal Sampleset (Timing Setup Panel) ^
00:36:393 (4) Stack with the note at 00:35:893 -> (2)
00:43:393 (1) Add finish + whistle hitsound here'
00:48:727 (5) Add finish + whistle hitsound
01:24:727 (1) Add whistle hitsound at Normal Sampleset (Timing Setup Panel) ^
01:25:227 (4) Add whistle hitsound at Normal Sampleset (Timing Setup Panel) ^

That's all!!! Sorry for my bad english :(
Good luck on getting this map ranked!!! :) :) :)
Thanks SO MUCh for the mod! :D
Topic Starter
Ultima Fox

saisee2010 wrote:

Hi :) For M4M >> Sorry for my bad English. :(

Unless i make a comment, i fixed it

Easy

SPOILER
00:10:727 (1) drag spinner to 00:11:060 (1)
00:32:641 (1) add finish hitsound and clap for 00:33:727
00:34:393 (2) add clap
00:35:060 (3) -^-
00:43:393 (1) add finish
00:44:727 (2) add clap
00:49:393 (3) -^-
00:54:060 (2) add finish
00:57:060 (4) add clap
00:58:393 (3) -^-
00:59:727 (1) -^-
01:02:727 (1) ^
01:05:060 (2) ^
01:06:393 (3) ^
01:25:227 (1) add finish


Normal

SPOILER
00:07:727 add a note here (Use DS x1.2)
00:10:727 (1) drag spinner to 00:11:060 (1)
00:30:060 (6) NC here
00:31:727 (1) Remove NC
00:51:060 (6) add a note here (Use DS x1.2)
01:21:060 (1) Remove NC
01:28:643 (1) add finish

Hard

SPOILER
00:13:393 (3),(4) Remove 1 reverse I think its better the way it is
00:21:727 (2) add 1 reverse
00:54:560 add a note here (1.1x DS) ^
01:13:893 copy a slider from 01:13:227 and drag under 01:13:727 (1) (Use1.1xDS)

Insane

SPOILER
00:07:481 (1,2,3) stack them
00:15:060 (7) move it to X-88 Y-268
00:15:393 (1) Remove NC and NC at 00:15:560
00:24:234 (1) -35 Rotate and fit 00:24:060 (2,3,4,5) By 1.2xDS ?
00:31:560 (1) remove NC add drag a slider to a white tick im confused about the second part
01:00:893 (7) add reverse
01:18:060 (1) remove NC
01:18:227 (2) add NC here

This is my second mod in my life ->>> 8-) 8-)
Good Luck for ranked map :) :) :)
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my Beatmap http://osu.ppy.sh/forum/t/260879

Thank you so much for the mod!
Modem
To do that, go to timing setup panel, then add timing section (Green coloured (+) symbol). Change the audio to normal sampleset ;)
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