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sakuzyo - AXION

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NatsumeRin
Good luck~

Don't hesitate to fix the mods in my diff, i'm too lazy now you know...

Edit: wow.
[CSGA]Ar3sgice
wild NTR appears!
Topic Starter
DeletedUser_1574070

NatsumeRin wrote:

Good luck~

Don't hesitate to fix the mods in my diff, i'm too lazy now you know...

Edit: wow.

already fixed minor things... im not sure u'd like that change
Low
[General]
- for all the silent sliderslides, you must use this 44 byte blank.wav file: http://puu.sh/cG1Sh/91c958581a.wav

[Easy]
00:42:400 (5) - add a NC to follow your combo pattern.
00:43:900 (1) - remove the NC here; it's pointless.
00:46:150 (1) - remove the clap from the start of this slider and add one to the end of it.
01:11:650 (1) - add a finish at the end of this slider to follow the music.
01:25:900 (3) - making the curve of this slider less drastic would be better for an easy difficulty. try this

[Normal]
- deserves to be AR 5.3~5.5. it fits a lot better to me. 4.8 is way too slow for a difficulty like this.
01:39:400 (5) - finish.

[Rin's Insane]
00:55:900 (1,2) - kind of jarring to play on the first try; made me confused a little. i strongly suggest stacking (2) under (1).
00:56:743 (2) - same thing. this one is especially bad since the start of it is obscured by 00:56:556 (6).
01:33:025 (1,2,3,1) - very difficult to read as 1/3 if you've never heard the song before. i strongly suggest making these into a slider or two for easier readability.

[Expert]
01:09:025 (1,2,3,1) - difficult to read/play as 1/3 since you use similar spacing as 1/4 in the same diff. make this into a slider
01:33:025 (1,2,3,1) - same as above, but you could use two sliders.
01:39:400 - add a circle here. it feels very odd to play 01:39:025 (3,1) since it sounds like something's missing.

that's it
Charles445
Mod of top two difficulties by request of an anonymous person

[Rin's Insane]
00:41:837 (5,6) - Because of the beats at 00:40:525 (6,7) - , the 5 to 6 looks like it's going to be 1/2, but it's not. Maybe manually stack the 6 under the end of the 5 slider so it looks like a stream? Taking care to avoid the score display ofc -> https://osu.ppy.sh/ss/2211474
00:52:150 (1,2,3,4,5) - Sounds like you're following the trumpet here. In that case, the 4 should be a blue tick before. -> http://puu.sh/cGebu/6f0fab7073.jpg
01:51:400 (1) - If you removed a repeat on this, it'd make it like ten times more dramatic (also easier to read, lol).
01:52:900 (1) - Same with this, a single repeat works great here.

[Expert]
00:25:900 (1) - Changes direction on each beat, maybe change points near the end so it changes direction exactly at 00:26:462 - ? -> https://osu.ppy.sh/ss/2209021
00:28:618 (3) - 3 to 4 looks like a circle stream jump because the circles are so close together. Try putting (3) at x:336 y:110 -> https://osu.ppy.sh/ss/2209035
00:40:337 - There's a strong beat here but no objects mapped to it. Maybe try a different pattern here so you can get the beat, like this maybe -> https://osu.ppy.sh/ss/2209040
00:57:025 (5,6,7,8) - Why 1/8 sliders here? I know it's meant to be dramatic but I think it'd still work if it was just a normal 1/4 stream there.
01:39:025 (3,1,2) - Instead of 1 and 2 being stacked, how about a bit of a jump from 1 to 2? Would be a cool way to finish this part of the song -> https://osu.ppy.sh/ss/2211467

Great diffs
Topic Starter
DeletedUser_1574070

Charles445 wrote:

Mod of top two difficulties by request of an anonymous person

[Rin's Insane]
00:41:837 (5,6) - Because of the beats at 00:40:525 (6,7) - , the 5 to 6 looks like it's going to be 1/2, but it's not. Maybe manually stack the 6 under the end of the 5 slider so it looks like a stream? Taking care to avoid the score display ofc -> https://osu.ppy.sh/ss/2211474
00:52:150 (1,2,3,4,5) - Sounds like you're following the trumpet here. In that case, the 4 should be a blue tick before. -> http://puu.sh/cGebu/6f0fab7073.jpg
01:51:400 (1) - If you removed a repeat on this, it'd make it like ten times more dramatic (also easier to read, lol).
01:52:900 (1) - Same with this, a single repeat works great here.

[Expert]
00:25:900 (1) - Changes direction on each beat, maybe change points near the end so it changes direction exactly at 00:26:462 - ? -> https://osu.ppy.sh/ss/2209021
00:28:618 (3) - 3 to 4 looks like a circle stream jump because the circles are so close together. Try putting (3) at x:336 y:110 -> https://osu.ppy.sh/ss/2209035
00:40:337 - There's a strong beat here but no objects mapped to it. Maybe try a different pattern here so you can get the beat, like this maybe -> https://osu.ppy.sh/ss/2209040
00:57:025 (5,6,7,8) - Why 1/8 sliders here? I know it's meant to be dramatic but I think it'd still work if it was just a normal 1/4 stream there.
01:39:025 (3,1,2) - Instead of 1 and 2 being stacked, how about a bit of a jump from 1 to 2? Would be a cool way to finish this part of the song -> https://osu.ppy.sh/ss/2211467

Great diffs

fixed except 1/8 stuffs. i really want to keep this unless its unrankable......

thx for mod!
Topic Starter
DeletedUser_1574070

Low wrote:

[General]
- for all the silent sliderslides, you must use this 44 byte blank.wav file: http://puu.sh/cG1Sh/91c958581a.wav

[Easy]
00:42:400 (5) - add a NC to follow your combo pattern.
00:43:900 (1) - remove the NC here; it's pointless.
00:46:150 (1) - remove the clap from the start of this slider and add one to the end of it.
01:11:650 (1) - add a finish at the end of this slider to follow the music.
01:25:900 (3) - making the curve of this slider less drastic would be better for an easy difficulty. try this

[Normal]
- deserves to be AR 5.3~5.5. it fits a lot better to me. 4.8 is way too slow for a difficulty like this.
01:39:400 (5) - finish.

[Rin's Insane]
00:55:900 (1,2) - kind of jarring to play on the first try; made me confused a little. i strongly suggest stacking (2) under (1).
00:56:743 (2) - same thing. this one is especially bad since the start of it is obscured by 00:56:556 (6).
01:33:025 (1,2,3,1) - very difficult to read as 1/3 if you've never heard the song before. i strongly suggest making these into a slider or two for easier readability.

[Expert]
01:09:025 (1,2,3,1) - difficult to read/play as 1/3 since you use similar spacing as 1/4 in the same diff. make this into a slider
01:33:025 (1,2,3,1) - same as above, but you could use two sliders.
01:39:400 - add a circle here. it feels very odd to play 01:39:025 (3,1) since it sounds like something's missing.

that's it
ok. thx!
scanter
rank plz
Low
bubbled
Topic Starter
DeletedUser_1574070

Low wrote:

bubbled
damn it.... thx
Shohei Ohtani
My friend smoked weed and told me to mod this

Extra:
00:02:275 (3) - It kinda sucks how this goes back on itself. IT's all hard to see and stuff :(
00:23:462 (4) - The jump to (1) is way too big and it's really jerky since it goes in the opposite direction D:
00:52:056 (3,4) - You can avoid this overlap ;w;
01:47:275 (2) - This jump ;AAA;

Insane:
01:33:150 (1,1) - Remove NCs

Hard:
00:03:775 (2) - Overlaps pls
00:40:150 (1,2,3) - Try not to have this go back over itself
00:41:650 (1,2,3) - ^
00:43:150 (1,2,3,4) - ^

Normal:
00:55:525 (2) - You forgot the clap :(
00:57:400 - In fact you forgot a lot of claps here

I'm questioning the diff spread of this and hard. I'll get a QATs opinion

Easy:
Fine

I'll get back to you on what the QAT people say
Topic Starter
DeletedUser_1574070

CDFA wrote:

My friend smoked weed and told me to mod this

Extra:
00:02:275 (3) - It kinda sucks how this goes back on itself. IT's all hard to see and stuff :(
00:23:462 (4) - The jump to (1) is way too big and it's really jerky since it goes in the opposite direction D:
00:52:056 (3,4) - You can avoid this overlap ;w;
01:47:275 (2) - This jump ;AAA;

Insane:
01:33:150 (1,1) - Remove NCs

Hard:
00:03:775 (2) - Overlaps pls
00:40:150 (1,2,3) - Try not to have this go back over itself
00:41:650 (1,2,3) - ^
00:43:150 (1,2,3,4) - ^

Normal:
00:55:525 (2) - You forgot the clap :(
00:57:400 - In fact you forgot a lot of claps here

I'm questioning the diff spread of this and hard. I'll get a QATs opinion

Easy:
Fine

I'll get back to you on what the QAT people say

changed except few overlap things... thx
Shohei Ohtani
Things are fixed, irreversible said the spread was fine.

I see no problem in ranking this.
Awaken
congratzzzzzzzzzzzzzzzzzzz!
Beige
크으..... 최고
Artavia
bbbbb cs5 장인님 멋지십니다
Skystar
fuc gz
Enon
ㅋㅋㅋㅋㅋㅋㅋㅋ 초스피드
sionKotori
OMG
Gamu
omg
konekokittenzzz
grats :)
Akiyama Mizuki
8/8 - ign
Topic Starter
DeletedUser_1574070
I miss you. v2b
HelloSCV
ㅊㅊㅊㅊㅊ 굿
Oyatsu
Gratz!
Oracle
GZ!
cdfa's gonna slap me if i ninja him www
Frobe
굿
Myxo
Nice map!
Those unsnapped objects in Hard/Insane/Expert though ;_;
^That is just a Cutting Edge bug, it seems, since it applies for every 2nd map.
Cherry Blossom
Gratz !
Btw.
Why isn't BMS the first source ? it should be it imo.
http://manbow.nothing.sh/event/event.cg ... 9&event=67
Mafumafu
Gratz^ω^!
Broccoly
아 이거 모딩한다는거 깜빡했네;;; ㅁㅊ 죄송함다... 그리고 추카추카!!
lolia
gratz~ :3
Mao
AXION is an amazing song. Gratz Kloyd!
Modem
Nice to see this map ranked :) (I wanna play it soon :) )
Congratulations Klyod !!!! \(> w <)/
scanter
이렇게 좋은 맵에 평점이 왜 이따구임
Asahina Momoko
gratz~!
Shohei Ohtani

Cherry Blossom wrote:

Gratz !
Btw.
Why isn't BMS the first source ? it should be it imo.
http://manbow.nothing.sh/event/event.cg ... 9&event=67
pls
Artavia

CDFA wrote:

Cherry Blossom wrote:

Gratz !
Btw.
Why isn't BMS the first source ? it should be it imo.
http://manbow.nothing.sh/event/event.cg ... 9&event=67
pls


loooooooooool
wendao
18 secs
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