This almost gave me a heart attack thinking the other set was unqualified. Though good luck with the set!
byfar wrote:
[Insane]
00:53:270 (1,2,3,4,5,6) - vary these jumps? dont like it. instead try 00:53:603 (3) - x460 y288 00:53:770 (4) - x392 y100 00:53:936 (5) - x496 y:340 00:54:103 (6) - x348 y56 I kept the original because I liked that kind of jumps
00:17:604 (6) - NC Changed
00:28:271 (6) - ^ Changed
00:30:271 (1) - delete NC Changed
00:30:937 (2) - re NC here Changed
00:33:604 (7) - NC Changed
Thanks for the quick mod
[ Rizen ] wrote:
Hello~SPOILER[Easy][Sellen's Normal]
- 00:07:862 (1,2) - Blanket these together
- 00:20:271 (1,2) - Fix blanket
- 00:25:604 (1,2) - ^
- 00:30:937 (1,2) - ^
- 00:32:937 (4) - Move slightly up so the slider starts from a straight line from where the previous slider ended
- 00:44:270 (1) - Make it perfectly horizontal?
- 00:52:270 (1) - Uneven beat spacing. Should be the same throughout an Easy diff :/
- 00:53:603 (3) - End at 00:54:270?
- 00:56:269 (4) - Make perfectly vertical?
- 01:16:103 (2) - Blanket this better?
[KwaN's Hard]
- 00:58:769 (3) - Can be confusing for new players. Try do what you did at 00:59:103
- Combo colours are inconsistent with other diffs MAJOR PROBLEM DESIGN-WISE
[Insane]
- 00:42:104 (6,1) - Slight touchup for blanket
- 00:55:936 (5,1) - Slight touchup for blanket
I don't mod difficulties I can't FC so didn't do captin's or -Yuzuhira's :/
Thanks for moddingNewIpas wrote:
[Easy]
00:11:062 (5) - Weird slider :/ Change it to spinner or change it with another sliderstyle Changed to spinner
01:29:519 - End of spinner Changed
Good Luck
Thanks for moddingNcrzX wrote:
Easy :
No Prob for me
Insane :
01:29:103(7,8) I think a better spinner end I'll think about it
Natsu wrote:
As requested
Insane:
- 00:04:282 (4,5) - try to change the rhythm at this part, since the current one is not following the song nicely IMO, try this:
Changed !- 00:04:682 - if you follow my previous suggestion add a NC here Added NC
- 00:07:082 (1) - similar problem as 00:04:282 (4,5) try this instead:
Changed , now it fits to the rhythm- 00:15:438 (2) - this should be snapped in 1/3 in 00:15:493 snapped in 1/3 , changed
- 00:19:521 add a circle following the vocals? even the hard diff got one here Added !
- 00:20:937 (2,3) - try a single slider instead? fit better this part to me Yea it does, so I added it
- 00:26:771 (3) - this should be snapped in 1/3 at 00:26:826 Snapped!
- 00:28:271 add NC? Added
- 00:34:104 (2) - this should be 1/3 changed to 1/3
- 00:34:937 (1,2,3,4,5,6) - this is overmaped and wrongly snapped, this is how the music goesin this part: Changed it to this http://puu.sh/cGx87/a89522a5bb.jpg
- 00:52:270 (1) - there is nothing in 1/4 but in 1/2, your stream should start in 00:52:770 - until 00:54:270 Changed
- 01:19:269 (2) - remove this and add two more repeats in 01:18:936 (1) - Added
- 01:21:603 (1,2,3,4,5,6,7,8,9,10,11) - this is really overmapped remapped that part
- 01:29:353 (8) - this should end in 01:29:519 - Changed
- try to work more with your rhythms, also your comboing is really inconsistent, try to use one every 1 or 2 stanzas
Easy:Thanks for telling me this !
- HP 2 and OD 2 is better for this diff Changed
- 00:07:862 (1,2) - this looks a bit ugly IMO, you cand do a nice blanket there:
- 00:20:271 (1,2) - same as above
- 00:25:604 (1,2) - same here too, seems like you have problems when blanking, hereis a tip, use the approach circle of the next or previous object to make a perfect blanket, here is an example:
your current one:
how it should be (see how the approach circle of 2 help me to make it nicely):- 00:30:937 (1,2) - blanket can be improved here as well, use my tip for this and the next ones
- 01:10:269 (1) - this single combo is totally unnecessary Removed
- 01:11:603 (2,3) - this is really hard to play for an easy diff, remove 01:12:603 (3) - and add repeat in this slider 01:11:603 (2) - Changed the ending of the song
- 01:20:269 this is touching the HP bar Moved
- 01:29:519 the spinner should end here: 01:29:519
Thanks for modding, I changed all the things you told me to and the blanket tip helped me a lot ~!
GL with this :3
Fixed all the things , the notes that didn't fix i fixed to 1/3 snapped.truonant wrote:
Hello M4M~ from your que
Easy
00:07:862 (1) –better blanket, otherwise the flow is weird
00:20:271 (1) – better blanket
00:25:604 (1) - ^
00:26:937 (3) - ^
00:30:937 (1) - ^
00:53:270 (2) – delete note No changed
Fixed all blankets
insane
Hitsounding could use improvements. Random claps?00:07:862 – start a note here for emphasis00:56:936 (3) –
00:57:603 (1) –
00:58:269 (3) –
00:59:603 (1) –
00:59:936 (2) –
01:08:269 –
01:08:936 –
01:09:603 –
01:11:603 –
01:12:269 –
01:12:936 –
01:14:269 –
01:17:603 -
01:23:436 (3) –
01:24:269 (6) –
01:26:936 (1) –
00:15:438 (2) - note doesn't fit
00:19:437 (5) - ^
00:34:104 (2) - ^
00:56:103 (1) - blanket
sorry,keep allTician wrote:
[Sellen's Normal]00:18:937 (3) - end on white
01:01:269 (2,3) - don't overlap them, it's confusing for new players
01:06:603 (3,4) - ^
01:11:936 (3,4) - ^
01:17:269 (3,4) - ^
01:21:769 (1,2,3,1,2,3,1,2,3) - this whole part feels totally off, but I don't know how to fix it, tried around a bit =/
[ Rizen ] wrote:
[Sellen's Normal]
- 00:58:769 (3) - Can be confusing for new players. Try do what you did at 00:59:103 keep
- Combo colours are inconsistent with other diffs MAJOR PROBLEM DESIGN-WISE fix
NewIpas wrote:
[Sellen's Normal]
00:45:270 (2) - Weird ._. keep
01:29:519 - End of spinner fix
Natsu wrote:
Sellen's Normal:
- 00:07:082 (1) - this single combo doesn't make sense to me. keep
- 00:23:937 (3) - actually this slider should end in 1/3 but this is a normal diff.. so add a single circle instead of the slider fix
- 00:26:771 (3) - this should be 1/3 as well, I'll suggest you to remove the circle instead fix
- 00:31:937 (2) - same as 00:23:937 fix
- 00:34:104 (2) - this should be 1/3 as well, just remove the circle fix
- 00:44:270 (1,2) - blanket could be improved a bit
- 00:49:270 unnecesary NC keep
- 00:54:270 (1) - too soon after a spinner for a normal diff 2 beats is fine imo
- 01:08:269 (1) - this slider is fine, but I feel you can fit the rhythm even better: make the rhythm sample,i did this similar before
- 01:21:103 (2) - unsnapped, check aimod fix
- 01:29:519 the spinner should end here: 01:29:519 fix
truonant wrote:
[Normal]
00:17:937 (1) – remove the repeat slider and just use 1/1 slider and add circle at 00:17:604 –
00:22:937 (1) – better blanket – centre point too close other way
00:24:937 (5) – shorten this slider to 00:25:271 –
00:25:604 – start a slider here for emphasis on sustained vocal + downbeat
00:34:104 (2) – looks kinda strange, move x384 y352 for better flow other way
sorry,keep allKazuya wrote:
[Normal]
00:16:937 (4) - Please, follow the vocals. Remove repeat,and move 00:17:937 (1) - slider here: 00:17:604 - . Put circle here: 00:18:271 - .
01:13:269 (6) - Delete slider, put circle here: 01:13:269 - , and move 01:13:603 (1) - slider here: 01:13:436 - . After: Change 1/1 slider end here: 01:13:936 - Timeline: http://puu.sh/cGAg2/51d484167c.jpg Better fits to the vocals.
01:21:769 (1,2,3,1,2,3,1,2,3) - Please, follow the guitar. Currently part is not good / weird. :/ Example: http://puu.sh/cGAsn/eb0b89d85d.jpg. Use this similar.
osu file format v13
[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.3
[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:Sellen's Normal
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:531912
BeatmapSetID:224203
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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1482,-133.333333333333,4,2,0,20,0,0
7862,400,4,2,0,50,1,0
7862,-100,4,2,0,50,0,0
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Kazuya wrote:
Hi from my M4M queue. It's only ideas!
Al diff: Double timing points is not unrankable? http://puu.sh/cGvGX/641caab634.png
Other Liar Mask has double timing points , I'll double check with other people and fix it
[Insane]
00:03:082 (3) - Remove repeat, and move 00:04:282 (4) - slider here: 00:03:882 - , and put circle here: 00:04:682 - . Better following the vocal.
00:05:482 (6) - Remove circle, and move 00:05:882 (7) - slider here: 00:05:482 - . Better vocal.
00:07:082 (1,2) - Please, follow the vocal. :3
00:29:604 (9) - REpeat is not fit here. Remove repeat, and chage slider end here: 00:29:937 - and put circle here: 00:30:104 -
00:34:937 (2,3) - Remove circles. There is no clearly audible beat.
00:52:270 (1) - Repeating slider is not fit here. There is no clearly audible beat. Please follow the guitar. Put 1/1 slider here 00:52:270 - or 1/2 slider and add once repeat.
00:53:186 - Put circle here.
01:01:269 (5) - Remove slider, and put circle here. Move 01:01:603 (6) - slider here: 01:01:436 - and change slider end here: 01:01:769 - . Timeline example: http://puu.sh/cGyIw/4b64237608.jpg Better fits to the vocals. Repeat is fine , I don't want to overmap
01:05:269 (4) - This repeating slider is weird here. Remove repeat, and put circle here: 01:05:603 - .
01:11:936 (2,3) - Replace it the timeline positions. Cicle here: 01:11:936 - slider here: 01:12:103 -
01:12:603 (5,6,7,1,2) - Follow the vocal. Timeline: http://puu.sh/cGz2F/87bd04d4f7.jpg
01:21:853 (2,3,4,5,6,7,8,9,10,11) - Long stream is not fit here! Better: http://puu.sh/cGzc3/dacf9bcf21.jpg (Timeline)
01:22:769 (1,2,3,4,5,6,7,1,2,3,4) - This part is a little weird. Please, use: http://puu.sh/cGzqa/6700790bc4.jpg (Timeline) Better follow the guitar and the drums.
[Easy]
01:21:603 (1,2,3,4,5) - This is weird part. Use this: http://puu.sh/cGAAB/517567f6a3.jpg. Better following the guitar.
Good Luck.
Thanks for modding !Utogi wrote:
- Utogi's feedback
Hi, I'm from Zedt0's stream! o/
I've made a few maps myself, but I'm not the most experienced mapper, and I was rank 18k once, but am a little bit rusty.
Hopefully in spite of those things I might be able to help you out some.
Here's my feedback for you (the numbers are the place of the song measured seconds and tenths of seconds):
Insane:
00:15:521 - the tap/slider should be spaced further, to help indicate it is a double No Change
00:19:437 - ^ possibly the same thing here, but this one is nearly as bad No Change
00:23:437 - may sound/feel better if placed on 23.5 to match previous notes No Change, this part isn't 1/3 snapped
00:26:771 - ^ same as above one, may work better on 26.8 No Change, this part isn't 1/3 snapped
00:34:187 - like 15.5, space to make it easier to read No Change
! 00:52:270 - Ridiculously awkward to play, the sudden massive speed change throws people off, I might change
! to - the weird angle changes (snapping to perfect horizantal streams is disgusting),
! 00:54:603 - I HIGHLY suggest you make this faster section smoother and not so jerky-feeling Changed and remapped that part
The rest of the Insane beatmap seems fine to me.
osu file format v13
[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:KwaN's Hard
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:525766
BeatmapSetID:224203
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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1482,-166.666666666667,4,2,88,30,0,0
7862,400,4,2,88,60,1,0
11062,-133.333333333333,4,2,88,40,0,0
12662,-133.333333333333,4,2,88,50,0,0
14938,333.333333333333,4,2,88,50,1,0
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36271,-166.666666666667,3,2,88,50,0,0
48270,-166.666666666667,3,2,88,55,0,0
49270,-166.666666666667,3,2,88,60,0,0
50270,-166.666666666667,3,2,88,65,0,0
51270,-166.666666666667,3,2,88,70,0,0
52270,333.333333333333,4,2,88,70,1,0
52270,-100,4,2,88,70,0,0
54270,-133.333333333333,4,2,88,75,0,0
54936,-100,4,2,88,75,0,1
64769,-100,4,2,88,75,0,0
65603,-100,4,2,88,75,0,1
70936,-100,4,2,88,70,0,1
75603,-76.9230769230769,4,2,88,75,0,1
76103,-100,4,2,88,75,0,1
78936,-100,4,2,88,75,0,0
81603,-100,4,2,88,55,0,0
89353,-166.666666666667,4,2,88,55,0,0
89436,-100,4,2,88,55,0,1
89519,-100,4,2,88,55,0,0
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Combo1 : 249,199,52
Combo2 : 123,114,115
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132
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CloudSplash16 wrote:
[Sellen's Normal]
- Remove any inheriting sections that don't change anything.
- 00:04:682 (1,2,3,4,5) - I'm not sure how you decided which circles should have whistle on them, but I think that (5) should definitely have whistle. keep 5 silence
- 00:33:604 (1,2) - Increase spacing to 1.0x. fix
- 00:40:270 (1) - Finish on head to match other similar parts in this section. fix
- 00:49:270 (1,1,2) - I feel like you use too many finishes here, and it ruins the build up, as the part after it should feel more exciting, so I think you should remove finish from these three notes, so it can build up suspense properly to the kiai section. keep,just want the music progressive
- 00:58:269 (2,3) - This kind of stacking may be confusing for inexperienced players. I suggest spacing it out according to DS. fix
Pho wrote:
[Normal]
- 00:06:282 (5) - No whistle HS on this note? nope
- 00:33:604 (1,2) - You decrease the DS here for no apparent reason. fix above
- 01:02:936 (1) - Preference: Would prefer it if you would delete that 1st curvy part of the slider , fits better to the next slider imo. ?
- 00:16:604 (3,4,1,2) - Preference: This probably follows the chorus in the background, but would be nice if you can rearrange this so it goes more with the vocal lead which seems to be your focus in this diff anyway. http://puu.sh/cIHZP/cf9103fe46.jpg keep
- 00:56:103 (4,5) - Clap HS on 5 instead of 4? Has a better emphasis imo. fix above
- 00:58:269 (2) - Add a Clap HS at the end of this slider. fix
- 01:19:769 (2) - Push a little bit to the down-right for a better transition to the next slider: http://puu.sh/cIHHc/7c0f541205.jpg cant catch this mean
- Mostly aesthetical points, this map is good.
osu file format v13
[General]
AudioFilename: LIAR MASK.mp3
AudioLeadIn: 1500
PreviewTime: 54936
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.3
[Metadata]
Title:Liar Mask anime size
TitleUnicode:Liar Mask anime size
Artist:Mayama Rika
ArtistUnicode:真山りか
Creator:Aerous
Version:Sellen's Normal
Source:アカメが斬る!
Tags:Akame ga Kill! Second Opening TV Sellenite IamKwan captin1 -Yuzuriha-inori-
BeatmapID:531912
BeatmapSetID:224203
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Akame_ga_Kill__f_1366x768.jpg",0,0
Video,0,"Second Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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46,185,59603,2,0,B|82:227|82:227|81:284,1,110,0|8,0:0|0:0,0:0:0:0:
6,362,60269,6,0,L|227:334,1,220,4|0,0:0|0:0,0:0:0:0:
328,371,61269,1,8,0:0:0:0:
328,371,61436,2,0,P|360:295|358:214,1,165,0|0,0:0|0:0,0:0:0:0:
251,238,62269,1,0,0:0:0:0:
193,143,62603,1,8,0:0:0:0:
297,108,62936,6,0,B|345:92|383:96|383:96|469:131,2,165,4|0|8,0:0|0:0|0:0,0:0:0:0:
250,137,64103,2,0,B|195:144|195:144|148:117|148:117|93:124,1,165,0|8,0:0|0:0,0:0:0:0:
24,210,64936,1,0,0:0:0:0:
70,309,65269,1,8,0:0:0:0:
166,255,65603,6,0,P|180:307|166:364,1,110,4|8,0:0|0:0,0:0:0:0:
275,381,66269,1,0,0:0:0:0:
378,341,66603,1,8,0:0:0:0:
378,341,66769,2,0,L|388:226,1,110
436,206,67269,2,0,L|446:91,1,110,8|0,0:0|0:0,0:0:0:0:
359,27,67936,1,8,0:0:0:0:
267,88,68269,6,0,P|197:100|106:56,2,165,4|0|0,0:0|0:0|0:0,0:0:0:0:
87,365,70269,2,0,L|84:298,1,55
49,205,70769,6,0,B|156:228|156:228|214:208,1,165,4|8,0:0|0:0,0:0:0:0:
257,111,71603,1,0,0:0:0:0:
364,135,71936,1,8,0:0:0:0:
364,135,72103,2,0,P|390:212|378:293,1,165,0|8,0:0|0:0,0:0:0:0:
268,285,72936,1,0,0:0:0:0:
200,371,73269,2,0,L|141:356,1,55,8|0,0:0|0:0,0:0:0:0:
93,341,73603,6,0,P|75:291|82:232,1,110,4|8,0:0|0:0,0:0:0:0:
66,126,74269,2,0,L|190:104,1,110,0|8,0:0|0:0,0:0:0:0:
229,100,74769,1,4,0:0:0:0:
330,143,75103,2,0,L|386:132,1,55,0|8,0:0|0:0,0:0:0:0:
416,27,75603,2,0,L|362:37,1,55
251,33,76103,6,0,B|209:77|209:77|164:52|107:57,1,165,4|8,0:0|0:0,0:0:0:0:
16,117,76936,1,0,0:0:0:0:
2,226,77269,1,8,0:0:0:0:
2,226,77436,2,0,B|0:283|34:332|34:332|85:342,1,165,4|8,0:0|0:0,0:0:0:0:
187,383,78269,1,0,0:0:0:0:
256,297,78603,1,0,0:0:0:0:
365,306,78936,6,0,B|364:254|364:254|329:212|329:212|329:154,1,165,4|0,0:0|0:0,0:0:0:0:
431,112,79769,2,0,L|431:29,1,82.5
350,46,80269,6,0,B|298:47|298:47|256:82|256:82|198:82,1,165,4|0,0:0|0:0,0:0:0:0:
142,177,81103,2,0,L|229:178,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
86,177,81769,5,4,0:0:0:0:
29,271,82103,2,0,P|36:325|69:368,1,110,2|0,0:0|0:0,0:0:0:0:
171,326,82769,1,2,0:0:0:0:
270,372,83103,6,0,L|378:355,1,110,4|2,0:0|0:0,0:0:0:0:
375,245,83769,1,0,0:0:0:0:
470,299,84103,1,2,0:0:0:0:
473,189,84436,6,0,L|461:79,1,110,4|0,0:0|0:0,0:0:0:0:
359,37,85103,1,2,0:0:0:0:
256,77,85436,1,2,0:0:0:0:
256,192,85603,12,0,89519,0:0:0:0:
Fixed insane , need to add HS when I have time.Pho wrote:
From my modding queue~
[General]Completed
- Disable widescreen support and letterbox in all difficulties.
[Easy]
I recommend you see how the other GDers in this map applied HS to theirs so you can find some orientation here. It's a skill you need to learn anyway, so try out.[Insane]
- Just a tip for the future: If you use Grid snap, I really recommend to put in level 4 to make spacing easier to handle.
- Make some proper blankets for the following parts: 00:07:862 (1,2) - 00:25:604 (1,2) - 00:30:937 (1,2) -
- 00:04:682 (5) - Add NC here maybe? Would be more consistent to the 'NC after two stanza' method you are using here.
- 00:21:604 (3,1) - Spacing error. Keep the 1.1xDS spacing consistent.
- 00:24:271 (3,1) - Avoid making reverse arrows to close to the next objects as players tend to click there, before the previous slider ends: http://puu.sh/cIEhw/eb3bf16a79.jpg
- 00:52:270 (1,2,3) - Make this symmetric.
- 00:53:270 (2,3) - Spacing error.
- 00:53:270 (2,3) - Flow is kind of bad here. Try to make it smoother: https://osu.ppy.sh/ss/2218288
- 00:59:603 (3,1,2) - Spacing error.
- 01:06:603 (2) - You miss an important hard beat with this slider here at 01:06:936 - . here a suggestion: http://puu.sh/cIFt6/a8cbb394ae.jpg
- 01:09:269 (3) - Enlarge to 01:10:269 - as the gap to the next slider feels odd.
- 01:14:269 (5,1) - This could need a better transition: http://puu.sh/cIFLI/529a8d0a48.jpg
- 01:18:936 (1) - Idk about this slider, it would be much better if you don't make it 90° curved, but broader.
- A new mapper enters the scene it seems. :3 Quality is not that good at the moment, you need better overall flow and structure. I'm sure you can make this much better.
- 00:22:271 (5,1) - Flow is pretty bad here,
- 00:33:604 (1,2,3) - This is irritating, the space between the objects is the same although the beat gaps between them are different. Please fix this.
- 00:54:270 (1) - This slider shouldn't move so fast, especially if it's a 90° angle like this one. Lower the SV at this point. I don't want to repeat again, but i still find this kind of slider bad to play.
- 00:53:603 (3,4,5,6,1) - The square motion for this part has an odd flow. Maybe shift this by 15° to make it easier to handle
- This isn't close to rankable state, as it lacks quality too much. Please consider the things below:
- This map has like no structure at all. You don't make use of any concrete patterns, but seem to care for decent flow/jumps only. Get more used to structuring your maps and make jumps only where appropriate.
- DS is used sparsely and is really inconsistent throughout the whole map. I really recommend for newer mappers to stick with DS at all times, even in Insanes (With some jumps here and there), as spacing stuff makes your map structured much better.
- Call me up in-game, maybe I can help out a bit.
GDs should be close to rankable state, but the map creator needs more experrience (as I said, you can call me again if you need, I really like the song).
Good luck with this map!
mod thanks!!Fort wrote:
hi there i do Mod for Mod in my queue
[Yuzu's Insane]
00:21:437 (6,7,1) - use 1/3 pls ok
00:20:271 - in this part you need to use 1/3 beat snap i think ok
00:50:604 (1,2,3,4,5) - just silence Slider tail. sounds no good ok
00:55:770 (5) - ^
00:56:103 (1) - ^
00:59:269 (3) - ^
01:02:603 (5) - ^
01:19:519 (1,2,3) - add clap ok
01:20:853 (1,2,3) - add clap ok
01:21:603 - this ending part needs some hitsund i think ok
okay just do your task, bro. see you next time
Changed all the stuff you told me to , thanks for modding !pkk wrote:
From m4m
[notice]EasyInsane
- 00:26:937 (3) - try moving to ~x 127 y 149
- 00:58:603 (2) - sounds better on 00:58:769 - , make sure it ends on 00:59:269 - still. I don't think this will be hard for easy difficulty so you can do this~
- 01:00:936 (2) - move to x 497 y 147 for better flow, 01:02:269 (3) - move to x 412 y 170
Try to come up with some more fun slider shapes to move, sometimes the square slider doesn't look too good.
I'll throw you some examples:
This difficulty needs some work. I don't believe telling you to fix things will make you better at mapping, so I'll just give some general guidelines/tips
- 00:56:103 (1) - you usually want to avoid using sliders like this, they don't look that nice imo
- 00:57:603 (1,2) - a pattern that people frequently use is where you copy a slider, paste it, ctrl+h ctrl+j. This flows very well if the sliders are curved since a circular motion is created. Here is an example that you can apply to 00:57:603 (1,2) - :
Most of the time this is done when you have two 1/2 sliders coming right after another- 00:59:936 (6,1) - if possible, avoid small overlaps like this unless it's part of your pattern. It will look nicer that way
Sorry that I don't have much to say. You should look at some nice ranked maps and check out their insanes. Observe the slider shapes, placement of jumps/circles etc. Also don't be afraid to ask others for help when you need it~
ayy have fun mapping, if you ever need any help you can pm me or something~~~