no kd this post since tic kd'd previous ._.
general stuff
・seems like normal-hitwhistle2.wav is unused?
・the preview point is unsnapped
fr33z3r's
AR -0.5? i thought you agreed with AR3
・00:04:998 (1) - not sure if the nc there is necessary. either delete this one, or add there 00:08:858 (4) - . but i'd suggest deleting the nc
・00:11:314 (3) - on tail, 00:23:244 (1) - on head, 01:41:840 (1) - on head, 01:51:665 (1) - , 02:15:524 (3) - , 03:11:665 (2) - on head, 03:21:490 (1) - , 04:02:191 (1) - on head, 04:07:805 (1) - on head add finishers, other diffs have them all btw
・00:28:507 (3) - would be better if you had a clickable object on the downbeat, placing there 2 circles would make that transfer from one music part to another more comfortable and make that downbeat emphasized, yeah (i know that i said to simplify the diff as much as you can but in this case it is pretty much acceptable and fitting!)
・00:31:665 (4) - i suppose there 00:33:068 (6) - and there should be nc?
・00:45:700 (1,2,3,4) - the pattern like this looks good if it is placed in the middle of the screen, the way you placed it there gives a kind of not neat thing. so could you move it in the middle?
・00:48:858 (2) - if there 00:47:454 (4,1,2) - would be a visual triangle pattern i would be ok with it but for smoother flow its better to move this slider a bit down so (1) stands by the arc of (2) and provides more natural flow
・01:43:244 (3,4,1) - at least move them so triangle looks neater please
03:13:069 (4,5,1) -
・02:04:296 (1,3) - avoid this overlap, its kinda visible during the gameplay
03:56:577 (1,3) -
・02:45:349 (4,1,2) - a bit nazi but you could round those sliders less and make the blanket be perfect there
・02:52:016 (5) - nc, 02:53:419 (1) - remove? to make the ncing be consistent
・02:54:823 (1,2) - fix the spacing and that symmetry misplacing by changing the placement of the previous pattern and replacing this pattern like: (1) 83|183; (2) 302|334
・04:13:419 (1) - spacing issue
the diff is better than it was but imo it needs some additional modding on rhythm in some parts and hitsounding cause i am not really sure about it. gather 1-2 quality mods and it should be pretty much enough. since the whole diff is remapped, gathering more mods shouldnt hurt and would be better.
also one thing more from me, as the hitsounding is raw a bit, i think adding a normal sampleset on each object 1/1 before the clap would sound better. like 01:44:647 (1) - 01:46:051 (3) - 01:47:454 (1) - 01:48:858 (3) - on heads of these sliders etc, i guess you got the principle
neonat's
・the clap hitsounding in the ending of the beginning part (lol) sound kind of random. the clap fits on a sound like this 00:06:752 - , so i'd suggest to remove the claps from the heads of these sliders: 00:07:805 (4) - , 00:09:209 (1) - 00:10:612 (3) - .
・00:54:121 (1) - spacing issue
・01:19:384 (1,2,3,4) - could you choose one shape for these sliders and make them neat? the current placing/several curve shapes makes this part a bit messy imo
・01:36:752 (2,3,4,5,6) - again about neat placement
・01:39:735 (2,3,4,5) - the pattern is damn really clamped, could you widen it a bit?
・02:58:858 - not sure if there should be a note since you went full nonsto in this part before?
・03:01:665 (4,5,6,7) - a thing like this could be pretty hard to control imo, with 2 1/1 slider like you did there 03:07:279 (4,5,6) - would be a kind of easier
hard
・01:22:191 (1,3) - mm can you take (3) out of the (1)'s end?
03:10:612 (2,3) - this one as well, also the flow would be better if this slider was placed more to the right
・01:44:823 (1,2,3,4,5) - are you sure about 1.40 there? this part could be a bit hard to control, since you also have 1.15sv, ugh
・02:09:735 (8) - idk if this is intentional or not, either make it 1.30 or vise versa, so it will be 1.30 prev 1.40 next. minor stuff though
・02:49:910 (4,5,1) - such thing is really confusing, during the testplay i barely saw that (1) has a reverse, i dont want to say that this thing is unrankable but it may be pretty questionable, a also asked some more bats about this so its not only my imo. so would really like you to aviod this stack
・03:17:279 (1,2,3) - sudden 1.0? o.o you could make them 1.3 so (3)'s end would be stacked, m?
・03:22:893 (1) - finish there fits pretty good
・04:18:331 (1,2) - to make obvious that (2) is longer than (1) i'd place a note at the end cause really, there was just one reverse and there are 3, might be unpredictable from one sight, coulld be just my imo but that's what i think about this part, if you ask me
insane
・00:34:472 (1) - um, if you had 0.70x stream would be nice to make this slider be 0.70x too
・00:37:454 (2) - not sure if the note for triplet fits there, there is nothing in music for this and before, you have 00:36:138 (2,3) - 00:38:682 (1,2) - 00:41:489 (1,2) - 00:42:893 (1,2) - such rhythm mostly
・01:29:910 (6,7,8,9) - 02:59:735 (1,2,3,4) - even extra doesnt have anything there D: ugh, well, overall i consider this part lound and would really like you to either delete the whistles from the blue ticks or delete this
・02:12:717 (1) - dont silence the beat by the head of spinner, please, move it 1/4 later and add a note here
・02:42:191 (1,2,3) - unstack (3) please, this polarity thing is a pain in this part and hardly readable, making it flow like there02:40:787 (1,2,3) - would be great
・02:52:542 (5) - ummmmmmmmm i'd place this circle upper, it would flow better imo, somewhere there
・03:07:454 (1,2,3,4,5) - this is reeeeeeally low spaced, incriease the spacing for this pattern, its a kiai part with 1.25x after all
・03:59:735 (2,3,4,5,6) - making this rhombus flow to right would feel really cooler, by just swapping (3) (6)
general stuff
・seems like normal-hitwhistle2.wav is unused?
・the preview point is unsnapped
fr33z3r's
AR -0.5? i thought you agreed with AR3
・00:04:998 (1) - not sure if the nc there is necessary. either delete this one, or add there 00:08:858 (4) - . but i'd suggest deleting the nc
・00:11:314 (3) - on tail, 00:23:244 (1) - on head, 01:41:840 (1) - on head, 01:51:665 (1) - , 02:15:524 (3) - , 03:11:665 (2) - on head, 03:21:490 (1) - , 04:02:191 (1) - on head, 04:07:805 (1) - on head add finishers, other diffs have them all btw
・00:28:507 (3) - would be better if you had a clickable object on the downbeat, placing there 2 circles would make that transfer from one music part to another more comfortable and make that downbeat emphasized, yeah (i know that i said to simplify the diff as much as you can but in this case it is pretty much acceptable and fitting!)
・00:31:665 (4) - i suppose there 00:33:068 (6) - and there should be nc?
・00:45:700 (1,2,3,4) - the pattern like this looks good if it is placed in the middle of the screen, the way you placed it there gives a kind of not neat thing. so could you move it in the middle?
・00:48:858 (2) - if there 00:47:454 (4,1,2) - would be a visual triangle pattern i would be ok with it but for smoother flow its better to move this slider a bit down so (1) stands by the arc of (2) and provides more natural flow
・01:43:244 (3,4,1) - at least move them so triangle looks neater please
03:13:069 (4,5,1) -
・02:04:296 (1,3) - avoid this overlap, its kinda visible during the gameplay
03:56:577 (1,3) -
・02:45:349 (4,1,2) - a bit nazi but you could round those sliders less and make the blanket be perfect there
・02:52:016 (5) - nc, 02:53:419 (1) - remove? to make the ncing be consistent
・02:54:823 (1,2) - fix the spacing and that symmetry misplacing by changing the placement of the previous pattern and replacing this pattern like: (1) 83|183; (2) 302|334
・04:13:419 (1) - spacing issue
the diff is better than it was but imo it needs some additional modding on rhythm in some parts and hitsounding cause i am not really sure about it. gather 1-2 quality mods and it should be pretty much enough. since the whole diff is remapped, gathering more mods shouldnt hurt and would be better.
also one thing more from me, as the hitsounding is raw a bit, i think adding a normal sampleset on each object 1/1 before the clap would sound better. like 01:44:647 (1) - 01:46:051 (3) - 01:47:454 (1) - 01:48:858 (3) - on heads of these sliders etc, i guess you got the principle
neonat's
・the clap hitsounding in the ending of the beginning part (lol) sound kind of random. the clap fits on a sound like this 00:06:752 - , so i'd suggest to remove the claps from the heads of these sliders: 00:07:805 (4) - , 00:09:209 (1) - 00:10:612 (3) - .
・00:54:121 (1) - spacing issue
・01:19:384 (1,2,3,4) - could you choose one shape for these sliders and make them neat? the current placing/several curve shapes makes this part a bit messy imo
・01:36:752 (2,3,4,5,6) - again about neat placement
・01:39:735 (2,3,4,5) - the pattern is damn really clamped, could you widen it a bit?
・02:58:858 - not sure if there should be a note since you went full nonsto in this part before?
・03:01:665 (4,5,6,7) - a thing like this could be pretty hard to control imo, with 2 1/1 slider like you did there 03:07:279 (4,5,6) - would be a kind of easier
hard
・01:22:191 (1,3) - mm can you take (3) out of the (1)'s end?
03:10:612 (2,3) - this one as well, also the flow would be better if this slider was placed more to the right
・01:44:823 (1,2,3,4,5) - are you sure about 1.40 there? this part could be a bit hard to control, since you also have 1.15sv, ugh
・02:09:735 (8) - idk if this is intentional or not, either make it 1.30 or vise versa, so it will be 1.30 prev 1.40 next. minor stuff though
・02:49:910 (4,5,1) - such thing is really confusing, during the testplay i barely saw that (1) has a reverse, i dont want to say that this thing is unrankable but it may be pretty questionable, a also asked some more bats about this so its not only my imo. so would really like you to aviod this stack
・03:17:279 (1,2,3) - sudden 1.0? o.o you could make them 1.3 so (3)'s end would be stacked, m?
・03:22:893 (1) - finish there fits pretty good
・04:18:331 (1,2) - to make obvious that (2) is longer than (1) i'd place a note at the end cause really, there was just one reverse and there are 3, might be unpredictable from one sight, coulld be just my imo but that's what i think about this part, if you ask me
insane
・00:34:472 (1) - um, if you had 0.70x stream would be nice to make this slider be 0.70x too
・00:37:454 (2) - not sure if the note for triplet fits there, there is nothing in music for this and before, you have 00:36:138 (2,3) - 00:38:682 (1,2) - 00:41:489 (1,2) - 00:42:893 (1,2) - such rhythm mostly
・01:29:910 (6,7,8,9) - 02:59:735 (1,2,3,4) - even extra doesnt have anything there D: ugh, well, overall i consider this part lound and would really like you to either delete the whistles from the blue ticks or delete this
・02:12:717 (1) - dont silence the beat by the head of spinner, please, move it 1/4 later and add a note here
・02:42:191 (1,2,3) - unstack (3) please, this polarity thing is a pain in this part and hardly readable, making it flow like there02:40:787 (1,2,3) - would be great
・02:52:542 (5) - ummmmmmmmm i'd place this circle upper, it would flow better imo, somewhere there
・03:07:454 (1,2,3,4,5) - this is reeeeeeally low spaced, incriease the spacing for this pattern, its a kiai part with 1.25x after all
・03:59:735 (2,3,4,5,6) - making this rhombus flow to right would feel really cooler, by just swapping (3) (6)