HAAAAUUUUU~ OMOCHIKAERI~ This map's video is so cute, I'm taking this home. :3333 Ecchi makes me melt~ HELP!
Overall: I think the map sounds better off with a skin and a custom hitsounds. Also, the offset sounds a bit skewed, at some parts but I'll leave this to a timing expert. As much as possible, don't estimate the offset to the nearest multiple of 5 just because pinpointing the offset is a hard job. A skew of 1 in an offset is often vital for the players and can do a signifcant effect on the timing of the map.
Easy:
Normal:
Hard:
Lol, sorry if the mods were all suggestive. The way I mod right now isn't the way how I used to mod because I approach a map's quality to the elements being placed according to the beat.
Overall: I think the map sounds better off with a skin and a custom hitsounds. Also, the offset sounds a bit skewed, at some parts but I'll leave this to a timing expert. As much as possible, don't estimate the offset to the nearest multiple of 5 just because pinpointing the offset is a hard job. A skew of 1 in an offset is often vital for the players and can do a signifcant effect on the timing of the map.
Easy:
SPOILER
General: Hitsounding in the map sounds fine, but adding claps sounds better. It's up to you to decide where to put the claps.
00:19:002 (1) - This might not sound better for you, but IMO, it sounds better to end it at 00:22:705. You can leave this as it is.
00:31:633 (1,1) - Suggestion: Extend both sliders to the white tick (meaning extend them by 1 tick).
00:53:212 (3) - I suggest mapping the part after this before the spinner.
00:54:791 (1) - Sounds better off with a custom hitsound or a finish.
00:19:002 (1) - This might not sound better for you, but IMO, it sounds better to end it at 00:22:705. You can leave this as it is.
00:31:633 (1,1) - Suggestion: Extend both sliders to the white tick (meaning extend them by 1 tick).
00:53:212 (3) - I suggest mapping the part after this before the spinner.
00:54:791 (1) - Sounds better off with a custom hitsound or a finish.
Normal:
SPOILER
General: Hitsounding goes the same as Easy. However, slider tick rate sounds better at 2 IMO (but I think if you were to use a 2 in the tick rate, you might wanna have it silenced somehow.)
00:53:607 (1,2) - Suggestion: Put whistles on both sliders.
01:26:765 (2) - Suggestion: Put a finish here. (3) sounds too soft without a complimentary finish.
00:53:607 (1,2) - Suggestion: Put whistles on both sliders.
01:26:765 (2) - Suggestion: Put a finish here. (3) sounds too soft without a complimentary finish.
Hard:
SPOILER
General: Don't be afraid to spam whistles here. The jingling sound is a good part of a map with a Christmas song. ^^
00:26:370 (1,2,3,4) - Ha! The jumps are too Hard for a Hard difficulty. You can compromise by making the hitcircles bigger or by decreasing the distance between the beats.
00:30:581 (1,2,3,4) - ^
00:54:791 (1) - Suggestion: Add a finish here. But you can ignore it.
00:26:370 (1,2,3,4) - Ha! The jumps are too Hard for a Hard difficulty. You can compromise by making the hitcircles bigger or by decreasing the distance between the beats.
00:30:581 (1,2,3,4) - ^
00:54:791 (1) - Suggestion: Add a finish here. But you can ignore it.
Lol, sorry if the mods were all suggestive. The way I mod right now isn't the way how I used to mod because I approach a map's quality to the elements being placed according to the beat.