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u's - Bokura no LIVE Kimi to no LIFE

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captin1
no kd
[Affection]
  1. 00:35:627 (5,1,2,3,4,5) - these seem surprisingly large compared to the music here and to the later section of this 02:18:627 - , would suggest cutting back on these jumps a bit
  2. 00:48:770 (3) - try a ctrl+g on this, feels more fluid, and this spot doesn't feel like a large jump to me anyways
  3. 00:56:913 (1) - not seeing the need for this NC. it'd be a good idea to cut back a bit on NC spam for a map like this, since they'll force the drain higher than it should be. of course i'm not saying get rid of it all, but some of these don't really need to be here, mainly the 2 1/2 slider groups
  4. 00:57:913 (2) - I get why you'd want to have this as long relax point, but imo putting a little stress on these heavy red ticks, especially the finish on 00:58:484 - , is more important. try at least putting clicks on them like 02:40:341 -
  5. 01:40:913 - to me it just seems like you randomly decided to go with half bar phrases for your NC pattern here, and then switched back at an equally random time.
  6. 02:23:770 (1,2,3,4,5,6,7,8) - the spacing of this stream doesn't fit well with the difficulty of the section around it, try reducing the spacing just a bit
  7. 02:26:627 (1,2,1,2,3,4) - here it seems like the rhythm should be switched from what it currently is, during the 1/2 sliders you have a clear melody on all four beats, and then where the circles are is just drum filler
  8. 03:29:770 (2,4) - would highly recommend unstacking these two just a bit, since they overlap perfectly even in play right now
  9. 03:31:055 (2) - swap for two circles? to hit the strong vocal note on 03:31:198 -
  10. 04:42:055 (4,5) - sounds like you're missing 1/4 in the drum here, might be cooler to have a bit more difficulty here by mapping it
  11. 05:12:484 (2,3,4,5,1,2,3) - :( this is so easy to get a random miss on. not saying you have to change, but this may make people sad lol
Topic Starter
Hinsvar

captin1 wrote:

no kd
[Affection]
  1. 00:35:627 (5,1,2,3,4,5) - these seem surprisingly large compared to the music here and to the later section of this 02:18:627 - , would suggest cutting back on these jumps a bit Let's see if I did this right.
  2. 00:48:770 (3) - try a ctrl+g on this, feels more fluid, and this spot doesn't feel like a large jump to me anyways Remapped this part.
  3. 00:56:913 (1) - not seeing the need for this NC. it'd be a good idea to cut back a bit on NC spam for a map like this, since they'll force the drain higher than it should be. of course i'm not saying get rid of it all, but some of these don't really need to be here, mainly the 2 1/2 slider groups This is used to indicate that 00:56:341 (1,2) and 00:56:913 (1,2) are separate patterns. It would be weird for them to be on the same combo.
  4. 00:57:913 (2) - I get why you'd want to have this as long relax point, but imo putting a little stress on these heavy red ticks, especially the finish on 00:58:484 - , is more important. try at least putting clicks on them like 02:40:341 - ...Did stuff I think?
  5. 01:40:913 - to me it just seems like you randomly decided to go with half bar phrases for your NC pattern here, and then switched back at an equally random time. Okay, I guess this one doesn't need an NC.
  6. 02:23:770 (1,2,3,4,5,6,7,8) - the spacing of this stream doesn't fit well with the difficulty of the section around it, try reducing the spacing just a bit Sure.
  7. 02:26:627 (1,2,1,2,3,4) - here it seems like the rhythm should be switched from what it currently is, during the 1/2 sliders you have a clear melody on all four beats, and then where the circles are is just drum filler ^
  8. 03:29:770 (2,4) - would highly recommend unstacking these two just a bit, since they overlap perfectly even in play right now Okay then, since a few people already complained about this.
  9. 03:31:055 (2) - swap for two circles? to hit the strong vocal note on 03:31:198 - Done.
  10. 04:42:055 (4,5) - sounds like you're missing 1/4 in the drum here, might be cooler to have a bit more difficulty here by mapping it ^
  11. 05:12:484 (2,3,4,5,1,2,3) - :( this is so easy to get a random miss on. not saying you have to change, but this may make people sad lol Well I think this is the best pattern for the music and... yeah ):
Thanks!
captin1
raised od to 8.5

:3~ gl!
Senritsu
IT'S HAPPENING---
Squigly
yes hinsvar bae U:
qoot8123
[ Drums of Feelings]

  1. 00:12:055 (64,65,66,67,68) - try to follow 00:09:770 (50,51,52,53,54) - this pattern to make the better consistency
  2. 00:06:627 (31) - remove. although there is a drum sound, but this 1/2 pattern is a bit stiff
  3. 00:08:484 (41,42) - i think k is better way to follow drum
  4. 00:12:055 (64,65,66,67,68,69) - try to follow 00:09:770 (50,51,52,53,54) - to make a good consistency
  5. 00:22:055 (133) - remove.to follow the guitar would be better, and also make some break would be good
  6. 00:24:341 (147) - remove. this d makes the pattern very stiff
  7. 00:28:055 (168) - change to k and remove 00:28:198 (169) - to make the rhythm clearly
  8. 00:32:484 (198) - remove. to make a break would be better
  9. 00:32:770 (200,201) - ^
  10. 00:37:341 (231) - ^
  11. 00:39:341 (245) - ^
  12. 01:18:055 (495) - ^
  13. 01:26:770 (559) - ^
  14. 00:55:484 (352,353,354,355,356,357,358,359,360,361,362,363,364,365,366) - you usually use this kind of pattern on whole map you can try this to make this map more variety, others part also have same problem
  15. 01:16:198 (482) - change to k to follow the vocal as 01:16:627 (486,487) -
  16. 01:17:913 (494) - ^
  17. 01:28:484 - ~ 01:31:770 - try this. make the pattern more variety by making different break
Ummm... the mainly problem is the using of the pattern/break. As TKS said, this diff is like converted map, that is because you use lot of continuous 1/2 pattern and on every part which is almost the same, so it might make this map very stiff and boring, not because there are less stream so it is boring. I recommend you adjust the pattern/break as I said on mod. I didn't mod the whole map, but I think it is enough to point out what is the problem on this diff. If you make more different break , it can be improved a lot ! :)
Topic Starter
Hinsvar
Unfortunately, I have to say that I won't have much time to maintain the Taiko diff and improve it anymore due to IRL stuff, and I also don't really know where the Taiko diff will be going to if I have to continue pushing the map forward, so I decided to remove it. I learned things from your mod though, so have some kudosu!

Will contact captin to bubble this instead since he approved the standard diff.
captin1
yep, everything looks clear for me

#1, feel free to contact me whenever you need this moved to pending again
Topic Starter
Hinsvar
Thank you (again)! \o/

*sits and waits patiently*
Mira-san
umg :D ohoho
neonat
RIP my version
TKS
please consider to adding taiko diff to information of the map because i dont want you to waste your work :(
then i believe that it can be made taiko player fun at least...
Topic Starter
Hinsvar
Nope; it's gonna be useless anyway because I believe no one will be interested to play an unranked Taiko diff from someone who is not even close to being a famed Taiko mapper.

Thanks for the concern, though; I appreciate it. I just don't feel like doing it because it won't result in anything good for anyone.
Flask
  1. 03:10:198 (2) - Is here supposed to be a whistle? I can see the reason why you add it, just want to be sure that this is on purpose
  2. 03:45:627 (2,3,4,1,2,3,4) - Increase the spacing between them gradually? I know you've already done something like that here, but you can try to improve the placement to make it more clean I think
  3. 04:10:484 (1,2,3) - nazi but you can make it more curve
  4. 04:54:055 (1) - Drum-sampleset here? You add them on every white-ticks so I think you should put it here (or at least something)
Nothing much to say actually, solid map \:D/
The one thing I could suggest you in your future map is, if you only use drum sampleset to emphasize the drum sound in the music like 03:56:913 (1,2,3,4,5,6,7,1,2,3,4,5,6) -, that would be kind of not strong enough to do that, try to find some custom hitsound instead of drum-sampleset would be great I think.

Call me back and we're ready for bubble #2!
Topic Starter
Hinsvar

Flask wrote:

  1. 03:10:198 (2) - Is here supposed to be a whistle? I can see the reason why you add it, just want to be sure that this is on purpose Yep, on purpose.
  2. 03:45:627 (2,3,4,1,2,3,4) - Increase the spacing between them gradually? I know you've already done something like that here, but you can try to improve the placement to make it more clean I think Did something a little different by moving the second (2) a little to the left.
  3. 04:10:484 (1,2,3) - nazi but you can make it more curve The current curve is enough, IMO... Any curvier and it'd look weird.
  4. 04:54:055 (1) - Drum-sampleset here? You add them on every white-ticks so I think you should put it here (or at least something) Okay!
Nothing much to say actually, solid map \:D/
The one thing I could suggest you in your future map is, if you only use drum sampleset to emphasize the drum sound in the music like 03:56:913 (1,2,3,4,5,6,7,1,2,3,4,5,6) -, that would be kind of not strong enough to do that, try to find some custom hitsound instead of drum-sampleset would be great I think. Hmm idk; I personally feel that the drum's subtlety goes pretty well with the music, but I'll take note of your words.

Call me back and we're ready for bubble #2!
Thanks!
Flask


#2

Huge thanks to Andrea for moving the map to pending beatmaps o3o/

did I worth a kd
Topic Starter
Hinsvar
Thank you! \o/

*sits and waits patiently again*
Shohei Ohtani
Oh boy.

Diff:
01:55:627 (1,2,3,4,5,6,1,2,3,1) - This is a huge pet peeve of mine like pls
03:40:341 (1,2,1,2,3,1,2,1) - ^
05:16:770 (1) - Would prefer this to be a spinner, since there's none in the diff at all

Other than that, everything is approvable.
Topic Starter
Hinsvar

CDFA wrote:

Oh boy.

Diff:
01:55:627 (1,2,3,4,5,6,1,2,3,1) - This is a huge pet peeve of mine like pls Post-chorus sections like this are cool and goes along with the song well IMO :P
03:40:341 (1,2,1,2,3,1,2,1) - ^ ^. Remapped this part a little, though.
05:16:770 (1) - Would prefer this to be a spinner, since there's none in the diff at all This is too short for a spinner, and a slowed down slider goes pretty well with the music o.o

Other than that, everything is approvable.
Thanks owo

Also reverted 00:22:627 (1,2,3,4) to its original pattern (when it was made first) because the current pattern makes the flow weird, honestly.
Shohei Ohtani
GET READY FOR MY SWEETNESS

yay

sorry neonat
Topic Starter
Hinsvar
Thanks (again)!

*rolls around*
Xinely
おめでとう ~
Knotts
Congrats :D
neonat
The week long wait begins lol, grats
Oyatsu
Nice!! Gratz Hinsan~
Etou... Wrong icon :) maybe need to post again to fix 8-)
BeatofIke
Love♥Live
Time-
Congratulation <3
Exw
holy shit it's happening
neonat
This moment shall cement itself into history

primrose
hinsvar please
Norman
Congrats!
Rakuen
u'svar~

Grats~
[CSGA]Ar3sgice
bokura no UR kimi no R

111111
Flask
hypehypehype
Kin
Finally, gratz ~
HabiHolic
Gratz Hinsvar!
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