Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Blue - Highly recommended
Black - Suggestion
General
- Source is supposed to be ゴールデンマリッジ. Golden marriage belongs to tags. Source should be the original one. The artist of this visual novel keeps ゴールデンマリッジ everywhere. For example their website is called like that.
- Please use this as background. .png should be used only in storyboard, if you need transparency support. The image size is too big without a reason. Quality changes, but it is not recognizable by an eye, so please, take this on mind. http://puu.sh/8YYbR.jpg
- Put kiai time on 01:35:259 on every difficulty. It is only in easy difficulty and it is much better than in other difficulties. It ends on downbeat, so if you listen to music, you might hear that lively part ended on downbeat and it starts to get to normal just from this place. In other diffs, it looks just randomly placed and doesn't fit the music.
- Don't be afraid of turning hitsound volume up. Some parts are really barely audiable. Try to keep it sound same as you can hear the music, so it doesn't fade in it.
Insane
- 00:32:734 - The inherited point is out (Is unsnapped, so it applies late). It is probably supposed to be on 00:32:727. Currently the volume change doesn't apply on 00:32:727 (3) and I think you wanted to apply it on that. If not, you might ignore this.
- HP -1. Current is too high for this song. There are parts with longer gaps so if you miss note before that, you might fail faster. This song is not supposed to be somewhat specially hard, it's more chill song than challenging.
- 00:04:152 (1) - This spinner is totally off. Firstly, there's no sound which fits the spinner. Secondly, guest diffs doesn't have that, neither your easy difficulty does, so this is only one where is this problem. You should definitely follow music here and keep on mapping the orgol sound, it is more sensible.
- 00:06:402 (1,2) - I think you might increase the slider's curve so the blanket looks more like a blanket, but that's just a detail. If you changed this, apply it also to 00:08:277 (3) for symmetry. http://puu.sh/8YZw3.jpg
- 00:16:902 (2) - This slider is off. The note before emphasizes the piano, but this one emphasizes different sound. If you'd change this to 1/2 slider, it would follow the piano pretty well, so it sounds sensible. If you'd put also a repeat on that 1/2 slider, it sounds intelligently too.
- Your hitsounds are really poor. As hitsounds are one of the most important parts of the map, I think you should put more effort to them. You just used whistles every few beats and that's all, maybe followed the piano a bit. But I think if it is possible, you should make hitsounds really in-depth. For example 00:19:884 definitely deserves to be emphasized, same to 00:21:384, 00:22:884, 00:24:384, 00:25:884. I'd suggest adding this hitsound into your map folder and put clap on all these. http://puu.sh/8Z0UN.wav If you'd like to improve hitsounds, but you don't have time or you just cannot kick yourself to do it, you might tell me and I'll be sure able to make them. I don't want to force you to do something, I want just to improve your work, that's all.
- 00:21:759 (1) - Shape of this slider looks like next circle is supposed to be somewhere down, because the slider aims to here, but the circle is on the top, what seems a bit unpolished and is off the flow. You might try the same slider, but reversed on upper side like this, so the shape of the slider tends to have flow to the top side. Like this http://puu.sh/8Z1nm.jpg
- 00:27:759 (1) - Move the sliders end on 150;88. It seems you are not using manual stacks, so it moves the circles away in gameplay. The stack is just wrong, I hope you understand this issue, if not, call me in-game please.
- 00:32:259 (2,3,4) - Same issue as above, the stack is not manual, it is on wrong place. It looks fine in editor, but not in-game. Just make sure the slider end-point is in center of slider's ending circle (double-press CTRL+G, it fixes centering automatic) and then move manually, without DS or grid the circles exactly on the same coordinates. This is what it does in gameplay, sometimes even worse, so their approach circles might look confusing because of displacement, player might tend to press it later or earlier, beware of this - http://puu.sh/8Z1H3.jpg
- 00:39:009 (5,6,1) - Avoid random change of spacing. There was no reason in music, so keep it constant. If it was a jump somewhere around downbeat, it would be fine, but it is antijump. I would say if you want to make this place special, you might add a jump, but the music is not slowing or getting calmer, so there is no reason for antijump.
- 00:40:509 (3) - Flow here might be better. Such a big change of angle really breaks a fine flow. What about using rotation of -65° with Selection Centre origin or maybe even more degrees. I personally think that way of this flow is insensible, because the previous pattern doesn't tend player to continue this way and the slider itself is not making a good way to the circles at bottom.
- 00:50:259 (6,7,8) - As I said few times before. Fix the stack, it is glitched.
- 00:52:884 (5,1,2) - ^
- 01:14:634 (2) - Not needed to be fixed, but CTRL+G might make the flow of this jump better, but this time, do what you just wish.
- 01:20:259 (6,7,8) - Stack issue as before
wmtokok's Hard
- 00:20:634 (3,4) - Minor thing, but this pattern should be like puzzle. It should fit together wery well, their shape should be made each for other. Basically you can recognize it by different gap between these sliders, the gap should be consistent like this http://puu.sh/8Z2J0.jpg
- If tellertheworld used my hitsound suggestion, you might change your hitsounds to Custom 2 so you replace the original clap and to be consistent.
- Use the NCs consistently as it was in insane diff. You sometimes use NC each downbeat and sometimes each 2 downbeats. Choose one please. It feels really non-polished and insensible. If you don't know what I mean or where to put the NCs, please, call me for that, but I think you should understand.
- Opposite problem of insane hitsounds. You use enough of claps, as I said they're missing in insane, but you use only few of whistles, you should increase it to emphasize most piano parts or downbeats, it sounds really empty.
- 01:36:384 (4) - Missing clap, you put the clap on all of these places, so you should put it also here. Whistles were not that critical, but this is really empty.
- 01:37:134 (1) - ^
ffstar's Normal
- AR -1, approach circle goes too fast for newbies, they need to see what comes longer than we do. Always remember it is for unskilled players and they cannot read that fast.
- Passing through this map, I see you made very hard normal. You should make it at least a bit easier. 00:21:009 (4,5,1) - Is incredibly bad idea. Players barely read one of these sliders, you shouldn't spam that many object on them. Just remove 00:21:384 (5), put one repeat on 00:21:009 (4) and that's everything. We don't want newbies to fail so hard. http://puu.sh/8Z482.jpg
- 00:36:009 (2,3) - ^ Same here, they're really unable to play that well early. http://puu.sh/8Z4ca.jpg
- 00:44:259 (1,2,3,4) - Firstly, the shape is weird, probably too much repetitive. But the problem actually is that most of newbies will really make a misstake here. I think this is both simple to map and really fine to play, so try this http://puu.sh/8Z4sm.jpg
- 00:48:759 (5,6) - You should really stop making these patterns, especially in normal diff. It is really hard to play for them. Tend to map only 1/1 and 2/1 notes for this song. Mapping 1/2 is insensible here, it will just and only confuse. (Mainly don't do maps for people who will play this with all mods, make it especially for newbies. http://puu.sh/8Z4Jc.jpg
- 01:02:259 (1,2) - Similar issue to previous. You just spammed a lot of notes again. I'd suggest to remove 01:02:821 (2) and put 1/1 slider on 01:03:009 instead. http://puu.sh/8Z4Uu.jpg
- 01:12:759 (3,4) - I think I don't need to say what you should do with this, this issue was there million times.
- 01:15:009 (2,3) - Similar as issues above, too fast for newbies. Remove the slider and put a note on 01:15:009 instead.
- 01:20:259 (1,2,3,4,5,6) - This pattern is really unappropriate. I would put such a pattern to insane, maybe to some hard diffs, but definitely not into normal diff. A lot of notes end on red ticks, which are usually hard to hit, especially for newbies. You might try this http://puu.sh/8Z5hs.jpg
- 01:23:259 (1,2,3,4,5) - The wrongs in your map are always similar, try this pattern to avoid using so many red ticks and that fast 1/2 note spam. http://puu.sh/8Z5md.jpg
- 01:27:009 (2,3) - Again. Make 1/1 slider from 01:27:009 (2), then remove 01:27:571 (3) and put 1/1 slider on 01:27:759. http://puu.sh/8Z5AC.jpg
- 01:32:259 (4,5,6) - Honestly, this rhythm would confuse even me. There is a lot of 1/2 notes again, also player needs to click on red tick, what is always less accurate for newbies. This might be fine solution. http://puu.sh/8Z5Si.jpg
- 01:34:509 (1,2) - Difficult rhythm for newbies again. Just remove 01:35:071 (2) and put circle on 01:35:259. It plays and even sounds better. As I repeat over and over, you map it for newbies.
- 01:39:009 (1,2) - Same as I said before, remove 01:39:009 (1) and put circles on 01:39:009, 01:39:384, then remove 01:39:571 (2) and but 1/1 slider on 01:39:759.
- 01:42:571 (3) - Replace it for 1/1 slider on 01:42:759. Even such a simple doubleclick doesn't really fit normal difficulty. It's too hard to hit accurately.
- 01:44:821 (2) - Since this is near a stream, you should remove this note. As I said before, you cannot just hit it accurately.
- 01:48:946 (1,2) - Stack and doubleclick together is also really confusing. Just put it to 1/2 slider as is 01:48:384 (4)
- 01:53:259 - I might suggest to put volume to 30% like on hard diff. The music doesn't fade too low, so it should be still audiable.
If you want me to explain you something about things I said here, please, don't hestitate to call me in-game. :3
Easy
- Please, change this. Hiding slider/circle under slider on easy diff is really bad. Player gets confused and it doesn't really play well. Rather choose something like this, but these overlaps are really evil. http://puu.sh/8Z71I.jpg
- 01:21:384 (3,4) - There was same issue on normal. You make easy diffs too hard. There shouldn't be 2 or more 1/2 notes in easy, it is even worse if you put it into a stack, so you should definitely remake the slider so it fits the white ticks.
- 01:34:509 (1) - Shorten it to 1/1 slider for same reason as previous issue.
- 01:39:571 (1,2,3,1) - For most newbies, it will be a problem. There is too much of objects on one place, so visually it will confuse them. Also the slider is under slider what makes it even harder and there's also 1/2 note fight. Basically I would fix it like this: http://puu.sh/8Z7uy.jpg - I also remade 01:38:259 (3) to straight slider to avoid that overlap.
- 01:42:571 (2) - Putting things on red tick in easy and normal diff is really a suicide, you should put circle on 01:42:384, move 01:42:571 (2) on 01:42:759 and shorten it by 1/2, so it ends on 01:43:509.
- 01:53:259 - As I said in normal, it should be 30% volume as it is on Hard, it should be audiable because the song is not faded completely out in this place.
I'll recheck this map after some time. I want you to improve this and go for a rank, so after I'll think it is really fine, I'll also shoot a star.