Hi, mod from my queue.
Are these all CtB diffs so far or will you add another diff (because this is still in WIP)? If these are all diffs you should let them add your mapset to the CTB Modding Academy.
[Rain]
Really good Rain-difficulty. Good job so far!
[Xinely's Overdose]
Ok well, very nice mapped, I must say~ I cannot really mod much here, the difficulty is pretty well made, so you guys get a star from me.~
Are these all CtB diffs so far or will you add another diff (because this is still in WIP)? If these are all diffs you should let them add your mapset to the CTB Modding Academy.
[Rain]
- Solid Rain, I guess. Nothing really to complain. But it still feels very easy, so I will mention parts in my mod where you could add Dashes or HDashes.
- In CtB difficulties AR and OD are always the same which means you need to change the OD to 9.
- I highly suggest you to read the Catch the Beat Ranking Criteria again. We have two issues here which are simply not rankable. I refer to this: Do not place a note closer than 1/2 after a spinner. Due to the nature of spinners, upcoming notes are most likely too sudden and reduce the readability heavily. 1/4 could be acceptable in some cases where the bpm is low enough. We find that issue here: 00:10:580 (5,1) - and here: 01:36:080 (3,1) - . This is not rankable and has to be changed! So which possibilities do we have here? For the first spinner the following: https://osu.ppy.sh/ss/1466114, for the second spinner the following: https://osu.ppy.sh/ss/1466118
- 00:22:392 (9,1) - As I see you put a HDash here, which feels pretty fine. I want to see another HDash going to the left again at 00:22:580 (1,2) - . This creates a cool right-left-HDash movement and way better flow. Move (2) to x: 80 and it works fine.
- 00:25:205 (10) - Move this more to the left till a HDash appears.
- 00:46:767 (1) - Personally this spinner feels way too sudden since it just starts 1/2 after a previous note and is followed by a note 1/2 section later again. Consider erasing it and add a long slider instead or map this part on the beats.
- 00:55:580 (1,2,3,4,5,6) - I really miss seeing HDashes here like you did at 00:52:580 (1,2,3,4,5,6) - and 00:49:580 (1,2,3,4,5,6) - =( I think you should remap this section and make build more challenge here. Especially I want to see a HDash at 00:56:705 (5,6) - and 00:55:767 (2,3) -
- 01:01:580 (1,2,3,4,5,6,7,8,9,10,11,12) - This is really cool mapped, I like it a lot.^^ But I think you should consider of moving 01:03:080 (1) - more to the left because I feel too long pressed on the right screen side. I thought of something like this: https://osu.ppy.sh/ss/1466199
- 01:17:142 (7) - Move it more to the left and create a Hyper here. Try x: 172
- Ok another issue we have is the NC here. We have WAY TOO LESS New combos here. This is no standard mapping. In CtB mapping it's all about keeping the Ryuuta plate as empty as possible. in my maps I usually do a NC every stanza. Here a short list of place you can add NC's.
NCs for this map
- 00:03:080 (6) -
- 00:06:080 (5) -
- 00:15:080 (5) -
- 00:17:892 (5) -
- 00:21:080 (5) -
- 00:24:080 (5) -
- 00:27:080 (5) -
- 00:33:455 (4) - or 00:34:580 (7) -
- 00:37:017 (7) - definitely to keep clear a new Pattern (in this case triplet) starts here.
- 00:38:330 (5) -
- 00:42:080 (5) -
- 00:45:455 (6) -
- 00:51:267 (7) - or 00:51:642 (8) -
- 00:54:267 (7) - or 00:54:642 (8) -
- 00:57:267 (7) - or 00:57:642 (8) -
- 01:00:080 (5) -
- 01:01:955 (5) - and 01:02:330 (9) - because there are jumpy sections in this stream and it's good to lose some fruits during the jump to make your Ryuuta plate more readable for it.
- 01:04:580 (5) -
- 01:10:392 (4) -
- 01:16:580 (5) -
- 01:19:580 (5) -
- 01:26:892 (8,9) - Personally I suggest you to create a little HDash from (8) to (9) because this makes this whole section way more epic, since this is also the end of the Kiai. If you decide to do that, you should give (9) its very own combo to make this note more remarkable. I mean this: http://osu.ppy.sh/ss/1466158
- 01:31:580 (4) -
- 01:34:580 (5) -
Really good Rain-difficulty. Good job so far!

[Xinely's Overdose]
- Hi Xinely, wanna make clear I am not good in modding overdoses, so probably this won't help you. All I can do here is making suggestions.
- I highly suggest you to read the Catch the Beat Ranking Criteria again. We have two issues here which are simply not rankable. I refer to this: 00:10:580 (10,1) - and 01:36:080 (11,1) - This is unrankable. You need to change that. Please check out what I suggested in the Rain because there the same error appears. You can change it exactly the same way as I suggested in the Rain difficulty.
- 00:22:580 (1,2) - I like that HDash but you know what would be nice? Two HDashes in a row. For that move 00:23:142 (2) - much more to the left and see how magic works.
- 00:53:705 (3) - Much more to the left. Try x: 40, a HDash suits very well here imo.
- 01:02:892 (4,1) - Why no HDash here? Kiai is starting and I want an epic start into it =(
- 01:35:892 (10,11) - I know you had to change the spinner here but if these notes still exist I do not recommend a HDash here because the rhythm is very chilling and meh.. dunno. But well this is an Overdose. Do it as you like. But please change these spinners. AT LEAST 1/2 distance though I normally prefer 1/1 distances much more x_x But that's totally up to you
NCs
- So pretty much the same as in the Rain, this map needs more NCs (I gave you the reason for that in other CtB maps you made already). Here a few suggestions where you might add a NC.
- 00:03:080 (5) -
- 00:06:080 (6) -
- 00:09:455 (7) -
- 00:30:830 (7) - Maybe to adapt it to the piano voice
- 00:33:080 (4) -
- 00:35:705 (4) -
- 00:48:830 (3) -
- 00:51:455 (5) -
- 00:54:455 (5) -
- 01:28:580 (4) -
- 01:31:580 (5) -
- 01:34:580 (6) -
Ok well, very nice mapped, I must say~ I cannot really mod much here, the difficulty is pretty well made, so you guys get a star from me.~