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Kon Natsumi - Niji no Kakera-TV size ver.- [Taiko|Osu]

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IamKwaN
wheeeee

Rebubbled.
IamKwaN
Hey wait guys, I have a concern over the Oni diff. Is 1.5 SV rankable? I have no idea at all about Taiko. @kpy
kanpakyin

IamKwaN wrote:

Hey wait guys, I have a concern over the Oni diff. Is 1.5 SV rankable? I have no idea at all about Taiko. @kpy
Rankable
Sellenite
Ranked please
Tari
I have to say something before mod :

The gap between Normal and Hard are HUGE.

I'd think you should rename Normal to Easy and make a Harder Normal.
IamKwaN

Tari wrote:

I have to say something before mod :

The gap between Normal and Hard are HUGE.

I'd think you should rename Normal to Easy and make a Harder Normal.
Imo, the Normal isn't easy enough to be an Easy as there are quite a number of 1/2 reversed sliders and consecutive circles.
My suggestion about reducing the gap is just changing CS to 3.5 / 4 so as to increase the star rating. What's ur perspective on this?
Topic Starter
OblivioN

Tari wrote:

I have to say something before mod :

The gap between Normal and Hard are HUGE.

I'd think you should rename Normal to Easy and make a Harder Normal.
I'd try it ;w;
Sellenite
normal
poooop
23:17 Sellenite: hi,有没有空irc啊
23:17 *Sellenite is editing [http://osu.ppy.sh/b/497538 Kon Natsumi - Niji no Kakera [Normal]]
23:17 OblivioN: 好好好w
23:18 Sellenite: 00:04:990 (2,3) - 换个节奏,等我截图,这里漏音了
23:18 OblivioN: 好
23:19 Sellenite: http://puu.sh/btqgP/9c692a8f48.png
23:19 Sellenite: 00:13:399 (4) - NC吧
23:20 OblivioN: 好
23:20 OblivioN: 诶,这里为什么nc呢
23:20 Sellenite: 其实你这里的nc我觉得下得怪怪的
23:20 Sellenite: 连续几个都是
23:20 Sellenite: 你按什么来下的?
23:20 OblivioN: ;w;
23:21 OblivioN: 因为之前听说是隔一个大白线下一个
23:21 Sellenite: 这里NC效果挺好的,重音
23:21 Sellenite: 然后00:15:217 (3) -
23:21 Sellenite: 取消NC
23:21 OblivioN: 好
23:21 OblivioN: 好;w;
23:21 Sellenite: 00:17:035 (6) - NC
23:21 OblivioN: 唉,看来nc我还是没搞懂
23:21 OblivioN: 好
23:22 Sellenite: 调整了一下重音的NC
23:22 OblivioN: soga
23:22 OblivioN: 重音原来nc哦
23:22 Sellenite: 后面你才是隔一条大白线NC一次
23:22 OblivioN: soga ;w;
23:23 Sellenite: 01:02:490 (1,2) - 不知道能不能漂亮点ww
23:23 Sellenite: 不过没什么关系
23:23 OblivioN: 好;w;
23:23 Sellenite: 01:17:035 (1) - 爷爷..你这个
23:23 OblivioN: 其实摆了半天
23:24 Sellenite: ds呀
23:24 OblivioN: ctrl g? ;w;
23:24 Sellenite: 你ctrl+g的话后面的也要改
23:25 OblivioN: 嗯
23:25 OblivioN: https://osu.ppy.sh/ss/2021150
23:26 OblivioN: 弄成这样了;w;
23:26 Sellenite: 233
23:26 OblivioN: 似乎?;w;可以吗?
23:26 Sellenite: 没问题了
23:27 OblivioN: 吼吼w
23:29 OblivioN: 还有呢还有呢
23:30 Sellenite: 没问题了啊...
23:30 Sellenite: 找不出什么大家伙
23:30 OblivioN: 其实我总觉得
23:30 OblivioN: 01:20:672 (1,2) -
23:30 OblivioN: 这里的声音有点别扭
23:31 Sellenite: 指的是?
23:31 Sellenite: 节奏还是音效
23:31 OblivioN: 感觉比后面的要尖锐……
23:31 Sellenite: 哦对
23:32 Sellenite: 这里其实统一比较好
23:32 OblivioN: soga
23:32 Sellenite: 就是两个物件在时间轴上对调
23:32 OblivioN: 那就都55?
23:32 Sellenite: 不,我指的另一方面..
23:32 OblivioN: 噢~懂了
23:32 Sellenite: 因为你看后面
23:32 OblivioN: note在前面
23:32 Sellenite: 都是叮在折返的后面
23:33 OblivioN: soga
23:33 Sellenite: 01:20:672 这里放circle
23:33 OblivioN: 哦哦哦
23:33 Sellenite: 01:20:899 (1) - 这里放折返
23:33 Sellenite: 01:20:899
23:33 Sellenite: 注意把音效修正
23:33 OblivioN: 知道了w
23:34 OblivioN: 3Q XD
23:34 Sellenite: 恩,没问题了, 我po了
23:34 OblivioN: 好www
23:35 OblivioN: 麻烦啦XD
23:35 Sellenite: 啊等等
23:35 Sellenite: 01:24:081
23:35 Sellenite: 这里
23:35 Sellenite: 不要那个叮的音效
23:35 OblivioN: 好
23:35 Sellenite: ok
23:35 OblivioN: 顺耳多了w
23:36 Sellenite: 恩,那个叮很刺耳
23:36 Sellenite: 睡觉w
Topic Starter
OblivioN

Sellenite wrote:

normal
poooop
23:17 Sellenite: hi,有没有空irc啊
23:17 *Sellenite is editing [http://osu.ppy.sh/b/497538 Kon Natsumi - Niji no Kakera [Normal]]
23:17 OblivioN: 好好好w
23:18 Sellenite: 00:04:990 (2,3) - 换个节奏,等我截图,这里漏音了
23:18 OblivioN: 好
23:19 Sellenite: http://puu.sh/btqgP/9c692a8f48.png
23:19 Sellenite: 00:13:399 (4) - NC吧
23:20 OblivioN: 好
23:20 OblivioN: 诶,这里为什么nc呢
23:20 Sellenite: 其实你这里的nc我觉得下得怪怪的
23:20 Sellenite: 连续几个都是
23:20 Sellenite: 你按什么来下的?
23:20 OblivioN: ;w;
23:21 OblivioN: 因为之前听说是隔一个大白线下一个
23:21 Sellenite: 这里NC效果挺好的,重音
23:21 Sellenite: 然后00:15:217 (3) -
23:21 Sellenite: 取消NC
23:21 OblivioN: 好
23:21 OblivioN: 好;w;
23:21 Sellenite: 00:17:035 (6) - NC
23:21 OblivioN: 唉,看来nc我还是没搞懂
23:21 OblivioN: 好
23:22 Sellenite: 调整了一下重音的NC
23:22 OblivioN: soga
23:22 OblivioN: 重音原来nc哦
23:22 Sellenite: 后面你才是隔一条大白线NC一次
23:22 OblivioN: soga ;w;
23:23 Sellenite: 01:02:490 (1,2) - 不知道能不能漂亮点ww
23:23 Sellenite: 不过没什么关系
23:23 OblivioN: 好;w;
23:23 Sellenite: 01:17:035 (1) - 爷爷..你这个
23:23 OblivioN: 其实摆了半天
23:24 Sellenite: ds呀
23:24 OblivioN: ctrl g? ;w;
23:24 Sellenite: 你ctrl+g的话后面的也要改
23:25 OblivioN: 嗯
23:25 OblivioN: https://osu.ppy.sh/ss/2021150
23:26 OblivioN: 弄成这样了;w;
23:26 Sellenite: 233
23:26 OblivioN: 似乎?;w;可以吗?
23:26 Sellenite: 没问题了
23:27 OblivioN: 吼吼w
23:29 OblivioN: 还有呢还有呢
23:30 Sellenite: 没问题了啊...
23:30 Sellenite: 找不出什么大家伙
23:30 OblivioN: 其实我总觉得
23:30 OblivioN: 01:20:672 (1,2) -
23:30 OblivioN: 这里的声音有点别扭
23:31 Sellenite: 指的是?
23:31 Sellenite: 节奏还是音效
23:31 OblivioN: 感觉比后面的要尖锐……
23:31 Sellenite: 哦对
23:32 Sellenite: 这里其实统一比较好
23:32 OblivioN: soga
23:32 Sellenite: 就是两个物件在时间轴上对调
23:32 OblivioN: 那就都55?
23:32 Sellenite: 不,我指的另一方面..
23:32 OblivioN: 噢~懂了
23:32 Sellenite: 因为你看后面
23:32 OblivioN: note在前面
23:32 Sellenite: 都是叮在折返的后面
23:33 OblivioN: soga
23:33 Sellenite: 01:20:672 这里放circle
23:33 OblivioN: 哦哦哦
23:33 Sellenite: 01:20:899 (1) - 这里放折返
23:33 Sellenite: 01:20:899
23:33 Sellenite: 注意把音效修正
23:33 OblivioN: 知道了w
23:34 OblivioN: 3Q XD
23:34 Sellenite: 恩,没问题了, 我po了
23:34 OblivioN: 好www
23:35 OblivioN: 麻烦啦XD
23:35 Sellenite: 啊等等
23:35 Sellenite: 01:24:081
23:35 Sellenite: 这里
23:35 Sellenite: 不要那个叮的音效
23:35 OblivioN: 好
23:35 Sellenite: ok
23:35 OblivioN: 顺耳多了w
23:36 Sellenite: 恩,那个叮很刺耳
23:36 Sellenite: 睡觉w
谢谢小仓唯w
fm4a93au04
哈囉來摸 ~

fm4a93au04's standard modding queue

不讓我摸 H 是對的 =ㄦ= .

做太好我也摸不出啥 ...

My 摸ding
[Easy]

* N-H = Normal Hit

* N-F = Normal Finish

其他類推 .

00:15:217 (1,2) – 我覺得 Easy 還是別出這種重疊比較好 . 新手有機率GG .

00:22:490 (1,2) – 我覺得連續鈴聲怪怪的 … 把2頭上的鈴聲拿掉比較好 .

00:24:762 (4) . 00:26:581 (1,2) . 比照辦理 =ㄦ= . ( 覺得還好就無視我 )

00:34:990 (3) – 放在 ( x,y ) – ( 212,260 ) 或 ( 208,260 ) . 原先的放置給人沒 Blanket 好的印象 . 也有可能是我的問題 …

00:44:308 (1,2,3,4,5) – 這裡跟 1/2 beat 有點呆板 , 試試 :



圖中的 1,2 也可以合成一個折返 .

00:47:944 (1,1) – 後面的轉盤太短了 ( 其實前面的也有點勉強 ) . 建議合成一個大轉盤 =ㄦ= .

00:51:581 (1,3) – 建議不要讓 N-F 那麼頻繁 , 一個 8 拍一次就好 , 因為它會蓋掉你的 N-H . 我會比較傾向於在這一段突出N-H .

00:58:399 (4) – 這個地方 … 你放了一個鼓聲 ( N:C1-C ) , 可是因為你用了N-H當底聲 , 基本上都被 N-H 蓋掉了 , 聽不出來 ( 要不是開編輯器根本沒感覺 ) … 建議把你的那個鼓聲當底 , N-H 當 C 來用會比較好 . 這樣可以更大程度的突出N-H . 不過要改好像挺麻煩 … 若覺得還好就先放著吧 =ㄦ= .

01:11:581 (4) – 再結尾也加個 N:C1-W 吧 =ㄦ= . 那個音效超讚的 =ㄦ= + .

01:13:853 (2) – 我總覺得把他 Reverse 會比較好 ?

時間軸 :



排列範例 :



01:16:581 (1,2,3,4) – 我會這樣排 :



或 :



我個人不喜歡老是跟 1/2 , 而且在最後面放個簡單卻不同於之前的 Rhythm , 感覺可以當殺必死 = = + . <- 若你覺得是我的錯覺便無視罷

01:25:899 (1) – 這顆心 … 感覺怪怪的 … 自己試著做了 2 顆 :



阿~~~~ (( 閃逃 ~~~~ 做得超爛的 XD

沒有啦 = = . 原先的感覺上面有點空 :



只是希望他的頭尾可以拉近一點 .

[Normal]

00:00:672 (1,2,3,4,5,6,7) – 這個沒問題嘛 … 感覺距離一直變 =ㄦ= . 我想到了一個自認頗帥的梗 , 希望能幫上忙@W@ ” :





以下說明是上面圖中的東西 ( 在你的圖裡找不到很正常 =ㄦ= ) :

1. 00:00:672 (1,2,3,4) 這組向下平移 .

2. 00:01:808 (4,5,6) 各轉 120 度 .

00:04:308 (1,2,3) – 這組小調整 .

-----------------------------------------------------------------

00:19:535 (2,3,4) – Normal 好像不能這樣疊 ( 之前有人摸我圖的時候對我這麼說 =ㄦ= 我有很多這種梗 , 害我改超久 …… ) … 再觀察看看好了 . 其他人也這麼說的時候再改 .

00:20:672 (4,6) – 擺開一點比較好看 .

00:21:581 (6) – 鍋牛欸 ~ @W@ + ~~~~ !!! <- PUNCH HIM ~~ !

00:45:672 (4) – 既然決定要跟鼓就跟到底吧 . 這裡改成圈比較好 ( 我在這裡預期要要跟鼓結果突然 Vocal 害我有點無力 … ) . 或者 , 把 3 改成短滑條也不錯 ~ 剛好就是一個越來越快漸層效果 ^^ .

最終結果我覺得這樣最好 =ㄦ= 剛好作為此段結尾殺必死 :



然後鼓聲N-H還是放在同樣那 4 個地方 .

以後還是放圖吧 = = … 廢話一堆也不知道自己在幹麻 …

00:47:490 (7) – 鈴聲或 N-F 選一個吧 . 這兩個性質差太多合起來效果不佳 … 一個是高亮短暫性 , 一個是有低音附有延展效果 . 個人覺得合起來效果不佳 , 不如選一個放 , 或乾脆 N-H . 另外 00:44:308 . 00:46:126 . 也可以選擇性加入此鈴聲 .

01:00:217 (4,5) – Blanket 開一點比較好看 imo . <- 中英混血式

01:02:490 (1,2) - ~~~~~~~~~~~ 說好的 Blanket呢 = = ?

01:12:490 (6) – 把頭的鈴聲擺到尾巴去 .

01:13:399 (1,2) – 間距請修正為 x1.2 .

01:16:581 (7) – 改成一個點 , 為接下來的連續短 Slider 做個停頓 .

01:17:035 (1,2,3,4) – 這裡音效略顯粗糙 , 咚咚咚質感不好 . 試著降低音量 , 或者去掉 1,2,3 尾巴的 N-H .

=W= Nice 音效 ~ 給星星 ~

希望它可以被 Ranked ~ <- 英式中文 , Englinese ~~ ( 摸完快滾喇 ~ )
Topic Starter
OblivioN

fm4a93au04 wrote:

哈囉來摸 ~

fm4a93au04's standard modding queue

不讓我摸 H 是對的 =ㄦ= .

做太好我也摸不出啥 ...

My 摸ding
[Easy]

* N-H = Normal Hit

* N-F = Normal Finish

其他類推 .

00:15:217 (1,2) – 我覺得 Easy 還是別出這種重疊比較好 . 新手有機率GG .

00:22:490 (1,2) – 我覺得連續鈴聲怪怪的 … 把2頭上的鈴聲拿掉比較好 .

00:24:762 (4) . 00:26:581 (1,2) . 比照辦理 =ㄦ= . ( 覺得還好就無視我 )

00:34:990 (3) – 放在 ( x,y ) – ( 212,260 ) 或 ( 208,260 ) . 原先的放置給人沒 Blanket 好的印象 . 也有可能是我的問題 …

00:44:308 (1,2,3,4,5) – 這裡跟 1/2 beat 有點呆板 , 試試 :



圖中的 1,2 也可以合成一個折返 .

00:47:944 (1,1) – 後面的轉盤太短了 ( 其實前面的也有點勉強 ) . 建議合成一個大轉盤 =ㄦ= .

00:51:581 (1,3) – 建議不要讓 N-F 那麼頻繁 , 一個 8 拍一次就好 , 因為它會蓋掉你的 N-H . 我會比較傾向於在這一段突出N-H .

00:58:399 (4) – 這個地方 … 你放了一個鼓聲 ( N:C1-C ) , 可是因為你用了N-H當底聲 , 基本上都被 N-H 蓋掉了 , 聽不出來 ( 要不是開編輯器根本沒感覺 ) … 建議把你的那個鼓聲當底 , N-H 當 C 來用會比較好 . 這樣可以更大程度的突出N-H . 不過要改好像挺麻煩 … 若覺得還好就先放著吧 =ㄦ= .

01:11:581 (4) – 再結尾也加個 N:C1-W 吧 =ㄦ= . 那個音效超讚的 =ㄦ= + .

01:13:853 (2) – 我總覺得把他 Reverse 會比較好 ?

時間軸 :



排列範例 :



01:16:581 (1,2,3,4) – 我會這樣排 :



或 :



我個人不喜歡老是跟 1/2 , 而且在最後面放個簡單卻不同於之前的 Rhythm , 感覺可以當殺必死 = = + . <- 若你覺得是我的錯覺便無視罷

01:25:899 (1) – 這顆心 … 感覺怪怪的 … 自己試著做了 2 顆 :



阿~~~~ (( 閃逃 ~~~~ 做得超爛的 XD

沒有啦 = = . 原先的感覺上面有點空 :



只是希望他的頭尾可以拉近一點 .

[Normal]

00:00:672 (1,2,3,4,5,6,7) – 這個沒問題嘛 … 感覺距離一直變 =ㄦ= . 我想到了一個自認頗帥的梗 , 希望能幫上忙@W@ ” :-啊,这个没有问题的哦,我是按ds排的,你的这个梗也蛮帅气





以下說明是上面圖中的東西 ( 在你的圖裡找不到很正常 =ㄦ= ) :

1. 00:00:672 (1,2,3,4) 這組向下平移 .

2. 00:01:808 (4,5,6) 各轉 120 度 .

00:04:308 (1,2,3) – 這組小調整 .

-----------------------------------------------------------------

00:19:535 (2,3,4) – Normal 好像不能這樣疊 ( 之前有人摸我圖的時候對我這麼說 =ㄦ= 我有很多這種梗 , 害我改超久 …… ) … 再觀察看看好了 . 其他人也這麼說的時候再改 .-我之前也有这样叠过;w;在十六夜樱(ranked)里,看看bat怎么说吧

00:20:672 (4,6) – 擺開一點比較好看 .-好,往下移动了一些

00:21:581 (6) – 鍋牛欸 ~ @W@ + ~~~~ !!! <- PUNCH HIM ~~ ! -www

00:45:672 (4) – 既然決定要跟鼓就跟到底吧 . 這裡改成圈比較好 ( 我在這裡預期要要跟鼓結果突然 Vocal 害我有點無力 … ) . 或者 , 把 3 改成短滑條也不錯 ~ 剛好就是一個越來越快漸層效果 ^^ .

最終結果我覺得這樣最好 =ㄦ= 剛好作為此段結尾殺必死 :



然後鼓聲N-H還是放在同樣那 4 個地方 .

以後還是放圖吧 = = … 廢話一堆也不知道自己在幹麻 …

00:47:490 (7) – 鈴聲或 N-F 選一個吧 . 這兩個性質差太多合起來效果不佳 … 一個是高亮短暫性 , 一個是有低音附有延展效果 . 個人覺得合起來效果不佳 , 不如選一個放 , 或乾脆 N-H . 另外 00:44:308 . 00:46:126 . 也可以選擇性加入此鈴聲 .

01:00:217 (4,5) – Blanket 開一點比較好看 imo . <- 中英混血式

01:02:490 (1,2) - ~~~~~~~~~~~ 說好的 Blanket呢 = = ?-这里实在是非常不好弄,上去一点就和01:02:035 (7) - overlap了……

01:12:490 (6) – 把頭的鈴聲擺到尾巴去 .

01:13:399 (1,2) – 間距請修正為 x1.2 .-oh!!好好好

01:16:581 (7) – 改成一個點 , 為接下來的連續短 Slider 做個停頓 .-good idea!

01:17:035 (1,2,3,4) – 這裡音效略顯粗糙 , 咚咚咚質感不好 . 試著降低音量 , 或者去掉 1,2,3 尾巴的 N-H .为了和别的diff统一这里就算了;w;

=W= Nice 音效 ~ 給星星 ~

希望它可以被 Ranked ~ <- 英式中文 , Englinese ~~ ( 摸完快滾喇 ~ )
谢谢星星和mod!;w;
kanpakyin
Topic Starter
OblivioN

kanpakyin wrote:

https://osu.ppy.sh/forum/p/3378161/

:O)
fixed&upload
[Kamiya]
先膜拜
虽然应邀来摸图;w;
以我这种渣渣也摸不出什么了;w;
[easy]00:23:399 (2) - x:456 y:244 → x:452 y:244
00:32:944 (1,2) - 请换成1.0X的间距 后面的也要相对的进行移动惹
00:34:081 (2,3) - 2移动后在x:284 y:324(slider前点)x:192 y:352(slider后点)并且将后点移至y:348
01:09:762 (1) - 移至x:324 y:92(可能会好看些? ;w;
01:18:399 (3) - x:232 y:208 → x:236 y:同
[normal]
00:02:717 (6,7) - 感觉断了 没有衔接上;w;
00:11:581 (1,2) - 没包住的感觉;w;
[insane]
00:21:581 (1,2,3) -
00:24:081 (5,6) - 这两个地方的连打距离应该相等;w;
00:29:535 (5,6,1) - ^
kiai部分的连打也是如此
00:54:990 (4,5,1) -
01:05:217 (1,2,3,4) - 这两个地方的连打距离也应该相等=w=吧
01:09:535 (6,7) - ^

因为音效部分我都没入门;w; 可能无法找出带有瑕疵的地方 所以就是这些啦
以上 :)
good(also)luck(ranked) :D :D
Topic Starter
OblivioN

[Kamiya] wrote:

先膜拜是四董 :)
虽然应邀来摸图;w;
以我这种渣渣也摸不出什么了;w;
[easy]00:23:399 (2) - x:456 y:244 → x:452 y:244 fixed
00:32:944 (1,2) - 请换成1.0X的间距 后面的也要相对的进行移动惹-改了
00:34:081 (2,3) - 2移动后在x:284 y:324(slider前点)x:192 y:352(slider后点)并且将后点移至y:348-改啦
01:09:762 (1) - 移至x:324 y:92(可能会好看些? ;w;-k
01:18:399 (3) - x:232 y:208 → x:236 y:同-k
[normal]
00:02:717 (6,7) - 感觉断了 没有衔接上;w;?;w;slider改成直的了
00:11:581 (1,2) - 没包住的感觉;w;-这里不是blanket啊
[insane]
00:21:581 (1,2,3) -
00:24:081 (5,6) - 这两个地方的连打距离应该相等;w;-k
00:29:535 (5,6,1) - ^-这个不太好搞……
kiai部分的连打也是如此
00:54:990 (4,5,1) -
01:05:217 (1,2,3,4) - 这两个地方的连打距离也应该相等=w=吧
01:09:535 (6,7) - ^
改好了
因为音效部分我都没入门;w; 可能无法找出带有瑕疵的地方 所以就是这些啦
以上 :)
good(also)luck(ranked) :D :D
[Kamiya]
补充*
尝试着看看音效;w;
是妹儿贴的实在难摸/w\

Melt's Hard

  1. 00:04:308 (1) - 感觉 soft-whistle会更好吧(并非单独本人意见
  2. 00:07:490 (5) - drum finish也许会更好.
  3. 01:24:308 (1) - 加whistle.


以上
实在不知道怎么摸/w\
:) GL
Irie Miyuki
占个位今晚摸 orz
Irie Miyuki
骗分

[Insane]
00:07:035 (1,2,3,4,5,6,1,2,3,4) - 身为一个强迫症 三角形没对好我有点痛苦
00:31:581 (1) - 有个重音 ctrl+G一下?
00:32:262 (3) - 同上 反正滑条头都带了finish ctrl+G换个flow方向可能感觉会更好点?
00:34:535 (4) - 还是ctrl+G换方向 这样00:34:990 (1) - 就不会感觉是顺着下来的了 哎语文不好 .-.
00:40:444 (6,1,2,3) - ...那个留下来的circle印感觉没有平行....(runs
00:49:535 (7,1,2,3) - 脑洞开了 觉得7这个滑条改成水平方向的比较好 后面三个circle也动一下.. ↓
01:17:944 (3,4) - 感觉这个flow不是很顺
01:21:808 (1,2,3) - 三角爆炸了

好diff o3o

[Melt]
00:11:581 (1,2,3) - 不在一条直线上吗
00:31:353 (6) - NC, 00:32:717 (1,4) - NC位置换一下?
00:43:853 (1,3) - 换NC?

还是节奏有点不符合我风格啊 o.o 不知怎么看了 别打我

[Normal]
妈呀 slider大师
每个NC都太长了 都在8左右了 还是多加点NC
00:21:581 - 正在唱着突然就没obj了??
唔感觉这个normal还真是没什么好说的呢 xD 其实我挺喜欢这种风格 o3o

[Easy]
00:01:808 (2,3) - 搞个blanket?
00:47:944 (1,1) - 这个在normal里还好。。easy也这么搞合适吗。。
00:55:217 (1) - 这串combo都数到9了


哈哈偷懒完毕 o3o 么么哒 不要嫌弃我渣摸
Topic Starter
OblivioN

Irie Miyuki wrote:

骗分

[Insane]
00:07:035 (1,2,3,4,5,6,1,2,3,4) - 身为一个强迫症 三角形没对好我有点痛苦-好好好,改了;w;
00:31:581 (1) - 有个重音 ctrl+G一下? -好主意~
00:32:262 (3) - 同上 反正滑条头都带了finish ctrl+G换个flow方向可能感觉会更好点?-这个试着ctrlg了一下,我个人的感觉不太好,先不改这里了;w;
00:34:535 (4) - 还是ctrl+G换方向 这样00:34:990 (1) - 就不会感觉是顺着下来的了 哎语文不好 .-.-挺好,改了
00:40:444 (6,1,2,3) - ...那个留下来的circle印感觉没有平行....(runs-看不出来吧大概……啊哈哈哈/me runs
00:49:535 (7,1,2,3) - 脑洞开了 觉得7这个滑条改成水平方向的比较好 后面三个circle也动一下.. ↓-棒棒棒!改了
01:17:944 (3,4) - 感觉这个flow不是很顺-自己试了一下感觉还好诶
01:21:808 (1,2,3) - 三角爆炸了-改改改w

好diff o3o

[Melt]
00:11:581 (1,2,3) - 不在一条直线上吗-移动了一下2
00:31:353 (6) - NC, 00:32:717 (1,4) - NC位置换一下?-k
00:43:853 (1,3) - 换NC?-k

还是节奏有点不符合我风格啊 o.o 不知怎么看了 别打我

[Normal]
妈呀 slider大师-哪有哪有
每个NC都太长了 都在8左右了 还是多加点NC-好,又加了一些nc
00:21:581 - 正在唱着突然就没obj了?? -这里是跟vocal的na的 ;w; 所以我举得还是保持这样就好
唔感觉这个normal还真是没什么好说的呢 xD 其实我挺喜欢这种风格 o3o

[Easy]
00:01:808 (2,3) - 搞个blanket?-好
00:47:944 (1,1) - 这个在normal里还好。。easy也这么搞合适吗。。-这个……我问问bat……
00:55:217 (1) - 这串combo都数到9了-加了nc


哈哈偷懒完毕 o3o 么么哒 不要嫌弃我渣摸
感谢摸图~ :) 另外可以求mu吗
update
Topic Starter
OblivioN

[Kamiya] wrote:

补充*
尝试着看看音效;w;
是妹儿贴的实在难摸/w\

Melt's Hard

  1. 00:04:308 (1) - 感觉 soft-whistle会更好吧(并非单独本人意见
  2. 00:07:490 (5) - drum finish也许会更好.
  3. 01:24:308 (1) - 加whistle.


以上
实在不知道怎么摸/w\
:) GL
其实我是复制音效的/me runs
Tari
[General]

  1. Widescreen support needs to be removed in normal diff.
  2. Stack leniency in hard diff needs to be change back to 7.
  3. Insane stack leniency needs to be changed back to 7 as well.
[Easy]

  1. 00:03:626 (4) - Check the spacing. its different from regular 0.9
  2. 00:08:853 (2) - Same, you need to check your spacing.
  3. 00:15:217 (1) - Curve this slider more to fix spacing, and I don't like to use stacking sliders, in this diff can be confusing for newbie players. if you can should change imo.
  4. 00:47:944 (1,1) - Better to just turn to 1 slider, will get same effect.
[Normal]

  1. 00:14:081 (2) - Add a whistle to the start.
  2. 00:59:990 (3,4) - The flow and the rhythm would be better if you turn to 1 slider. Remove 4 and turn 3 to a slider and add a reverse , it would fit the vocal much better,
  3. 01:03:172 (2) - The blanket can be improved.
  4. 01:18:399 (4) - Add a new combo here, the long break will hurt the drain. plus this breaks your pattern.
  5. 01:25:899 (1) - End the spinner at 01:27:717 - to match with easy diff.
[Hard]

  1. 00:14:990 (1) - Hmm 3/4 slider here, really strange, shorten to red tick and add a note on white tick. It'll follow better to me.
  2. 00:21:581 (5) - New combo needs to be added here!
  3. 00:31:353 (1) - Same, end as before end in red tick better.
  4. 01:26:012 (1) - Same as normal, End the spinner at 01:27:717 - to match with easy diff
[Insane]

  1. 00:30:444 (4) - So many notes blocking, I'd prefer you move somewhere else because of this. it might be hard to see the slider completely in this part D:
  2. 00:36:581 (6) - New combo? the next jump is so sudden and big.
  3. 00:50:444 (3) - Long pause needs new combo here.
  4. 01:25:444 (5) - ^ Same but because this note is different from the rest.

It's fine after you fix all of that.
Topic Starter
OblivioN

Tari wrote:

[General]

  1. Widescreen support needs to be removed in normal diff.-removed
  2. Stack leniency in hard diff needs to be change back to 7. -k
  3. Insane stack leniency needs to be changed back to 7 as well. -k
[Easy]

  1. 00:03:626 (4) - Check the spacing. its different from regular 0.9-fixed
  2. 00:08:853 (2) - Same, you need to check your spacing.-fixed
  3. 00:15:217 (1) - Curve this slider more to fix spacing, and I don't like to use stacking sliders, in this diff can be confusing for newbie players. if you can should change imo.-fixed
  4. 00:47:944 (1,1) - Better to just turn to 1 slider, will get same effect. -fixed
[Normal]

  1. 00:14:081 (2) - Add a whistle to the start.-fixed
  2. 00:59:990 (3,4) - The flow and the rhythm would be better if you turn to 1 slider. Remove 4 and turn 3 to a slider and add a reverse , it would fit the vocal much better,-fixed
  3. 01:03:172 (2) - The blanket can be improved.-fixed
  4. 01:18:399 (4) - Add a new combo here, the long break will hurt the drain. plus this breaks your pattern.-fixed
  5. 01:25:899 (1) - End the spinner at 01:27:717 - to match with easy diff. -fixed
[Hard]

  1. 00:14:990 (1) - Hmm 3/4 slider here, really strange, shorten to red tick and add a note on white tick. It'll follow better to me.-fixed
  2. 00:21:581 (5) - New combo needs to be added here!-fixed
  3. 00:31:353 (1) - Same, end as before end in red tick better.-its hard to make a better placement :X
  4. 01:26:012 (1) - Same as normal, End the spinner at 01:27:717 - to match with easy diff-fixed
[Insane]

  1. 00:30:444 (4) - So many notes blocking, I'd prefer you move somewhere else because of this. it might be hard to see the slider completely in this part D:-fixed
  2. 00:36:581 (6) - New combo? the next jump is so sudden and big.-fixed
  3. 00:50:444 (3) - Long pause needs new combo here.-fixed
  4. 01:25:444 (5) - ^ Same but because this note is different from the rest.-fixed

It's fine after you fix all of that.
Thanks a lot
IamKwaN
ლ(╹ε╹ლ)
Sonnyc
[Insane]
01:15:444 (2,3) - This seems to be a crucial distance error. I really hope this to be fixed before getting ranked.
Topic Starter
OblivioN

Sonnyc wrote:

[Insane]
01:15:444 (2,3) - This seems to be a crucial distance error. I really hope this to be fixed before getting ranked.
there's no error here,i'm try to suit for the vocal feeling so i make the placement.(I known that i'm not a experienced mapper)Thank you for suggestion ;)
Sonnyc
I've commented in that the spacing was 0.7x, which is close than the average spacing. If you don't think it's a problem, then nevermind.
smallboat
Disucuss with mapper,improve some things :

  1. Some missed htsound fixed
  2. Fix some no reason jump placement in ins diff
  3. Fix some cover make clear in ins diff
This looks good to go for me

Qualified ~ !
Melt
o3o gratz~
SoGa
Congratz ~
Topic Starter
OblivioN

Melt wrote:

o3o gratz~
hug melt 030
Topic Starter
OblivioN

SoGa wrote:

Congratz ~
thanks :D
Sellenite
!samon ono
congrats
Topic Starter
OblivioN

Sellenite wrote:

!samon ono
congrats
thank you w
Maboyu
恭喜RANK :D
Topic Starter
OblivioN

AliomLoung wrote:

恭喜RANK :D
谢谢小鱼www
kanpakyin
o.o 才發現rank了, 恭喜
Topic Starter
OblivioN

kanpakyin wrote:

o.o 才發現rank了, 恭喜
托你的福了:DDD
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