Cheech and Chong go for a magical adventure to the land of dank memes for foriegn exchange students.
Fycho:
00:18:577 (2) - Waaaaa hi hi. This jump is kind of weird since we're transitioning into a softer part of the music. I was lenient about the jumps in the beginning because it's impactful and stuff, but tone it down here.
00:34:263 (7) - tbh i think it sounds better with this note removed, because there's no real reason a stream should be here, but having the two notes before the next big white tick sounds nice
. (I'm sick, cut me some slack on the explaining
)
00:46:520 (6) - tbh this might look better with the end of the slider being a part of a square pattern with (3-5). Right now the jump just looks out of place.
00:50:292 (3) - Big jump ;AA;
00:52:349 (5,6,7,8,9) - Why is this jump bigger than the stuff immediately after, where the music is louder and has more impact.
01:12:749 (7,1,2) - A lot of issues with this. Firstly, the jump is super unexpected. In the beginning with the 1/4 jumps, it worked because I could see a pattern forming. However, it's just sort of random here. Also, there's nothing in the music that makes this work. . . also the end of (7) isn't even stacked with the beginning of (2) ;www:
01:19:435 (1,2) - Add sampleset normal to these two. Or just add something to give it more weight. It's weird ending the map on a soft cymbal crash when the music is like "POW POW"
Frosting:
00:09:492 (8) - This would make a lot of sense to be less big. I put it at X:228 Y:212 and it felt nice, but just any reducing would be fun.
00:27:663 (5) - NC
00:42:406 (9) - If these are supposed to be parallel, they aren't. If these aren't supposed to be parallel, make it parallel.
00:43:435 (1) - No it's ok you don't have to slow down really. It feels just fine at normal speed. pls ;w;
00:48:235 (1) - WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA please do not do this
00:50:292 (1) - Same as before. Some hitsounds on this would be cool too. im a sucker for drumfinishes and drumclaps, but you do you.
00:52:692 (7) - You got all of this jumping happening but this note for some reason isn't anywhere in there. I tried something like this http://puu.sh/beiQQ/91f5d9b813.jpg where (7) is stacked on (10) as a repeat slider that's is a similar shape to (1) of the next combo
The chorus is actually REALLY nice. Everything sort of flowed nicely and there weren't any awkward jumps that I felt. Gold star or you.
Kibble:
00:01:606 (1) - Remove NC
00:12:920 (2,3) - (1-2) was ok because like that's an osu! stylism that has grown and its like woo woo but this just feels really weird.
00:13:606 (4) - Make this look cohesive with (3)
00:36:406 (3,4,5,6) - Save the jumps for the combo after
. A pretty pattern would work here more.
00:54:577 - I swear there is a note missing here. I'm flowing along all nicely but my momentum just stops and I just felt tense because there was nothing here for me to hit.
00:55:092 - ^
01:05:035 (1,1,1) - The lyrics may be like "ya ya ya" but im just like "nah nah nah"
01:06:920 - DRUMMERS BE GOING LIKE BDHDHBDHBDHH BUT THE MAP JUST LIKE "gotta focus on these rhymes" like pls'
Hard:
00:08:463 (5,6,7) - Easily avoidable overlap
00:17:292 (1) - Personally, I like to have my spinners at least 2 1/4 ticks away (so in this case, on the white tick)
00:33:663 (7) - I see why you did this but my spacing meter is just like "this looks so small that it looks like a spacing error"
this is actually really nice.
Normal:
Instead of making a long post for this, I'm just gonna summarize what's wrong with the diff in a few sentences. So your normal is listed as a hard on the site. That is pretty accurate. The rhythm is MUCH too complex for a normal player. I'd suggest checking out some normals on various maps and seeing how they do things, because right now, things are way too complex for me to feel comfortable giving this to players.
Easy:
tbh there's no real technical issues with this, but it still does seem a little complex at times. Granted, unlike normal, it feels like an easy, but sometimes, the use of 1/2 can be a bit tricky to easy players. However, it's used sparingly enough to where I'm not completely disliking it unlike normal.
I'd suggest re-working normal on your own and getting a few more mods for it, making sure that it actually plays like a normal rather than a hard
. You can PM me with any questions about that, but I don't want to impose my style on you, so I'm letting you take the reigns :3.
It's a pretty cool mapset otherwise.
Fycho:
00:18:577 (2) - Waaaaa hi hi. This jump is kind of weird since we're transitioning into a softer part of the music. I was lenient about the jumps in the beginning because it's impactful and stuff, but tone it down here.
00:34:263 (7) - tbh i think it sounds better with this note removed, because there's no real reason a stream should be here, but having the two notes before the next big white tick sounds nice


00:46:520 (6) - tbh this might look better with the end of the slider being a part of a square pattern with (3-5). Right now the jump just looks out of place.
00:50:292 (3) - Big jump ;AA;
00:52:349 (5,6,7,8,9) - Why is this jump bigger than the stuff immediately after, where the music is louder and has more impact.
01:12:749 (7,1,2) - A lot of issues with this. Firstly, the jump is super unexpected. In the beginning with the 1/4 jumps, it worked because I could see a pattern forming. However, it's just sort of random here. Also, there's nothing in the music that makes this work. . . also the end of (7) isn't even stacked with the beginning of (2) ;www:
01:19:435 (1,2) - Add sampleset normal to these two. Or just add something to give it more weight. It's weird ending the map on a soft cymbal crash when the music is like "POW POW"
Frosting:
00:09:492 (8) - This would make a lot of sense to be less big. I put it at X:228 Y:212 and it felt nice, but just any reducing would be fun.
00:27:663 (5) - NC
00:42:406 (9) - If these are supposed to be parallel, they aren't. If these aren't supposed to be parallel, make it parallel.
00:43:435 (1) - No it's ok you don't have to slow down really. It feels just fine at normal speed. pls ;w;
00:48:235 (1) - WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA please do not do this
00:50:292 (1) - Same as before. Some hitsounds on this would be cool too. im a sucker for drumfinishes and drumclaps, but you do you.
00:52:692 (7) - You got all of this jumping happening but this note for some reason isn't anywhere in there. I tried something like this http://puu.sh/beiQQ/91f5d9b813.jpg where (7) is stacked on (10) as a repeat slider that's is a similar shape to (1) of the next combo
The chorus is actually REALLY nice. Everything sort of flowed nicely and there weren't any awkward jumps that I felt. Gold star or you.
Kibble:
00:01:606 (1) - Remove NC
00:12:920 (2,3) - (1-2) was ok because like that's an osu! stylism that has grown and its like woo woo but this just feels really weird.
00:13:606 (4) - Make this look cohesive with (3)
00:36:406 (3,4,5,6) - Save the jumps for the combo after

00:54:577 - I swear there is a note missing here. I'm flowing along all nicely but my momentum just stops and I just felt tense because there was nothing here for me to hit.
00:55:092 - ^
01:05:035 (1,1,1) - The lyrics may be like "ya ya ya" but im just like "nah nah nah"
01:06:920 - DRUMMERS BE GOING LIKE BDHDHBDHBDHH BUT THE MAP JUST LIKE "gotta focus on these rhymes" like pls'
Hard:
00:08:463 (5,6,7) - Easily avoidable overlap
00:17:292 (1) - Personally, I like to have my spinners at least 2 1/4 ticks away (so in this case, on the white tick)
00:33:663 (7) - I see why you did this but my spacing meter is just like "this looks so small that it looks like a spacing error"
this is actually really nice.
Normal:
Instead of making a long post for this, I'm just gonna summarize what's wrong with the diff in a few sentences. So your normal is listed as a hard on the site. That is pretty accurate. The rhythm is MUCH too complex for a normal player. I'd suggest checking out some normals on various maps and seeing how they do things, because right now, things are way too complex for me to feel comfortable giving this to players.
Easy:
tbh there's no real technical issues with this, but it still does seem a little complex at times. Granted, unlike normal, it feels like an easy, but sometimes, the use of 1/2 can be a bit tricky to easy players. However, it's used sparingly enough to where I'm not completely disliking it unlike normal.
I'd suggest re-working normal on your own and getting a few more mods for it, making sure that it actually plays like a normal rather than a hard

It's a pretty cool mapset otherwise.