Yo yo pkk. Sorry for the late reply, had to go somewhere. Urgh
Well, that's all. Any question can be ask via PM in forum or in-game. Good Luck on ranking this map. Here's a star for the fun mapset~
General
- Shouldn't the source field be filled with マンガ家さんとアシスタントさんと? Maybe I missed some information.
- It says that Kibbleru's Extra won't go for rank, but you included in the mapset. Should I mod it, or should I let it be? I'll skip this one, but if I should mod it, just PM me and I'll see what I can do.
- The offset seems a bit off, if my ears aren't filled with waxes. Try 225 (-10).
Easy
- 00:09:835 (1) - Reduce the curve of this slider to make a slight curve (maybe moving the 2nd node to x:252 y:244, then the last to x:186 y:251). It made me a little "uncomfortable" (I personally think it's a tiny bit ugly because it's different from 00:11:206 (3) -). So I thought it could have a same style as 00:11:206 (3) .
- 00:12:577 (1) - Little stuff. The curve (on the board) at the end is a bit sharp. Try moving the 4th node to x:229 y:137 to make it clean.
- 00:53:720 (1,2) - When they end on the white tick, it "breaks" the rhythm; it doesn't sound really good and they aren't strong beats. While on the red ticks, it has them. They'll sound better. But, when they're on the red tick, it breaks the degree of the difficulty, so I'll make this suggestion as a note.
- 00:58:520 (4) - Hmm... Not sure if it's fits with the music in my opinion. I don't know what reason, but it'll longer than 00:57:149 (2,3) which makes the rhythm a bit weird (I may say random things). Try this rhythm? (Sorry for saying silly stuff, but the slider bothers me a bit.)
Normal
- 00:03:663 (5) - Add a node to make a mirror pattern with the previous object? I think it looks nice.
- 00:04:692 (2) - Try moving the 2nd node to x:444 y:153 and the last to x:455 y:164 to create that little flow to the next object (it could "shoot properly" to the next object).
- 00:06:407 (6) - Move the slider to x:232 y:328 to make a proper blanket.
- 00:16:349 (3) - Tiny stuff. Move the last node a little to the left to for a perfect blanket.
00:14:977 (6) - The tail ends on a beat that isn't very important or we couldn't hear the beat.Ignore this.- 00:22:520 (4,5) - I don't like when the tail of 00:22:520 (4) overlaps the next object's tail. It makes a little bit ugly in my taste. Try forming 00:22:006 (3,4) a blanket, then move 00:22:863 (5) to x:418 y:19. You need to make modifications for the next objects.
- 00:30:577 (5,6) - Same thing about the overlap. I have suggestions, but they're ugly.
- 00:40:349 (2) - How about Ctrl + J, rotate to -15°, and blanket with the next object? It'll create a circular(?) flow which it'll make it easier to play.
- 00:50:292 (5) - Try forming a blanket pattern with the previous object. It'll shoot better to the next object.
- 01:10:520 (2,3) - Same thing as "the tail overlapping the other tail".
Hard
- 00:25:949 (8) - Try the three Ctrl combo ((Ctrl + J, Ctrl + H, Ctrl + G) the name fits I think). The slider will indicate where is the next object, which it somewhere on the up. You'll need to move 00:26:635 (1) to somewhere around at x:472 y:82 to make a better flow.
- 00:35:206 (3) - Remove the 2nd node? It'll be part of 00:34:863 (2,4) . Or, add a node to 00:35:549 (4) to make a similar shape as 00:35:206 (3) .
Kibbleru's Insane
- 00:24:920 (1) - Try rotating to curve to the right where it could land (not stack) on the head of the next object's head. I think it should make a better flow than shooting it to the body.
- 01:15:320 (5) - Tiny stuff. Stack it perfectly on 01:14:120 (6) .
Fycho's Insane
- 00:13:606 (5) - Try putting this note under 00:13:092 (4,6) to make an equilateral triangle, and it could make a better flow when 00:13:092 (4) will shoot to the next object.
- 00:47:377 (2,3) - Try switching these notes (Ctrl + G). Same reason as above (not the triangle but the flow). Don't forget to swap the sampleset, also doing modification on 00:47:892 (5) .
- 01:13:777 (3,4) - ^
Frosting's Insane
- 00:08:977 (7) - Flip it vertically and let it be (when you Ctrl + J, it'll move to x:80 y:280, so keep it where it is)? So that 00:08:292 (5) won't rip a little part from 00:08:977 (7) . Or you can make a replica of 00:08:292 (5) , flip it vertically, then move it x:168 y:144. It'll do the trick.
- 00:13:949 (6) - Try stacking it with 00:13:263 (2) to avoid the inconsistent distance when 00:13:263 (2,3,4,5) is 1.60x apart. It should play better.
- 00:29:720 (3,4,5) - Move these to x:287 y:126 so that 00:29:720 (3,5) could be on the middle between 00:29:035 (1,2) .
- 00:31:777 (1) - Same thing about "inconsistent distance". I suggest to maybe move it to x:285 y:128.