Updated
Just wait !~Philadelphia7 wrote:
even tho this map is so good it doesn't get ranked :/
http://puu.sh/bkjG5/1e4d9e0b9c.osuTicClick wrote:
[EruJazz's Standard]
HP+1, OD+1 because 1 is too low and I think you were aiming to map Easy. DoneStandard could be mapped better if you used less copypaste. Slider shapes like 01:28:465 (1) - look good when they are not abused, but for some reason (I am convinced this is due to laziness, not lack of free time) you decided to paste them everywhere. The whole difficulty *before* the first kiai looks much, much better than what happens next. It was also that pre-kiai section from 02:01:130 to 02:50:643 that gave me hope, but when I saw that poor thing at 02:51:503, I changed my opinion back.
- 00:11:101 (1) - I am not sure the drum sampleset sounds good here for me, listen fine
- 00:16:603 (1) - same as above; there's nothing like drums in the music fix here
- 00:22:620 (1) - I'd remove it to give a player more time to restore hand's position after the spinner done
- 00:31:732 (2) - could you please remap it in such a way that it doesn't end on the downbeat? You put there a finish yet you don't give a newbie player a single chance to hit it with the new part of music mm.. ok
- 00:42:734 (1,2) - the claps are too loud and unfitting, mind replacing with normal hits only? o.. k..
I am not sure why you mapped the whole next part to red ticks, because lower difficulties are traditionally mapped to white ones to make them easier and less complicated for an average beginner. What you did could work better if the drum line wasn't that audible.
My intention was to follow the loudest sound, and also be simple (ie, it was easily identifiable)- 00:45:657 (3) - by replacing claps with soft whistles you improve your hitsounding, because claps sound too harsh done in all
- 00:51:158 (3) - same here. I don't mention drum hitsounds here, though
- 00:53:737 (2,3) - now when there's a solid beat in the music, these claps don't sound strange, see? Or, rather, "hear?" :3
- 00:56:660 (3) - same. just replace them from now on, okay? I won't mention it anymore okay
- 01:26:918 (1) - I'd appreciate if you shorten it by 1/1: "no! Don't end this at the time kiai starts, make it so the player is *able* to hit the very first beat of kiai" (explanation copied from Hyper) hai desu!
- 01:49:096 (1,3) - sorry these drums don't fit at all; better use hitnormal :/
- 02:37:233 (1) - why the claps, all of a sudden? You didn't even use them for a similar part: 01:06:116 (1) - use soft clap
- 02:53:394 (1) - use normal finish just because soft one is too harsh and unfitting here im not agree
- 03:05:428 (3) - forgot your claps lel, ty
- 03:17:119 (3,5) - sorry these drums don't fit at all; better use hitnormal :/ x2
Ok, i remap copy/paste sections... Initially I seemed a good idea try a straight symmetrical pattern with these sliders ... but well, I remapped those sections. I think they are better now. hehe
aaaaaa that;'s not what I meant exactlygalvenize wrote:
I applied most of your modding for Insane and Hard, including the change in hitsounds at the beggining
I highly recommend you to use normal sampleset + soft whistle addition everywhere before 00:22:104 where you use only soft whistleswhistle → normal set + whistle addition
Thanks man, much appreciated. The map will be ranked as soon as possible!aush wrote:
I love this map (insane). I enjoy playing it so much that I don't even care if it's ranked or not =) Thank you, here is a little gift for you.
I hope it gets ranked, i love that map too! Really fun to play.galvenize wrote:
Thanks man, much appreciated. The map will be ranked as soon as possible!aush wrote:
I love this map (insane). I enjoy playing it so much that I don't even care if it's ranked or not =) Thank you, here is a little gift for you.
No need be BAT for find issues, and prevent QAT unrankkamisamaaa wrote:
go go rank this!
really cool music and map!
I can just starred this >.< (why I'm not a bat...if so I can rank this )
Inyuschan wrote:
EruJazz's Standard:
- 00:13:508 (3) - Termina el slider aquí, suena más ~fuerte~ y es mejor que no esa cosa que parece Normal. (?) Justamnete por ser el más fuerte es que debería haber algo para presionar. fijate que estoy manteniendo algo qué presionar siempre cada dos ticks blancos grandes.
- 00:16:603 (1, 2, 3) - Evitaría tantos sliders seguidos de este tipo siendo Easy. lol, tampoco lo puedo llenar de circulos.. y colocar slider laaargos, bueno, eso ya lo hice al inicio.
- 00:33:107 (3, 1) - El NC debería estar aquí. >_> Yes!
- 00:50:471 (2) - Yo lo quitaría y pondría una nota en 00:50:643 - pero allá tú. podría poner miles de notas... lo sé xD, pero me toca por simplicidad no hacerlo, además, estoy siguiendo el sonido de la organeta (o no sé como se llamrá ese instrumento que suena xD), no los tambores.
- 01:26:918 (1) - Innecesario NC. xD yep
- 02:37:233 (1) - El NC ya está en el stanza así que quita éste. (Hay otro caso igual así que, ya sabes) mm... el problema es que el slider es tan largo, que creo que estos NC sí lo ameritan.
- 03:00:270 (1) - ¿No estabas añadiendo NC cada dos stanzas? Más consistencia pls. oks, ahí lo quité, Gracias o3o
- 03:18:150 (6) - NC. nope
Well, clean diff, a bit difficult for me though, since it's Easy. I would've done it easier, but I can understand seeing the actual spread. Nice blankets, btw.
Well, it's starred and I think your mapping is good enough, so, I wish the best for this map!
Good luck~
All fixed, thanks :3ErunamoJAZZ wrote:
[normal]
01:50:127 - miss notes??, like 03:17:978 (5,1) -
02:02:505 (4) - improve blanket (for being a slow part it shows more)
02:25:027 (2,1) - stack are not purfect xD
02:43:078 (3) - miss clap in tail???
Secretpipe wrote:
YES
http://puu.sh/cSmUd/a6147899bc.osuZero__wind wrote:
hello guys waaa. Hello =)
Mission Start:
General
tag for the guest mapper who mapped Normal diff is inconsistent between diffs. 'ErunamoJAZZ' in Normal while 'ErunamoJazz' in other diffs. it's in fact not a real issue but it would still be better if you could make them consistent.
seeing the above, I'd also like to confirm that if ErunamoJAZZ wants to keep his diff's name or to rename it as 'ErunamoJAZZ's Mormal'
lol "Mormal". No, i want EruJazz's Normal for my Guest Diffs.
EruJazz's Normal
00:22:018 - 00:33:064 - useless inherited points, could be removed done
00:33:107 (3) - why no finish here ups.. fix. Thx
01:04:912 (1,2) - might want to rearrange the rhythm here using 3 circles on white ticks and add claps at 01:05:084 - and 01:05:772 - . so the rhythm would be pretty consistent with 00:53:737 (2,3) - which I think is better
is a good idea, but, i feel this a bit wrong, bc the rhythm im following is more strong. ie: i feel more easy for play like is now.
01:26:918 (1) - the NC seems not necessary, recommended to remove it done.
01:37:405 (3,5) - any reason using soft claps instead on them? I prefer to change them to normal ones as well, because I see normal claps at
Yeah. the music is a bit "down tempo"(?) in this section, so, i feel the normal claps many strong. Also, this make the next parts a bit more intense in volume, imo.