BPM 90 and 180 are practically the same thing , you just have to map it differently.
no this map is not 90 bpm, at the kiai section, listen to the drum beats.Xinely wrote:
from Dark Fang's Queue Team
well...
the correct bpm is 90 here. bpm 180 feel too fast and didn't fit with the calm music
max AR for this map is 8 or 8,5. AR 9 really fast and hard to read
i can't mod this one because these issues. but basically i looked all with quick read, the pattern seems neat..
Good Luck ~
Don't kudosu this post
correction: 90 bpm with tick 4 is the same as 180 bpm with tick 2Tari wrote:
BPM 90 and 180 are practically the same thing , you just have to map it differently.
thanks for modding!AlexaBM wrote:
from my queue~
[Easy][Normal]
- 00:22:352 (2,3) - Blanket could be a bit better. k
- 00:02:685 (3) - Add NC here to make your comboing more consistant. I think my NC's are fine already they're on the beginnings of the measure so yea, besides combos only up to 2 doesn't work for me honestly
- 00:24:018 (5) - ^
- 00:29:352 (4) - ^
- 00:40:018 (4) - ^
- 00:56:018 (3) - ^
- 01:01:352 (3) - ^
- 00:25:352 (6) - I bet that beginners will fail that moment. They will click at the slider's reverse instead of it's beginning. I know you will have to replace some objects, but just believeme, it would be better: i will think about it
- 00:35:352 (2,3) - I don't like stacks in Easy diffs, unstack it pls then.. yeah i dont either but tell me what other option i have :\
- 00:45:352 (1,2,3,4) - These overlaps doesn't look well, try to make smth with this DS so i have to
- 00:50:685 (1,2,3,4) - ^
[Insane]
- 00:12:352 (4) - Make this slider like this: matching with music so pass
- 00:17:352 (3,4) - Make it the same? ok
- 00:53:352 (1,3) - Bad overlap wow well i cant do much about it
good luck~
- 00:29:518 (1,1) - You give to player too much time to recover, this circle is too near to the spinner. End this spinner a bit earlier and move (1) closer to the center too close so make it closer lol? well i think it's fine.. it's an insane after all..
- 00:40:185 (1,1) - ^ same
Not removing anythingAlexaBM wrote:
from my queue~
[Hard]
- 00:04:018 (5,6) - Blanket could be better Fixed
- 00:04:518 (6,1) - Bad overlap Fixed
- 00:05:352 (1,2,3) - Make a perfect triangle Fixed
- 00:27:352 (5,6) - Make the spacing between them better Fixed
- 00:32:685 (5,1) - ^ No
- 00:53:352 (1,2) - ^ No
[Cookiesi's Duel]
- 00:21:352 (1,2,3,4,5) - It's a rhythm game, I don't understand what rhythm you followed here. You DON'T NEED a stream here! Leave only
- 00:21:352 (1,3,5) - here
- 00:30:685 (1,2,3,4,5,6,7,8,9) - Are you serious? Do you hear any stream moment in this track?! I don't. It's pretty calm melody, what are you doing? Remap this moment pls
- 00:36:019 (1,2,3,4,5,6,7,8,9) - ._.
- 00:44:852 (6,7,8,1,2,3,4,5) - ._. [2]
- 00:48:018 (1,2,3,4,5) - ._. [3]
- 00:52:685 (1,2,3,4,5,6,7,8) - ._. [4]
- 00:58:018 (1,2,3,4,5,6,7,8,9) - ._. [5]
- 01:02:352 (1,2,3,4,5,6,7,8,9) - ._. [6]
- 01:10:685 (6,7,8,9,10) - ._. [7]
I don't understand using streams in this diff. It ISN'T a song to map streams. good luck~
Kibbleru wrote:
correction: 90 bpm with tick 4 is the same as 180 bpm with tick 2Tari wrote:
BPM 90 and 180 are practically the same thing , you just have to map it differently.
90 bpm tick 2 is not the same as 180 bpm tick 2
thanks for modding! (:HootOwlStar wrote:
Hihi mod from queue
Don't mind my English and these are only suggestions <-----These words are important
[General]
I don't get it when a soft song was put a background image with anime (lol this is only my opinion)
[Easy]
00:12:352 - Suggest add a circle (although it will ruin the whole map) sorry i want to keep diff easy
00:15:018 - ^ ^
00:22:685 (3) - Move to x:356 y:296 done
00:24:018 (5) - NC no need
00:34:352 (1) - To be rude, this slider is not nice enough (I suggest something like this, although it is not so nice too) yours doesn't flow right, i'll stick to mine for now
[Normal]
00:12:852 - Maybe add a circle here? replaced with slider
00:30:685 (3) - Just make the slider straight will do nah i dont like that
00:38:685 (4) - Move point x:190 y:334 to x:196 y:336 derp? ok sure
00:46:685 (1) - No NC yes NC because beginning of the measure
00:53:352 (1,3) - A big NO from me for crashing-into parts changed
[Insane]
I am so not used to it when circles are more than sliders
00:25:352 (8) - Start from 00:25:518 and end at 00:26:185 if you want to follow the music there'll prolly be people clicking early if i do tho but note taken
00:33:018 (5,1,2,3) - I really don't like this pattern its fine for me
That's all of my mod because I don't really found much things to say about (sounds like a compliment)
Hope your maps get ranked~
thanks for modding (:Verlaren wrote:
From my queue. Sorry for delay. no worries
Easy:
00:02:685 (3) - NC okay.. after like 30 people wanting this to be NC'd i have finally nc'd it :]
00:24:018 (5) - NC, too long sequence. alright
00:35:352 (2,3) - in easy diff stack notes not recommended. wow i was thinking about how to not stack this for weeks and this took a genius to figure out ;w; http://puu.sh/aE5Z2/843413c38d.jpg
00:40:018 (4) - NC alright :]
Normal:
without remarks
Insane:
Same as in normal diff.
gl
Verlaren wrote:
From my queue. Sorry for delay.
Cookiesi's Hard:
00:57:852 - add note? Done
Cookiesi's Duel:
^ Wow
gl
DarkVortex wrote:
Heyho from my queue o/Cookiesi's Hard
- 00:01:185 (4) - I'd prefer having this beat covered by a slider as it is quite strong. Like here 00:06:185 (4) - k
- 00:18:685 (1) - A pattern like this sounds better imo. no, I tried that and sounds weird (at least for me)
- 00:28:018 (6) - Why an anti-jump here when 00:27:852 - here is quite a strong beat? added
- 00:33:018 (1) - Confusing anti-jump again fixed
- 00:42:685 (1,2,3,4,5,6) - You can make this pattern much prettier, i know you can! jee thanks for encouragement
- 00:53:352 (1,2) - Use same slider here those are the same sliders, please buy new pair of glasses
- 01:04:018 (1) - This was too unexpected and caused a sliderbreak on first playthrough. Change pls. changed
Cookiesi's Duel
Not much too say except what i said for Insane. This is way too much for a song like this, 1/4 are not audible in the song but you mapped streams. Sorry to say that but it wasn't fun to play a map not following the song. Thanks for telling me that after 30 mods
Easy, Normal and Hard were alright so i hope they get ranked. Good Luck
Thanks for the mod!~bigfrog wrote:
hihi from queue :>Easy
00:28:030 (3) - change to this better : fine imo 01:12:058 (1) - bent more seem better :< slight changeNormal
00:08:351 (2,3) - try this rhythm~ : sure, done
00:19:191 (2,3) - the distance between them are 1.2x...nothing but suggest to fix to 0.9 wtf how did this happen xD fixed
00:33:367 (3,4) - prefer this because the music tone over there is very high : hmm, i like the overlap tho, i added a whistle if that changes anything o-o 00:46:042 - add a circle there near the 00:46:375 (4) and fix 00:44:707 (2) distance? ah right addedHard
00:22:527 (4) - move to 244|296 pls >< okie
00:24:695 (5) - it's very easy to confused, reduce one time rotation and add a circle (6) to 00:25:529 (1) start? hmmm i'll think about it
00:55:714 (2,1) - try covered all of the area? oopsInsane
00:10:186 (4,5,6) - ahh...it''s very seem like overmap how about others way?? I think it's alright, just want some emphasis on those 3 notes
00:25:362 - add a circle here? okey
that all, nice song XD
Good Luck~~
88,224,43373,6,0,L|148:232,1,50,4|0,0:0|0:0,0:0:0:0:
168,268,43707,2,0,P|216:260|280:208,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
420,112,44707,2,0,L|368:104,1,50,4|0,0:0|0:0,0:0:0:0:
352,152,45041,2,0,P|296:120|228:128,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
428,324,20025,2,0,L|516:324,1,60,2|0,0:0|0:0,0:0:0:0:
488,232,20359,2,0,L|456:164,1,60,0|0,0:0|0:0,0:0:0:0:
462,177,20859,5,0,0:0:0:0:
384,128,21026,1,0,0:0:0:0:
300,100,21193,1,0,0:0:0:0:
232,96,56048,6,0,P|212:168|256:176,1,132.00000402832,10|0,0:0|0:0,0:0:0:0:
340,136,56548,1,0,0:0:0:0:
420,196,56715,2,0,L|420:264,1,66.0000020141602,2|0,0:0|0:0,0:0:0:0:
216,128,73392,5,2,0:0:0:0:
300,156,73559,1,0,0:0:0:0:
344,236,73726,1,0,0:0:0:0:
364,324,73893,1,0,0:0:0:0:
364,324,74059,2,0,P|400:304|420:268,1,60
436,200,74393,5,4,0:0:0:0:
Thank you for modding!!UnLock- wrote:
Hello, i was came here from my queueEasy
00:01:347 (2) - Add more flexion second tick wasn't really what I was going for here 00:52:212 (2) - Del this note and add slider here I think mine works too
00:56:048 (1,2) - stack 2 on 1 slider finish i dont like stacking on easier difficulties
01:14:393 (1) - Del NC its fineNormal
00:21:359 (1,3) - Make 3 symmetric with 1 wasnt really going for symmetry tho s:
00:26:696 (1,2) - Stack 2 on 1 slider finish same as easy
00:40:038 (1) - Del NC ^
00:43:040 - Add Note Then there wouldn't be enough room for after the spinner, sorry
00:44:374 - ^
00:56:048 (1,2) - Stack 2 on 1 slider finish
01:10:724 (3) - Add more flexion to curve Sure why not01:14:393 (1) - Del NCHard
00:00:013 (1,2) - Stack 2 on 1 slider finish Same as others
00:20:025 (3) - Bending the opposite side that works, but i like mine better :] 00:40:038 (1) - Del NC same as others
00:43:373 (2) - Move x:216 y:192 mine has better flow actually
00:46:375 (1,2) - Stack 2 on 1 slider finish
00:52:212 (1) - Del note and add slider fine to me
00:56:548 (2) - Make short 1 timing tick mm changed entire section
01:14:226 (1) - Del NCAllure
00:09:685 (2,3) - Ctrl + G nah, then my flow would get messed up
00:10:352 (5) - Move x:344 y:280 didnt do exactly but changed a bit
00:23:361 (3,4) - Stack 4 on 3 slider finish its ok
00:24:028 (1,2) - Rotate Clockwise 10 and move x:352 y:92 tiny change
00:25:529 (2,3) - Stack 3 on 2 slider finish
00:40:038 (1) - Del NC keep
00:40:121 (1) - Spinner finished 00:42:373 and Add note 00:42:706 its better my way imo
00:46:709 (1) - Del NC and Stack on 00:46:375 (1) slider finish i like the effect this gives, keep
00:51:712 (5,1) - Stack 1 on 5 slider finish and del NC 1, add NC 00:52:546 (2) fine to me
01:14:226 (1) - Del NC
That's quiet and nice song! I like it!
Thank you for modding!!! C:Cosmolade wrote:
[General]
- The map is good, great job! thanks >w<
[Easy]
- All is fine o3o yay o/
[Normal]
- 00:43:373 to 00:45:375 -Suggested Pattern: it's good but i want consistency with my later rhythms as well, so i keep mine o:
SPOILER88,224,43373,6,0,L|148:232,1,50,4|0,0:0|0:0,0:0:0:0:
168,268,43707,2,0,P|216:260|280:208,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
420,112,44707,2,0,L|368:104,1,50,4|0,0:0|0:0,0:0:0:0:
352,152,45041,2,0,P|296:120|228:128,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:- 00:48:210 (1) -Move to 00:48:043
- 00:49:044 (4) -End the slider in 00:49:377 There 2 are fine to me imo
[Hard]
- 00:14:355 (3) -Ctrl+G better flow my way imo
- 00:15:689 (3) -End the slider in the red line
- 00:18:357 (3) -^
- 00:20:025 (3) -^ I really want to emphasize the next note tho, i might reconsider
SPOILER428,324,20025,2,0,L|516:324,1,60,2|0,0:0|0:0,0:0:0:0:
488,232,20359,2,0,L|456:164,1,60,0|0,0:0|0:0,0:0:0:0:
462,177,20859,5,0,0:0:0:0:
384,128,21026,1,0,0:0:0:0:
300,100,21193,1,0,0:0:0:0:- 00:35:201 (2) -Change this note for a small slider (end in white tick) alright
- 00:56:048 to 00:56:715 -Suggested Pattern: I did something else with this
SPOILER232,96,56048,6,0,P|212:168|256:176,1,132.00000402832,10|0,0:0|0:0,0:0:0:0:
340,136,56548,1,0,0:0:0:0:
420,196,56715,2,0,L|420:264,1,66.0000020141602,2|0,0:0|0:0,0:0:0:0:- 00:58:216 -Circle isnt really much to map there, i think its ok
- 01:13:392 to 01:14:393 -Suggested Pattern: (you put your hitsound in the end note) I really like my antijump tho, keep for now
SPOILER216,128,73392,5,2,0:0:0:0:
300,156,73559,1,0,0:0:0:0:
344,236,73726,1,0,0:0:0:0:
364,324,73893,1,0,0:0:0:0:
364,324,74059,2,0,P|400:304|420:268,1,60
436,200,74393,5,4,0:0:0:0:
[Allure]
- 00:17:357 (1) -Ctrl+G flow is better the way it it right now s:
That's all
Sorry for the short mod ;_; but the map is so awesome
Good luck! ✿σ▽σ)
looooooooooolKnotts wrote:
This song sucks (>°_°)>
thanks for checking it out!Nitrousdragon wrote:
Easy:
00:00:013 (1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2) - That's a lot of sliders. At least add a few hit circles in between. i think it's fine; it's easy afterall, shouldnt complicate the rhythm too much
Normal:
01:14:393 (1) - A new combo isn't really that necessary. I do that a lot for emphasis, so keep
Also, Kiai time should be removed from all of the difficulties. This is more of a calm song more than a rock song or a pop song. that's a cool idea, but since i increase SV at the kiai it would be kinda weird to have a sv increase when it's not kiai o_o
tl;dr i dont want to remap lol ;w;
but I'll ask around and hear peoples opinions, if they think its alright then i'll remove
Anyways, it looks good to me!
thanks for modding! (:Low wrote:
M4M
[General]
- make the BPM 179.9. what you have now is slightly off. alrights edit: im guna have to check with more ppl before i change cuz i want to be absolutely sure about this timing
- i think the source should be just "Sword Girls". it appears that most people refer to the online game as just that rather than "Sword Girls Online". I'll add online to tags
- add "소드 걸스" to the tags. it's the original Korean name of this game i had it before o-o readded.
- kiai times and combo colors are slightly inconsistent oops
[Easy]
00:10:686 (1,2) - this isn't visually pleasing because (1) overlaps with (2) slightly. drag the node of (2) out a bit to make the blanket less tight, like this done
00:32:033 (1,2) - space these out by a grid to avoid an overlap done
00:33:367 (3,4) - ^ ^
00:43:373 (1) - this is far too soon after a spinner to be in an easy difficulty. you need to allow inexperienced players more time to recover from spinning. use a pattern like this where you give the player a full measure to recover I just shortened the spinner instead
00:51:378 (1,2,3) - even though this rhythm is accurate to the music, it would be best to simplify it a bit. you've been following a relatively consistent and simple rhythm for the song and this seems a bit jarring, especially considering it's an easy difficulty. use a rhythm/pattern like this cool, done
01:06:721 (1) - shift this up and to the left a bit to avoid an overlap with the start of 01:05:387 (2) oops
[Normal]
00:34:701 (1,2) - looks rather sloppy at the moment. try making the curves more drastic and making (2) more symmetrical. for example: kay
00:46:042 (5) - add a NC here. this combo drags out for a pretty long time true
[Hard]
- make the HP drain 6. it's too low for such a short song okie
00:15:689 (3) - why does this slider suddenly end on 1/4? you've been using 1/2 sliders perfectly fine before. this feels weird and neglects the sound in the music that you're skipping by extending this fixed
00:18:357 (3) - ^ fixed
00:34:701 (1,2) - difficult to read at first glance with such a low AR. make these relatively normal spacing it's already normal spacing tho o-o
[Allure]
- HP 7 for the same reason i stated before.
- at least make the OD 7.5? 7 is really low for an insane difficulty, especially a 180 BPM one. okey for both
00:10:186 (4,5,6) - this overmapping doesn't really make sense.. just make these circles. i feel like you put this in just for the sake of it without thinking of if it felt natural or not. some overmapping is good if it's executed correctly, but this just seems odd. ill ask around
00:42:873 (1,2,3,4,5,6) - kind of difficult to read and play, especially with the previous spinner. i strongly recommend you to just make a pattern similar to 00:44:207 (1,2,3,4,5,6). I've had people play this before no problem i think it's fine
01:02:385 (4,1) - very difficult to read as 1/4. it's also incredibly far spaced compared to the spacing you've been using, so it's very out-of-place. fixed
i guess this is fun to play, even though i don't understand the way you've mapped this. this also looks like it may need multiple timing sections. good luck
Thanks for modding~Aerous wrote:
Hey thanks for mapping https://osu.ppy.sh/s/218400
Easy
Only one suggestion
00:33:367 (3,4) Suggestion: You should change the spacing on these I kinda cant do that cuz DS
Normal
I can't find anything that bothers me and I think thats a good sign yeys o/
Hard
00:00:845 (2,3,4,5) Don't stack the 3 ontop of the 2 , space 3 4 5 a bit futher I like how this plays tho ;w;
00:24:028 change the 4 single taps into these ----> http://puu.sh/bXQDb/a32445e2d9.png I think it looks better now
00:25:696 (1) Suggestion : Change your current one to this ----> http://puu.sh/bXQIl/9b0f635eba.jpg Can't do it cuz spacing
00:44:040 Suggestion : add a single note here. dont really wanna crowd the area
00:52:546 (2,3,4) I think you should change it to like this -----> http://puu.sh/bXQUr/b242a632c3.png Need more thoughts before I change..
01:13:392 (1,2,3,4) Space them further apart It's 4 circles in a row its hard enough already imo
Allure
00:09:685 (1,2,3) This is a suggestion , instead of the 2 overlapping over the one I think you should overlap it over the three instead. i like antijumps so i'll keep
00:10:186 (4,5,6) This is a suggestion , instead of sliders you make make singles s: asdf ok
I really liked the pattern at 00:47:209 (1,2,3,4) C: ty
Overall I had fun playing this map , and I really hoped this gets ranked !
Thank you so much!! >w<-Bakari- wrote:
Yo, as reqeusted.
[General][Easy]
- Don't you feel like the volume of your mp3 can be increased a little? picture, I'd say that it can get like 10-20% louder. I'll ask my friend for help :3
- The title was changed after our in-game discussion. Leaving a note here for next BATs.
- Maybe, you could fade the green combo colour a bit. It seems a bit too bright and may hurt eyes a bit. Sure, I'll experiment with some colours tmr
[Normal]
- 00:05:349 (1,2) - please, try to avoid such patterns. The tail of (2) is overlapped and it may trick beginners, which isn't a good idea for the easiest diff.
Note: 00:13:354 (1,2) - same here, and 01:06:721 (1,2) - here. You can either use something like this or this. I changed the first one to the blanket pattern, but kept the others because I've seen this pattern in a recently ranked easy so it should be alright- 00:22:694 (3,2) - minor - the overlap is noticeable in-game. It is not a big problem, but you can avoid this overlap and make the diff even neater. example
Note: 00:29:364 (1,2,4) - soing something about these overlaps would also be nice, because the way how 00:32:700 (2,4) - overlap is probably confusing for beginners. changed both~- 00:42:706 - ignoring the strong downbeat with the end of the kiai is not a good thing. Besides, it breaks the consistency with the rest of the diffs. How about ending the spinner at the downbeat and moving the slider? Something like this yeah i have problems here too, but problem is the rhythm sounds really odd when i shift it later that way. I have to ask for more opinions
- 00:52:713 (3) - this is the only 1/2 slider in the whole diff, how about replacing it with just one 1/1 slider? keep for now cuz it matches music pretty nicely imo
- 01:02:719 (3,4,1) - minor - might also be tricky as the beginners are not used to play overlapped patterns. keep for now, i kinda like it o:
I like the diff, it looks good, well-mapped and intuitivel understandable. Though a couple of patterns were quite tricky. I'll go ask for some beginner friends to testplay lol[Hard]
- Try CS 3,5. It will improve the gap between Easy and Normal / Normal and Hard + it will make your Normal look even better. Okeey
- 00:29:364 (1) - I'm in love with this slider. ♥ ♥
- 00:44:040 - 00:45:375 - consider mapping these downbeats. They are quite strong and will help you to keep more consistency in your rhythm. MApping them would make your rhythm much easier, which is important for a Normal.
Note: 00:51:879 - for a similar reason, I suggest you placing a circle here. using some kind of polarity would seems to work great here. added circle at 00:51:879 (3) - but i think the previous 2 points are alright for now
Looks great.
- 00:16:023 (1) - what do you think about replacing this slider with a repeated 1/2 slider in order to stress the beat on 00:16:189? Example for the sake of consistency i'll keep for now
- 00:20:692 - a circle here would also fit grteat, imo. Just give it a try and you'll hear it. nice
- 00:24:194 (2) - the whistling-sounds starts here, we can stress it and make the pattern flow better. Example Fixed~
Note: while we are here, leaving 00:25:362 - unstressed does not sound right. How about a circle here? And maybee another circle at 01:14:059 - for a similar reason. added circle at 1st part but not the end because i think the antijump emphasizes the end note nicely- 00:29:364 (1) - wow, I"m impressed! ♥ I actually had some help for this one :p
- 00:43:207 - 00:44:207 (1) - I highly suggest you end this these sliders 1/4 earlier. Ending them on the blue tick does not really fit and seems exaggerated for this diff. I agree, fixed
Quite decent diff, I like it.
[Allure]The mapset looks good, but it needs just a little bit more attention from modders, I think.
- 00:10:186 (4,5,6) - Consider making tails of such sliders less loud. A 5% sections on the tails of these sliders will do great and make them sound more natural. Done
- 00:46:709 (1) - pretty sure that this slider should be finished at 00:47:042 - since there is a strong beat. I agree, but i also like the 1/4 pattern thing going on, I'll think about it more tomorrow
- 00:58:383 (4,1) - minor - to avoid any problems with readability, rotate (1) a bit, so, its reverse-arrow will be more noticeable. Example yup, i made it vertical instead
- 01:13:059 (3,4,1) - jumps here feel exaggerated. The music goes relativelycalm at this part and the jump seem really weird, in my opinion. Same happens with 00:04:015 (1,2) - and 00:39:371 (3,4) . nerfed spacing on all
I just feel unsure about the spacing as it goes quite agressive while the song is quite calm and relaxing. Your rhythm can also use just a bit more work. Though the diff is quite alright even as it is, I feel like it can get better. I'll go back and check the spacing stuffs tomorrow morning~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Thanks for moddingNyark Kidoune wrote:
Hi!
NORMAL
00:21:359 (1) - I would copy and paste one slider instead of this one with ctrl + H and Ctrl + G (just for aesthetics) 00:22:694 (3) - sorry I'm not really looking for symmetry here
Yes ... that's all that's all I found sorry
thanks for checking it out!okdesu wrote:
hi from Endless Modding Team
pls forgive me for late mod~
i hope i can help you
[General][Insane]
- good arrangement of notes on screen thx o/
- rhythm can improve: many unnecessary pauses and some weird patterns antijump stacks and 3/4 sliders aren't uncommon, go in any ranked map and you see it fairly often
- i would use more hitsound samples nah, i'd prefer to keep my hitsounds simple.
RhythmArrange
- 00:10:019 - add note there's nothing in the music here, that'd be overmapping if i added
- 00:10:186 (4) - replace with circle it's fine ive checked with several people
- 00:26:196 - add note
- 00:26:529 - ^ I like these antijumps
- 00:13:021 (3) - stop at red tick
- 00:15:689 (3) - stop at red tick + add note blue tick
- 00:18:357 (3) - stop at red tick I use 3/4 patterns to emphasize the next note
- 00:22:694 (1) - There is no sound at 00:22:860 s:
- you can even add circle here 00:23:194 - and 00:23:861 - there is a circle at 00:23:194 (2) - , and i'm keeping the antijump cuz i like it
- 00:26:196 - add note
- 00:31:866 - ^ like the antijump
- 00:35:702 (4,1) - you do this a lot, but i don't think it sounds nice I think its nice
- 00:36:869 - add note nah
- 00:40:121 (1) - it's too long. i suggest add note on every white and red tick until 00:41:205 - , then start spinner here 00:41:289 - I'm following the flute
- 00:46:375 (1) - stop at red tick for all your 'stop on red ticks' I use the 3/4 slider pattern to create some emphasis, you see these a lot in ranked maps so it's no problem
- 00:52:296 - add circle
- 00:52:379 - ^ for triple loses the antijump effect i want
- 00:54:714 (1) - make 1/2 and add note after you don't hear anything at 00:54:881
- 00:58:383 (4) - stop at red
- 01:01:051 (5) - ^
- 01:02:052 (3) - ^
- from 01:02:052 - until 01:03:886 - i think you should have something (circle/slider start/slider end) on every white and red tick made slight adjustment
- 01:04:553 (2) - make 1/2 and add note after read below
- 01:05:387 (1) - make 1/2 repeat slider
- 01:05:888 - from here until end you have a lot of 1/1 sliders. when i play this song i want to click more things. i suggest you make most of them 1/2 and fill in some gaps listen to the music, it gets softer and therefor i want to simplify rhythms more.
Hitsound
- 00:24:028 (1) - unstack like this antijump
- use more samples