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Kalafina - Kimi no Gin no Niwa

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Topic Starter
Hollow Wings

Desperate-kun wrote:

I'd like to add a problem I found when looking through the map:

[Normal]

00:04:033 (2) - I wouldn't use multiple-reverse-sliders in a Normal, especially not in the easiest difficulty. The multiple repeats aren't visible early enough. Try to replace it by two 1/2-sliders and a circle, or simplify the rhythm by using an 1/1-reverse-slider (maybe with a red anchor in the middle, then it has almost the same effect as your current slider has.)
The same applies for the other slider that you used later on. yes i agree with u, checked all reversing sliders and fixed all these patterns (sry Desperate-kun i disapointted u again in lower diffs ;w;

Good luck with re-ranking this mapset! The Extra is very fun to play, as always! :) thank u ;w;
thx for modding!
eh - - -
Hollowwing maps are one of my favos to play because of the flow the maps have.
This includes the tricky patterns .

I found the Extra very enjoyable to play , in its current state.

By such critics allot of oldschool maps would need a unrank hammer . hell even allot of 2014 maps.
Zare


Yeah. Don't unrank over stuff that isn't an issue.
Unrank over shit rhythms such as
01:04:033 (2) -
01:09:912 (2) -
01:11:939 (1) -
03:24:709 (1,2) -
because these are actually bad
the sliders ending on blue ticks in order to emphasize vocals or violin melodys are NOT.
DakeDekaane
It's not just about the extended sliders, it's about the abuse of them, I mean, I don't like this "technique" but I don't say you must not use them at all, they could be used, but sparingly, because when you abuse of this, the ones that really could fit gets lost, as they wouldn't be that "unique".

00:10:114 (1,2,3) - 00:14:979 (1,2,3) - uhm, I can see a lot of inconsistencies here, despite the music being similar.
01:05:959 (7) - Also there's this kinda random triples, some of them are really intrusive and doesn't compliment the song at all, if you wanted to emphasize this, a bigger jump would've been better.
01:25:114 (5) - This could be better as a 1/2 slider as you're passing over a stronger beat.
01:26:331 (4) - ^
02:11:736 (1,2) - I find this as a cool alternative when you want to create a hold feeling.
02:31:196 - 02:50:655 - This part is ridiculous, song isn't that dense on beats yet you have a lot of 1/4 stuff.

This is just some of the things I caught on first look, so take this just as my point of view.
Good luck.
Bearizm
w0w r3kt
Melophobia
I love how you ignored my suggestion. :o
changed, thou i got really surprised that ranked map's source can't be ranked
Things ain't what they used to be, there's a good chance that they have something wrong (Apparently in this case the source was just overlooked though) Keep in mind that you shouldn't refer to ranked maps blindly. ;)

I would like to bother you with metadata issue a little more.. 1) There's Chinese characters in the tags, replace 廢怯少女 with 魔法少女. 2)"Yuki" is duplicate, remove one of them. 3) Add the romanized source; Gekijouban Mahoushoujo Madoka*Magica [Shinpen] Hangyaku no Monogatari" into the tags. These pretty much put every metadata in order. Good luck on the way. :3
xxdeathx

Melophobia wrote:

I would like to bother you with metadata issue a little more.. 1) There's Chinese characters in the tags, replace 廢怯少女 with 魔法少女.
How did you even notice the difference?
Bearizm

xxdeathx wrote:

Melophobia wrote:

I would like to bother you with metadata issue a little more.. 1) There's Chinese characters in the tags, replace 廢怯少女 with 魔法少女.
How did you even notice the difference?
his eyes got swag.
Frostmourne

Zare wrote:



Yeah. Don't unrank over stuff that isn't an issue.
This makes me giggle when I see people perceive that 3/4 extended slider is being used for emphasizing the vocal where the music doesn't present. :)
Nobel-chan
I looooove this map111111
dont give up ;w;
kamisamaaa
If HW use all 1/2 rhythm instead of 3/4, this map will not be a HW style. :)
69653863
what, this was ranked? how could've I missed it D:
Koiyuki

I RECOMMEND TO CHANGE [MINAKAMI YUKI] TO MINAKAMI YUKI IN THE SB THANKS

mintong89
不明觉厉 只能留名
Kinomi
补个星好了
反震大爷那个什么move that什么图疯狂3/4 spam 怎么没人说什么
Guu
If 3/4 sliders were replaced by 1/2 ones, I won't love this map so much.

唔。。。真是辛苦了
还有抱歉,昨天你那么忙我还一直打扰来着;w;
祝早日搞定
美如画prpr~
Topic Starter
Hollow Wings

Zare wrote:


i really agree what those said, and that's what exactly why i or other mappers use 3/4 sliders for beats like that. my bad english just can't express this, thx those and Zare for state this point of view clearly ;w;

Yeah. Don't unrank over stuff that isn't an issue.
Unrank over shit rhythms such as
01:04:033 (2) -
01:09:912 (2) -
01:11:939 (1) -
03:24:709 (1,2) -
because these are actually bad
the sliders ending on blue ticks in order to emphasize vocals or violin melodys are NOT. yeah, maybe that should be a note to emphasis the vocal beat at the end, thou idk why people can't accept it while others do it in their maps as well

Frostmourne wrote:

Zare wrote:



Yeah. Don't unrank over stuff that isn't an issue.
This makes me giggle when I see people perceive that 3/4 extended slider is being used for emphasizing the vocal where the music doesn't present. :) plz frosty... i know u hate that kind of stuff, but in this song, 1/2 ones r not that good as well... and that kind of way to set rhythms is really common ones in ranked maps ;w;

DakeDekaane wrote:

It's not just about the extended sliders, it's about the abuse of them, I mean, I don't like this "technique" but I don't say you must not use them at all, they could be used, but sparingly, because when you abuse of this, the ones that really could fit gets lost, as they wouldn't be that "unique". i know lots of mappers don't agree with that even bats like u, thou i still wanna keep them... ;w;

00:10:114 (1,2,3) - 00:14:979 (1,2,3) - uhm, I can see a lot of inconsistencies here, despite the music being similar. uh... must similiar song's part be set with similiar rhythm? orz
01:05:959 (7) - Also there's this kinda random triples, some of them are really intrusive and doesn't compliment the song at all, if you wanted to emphasize this, a bigger jump would've been better. 01:05:655 (6,7,1) - this pattern is just like 02:33:425 (8,9,1) - as a maybe consistencies thing or trick in this map?
01:25:114 (5) - This could be better as a 1/2 slider as you're passing over a stronger beat. i can agree with this, changed
01:26:331 (4) - ^ changed as well, and arranged 01:26:736 (1,2,3) - 's position to give a better ds setting with testing
02:11:736 (1,2) - I find this as a cool alternative when you want to create a hold feeling. various patterns maybe, people can select by themselves imo w
02:31:196 - 02:50:655 - This part is ridiculous, song isn't that dense on beats yet you have a lot of 1/4 stuff. just same ones as i mentioned

This is just some of the things I caught on first look, so take this just as my point of view. ok. thou actually i know DakeDekaane u hate 1/4 everywhere, still thx if u can accept them even exist
Good luck. >.<

Melophobia wrote:

I love how you ignored my suggestion. :o i'm so sorry that i haven't reply ur mods and even forgot to give a check, i apologize, seriously. plz give a chance to explain: when i check those unqualified issues, it's about 4:30 a.m. in cn time zone and i'm just too tired to give a move. it's my bad to post those feedback in a hurry and just missed ur words... i'm sure there's something wrong with me at that time orz, plz forgive me ;w;
changed, thou i got really surprised that ranked map's source can't be ranked
Things ain't what they used to be, there's a good chance that they have something wrong (Apparently in this case the source was just overlooked though) Keep in mind that you shouldn't refer to ranked maps blindly. ;) i see, next time i'll take metadata's setting in detail checks to make sure nothing goes wrong before ranking

I would like to bother you with metadata issue a little more..
1) There's Chinese characters in the tags, replace 廢怯少女 with 魔法少女. http://puu.sh/bHyNJ/f2792bc0a6.jpg ←the original title here lol, thou i know it's "魔法" but look at this words! it's really like 廢怯 www. and another thing, "魔法" in japanese is still written as "魔法" in chinese, it's just that odd font to force me change this... if "魔法" is ok as it's true meaning in that title and to the rank system in tags, ofc why not fix this w
2)"Yuki" is duplicate, remove one of them. fixed
3) Add the romanized source; Gekijouban Mahoushoujo Madoka Magica [Shinpen] Hangyaku no Monogatari" into the tags. These pretty much put every metadata in order. fixed
Good luck on the way. :3 apologize to u again thou orz

Minakami Yuki wrote:

I RECOMMEND TO CHANGE [MINAKAMI YUKI] TO MINAKAMI YUKI IN THE SB THANKS

changed, yuki moe~
rui

kamisamaaa wrote:

If HW use all 1/2 rhythm instead of 3/4, this map will not be a HW style. :)
pw384

kamisamaaa wrote:

If HW use all 1/2 rhythm instead of 3/4, this map will not be a HW style. :)
Kodora

Guu wrote:

If 3/4 sliders were replaced by 1/2 ones, I won't love this map so much.
Rixia Mao

Kodora wrote:

Guu wrote:

If 3/4 sliders were replaced by 1/2 ones, I won't love this map so much.
koreapenguin
Help

Normal, Callab Hard
  1. - fine to me
Insane
IRC Mod
2014-09-22 02:45 Hollow Wings: irc is fine imo?
2014-09-22 02:45 koreapenguin: yes
2014-09-22 02:45 Hollow Wings: ok~
2014-09-22 02:52 koreapenguin: 01:29:371 (6,7) - about this
2014-09-22 02:53 on insane *
2014-09-22 02:53 Hollow Wings: hmm?
2014-09-22 02:53 Hollow Wings: yep
2014-09-22 02:54 Hollow Wings: 0.0
2014-09-22 02:54 koreapenguin: hum..
2014-09-22 02:56 koreapenguin: how about 01:28:763 (1) - nc here, 01:28:155 (2) - when do play that feel some weird
2014-09-22 02:57 Hollow Wings: and 01:31:196 (1) - as well right?
2014-09-22 02:57 koreapenguin: yea right same as
2014-09-22 02:57 Hollow Wings: 01:38:493 (3) - and 01:40:925 (3) - ?
2014-09-22 02:57 koreapenguin: it more better when do play
2014-09-22 02:58 Hollow Wings: ok
2014-09-22 02:58 koreapenguin: yes
2014-09-22 02:58 Hollow Wings: changed thou
2014-09-22 03:00 koreapenguin: 02:21:465 (1) -
2014-09-22 03:00 koreapenguin: as song fit
2014-09-22 03:00 koreapenguin: that notes get jump is right
2014-09-22 03:00 koreapenguin: 02:21:465 (1) - move on 02:21:871 (2) - slider head or other place
2014-09-22 03:02 Hollow Wings: oh
2014-09-22 03:02 koreapenguin: 02:25:925 (4) - same this
2014-09-22 03:02 Hollow Wings: i think the jump here's fine
2014-09-22 03:02 koreapenguin: :3
2014-09-22 03:02 Hollow Wings: 02:22:681 (3,4) - u can have same pattern here
2014-09-22 03:02 Hollow Wings: some kind of ds shifting
2014-09-22 03:02 Hollow Wings: >.<
2014-09-22 03:02 koreapenguin: hum.
2014-09-22 03:03 koreapenguin: 02:22:681 (3) - how about move on 02:23:898 (1) - this slider head
2014-09-22 03:04 Hollow Wings: lol seems u r serious about that don't u ww
2014-09-22 03:04 Hollow Wings: alright
2014-09-22 03:04 Hollow Wings: changed
2014-09-22 03:04 koreapenguin: :3
2014-09-22 03:04 Hollow Wings: but those slider's positions will be changed as well
2014-09-22 03:04 koreapenguin: ya
2014-09-22 03:06 koreapenguin: and i have same think with ticclick
2014-09-22 03:06 koreapenguin: 02:36:061 (1,2,3,4,5,6,7,8,9,10) - this
2014-09-22 03:07 Hollow Wings: odd to play?
2014-09-22 03:07 Hollow Wings: ok changed to another style
2014-09-22 03:07 koreapenguin: especially flow
2014-09-22 03:07 Hollow Wings: i know
2014-09-22 03:07 koreapenguin: :D
2014-09-22 03:08 koreapenguin: 02:42:141 (5,6,7) -
2014-09-22 03:08 koreapenguin: http://puu.sh/bIdCN/5c30dd0090.jpg how about this
2014-09-22 03:09 koreapenguin: 02:42:446 (6,7,8) -
2014-09-22 03:09 koreapenguin: you can feel song is gradually strong
2014-09-22 03:09 koreapenguin: about vocal
2014-09-22 03:09 koreapenguin: D: my bad english sorry
2014-09-22 03:09 koreapenguin: i hope your understanding T^T
2014-09-22 03:10 Hollow Wings: i understand
2014-09-22 03:10 koreapenguin: :D
2014-09-22 03:10 Hollow Wings: give a larger ds here
2014-09-22 03:10 Hollow Wings: sure
2014-09-22 03:11 koreapenguin: 02:49:034 (3,4) - ._.
2014-09-22 03:13 koreapenguin: 02:53:088 (1) - http://puu.sh/bIdYc/c5801d131b.jpg it flow is better and,02:53:088 (1) - as song fit, it must got jump
2014-09-22 03:13 koreapenguin: get*
2014-09-22 03:14 Hollow Wings: ok changed
2014-09-22 03:16 koreapenguin: 03:28:155 (3) - how about keep using DS?
2014-09-22 03:16 koreapenguin: 1.8* ?
2014-09-22 03:16 koreapenguin: becuz
2014-09-22 03:16 koreapenguin: hum..
2014-09-22 03:17 Hollow Wings: 03:28:155 (3) - i'll just move this to 301,313
2014-09-22 03:17 koreapenguin: :D b
2014-09-22 03:17 Hollow Wings: i think it's better to u
2014-09-22 03:17 Hollow Wings: for theirs no special beats here
2014-09-22 03:17 Hollow Wings: is that ur meaning?
2014-09-22 03:18 koreapenguin: i don't know D:
2014-09-22 03:19 Hollow Wings: lol ok
2014-09-22 03:19 koreapenguin: and you don't must fix them D: it just my opinion D:
2014-09-22 03:20 koreapenguin: i don't want breaks your style
2014-09-22 03:20 Hollow Wings: i know
2014-09-22 03:20 Hollow Wings: i've reject one of ur mod already lol
2014-09-22 03:20 koreapenguin: xD
2014-09-22 03:21 koreapenguin: 03:45:182 (4,5) - got a big jump so 03:45:385 (5) - nc here it would be easier to play
2014-09-22 03:22 Hollow Wings: oh
2014-09-22 03:23 Hollow Wings: nc's not necessary here, thou those r big jumps, still easy to read those patterns
2014-09-22 03:23 Hollow Wings: so it's not that needed to spread patterns with nc imo
2014-09-22 03:23 koreapenguin: yap ;3
2014-09-22 03:23 koreapenguin: http://puu.sh/bIeP5/9bdc1e9892.png how about this :3 ?
2014-09-22 03:23 koreapenguin: 03:43:560 (1,2) -
2014-09-22 03:24 Hollow Wings: ok
2014-09-22 03:24 Hollow Wings: changed but in another composing
2014-09-22 03:26 koreapenguin: 03:56:330 (1) - as song's fit place jump is better than close DS
2014-09-22 03:27 koreapenguin: some 04:00:992 (9,1) - like this, hear the song, not matched D:
2014-09-22 03:28 koreapenguin: so they play them will be confused
2014-09-22 03:28 Hollow Wings: 03:56:330 (1) - moved to 118,76
2014-09-22 03:28 koreapenguin: :3
2014-09-22 03:29 Hollow Wings: 04:00:992 (9) - moved to 477,121
2014-09-22 03:29 Hollow Wings: with these changes it'll be better imo
2014-09-22 03:29 koreapenguin: has many jumps map is fun but, hear song's fit and place jumps it more fun :3
2014-09-22 03:29 koreapenguin: 04:06:060 (1,2,3) - orz
2014-09-22 03:30 Hollow Wings: i see
2014-09-22 03:30 koreapenguin: feel so weird you can makes more clearly
2014-09-22 03:30 Hollow Wings: thou the map's just like this now orz
2014-09-22 03:31 Hollow Wings: 04:06:060 (1,2,3) - this is just a pattern orz
2014-09-22 03:31 koreapenguin: if keep that pattern, 04:06:466 (3,4) -
2014-09-22 03:31 koreapenguin: weird flow D;
2014-09-22 03:31 Hollow Wings: really common one in ranked maps nowadays
2014-09-22 03:33 koreapenguin: http://puu.sh/bIfB2/8318fb3720.jpg
2014-09-22 03:33 koreapenguin: 04:40:520 (2,1) - look so better :3
2014-09-22 03:33 koreapenguin: just my think
2014-09-22 03:34 Hollow Wings: see
2014-09-22 03:34 Hollow Wings: ok
2014-09-22 03:35 Hollow Wings: ohh
2014-09-22 03:35 Hollow Wings: it's really late here

Extra
  1. 03:23:493 (1) - Ctrl+G is better, and for next note's flow
  2. 03:11:331 (4) - New combo here same as Insane

that's all :3
Topic Starter
Hollow Wings

koreapenguin wrote:

Help

Normal, Callab Hard
  1. - fine to me
Insane
IRC Mod
2014-09-22 02:45 Hollow Wings: irc is fine imo?
2014-09-22 02:45 koreapenguin: yes
2014-09-22 02:45 Hollow Wings: ok~
2014-09-22 02:52 koreapenguin: 01:29:371 (6,7) - about this
2014-09-22 02:53 on insane *
2014-09-22 02:53 Hollow Wings: hmm?
2014-09-22 02:53 Hollow Wings: yep
2014-09-22 02:54 Hollow Wings: 0.0
2014-09-22 02:54 koreapenguin: hum..
2014-09-22 02:56 koreapenguin: how about 01:28:763 (1) - nc here, 01:28:155 (2) - when do play that feel some weird
2014-09-22 02:57 Hollow Wings: and 01:31:196 (1) - as well right?
2014-09-22 02:57 koreapenguin: yea right same as
2014-09-22 02:57 Hollow Wings: 01:38:493 (3) - and 01:40:925 (3) - ?
2014-09-22 02:57 koreapenguin: it more better when do play
2014-09-22 02:58 Hollow Wings: ok
2014-09-22 02:58 koreapenguin: yes
2014-09-22 02:58 Hollow Wings: changed thou
2014-09-22 03:00 koreapenguin: 02:21:465 (1) -
2014-09-22 03:00 koreapenguin: as song fit
2014-09-22 03:00 koreapenguin: that notes get jump is right
2014-09-22 03:00 koreapenguin: 02:21:465 (1) - move on 02:21:871 (2) - slider head or other place
2014-09-22 03:02 Hollow Wings: oh
2014-09-22 03:02 koreapenguin: 02:25:925 (4) - same this
2014-09-22 03:02 Hollow Wings: i think the jump here's fine
2014-09-22 03:02 koreapenguin: :3
2014-09-22 03:02 Hollow Wings: 02:22:681 (3,4) - u can have same pattern here
2014-09-22 03:02 Hollow Wings: some kind of ds shifting
2014-09-22 03:02 Hollow Wings: >.<
2014-09-22 03:02 koreapenguin: hum.
2014-09-22 03:03 koreapenguin: 02:22:681 (3) - how about move on 02:23:898 (1) - this slider head
2014-09-22 03:04 Hollow Wings: lol seems u r serious about that don't u ww
2014-09-22 03:04 Hollow Wings: alright
2014-09-22 03:04 Hollow Wings: changed
2014-09-22 03:04 koreapenguin: :3
2014-09-22 03:04 Hollow Wings: but those slider's positions will be changed as well
2014-09-22 03:04 koreapenguin: ya
2014-09-22 03:06 koreapenguin: and i have same think with ticclick
2014-09-22 03:06 koreapenguin: 02:36:061 (1,2,3,4,5,6,7,8,9,10) - this
2014-09-22 03:07 Hollow Wings: odd to play?
2014-09-22 03:07 Hollow Wings: ok changed to another style
2014-09-22 03:07 koreapenguin: especially flow
2014-09-22 03:07 Hollow Wings: i know
2014-09-22 03:07 koreapenguin: :D
2014-09-22 03:08 koreapenguin: 02:42:141 (5,6,7) -
2014-09-22 03:08 koreapenguin: http://puu.sh/bIdCN/5c30dd0090.jpg how about this
2014-09-22 03:09 koreapenguin: 02:42:446 (6,7,8) -
2014-09-22 03:09 koreapenguin: you can feel song is gradually strong
2014-09-22 03:09 koreapenguin: about vocal
2014-09-22 03:09 koreapenguin: D: my bad english sorry
2014-09-22 03:09 koreapenguin: i hope your understanding T^T
2014-09-22 03:10 Hollow Wings: i understand
2014-09-22 03:10 koreapenguin: :D
2014-09-22 03:10 Hollow Wings: give a larger ds here
2014-09-22 03:10 Hollow Wings: sure
2014-09-22 03:11 koreapenguin: 02:49:034 (3,4) - ._.
2014-09-22 03:13 koreapenguin: 02:53:088 (1) - http://puu.sh/bIdYc/c5801d131b.jpg it flow is better and,02:53:088 (1) - as song fit, it must got jump
2014-09-22 03:13 koreapenguin: get*
2014-09-22 03:14 Hollow Wings: ok changed
2014-09-22 03:16 koreapenguin: 03:28:155 (3) - how about keep using DS?
2014-09-22 03:16 koreapenguin: 1.8* ?
2014-09-22 03:16 koreapenguin: becuz
2014-09-22 03:16 koreapenguin: hum..
2014-09-22 03:17 Hollow Wings: 03:28:155 (3) - i'll just move this to 301,313
2014-09-22 03:17 koreapenguin: :D b
2014-09-22 03:17 Hollow Wings: i think it's better to u
2014-09-22 03:17 Hollow Wings: for theirs no special beats here
2014-09-22 03:17 Hollow Wings: is that ur meaning?
2014-09-22 03:18 koreapenguin: i don't know D:
2014-09-22 03:19 Hollow Wings: lol ok
2014-09-22 03:19 koreapenguin: and you don't must fix them D: it just my opinion D:
2014-09-22 03:20 koreapenguin: i don't want breaks your style
2014-09-22 03:20 Hollow Wings: i know
2014-09-22 03:20 Hollow Wings: i've reject one of ur mod already lol
2014-09-22 03:20 koreapenguin: xD
2014-09-22 03:21 koreapenguin: 03:45:182 (4,5) - got a big jump so 03:45:385 (5) - nc here it would be easier to play
2014-09-22 03:22 Hollow Wings: oh
2014-09-22 03:23 Hollow Wings: nc's not necessary here, thou those r big jumps, still easy to read those patterns
2014-09-22 03:23 Hollow Wings: so it's not that needed to spread patterns with nc imo
2014-09-22 03:23 koreapenguin: yap ;3
2014-09-22 03:23 koreapenguin: http://puu.sh/bIeP5/9bdc1e9892.png how about this :3 ?
2014-09-22 03:23 koreapenguin: 03:43:560 (1,2) -
2014-09-22 03:24 Hollow Wings: ok
2014-09-22 03:24 Hollow Wings: changed but in another composing
2014-09-22 03:26 koreapenguin: 03:56:330 (1) - as song's fit place jump is better than close DS
2014-09-22 03:27 koreapenguin: some 04:00:992 (9,1) - like this, hear the song, not matched D:
2014-09-22 03:28 koreapenguin: so they play them will be confused
2014-09-22 03:28 Hollow Wings: 03:56:330 (1) - moved to 118,76
2014-09-22 03:28 koreapenguin: :3
2014-09-22 03:29 Hollow Wings: 04:00:992 (9) - moved to 477,121
2014-09-22 03:29 Hollow Wings: with these changes it'll be better imo
2014-09-22 03:29 koreapenguin: has many jumps map is fun but, hear song's fit and place jumps it more fun :3
2014-09-22 03:29 koreapenguin: 04:06:060 (1,2,3) - orz
2014-09-22 03:30 Hollow Wings: i see
2014-09-22 03:30 koreapenguin: feel so weird you can makes more clearly
2014-09-22 03:30 Hollow Wings: thou the map's just like this now orz
2014-09-22 03:31 Hollow Wings: 04:06:060 (1,2,3) - this is just a pattern orz
2014-09-22 03:31 koreapenguin: if keep that pattern, 04:06:466 (3,4) -
2014-09-22 03:31 koreapenguin: weird flow D;
2014-09-22 03:31 Hollow Wings: really common one in ranked maps nowadays
2014-09-22 03:33 koreapenguin: http://puu.sh/bIfB2/8318fb3720.jpg
2014-09-22 03:33 koreapenguin: 04:40:520 (2,1) - look so better :3
2014-09-22 03:33 koreapenguin: just my think
2014-09-22 03:34 Hollow Wings: see
2014-09-22 03:34 Hollow Wings: ok
2014-09-22 03:35 Hollow Wings: ohh
2014-09-22 03:35 Hollow Wings: it's really late here

Extra
  1. 03:23:493 (1) - Ctrl+G is better, and for next note's flow wanna emphasis here with angled flow, so i choose keep it 0.0
  2. 03:11:331 (4) - New combo here same as Insane for it its a really consistent part in this diff's set, no nc here to show that is better imo 0.0

that's all :3
thx for modding!
Nemis
I'll be sincere. I think we got you like making extremely hard maps. I respect you and your mapping style (even if I don't like it, just personal tastes), but imho this kind of maps shoulnd't even get ranked. How can a quiet song like this be mapped this way?!? It seems like you mapped a 300bpm hardcore song and then replaced the mp3 with this quiet one...
I didn't wanna destroy you anyway, I only wanted to say what I think! Don't take it as offence :)
Natsu
personally I have the same feeling as Nemis about the ¨Extra diff¨, since this is a calm song, mapping it like a super extreme hard map doesn't make sense to me >:, Is like you mapped another song then you paste the map in this calm song, probably just me.

HanzeR wrote:

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
but osu! is a rhythm game, not a hit objects with background music.
HanzeR
Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
Ethercastle

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
^this

I do agree that some of HW's maps are being difficult for the sake of being difficult, but certainly not this one, as I could actually "feel" this map. It's hard to describe the feeling but it's somewhat like dancing (with the cursors), which I rarely do for many other maps.

Taiko and Mania would always be the better "rhythm" game than standard, as they are the modes with more keys and thus more rhythmic variety. Standard mode, however, provides each beat with additional information, which is the cursor movement, the flow. Mapper use this extra dimension all the time ,through, for instance, changing distance snaps, slider velocities, placing jumps and anti-jumps. Breaking out of the simple distance-snapped placement style is analogous to stop using monotonous 1/2 rhythm.

Similarly, using sliders to frame out complicated cursor movement (like this map does) is nothing different from creating complex custom rhythms. (Yes, about 3/4 sliders with muted slider ends: I always take them as a single note with DIRECTED CURSOR MOVEMENT instead of two notes separated 3/4 apart). I don't see why people happily (maybe not, ugh) the latter but are so paranoid about the former.

Think about this: string instruments (like violin) requires one hand to control the bow, meaning that string players can never play as many notes at the same time as piano players. However, string instruments are, in many ways, much more expressive than the piano, in that through the many ways you could move the bow, you could give the same note very distinct timbres and feelings. Bows are there not only to play the melody loud, but also to add much more variety to the melody. This is analogous to the relationship between osu! standard and modes like osu!mania: whereas using one hand for aiming reduces rhythmic variety, it also grants the same rhythm with much more possible expressions. Flow is there not to DISPLAY the rhythm, but to COMPLEMENT the rhythm and add much more to that.

I'm surprised how people get stuck in the comfort zone of "rhythm game" and refuses to accept the vast amount of possibility and expressiveness that could be provided by flow.

Accept different styles please, there are a lot of people who love this map, by forcing this map to be more conventional, you are making this group of people loving this map less. This is unacceptable.

Well I guess I cannot represent anybody. At least I love this map, to the extent that I would actually bullshit this much in an effort of defending it.
Broccoly
i like the violin analogy
Bearizm

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
but a song shouldn't be mapped in a way that the rhythm is being altered or "improvised" in any way, shape or form by how the map itself plays out. Where's your appreciation of the original song? And if "additive mapping" is your alibi, or whatever it is, this map doesn't sound like it's being mapped "additively"(?) but more of an improvisation of the song which is personally not really an improvisation but a downgrade. I like the hitsounds, but how the map plays out.... SICKENS me to the stomach.
those
You DO realize that you're saying that to the person that mapped Miss You, right?
Or in other words, these words will be wasted
Bearizm

[ Madoka ] wrote:

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
but a song shouldn't be mapped in a way that the rhythm is being altered or "improvised" in any way, shape or form by how the map itself plays out. Where's your appreciation of the original song? And if "additive mapping" is your alibi, or whatever it is, this map doesn't sound like it's being mapped "additively"(?) but more of an improvisation of the song which is not really an improvisation but a downgrade to many others since this is mostly reading "oh when's another 1/8 slider going to pop up" or "hey, when's another triple spaced stream or that other inconsistent spaced notes gonna show up?". I like the hitsounds, but how the map plays out.... SICKENS me to the stomach.
69653863
but osu! is a rhythm game, not a hit objects with background music.
what
both BELONGS to each other
it's like comparing racing game and a NASCAR game

the guy with the violin analogy, you rock. best respect for yamutual pls

those wrote:

You DO realize that you're saying that to the person that mapped Miss You, right?
Or in other words, these words will be wasted
season finale of PERSONAL MATTERS (TM) only on PUBLIC BEATMAPPING FORUM (C)hannel every sunday night at 10 don't miss it
Andrea

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
I hope you aren't serious with this statement.

Mapping should always follow instruments or vocals, otherwise the hitsounds wouldn't make any sense.

When players click, they should always click to something that is following the music, otherwise it's like playing stuff that you don't even expect, since this is a rhythm game, and you should always focus something that is present in the song, not something that mappers make randomly, otherwise the player will never know what the rhythm will be.

This should also be common sense.
Gero
Don't take this as offense or something but mapping difficulties like this is quite weird since there has many sliders and circles that don't makes sense after all, I also agree with Nemis because it looks like a random/free style to be honest, c'mon is just a calm song.
Kyubey
«magica» is doubled in the tags. And add space between «mahou» and «shoujo» since the show's title is «Mahou Shoujo Madoka Magica».
Lust
since when did #modhelp become a forum

just because you say "no offense" doesnt make it alright

quit your bickering and help the mapper get it re-qualified

i would do so myself, but since I qualified it originally I may not be the best critic when it comes down to it
Guu

[ Madoka ] wrote:

but a song shouldn't be mapped in a way that the rhythm is being altered or "improvised" in any way, shape or form by how the map itself plays out. Where's your appreciation of the original song? And if "additive mapping" is your alibi, or whatever it is, this map doesn't sound like it's being mapped "additively"(?) but more of an improvisation of the song which is not really an improvisation but a downgrade to many others since this is mostly reading "oh when's another 1/8 slider going to pop up" or "hey, when's another triple spaced stream or that other inconsistent spaced notes gonna show up?". I like the hitsounds, but how the map plays out.... SICKENS me to the stomach.
I don't think the rhythm has been altered. Apperantly, many players said the additive things make the song more expressive. The only thing confused me at first was the varied SV, which is not a problem anymore after several play counts.
I can't see the necessity of complaining such a lot here to upset the mapper and those people who love this map. When there's something make you uncomfortable, it would be perfect if you could give some specific suggestions on improving.
kamisamaaa
I think you bats can ask for some experienced players' idea if this map suit for the music.
I feel this map can express the music nice when I'm playing, though the music is claim. :)

https://osu.ppy.sh/s/132586
this map is also use soooo many 3/4 but it get ranked.
Frostmourne
https://osu.ppy.sh/ss/2086821
http://puu.sh/bTRUG.osr

Extra
00:56:331 (1,2) - This is difficult to guess and estimate which position is landing on. The previous rhythm on 00:53:898 (1,2,3) - guides that making 1/2 is the best and is corresponding.
02:33:425 (8,9,1) - This flows quite difficult to move and feels forceful to do. Reducing its spacing to the like on 01:05:655 (6,7,1) - is better. (1.4x)
03:14:574 (1,1) - make them close to each other? possible to do it? if so, 03:15:790 (4,1) - this can be left because you fixed 03:14:574 (1,1) - so it guides players this direction
03:41:736 (1,2) - make them close to each other as same as 03:39:304 (1,2) - or if you don't want that close,
use around 2.3x as 03:40:520 (1,2) - did
It's nonsensical to have it end and force players to jump from 03:41:736 (1) - to 03:42:141 (2) - on such spacing. It's too easy to get x100 like a random.
Something like this is totally better and more comfortable to play.
03:42:953 (1,2) - same as above, make them closer
03:44:168 (1) - ctrl+h absolutely gives a better flow
04:00:587 (x) - should be a note and don't make jump like that, use this instead
04:01:601 (1) - shorten this slider by 1/4 to follow a significant sound of drum on 04:01:804. Following vocal here is like following something you can't predict as well as 00:56:331 (1,2) -
04:02:412 (1,2) - same as above, and remove new combo on 04:03:020 (1) - after fixing
04:31:601 (1,2,1,2) - There is no need to make the last part cruel and break the combo just to piss people off.
You can adjust this way and let it flow with the 04:30:790 (1,2,1,2) - you did.

I expect you to fix everything above. They are all of my critical playability concerns that I will never qualify anything containing these.
If you did fix everything above, I could be able to do something with this map after this.

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
I thought you were joking though, but it seems I can agree with you somehow.
Bearizm

Guu wrote:

I don't think the rhythm has been altered. Apperantly, many players said the additive things make the song more expressive. The only thing confused me at first was the varied SV, which is not a problem anymore after several play counts.
I can't see the necessity of complaining such a lot here to upset the mapper and those people who love this map. When there's something make you uncomfortable, it would be perfect if you could give some specific suggestions on improving.
Sure. "additive mapping" or just overmapping or "putting unnecessary 1/4 sliders everywhere, inconsistent DS for triples and 1/2 rhythms, and random doubles everywhere." so expressive, ok. the problem with this is that many of these notes aren't even a part of the song.. especially with all the 1/4 sliders, triples, and doubles in the last kiai. It sure is expressive i'll give you that, but not everyone gets the same idea of the rhythm that is presented in this map since most of the rhythm is MADE UP, not based on the song. The only suggestion i could give is just follow the damn rhythm since i mean...

03:44:371 (2,3,4) - why is this here, how is this supported by the song?
04:03:324 (2) - why the hell is this here??? where is the sound of a triple?
04:09:101 (4,5,6) - ???????
04:21:466 (4,1) - ?????
04:25:925 (1,2,3,4,1,2) - why are these all sliders?
04:30:182 (1) - why is this here when 04:29:979 (1) - could've just been a 3/4 or 1/1 slider?
04:32:006 (1) - why can't this just be a 1/2 repeat slider if it's going to emphasize the instrument? or at the very least make is circles close to each other since the instrument that's being emphasized here isn't even that loud.


just a quick look.. in the third kiai.. i would find a lot more of these in the previous kiais but cba to look for it.[/quote]

kamisamaaa wrote:

I think you bats can ask for some experienced players' idea if this map suit for the music.
I feel this map can express the music nice when I'm playing, though the music is claim. :)

https://osu.ppy.sh/s/132586
this map is also use soooo many 3/4 but it get ranked.
this made me want to just obfszphks;lhjavpv[o. you can't compare a dubstep song with this song... they're completely different ffs. what gives you the idea that comparing both of these maps is a good idea anyways?[/quote]
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