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MiddleIsland - Piano Concerto No.1 ''Scream''

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Garven
Just wanted to say that the Normal is really well-made, even if it's pretty tough due to the high velocity. Nice work.
those

fartownik wrote:

01:51:156 (4,4,4,4,4,4,4,4) - Has no one noticed how broken these hitsounds are? Really, NO ONE? Adding the silly spaced streams and there you go, plays horribly.

Also the fact that the 1/6s are almost identically spaced as the 1/4s makes them really hard to read.
It's still before the 7 day threshold. Bug someone.
KSHR
Unrank due to the mixed artist and some concerns. (mainly by captin1, p3n, Shiro, Garven and me)

  • Metadata

  1. Artist unicode: MiddleIsland
  2. Romanized Artist: MiddleIsland

    中島岬 (Nakajima Misaki) is a composer, but not a circle name. Here is a source.
    http://puu.sh/b5tF8/50695db60e.png / http://www.middleisland.net/index.htm
    Also move the current artist unicode "中島岬" and its romanized one "Nakajima Misaki" into Tags.
    The rule about the translated title has not been stated into the RankingCriteria, so that can't be a reason to unrank. However at least its romanized words "kyousoukyoku dai ichiban himei" should be added into Tags as well.

  • Hard

  1. 00:44:338 (4) - This slider is snapped completely wrong.

  • Insane

  1. 01:06:247 (1,2,3,4,1,2,3,4) - This change from 1/4 to 1/6 is not visible.
  2. 01:08:338 (6,1,2,3,4,5,6,7,8,1,2,3,4) - ^
  3. 01:17:672 (2,1,2,3,4,1,2,3,4) - ^
  4. 01:50:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why is a clap added to each (4)?
  5. 01:53:792 (1,2,3,4,5,6,7) - This very spaced 1/3 will catch players off-guard.
Autumn
RIP My first #1 :o
Topic Starter
cmn_891127

Autumn wrote:

RIP My first #1 :o
I am really sorry about that...
Topic Starter
cmn_891127

KSHR wrote:

Unrank due to the mixed artist and some concerns. (mainly by captin1, p3n, Shiro, Garven and me)

  • Metadata

  1. Artist unicode: MiddleIsland
  2. Romanized Artist: MiddleIsland

    中島岬 (Nakajima Misaki) is a composer, but not a circle name. Here is a source.
    http://puu.sh/b5tF8/50695db60e.png / http://www.middleisland.net/index.htm
    Also move the current artist unicode "中島岬" and its romanized one "Nakajima Misaki" into Tags.
    The rule about the translated title has not been stated into the RankingCriteria, so that can't be a reason to unrank. However at least its romanized words "kyousoukyoku dai ichiban himei" should be added into Tags as well.
    fixed


  • Hard

  1. 00:44:338 (4) - This slider is snapped completely wrong.
    fixed

  • Insane

  1. 01:06:247 (1,2,3,4,1,2,3,4) - This change from 1/4 to 1/6 is not visible. not changed
  2. 01:08:338 (6,1,2,3,4,5,6,7,8,1,2,3,4) - ^ not changed
  3. 01:17:672 (2,1,2,3,4,1,2,3,4) - ^ not changed
  4. 01:50:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why is a clap added to each (4)?
    fixed
  5. 01:53:792 (1,2,3,4,5,6,7) - This very spaced 1/3 will catch players off-guard. not changed
Topic Starter
cmn_891127
01:06:247 (1,2,3,4,1,2,3,4) - This change from 1/4 to 1/6 is not visible. not changed
01:08:338 (6,1,2,3,4,5,6,7,8,1,2,3,4) - ^ not changed
01:17:672 (2,1,2,3,4,1,2,3,4) - ^ no
change to slider
00:47:429 (4,5) - up 2 grids
00:51:247 (1) - change move direction
TicClick
[Insane]
  1. 00:44:337 (1,2,3,4) - consider increasing spacing for a better readability
  2. 01:54:883 (2) - missed a whistle?
[Hard]
  1. 00:07:247 (6) - probably missing a clap (Insane has it)
  2. 00:21:610 (3) - replace with two notes? You're missing a strong beat
  3. 01:22:610 (5,6,7,8,9,10,11,12) - I would really appreciate if you started these on white and red ticks, and not on blue ones to follow the music correctly. All it takes is to shorten 01:22:156 (4) - by 1/4, move all the sliders back and add a note at 01:23:974
  4. 01:54:883 (6) - add whistle?
Call me when you apply (or don't) this, and I'll rebubble.
Topic Starter
cmn_891127

TicClick wrote:

[Insane]
  1. 00:44:337 (1,2,3,4) - consider increasing spacing for a better readability
    fixed and reverse 00:45:065 (4,6) to keep isosceles triangle
  2. 01:54:883 (2) - missed a whistle?
    fixed, also add at Normal and Hard diffs
[Hard]
  1. 00:07:247 (6) - probably missing a clap (Insane has it)
    fixed
  2. 00:21:610 (3) - replace with two notes? You're missing a strong beat
    fixed
  3. 01:22:610 (5,6,7,8,9,10,11,12) - I would really appreciate if you started these on white and red ticks, and not on blue ones to follow the music correctly. All it takes is to shorten 01:22:156 (4) - by 1/4, move all the sliders back and add a note at 01:23:974
    fixed, but add note at 01:24:337 (2) -
  4. 01:54:883 (6) - add whistle?
    fixed
Call me when you apply (or don't) this, and I'll rebubble.
TicClick
Rechecked, rebubbled!
Myxo
No. This can't be ranked like this.

-Bakari- and me both agree that:
1) You definitely need an Easy since your Normal is just too difficult. It uses a lot of 1/2 and a really high slider velocity, which is not acceptable for the easiest diff of your mapset.
2) The Normal uses complicated flow that is not acceptable for a Normal difficulty as well. I am talking about the huge amount of overlaps or just patterns that should be avoided in order to make the map playable for the average Normal player.
3) The Hard's rhythm is too complex as well. It made me as an experienced Insane-player miss a lot, especially patterns like 00:36:338 (1,2,3,4,5) - bothered me.

I'm popping this now, to be sure that it won't just be reranked. I'll do a mod, but it will take a while, so please, be patient for now!
EDIT: Posted.
Myxo


Here we go.


  • General
  1. Create an Easy diff, for reasons I already pointed out in my previous post. Be sure to keep the flow enough straight-forward there, so that the newbies are able to understand it. Make sure you don't use any 3/2-gaps or 1/2-gaps between objects, since those will confuse newbies as well.


  • Normal
  1. 00:20:338 (2,3) - This kind of stacking will confuse many Normal players. Keep it simple, please. The easiest solution would be something like this: http://puu.sh/bdSZs/1f4e74388f.jpg (Note: I flipped 00:21:792 (1) around to come up with a placement suggestion)
  2. 00:24:338 (4) - The placement of this circle is not appropriate for a Normal, since the flow of 00:23:247 (3,4,1) is too extreme and Normal players might get it wrong. See this if you don't understand what I mean: http://puu.sh/bdT9L/5aa16aca5f.jpg A much better placement would be this: http://puu.sh/bdTct/93d55dcc3e.jpg (Note: I moved (1) a bit up to make the flow more smooth)
  3. 00:38:156 (2,1) - Again, the transition is too extreme. A good solution would be to flip 00:33:429 (1,2,1,2) horizontally, to create this transition: http://puu.sh/bdVrd/d1dfade496.jpg
  4. 00:56:701 (1,2) - A bad kind of stacking. Players can get confused from this, especially because 00:58:156 (2)'s tail is closer to the previous object than (2)'s head. What about something like this: http://puu.sh/bdVDP/f4ddb55ca2.jpg
  5. 01:02:156 to 01:23:974 - I'd recommend you to remap this kiai-section, using a more straight-forward flow. It is full of patterns like this 01:03:974 (3,1,2) which require very complex movements in sharp angles, which is not appropriate for a Normal map.
  6. 01:31:247 (1,2,3,4) - These overlaps are confusing for Normal as well. It might be obvious for you, but these objects won't disappear fast enough to reveal the following slider clearly for the Normal players, so this kind of overlapping / stacking needs to be avoided. What about replacing 01:32:701 (3,4) with this: http://puu.sh/bdWja/484bca4a0c.jpg If you apply my suggestion, don't forget to fix the spacing between 01:33:428 (4,1)
  7. 01:37:065 (1,2,3) - This is the most evil overlap o: Honestly, I'm sure 99% of the Normal players will die here. The flow is too complex for Normal, and the overlap is not appropriate. What about a pattern like this: http://puu.sh/bdWrd/d5ab0f5c74.jpg It fits your style and looks really nice, but at the same time it is simple and playable for the average players.
  8. 01:50:519 (3) - At the moment, the flow with these objects 01:49:792 (2,3) is quite broken. Make this slider blanket 01:49:792 (2)'s tail, like this: http://puu.sh/bdWvm/a4ba812ab6.jpg It would improve the overall flow of this pattern very much!
  9. 01:53:792 (1,2,3,4) - This is too difficult to play for Normal players. You haven't had any 1/3 or 1/4 before, and it is not something you'd expect to see in a Normal difficulty at all. Please, make it simple: http://puu.sh/bdWDp/8775428d05.jpg


  • Hard
  1. 00:09:610 (1,2) - It is inconsistent and might be a little confusing to use the same anitjumps for 1/1, 1/2 & 1/4-gaps, so I'd recommend you to stack these objects atleast.
  2. 00:21:610 (3,1) - Reduce the distance of this jump in some way, it comes too sudden / unexpected for a Hard map.
  3. 00:34:247 (4,5,6,7) - It doesn't make sense that these start on blue ticks, since the more emphasized beats are the red and white ticks, so they should be clickable. Also, 1/4-slider jumps seem to be too difficult for a Hard. Why don't you replace 00:33:974 with a circle, and then use some 1/4-repeat-sliders? http://puu.sh/bdXed/f4c98eacdd.jpg
  4. 00:36:338 (1,2,3,4) - Very confusing pattern in terms of tapping, especially because using such a complex rhythm is unnecessary here. Keep it simple, and use something like this: http://puu.sh/bdXje/f0877953f8.jpg Remember not to use jumps but low distances like 00:33:610 (1,2) to make sure it's playable for a Hard.
  5. 00:39:247 (1,2,3,4,5) - Again, it's weird to have them start on the blue tick. These kind of rhythms are just not intuitive for Hard level. Change the rhythm to this: http://puu.sh/bdXpo/eebc0d4550.jpg And choose a simple placement, something like this: http://puu.sh/bdXqd/075006f6f6.jpg
  6. 00:40:610 (1) - Is this circle really necessary? I'd delete it to give the players atleast 1/2 of rest in between all these 1/4-sections.
  7. 00:41:519 (6,7,8) - And once again, sliders start on blue ticks. You can think of a better rhythm yourself.
  8. 00:43:338 (7) - Remove, for the same reason as 00:40:610
  9. 00:43:701 (1,2,3) - And more blue tick sliders.
  10. 00:46:792 (3) - It sounds much better starting this slider at 00:46:883 because of the very emphasized piano sound.
  11. 00:50:610 (3,4) - Blue tick sliders.
  12. 00:54:883 (4) - It sounds better to end it at 00:55:065 because of the emphasized piano sound.
  13. 01:02:883 (1,2,3,4,5) - Too complex rhythm. I've explained enough before, that you can think of a better and more playable rhythm on your own.
  14. 01:12:246 (1) - Remove, for the same reason as 00:40:610
  15. 01:14:519 (3,4,5,6,7) - Very complex rhythm again.
  16. 01:47:610 (3,4,5,6) - And again. Try this: http://puu.sh/bdXLy/f9b0efb5c3.jpg
  17. 01:27:792 (1,2,3,4) - Stack, for the same reason as 00:09:610


  • Insane
  1. 00:02:883 (5,1) - Although it is not unrankable anymore (I think), I'd still stack 00:02:883 (5) on 00:02:156 (3)'s head, to make the reverse arrow of 00:03:247 (1) visible with all skins.
  2. 00:45:065 (4,5,6) - I can't hear any 1/8 in the music. Please replace these with 1/4-sliders: http://puu.sh/bdXX9/d4580b22f6.jpg
  3. 00:51:247 (1) - Same.
  4. 01:13:792 (5,6,1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - Keep your NCing consistent with 01:02:883 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2) because it makes more sense.
  5. 01:18:398 (5,6) - The 1/6-jump doesn't play well. Try this: http://puu.sh/bdY70/ce4735c659.jpg

That's it for now. Create an Easy and get some mods on it, also get some mods on the Normal and Hard after you fixed mine.
If you did that, you can call me back. Don't disappoint me, you can make this mapset really good!
Kyshiro
I agree that this normal diff is too hard as easiest difficulty, definitely needs an easy now with proper velocity, 1.4 velocity for a normal is already over the top imo, it's something you see in hard diffs or even insane's. Don't pay too much attention to the star rating, as the amount of sliders you use and the velocity of it doesn't increase the star rating.

I think an easy diff with ~1.0 velocity and no hard to read overlaps, no speedups and not much/none 1/2 patterns will suffice.

Hell I'd even say 01:31:247 (1,2,3,4) - is unrankable because the 2nd pair of sliders are simply not visible
Topic Starter
cmn_891127

Desperate-kun wrote:



Here we go.


  • General
  1. Create an Easy diff, for reasons I already pointed out in my previous post. Be sure to keep the flow enough straight-forward there, so that the newbies are able to understand it. Make sure you don't use any 3/2-gaps or 1/2-gaps between objects, since those will confuse newbies as well.


  • Normal
  1. 00:20:338 (2,3) - This kind of stacking will confuse many Normal players. Keep it simple, please. The easiest solution would be something like this: http://puu.sh/bdSZs/1f4e74388f.jpg (Note: I flipped 00:21:792 (1) around to come up with a placement suggestion)
  2. 00:24:338 (4) - The placement of this circle is not appropriate for a Normal, since the flow of 00:23:247 (3,4,1) is too extreme and Normal players might get it wrong. See this if you don't understand what I mean: http://puu.sh/bdT9L/5aa16aca5f.jpg A much better placement would be this: http://puu.sh/bdTct/93d55dcc3e.jpg (Note: I moved (1) a bit up to make the flow more smooth)
    fiixed
  3. 00:38:156 (2,1) - Again, the transition is too extreme. A good solution would be to flip 00:33:429 (1,2,1,2) horizontally, to create this transition: http://puu.sh/bdVrd/d1dfade496.jpg
    fixed
  4. 00:56:701 (1,2) - A bad kind of stacking. Players can get confused from this, especially because 00:58:156 (2)'s tail is closer to the previous object than (2)'s head. What about something like this: http://puu.sh/bdVDP/f4ddb55ca2.jpg
  5. 01:02:156 to 01:23:974 - I'd recommend you to remap this kiai-section, using a more straight-forward flow. It is full of patterns like this 01:03:974 (3,1,2) which require very complex movements in sharp angles, which is not appropriate for a Normal map.
  6. 01:31:247 (1,2,3,4) - These overlaps are confusing for Normal as well. It might be obvious for you, but these objects won't disappear fast enough to reveal the following slider clearly for the Normal players, so this kind of overlapping / stacking needs to be avoided. What about replacing 01:32:701 (3,4) with this: http://puu.sh/bdWja/484bca4a0c.jpg If you apply my suggestion, don't forget to fix the spacing between 01:33:428 (4,1)
    add NC
  7. 01:37:065 (1,2,3) - This is the most evil overlap o: Honestly, I'm sure 99% of the Normal players will die here. The flow is too complex for Normal, and the overlap is not appropriate. What about a pattern like this: http://puu.sh/bdWrd/d5ab0f5c74.jpg It fits your style and looks really nice, but at the same time it is simple and playable for the average players.
    add NC
  8. 01:50:519 (3) - At the moment, the flow with these objects 01:49:792 (2,3) is quite broken. Make this slider blanket 01:49:792 (2)'s tail, like this: http://puu.sh/bdWvm/a4ba812ab6.jpg It would improve the overall flow of this pattern very much!
    fixed
  9. 01:53:792 (1,2,3,4) - This is too difficult to play for Normal players. You haven't had any 1/3 or 1/4 before, and it is not something you'd expect to see in a Normal difficulty at all. Please, make it simple: http://puu.sh/bdWDp/8775428d05.jpg
    fixed


  • Hard
  1. 00:09:610 (1,2) - It is inconsistent and might be a little confusing to use the same anitjumps for 1/1, 1/2 & 1/4-gaps, so I'd recommend you to stack these objects atleast.
    The Stack Leniency is 7, so I fixed the distance to 0.07
  2. 00:21:610 (3,1) - Reduce the distance of this jump in some way, it comes too sudden / unexpected for a Hard map.
  3. 00:34:247 (4,5,6,7) - It doesn't make sense that these start on blue ticks, since the more emphasized beats are the red and white ticks, so they should be clickable. Also, 1/4-slider jumps seem to be too difficult for a Hard. Why don't you replace 00:33:974 with a circle, and then use some 1/4-repeat-sliders? http://puu.sh/bdXed/f4c98eacdd.jpg
  4. 00:36:338 (1,2,3,4) - Very confusing pattern in terms of tapping, especially because using such a complex rhythm is unnecessary here. Keep it simple, and use something like this: http://puu.sh/bdXje/f0877953f8.jpg Remember not to use jumps but low distances like 00:33:610 (1,2) to make sure it's playable for a Hard.
  5. 00:39:247 (1,2,3,4,5) - Again, it's weird to have them start on the blue tick. These kind of rhythms are just not intuitive for Hard level. Change the rhythm to this: http://puu.sh/bdXpo/eebc0d4550.jpg And choose a simple placement, something like this: http://puu.sh/bdXqd/075006f6f6.jpg
  6. 00:40:610 (1) - Is this circle really necessary? I'd delete it to give the players atleast 1/2 of rest in between all these 1/4-sections.
  7. 00:41:519 (6,7,8) - And once again, sliders start on blue ticks. You can think of a better rhythm yourself.
  8. 00:43:338 (7) - Remove, for the same reason as 00:40:610
  9. 00:43:701 (1,2,3) - And more blue tick sliders.
  10. 00:46:792 (3) - It sounds much better starting this slider at 00:46:883 because of the very emphasized piano sound.
  11. 00:50:610 (3,4) - Blue tick sliders.
  12. 00:54:883 (4) - It sounds better to end it at 00:55:065 because of the emphasized piano sound.
    fixed
  13. 01:02:883 (1,2,3,4,5) - Too complex rhythm. I've explained enough before, that you can think of a better and more playable rhythm on your own.
  14. 01:12:246 (1) - Remove, for the same reason as 00:40:610
  15. 01:14:519 (3,4,5,6,7) - Very complex rhythm again.
  16. 01:47:610 (3,4,5,6) - And again. Try this: http://puu.sh/bdXLy/f9b0efb5c3.jpg
  17. 01:27:792 (1,2,3,4) - Stack, for the same reason as 00:09:610
    The Stack Leniency is 7, so I fixed the distance to 0.07


  • Insane
  1. 00:02:883 (5,1) - Although it is not unrankable anymore (I think), I'd still stack 00:02:883 (5) on 00:02:156 (3)'s head, to make the reverse arrow of 00:03:247 (1) visible with all skins.
  2. 00:45:065 (4,5,6) - I can't hear any 1/8 in the music. Please replace these with 1/4-sliders: http://puu.sh/bdXX9/d4580b22f6.jpg
  3. 00:51:247 (1) - Same.
  4. 01:13:792 (5,6,1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - Keep your NCing consistent with 01:02:883 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2) because it makes more sense.
    All changed, remove NC at 01:03:610 (9) & 01:05:065 (9), add NC at 01:03:974 (1) & 01:05:429 (1) & 01:14:156 (1)
  5. 01:18:398 (5,6) - The 1/6-jump doesn't play well. Try this: http://puu.sh/bdY70/ce4735c659.jpg

That's it for now. Create an Easy and get some mods on it, also get some mods on the Normal and Hard after you fixed mine.
If you did that, you can call me back. Don't disappoint me, you can make this mapset really good!
Myxo
Cool that you decided to create an Easy :>

Now I'd recommend you to search some mods for Easy / Normal / Hard since these diffs still need work (and the Easy has no mods yet).
TaikuGx
Hey there~
from my modding queue.

Easy
Diff already looks really good to me so I'll go Nazi mode to point out minor (if at all) issues

00:10:156 (1,2) - Move 2's tail a little away to keep the distance between the sliders equal everywhere http://puu.sh/bpIOS/c44b576fc2.jpg
00:10:156 (1,1) - Not perfectly stacked. Move 00:10:156 (1) - to x:258
00:44:338 (3) - Tail is actually not on the note
00:54:156 (3,1) - Just personal preference, but I'd unstack them. I think most new players will hit 1 to early
01:09:792 (3,1) - Same as 00:10:156 (1,2) - http://puu.sh/bpJoq/7170e6cd85.jpg
01:14:156 (1,2) - ^
01:37:065 (1) - I'd use a slider like this for nice banket: http://puu.sh/bpJMA/141ff1782d.jpg
01:40:701 (1,2) - Blanket doesn't look that nice

Normal
1.3x DS for a Normal diff is pretty hard IMO

00:11:610 (1,1) - Fix overlap?
00:51:610 (2,4) - Stack head and tail?
00:53:792 (1,2) - Spacing is actually off
01:16:701 (1,2) - Fix blanket

Hard

00:03:610 (1,3) - I'd curve 3 more for better blanket
00:09:610 (1,2) - Unstacked on purpose?
00:18:519 (1,2) - I'd move 1 a little up and adjust tail for better blanket
00:36:338 (1,2,3,4,5,6,7,8,9) - I don't like stuff like that. Really confusing to play. Just my opinion though (Same with half of this map lol)
01:45:428 (1) - Move to y:306 for perfect stack

That's it from me. Maybe you can use some of my suggestions. Not much for me to point out since this mapset already looks really good! Best of luck with getting it ranked :D
Topic Starter
cmn_891127

TaikuGx wrote:

Hey there~
from my modding queue.

Easy
Diff already looks really good to me so I'll go Nazi mode to point out minor (if at all) issues

00:10:156 (1,2) - Move 2's tail a little away to keep the distance between the sliders equal everywhere http://puu.sh/bpIOS/c44b576fc2.jpg
00:10:156 (1,1) - Not perfectly stacked. Move 00:10:156 (1) - to x:258
00:44:338 (3) - Tail is actually not on the note
00:54:156 (3,1) - Just personal preference, but I'd unstack them. I think most new players will hit 1 to early
01:09:792 (3,1) - Same as 00:10:156 (1,2) - http://puu.sh/bpJoq/7170e6cd85.jpg
01:14:156 (1,2) - ^
01:37:065 (1) - I'd use a slider like this for nice banket: http://puu.sh/bpJMA/141ff1782d.jpg
01:40:701 (1,2) - Blanket doesn't look that nice
All fixed

Normal
1.3x DS for a Normal diff is pretty hard IMO

00:11:610 (1,1) - Fix overlap?
00:51:610 (2,4) - Stack head and tail?
00:53:792 (1,2) - Spacing is actually off
01:16:701 (1,2) - Fix blanket
all fixed

Hard

00:03:610 (1,3) - I'd curve 3 more for better blanket
00:09:610 (1,2) - Unstacked on purpose?
00:18:519 (1,2) - I'd move 1 a little up and adjust tail for better blanket
00:36:338 (1,2,3,4,5,6,7,8,9) - I don't like stuff like that. Really confusing to play. Just my opinion though (Same with half of this map lol)
This is following the music, you can see the melody here is “fa|mi fa__ so|(Lowered)la so__(Lowered)la (Lowered)Ti do”, so I set every 3 pitches as a group
01:45:428 (1) - Move to y:306 for perfect stack
any others fixed

That's it from me. Maybe you can use some of my suggestions. Not much for me to point out since this mapset already looks really good! Best of luck with getting it ranked :D
Thank you~
Lin-Kun
i found hard more challenging to play than insane O.O it's much harder to read >~<
it's probably just me
-kevincela-
It's been a while since this has been dequalified, so let's try to make this requalified again! I'll start now by modding the Easy diff since it's the one which needs mods there

[Easy]

  1. 00:04:338 (3) - That's a really little thing, so just fix if you want: what would you think about having this slider flipped vertically and placed to be played with 00:03:247 (2) - ? It could represent a good variation of the pattern you have now, and since it plays really good I'd recommend to use it! Here's an example of what I mean.
  2. 00:06:519 (1) - I'd actually replace this spinner with a note here and make it start at 00:07:247 -. It follows much better the song there, and it also represents in a pretty good way the variation between the phases right there!
  3. 00:15:974 (1) - You could add a whistle at the end of this slider since it'd continue the 1/1 whistle pattern you have been doing until that part and it also goes on quite well, so imo it would fit quite well!
  4. 00:19:247 - I would add at least a note here at least to follow the whole piano part here with a good space there. The actual gap feels unnecessarily empty and feels a bit uninteresting to play, so I guess that adding a note here would at least make some things better there :D It's not a big thing though, so feel free to ignore!
  5. 00:24:701 (1) - This slider is really simplified, it doesen't follow that well the song there... What would you think about making it shorter until 00:25:429 - and add a note at 00:25:792 - ? This should at least make the pattern follow the piano transition better here, without simpifying the rhythm there too much. Try it out!
  6. I really think all the spinners 00:33:429 (1) - 00:36:338 (1) - 00:39:247 (1) - and 00:45:065 (1) - should be replaced with some actual patterns there, mainly for two reasons: first of all they really don't follow well the song as they are covering all the instruments, and secondly they go on too quickly with the following patterns, which for an easy isn't really the best thing. I'd really suggest you to change these spinners with something else!
  7. 01:08:337 (2) - This slider starts in a off-beat and doesen't emphatize really well the instruments there to be honest... I'd make the slider start instead at 01:08:701 - to follow the high piano chord better and place a note at 01:08:337 - to compensate the gap. Imo it would be a quite better solution for this pattern!
  8. 01:44:701 (3) - Please don't make this slider start covered here, it makes it really difficult to read for beginner players and it doesen't also go on well with the previous slider... You could try solving this with a CTRL+G, but remember to fix the spacing of the following patterns afterwards!
The Hard diff also really seems complicated there, it feels more a light insane... I'll discuss this with the other bats. In the meanwhile check this mod!
Topic Starter
cmn_891127

-kevincela- wrote:

It's been a while since this has been dequalified, so let's try to make this requalified again! I'll start now by modding the Easy diff since it's the one which needs mods there

[Easy]

  1. 00:04:338 (3) - That's a really little thing, so just fix if you want: what would you think about having this slider flipped vertically and placed to be played with 00:03:247 (2) - ? It could represent a good variation of the pattern you have now, and since it plays really good I'd recommend to use it! Here's an example of what I mean.
    fixed the slider curve as your show, and change the rhythm
  2. 00:06:519 (1) - I'd actually replace this spinner with a note here and make it start at 00:07:247 -. It follows much better the song there, and it also represents in a pretty good way the variation between the phases right there!

    actually, I remap this part
  3. 00:15:974 (1) - You could add a whistle at the end of this slider since it'd continue the 1/1 whistle pattern you have been doing until that part and it also goes on quite well, so imo it would fit quite well! add finish, since all the other is finish here
  4. 00:19:247 - I would add at least a note here at least to follow the whole piano part here with a good space there. The actual gap feels unnecessarily empty and feels a bit uninteresting to play, so I guess that adding a note here would at least make some things better there :D It's not a big thing though, so feel free to ignore!
    It is really a good idea, change to a 1/1 slider here
  5. 00:24:701 (1) - This slider is really simplified, it doesen't follow that well the song there... What would you think about making it shorter until 00:25:429 - and add a note at 00:25:792 - ? This should at least make the pattern follow the piano transition better here, without simpifying the rhythm there too much. Try it out!
    I originally mapped as your said, but it is over 1.00 star diff. But no problem to fixed it now, since I have already find anther place to reduce the star diff~
  6. I really think all the spinners 00:33:429 (1) - 00:36:338 (1) - 00:39:247 (1) - and 00:45:065 (1) - should be replaced with some actual patterns there, mainly for two reasons: first of all they really don't follow well the song as they are covering all the instruments, and secondly they go on too quickly with the following patterns, which for an easy isn't really the best thing. I'd really suggest you to change these spinners with something else!
    change 00:33:429 (1) - 00:36:338 (1) - 00:39:247 (1) - to sliders. About 00:45:065 (1), since there is only 1/3 between the slider(3) and next note, setting note is obvious a little hurry for new player to hit and reversing the slider(3) is also not friendly. So I think spinner is a good choice.
  7. 01:08:337 (2) - This slider starts in a off-beat and doesen't emphatize really well the instruments there to be honest... I'd make the slider start instead at 01:08:701 - to follow the high piano chord better and place a note at 01:08:337 - to compensate the gap. Imo it would be a quite better solution for this pattern!
    fixed
  8. 01:44:701 (3) - Please don't make this slider start covered here, it makes it really difficult to read for beginner players and it doesen't also go on well with the previous slider... You could try solving this with a CTRL+G, but remember to fix the spacing of the following patterns afterwards!
    fixed
The Hard diff also really seems complicated there, it feels more a light insane... I'll discuss this with the other bats. In the meanwhile check this mod!
Thank you so much~~~~~~~~I am really lazy to find some mods....
riffy
Did a little IRC check for easier diffs.

Changes:
  1. Pointed out a few unrankable spinners.
  2. Suggested to change some hardfly readable patterns
Code
09:17 cmn_891127: Hi, Bakari~ I have a map unqualified. After rebubbled, it was popped because the easiest is difficult... Now, I have already add Easy diff, the Bat let me to find someone to mod it...SO! Would like to mod it?
09:17 -Bakari-: Sure, let's see the easy right now!
09:17 *cmn_891127 is listening to [http://osu.ppy.sh/b/490586 MiddleIsland - Piano Concerto No.1 ''Scream'']
09:17 cmn_891127: Thank you sooooooooooo much~
09:18 -Bakari-: let me re-dl the map :P
09:22 -Bakari-: First, and the most important thing
09:22 cmn_891127: ?~
09:23 -Bakari-: 00:45:065 (1,1) - this is unrankable. There should be at least 1500 ms of free space after the spinner, so players will be able to recover
09:23 -Bakari-: [http://puu.sh/bAUUP.jpg somewhat like this]
09:24 cmn_891127: how about just remove (1)
09:25 -Bakari-: It doesn't give you enough time.
09:25 -Bakari-: https://osu.ppy.sh/forum/t/241019
09:25 -Bakari-: See the thread for more details
09:26 -Bakari-: 00:56:701 (1,1) - the same here. / and 01:22:519 (1) - maybe we should replace this one with a slider.
09:26 -Bakari-: 01:38:519 (1,1) - same, sorrry. :(
09:27 cmn_891127: okey, I see. I think removing the spinner is better then remove notes....
09:28 cmn_891127: than*
09:28 -Bakari-: well, it's up to you. just make sure that you have ~1500 of space after spinners
09:29 -Bakari-: now let's move on to some stufff that I also disagree with
09:30 -Bakari-: 00:17:792 (2,1) - such styacks may bug beginners a bit and they can get stressed with it.
09:30 -Bakari-: I am okay with 1/1 stacks, but this one may stress players and they will probably hit the slider too early.
09:30 -Bakari-: if it is possible, try to unstack them?
09:31 cmn_891127: Okey, I will fix it~
09:31 -Bakari-: personally, I find 00:39:247 (1,2) - this overlap untidy. but it's fine if you want to keep it.
09:32 -Bakari-: the thing that bothers me is 00:40:701 (2,1) - this. As we can't see a significant part of (1)
09:35 -Bakari-: and that's pretty much it. just the sppinners and a couple of tricky patterns.
09:35 -Bakari-: if you fix that, everything should be acceptable
09:35 cmn_891127: maybe put 00:39:247 (1) - a little up?
09:36 -Bakari-: http://puu.sh/bAVGn.jpg how about this?
09:39 cmn_891127: perfect!
09:42 -Bakari-: let's also take a quick look at the normal
09:43 -Bakari-: 00:15:974 (1,2,3,4) - do you consider this pattern readable for a low-skilled player?
09:43 -Bakari-: if you don't - change it, please.
09:44 -Bakari-: Personally, I think that this is too hard to read as there are some overlaps and stacks which make the pattern really complicated
09:45 -Bakari-: I'm also not really okay with 00:20:338 (2,3) - but it is up to you.
09:46 cmn_891127: how about https://osu.ppy.sh/ss/2040192
09:49 cmn_891127: 00:20:338 (2,3) - I really love this pattern....
09:50 -Bakari-: http://puu.sh/bAWuu.jpg
09:50 -Bakari-: I don't really like the way how (4) and (1) are overlapped.
09:51 -Bakari-: the fact that (3) is also stacked/overlapped with (1) makes it even harder to read
09:51 -Bakari-: I would totally love this pattern in a Hard diff, but I am sure that this is too tricky for a Normal
09:54 cmn_891127: https://osu.ppy.sh/ss/2040209
09:58 -Bakari-: better
09:58 -Bakari-: 01:37:792 (2,1) - I also find these two quiestionable.
09:58 -Bakari-: same reason, it's kinda tricky
10:01 -Bakari-: just a few tricky/unreadable patterns I'd change. nothing else to change, I think.
10:04 -Bakari-: let me post something in the thread to let other BATs know that we've checked it
10:05 cmn_891127: Thank you~~~~~~~~~~~~~~~~

Generally, it can get a bit more readable and understandable in easier diffs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
cmn_891127

-Bakari- wrote:

Did a little IRC check for easier diffs.

Changes:
  1. Pointed out a few unrankable spinners.
  2. Suggested to change some hardfly readable patterns
Code
09:17 cmn_891127: Hi, Bakari~ I have a map unqualified. After rebubbled, it was popped because the easiest is difficult... Now, I have already add Easy diff, the Bat let me to find someone to mod it...SO! Would like to mod it?
09:17 -Bakari-: Sure, let's see the easy right now!
09:17 *cmn_891127 is listening to [http://osu.ppy.sh/b/490586 MiddleIsland - Piano Concerto No.1 ''Scream'']
09:17 cmn_891127: Thank you sooooooooooo much~
09:18 -Bakari-: let me re-dl the map :P
09:22 -Bakari-: First, and the most important thing
09:22 cmn_891127: ?~
09:23 -Bakari-: 00:45:065 (1,1) - this is unrankable. There should be at least 1500 ms of free space after the spinner, so players will be able to recover
09:23 -Bakari-: [http://puu.sh/bAUUP.jpg somewhat like this]
09:24 cmn_891127: how about just remove (1)
09:25 -Bakari-: It doesn't give you enough time.
09:25 -Bakari-: https://osu.ppy.sh/forum/t/241019
09:25 -Bakari-: See the thread for more details
09:26 -Bakari-: 00:56:701 (1,1) - the same here. / and 01:22:519 (1) - maybe we should replace this one with a slider.
09:26 -Bakari-: 01:38:519 (1,1) - same, sorrry. :(
09:27 cmn_891127: okey, I see. I think removing the spinner is better then remove notes....
09:28 cmn_891127: than*
09:28 -Bakari-: well, it's up to you. just make sure that you have ~1500 of space after spinners
09:29 -Bakari-: now let's move on to some stufff that I also disagree with
09:30 -Bakari-: 00:17:792 (2,1) - such styacks may bug beginners a bit and they can get stressed with it.
09:30 -Bakari-: I am okay with 1/1 stacks, but this one may stress players and they will probably hit the slider too early.
09:30 -Bakari-: if it is possible, try to unstack them?
09:31 cmn_891127: Okey, I will fix it~
09:31 -Bakari-: personally, I find 00:39:247 (1,2) - this overlap untidy. but it's fine if you want to keep it.
09:32 -Bakari-: the thing that bothers me is 00:40:701 (2,1) - this. As we can't see a significant part of (1)
09:35 -Bakari-: and that's pretty much it. just the sppinners and a couple of tricky patterns.
09:35 -Bakari-: if you fix that, everything should be acceptable
09:35 cmn_891127: maybe put 00:39:247 (1) - a little up?
09:36 -Bakari-: http://puu.sh/bAVGn.jpg how about this?
09:39 cmn_891127: perfect!
09:42 -Bakari-: let's also take a quick look at the normal
09:43 -Bakari-: 00:15:974 (1,2,3,4) - do you consider this pattern readable for a low-skilled player?
09:43 -Bakari-: if you don't - change it, please.
09:44 -Bakari-: Personally, I think that this is too hard to read as there are some overlaps and stacks which make the pattern really complicated
09:45 -Bakari-: I'm also not really okay with 00:20:338 (2,3) - but it is up to you.
09:46 cmn_891127: how about https://osu.ppy.sh/ss/2040192
09:49 cmn_891127: 00:20:338 (2,3) - I really love this pattern....
09:50 -Bakari-: http://puu.sh/bAWuu.jpg
09:50 -Bakari-: I don't really like the way how (4) and (1) are overlapped.
09:51 -Bakari-: the fact that (3) is also stacked/overlapped with (1) makes it even harder to read
09:51 -Bakari-: I would totally love this pattern in a Hard diff, but I am sure that this is too tricky for a Normal
09:54 cmn_891127: https://osu.ppy.sh/ss/2040209
09:58 -Bakari-: better
09:58 -Bakari-: 01:37:792 (2,1) - I also find these two quiestionable.
09:58 -Bakari-: same reason, it's kinda tricky
10:01 -Bakari-: just a few tricky/unreadable patterns I'd change. nothing else to change, I think.
10:04 -Bakari-: let me post something in the thread to let other BATs know that we've checked it
10:05 cmn_891127: Thank you~~~~~~~~~~~~~~~~

Generally, it can get a bit more readable and understandable in easier diffs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
[Easy]
remove the unrankable spinners (recovery time is less than 1 full measure)
00:18:883 (1,1) - 00:39:247 (1,2) - fixed for overlap
01:43:246 (1,2,3) - changed for reducing the star diff

[Normal]
00:16:883 (3,4,5) - 01:37:065 (1,2,1) - fixed for ovelap
pandorawindy
Hi ~

  • [easy]
  1. 我感觉如果仅仅是想要靠0.98 stars 难度来rank,应该是没什么问题。但存在一些flow的问题。有些很卡手的flow让我觉得对新手们有点不是太友好。
  2. 00:11:610 (2) - 像这个slider.其实头尾交换一下flow会好一点吧。因为新手很难反向捕捉note然后再正向加速跟上滑条拖动。
  3. 00:13:065 (1) - 如果你前一个改了,那这个你可以试着水平翻转,头部与前一个slider包住。
  4. 00:27:974 (1) - 这里的flow也不太好.试试这样..
  5. 01:08:701 (2,3) - 这里的flow break显得有点突然。估计很多新人会栽在这里 >.<
  6. 其实你可以翻一下你的乱红,这是我初入osu很喜欢的一部图集,正是因为流畅友善的flow让我很喜欢。
  • [normal]
  1. 摆位没什么大问题,有时候如果只要求flow好的话,可能会打破你的slider shape 或者 一个完整的combo. 每个人都有个人的观点吧,有取有舍。
  • [hard]
  1. 其实这张diff并不是太难以至于超过insane,只是有些parts确实有点让人觉得是你在下陷阱,比如 00:34:247 (4,5,6,7) - 这种短滑条其实出现在insane比较合适。因为对大多数人来说短滑条组合还不如连打简单。但是如果改成连打就和你的insane一样了。这个真是个矛盾的东东>///<
Topic Starter
cmn_891127

pandorawindy wrote:

Hi ~

  • [easy]
  1. 我感觉如果仅仅是想要靠0.98 stars 难度来rank,应该是没什么问题。但存在一些flow的问题。有些很卡手的flow让我觉得对新手们有点不是太友好。
  2. 00:11:610 (2) - 像这个slider.其实头尾交换一下flow会好一点吧。因为新手很难反向捕捉note然后再正向加速跟上滑条拖动。
  3. 00:13:065 (1) - 如果你前一个改了,那这个你可以试着水平翻转,头部与前一个slider包住。
    rotate 00:10:156 (1,2)
  4. 00:27:974 (1) - 这里的flow也不太好.试试这样..
    not changed, because I don't like ovelap 00:26:156 (3,1)
  5. 01:08:701 (2,3) - 这里的flow break显得有点突然。估计很多新人会栽在这里 >.< ctrl+G
  6. 其实你可以翻一下你的乱红,这是我初入osu很喜欢的一部图集,正是因为流畅友善的flow让我很喜欢。
    其实我觉得那个图做的有点普通,就是那种随便复制到别的曲子,也可以用的图……目前我倾向于寻找个人特色……于是就有了各种奇葩的东东出现……
  • [normal]
  1. 摆位没什么大问题,有时候如果只要求flow好的话,可能会打破你的slider shape 或者 一个完整的combo. 每个人都有个人的观点吧,有取有舍。
  • [hard]
  1. 其实这张diff并不是太难以至于超过insane,只是有些parts确实有点让人觉得是你在下陷阱,比如 00:34:247 (4,5,6,7) - 这种短滑条其实出现在insane比较合适。因为对大多数人来说短滑条组合还不如连打简单。但是如果改成连打就和你的insane一样了。这个真是个矛盾的东东>///<
    的确是stream比较容易,因为移动是匀速的嘛~我有时候觉得如果手速体力不是问题的话,insane应该是比hard容易的,insane都没有神马坑的,一目了然……但是如果把stream用在hard里,那么就会有人说太难了,换成slider吧~好吧那么换成折返好几次的slider,这样显然是及其的平淡的,于是乎就用这种jump slider和note+slider的形式增加娱乐性,于是乎就变难了……

超级感谢~么么哒~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lissette
Hihi~

[Insane]
00:32:883 (4) - If you remove this note will give more emphasis to the piano and will sound and play better, in my opinion
01:06:762 (5,6) - I feel this spacing a bit too much, cosidering the spacing you have on this 1/4 of the same combo 01:06:247 (1,2,3,4) -
01:18:519 (6) - Same
Nice one~

[Hard]
00:04:701 (4) - sounds better if you longer this slider until 00:04:974 -
00:23:429 (6) - Remove this note for the same reason I metiones on Insane difficulty, giving emphasis to piano (Like you did here 00:28:883 (5,1) - )
00:25:247 (4) - Same, will also makes it easier to follow
00:36:338 (1,2,3,4,5,6,7,8,9,10) - I find this pattern kinda hard to read, specially taking in consideration this is a Hard diff. I think you should make the spacing more even here, at least with the notes in the same combo.
00:39:883 (5,6,7,8) - Same here
00:40:701 (2,3) - Same
00:42:065 (1,2,3,4,5,6,7,8) - Same (I think there are more like this)
00:46:792 (3) - This should start at 00:46:883 - with same end point and replace 00:46:519 (2) - with a single note
00:55:247 (5) - Make it end at 00:55:519 - and add note at 00:55:610 -
00:56:519 (5,6,7) - This would sound better if you shorten 5 until 00:56:610 - and move 6,7 one beat earlier (00:56:701 - ) add another slider here 00:58:883 - that will end at 00:59:247 - (Something like this http://puu.sh/bMGWP/91b184041f.jpg)
00:59:247 (8) - Don't see the need to decrease the volume that much here, actually a powerful hitsound would fit here

[Normal]
00:44:338 (4) - This should be snapped to 1/6
01:32:701 (1,2) - Don't fully stack These under the previous two sliders, Will be confusing for normal players. Move them just a tiny bit to avoid it.
01:53:792 (1) - Even tho this is snapped correctly, I don't like how it sounds, show about removing the repeat and make the slider longer so it ends at 01:54:277 -
I like how you managed The rhythm here.

[Easy]
Nice one, pretty sliders <3

Hope this is helpful and good luck with getting it back ranked ^^
Topic Starter
cmn_891127

Lissette wrote:

Hihi~

[Insane]
00:32:883 (4) - If you remove this note will give more emphasis to the piano and will sound and play better, in my opinion fixed
01:06:762 (5,6) - I feel this spacing a bit too much, cosidering the spacing you have on this 1/4 of the same combo 01:06:247 (1,2,3,4) - reverse the slider
01:18:519 (6) - Same ^^
Nice one~

[Hard]
00:04:701 (4) - sounds better if you longer this slider until 00:04:974 - Fixed~ I love 3/4 slider!
00:23:429 (6) - Remove this note for the same reason I metiones on Insane difficulty, giving emphasis to piano (Like you did here 00:28:883 (5,1) - ) fixed
00:25:247 (4) - Same, will also makes it easier to follow I want to keep this one
00:36:338 (1,2,3,4,5,6,7,8,9,10) - I find this pattern kinda hard to read, specially taking in consideration this is a Hard diff. I think you should make the spacing more even here, at least with the notes in the same combo. change notes to sliders
00:39:883 (5,6,7,8) - Same here change the distance
00:40:701 (2,3) - Same change note to slider
00:42:065 (1,2,3,4,5,6,7,8) - Same (I think there are more like this) remove a note
00:46:792 (3) - This should start at 00:46:883 - with same end point and replace 00:46:519 (2) - with a single note fixed
00:55:247 (5) - Make it end at 00:55:519 - and add note at 00:55:610 - fixed
00:56:519 (5,6,7) - This would sound better if you shorten 5 until 00:56:610 - and move 6,7 one beat earlier (00:56:701 - ) add another slider here 00:58:883 - that will end at 00:59:247 - (Something like this http://puu.sh/bMGWP/91b184041f.jpg) fixed
00:59:247 (8) - Don't see the need to decrease the volume that much here, actually a powerful hitsound would fit here fixed

[Normal]
00:44:338 (4) - This should be snapped to 1/6 fixed, but the distance is same
01:32:701 (1,2) - Don't fully stack These under the previous two sliders, Will be confusing for normal players. Move them just a tiny bit to avoid it. fixed
01:53:792 (1) - Even tho this is snapped correctly, I don't like how it sounds, show about removing the repeat and make the slider longer so it ends at 01:54:277 - fixed
I like how you managed The rhythm here.

[Easy]
Nice one, pretty sliders <3

Hope this is helpful and good luck with getting it back ranked ^^
Thank you, Moe Lissette~~~~~~~~
Myxo
Okay.
Basically, I can't rebubble a map when the popping issues have not been fixed. Which means for example:

Normal: Most patterns are still too complicated as the patterns use a lot of stacking / overlapping. Just imagine you are new to this game (or a bit more advanced, on a Normal level) and you see things like this: http://puu.sh/bQqen/72ab3018d1.jpg
I got a player that has usually no problems with playing Hard difficulties to play this Normal, and he failed and was really confused.

Hard: The 1/4-rhythms are still very difficult to understand. For example 00:34:247 (4,5,6,7) - has not been fixed. You can't use rhythm like this where the Hard players have to click on all blue ticks, atleast it doesn't make sense and it doesn't work for me. It's very unintuitive.
Same about patterns like 00:39:247 (1,2,3,4,5,6,7,8) - All these 1/4-jumps and rhythms are really confusing, even for me as an Insane difficulty player.

Conclusion: I won't rebubble this. Feel free to call any other BAT. I'm sure there are BATs who can agree with this kind of mapping, but I definitely can not.
Lin-Kun
ehmm...
On insane, you have 2 hit circles on the same beat.
00:50:791 (9,10) -
Topic Starter
cmn_891127

Desperate-kun wrote:

Okay.
Basically, I can't rebubble a map when the popping issues have not been fixed. Which means for example:

Normal: Most patterns are still too complicated as the patterns use a lot of stacking / overlapping. Just imagine you are new to this game (or a bit more advanced, on a Normal level) and you see things like this: http://puu.sh/bQqen/72ab3018d1.jpg
I got a player that has usually no problems with playing Hard difficulties to play this Normal, and he failed and was really confused.
separate to 2 sliders 01:38:519 (1,2) -

Hard: The 1/4-rhythms are still very difficult to understand. For example 00:34:247 (4,5,6,7) - has not been fixed. You can't use rhythm like this where the Hard players have to click on all blue ticks, atleast it doesn't make sense and it doesn't work for me. It's very unintuitive.
Same about patterns like 00:39:247 (1,2,3,4,5,6,7,8) - All these 1/4-jumps and rhythms are really confusing, even for me as an Insane difficulty player.
00:34:247 (4,5,6,7) - put forward 1/2, all the slider start at the red or white line, it will be simple imo.
00:39:247 (1,2,3,4,5,6,7,8) reverse the first slider (2) and remove the second note (5), same reason (^)


Conclusion: I won't rebubble this. Feel free to call any other BAT. I'm sure there are BATs who can agree with this kind of mapping, but I definitely can not.
I try my best to follow your suggestion, but you know I adhere my opinion since I really want to keep my mapping style. Even though you cannot help me to requalify this map, I also grateful for your modding. You impressed me with your Rigorous, Responsive, & Responsible attitude.
Topic Starter
cmn_891127

Lin-Kun wrote:

ehmm...
On insane, you have 2 hit circles on the same beat.
00:50:791 (9,10) -
Thank you sooooooooooooooooooooooooooooo much~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tari
Let's address my major concern with the map first.

1) Already stated before, but the Hard uses really complex rhythms which are not appropriate for a hard diff, I mean I can see that your trying to follow the piano notes in the music but keep in mind that the map still needs to fit in the difficulty level of "Hard". With the current rhythms you have right now, its much harder than a hard difficulty should be. The usage of the 1/4 short sliders (what I like to call kick sliders) is abundant across the entire map, which can easily be simplified.

[Hard]
  1. 00:05:065 (5) - Again, this might play fine. But, its a totally big jump especially when you barely have any time to react to it. The best solution as I can see it would be to Ctrl+G this entire slider. Otherwise, you would have to remap this entire part. For what its worth, I don't recommend remapping it. Mostly because it causes extra work to be done.
  2. 00:07:247 (6) - Players might click too early here, and the pause here would be more readable if you added a new combo to this note, and also to distinguish from the music.
  3. 00:23:125 (5) - Remove this slider and extend the previous to something like this :
    .
    I think that would fit the map much better in my eyes at least.
  4. 00:34:065 (4,5,6,7,8) - Totally intuitive to play, but you put it in the wrong diff buddy! I would rearrange this whole part, from the rhythms especially that, and also the placement, here's something you could try

    and also the placement
    image
    http://puu.sh/bQXRE.jpg
  5. 00:37:429 (6,7,8) - Might as well point all of them out, but this jump is huge. It's personally not very fitting for this difficulty.
  6. 00:39:247 (1,2,3,4) - ^

Might as well take the time to simplified the rhythms there.

I will be happy to tell you all the rhythms that should be changed, but I believe you should have the freedom to change them to something you like more.
Myxo

cmn_891127 wrote:

Desperate-kun wrote:

Okay.
Basically, I can't rebubble a map when the popping issues have not been fixed. Which means for example:

Normal: Most patterns are still too complicated as the patterns use a lot of stacking / overlapping. Just imagine you are new to this game (or a bit more advanced, on a Normal level) and you see things like this: http://puu.sh/bQqen/72ab3018d1.jpg
I got a player that has usually no problems with playing Hard difficulties to play this Normal, and he failed and was really confused.
separate to 2 sliders 01:38:519 (1,2) -

Hard: The 1/4-rhythms are still very difficult to understand. For example 00:34:247 (4,5,6,7) - has not been fixed. You can't use rhythm like this where the Hard players have to click on all blue ticks, atleast it doesn't make sense and it doesn't work for me. It's very unintuitive.
Same about patterns like 00:39:247 (1,2,3,4,5,6,7,8) - All these 1/4-jumps and rhythms are really confusing, even for me as an Insane difficulty player.
00:34:247 (4,5,6,7) - put forward 1/2, all the slider start at the red or white line, it will be simple imo.
00:39:247 (1,2,3,4,5,6,7,8) reverse the first slider (2) and remove the second note (5), same reason (^)


Conclusion: I won't rebubble this. Feel free to call any other BAT. I'm sure there are BATs who can agree with this kind of mapping, but I definitely can not.
I try my best to follow your suggestion, but you know I adhere my opinion since I really want to keep my mapping style. Even though you cannot help me to requalify this map, I also grateful for your modding. You impressed me with your Rigorous, Responsive, & Responsible attitude.
Thank you for understanding. Good luck with your mapset!
Lin-Kun
Glad to help ^w^
Love the map (OwO)
Topic Starter
cmn_891127

Tari wrote:

Let's address my major concern with the map first.

1) Already stated before, but the Hard uses really complex rhythms which are not appropriate for a hard diff, I mean I can see that your trying to follow the piano notes in the music but keep in mind that the map still needs to fit in the difficulty level of "Hard". With the current rhythms you have right now, its much harder than a hard difficulty should be. The usage of the 1/4 short sliders (what I like to call kick sliders) is abundant across the entire map, which can easily be simplified.

[Hard]
  1. 00:05:065 (5) - Again, this might play fine. But, its a totally big jump especially when you barely have any time to react to it. The best solution as I can see it would be to Ctrl+G this entire slider. Otherwise, you would have to remap this entire part. For what its worth, I don't recommend remapping it. Mostly because it causes extra work to be done.
    fixed
  2. 00:07:247 (6) - Players might click too early here, and the pause here would be more readable if you added a new combo to this note, and also to distinguish from the music.
    NC
  3. 00:23:125 (5) - Remove this slider and extend the previous to something like this :
    .
    I think that would fit the map much better in my eyes at least.
    it need 1/6 here...and you know there are two slider, it will not difficult to catch
  4. 00:34:065 (4,5,6,7,8) - Totally intuitive to play, but you put it in the wrong diff buddy! I would rearrange this whole part, from the rhythms especially that, and also the placement, here's something you could try

    and also the placement
    image
    http://puu.sh/bQXRE.jpg
    I think stream is harder than the kick sliders, and from https://osu.ppy.sh/news/61334266941 it is belong to dropoff flow.
  5. 00:37:429 (6,7,8) - Might as well point all of them out, but this jump is huge. It's personally not very fitting for this difficulty. simplified the rhythm, reduce the distance
  6. 00:39:247 (1,2,3,4) - ^ not changed, if you think the jump between 00:39:338 (2,3) - is huge, actually, this one is also dropoff flow.

Might as well take the time to simplified the rhythms there.

I will be happy to tell you all the rhythms that should be changed, but I believe you should have the freedom to change them to something you like more.

Thank you, Tari
Eni
Makes me sad that this was unranked. Much higher quality than some of the other maps getting ranked~
[GB]Rush_FTK
回访学习。当同时段其他图以尽数坑完之后,前辈还在努力更新呢。
Mod
[General]
Warining(You Must Fixed it):
难度分布取决于他所对应的星级。难度与星级分布区间的对应如下:
◾低于 1.5 :Easy
◾低于 2.25:Normal
◾低于 3.75:Hard
◾低于 5.25:Insane
◾高于 5.25:Expert
请更正难度名以便符合难度准则。
[Easy]
My opinion:
- 00:18:883 (1) 做成折返。在背景音乐处有这一小段音乐的回音,因此做成折返来跟一下。反正在之后的滑条处,玩家的移动轨迹也要走这部分的路。
- 00:40:701 (2,1) 我不知道这种程度的遮挡是否允许……
- 00:44:338 (1) 建议将后半部分折返取消换成单打,因为前后所代表的节奏并不一致。至少,他们应属于不同的层次。
- 00:52:338 (3,4) 同上上条。
- 01:30:156 建议增加一个note,为了和 01:29:792 (1) 保持一致。
- 01:36:156^
- 01:38:519 (3,4) 同上上上条。这个遮挡也许比较多了。
Hard 做的很精彩,剩下的难度超出了我的能力了;w;
前辈加油啊!这么优秀的mapset一定会ranked的! :)
Topic Starter
cmn_891127

Rush_FTK wrote:

回访学习。当同时段其他图以尽数坑完之后,前辈还在努力更新呢。
Mod
[General]
Warining(You Must Fixed it):
难度分布取决于他所对应的星级。难度与星级分布区间的对应如下:
◾低于 1.5 :Easy
◾低于 2.25:Normal
◾低于 3.75:Hard
◾低于 5.25:Insane
◾高于 5.25:Expert
请更正难度名以便符合难度准则。
这个跟tari商量过……因为tari认为原HARD(现在的INSANE)实际难度要比一般的hard难,所以才会改成insane。应该说是,我所有难度都要比一般意义上ENHI要难一些。所以bat们认为这个图有很大的diff spread问题。为了解决这个问题,我和tari商量的结果是,把ENH再做难一些,然后把名字都提升了一阶。

[Easy]
My opinion:
- 00:18:883 (1) 做成折返。在背景音乐处有这一小段音乐的回音,因此做成折返来跟一下。反正在之后的滑条处,玩家的移动轨迹也要走这部分的路。
- 00:40:701 (2,1) 我不知道这种程度的遮挡是否允许……
- 00:44:338 (1) 建议将后半部分折返取消换成单打,因为前后所代表的节奏并不一致。至少,他们应属于不同的层次。
- 00:52:338 (3,4) 同上上条。
- 01:30:156 建议增加一个note,为了和 01:29:792 (1) 保持一致。
- 01:36:156^
- 01:38:519 (3,4) 同上上上条。这个遮挡也许比较多了。fixed
Hard 做的很精彩,剩下的难度超出了我的能力了;w;
前辈加油啊!这么优秀的mapset一定会ranked的! :)
Easy的话,应该是已经没有问题了,现在有问题的其实只有原HARD(现在的INSANE)......
Sellenite
King of nazi,Brove!
Shohei Ohtani
Get that shit piano in here I only play on Steinway and Sons.

Insane:
00:21:792 - For this section in general, I'd really like it if you used more softwhistles. Either that or lower the hitsound volume, because right now it seems WAY too heavy.
00:26:338 (2,3,4) - In writing down music, this would have been done as an effect probably marked by a trill or something. So even the pianist performing this is not thinking "DA TIGITA TA TA". I'd consider putting the first 3 notes in a repeat slider, and then having the 4th note stay.
00:29:429 (2,3,4) - ^
00:33:429 (1) - I looked and saw the hitsounds for this note onward, but I think at this point, you're going to have to make your clap louder and your hitsoft MUCH softer. It sounds VERY heavy right now
00:46:519 (1,2,3,4,5,6,7) - I'd rather have this pattern be something that flows and makes nice jumps rather than "IS THAT A STACK? YES. HOW ABOUT THIS ONE. NO". It just looks cluttered.
01:09:792 (1,2) - no.

Hard:
00:16:338 (2) - These slider just don't look appealing :(
00:36:338 (1,2,3,4,5,6,7,8,9) - ok uh i was agreeing with people who were like "the hard isn't too complex" but like no. This is TOO complex. Here is how the music goes in terms of accents: http://puu.sh/c7Fve/1437c6e985.png . Here is what I'm reading: http://puu.sh/c7FwY/09ad9bec84.png (I forgot to add the accents for the C to B trill but it's the same as the first one so eh). Even if it doesn't play like that, it's how I read it, and as a hard player, I play things as I read them.
00:39:974 (5,6,7) - This jump is a no no for hard players
00:40:701 (1,2,3) - No no.
00:43:065 (5,6,7) - ^
00:56:701 (6) - NC
01:03:156 (4,5,6) - Too hard to read
01:04:246 (3,4,5) - like i cant even see the note
01:10:701 (1,2,3,4,5,6) - Slidertrains are the bane of my existence.
01:12:066 (9,1,2,3,4,5,6) - like how is this fun to play
01:15:882 (3,4,5,6) - crying rn

So I'm gonna stop the mod here so I don't waste time repeating myself. Is the map too complex? Yes and no. It's complex in that I have 10 things appearing on the screen at once and I have to subdivide evenly between 1/4 and 1/3 timing as I'm trying to figure out what goes to what, with some random 1/4 jumps happening. That's the issue. The rhythms are "mostly" fine, but the way in which I read them can be greatly improved. Don't just slap on a higher AR and call it a day, because that won't help.

Normal:
I honestly don't care about diff spread, but since everyone else is mentioning it, yes. It's not just the hard being too hard. and the kiais are actually fine. It's stuff like when you decide to use 2/1 slider. Considering the hard is constructed like "Mostly follow the melody", the normal should be thought of "Paraphrase the melody for a high school student"

Easy:
00:13:065 (1) - humpback sliders are a no no

It's not a bad map, but its lacking terribly in readability in the hard, and lacks creativity in the normal.

Curious to see where this map goes.
Topic Starter
cmn_891127

CDFA wrote:

Get that shit piano in here I only play on Steinway and Sons.

Insane:
00:21:792 - For this section in general, I'd really like it if you used more softwhistles. Either that or lower the hitsound volume, because right now it seems WAY too heavy.
finish -3db and whistle -6db
00:26:338 (2,3,4) - In writing down music, this would have been done as an effect probably marked by a trill or something. So even the pianist performing this is not thinking "DA TIGITA TA TA". I'd consider putting the first 3 notes in a repeat slider, and then having the 4th note stay.
not change, since this diff is focused on stream. If I use the slider to replace them, it will similar to Hard.
00:29:429 (2,3,4) - ^
same reason

00:33:429 (1) - I looked and saw the hitsounds for this note onward, but I think at this point, you're going to have to make your clap louder and your hitsoft MUCH softer. It sounds VERY heavy right now
I don't want to use heavy custom hitsound to break the background hitsound of music, such as Timpani and Snare Drum.
00:46:519 (1,2,3,4,5,6,7) - I'd rather have this pattern be something that flows and makes nice jumps rather than "IS THAT A STACK? YES. HOW ABOUT THIS ONE. NO". It just looks cluttered.
Insane need challenge...We cannot map it quite easy that so much players will get FC in first time.
01:09:792 (1,2) - no.
Ctrl+G

Hard:
00:16:338 (2) - These slider just don't look appealing :(
I need 00:16:338 (2,3,4,5) - become rectangle, and (2) is extension of (1).
00:36:338 (1,2,3,4,5,6,7,8,9) - ok uh i was agreeing with people who were like "the hard isn't too complex" but like no. This is TOO complex. Here is how the music goes in terms of accents: http://puu.sh/c7Fve/1437c6e985.png . Here is what I'm reading: http://puu.sh/c7FwY/09ad9bec84.png (I forgot to add the accents for the C to B trill but it's the same as the first one so eh). Even if it doesn't play like that, it's how I read it, and as a hard player, I play things as I read them.
I explained it before, these note+slider are following the tone, not the rhythm. Actually, It also follow the 1/2 Beat. This picture can show my thought.

00:39:974 (5,6,7) - This jump is a no no for hard players
fixed
00:40:701 (1,2,3) - No no.
fixed
00:43:065 (5,6,7) - ^
fixed
00:56:701 (6) - NC
fixed
01:03:156 (4,5,6) - Too hard to read
fixed
01:04:246 (3,4,5) - like i cant even see the note
fixed
01:10:701 (1,2,3,4,5,6) - Slidertrains are the bane of my existence.
I map them following the music
01:12:066 (9,1,2,3,4,5,6) - like how is this fun to play
^^
01:15:882 (3,4,5,6) - crying rn
fixed

So I'm gonna stop the mod here so I don't waste time repeating myself. Is the map too complex? Yes and no. It's complex in that I have 10 things appearing on the screen at once and I have to subdivide evenly between 1/4 and 1/3 timing as I'm trying to figure out what goes to what, with some random 1/4 jumps happening. That's the issue. The rhythms are "mostly" fine, but the way in which I read them can be greatly improved. Don't just slap on a higher AR and call it a day, because that won't help.

Normal:
I honestly don't care about diff spread, but since everyone else is mentioning it, yes. It's not just the hard being too hard. and the kiais are actually fine. It's stuff like when you decide to use 2/1 slider. Considering the hard is constructed like "Mostly follow the melody", the normal should be thought of "Paraphrase the melody for a high school student"
01:08:701 (3) - divided to 2 slider

Easy:
00:13:065 (1) - humpback sliders are a no no
up the end point

It's not a bad map, but its lacking terribly in readability in the hard, and lacks creativity in the normal.

Curious to see where this map goes.
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