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Wotamin - Higaimouzou Keitai Joshi (Wara)

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Topic Starter
SkyDevil
LOOOOL
Krfawy
I know it doesn't matter if colours are default, but... IMO it's a good thing to change ;___;

I dare to offer my colour suggestion XD

First
Second
Third
Fourth

Hard


Since it's hard it'd be appreciated to make OD lower because it's ym... too hard now? And Collab has OD7! xD Maybe reduce it to 5?

:3

  1. 00:15:662 (2) - Something-like-a-blanket-but-still-not-blanket. Doesn't really fit now. Move it to x:228 y:184, will fit

    better
    00:17:707 (3,4) - I offer to move it to x:384 y:84 because it's still hard, but without changing it's FREAKING hard - too much for

    just a hard. D: And Please move (4) to x:324 y:208 will be better to click and will look better too. :3
  2. 00:50:662 (4) - "CTRL + G"?
  3. 00:35:435 (2,3) - Doesn't really flow well :C Maybe delete (3) and next "CTRL + G" (2) and make it reversed?
  4. 01:28:389 (2) - "CTRL + G"?
  5. 01:46:344 (2) - ^
  6. 01:54:753 (1,3) - ^

Collab


  1. 00:35:435 (7,8,9) - Doesn't look pleasant. ;_; My offer: Maybe move (7) on x:424 y:80. (8) Would be deleted and instead

    of this slider copy 00:36:798 (1) slider and "CTRL + H"? 00:36:116 (9) - slider can be transformed into straight slider which goes

    down. http://puu.sh/83pKw.jpg - that's how I imagine it XD
  2. 00:41:571 (4) - "CTRL + H" because it doesn't look well.
  3. 01:23:616 (4) - Maybe move to x:112 y:184; IMO it will look better : o
  4. 02:17:253 (5) - "CTRL + >"?

Nice mapset! :D Waiting for Normal and ranked then. o3o

LVU Bluddy
Topic Starter
SkyDevil
Yaay random mod >w<
Ill check it later owo
Topic Starter
SkyDevil

Krfawy wrote:

I know it doesn't matter if colours are default, but... IMO it's a good thing to change ;___;

I dare to offer my colour suggestion XD

First
Second
Third
Fourth ~ohwait lemme change it my own way

Hard


Since it's hard it'd be appreciated to make OD lower because it's ym... too hard now? And Collab has OD7! xD Maybe reduce it to 5? ~okay

:3

  1. 00:15:662 (2) - Something-like-a-blanket-but-still-not-blanket. Doesn't really fit now. Move it to x:228 y:184, will fit

    better ~but it isnt so its better how its now
    00:17:707 (3,4) - I offer to move it to x:384 y:84 because it's still hard, but without changing it's FREAKING hard - too much for

    just a hard. D: And Please move (4) to x:324 y:208 will be better to click and will look better too. :3 ~but then you mess up the whole spacing ;-;
  2. 00:50:662 (4) - "CTRL + G"? ~okay
  3. 00:35:435 (2,3) - Doesn't really flow well :C Maybe delete (3) and next "CTRL + G" (2) and make it reversed? ~no that wont work ><
  4. 01:28:389 (2) - "CTRL + G"? ~okaay
  5. 01:46:344 (2) - ^ ~ no I want to keep this jump ;-;
  6. 01:54:753 (1,3) - ^ ~even though i like it better then, the jumps will get even heavier so i cant afford to do that in a hard

Collab


  1. 01:23:616 (4) - Maybe move to x:112 y:184; IMO it will look better : o ~tbh looks messy :I

Nice mapset! :D Waiting for Normal and ranked then. o3o ~im definitly going for a full diffset (ENHIX) so it will take a while xD I wasnt planning on requesting any mods till I finished about 4 of them but its nice to receive a random mod

LVU Bluddy
thaanks >w<
blackabyss
sky~ normal diff 100% done
ahuehue
osu file format v13

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Title:Higaimouzou Keitai Joshi (Emi)
TitleUnicode:被害妄想携帯女子(笑)
Artist:Wotamin
ArtistUnicode:ヲタみん
Creator:SkyDevil
Version:Abyss' Normal
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Tags:gigap giga p higai mousou cellphone paranoia girl lol wara persecution complex kagamine len teru21
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348,252,97935,1,0,0:0:0:0:
408,304,98162,2,0,P|448:260|412:208,1,130,8|0,0:0|0:0,0:0:0:0:
292,112,99071,6,0,L|212:112,1,65,8|0,0:0|0:0,0:0:0:0:
148,116,99525,2,0,P|96:152|96:240,1,130,0|8,0:0|0:0,0:0:0:0:
164,196,100207,2,0,L|236:196,1,65
308,192,100662,1,0,0:0:0:0:
308,192,100889,1,8,0:0:0:0:
340,264,101116,2,0,P|308:272|276:264,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,200,101798,1,8,0:0:0:0:
384,44,102253,5,4,0:0:0:0:
228,44,102707,2,0,L|160:84,1,65,8|0,0:0|0:0,0:0:0:0:
104,120,103162,1,0,0:0:0:0:
172,160,103389,2,0,P|184:196|168:228,1,65,0|8,0:0|0:0,0:0:0:0:
264,348,104071,6,0,L|196:348,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
308,284,104753,2,0,L|340:216,1,65
412,224,105207,1,0,0:0:0:0:
372,157,105435,1,8,0:0:0:0:
276,32,105889,5,0,0:0:0:0:
208,71,106116,1,0,0:0:0:0:
276,110,106344,1,8,0:0:0:0:
152,204,106798,1,0,0:0:0:0:
96,256,107025,2,0,P|84:292|96:328,1,65,0|8,0:0|0:0,0:0:0:0:
160,356,107480,2,0,L|228:356,1,65
252,284,107935,2,0,L|320:284,1,65,0|8,0:0|0:0,0:0:0:0:
396,276,108389,2,0,P|388:244|396:200,1,65
288,96,109071,6,0,L|328:44,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
208,100,109753,1,0,0:0:0:0:
248,168,109980,2,0,P|224:192|216:224,1,65,8|0,0:0|0:0,0:0:0:0:
292,232,110435,2,0,P|304:292|352:344,1,130,0|8,0:0|0:0,0:0:0:0:
428,348,111116,6,0,L|496:348,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
424,268,111798,1,8,0:0:0:0:
456,196,112025,2,0,P|424:188|392:196,1,65
348,260,112480,2,0,L|284:216,1,65,0|8,0:0|0:0,0:0:0:0:
228,180,112935,5,0,0:0:0:0:
228,180,113162,2,0,P|164:200|96:184,1,130,0|8,0:0|0:0,0:0:0:0:
56,128,113844,1,0,0:0:0:0:
120,84,114071,2,0,L|180:56,1,65
252,28,114525,1,8,0:0:0:0:
328,36,114753,6,0,P|360:44|384:68,1,65
320,116,115207,2,0,P|344:138|354:170,1,65,0|8,0:0|0:0,0:0:0:0:
276,184,115662,1,0,0:0:0:0:
276,262,115889,1,0,0:0:0:0:
208,223,116116,1,0,0:0:0:0:
208,223,116344,2,0,P|152:240|80:276,1,130,8|4,0:0|0:0,0:0:0:0:
84,116,117253,5,8,0:0:0:0:
136,56,117480,2,0,L|212:56,1,65,0|2,0:0|0:0,0:0:0:0:
280,60,117935,1,0,0:0:0:0:
340,108,118162,1,8,0:0:0:0:
392,164,118389,6,0,B|446:208|403:230|448:277,1,130,2|0,0:0|0:0,0:0:0:0:
392,332,119071,1,8,0:0:0:0:
316,340,119298,2,2,L|240:340,1,65
184,300,119753,1,0,0:0:0:0:
136,240,119980,2,2,P|144:204|136:172,1,65,8|0,0:0|0:0,0:0:0:0:
72,136,120435,6,0,P|128:100|200:128,1,130,2|8,0:0|0:0,0:0:0:0:
256,80,121116,1,0,0:0:0:0:
252,160,121344,2,2,L|292:240,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,128,122025,6,0,B|387:98|388:147|450:127,1,130,2|0,0:0|0:0,0:0:0:0:
484,196,122707,1,8,0:0:0:0:
480,276,122935,2,2,P|460:312|436:332,1,65
364,336,123389,2,2,L|296:336,1,65,0|8,0:0|0:0,0:0:0:0:
144,332,124071,6,0,P|132:272|64:232,1,130,2|8,0:0|0:0,0:0:0:0:
48,160,124753,1,0,0:0:0:0:
124,164,124980,2,0,L|192:108,1,65,2|0,0:0|0:0,0:0:0:0:
236,76,125435,1,8,0:0:0:0:
252,152,125662,6,0,B|306:196|263:218|308:265,1,130,2|0,0:0|0:0,0:0:0:0:
368,312,126344,1,8,0:0:0:0:
380,236,126571,2,2,P|400:208|436:196,1,65
492,152,127025,1,0,0:0:0:0:
464,80,127253,1,8,0:0:0:0:
464,80,127480,6,0,P|400:96|336:84,1,130,2|0,0:0|0:0,0:0:0:0:
264,64,128162,2,2,L|168:64,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,140,128844,1,0,0:0:0:0:
232,200,129071,1,8,0:0:0:0:
232,200,129298,6,0,B|171:234|166:186|106:211,1,130,2|0,0:0|0:0,0:0:0:0:
48,264,129980,1,8,0:0:0:0:
84,332,130207,1,0,0:0:0:0:
160,356,130435,2,2,L|224:356,1,65
304,352,130889,1,8,0:0:0:0:
396,224,131344,6,2,P|424:168|408:104,1,130,6|8,0:0|0:0,0:0:0:0:
336,72,132025,2,2,L|336:8,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,108,132707,1,8,0:0:0:0:
208,160,132935,6,0,B|262:204|219:226|264:273,1,130,2|0,0:0|0:0,0:0:0:0:
220,340,133616,1,8,0:0:0:0:
176,276,133844,2,2,L|108:276,1,65
44,240,134298,1,0,0:0:0:0:
44,162,134525,1,8,0:0:0:0:
111,201,134753,1,0,0:0:0:0:
112,124,134980,6,0,P|204:72|256:64,1,130,2|8,0:0|0:0,0:0:0:0:
304,56,135662,2,2,L|364:20,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,128,136344,1,8,0:0:0:0:
352,120,136571,6,0,B|414:150|377:181|431:217,1,130,2|0,0:0|0:0,0:0:0:0:
492,264,137253,1,8,0:0:0:0:
420,296,137480,2,2,L|352:336,1,65
292,364,137935,2,2,P|264:344|248:312,1,65,0|8,0:0|0:0,0:0:0:0:
188,176,138616,6,0,P|224:124|228:48,1,130,2|8,0:0|0:0,0:0:0:0:
300,24,139298,1,0,0:0:0:0:
312,100,139525,2,2,L|392:100,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,176,140207,2,2,P|276:208|268:232,1,65,0|0,0:0|0:0,0:0:0:0:
220,292,140662,2,2,L|152:292,1,65,0|8,0:0|0:0,0:0:0:0:
112,224,141116,6,0,B|67:177|110:155|56:111,1,130,2|0,0:0|0:0,0:0:0:0:
104,48,141798,1,8,0:0:0:0:
180,68,142025,2,2,P|212:76|256:68,1,65,0|0,0:0|0:0,0:0:0:0:
316,108,142480,1,0,0:0:0:0:
393,109,142707,1,8,0:0:0:0:
353,176,142935,1,0,0:0:0:0:
432,176,143162,1,2,0:0:0:0:
392,244,143389,2,2,P|376:272|384:320,1,65,0|8,0:0|0:0,0:0:0:0:
320,360,143844,6,0,B|275:313|318:291|264:247,1,130,2|0,0:0|0:0,0:0:0:0:
188,232,144525,1,8,0:0:0:0:
132,176,144753,1,0,0:0:0:0:
120,100,144980,2,2,L|185:100,1,65,0|0,0:0|0:0,0:0:0:0:
264,104,145435,2,2,P|300:156|368:164,1,130,8|0,0:0|0:0,0:0:0:0:
256,304,161344,5,12,0:0:0:0:
360,188,161798,1,0,0:0:0:0:
296,44,162253,2,0,L|408:44,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
216,44,163162,1,8,0:0:0:0:
88,132,163616,5,0,0:0:0:0:
192,248,164071,2,0,P|196:304|164:364,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,176,164980,1,8,0:0:0:0:
296,104,165434,5,0,0:0:0:0:
380,236,165889,2,0,L|440:320,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,172,166798,1,0,0:0:0:0:
304,244,167025,1,0,0:0:0:0:
304,244,167253,1,8,0:0:0:0:
180,336,167707,2,0,P|152:360|120:376,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,296,168389,6,0,L|56:260,1,65,0|4,0:0|0:0,0:0:0:0:
56,104,169071,1,0,0:0:0:0:
204,52,169525,2,0,P|248:76|312:68,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
120,40,170434,1,8,0:0:0:0:
144,116,170662,1,0,0:0:0:0:
120,188,170889,1,0,0:0:0:0:
212,316,171344,2,0,L|316:316,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
132,316,172253,1,8,0:0:0:0:
256,192,172707,12,0,174071,0:0:0:0:
256,80,175889,5,6,0:0:0:0:
252,236,176344,2,2,P|228:268|204:280,1,65,8|0,0:0|0:0,0:0:0:0:
128,280,176798,1,0,0:0:0:0:
108,204,177025,2,2,L|176:204,1,65,0|8,0:0|0:0,0:0:0:0:
236,156,177480,2,2,P|260:132|292:124,1,65
368,112,177934,2,2,L|424:156,1,65,0|8,0:0|0:0,0:0:0:0:
484,200,178389,1,0,0:0:0:0:
412,228,178616,1,2,0:0:0:0:
472,276,178844,2,2,P|480:308|472:344,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
400,308,179525,6,0,P|336:296|272:312,1,130,2|8,0:0|0:0,0:0:0:0:
204,348,180207,1,0,0:0:0:0:
204,272,180434,2,2,L|152:208,1,65
108,168,180889,1,8,0:0:0:0:
184,144,181116,6,0,B|214:82|245:119|281:65,1,130,2|0,0:0|0:0,0:0:0:0:
336,8,181798,1,8,0:0:0:0:
360,84,182025,2,2,L|424:84,1,65
428,164,182480,2,2,L|363:164,1,65,0|8,0:0|0:0,0:0:0:0:
356,320,183162,6,0,P|296:340|224:316,1,130,6|8,0:0|0:0,0:0:0:0:
172,272,183844,1,0,0:0:0:0:
116,220,184071,2,2,L|52:220,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
188,196,184753,2,2,P|208:160|216:132,1,65
228,60,185207,2,2,L|308:60,1,65,0|8,0:0|0:0,0:0:0:0:
352,112,185662,1,0,0:0:0:0:
393,178,185889,2,2,P|408:208|428:236,1,65
432,312,186344,1,8,0:0:0:0:
360,280,186571,6,0,B|298:310|296:262|234:282,1,130,2|0,0:0|0:0,0:0:0:0:
164,244,187253,1,8,0:0:0:0:
92,276,187480,1,0,0:0:0:0:
100,200,187707,1,2,0:0:0:0:
100,200,187934,2,2,L|148:132,1,65,0|8,0:0|0:0,0:0:0:0:
184,84,188389,2,2,P|216:92|248:84,1,65
316,48,188844,1,0,0:0:0:0:
316,48,189071,1,8,0:0:0:0:
392,48,189298,2,2,L|476:48,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
356,116,189980,2,2,P|344:152|324:176,1,65,8|0,0:0|0:0,0:0:0:0:
256,208,190434,6,0,P|196:232|144:304,1,130,6|8,0:0|0:0,0:0:0:0:
100,340,191116,2,2,P|76:312|44:296,1,65
24,224,191571,1,0,0:0:0:0:
44,148,191798,1,8,0:0:0:0:
120,136,192025,2,2,L|156:68,1,65
216,116,192480,2,2,P|246:106|278:110,1,65,0|8,0:0|0:0,0:0:0:0:
256,184,192934,2,2,L|316:212,1,65
384,248,193389,1,0,0:0:0:0:
452,288,193616,2,2,P|460:332|452:356,1,65,8|0,0:0|0:0,0:0:0:0:
380,324,194071,6,0,L|236:328,1,130,2|8,0:0|0:0,0:0:0:0:
176,296,194753,1,0,0:0:0:0:
116,248,194980,2,0,P|112:184|152:128,1,130,2|8,0:0|0:0,0:0:0:0:
216,96,195662,2,2,L|280:60,1,65
316,128,196116,2,2,L|396:108,1,65,0|8,0:0|0:0,0:0:0:0:
384,192,196571,2,2,L|448:216,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,204,197253,1,8,0:0:0:0:
188,104,197707,6,0,B|152:158|121:121|91:183,1,130,6|8,0:0|0:0,0:0:0:0:
92,260,198389,2,2,P|128:280|148:304,1,65
196,356,198844,2,2,L|268:356,1,65,0|8,0:0|0:0,0:0:0:0:
340,352,199298,2,2,P|368:332|384:292,1,65
308,280,199753,2,2,P|317:247|305:205,1,65,0|8,0:0|0:0,0:0:0:0:
244,176,200207,1,0,0:0:0:0:
311,137,200435,1,2,0:0:0:0:
244,98,200662,1,0,0:0:0:0:
176,140,200889,1,8,0:0:0:0:
176,140,201116,6,0,B|140:194|109:157|79:219,1,130,2|0,0:0|0:0,0:0:0:0:
72,296,201798,2,2,L|20:348,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,264,202480,2,2,P|176:272|208:264,1,65,0|8,0:0|0:0,0:0:0:0:
268,216,202934,6,0,B|278:147|319:174|337:112,1,130,2|0,0:0|0:0,0:0:0:0:
364,36,203616,2,2,P|396:52|412:76,1,65,8|0,0:0|0:0,0:0:0:0:
408,152,204071,1,2,0:0:0:0:
480,124,204298,2,2,L|480:192,1,65,0|8,0:0|0:0,0:0:0:0:
364,292,204980,5,4,0:0:0:0:
224,360,205434,1,8,0:0:0:0:
172,300,205662,1,0,0:0:0:0:
224,244,205889,1,0,0:0:0:0:
120,124,206344,5,8,0:0:0:0:
256,48,206798,1,0,0:0:0:0:
304,108,207025,1,0,0:0:0:0:
260,172,207253,1,8,0:0:0:0:
304,236,207480,2,0,P|328:260|340:300,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,240,208162,1,8,0:0:0:0:
76,192,208616,5,4,0:0:0:0:
144,52,209071,1,8,0:0:0:0:
204,100,209298,1,0,0:0:0:0:
264,52,209525,1,0,0:0:0:0:
324,100,209753,2,0,P|356:112|372:140,1,65,0|8,0:0|0:0,0:0:0:0:
304,176,210207,6,0,L|276:248,1,65
204,216,210662,2,0,L|148:272,1,65,0|8,0:0|0:0,0:0:0:0:
100,208,211116,2,0,L|32:224,1,65
36,68,211798,6,0,B|98:39|98:88|161:69,1,130,8|4,0:0|0:0,0:0:0:0:
Topic Starter
SkyDevil
Oh thanks for the fast diff owo

I upped the ar by 0.5 tho,, its really slow.. also am not too fond of the double stacking

otherwise the diff is good *A*)/ imma submit
Narwhal Prime
Hi SkyDevil and blackabyss, here's a mod from my queue!

[General]
  1. The SB load starts going over 5.00x at 00:27:821 - , currently making the map unrankable. I'm not an expert on storyboards, but if you haven't already you can check out https://osu.ppy.sh/wiki/SB_Load on reducing SB load.
  2. Toggle epilepsy warning for the white flashing lights.
[Easy]
First off, since this is the easiest of four diffs, you want to avoid mapping consecutive 1/2 notes. For instance, 00:26:798 (2,3) - feels too quick for beginner players, as well as triplets at 00:40:435 (1,2,3) - and 02:19:525 (2,3,4) - . Adjust the map accordingly to account for those. In the above cases, you can simply move 00:27:025 (3) - half a beat forward and remove 00:40:662 (2) - . Adjust any other 1/2's your own way.
  1. 00:43:162 (6,1) - Shorten (6) so that it ends at 00:43:616 - , then add a note (w/new combo) at 00:44:071 - .
  2. 01:09:980 (1,2,3) - Another 1/2 beat thing: try extending (1) by half a beat and delete (2). The (1) slider also matches the vocals nicely.
[Abyss' Normal]
I seem to have exclusively NC edits here :P
  1. 00:54:753 (1) - NC... maybe? This one is debatable; I like NC since the actual measure starts on the next slider.
  2. 00:56:798 (1) - remove NC
  3. 01:00:435 (1) - remove NC, 01:02:707 (7) - add NC
  4. 01:05:435 (8) - Debatable NC again, for a different reason. NC here would add emphasis to the kickoff before the kiai, which I think is cool. Again, it's up to you.
  5. Kiai sections: NCs are not consistent in several places where the music sounds similar: 01:07:480 (5) - does not have NC while 01:58:389 (1) - does. 02:09:298 (1) - has while 01:18:389 (5) - doesn't. And so on. Change it up to the way you want it.
  6. 01:34:753 (8) - Covered up by (6)... though other than somehow moving surrounding notes around, I don't really have a clear way to deal with that, if it needs to be dealt at all.
  7. 02:41:344 - to 02:47:253 - Put NC on the first beat of each measure. So: add NC on 02:43:162 (4) - and 02:44:980 (4) - and 02:46:798 (4) - , then remove NC on 02:43:616 (1) - and 02:45:434 (1) - .
[Hard]
  1. 01:21:116 (2,3,4,5,1) - Could probably position these notes to be a more even circle (my attempt: https://osu.ppy.sh/ss/1894315 ). I moved (5) up a bit and rotated the slider; right now, (4),(5),(1) are collinear.
  2. 02:02:025 (5) - NC
[Insane Collab]
  1. 00:35:662 (8,9) - these back-to-back sliders seem to break the flow, especially since they're so close to each other. Try having them "face" each other: https://osu.ppy.sh/ss/1889150
  2. 00:39:525 (8,9,10) - Rotate (10) clockwise by about 15 degrees on selection center. When I made the jump from (8) to (9), I expected to come back to (10) in a straight horizontal line, but (10) slightly curved downwards and didn't feel aligned with the other notes.
  3. 01:52:707 (8) - "Ctrl+G" it, since the positioning of 01:52:253 (6,7) - suggests a clockwise direction. The jump to 01:53:162 (1) - should be okay so nothing else should really change.
  4. 02:21:116 (1) - Bit of a flow break: rotate this about 10 degrees clockwise
  5. 03:12:025 (5) - Also "Ctrl+G" - the jump between notes is to match the vocals
Nice song and beatmap! Definitely a map I can enjoy playing. Overall the diffs are already quite polished; let me know if you have any questions. Good luck!

Regards,
NP
SkinnyJommy
Hi, my part of the M4M

[Easy]

01:23:162 (3) - I think you could shape this better to blanket the previous slider

Everything else looks fine to me

[Abyss' Normal]

00:16:116 (4) - You should round out that slider a little so i blankets 3 better

Everything else looks fine to me

[Hard]

Couldn't find 1 bad thing about this GJ

[Insane]

00:33:162 (1,2,3) - This is a little to close for my taste
01:42:935 I really dont like how these areas aren't mapped 01:44:071 01:44:980

Well that's it for my mod! very few errors in these maps

GL getting this ranked! :D
Pho
Mod from modding queue~
Really neat storyboard, mate. One of the better one's I've seen so far. :)

Generally, i think you are fine with a slider tick rate of 1 already.

[Easy]
01:29:980 (4,1) - needs better alignment

[Normal]
00:15:889 (3,4) - improve blanket of 4

[Hard]
00:20:207 (1) - put last interpolating point off the slider up one cell
00:38:957 (2) - position at x:332 y:328
00:58:616 - to 01:01:571 - this feels so empty, you should map it
02:58:162 (2) - improve blanket

[Collab]
00:35:662 (8,9) - don't overlap these please
01:18:389 (7) - needs blanket improvement
02:11:116 (6,1) - confusing distance, people will tap this on a 1/4 beat. either stack or reposition
02:24:753 (3,1,2,3,1,2,3,1,2,3,1) - the combo's set in here are really weird, better go with NC at 02:24:753 - , 02:25:094 - and 02:25:435 - only

Well-formed maps overall, can't complain. Hope you getting this ranked up soon. :)

Greetings,
paseli
Topic Starter
SkyDevil
cause you pushed me to XD //imrude

Narwhal Prime wrote:

Hi SkyDevil and blackabyss, here's a mod from my queue!

[General]
  1. The SB load starts going over 5.00x at 00:27:821 - , currently making the map unrankable. I'm not an expert on storyboards, but if you haven't already you can check out https://osu.ppy.sh/wiki/SB_Load on reducing SB load.
  2. Toggle epilepsy warning for the white flashing lights.
thanks gonna tell teru21

[Easy]
First off, since this is the easiest of four diffs, you want to avoid mapping consecutive 1/2 notes. For instance, 00:26:798 (2,3) - feels too quick for beginner players, as well as triplets at 00:40:435 (1,2,3) - and 02:19:525 (2,3,4) - . Adjust the map accordingly to account for those. In the above cases, you can simply move 00:27:025 (3) - half a beat forward and remove 00:40:662 (2) - . Adjust any other 1/2's your own way. ~I mainly did that cause the bpm is really low, I actually currently think my diff is still too easy even though i added so much 1/2's
  1. 00:43:162 (6,1) - Shorten (6) so that it ends at 00:43:616 - , then add a note (w/new combo) at 00:44:071 - . ~err i kinda did this cause I want a clap sound every 1/2 (listen closely)
  2. 01:09:980 (1,2,3) - Another 1/2 beat thing: try extending (1) by half a beat and delete (2). The (1) slider also matches the vocals nicely. ~it sounds reaalllyy awkward to me,,, ill consider it when more people notice it
[Hard]
  1. 01:21:116 (2,3,4,5,1) - Could probably position these notes to be a more even circle (my attempt: https://osu.ppy.sh/ss/1894315 ). I moved (5) up a bit and rotated the slider; right now, (4),(5),(1) are collinear. ~I cant make this into a proper circle dsfsdhgjfsd it always turns out ugly ;______;
  2. 02:02:025 (5) - NC ~okee
[Insane Collab]
  1. 01:52:707 (8) - "Ctrl+G" it, since the positioning of 01:52:253 (6,7) - suggests a clockwise direction. The jump to 01:53:162 (1) - should be okay so nothing else should really change. ~nice catch
the rest is on teru's part =3=

Nice song and beatmap! Definitely a map I can enjoy playing. Overall the diffs are already quite polished; let me know if you have any questions. Good luck!

~thanks * A*)/

Regards,
NP

skinnyjimmy wrote:

Hi, my part of the M4M

[Easy]

01:23:162 (3) - I think you could shape this better to blanket the previous slider ~kk

Everything else looks fine to me

[Hard]

Couldn't find 1 bad thing about this GJ ~thanks

[Insane]

01:42:935 I really dont like how these areas aren't mapped 01:44:071 01:44:980 ~was following the music

Well that's it for my mod! very few errors in these maps

GL getting this ranked! :D ~thank youuuu I will mod your map tommorow/the day after that

paseli wrote:

Mod from modding queue~
Really neat storyboard, mate. One of the better one's I've seen so far. :) ~guess teru will like hearing that

Generally, i think you are fine with a slider tick rate of 1 already. ~slider tick 2 is best tick

[Easy]
01:29:980 (4,1) - needs better alignment ~errrrrrr I think its fine for now

[Hard]
00:20:207 (1) - put last interpolating point off the slider up one cell ~wha I guess i fixed it?
00:38:957 (2) - position at x:332 y:328 ~meh it looks better now ;_;
00:58:616 - to 01:01:571 - this feels so empty, you should map it ~hmmm,,, I feel like it should stay empty
02:58:162 (2) - improve blanket ~okay

[Collab]
01:18:389 (7) - needs blanket improvement ~tried to improve

Well-formed maps overall, can't complain. Hope you getting this ranked up soon. :) ~thanks ;_;

Greetings,
paseli

thanks all of you *A*)/ now waiting for the other 2
Chrono Indeks
Hiiii :3

I just made a mod on the hard one

I think it's a pretty nice beat map, but in my opinion at
00:53:730 - the 4 should be on that place (x: 172, y: 344) and the 5 at this (x: 264, y: 344) for a better flow
02:01:116 - the 2 should be on (x: 244, y: 344) and the following 3 and 4 are a bit too confusing, I would place the 4 on (x: 296, y: 344)
02:21:798 - and also this 4 should be on (x: 360, y: 300) for better game play

I know it's not that important, but I would use the epilepsy warning at the beginning, it's all up to you :P
But in all it's a good beat map I think!
dorillis
So there are a few things to fix but nothing serious.
General: AiMod saids more than 1/3 of the map is kiai time
There are a ton of spacing warnings too. So try using distance snap

Make sure you check the AiMod and fix any issues it detects. That should be your first step.

Hard:
01:52:025 - change slider color. It's blending in with the background.

Insane:

01:10:207 (2,3,4,5) - a little messy. consider revising
01:41:116 (1,2,3,4) - this was super confusing even when I slowed it down. maybe work on some sensible spacing.
03:12:707 (6,7,8,9) - same here. and there's a problem with the overlap

over all it's good. It's just a matter of making sure the circles are neat.

I hope that helped. :D
blackabyss

Narwhal Prime wrote:

Hi SkyDevil and blackabyss, here's a mod from my queue! uh hi o//

[Abyss' Normal]
I seem to have exclusively NC edits here :P lolol i cyannot do NC properly ugh :'/
  1. 00:54:753 (1) - NC... maybe? This one is debatable; I like NC since the actual measure starts on the next slider.
  2. 00:56:798 (1) - remove NC no, i follow the vocal and since it started on the big white tick
  3. 01:00:435 (1) - remove NC, 01:02:707 (7) - add NC added but i didn't remove the nc before sry
  4. 01:05:435 (8) - Debatable NC again, for a different reason. NC here would add emphasis to the kickoff before the kiai, which I think is cool. Again, it's up to you.
  5. Kiai sections: NCs are not consistent in several places where the music sounds similar: 01:07:480 (5) - does not have NC while 01:58:389 (1) - does. 02:09:298 (1) - has while 01:18:389 (5) - doesn't. And so on. Change it up to the way you want it. i did something thou, np? owo
  6. 01:34:753 (8) - Covered up by (6)... though other than somehow moving surrounding notes around, I don't really have a clear way to deal with that, if it needs to be dealt at all.
  7. 02:41:344 - to 02:47:253 - Put NC on the first beat of each measure. So: add NC on 02:43:162 (4) - and 02:44:980 (4) - and 02:46:798 (4) - , then remove NC on 02:43:616 (1) - and 02:45:434 (1) - . i did something too
Nice song and beatmap! Definitely a map I can enjoy playing. Overall the diffs are already quite polished; let me know if you have any questions. Good luck! \m/

Regards,
NP

skinnyjimmy wrote:

Hi, my part of the M4M

[Abyss' Normal]

00:16:116 (4) - You should round out that slider a little so i blankets 3 better

Everything else looks fine to me

Well that's it for my mod! very few errors in these maps

GL getting this ranked! :D

paseli wrote:

Mod from modding queue~
[Normal]
00:15:889 (3,4) - improve blanket of 4 i have do that. check the mod above eue

Well-formed maps overall, can't complain. Hope you getting this ranked up soon. :)

Greetings,
paseli
thanks for your mod!
i didn't reply to your mod means i do your suggestion without hesitation :?

surprise box! //no pls
osu file format v13

[General]
AudioFilename: 08. Higai Mousou Keitai Shoujo (Wara).mp3
AudioLeadIn: 0
PreviewTime: 65889
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7707,29525,44071,58616,87707,105889,116798,145889,174071,190434,212253
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Higaimouzou Keitai Joshi (Emi)
TitleUnicode:被害妄想携帯女子(笑)
Artist:Wotamin
ArtistUnicode:ヲタみん
Creator:SkyDevil
Version:Abyss' Normal
Source:
Tags:gigap giga p higai mousou cellphone paranoia girl lol wara persecution complex kagamine len teru21 blackabyss
BeatmapID:453641
BeatmapSetID:137594

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,146089,160084
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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352,112,185662,1,0,0:0:0:0:
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360,280,186571,6,0,B|298:310|296:262|234:282,1,130,2|0,0:0|0:0,0:0:0:0:
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100,200,187934,2,2,L|148:132,1,65,0|8,0:0|0:0,0:0:0:0:
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188,104,197707,6,0,B|152:158|121:121|91:183,1,130,6|8,0:0|0:0,0:0:0:0:
92,260,198389,2,2,P|128:280|148:304,1,65
196,356,198844,2,2,L|268:356,1,65,0|8,0:0|0:0,0:0:0:0:
340,352,199298,6,2,P|368:332|384:292,1,65
308,280,199753,2,2,P|317:247|305:205,1,65,0|8,0:0|0:0,0:0:0:0:
244,176,200207,1,0,0:0:0:0:
311,137,200435,1,2,0:0:0:0:
244,98,200662,1,0,0:0:0:0:
176,140,200889,1,8,0:0:0:0:
176,140,201116,6,0,B|140:194|109:157|79:219,1,130,2|0,0:0|0:0,0:0:0:0:
72,296,201798,2,2,L|20:348,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,264,202480,2,2,P|176:272|208:264,1,65,0|8,0:0|0:0,0:0:0:0:
268,216,202934,6,0,B|278:147|319:174|337:112,1,130,2|0,0:0|0:0,0:0:0:0:
364,36,203616,2,2,P|396:52|412:76,1,65,8|0,0:0|0:0,0:0:0:0:
408,152,204071,1,2,0:0:0:0:
480,124,204298,2,2,L|480:192,1,65,0|8,0:0|0:0,0:0:0:0:
364,292,204980,5,4,0:0:0:0:
224,360,205434,1,8,0:0:0:0:
172,300,205662,1,0,0:0:0:0:
224,244,205889,1,0,0:0:0:0:
120,124,206344,5,8,0:0:0:0:
256,48,206798,1,0,0:0:0:0:
304,108,207025,1,0,0:0:0:0:
260,172,207253,1,8,0:0:0:0:
304,236,207480,2,0,P|328:260|340:300,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,240,208162,1,8,0:0:0:0:
76,192,208616,5,4,0:0:0:0:
144,52,209071,1,8,0:0:0:0:
204,100,209298,1,0,0:0:0:0:
264,52,209525,1,0,0:0:0:0:
324,100,209753,2,0,P|356:112|372:140,1,65,0|8,0:0|0:0,0:0:0:0:
304,176,210207,6,0,L|276:248,1,65
204,216,210662,2,0,L|148:272,1,65,0|8,0:0|0:0,0:0:0:0:
100,208,211116,2,0,L|32:224,1,65
36,68,211798,6,0,B|98:39|98:88|161:69,1,130,8|4,0:0|0:0,0:0:0:0:
Topic Starter
SkyDevil

Obiwan Shinobi wrote:

Hiiii :3

I just made a mod on the hard one

I think it's a pretty nice beat map, but in my opinion at
00:53:730 - the 4 should be on that place (x: 172, y: 344) and the 5 at this (x: 264, y: 344) for a better flow ~eh, but I tried to align 3 nicely so hmmm
02:01:116 - the 2 should be on (x: 244, y: 344) and the following 3 and 4 are a bit too confusing, I would place the 4 on (x: 296, y: 344) ~ ????



02:21:798 - and also this 4 should be on (x: 360, y: 300) for better game play ~its a jump .w.)/ >:(

I know it's not that important, but I would use the epilepsy warning at the beginning, it's all up to you :P ~I didnt update the map yet when you posted this xD aleady fixed
But in all it's a good beat map I think!
eh didnt fix anything but ehhhh im fine with modding your map i guess (will do soon)

dorillis wrote:

So there are a few things to fix but nothing serious.
General: AiMod saids more than 1/3 of the map is kiai time
There are a ton of spacing warnings too. So try using distance snap

Make sure you check the AiMod and fix any issues it detects. That should be your first step. ~yeah dont trust aimod, its full of bs half of the time, it contains a lot of bugs and for example we're allowed to have 1/3 kiai, but we cant have 1/2 of the time kiai

Hard:
01:52:025 - change slider color. It's blending in with the background. ~I doubt people will be bothered, I can easily see the difference and color blind people should probably use the bg darkener thingy the whole time anyways

Insane:

01:10:207 (2,3,4,5) - a little messy. consider revising ~its supposed to be confusing you .w.)/
01:41:116 (1,2,3,4) - this was super confusing even when I slowed it down. maybe work on some sensible spacing. ~its just a 2.0x spacing to 2.5x spacing
03:12:707 (6,7,8,9) - same here. and there's a problem with the overlap ~its teru's part but i do want to mention that as long as the circle overlaps the whole slider its fine

over all it's good. It's just a matter of making sure the circles are neat.

I hope that helped. :D

dat pic tho

thanks both, didnt change anything tho ;___________________;
Rirakusu
From my queue.

[Easy]
1. 00:21:344 (3,1) - Strange blanket. Try to fix it.
2. 00:26:798 (2,3) - I don't really recommend this in Easy diff. Instead I think you can make a slider with a sharp point, which also brings the beat in.
3. 00:40:435 (1,2,3) - General Easy advice - try to stick with 1/1 beats. For this I think you can use a sharp pointed slider or a reversed one. Reduces difficulty.
4. Try not to change the SV throughout the Easy diff. But you will have to remap the part if you follow this advice so please think twice and don't blame me that I wasted your precious hours lol.
5. 01:22:253 (2,3) - This looks strange? Try to make it like this.
6. 02:13:389 (3,4) - I think this will look better. See screenshot.

[Hard]
1. 00:37:253 (3,4) - Make them identical.
2. 02:24:753 (3) and 01:19:525 (4) - I think they should be two short sliders instead of a slider that reverse for 2 times. It will make them more interesting, as players don't have the choice to 'hold' their way through.

No offense for the other two diffs :) done.
Moo-Chan
From my modding queue~

[Insane Collab]
  1. 00:23:844 (1) - could blanket 00:23:616 (6) - better
  2. 00:29:525 (1,3) - These kinda overlap and look meh
  3. 00:31:116 (5) - What is this
  4. 00:35:662 (8,9) - Please don't do this, it looks and plays bad
  5. 00:40:435 (1) - move to x:71 y:53
  6. 00:41:344 (3) - move to x:116 y:192
  7. 00:47:707 (1) - move to x:257 y:56 (Please stack things, it looks so much better ;w;)
  8. 00:56:344 (4) - could blanket 00:56:798 (5) - better
  9. 01:13:162 (1) - This doesn't look very good
  10. 01:14:753 (1) - neither does this
  11. 01:16:571 (1) - or this
  12. 01:18:389 (7) - could blanket 01:17:934 (5) - better
  13. 01:44:298 (1,2,3) - not mapping the white ticks makes this awkward to play
  14. 01:48:616 (3) - could blanket 01:48:389 (2) - better
  15. 01:53:162 (1,2) - This overlap is meh
  16. 02:24:866 (1,2,3,1,2,3,1,2,3,1) - why the new combos
  17. 03:11:344 (3) - could blanket 03:11:116 (2) - better

Good Luck~
Topic Starter
SkyDevil
Will mod as soon as i can ;;
Topic Starter
SkyDevil

jinhang_ang wrote:

From my queue.

[Easy]
1. 00:21:344 (3,1) - Strange blanket. Try to fix it. ~kaykay
2. 00:26:798 (2,3) - I don't really recommend this in Easy diff. Instead I think you can make a slider with a sharp point, which also brings the beat in. ~ errr ill keep it in for now, but i do see your point, I just liked how it sounded xD
3. 00:40:435 (1,2,3) - General Easy advice - try to stick with 1/1 beats. For this I think you can use a sharp pointed slider or a reversed one. Reduces difficulty. ~its okay since its low bpm
4. Try not to change the SV throughout the Easy diff. But you will have to remap the part if you follow this advice so please think twice and don't blame me that I wasted your precious hours lol. ~that feel when 2 sliders and a circle = precious hours, ill still keep it tho, im 100% sure easy players dont need to think twice
5. 01:22:253 (2,3) - This looks strange? Try to make it like this. ~okay
6. 02:13:389 (3,4) - I think this will look better. See screenshot. ~prefer it currently ;;

[Hard]
1. 00:37:253 (3,4) - Make them identical. ~its really fine as it is now
2. 02:24:753 (3) and 01:19:525 (4) - I think they should be two short sliders instead of a slider that reverse for 2 times. It will make them more interesting, as players don't have the choice to 'hold' their way through. ~uhhhh ill consider

No offense for the other two diffs :) done.

Moo-Chan wrote:

From my modding queue~

[Insane Collab]
  1. 00:23:844 (1) - could blanket 00:23:616 (6) - better ~I tried to end it on (2) - so its hard to make it look nicer
  2. 01:13:162 (1) - This doesn't look very good ~YOU JUST DON'T KNOW WHAT PURE ART IS ./hairflip in your face
  3. 01:14:753 (1) - neither does this ~ ^
  4. 01:16:571 (1) - or this ~ ^
  5. 01:18:389 (7) - could blanket 01:17:934 (5) - better ~ ./tries my best to make it look nice
  6. 01:44:298 (1,2,3) - not mapping the white ticks makes this awkward to play ~im following the music
  7. 01:48:616 (3) - could blanket 01:48:389 (2) - better ~yeah I really do not understand what you exactly mean with making the blanket better, if i put it closer the spacing would be wrong and if i need a faster sv in order to put it around it =A=)/
  8. 01:53:162 (1,2) - This overlap is meh ~ fineeeeeeeeeeeeeeeee

Good Luck~
thanks both~
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. The kiai end on 02:11:116 - and 03:10:207 -, I would personally put these on a 1/4 or a 1/8. It helps keep the flow of the kiai without the flash/stars stopping
  2. Try this background image instead (I reverse image searched, btw). You may need to change some scaling if acceptable:


    ~
  3. What is the "Guest" for in the storyboard? I do not see any text associated with it in any difficulties.
  4. Will there be storyboard names on the Insane difficulty to determine who mapped each part?
  5. Totally up to you, but you may want to disable the "letterbox during breaks" to showcase the storyboard a bit more.
Rather short mods, but I couldn't really find anything too striking in my eyes. Take these suggestions as a general rule, and use them throughout as a whole.

[Easy]
  1. The easy is somewhat difficult and osu! actually reads this difficulty as a Normal. Changing 1/2 triplets to simple sliders, etc., should solve this problem, however, it's up to you to apply the changes.
  2. 01:49:525 (1,2) - What are these following? I think it would be better to try a more simpler slider(s).
[Abyss]
  1. The mapset is ok, but I feel like it is more so a low-SV hard difficulty. If possible, please try to add more 1/1 waits.
  2. 02:55:434 (1) - Note that the other difficulties do not map this part. Because it's your GD, it's completely up to you to remove this circle or keep it.
[Hard]
  1. Overall this difficulty fits the mapset rather nice with the balance of 1/4s and mini jumps. I found no major problems.
[Insane]
  1. The slider velocity for the kiai time during this difficulty feels somewhat too high. Please try decreasing it.
  2. Some parts to not have consistent new combo, despite the same pattern being used (e.g: 03:14:071 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3) -). Is this intended? If not, please fix those patterns.
Good luck.
Topic Starter
SkyDevil
oh I'll check it this night (my map graved just cause I couldnt access osu till end august =A=)

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  1. The kiai end on 02:11:116 - and 03:10:207 -, I would personally put these on a 1/4 or a 1/8. It helps keep the flow of the kiai without the flash/stars stopping ~hmm,,, I personally dont see much difference when its disabled for such a short time so ithink its fine as it is
  2. Try this background image instead (I reverse image searched, btw). You may need to change some scaling if acceptable:

    ~yeah uh teru stopped playing on osu > stopped storyboarding so im gonna switch the bg to the original video soon..
    ~
  3. What is the "Guest" for in the storyboard? I do not see any text associated with it in any difficulties. ~hmm I should prob do that
  4. Will there be storyboard names on the Insane difficulty to determine who mapped each part? ~ ^
  5. Totally up to you, but you may want to disable the "letterbox during breaks" to showcase the storyboard a bit more. ~teru stopped ;;


Rather short mods, but I couldn't really find anything too striking in my eyes. Take these suggestions as a general rule, and use them throughout as a whole.

[Easy]
  1. The easy is somewhat difficult and osu! actually reads this difficulty as a Normal. Changing 1/2 triplets to simple sliders, etc., should solve this problem, however, it's up to you to apply the changes. ~thats mainly cause of those 1/2's indeed, but its low bpm so i thought it would be fine
  2. 01:49:525 (1,2) - What are these following? I think it would be better to try a more simpler slider(s). ~they are following wotamin's autotune XDD
[Hard]
  1. Overall this difficulty fits the mapset rather nice with the balance of 1/4s and mini jumps. I found no major problems. ~thank you *A*)/
[Insane]
  1. The slider velocity for the kiai time during this difficulty feels somewhat too high. Please try decreasing it. ~ive seen people playing this with DT on on their first time and only making like 2 mistakes lmao
  2. Some parts to not have consistent new combo, despite the same pattern being used (e.g: 03:14:071 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3) -). Is this intended? If not, please fix those patterns. ~fixed
Good luck.
thanks for mod owo
Mei
this song is in GigaP's alblum ぎがばなな ざ べすと~NORISHIO味~ as well. Maybe add it to tags
one of my fav song yey. star~
Topic Starter
SkyDevil

Mei wrote:

this song is in GigaP's alblum ぎがばなな ざ べすと~NORISHIO味~ as well. Maybe add it to tags
one of my fav song yey. star~
oh yeah, it used to be in the source but source isnt used for album names so I had to remove it, forgot to add it in the tags though
OblivioN
From Lazy modding team(¦3[____]
gigap wotamin >///<❤❤❤
okay,let‘s mod

Easy

  1. 00:07:707 (1) - normal is a bit weak, um……try normal finish here.
  2. 00:29:525 the begining of vocal,and a strong beat,I highly recommend that hitnormal
  3. 00:36:798 (1) - drum finish
  4. 00:40:435 (1,2,3) - hard for newbie……and00:40:662 is weak,try
  5. 00:41:344 (6,7) - I think ctrl g them feels more better lol:
  6. 01:10:889 (2,3,4) - wow,I think it hard for easy diff
  7. 01:27:707 normal hit
  8. 01:43:162 (2,3,4) - the rhythm is so odd……try this:

Hard

  1. 00:48:616 (3,3) - stack?
  2. 00:59:071 (2) - move to 00:59:071 and add note at 00:59:753 - 01:00:662
  3. 01:05:435 add note here will feels so cool :D
  4. 02:40:889 ^
  5. 02:50:889 add a note ,I'm not sure if hard allowed 02:50:434 (1,2,3,4) - :o
  6. 02:53:844 (4) - make a slider,cause of a beat here02:54:071 :
  7. 02:55:434 add note

Insane Collab

  1. 00:07:707 (1) - normal and end at 00:13:162
  2. 00:28:162 (2,3,4,5,6) - the shape would be pretty,I'd suggest you like this
    http://puu.sh/bBjgZ/7a6f6b05f8.png
    00:30:889 (4) - stack with 00:28:957 (6) - :
    http://puu.sh/bBjiE/36d63d5eda.png
    here the code and fixed it feel free :D :
    392,208,28162,2,0,P|352:176|312:180,1,90,8|2,0:0|0:0,0:0:0:0:
    312,304,28616,1,2,0:0:0:0:
    292,316,28730,1,0,0:0:0:0:
    272,328,28844,1,2,0:0:0:0:
    252,340,28957,1,0,0:0:0:0:
    176,332,29071,1,10,0:0:0:0:
    152,336,29185,1,0,0:0:0:0:
    131,341,29299,1,2,0:0:0:0:
    108,345,29412,1,0,0:0:0:0:
    28,320,29525,6,0,P|20:220|96:172,1,180,6|14,0:0|0:0,0:0:0:0:
    212,176,30207,1,0,0:0:0:0:
    144,216,30435,2,0,P|132:164|156:120,1,90,0|2,0:0|0:0,0:0:0:0:
    212,256,30889,1,8,0:0:0:0:
  3. 00:33:162 (1,2,3) - a little close,make them like this:
    http://puu.sh/bBjAE/039ede7c29.png
  4. 00:45:662 (4) - seems not very beautiful ,try this:
    the start of 00:45:662 (4) - stack with the tail of 00:46:798 (6) - ,and 00:45:207 (3) - blanket the tail of 00:45:662 (4) -
  5. 01:05:435 add note which stack with start of 01:05:889 (1) - would feels so cool~
  6. 01:31:344 the empty feels odd……add a hitnormal circle
  7. 01:55:889 (3,4) - try make some jump it's a insane diff right?
  8. 02:04:753 (1,4) - fix the stack plz

General

  • That's all what I‘m able to point out【taken my star】and in insane collab,i think the placement should be improve better imo
Topic Starter
SkyDevil

OblivioN wrote:

From Lazy modding team(¦3[____]
gigap wotamin >///<❤❤❤
okay,let‘s mod

Easy

  1. 00:07:707 (1) - normal is a bit weak, um……try normal finish here. ~increased volume instead
  2. 00:29:525 the begining of vocal,and a strong beat,I highly recommend that hitnormal ~doesnt soundthat well imo
  3. 00:36:798 (1) - drum finish ~dont feel any difference so i dont see the use
  4. 00:40:435 (1,2,3) - hard for newbie……and00:40:662 is weak,try ~decided to just leave (2) out and change their spacing
  5. 00:41:344 (6,7) - I think ctrl g them feels more better lol: ~I just focussed on the part where she said keitai
  6. 01:10:889 (2,3,4) - wow,I think it hard for easy diff~kaykay
  7. 01:27:707 normal hit ~made it a normal-hitifinish
  8. 01:43:162 (2,3,4) - the rhythm is so odd……try this:
~following the music

Hard

  1. 00:48:616 (3,3) - stack? ~doesnt really matter imo
  2. 00:59:071 (2) - move to 00:59:071 and add note at 00:59:753 - 01:00:662 ~mehh I prefer how it is now
  3. 01:05:435 add note here will feels so cool :D ~hmmm maybe =3=
  4. 02:40:889 ^ ~ ^ (now we have a smiley o3o)
  5. 02:50:889 add a note ,I'm not sure if hard allowed 02:50:434 (1,2,3,4) - :o ~errrrrrrr I havent seen anyone else tell me aboutt this so... ill consider if it will be mentioned too much
  6. 02:53:844 (4) - make a slider,cause of a beat here02:54:071 : ~added a circle instead
  7. 02:55:434 add note ~eh

Insane Collab

  1. 00:07:707 (1) - normal and end at 00:13:162 ~no it ends early
  2. 00:28:162 (2,3,4,5,6) - the shape would be pretty,I'd suggest you like this
    http://puu.sh/bBjgZ/7a6f6b05f8.png
    00:30:889 (4) - stack with 00:28:957 (6) - : ~.... can you explain to me once more what you did? I didnt really understand it honestly lol...
    http://puu.sh/bBjiE/36d63d5eda.png
    here the code and fixed it feel free :D :
    392,208,28162,2,0,P|352:176|312:180,1,90,8|2,0:0|0:0,0:0:0:0:
    312,304,28616,1,2,0:0:0:0:
    292,316,28730,1,0,0:0:0:0:
    272,328,28844,1,2,0:0:0:0:
    252,340,28957,1,0,0:0:0:0:
    176,332,29071,1,10,0:0:0:0:
    152,336,29185,1,0,0:0:0:0:
    131,341,29299,1,2,0:0:0:0:
    108,345,29412,1,0,0:0:0:0:
    28,320,29525,6,0,P|20:220|96:172,1,180,6|14,0:0|0:0,0:0:0:0:
    212,176,30207,1,0,0:0:0:0:
    144,216,30435,2,0,P|132:164|156:120,1,90,0|2,0:0|0:0,0:0:0:0:
    212,256,30889,1,8,0:0:0:0:
  3. 00:33:162 (1,2,3) - a little close,make them like this: ~it looks so weird like that D:
    http://puu.sh/bBjAE/039ede7c29.png
  4. 00:45:662 (4) - seems not very beautiful ,try this: ~oh i like this
    the start of 00:45:662 (4) - stack with the tail of 00:46:798 (6) - ,and 00:45:207 (3) - blanket the tail of 00:45:662 (4) -
  5. 01:05:435 add note which stack with start of 01:05:889 (1) - would feels so cool~ ~eh
  6. 01:31:344 the empty feels odd……add a hitnormal circle ~done
  7. 01:55:889 (3,4) - try make some jump it's a insane diff right?~symmetry pls
  8. 02:04:753 (1,4) - fix the stack plz ~trust me you wont see any difference while playing

General

  • That's all what I‘m able to point out【taken my star】and in insane collab,i think the placement should be improve better imo ~i know :< it was the diff i (and teru) first made of this map
thanks owo
blackabyss

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[Abyss]
  1. The mapset is ok, but I feel like it is more so a low-SV hard difficulty. If possible, please try to add more 1/1 waits.
  2. 02:55:434 (1) - Note that the other difficulties do not map this part. Because it's your GD, it's completely up to you to remove this circle or keep it.
Good luck.
i'll try to look at it later owo/
thanks for mod
Tarrasky
Easy
nothing in special, nice map

Abyss' Normal
Sequencial of circles like 02:14:298 (4,5,6) - and 02:22:480 (2,3,4,5) - sounds really cool in kiai moment (patterns a bit more hard), but in moments like this 00:15:662 (2,3,4) - i think better you utilize more flow, for example you make in this form http://puu.sh/dablt/5b72a33003.png, the flow not is so "fine" to play, i recommend you make like this http://puu.sh/dabsD/5438b24da9.png, sounds pretty better to play ^^
in 00:25:207 (8) - i recommend you put in this form http://puu.sh/dabsD/5438b24da9.png
00:46:116 (5) - this can be a bit confuse for a novices, maybe this form sounds cool http://puu.sh/dabDq/8ebe334b65.png, when he look simmilar slides, he think is playable like this 01:54:753 (1,2) -
01:08:616 (4) - in this form have better flow http://puu.sh/dabMf/22749c0c6d.png
I like the map, this instability rhythms gets quite dynamic, very fun and playable

Hard
In this moment 00:27:707 - have no sound, but in the moment before, have a tick in slider, like 00:23:844 (1) - 00:20:207 (1) -, you can mod something like this https://osu.ppy.sh/ss/2292214
00:39:980 (5) - put this slider more in this position, https://osu.ppy.sh/ss/2292224, the players may be confused and miss in 00:40:662 (1) -
00:47:253 (6) - y=80 sounds good
01:34:980 (1) - uncessecary circle, just remove
01:37:480 (4,5,1) - the distance snap in this slides is a little high for the moment
in 02:54:071 - until 02:55:889 - and 01:04:071 - until 01:05:889 - have the same distance, in one have breaktime in the other dont have, OR you delete the first breaktime or add in the 2 moment
the 2 other last kiais is really more hard than the first x.x
nice map, i like, beatiful flow and cool :) :)

Collab Insane
looking not think have problems, so hard for me D;

Good luck in get this ranked ;D :) :) :) :) :)
Topic Starter
SkyDevil

Tarrasky wrote:

Easy
nothing in special, nice map
~thanks c:

Hard
In this moment 00:27:707 - have no sound, but in the moment before, have a tick in slider, like 00:23:844 (1) - 00:20:207 (1) -, you can mod something like this https://osu.ppy.sh/ss/2292214 ~oh I changed it in my own way
00:39:980 (5) - put this slider more in this position, https://osu.ppy.sh/ss/2292224, the players may be confused and miss in 00:40:662 (1) - ~uhhhh dont see much difference actually xD
00:47:253 (6) - y=80 sounds good ~uhh also changed it in my own way owo
01:34:980 (1) - uncessecary circle, just remove ~just kept it there to keep the flow
01:37:480 (4,5,1) - the distance snap in this slides is a little high for the moment ~it's just a 1.50x jump xD
in 02:54:071 - until 02:55:889 - and 01:04:071 - until 01:05:889 - have the same distance, in one have breaktime in the other dont have, OR you delete the first breaktime or add in the 2 moment ~hhh didnt notice that wwww //fixes
the 2 other last kiais is really more hard than the first x.x ~yep I know, I did that on purpose to slowly increase in difficulty
nice map, i like, beatiful flow and cool :) :) ~thank you ><

Collab Insane
looking not think have problems, so hard for me D; ~you'll be able to play that soon ok

Good luck in get this ranked ;D :) :) :) :) :)
thanks for random mod :o
Axarious
[General]
From Astral Horizon
[Easy]
  1. Map with grid snap off. Change to slider tick 1, maybe OD2 or 3.
  2. 00:16:344 (2) - Move to x:276 y:74 for a better blanket with (1).
  3. 00:18:616 (1,2) - Blanket. Easy way out: move the center white point to x:339 y:206.
  4. 00:21:344 (3,1) - Blanket. Easy way out: move the end white point to x:370 y:150.
  5. 00:23:616 (2,3) - Rotate (2) -5 degrees around selection center.
  6. 00:36:798 (1,2) - Move (2) to x:385 y:160.
  7. 00:51:798 (2) - The red point should line up with the slider tick.
  8. 00:53:616 (4) - Move center red point to x:158 y:166.
  9. 01:00:889 (2) - Move center red point to x:350 y:137.
  10. 01:10:889 (2) - Move to x:231 y:246.
  11. 01:11:798 (3) - If ^ is followed, move to x:223 y:85.
  12. 01:29:526 (3) - Move to x:320 y:166.
  13. 01:29:980 (4) - If ^ is followed, move to x:383 y:188.
  14. 01:35:435 (2) - Move to x:126 y:224.
  15. 02:04:071 (1) - Move to x:403 y:308.
  16. 02:04:980 (2) - Ctrl H ^
  17. 03:16:798 (5,1) - Blanket better.
  18. 03:17:707 (1,2) - Make the end of slider (1) parallel with slider (2).
  19. 03:25:662 (2) - Confusing rhythm for an "Easy", maybe make a half beat slider starting on 03:25:889 - where the vocal is instead of the drums.
  20. 03:29:298 (2) - ^
[Abyss' Normal]
  1. OD4, AR5
  2. May want to look over some stacks, they can be confusing for a "Normal".
  3. 00:15:889 (3,4) - Probably intentional, but (4) would look nicer if it was less curved and created a perfect blanket with (3).
  4. 00:25:889 (1) - Make the left and right side of this slider symmetrical.
  5. 00:31:798 (5,6) - (6) would look nicer if it had a smaller curve and blanketed nicely with (5).
  6. 00:35:889 (7,8,9) - Slider on (8), circle on (9).
  7. 00:50:435 (6,7,8) - Slider on (6) and (7), circle on (8).
  8. 01:09:525 (1,4) - Ctrl HJ (1) to make (4), (4) isn't the same as (1).
  9. 01:11:571 (1) - Make the top and bottom have the same length of curve.
  10. 01:16:571 (1) - Make the left and right side symmetrical.
  11. 01:39:525 (2,3) - Move (3) to x:165 y:196.
[Hard]
  1. OD6 HP6
  2. Work on double blankets around centers.
  3. 00:07:707 (1) - Spinner on Hard ends at 00:12:935 - but the spinner on Easy ends on 00:13:162 - . Choose one.
  4. 00:18:389 (5,1) - Blanket better.
  5. 00:20:207 (1,2) - Move (2) to x:125 y:136.
  6. 00:22:253 (1) - Make the first bend less extreme.
  7. 00:23:616 (5,1) - Blanket better.
  8. 00:27:707 - Weird pause, might catch a player off guard.
  9. 00:29:525 (1,2,3) - Blanket this better.
  10. 00:34:753 (1,2) - Blanket better.
  11. 00:35:889 (3) - Ctrl G.
  12. 00:41:344 (4,5) - Blanket, move (5) to x:186 y:376.
  13. 00:42:025 (1,2,3) - Blanket (2) within (1) and (3).
  14. 00:45:207 (3,1) - Blanket (1) with the tail of slider (3).
  15. 00:49:980 (2) - Move to x:162 y:319.
  16. 00:59:071 - Why no note here?
  17. 01:00:662 - ^
  18. 01:07:025 (4,1) - Blanket fix, move (4) to x:286 y:258.
  19. 01:14:753 (6,7) - Blanket fix, move (7) to x:243 y:23.
  20. 01:16:344 (3,1) - Blanket or continue momentum.
  21. 01:20:435 (1,2) - Rotate (1) -4 degrees around selection center.
  22. 01:27:139 (4) - New combo for the change in rhythm.
  23. 01:28:843 (3,1) - Blanket fix.
  24. 01:38:389 (1) - This slider sounds weird, maybe end it 01:38:616 - here and add a circle on 01:38:844 - .
  25. 01:50:889 (5) - Simplify this slider. Use double bends on longer 1/1 sliders.
  26. 01:56:798 (1) - Rotate 1 degree around selection center.
  27. 02:19:753 (5,1) - On the head of slider (1), use two points before the red for a smoother curve and apply a better blanket with the tail of (5).
  28. 02:52:253 (1,2) - (2) isn't parallel with (1). Consider scaling (1) up 2.00x to make slider (2).
  29. 03:20:889 (3,1) - This isn't close to a blanket, probably intentional placement. If not, fix this blanket.
[Insane Collab]
  1. 00:07:707 (1) - Easy's slider ends on 00:13:162 - while Hard and Insane end on 00:12:935 - . Choose one.
  2. 00:29:071 (7) - NC.
  3. 00:35:662 (8,9) - Awkward use of Ctrl H here. Consider changing.
  4. 01:05:889 (1) - Amazing slider velocity change, way to make kiai time stand out!
  5. 01:17:934 (5,7) - Maybe move (7) to x:314 y:315 to blanket with (5).
  6. 01:22:025 (1,2) - Move (2) to x:344 y:164.
  7. 01:25:662 (1,2,3) - Fix double blanket. Use the approach circle as a means of determining distance from the center.
  8. 01:27:139 (1,2) - Unstack and new combo.
  9. 01:40:207 (4,5) - Move (5) to x:441 y:245 for a better blanket. You don't need to follow 1.00x -> 2.00x distance snap in an insane as you would need to have it set-in-stone on easier difficulties.
  10. 01:44:980 - Why no note here? Follow the melody (singing) rather than the drums/instrumental in the background.
  11. 01:45:662 - ^
  12. 01:48:389 (2,3) - Move (2) to x:325 y:198.
  13. 01:51:685 (4,5) - If you're going to stack (4) on the head of (5), change the momentum of the slider into an "n" shape rather than a "u" shape.
  14. 02:11:230 - Needs a note here, most players will play this as a stream of 4 circles leading into 1 slider. If there is no note, move (1) higher.
  15. 02:16:116 (3,4) - Move (3) to x:310 y:372.
  16. 02:18:616 (1) - Move to x:44 y:352.
  17. 02:24:753 (3,1,2,3,1,2,3,1,2,3,1) - Unless a player single taps this, this is really difficult to hit with alternation. Consider not having /too/ large a ds between jumpstreams.
  18. 03:08:389 (1,2) - Make (2) parallel with (1)'s tail.
  19. 03:09:525 (3) - If so ^, then make (3) an HJ of (2).
  20. 03:11:116 (2,3) - Move (2) to x:215 y:51.
  21. 03:12:707 (2) - May want to move this so it isn't confused as the tail of slider (3), if moved I suggest x:297 y:230.
  22. 03:15:662 (1) - The red points at the end of the slider aren't necessary.
  23. 03:23:843 (3,4,5,6,7,8,9) - Difficult to hit with the jump.
  24. 03:24:525 (9) - New combo, prepares players for the immediate slow down of the next slider if "Ignore all beatmap skins" is ticked on.
  25. 03:30:434 (5,6) - Hard to see a slow slider stack like this, consider moving (5) elsewhere.
  26. 03:31:798 (1) - Move this elsewhere for a climactic finish.
Topic Starter
SkyDevil

Axarious wrote:

[General]
From Astral Horizon

[Easy]
  1. Map with grid snap off. Change to slider tick 1, maybe OD2 or 3. ~I prefer not to use no grid snap, slider tick 2 is fine and OD seems ok too since AR is higher
  2. 00:16:344 (2) - Move to x:276 y:74 for a better blanket with (1). ~^
  3. 00:18:616 (1,2) - Blanket. Easy way out: move the center white point to x:339 y:206. ~which one of the two?, tried to change anyways
  4. 00:21:344 (3,1) - Blanket. Easy way out: move the end white point to x:370 y:150. ~^
  5. 00:23:616 (2,3) - Rotate (2) -5 degrees around selection center. ~why? barely any different
  6. 00:36:798 (1,2) - Move (2) to x:385 y:160. ~it'll crush the spacing
  7. 00:51:798 (2) - The red point should line up with the slider tick. ~wat
  8. 00:53:616 (4) - Move center red point to x:158 y:166. ~...
  9. 01:00:889 (2) - Move center red point to x:350 y:137. ~changed it a little bit i guess?
  10. 01:10:889 (2) - Move to x:231 y:246. ~it'll crush the spacing again
  11. 01:11:798 (3) - If ^ is followed, move to x:223 y:85.
  12. 01:29:526 (3) - Move to x:320 y:166. ~I don't see the use
  13. 01:29:980 (4) - If ^ is followed, move to x:383 y:188.
  14. 01:35:435 (2) - Move to x:126 y:224. ~moved the white point instead
  15. 02:04:071 (1) - Move to x:403 y:308. ~dont see the use again
  16. 02:04:980 (2) - Ctrl H ^
  17. 03:16:798 (5,1) - Blanket better. ~fix
  18. 03:17:707 (1,2) - Make the end of slider (1) parallel with slider (2). ~^
  19. 03:25:662 (2) - Confusing rhythm for an "Easy", maybe make a half beat slider starting on 03:25:889 - where the vocal is instead of the drums. ~eerrrr ill keep it for now, will consider later
  20. 03:29:298 (2) - ^ ~^
so nazi ;_;

[Hard]
  1. OD6 HP6 ~hard is pretty difficult so I needed tht lower hp/od
  2. Work on double blankets around centers. ~eh
  3. 00:07:707 (1) - Spinner on Hard ends at 00:12:935 - but the spinner on Easy ends on 00:13:162 - . Choose one. ~fixed
  4. 00:18:389 (5,1) - Blanket better. ~it's fine as it is
  5. 00:20:207 (1,2) - Move (2) to x:125 y:136. ~tried to fix in my own way
  6. 00:22:253 (1) - Make the first bend less extreme. ~tried again
  7. 00:23:616 (5,1) - Blanket better. ~its fine as it is x2
  8. 00:27:707 - Weird pause, might catch a player off guard. ~?? did you accidently remove a slider or something while modding lol
  9. 00:29:525 (1,2,3) - Blanket this better. ~its fine as it is x3
  10. 00:34:753 (1,2) - Blanket better. ~guess this kind does look bad, fixed
  11. 00:35:889 (3) - Ctrl G. ~its a jump
  12. 00:41:344 (4,5) - Blanket, move (5) to x:186 y:376. ~its fine as it is x4
  13. 00:42:025 (1,2,3) - Blanket (2) within (1) and (3). ~fixed .w.
  14. 00:45:207 (3,1) - Blanket (1) with the tail of slider (3). ~fixed
  15. 00:49:980 (2) - Move to x:162 y:319. ~its fine as iti is x5
  16. 00:59:071 - Why no note here? ~did it on purpose like thsi
  17. 01:00:662 - ^ ~ ^
  18. 01:07:025 (4,1) - Blanket fix, move (4) to x:286 y:258. ~its fine as it is x6
  19. 01:14:753 (6,7) - Blanket fix, move (7) to x:243 y:23. ~fix
  20. 01:16:344 (3,1) - Blanket or continue momentum. ~ehh did it on ppurpose like this
  21. 01:20:435 (1,2) - Rotate (1) -4 degrees around selection center. ~lol..
  22. 01:27:139 (4) - New combo for the change in rhythm. ~hmmmmm okay
  23. 01:28:843 (3,1) - Blanket fix. ~its fine as it is x7
  24. 01:38:389 (1) - This slider sounds weird, maybe end it 01:38:616 - here and add a circle on 01:38:844 - . ~i dont see how it doesnt fit, it follows the vocals
  25. 01:50:889 (5) - Simplify this slider. Use double bends on longer 1/1 sliders. ~ehhh consider it for later
  26. 01:56:798 (1) - Rotate 1 degree around selection center. ~..............................
  27. 02:19:753 (5,1) - On the head of slider (1), use two points before the red for a smoother curve and apply a better blanket with the tail of (5). ~1 point is fine, i changed it anyways
  28. 02:52:253 (1,2) - (2) isn't parallel with (1). Consider scaling (1) up 2.00x to make slider (2). ~tried to fix
  29. 03:20:889 (3,1) - This isn't close to a blanket, probably intentional placement. If not, fix this blanket. ~oh lol that was just lazy of me, fixed
[Insane Collab]
  1. 00:07:707 (1) - Easy's slider ends on 00:13:162 - while Hard and Insane end on 00:12:935 - . Choose one. ~spinner* and okay owo
  2. 00:29:071 (7) - NC. ~dont see the use
  3. 00:35:662 (8,9) - Awkward use of Ctrl H here. Consider changing. ~hmmmmmm,, not so sure,, but ill consider maybe
  4. 01:05:889 (1) - Amazing slider velocity change, way to make kiai time stand out! ~thanks *A*)/
  5. 01:17:934 (5,7) - Maybe move (7) to x:314 y:315 to blanket with (5). ~errr tried to change something i guess
  6. 01:22:025 (1,2) - Move (2) to x:344 y:164. ~^
  7. 01:25:662 (1,2,3) - Fix double blanket. Use the approach circle as a means of determining distance from the center. ~forgot that that method existed lol
  8. 01:27:139 (1,2) - Unstack and new combo. ~already has a new combo hue and I think I prefer it as it is imo
  9. 01:40:207 (4,5) - Move (5) to x:441 y:245 for a better blanket. You don't need to follow 1.00x -> 2.00x distance snap in an insane as you would need to have it set-in-stone on easier difficulties. ~tried to fix and i know ;_; but im still used to doing that
  10. 01:44:980 - Why no note here? Follow the melody (singing) rather than the drums/instrumental in the background. ~I have no idea acutally, thought it was interesting t ofollow something else
  11. 01:45:662 - ^ ~^
  12. 01:48:389 (2,3) - Move (2) to x:325 y:198. ~its fine as it is imo
  13. 01:51:685 (4,5) - If you're going to stack (4) on the head of (5), change the momentum of the slider into an "n" shape rather than a "u" shape. ~I have no idea what youre talking about but (5) flows in with (6)
  14. 02:11:230 - Needs a note here, most players will play this as a stream of 4 circles leading into 1 slider. If there is no note, move (1) higher. ~told teru to fix this ;-; but at least now i did
  15. 02:16:116 (3,4) - Move (3) to x:310 y:372. ~fixed
  16. 02:18:616 (1) - Move to x:44 y:352. ~^
  17. 02:24:753 (3,1,2,3,1,2,3,1,2,3,1) - Unless a player single taps this, this is really difficult to hit with alternation. Consider not having /too/ large a ds between jumpstreams. ~yeaahh i kinda agree llol,, fixed
  18. 03:08:389 (1,2) - Make (2) parallel with (1)'s tail. ~ok
  19. 03:09:525 (3) - If so ^, then make (3) an HJ of (2). ~^
  20. 03:11:116 (2,3) - Move (2) to x:215 y:51. ~tried to fix
  21. 03:12:707 (2) - May want to move this so it isn't confused as the tail of slider (3), if moved I suggest x:297 y:230. ~^
  22. 03:15:662 (1) - The red points at the end of the slider aren't necessary. ~but it looks so cool ;A;)/
  23. 03:23:843 (3,4,5,6,7,8,9) - Difficult to hit with the jump. ~much easier than the other jump imo, its fine
  24. 03:24:525 (9) - New combo, prepares players for the immediate slow down of the next slider if "Ignore all beatmap skins" is ticked on. ~eh most players wlll hold that anyways so its okay imo
  25. 03:30:434 (5,6) - Hard to see a slow slider stack like this, consider moving (5) elsewhere. ~err consider changing
  26. 03:31:798 (1) - Move this elsewhere for a climactic finish. ~nonoo its really sexy there
Really nazi but helpful mod, some of the things like "rotate 3%" is kinda awkward but I guess it did make me look critically at my map

thanks *A*)/
blackabyss

Tarrasky wrote:

Abyss' Normal
Sequencial of circles like 02:14:298 (4,5,6) - and 02:22:480 (2,3,4,5) - sounds really cool in kiai moment (patterns a bit more hard), but in moments like this 00:15:662 (2,3,4) - i think better you utilize more flow, for example you make in this form http://puu.sh/dablt/5b72a33003.png, the flow not is so "fine" to play, i recommend you make like this http://puu.sh/dabsD/5438b24da9.png, sounds pretty better to play ^^
in 00:25:207 (8) - i recommend you put in this form http://puu.sh/dabsD/5438b24da9.png hm i think no. i prefer this one beside, it'll ovelap if the circle aren't arranged nicely. sry
00:46:116 (5) - this can be a bit confuse for a novices, maybe this form sounds cool http://puu.sh/dabDq/8ebe334b65.png, when he look simmilar slides, he think is playable like this 01:54:753 (1,2) - ah sry no, cause there's reverse arrow.
01:08:616 (4) - in this form have better flow http://puu.sh/dabMf/22749c0c6d.png
I like the map, this instability rhythms gets quite dynamic, very fun and playable thanks for your mod!


Good luck in get this ranked ;D :) :) :) :) :)

Axarious wrote:

[General]
[Abyss' Normal]
  1. OD4, AR5 i'll keep the AR sry cause, 5 too fast fir newbie i think
  2. May want to look over some stacks, they can be confusing for a "Normal". i try to reduce it orz
  3. 00:15:889 (3,4) - Probably intentional, but (4) would look nicer if it was less curved and created a perfect blanket with (3). i try to figure something here.
  4. 00:25:889 (1) - Make the left and right side of this slider symmetrical.
  5. 00:31:798 (5,6) - (6) would look nicer if it had a smaller curve and blanketed nicely with (5).
  6. 00:35:889 (7,8,9) - Slider on (8), circle on (9).
  7. 00:50:435 (6,7,8) - Slider on (6) and (7), circle on (8).
  8. 01:09:525 (1,4) - Ctrl HJ (1) to make (4), (4) isn't the same as (1).
  9. 01:11:571 (1) - Make the top and bottom have the same length of curve.
  10. 01:16:571 (1) - Make the left and right side symmetrical.
  11. 01:39:525 (2,3) - Move (3) to x:165 y:196.
thanks for your mod!
i'm not replying it means, i done it without hesitation ;)

update
osu file format v13

[General]
AudioFilename: 08. Higai Mousou Keitai Shoujo (Wara).mp3
AudioLeadIn: 0
PreviewTime: 65889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7707,29525,44071,58616,87707,105889,116798,145889,174071,190434,212253
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Higaimouzou Keitai Joshi (Wara)
TitleUnicode:被害妄想携帯女子(笑)
Artist:Wotamin
ArtistUnicode:ヲタみん
Creator:SkyDevil
Version:Abyss' Normal
Source:
Tags:gigap giga p higai mousou cellphone paranoia girl lol wara persecution complex kagamine len teru21 blackabyss ぎがばなな ざ べすと~NORISHIO味~
BeatmapID:453641
BeatmapSetID:137594

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
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Kaguya Hourain
Hello o/

General
  1. Make letterbox in breaks consistent in all difficulties (currently conflicts with Abyss' Normal)
  2. Get someone to check the video offset I feel it might be a little late.

Easy
  1. OD to 3 to match the AR
  2. I would definitely avoid SV changes in easier difficulties. You should remove those x0,75 and turn them into x1.00 like everything else.
  3. 01:16:798 (1) - x:372 y:284 should play better because it follows the cursorpath after the previous slider. Don't forget to resnap!
  4. 01:43:162 (2,3) - These ones are not perfectly parallel, move 3's endpoint down a little bit.
  5. 01:49:525 (1,2) - Nice I like those :3
  6. 02:19:525 (2,3,4) - I wouldn't do that on the Easy actually. Try the reverse you do on the rest of the diff XD
  7. Wow decent Easy me likey!

Abyss' Normal
  1. AR and OD to 5
  2. 01:25:662 - I think you should start a 1/2 slider here because you're missing quite the strong vocal actually.
  3. This is really nice bravo!

Hard
  1. Don't be afraid of OD, raise it to 7 :3
  2. 00:16:571 (1,2,3,4,5) - This is an issue occuring throughout the intro. The red tick clearly has more impact in the music than the the first two white ticks there. Sliders play pretty poorly when you go from a weak beat to a strong beat on the slider's end. This is why I suggest redoing the pattern like so:
  3. 00:20:889 (2,3,4,5) - See here you've done by yourself what I just now suggested. Doesn't this feel/play better than the previous one?
  4. 00:24:525 (2,3,4,5,6) - Here the slider should go on the red tick instead of where it is right now.
  5. 00:37:707 (4,5) - For the same reason I believe you should swap the order of these two objects in the timeline.
  6. 00:38:389 (1,2,3,4,5) - For the same reasons, I believe you should rearrange/remake this pattern like this:
  7. 01:28:389 (2) - Maybe turn this into two circles? Not feeling the slider there right.

Insane Collab
  1. OD to 8 please /o/
  2. 00:17:480 (3,4) - A slider would be very nice here!
  3. 00:17:935 (5,6) - Not feeling the sliders here though, maybe make a cute small circlejump :3
  4. 00:20:889 (2,3) - Swap slider with circle for reasons I mentioned in Hard.
  5. 00:24:525 (2,3) - Same!
  6. 00:28:162 (2) - Two circles would play better I think.
  7. 00:48:616 (3,4) - Exchange positions here as well!
  8. 00:49:298 (5,6,7,8) - This here would definitely play better:
  9. 01:13:162 (1,2,3,4) - Try this here:
  10. 01:15:435 (2,3) - These would be very nice as circlejumps imo
  11. 01:20:094 (3,4) - I think you should skip the first blue tick and go slider > circle next.
  12. 01:28:389 (2) - Two circles would feel better here.
  13. 01:43:162 (2,3) - According to the music it would be better to go like this:
    Plus you fill a beat there!
  14. 01:44:980 - Add a circle there yo
  15. 01:45:662 - Here too yo~
  16. 02:24:753 (3,4,5,6,7,8) - The spaced jump should be at 4 not 5, fits the music better.
  17. 02:55:434 - Why do you have a kiai fountain there if it's not gonna be played anyway? Add a circle there.
  18. 02:58:162 (2,3) - This would be better off like so:
    Just circles would also play nice!
  19. 03:01:798 (2) - Would make these two circles!
  20. 03:05:434 (1,2) - Same as last screenshot actually!
  21. 03:12:934 (3,4) - Same again lel
  22. 03:23:843 (3,4,5,6,7,8) - The space should come at 4 again, not 5.
  23. This diff could use a lot of work still.

Cool song guys, good luck~
Topic Starter
SkyDevil

Kaguya Hourain wrote:

Hello o/

General
  1. Make letterbox in breaks consistent in all difficulties (currently conflicts with Abyss' Normal) ~okay fixed
  2. Get someone to check the video offset I feel it might be a little late. ~i think its currently fine (look at the snap at 01:05:435 -)

Easy
  1. OD to 3 to match the AR ~not really I lowered od cause ar is higher
  2. I would definitely avoid SV changes in easier difficulties. You should remove those x0,75 and turn them into x1.00 like everything else. ~fineee .w.
  3. 01:16:798 (1) - x:372 y:284 should play better because it follows the cursorpath after the previous slider. Don't forget to resnap! ~then I have to change a lot and im sure i would end up returning the same pattern
  4. 01:43:162 (2,3) - These ones are not perfectly parallel, move 3's endpoint down a little bit. ~okay
  5. 01:49:525 (1,2) - Nice I like those :3 ~yaay
  6. 02:19:525 (2,3,4) - I wouldn't do that on the Easy actually. Try the reverse you do on the rest of the diff XD ~hmm maybe owo,, idk its just 130 bpm so i thought it would be possible
  7. Wow decent Easy me likey! ~thanks *A*)/

Hard
  1. Don't be afraid of OD, raise it to 7 :3 ~its already 7 wat
  2. 00:16:571 (1,2,3,4,5) - This is an issue occuring throughout the intro. The red tick clearly has more impact in the music than the the first two white ticks there. Sliders play pretty poorly when you go from a weak beat to a strong beat on the slider's end. This is why I suggest redoing the pattern like so:
    ~thats honestly the only part that did that owo.. still fixed i guess
  3. 00:20:889 (2,3,4,5) - See here you've done by yourself what I just now suggested. Doesn't this feel/play better than the previous one? ~i honestly randomly picked sliders/circles for the intro LOL
  4. 00:24:525 (2,3,4,5,6) - Here the slider should go on the red tick instead of where it is right now. ~I think this should be fine actually owo
  5. 00:37:707 (4,5) - For the same reason I believe you should swap the order of these two objects in the timeline. ~ehhh hmm not sure
  6. 00:38:389 (1,2,3,4,5) - For the same reasons, I believe you should rearrange/remake this pattern like this:
    ~this honestly plays bad now .w. I dontsee how the red ticks are actually stronger now
  7. 01:28:389 (2) - Maybe turn this into two circles? Not feeling the slider there right. ~I dont think it will improve then


Insane Collab
  1. OD to 8 please /o/ ~okay
  2. 00:17:480 (3,4) - A slider would be very nice here! ~used circles here actually just to increase the difficulty
  3. 00:17:935 (5,6) - Not feeling the sliders here though, maybe make a cute small circlejump :3 ~LOL
  4. 00:20:889 (2,3) - Swap slider with circle for reasons I mentioned in Hard. ~actually i did this for the other instrumental in the background owo
  5. 00:24:525 (2,3) - Same! ~eh again with the difficulty thing, I dont know how I can change this without screwing this up or making something new out of it
  6. 00:28:162 (2) - Two circles would play better I think. ~imo would feel really awkward to play circles before a stream
  7. 00:48:616 (3,4) - Exchange positions here as well! ~I dont really agree with all those verse switches tho @A@
  8. 00:49:298 (5,6,7,8) - This here would definitely play better:
    ~ ^ sorry ;A;
  9. 01:13:162 (1,2,3,4) - Try this here: ~I think I prefer bashing the slider circle thing than the playability, this plays super awkward
  10. 01:15:435 (2,3) - These would be very nice as circlejumps imo ~sure i guess
  11. 01:20:094 (3,4) - I think you should skip the first blue tick and go slider > circle next. ~no it fits the song
  12. 01:28:389 (2) - Two circles would feel better here. ~ehhh
  13. 01:43:162 (2,3) - According to the music it would be better to go like this:
    Plus you fill a beat there! ~lul was just randomly following the music, ill consider
  14. 01:44:980 - Add a circle there yo ~illll conssiideer ;_;
  15. 01:45:662 - Here too yo~ ~aaa
  16. 02:24:753 (3,4,5,6,7,8) - The spaced jump should be at 4 not 5, fits the music better. ~hmm fixed the stream
  17. 02:55:434 - Why do you have a kiai fountain there if it's not gonna be played anyway? Add a circle there. ~hue forgot ot remove it
  18. 02:58:162 (2,3) - This would be better off like so:
    Just circles would also play nice! ~slider is love slider is life (fixed)
  19. 03:01:798 (2) - Would make these two circles! ~errrrrrrrrr
  20. 03:05:434 (1,2) - Same as last screenshot actually! ~idk why but im feeling it so much less here owo
  21. 03:12:934 (3,4) - Same again lel ~eh (im sure youre talking about the 2nd slider but it fits designwise so much better)
  22. 03:23:843 (3,4,5,6,7,8) - The space should come at 4 again, not 5. ~okay
  23. This diff could use a lot of work still. ~eh


Cool song guys, good luck~
eh the reason why insane is so clunky is cause I wanted to use as many different ways to play this diffs as possible, so thats why it might feel weird but it would feel more unique too :I but you were right at some points that they really didnt fit so I guess i did fix some

thaaaankkssss ><
blackabyss

Kaguya Hourain wrote:

Hello o/ hiii

General
  1. Make letterbox in breaks consistent in all difficulties (currently conflicts with Abyss' Normal) lol wut, okay fixed xD
  2. Get someone to check the video offset I feel it might be a little late.

Abyss' Normal
  1. AR and OD to 5 i'll increase the AR, but i won't do it for OD. since this is normal maps thou. sry
  2. 01:25:662 - I think you should start a 1/2 slider here because you're missing quite the strong vocal actually. okay owod
  3. This is really nice bravo! lol, thanks btw!

Cool song guys, good luck~
thanks for your mod!

update
osu file format v13

[General]
AudioFilename: 08. Higai Mousou Keitai Shoujo (Wara).mp3
AudioLeadIn: 0
PreviewTime: 65889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7707,29525,44071,58616,87707,105889,116798,145889,174071,190434,212253
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Higaimouzou Keitai Joshi (Wara)
TitleUnicode:被害妄想携帯女子(笑)
Artist:Wotamin
ArtistUnicode:ヲタみん
Creator:SkyDevil
Version:Abyss' Normal
Source:
Tags:gigap giga p higai mousou cellphone paranoia girl lol wara persecution complex kagamine len teru21 blackabyss ぎがばなな ざ べすと~NORISHIO味~
BeatmapID:453641
BeatmapSetID:137594

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,146089,160144
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
435,454.545454545455,4,2,0,30,1,0
14980,-100,4,1,1,80,0,1
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72,136,120435,6,0,P|128:100|200:128,1,130,2|8,0:0|0:0,0:0:0:0:
256,80,121116,1,0,0:0:0:0:
252,160,121344,2,2,L|292:240,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,128,122025,6,0,B|387:98|388:147|450:127,1,130,2|0,0:0|0:0,0:0:0:0:
484,196,122707,1,8,0:0:0:0:
480,276,122935,2,2,P|460:312|436:332,1,65
364,336,123389,2,2,L|296:336,1,65,0|8,0:0|0:0,0:0:0:0:
144,332,124071,6,0,P|132:272|64:232,1,130,2|8,0:0|0:0,0:0:0:0:
48,160,124753,1,0,0:0:0:0:
124,164,124980,2,0,L|192:108,1,65,2|0,0:0|0:0,0:0:0:0:
236,76,125435,1,8,0:0:0:0:
252,152,125662,6,0,B|306:196|263:218|308:265,1,130,2|0,0:0|0:0,0:0:0:0:
368,312,126344,1,8,0:0:0:0:
380,236,126571,2,2,P|400:208|436:196,1,65
492,152,127025,1,0,0:0:0:0:
464,80,127253,1,8,0:0:0:0:
464,80,127480,6,0,P|400:96|336:84,1,130,2|0,0:0|0:0,0:0:0:0:
264,64,128162,2,2,L|168:64,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,140,128844,1,0,0:0:0:0:
308,216,129071,1,8,0:0:0:0:
232,200,129298,6,0,B|171:234|166:186|106:211,1,130,2|0,0:0|0:0,0:0:0:0:
48,264,129980,1,8,0:0:0:0:
84,332,130207,1,0,0:0:0:0:
160,356,130435,2,2,L|224:356,1,65
304,352,130889,1,8,0:0:0:0:
396,224,131344,6,2,P|424:168|408:104,1,130,6|8,0:0|0:0,0:0:0:0:
336,72,132025,2,2,L|336:8,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,108,132707,1,8,0:0:0:0:
208,160,132935,6,0,B|262:204|219:226|264:273,1,130,2|0,0:0|0:0,0:0:0:0:
220,340,133616,1,8,0:0:0:0:
176,276,133844,2,2,L|108:276,1,65
44,240,134298,1,0,0:0:0:0:
44,162,134525,1,8,0:0:0:0:
111,201,134753,1,0,0:0:0:0:
112,124,134980,6,0,P|204:72|256:64,1,130,2|8,0:0|0:0,0:0:0:0:
304,56,135662,2,2,L|364:20,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,128,136344,1,8,0:0:0:0:
352,120,136571,6,0,B|414:150|377:181|431:217,1,130,2|0,0:0|0:0,0:0:0:0:
492,264,137253,1,8,0:0:0:0:
420,296,137480,2,2,L|352:336,1,65
292,364,137935,2,2,P|264:344|248:312,1,65,0|8,0:0|0:0,0:0:0:0:
188,176,138616,6,0,P|224:124|228:48,1,130,2|8,0:0|0:0,0:0:0:0:
300,24,139298,1,0,0:0:0:0:
312,100,139525,2,2,L|392:100,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,176,140207,6,2,P|276:208|268:232,1,65,0|0,0:0|0:0,0:0:0:0:
220,292,140662,2,2,L|152:292,1,65,0|8,0:0|0:0,0:0:0:0:
112,224,141116,2,0,B|67:177|110:155|56:111,1,130,2|0,0:0|0:0,0:0:0:0:
104,48,141798,1,8,0:0:0:0:
180,68,142025,6,2,P|212:76|256:68,1,65,0|0,0:0|0:0,0:0:0:0:
316,108,142480,1,0,0:0:0:0:
393,109,142707,1,8,0:0:0:0:
353,176,142935,1,0,0:0:0:0:
432,176,143162,1,2,0:0:0:0:
392,244,143389,2,2,P|376:272|384:320,1,65,0|8,0:0|0:0,0:0:0:0:
320,360,143844,6,0,B|275:313|318:291|264:247,1,130,2|0,0:0|0:0,0:0:0:0:
188,232,144525,1,8,0:0:0:0:
132,176,144753,1,0,0:0:0:0:
120,100,144980,2,2,L|185:100,1,65,0|0,0:0|0:0,0:0:0:0:
264,104,145435,2,2,P|300:156|368:164,1,130,8|0,0:0|0:0,0:0:0:0:
256,304,161344,5,12,0:0:0:0:
360,188,161798,1,0,0:0:0:0:
296,44,162253,2,0,L|408:44,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
216,44,163162,5,8,0:0:0:0:
88,132,163616,1,0,0:0:0:0:
192,248,164071,2,0,P|196:304|164:364,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,176,164980,5,8,0:0:0:0:
296,104,165434,1,0,0:0:0:0:
380,236,165889,2,0,L|440:320,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,172,166798,5,0,0:0:0:0:
260,180,167025,1,0,0:0:0:0:
304,244,167253,1,8,0:0:0:0:
180,336,167707,2,0,P|152:360|120:376,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,296,168389,6,0,L|56:260,1,65,0|4,0:0|0:0,0:0:0:0:
56,104,169071,1,0,0:0:0:0:
204,52,169525,2,0,P|248:76|312:68,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
120,40,170434,5,8,0:0:0:0:
144,116,170662,1,0,0:0:0:0:
120,188,170889,1,0,0:0:0:0:
212,316,171344,2,0,L|316:316,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
132,316,172253,5,8,0:0:0:0:
256,192,172707,12,0,174071,0:0:0:0:
404,128,175434,5,8,0:0:0:0:
256,80,175889,5,6,0:0:0:0:
252,236,176344,2,2,P|228:268|204:280,1,65,8|0,0:0|0:0,0:0:0:0:
128,280,176798,1,0,0:0:0:0:
108,204,177025,2,2,L|176:204,1,65,0|8,0:0|0:0,0:0:0:0:
236,156,177480,6,2,P|260:132|292:124,1,65
368,112,177934,2,2,L|424:156,1,65,0|8,0:0|0:0,0:0:0:0:
484,200,178389,1,0,0:0:0:0:
412,228,178616,1,2,0:0:0:0:
472,276,178844,2,2,P|480:308|472:344,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
400,308,179525,6,0,P|336:296|272:312,1,130,2|8,0:0|0:0,0:0:0:0:
204,348,180207,1,0,0:0:0:0:
204,272,180434,2,2,L|152:208,1,65
108,168,180889,1,8,0:0:0:0:
184,144,181116,6,0,B|214:82|245:119|281:65,1,130,2|0,0:0|0:0,0:0:0:0:
336,8,181798,1,8,0:0:0:0:
360,84,182025,2,2,L|424:84,1,65
428,164,182480,2,2,L|363:164,1,65,0|8,0:0|0:0,0:0:0:0:
356,320,183162,6,0,P|296:340|224:316,1,130,6|8,0:0|0:0,0:0:0:0:
172,272,183844,1,0,0:0:0:0:
116,220,184071,2,2,L|52:220,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,196,184753,6,2,P|212:160|220:132,1,65
228,60,185207,2,2,L|308:60,1,65,0|8,0:0|0:0,0:0:0:0:
352,112,185662,1,0,0:0:0:0:
393,178,185889,2,2,P|408:208|428:236,1,65
432,312,186344,1,8,0:0:0:0:
360,280,186571,6,0,B|298:310|296:262|234:282,1,130,2|0,0:0|0:0,0:0:0:0:
164,244,187253,1,8,0:0:0:0:
132,316,187480,1,0,0:0:0:0:
68,272,187707,1,2,0:0:0:0:
100,200,187934,2,2,L|148:132,1,65,0|8,0:0|0:0,0:0:0:0:
184,84,188389,6,2,P|216:92|248:84,1,65
316,48,188844,1,0,0:0:0:0:
316,48,189071,1,8,0:0:0:0:
392,48,189298,2,2,L|476:48,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
356,116,189980,2,2,P|344:152|324:176,1,65,8|0,0:0|0:0,0:0:0:0:
256,208,190434,6,0,P|196:232|144:304,1,130,6|8,0:0|0:0,0:0:0:0:
100,340,191116,2,2,P|76:312|44:296,1,65
24,224,191571,1,0,0:0:0:0:
44,148,191798,1,8,0:0:0:0:
120,136,192025,6,2,L|156:68,1,65
216,116,192480,2,2,P|246:106|278:110,1,65,0|8,0:0|0:0,0:0:0:0:
256,184,192934,2,2,L|316:212,1,65
384,248,193389,1,0,0:0:0:0:
452,288,193616,2,2,P|460:332|452:356,1,65,8|0,0:0|0:0,0:0:0:0:
380,324,194071,6,0,L|236:328,1,130,2|8,0:0|0:0,0:0:0:0:
176,296,194753,1,0,0:0:0:0:
116,248,194980,2,0,P|112:184|152:128,1,130,2|8,0:0|0:0,0:0:0:0:
216,96,195662,6,2,L|280:60,1,65
316,128,196116,2,2,L|396:108,1,65,0|8,0:0|0:0,0:0:0:0:
384,192,196571,2,2,L|448:216,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,204,197253,1,8,0:0:0:0:
188,104,197707,6,0,B|152:158|121:121|91:183,1,130,6|8,0:0|0:0,0:0:0:0:
92,260,198389,2,2,P|128:280|148:304,1,65
196,356,198844,2,2,L|268:356,1,65,0|8,0:0|0:0,0:0:0:0:
340,352,199298,6,2,P|368:332|384:292,1,65
308,280,199753,2,2,P|317:247|305:205,1,65,0|8,0:0|0:0,0:0:0:0:
244,176,200207,1,0,0:0:0:0:
311,137,200435,1,2,0:0:0:0:
244,98,200662,1,0,0:0:0:0:
176,140,200889,1,8,0:0:0:0:
176,140,201116,6,0,B|140:194|109:157|79:219,1,130,2|0,0:0|0:0,0:0:0:0:
72,296,201798,2,2,L|20:348,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,264,202480,2,2,P|176:272|208:264,1,65,0|8,0:0|0:0,0:0:0:0:
268,216,202934,6,0,B|278:147|319:174|337:112,1,130,2|0,0:0|0:0,0:0:0:0:
364,36,203616,2,2,P|396:52|412:76,1,65,8|0,0:0|0:0,0:0:0:0:
408,152,204071,1,2,0:0:0:0:
480,124,204298,2,2,L|480:192,1,65,0|8,0:0|0:0,0:0:0:0:
364,292,204980,5,4,0:0:0:0:
224,360,205434,1,8,0:0:0:0:
172,300,205662,1,0,0:0:0:0:
224,244,205889,1,0,0:0:0:0:
120,124,206344,5,8,0:0:0:0:
256,48,206798,1,0,0:0:0:0:
304,108,207025,1,0,0:0:0:0:
260,172,207253,1,8,0:0:0:0:
304,236,207480,2,0,P|328:260|340:300,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,240,208162,1,8,0:0:0:0:
76,192,208616,5,4,0:0:0:0:
144,52,209071,1,8,0:0:0:0:
204,100,209298,1,0,0:0:0:0:
264,52,209525,1,0,0:0:0:0:
324,100,209753,2,0,P|356:112|372:140,1,65,0|8,0:0|0:0,0:0:0:0:
304,176,210207,6,0,L|276:248,1,65
204,216,210662,2,0,L|148:272,1,65,0|8,0:0|0:0,0:0:0:0:
100,208,211116,2,0,L|32:224,1,65
36,68,211798,6,0,B|98:39|98:88|161:69,1,130,8|4,0:0|0:0,0:0:0:0:
RandF
From my queue~

[General]
  1. Romanised title: Higaimousou Keitai Joshi (Wara)
  2. Although I'm not sure, I think "Kagamine Len" is unnecessary for tags
  3. tags suggestion:
    vocaloid
    gumi
    megupoid
  4. if you don't intend to add SB additionally, "Display epilepsy warning" is unnecesssary, imo
[Easy]
  1. 00:26:798 (2,3) - avoid stack. that's confusing for beginner, imo
  2. 02:19:525 (2,3,4) - 1/2 triplet is a little difficult for easy. I recommend to change to reverse slider
  3. 02:44:980 (1,2) - 1/1 slider is better because 02:44:071 (2) - is hard to find rhythm
[Hard]
  1. 00:39:980 (5,1) - increase DS or add a note at 00:40:435- . confuse with jump pattern, imo
  2. 00:59:071- add a note for following vocal
  3. 01:27:139 (1) - how about decreasing SV?
  4. 01:44:980- add a note
  5. 02:01:344 (3) - i prefer circle x2 like 02:04:980 (3,4,5) -
  6. 03:13:389 (4,5,6) - this jump is unnecessary, imo
[Insane Collab]
SkyDevil's part
  1. 01:44:980- add a note
  2. 01:49:866 (2) - I prefer to delete
Teru21's part
  1. 00:35:662 (8,9) - not good overlapping since reverse is hard to see
  2. 00:58:616 (1,2,1) - hard to play since DS is too different...
[Abyss' Normal]
  1. add "Letterbox during breaks" in the same way as other diffs
  2. 01:26:798 (8) - since there is 1/4 rhythm sound at 01:27:139, I suggest to avoid mapping at this part
    how about this?
awesome mapping! star for you~☆
~Good Luck~
Topic Starter
SkyDevil

RandomEffect wrote:

From my queue~

[General]
  1. Romanised title: Higaimousou Keitai Joshi (Wara) ~not 100% sure about this so ill keep it
  2. Although I'm not sure, I think "Kagamine Len" is unnecessary for tags ~yea should remove it .w.
  3. tags suggestion:
    vocaloid
    gumi
    megupoid ~okay
  4. if you don't intend to add SB additionally, "Display epilepsy warning" is unnecesssary, imo ~eh, the video is still super flashy though, so it still kinda fits
[Easy]
  1. 00:26:798 (2,3) - avoid stack. that's confusing for beginner, imo ~hmmmmm ill consider maybe
  2. 02:19:525 (2,3,4) - 1/2 triplet is a little difficult for easy. I recommend to change to reverse slider ~hmm okay
  3. 02:44:980 (1,2) - 1/1 slider is better because 02:44:071 (2) - is hard to find rhythm ~kaykay
[Hard]
  1. 00:39:980 (5,1) - increase DS or add a note at 00:40:435- . confuse with jump pattern, imo ~okay
  2. 00:59:071- add a note for following vocal ~errrrr I purposelly mapped it like that just to change the rhythm a lttle bit
  3. 01:27:139 (1) - how about decreasing SV? ~i dont see why :<
  4. 01:44:980- add a note ~ ehh was following instrumentals
  5. 02:01:344 (3) - i prefer circle x2 like 02:04:980 (3,4,5) - ~wanted to do something little different for now, guess ill consider later
  6. 03:13:389 (4,5,6) - this jump is unnecessary, imo ~errr i did it like that in other parts too so I prefer to keep it ;-;

[Insane Collab]
SkyDevil's part
  1. 01:44:980- add a note ~same as with hard owo
  2. 01:49:866 (2) - I prefer to delete ~just did that to keep up with the super autotune *A*)/
Teru21's part
  1. 00:35:662 (8,9) - not good overlapping since reverse is hard to see ~kaykay
  2. 00:58:616 (1,2,1) - hard to play since DS is too different... ~due to the fast AR its pretty possible imo
awesome mapping! star for you~☆ ~thanks *A*)/
~Good Luck~
thanks for the mooodddd

BTW blackabyss can you like redownload the map? ;_; everytime I receive your diff I have to set the video offset again
LexiaLovesU
Mod from queue

Key:
Red = Unrankable
Blue = Highly Suggested

General

  1. Pure White Combo color is Unrankable Your Dark Green blends in really well with the video it really hard to see it at times I suggest you make the shade a bit lighter so that the approach circle is visible
  2. add an _ between giga p since search doesn't search any thing that is less than 3 letters so it should be "giga_p"Remove higai from tags it already in the title even if it isn't spaced in the title searching higai will still make it show up
  3. you have audio on your video
  4. The Normal doesn't have letter in box and epilepsy warning like the other diffs do so make it consistent and add them here

Easy

  1. Make the OD 2 instead of one for a m
  2. ore even spread between the easy and normal since 2>4 fits better
  3. 00:18:616 (1,2) - The flow between these 2 is pretty weird since you made 1 flow away from 2's placement which is placed completely opposite of 1's flow this make the flow very unnatural to play I suggest you make 1 flow towards 2 instead
  4. 00:24:980 (4) - The flow is odd since you made it flow away from the next note its quite odd to go upward while you made it flow downwards I suggest doing
    something like this so the flow is better
  5. 00:26:798 (2,3) - 1/2 stacking in easy is too hard for noobs first 1/2s in easy aren't the best decision they are fast for noobs second stacking is hard for noobs to read. I highly suggest you don't do this instead try this rhythm
  6. 00:33:844 (2) - remove this 1/2 note that is too hard to hit in easy since you have to hit the 1/2 circle and then hit the slider which is 1/2 away its too many 1/2
  7. 00:35:889 (5) - make this flow towards the next note for a better more natural flow
  8. 00:45:435 (2) - The placement of this note is odd the flow I feel like there it too many sliders going in the shape and flow its getting too repetitive why don't you make the slider go like this instead to provide more variation
  9. 00:48:616 (2) - Make this point towards 3 for more natural flow owo
  10. 00:49:525 (3,4) - The flow between these 2 is pretty weird since you made 3 flow away from 4's placement which is placed completely opposite of 3's flow this makes the flow very unnatural to play I suggest you make 3 flow towards 4 instead
  11. 00:57:707 (4) - move this just a little its so close to overlapping with 2 XD
  12. 01:12:707 (4) - This ends on a strong note and a finish is placed there it odd to not hit when there is a finish on the note since such strong notes should be clicked to properly emphasize the stanza maybe try this rhythm instead
  13. 01:18:616 (3,4) - Placement is odd between these 2 why don't you try something like this so that it looks better
  14. 01:20:435 - you forgot to add a finish keep consistency with your pattern
  15. 01:22:253 (2,3) - Move 3 a bit so that they have symmetrical placing as of now they are symmetrical and it doesn't look very good
  16. 01:31:344 (1,2,3) - Same reason as the previous pattern like this
  17. 01:34:071 (5) - Make this point towards the net note more for a better more natural flow
  18. 01:41:344 (5) - Same as above
  19. 01:45:207 (4) - I don't suggest kick sliders in Easy they are too abrupt for the flow. the start abruptly and end abruptly it just makes odd and unnatural flow
  20. 01:59:525 (3) - maybe do this placement it flows a bit better I personally think it looks better aswell
  21. 02:04:071 - Forgot a Finish here it sounds nice owo
  22. 02:06:798 (5) - Make this point towards the next note for a more natural flow between them
  23. 02:18:616 - Forgot a Finish here it sounds nice here
  24. 02:22:253 (1,2) - The flow between these 2 is pretty weird since you made 1 flow away from 2's placement which is placed completely opposite of 1's flow this make the flow very unnatural to play I suggest you make 1 flow towards 2 instead
  25. 03:03:162 (1) - Finish on head it sounds nice also 03:03:162 (1,2) - The flow between these 2 is odd I said the reason enough already so just try making 1 flow towards 2 more for better flow
  26. 03:17:707 (1) - Finish on the head
  27. 03:24:980 (1) - Same as above
  28. 03:31:798 (1) - Remove the NC here its just gonna confuse the noobs
Topic Starter
SkyDevil
holy shit somehow i didnt see this till now will look at it later owo
Topic Starter
SkyDevil

LexiaLovesU wrote:

Mod from queue

Key:
Red = Unrankable
Blue = Highly Suggested

General

  1. Pure White Combo color is Unrankable Your Dark Green blends in really well with the video it really hard to see it at times I suggest you make the shade a bit lighter so that the approach circle is visible ~90% white incoming, also I was thinking that that green was waayy too dark too..
  2. add an _ between giga p since search doesn't search any thing that is less than 3 letters so it should be "giga_p"Remove higai from tags it already in the title even if it isn't spaced in the title searching higai will still make it show up ~done both
  3. you have audio on your video ~idk how to remove it ;_;
  4. The Normal doesn't have letter in box and epilepsy warning like the other diffs do so make it consistent and add them here ~fix

Easy

  1. Make the OD 2 instead of one for a more even spread between the easy and normal since 2>4 fits better ~~okaaay
  2. 00:18:616 (1,2) - The flow between these 2 is pretty weird since you made 1 flow away from 2's placement which is placed completely opposite of 1's flow this make the flow very unnatural to play I suggest you make 1 flow towards 2 instead ~
  3. 00:24:980 (4) - The flow is odd since you made it flow away from the next note its quite odd to go upward while you made it flow downwards I suggest doing
    something like this so the flow is better
    ~there isnt anything in the box.. but i guess ill try to make it something else
  4. 00:26:798 (2,3) - 1/2 stacking in easy is too hard for noobs first 1/2s in easy aren't the best decision they are fast for noobs second stacking is hard for noobs to read. I highly suggest you don't do this instead try this rhythm
    ~did something that looked like this
  5. 00:33:844 (2) - remove this 1/2 note that is too hard to hit in easy since you have to hit the 1/2 circle and then hit the slider which is 1/2 away its too many 1/2 ~im almost 100% sure they can get around this (especially since beginners are more enthusiast)
  6. 00:35:889 (5) - make this flow towards the next note for a better more natural flow ~oki
  7. 00:45:435 (2) - The placement of this note is odd the flow I feel like there it too many sliders going in the shape and flow its getting too repetitive why don't you make the slider go like this instead to provide more variation
    ~ehh then i get shittie blanket problems, its just 2 sliders so its not that repetitive
  8. 00:48:616 (2) - Make this point towards 3 for more natural flow owo ~fixx
  9. 00:49:525 (3,4) - The flow between these 2 is pretty weird since you made 3 flow away from 4's placement which is placed completely opposite of 3's flow this makes the flow very unnatural to play I suggest you make 3 flow towards 4 instead ~errr tried to change
  10. 00:57:707 (4) - move this just a little its so close to overlapping with 2 XD ~LOL SO NAZI fixed ok c:
  11. 01:12:707 (4) - This ends on a strong note and a finish is placed there it odd to not hit when there is a finish on the note since such strong notes should be clicked to properly emphasize the stanza maybe try this rhythm instead
    ~hmm idk how i feel about this, it would play super awkward then and it would look god awful, I will consider changing it maybe
  12. 01:18:616 (3,4) - Placement is odd between these 2 why don't you try something like this so that it looks better
    ~kaykay
  13. 01:20:435 - you forgot to add a finish keep consistency with your pattern ~okay
  14. 01:22:253 (2,3) - Move 3 a bit so that they have symmetrical placing as of now they are symmetrical and it doesn't look very good ~ I had to change this whole thing cause of the 2,3 placement you mentioned above ;_;
  15. 01:31:344 (1,2,3) - Same reason as the previous pattern like this ~eh
  16. 01:34:071 (5) - Make this point towards the net note more for a better more natural flow ~ok
  17. 01:41:344 (5) - Same as above ~^
  18. 01:45:207 (4) - I don't suggest kick sliders in Easy they are too abrupt for the flow. the start abruptly and end abruptly it just makes odd and unnatural flow ~hmm I see, fixed
  19. 01:59:525 (3) - maybe do this placement it flows a bit better I personally think it looks better aswell
    ~oki
  20. 02:04:071 - Forgot a Finish here it sounds nice owo ~yep
  21. 02:06:798 (5) - Make this point towards the next note for a more natural flow between them ~added
  22. 02:18:616 - Forgot a Finish here it sounds nice here ~mhm (I should hide things that i fixed/added this is so annoying to do xD)
  23. 02:22:253 (1,2) - The flow between these 2 is pretty weird since you made 1 flow away from 2's placement which is placed completely opposite of 1's flow this make the flow very unnatural to play I suggest you make 1 flow towards 2 instead ~hmm I honestly think i should keep this, i kinda did this on purpose
  24. 03:03:162 (1) - Finish on head it sounds nice also 03:03:162 (1,2) - The flow between these 2 is odd I said the reason enough already so just try making 1 flow towards 2 more for better flow ~LOL kkkkkkkkkkk
  25. 03:17:707 (1) - Finish on the head ~mhm
  26. 03:24:980 (1) - Same as above ~^
  27. 03:31:798 (1) - Remove the NC here its just gonna confuse the noobs ~at least it looks nice ok
thaanksssss
Moecho
[General]
  1. Video is a bit late? Feels like that owo
  2. I recommend to adapt combo colours to the video that plays in the background.
[Abyss' Normal]
  1. 00:15:662 (2,3) - This flow feels awkward. Adjust it so it goes more in line instead of being so close on the X-axle.
  2. 00:17:025 (5) - NC
  3. 00:20:662 (4) - NC
  4. 00:24:298 (5) - NC and so on, break combo every 4 big ticks, they are too long in normal atm. 2-4 Combo count usually is enough for Normal.
  5. 00:26:571 (2) - Move it to (242,231) to blanket more properly.
  6. 00:27:025 (3) - Move to (146,337) if you changed the one above to get consistant distastance snapping.
  7. 00:27:935 (4,5,6) - Distance between these are a bit closer than it should be.
  8. 00:50:435 (6) - Move to (88,168) which is same spot as 00:48:616 (2).
  9. 00:50:889 (7) - Move this to (87,306) if you did the above.
  10. 01:04:071 (3) - Remove note, it's not necessary to put there and since you changed sound sample to Normal there it sounds really strange.
  11. What I recommend for the above is that you remove 01:02:707 (1,2) - these two notes as well and use a spinner there. The spinner starts at 01:02:480 and ends at 01:04:071, and mute the sound at the end.
  12. 02:47:707 (4,1) - Blanket.
  13. 03:13:616 (5,1) - This doesn't look like it's properly done blanketing.
  14. 03:20:207 (3,4,5,6) - This part can be extremely hard to read for Normal players.
[Insane]
  1. 01:10:207 (2,3,4,5,1) - You could change the arrangement here to make it into a perfect star pattern here.
  2. 01:13:844 (2,3) - The big space in between makes it feel wierd. Suggestion is to make it closer so there's higher chance a player will be able to read it better.
  3. 01:20:094 (3,4) - Slider on blue tick here is not fitting well at all when playing(at least what I think). I'm not sure what to do here since the music is so distorted here, but the current rhythm does not fit and will probably not be approved by QAT.
  4. 01:27:139 (1,2,1) - AR 8 + this rhythm placement is not very well. You could use a slider to cover that part up instead.
  5. 01:28:389 (2,3,4,2,3,1,2,3) - Slider on red tick here does not fit well at all as there is no proper sound which makes it comfortable to click at a red rhythm. Change arrangement on timeline to make them start on a white tick please.
  6. 01:38:616 - Don't skip to place note here as there is a quite loud sound here.
  7. 01:44:071 - Don't skip.
  8. 01:44:980 - Don't skip.
  9. 01:50:548 (6) - This note actually has no sound that support it and it doesn't fit well here.
  10. 01:50:321 (4,7) - As for these two, they do have a support of some kind of click sound in the music but if you can't come up with a good rhythm pattern here, then it's fine to remove them since sound that supports them is not that loud.
  11. 01:53:844 (2) - Slider on red tick that doesn't fit.
  12. 02:25:435 (1,2,3,4,5) - This big space here doesn't feel good at all.
  13. 03:23:843 (3,4,5) - Same as above.
  14. 03:29:980 (3,4,5,6) - This was really confusing, might by high chance not be approved by QAT(not approved by me either)
If you didn't understand something, please ask me! Good luck~
Pho
So 4 months later I had to check this back.... lol. Let's see if I can do better work now.
From my modding queue.~

[General]
  1. The audiobitrate of your .mp3 is too high, have someone convert it for you.
  2. The video offset seems to be a bit late, please check that.
  3. Delete 'giga_p' from your tags, that's just a duplicate of what you already have.
  4. Let's hope that white CC isn't too blending...
[Easy]
  1. 00:26:798 (2,3) - Not sure about the sudden polarity change (from white to red) here, feels kind of odd to play. How about: http://puu.sh/dKqMg/c3aef59538.jpg
  2. 01:40:435 (4,5,1) - Spacing's slightly off here. Same at 02:06:344 (4,5,1) -
  3. 03:00:889 (2,3) - Uh... 1/2 beat tapping in an easy diff? Better change that by 02:59:980 (1,2) - ctrl+g'ing these and reposition.
  4. 03:14:980 (3,4,5) - Check the spacing here again.
  5. 03:21:344 (1) - The repeat should end at 03:22:707 - already, which has a stronger representation in the music than the vocal you're aiming at here.
    Also set a beat at 03:24:525 - if you do so.

  6. 03:24:980 (1,2) - 03:28:616 (1,2) - Urgh, i don't know, these don't go well with the music, as the 2-sliders start on beats that are barely noticeable in the music and you miss out the important downbeats.
    How about this rhythm pattern for both of them: http://puu.sh/dKqsC/0cfea6cf21.jpg .
  7. 03:16:798 (5,1) - Blanket really off, fix.
  8. Okay diff. This song has really strong beats, so i don't know why you had to use so many sliders >< Circles put much better emphasis than sliders on these notes, so mb take care of that in future.
[Abyss' Normal]
  1. First things first: This map could be made easier for a better spread and has some poor rhythm decisions. Make less usage of 1/2 beattaps and lowering the pressure by switching circles with sliders.
    Just to give a few examples and suggestions:
    1. 00:20:662 (4,5,6,7,8) - http://puu.sh/dKsNV/15b3981806.jpg
    2. 00:24:753 (6,7) - Into a slider
    3. 01:06:571 (2,3,4,1) - http://puu.sh/dKtsv/b5f4ebcf55.jpg
  2. 00:56:798 (1,2,3,4) - Rhythm feels awkward because of the 3 offbeat sliders that don't go well with the music. Suggestion: http://puu.sh/dKt3N/39fe03a4b9.jpg
  3. 01:01:798 (4) - Bad offbeat slider and I feel the rhythm plays a bit dull here. How about: http://puu.sh/dKtcP/1c17df6dfe.jpg
  4. 01:02:253 (1,2,3) - Could merge into a big slider with some nice sliderart: http://puu.sh/dKtjK/796451c827.jpg (anchors lie on the ticks that go with the music). Just an idea. :p
  5. 01:32:253 (2,3) - Switch into a backslider for lower pressure.
  6. 01:43:844 - This gap feels wrong to be left out for the strong beat it has. Try: http://puu.sh/dKvlE/385d207802.jpg
  7. 01:48:389 (8) - Enlarge to the red tick.
  8. 02:22:480 (2,3,4,5,6) - Too difficult for a normal, try: http://puu.sh/dKvyN/30782e3f80.jpg
  9. Not much more I want to say for now, it's okay. Pressure is too high at times in my opinion for a normal because of constant 1/2 beats. Structure could be better.
[Hard]
  1. 00:27:935 (6,7,8) - Weird spacing, make it equal.
  2. 00:37:253 (3,4,5) - ^
  3. 00:46:798 (4,5) - Ctrl+g, spacing between 3-4 is unreasonable compared to 4-5 because of the vocal jump.
  4. 00:52:025 (3) - Weird offbeat slider that doesn't go with the vocal, ctrl+g'ing 00:52:025 (3,4) - these and reposition them works.
  5. 00:53:616 (3,4,5) - Again, weird spacing.
  6. 00:58:616 (1,2,3,1,2,3) - The rhythm here is pretty much chopped off and you miss out way too many beats. Are you following vocals, instruments, both?
    Here's a suggestion for the latter: http://puu.sh/dKwdJ/8839f998c9.jpg
  7. 01:54:753 (1,2,3,4) - I highly doubt this pattern works well here even though it looks nice. There's four offbeat (passive) sliders in a row that just feel plain awkward to play due to the natura of offbeat sliders feeling...well...off.
    This one should feel more natural to play: http://puu.sh/dKxmI/1a5cc49254.jpg . I think this is what some would call 'ideal mapping', but this is up to you.
  8. 02:06:571 (3,4,5,6) - The jump between 3-4 is unreasonable tbh, there's no clear indiccator in the music for this to happen.
  9. 02:08:162 (2,3,4,1) - I don't believe this section is so intense that you had to increase the DS to such an extent.
  10. 02:14:980 (1,2) - What indicator in the music do you use to make a jump here? I think it's better if you nerf the spacing at this point.
  11. 02:17:935 (5,6) - Are you sure you need a jump here? The last one was pretty high already. Same at 02:22:935 (3,4,5,6) - between 5-6
  12. 02:21:344 (3,4,1) - Jump between 4-1 is more reasonable.
  13. 02:55:434 - Set a beat here.
  14. Okay. There are some spacing decisions I don't really get and overall, Structure and flow are much more improvable.
[Insane Collab]
  1. I might take a look at this later, but I'm not able to testplay it for now to give good suggestions. :c
    On first sight it should be fine, structure and flow is always improvable and there were some patterns i wouldn't recommend (like 00:40:435 (1,2,3,4) - , that pretty much rapes the flow and don't reflect the song well either).
    The SV changes between kiai and non-kiai parts is pretty much over the top (0.50x difference wow), i wouldn't go higher than 1.20x for the kiai. I don't even believe the song support such high SV in the kiai, so please fix this up.
This set still needs more polishment. Probably got tired of hearing this, but you should still get more mods for this one.
If you have to wait for another 4 months, call me up again (hopefully, it won't take that long for this set to get ranked lol). Until then, good luck! /o/
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