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Wotamin - Higaimouzou Keitai Joshi (Wara)

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Total Posts
61
Topic Starter
SkyDevil
This beatmap was submitted using in-game submission on 19 May 2015 at 18:57:48

Artist: Wotamin
Title: Higaimouzou Keitai Joshi (Wara)
Tags: giga gigap higaimousou higai mousou cellphone paranoia girl lol wara persecution complex megpoid gumi vocaloid utaite teru21 blackabyss ぎがばなな ざ べすと~NORISHIO味~
BPM: 132
Filesize: 18090kb
Play Time: 03:31
Difficulties Available:
  1. Abyss' Normal (2.28 stars, 397 notes)
  2. Easy (1.53 stars, 195 notes)
  3. Hard (2.94 stars, 445 notes)
  4. Insane Collab (3.83 stars, 468 notes)
Download: Wotamin - Higaimouzou Keitai Joshi (Wara)
Download: Wotamin - Higaimouzou Keitai Joshi (Wara) (no video)
Information: Scores/Beatmap Listing
---------------
trying this once more!

Link to SB (Consider looking at it, its really cool *A*)/ )

Easy: Me
Normal: blackabyss
Hard: Me
Insane: Collab with me and Teru21

old SB: Teru21
Kagamine len version dl
Teru21
IDC FIRSTPOST HERE NYANYANYANYANYA (9*A*)9

EDIT : I NEED BGGGGGGGGGGGGGGGGGGGGGGGGGGG AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Topic Starter
SkyDevil
LOOOOL
Krfawy
I know it doesn't matter if colours are default, but... IMO it's a good thing to change ;___;

I dare to offer my colour suggestion XD

First
Second
Third
Fourth

Hard


Since it's hard it'd be appreciated to make OD lower because it's ym... too hard now? And Collab has OD7! xD Maybe reduce it to 5?

:3

  1. 00:15:662 (2) - Something-like-a-blanket-but-still-not-blanket. Doesn't really fit now. Move it to x:228 y:184, will fit

    better
    00:17:707 (3,4) - I offer to move it to x:384 y:84 because it's still hard, but without changing it's FREAKING hard - too much for

    just a hard. D: And Please move (4) to x:324 y:208 will be better to click and will look better too. :3
  2. 00:50:662 (4) - "CTRL + G"?
  3. 00:35:435 (2,3) - Doesn't really flow well :C Maybe delete (3) and next "CTRL + G" (2) and make it reversed?
  4. 01:28:389 (2) - "CTRL + G"?
  5. 01:46:344 (2) - ^
  6. 01:54:753 (1,3) - ^

Collab


  1. 00:35:435 (7,8,9) - Doesn't look pleasant. ;_; My offer: Maybe move (7) on x:424 y:80. (8) Would be deleted and instead

    of this slider copy 00:36:798 (1) slider and "CTRL + H"? 00:36:116 (9) - slider can be transformed into straight slider which goes

    down. http://puu.sh/83pKw.jpg - that's how I imagine it XD
  2. 00:41:571 (4) - "CTRL + H" because it doesn't look well.
  3. 01:23:616 (4) - Maybe move to x:112 y:184; IMO it will look better : o
  4. 02:17:253 (5) - "CTRL + >"?

Nice mapset! :D Waiting for Normal and ranked then. o3o

LVU Bluddy
Topic Starter
SkyDevil
Yaay random mod >w<
Ill check it later owo
Topic Starter
SkyDevil

Krfawy wrote:

I know it doesn't matter if colours are default, but... IMO it's a good thing to change ;___;

I dare to offer my colour suggestion XD

First
Second
Third
Fourth ~ohwait lemme change it my own way

Hard


Since it's hard it'd be appreciated to make OD lower because it's ym... too hard now? And Collab has OD7! xD Maybe reduce it to 5? ~okay

:3

  1. 00:15:662 (2) - Something-like-a-blanket-but-still-not-blanket. Doesn't really fit now. Move it to x:228 y:184, will fit

    better ~but it isnt so its better how its now
    00:17:707 (3,4) - I offer to move it to x:384 y:84 because it's still hard, but without changing it's FREAKING hard - too much for

    just a hard. D: And Please move (4) to x:324 y:208 will be better to click and will look better too. :3 ~but then you mess up the whole spacing ;-;
  2. 00:50:662 (4) - "CTRL + G"? ~okay
  3. 00:35:435 (2,3) - Doesn't really flow well :C Maybe delete (3) and next "CTRL + G" (2) and make it reversed? ~no that wont work ><
  4. 01:28:389 (2) - "CTRL + G"? ~okaay
  5. 01:46:344 (2) - ^ ~ no I want to keep this jump ;-;
  6. 01:54:753 (1,3) - ^ ~even though i like it better then, the jumps will get even heavier so i cant afford to do that in a hard

Collab


  1. 01:23:616 (4) - Maybe move to x:112 y:184; IMO it will look better : o ~tbh looks messy :I

Nice mapset! :D Waiting for Normal and ranked then. o3o ~im definitly going for a full diffset (ENHIX) so it will take a while xD I wasnt planning on requesting any mods till I finished about 4 of them but its nice to receive a random mod

LVU Bluddy
thaanks >w<
blackabyss
sky~ normal diff 100% done
ahuehue
osu file format v13

[General]
AudioFilename: 08. Higai Mousou Keitai Shoujo (Wara).mp3
AudioLeadIn: 0
PreviewTime: 65889
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7707,29525,44071,58616,87707,105889,116798,145889,174071,190434,212253
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Higaimouzou Keitai Joshi (Emi)
TitleUnicode:被害妄想携帯女子(笑)
Artist:Wotamin
ArtistUnicode:ヲタみん
Creator:SkyDevil
Version:Abyss' Normal
Source:
Tags:gigap giga p higai mousou cellphone paranoia girl lol wara persecution complex kagamine len teru21
BeatmapID:0
BeatmapSetID:137594

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,146089,160024
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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207821,-100,4,1,2,75,0,0


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Combo2 : 140,210,255
Combo3 : 0,0,221
Combo4 : 252,255,140

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308,188,92935,2,0,L|248:216,1,65,0|0,0:0|0:0,0:0:0:0:
196,160,93389,2,0,L|137:187,1,65,0|8,0:0|0:0,0:0:0:0:
92,252,93844,1,0,0:0:0:0:
100,328,94071,2,0,P|140:312|160:292,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
92,252,94753,1,0,0:0:0:0:
60,180,94980,6,0,P|80:112|120:60,1,130,0|8,0:0|0:0,0:0:0:0:
272,56,95889,2,0,L|336:56,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
276,136,96571,2,0,P|288:176|276:212,1,65,0|0,0:0|0:0,0:0:0:0:
228,256,97025,2,0,L|180:308,1,65,0|8,0:0|0:0,0:0:0:0:
244,352,97480,2,0,L|288:304,1,65,0|0,0:0|0:0,0:0:0:0:
348,252,97935,1,0,0:0:0:0:
408,304,98162,2,0,P|448:260|412:208,1,130,8|0,0:0|0:0,0:0:0:0:
292,112,99071,6,0,L|212:112,1,65,8|0,0:0|0:0,0:0:0:0:
148,116,99525,2,0,P|96:152|96:240,1,130,0|8,0:0|0:0,0:0:0:0:
164,196,100207,2,0,L|236:196,1,65
308,192,100662,1,0,0:0:0:0:
308,192,100889,1,8,0:0:0:0:
340,264,101116,2,0,P|308:272|276:264,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,200,101798,1,8,0:0:0:0:
384,44,102253,5,4,0:0:0:0:
228,44,102707,2,0,L|160:84,1,65,8|0,0:0|0:0,0:0:0:0:
104,120,103162,1,0,0:0:0:0:
172,160,103389,2,0,P|184:196|168:228,1,65,0|8,0:0|0:0,0:0:0:0:
264,348,104071,6,0,L|196:348,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
308,284,104753,2,0,L|340:216,1,65
412,224,105207,1,0,0:0:0:0:
372,157,105435,1,8,0:0:0:0:
276,32,105889,5,0,0:0:0:0:
208,71,106116,1,0,0:0:0:0:
276,110,106344,1,8,0:0:0:0:
152,204,106798,1,0,0:0:0:0:
96,256,107025,2,0,P|84:292|96:328,1,65,0|8,0:0|0:0,0:0:0:0:
160,356,107480,2,0,L|228:356,1,65
252,284,107935,2,0,L|320:284,1,65,0|8,0:0|0:0,0:0:0:0:
396,276,108389,2,0,P|388:244|396:200,1,65
288,96,109071,6,0,L|328:44,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
208,100,109753,1,0,0:0:0:0:
248,168,109980,2,0,P|224:192|216:224,1,65,8|0,0:0|0:0,0:0:0:0:
292,232,110435,2,0,P|304:292|352:344,1,130,0|8,0:0|0:0,0:0:0:0:
428,348,111116,6,0,L|496:348,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
424,268,111798,1,8,0:0:0:0:
456,196,112025,2,0,P|424:188|392:196,1,65
348,260,112480,2,0,L|284:216,1,65,0|8,0:0|0:0,0:0:0:0:
228,180,112935,5,0,0:0:0:0:
228,180,113162,2,0,P|164:200|96:184,1,130,0|8,0:0|0:0,0:0:0:0:
56,128,113844,1,0,0:0:0:0:
120,84,114071,2,0,L|180:56,1,65
252,28,114525,1,8,0:0:0:0:
328,36,114753,6,0,P|360:44|384:68,1,65
320,116,115207,2,0,P|344:138|354:170,1,65,0|8,0:0|0:0,0:0:0:0:
276,184,115662,1,0,0:0:0:0:
276,262,115889,1,0,0:0:0:0:
208,223,116116,1,0,0:0:0:0:
208,223,116344,2,0,P|152:240|80:276,1,130,8|4,0:0|0:0,0:0:0:0:
84,116,117253,5,8,0:0:0:0:
136,56,117480,2,0,L|212:56,1,65,0|2,0:0|0:0,0:0:0:0:
280,60,117935,1,0,0:0:0:0:
340,108,118162,1,8,0:0:0:0:
392,164,118389,6,0,B|446:208|403:230|448:277,1,130,2|0,0:0|0:0,0:0:0:0:
392,332,119071,1,8,0:0:0:0:
316,340,119298,2,2,L|240:340,1,65
184,300,119753,1,0,0:0:0:0:
136,240,119980,2,2,P|144:204|136:172,1,65,8|0,0:0|0:0,0:0:0:0:
72,136,120435,6,0,P|128:100|200:128,1,130,2|8,0:0|0:0,0:0:0:0:
256,80,121116,1,0,0:0:0:0:
252,160,121344,2,2,L|292:240,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,128,122025,6,0,B|387:98|388:147|450:127,1,130,2|0,0:0|0:0,0:0:0:0:
484,196,122707,1,8,0:0:0:0:
480,276,122935,2,2,P|460:312|436:332,1,65
364,336,123389,2,2,L|296:336,1,65,0|8,0:0|0:0,0:0:0:0:
144,332,124071,6,0,P|132:272|64:232,1,130,2|8,0:0|0:0,0:0:0:0:
48,160,124753,1,0,0:0:0:0:
124,164,124980,2,0,L|192:108,1,65,2|0,0:0|0:0,0:0:0:0:
236,76,125435,1,8,0:0:0:0:
252,152,125662,6,0,B|306:196|263:218|308:265,1,130,2|0,0:0|0:0,0:0:0:0:
368,312,126344,1,8,0:0:0:0:
380,236,126571,2,2,P|400:208|436:196,1,65
492,152,127025,1,0,0:0:0:0:
464,80,127253,1,8,0:0:0:0:
464,80,127480,6,0,P|400:96|336:84,1,130,2|0,0:0|0:0,0:0:0:0:
264,64,128162,2,2,L|168:64,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,140,128844,1,0,0:0:0:0:
232,200,129071,1,8,0:0:0:0:
232,200,129298,6,0,B|171:234|166:186|106:211,1,130,2|0,0:0|0:0,0:0:0:0:
48,264,129980,1,8,0:0:0:0:
84,332,130207,1,0,0:0:0:0:
160,356,130435,2,2,L|224:356,1,65
304,352,130889,1,8,0:0:0:0:
396,224,131344,6,2,P|424:168|408:104,1,130,6|8,0:0|0:0,0:0:0:0:
336,72,132025,2,2,L|336:8,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,108,132707,1,8,0:0:0:0:
208,160,132935,6,0,B|262:204|219:226|264:273,1,130,2|0,0:0|0:0,0:0:0:0:
220,340,133616,1,8,0:0:0:0:
176,276,133844,2,2,L|108:276,1,65
44,240,134298,1,0,0:0:0:0:
44,162,134525,1,8,0:0:0:0:
111,201,134753,1,0,0:0:0:0:
112,124,134980,6,0,P|204:72|256:64,1,130,2|8,0:0|0:0,0:0:0:0:
304,56,135662,2,2,L|364:20,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,128,136344,1,8,0:0:0:0:
352,120,136571,6,0,B|414:150|377:181|431:217,1,130,2|0,0:0|0:0,0:0:0:0:
492,264,137253,1,8,0:0:0:0:
420,296,137480,2,2,L|352:336,1,65
292,364,137935,2,2,P|264:344|248:312,1,65,0|8,0:0|0:0,0:0:0:0:
188,176,138616,6,0,P|224:124|228:48,1,130,2|8,0:0|0:0,0:0:0:0:
300,24,139298,1,0,0:0:0:0:
312,100,139525,2,2,L|392:100,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,176,140207,2,2,P|276:208|268:232,1,65,0|0,0:0|0:0,0:0:0:0:
220,292,140662,2,2,L|152:292,1,65,0|8,0:0|0:0,0:0:0:0:
112,224,141116,6,0,B|67:177|110:155|56:111,1,130,2|0,0:0|0:0,0:0:0:0:
104,48,141798,1,8,0:0:0:0:
180,68,142025,2,2,P|212:76|256:68,1,65,0|0,0:0|0:0,0:0:0:0:
316,108,142480,1,0,0:0:0:0:
393,109,142707,1,8,0:0:0:0:
353,176,142935,1,0,0:0:0:0:
432,176,143162,1,2,0:0:0:0:
392,244,143389,2,2,P|376:272|384:320,1,65,0|8,0:0|0:0,0:0:0:0:
320,360,143844,6,0,B|275:313|318:291|264:247,1,130,2|0,0:0|0:0,0:0:0:0:
188,232,144525,1,8,0:0:0:0:
132,176,144753,1,0,0:0:0:0:
120,100,144980,2,2,L|185:100,1,65,0|0,0:0|0:0,0:0:0:0:
264,104,145435,2,2,P|300:156|368:164,1,130,8|0,0:0|0:0,0:0:0:0:
256,304,161344,5,12,0:0:0:0:
360,188,161798,1,0,0:0:0:0:
296,44,162253,2,0,L|408:44,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
216,44,163162,1,8,0:0:0:0:
88,132,163616,5,0,0:0:0:0:
192,248,164071,2,0,P|196:304|164:364,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,176,164980,1,8,0:0:0:0:
296,104,165434,5,0,0:0:0:0:
380,236,165889,2,0,L|440:320,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,172,166798,1,0,0:0:0:0:
304,244,167025,1,0,0:0:0:0:
304,244,167253,1,8,0:0:0:0:
180,336,167707,2,0,P|152:360|120:376,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,296,168389,6,0,L|56:260,1,65,0|4,0:0|0:0,0:0:0:0:
56,104,169071,1,0,0:0:0:0:
204,52,169525,2,0,P|248:76|312:68,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
120,40,170434,1,8,0:0:0:0:
144,116,170662,1,0,0:0:0:0:
120,188,170889,1,0,0:0:0:0:
212,316,171344,2,0,L|316:316,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
132,316,172253,1,8,0:0:0:0:
256,192,172707,12,0,174071,0:0:0:0:
256,80,175889,5,6,0:0:0:0:
252,236,176344,2,2,P|228:268|204:280,1,65,8|0,0:0|0:0,0:0:0:0:
128,280,176798,1,0,0:0:0:0:
108,204,177025,2,2,L|176:204,1,65,0|8,0:0|0:0,0:0:0:0:
236,156,177480,2,2,P|260:132|292:124,1,65
368,112,177934,2,2,L|424:156,1,65,0|8,0:0|0:0,0:0:0:0:
484,200,178389,1,0,0:0:0:0:
412,228,178616,1,2,0:0:0:0:
472,276,178844,2,2,P|480:308|472:344,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
400,308,179525,6,0,P|336:296|272:312,1,130,2|8,0:0|0:0,0:0:0:0:
204,348,180207,1,0,0:0:0:0:
204,272,180434,2,2,L|152:208,1,65
108,168,180889,1,8,0:0:0:0:
184,144,181116,6,0,B|214:82|245:119|281:65,1,130,2|0,0:0|0:0,0:0:0:0:
336,8,181798,1,8,0:0:0:0:
360,84,182025,2,2,L|424:84,1,65
428,164,182480,2,2,L|363:164,1,65,0|8,0:0|0:0,0:0:0:0:
356,320,183162,6,0,P|296:340|224:316,1,130,6|8,0:0|0:0,0:0:0:0:
172,272,183844,1,0,0:0:0:0:
116,220,184071,2,2,L|52:220,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
188,196,184753,2,2,P|208:160|216:132,1,65
228,60,185207,2,2,L|308:60,1,65,0|8,0:0|0:0,0:0:0:0:
352,112,185662,1,0,0:0:0:0:
393,178,185889,2,2,P|408:208|428:236,1,65
432,312,186344,1,8,0:0:0:0:
360,280,186571,6,0,B|298:310|296:262|234:282,1,130,2|0,0:0|0:0,0:0:0:0:
164,244,187253,1,8,0:0:0:0:
92,276,187480,1,0,0:0:0:0:
100,200,187707,1,2,0:0:0:0:
100,200,187934,2,2,L|148:132,1,65,0|8,0:0|0:0,0:0:0:0:
184,84,188389,2,2,P|216:92|248:84,1,65
316,48,188844,1,0,0:0:0:0:
316,48,189071,1,8,0:0:0:0:
392,48,189298,2,2,L|476:48,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
356,116,189980,2,2,P|344:152|324:176,1,65,8|0,0:0|0:0,0:0:0:0:
256,208,190434,6,0,P|196:232|144:304,1,130,6|8,0:0|0:0,0:0:0:0:
100,340,191116,2,2,P|76:312|44:296,1,65
24,224,191571,1,0,0:0:0:0:
44,148,191798,1,8,0:0:0:0:
120,136,192025,2,2,L|156:68,1,65
216,116,192480,2,2,P|246:106|278:110,1,65,0|8,0:0|0:0,0:0:0:0:
256,184,192934,2,2,L|316:212,1,65
384,248,193389,1,0,0:0:0:0:
452,288,193616,2,2,P|460:332|452:356,1,65,8|0,0:0|0:0,0:0:0:0:
380,324,194071,6,0,L|236:328,1,130,2|8,0:0|0:0,0:0:0:0:
176,296,194753,1,0,0:0:0:0:
116,248,194980,2,0,P|112:184|152:128,1,130,2|8,0:0|0:0,0:0:0:0:
216,96,195662,2,2,L|280:60,1,65
316,128,196116,2,2,L|396:108,1,65,0|8,0:0|0:0,0:0:0:0:
384,192,196571,2,2,L|448:216,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,204,197253,1,8,0:0:0:0:
188,104,197707,6,0,B|152:158|121:121|91:183,1,130,6|8,0:0|0:0,0:0:0:0:
92,260,198389,2,2,P|128:280|148:304,1,65
196,356,198844,2,2,L|268:356,1,65,0|8,0:0|0:0,0:0:0:0:
340,352,199298,2,2,P|368:332|384:292,1,65
308,280,199753,2,2,P|317:247|305:205,1,65,0|8,0:0|0:0,0:0:0:0:
244,176,200207,1,0,0:0:0:0:
311,137,200435,1,2,0:0:0:0:
244,98,200662,1,0,0:0:0:0:
176,140,200889,1,8,0:0:0:0:
176,140,201116,6,0,B|140:194|109:157|79:219,1,130,2|0,0:0|0:0,0:0:0:0:
72,296,201798,2,2,L|20:348,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,264,202480,2,2,P|176:272|208:264,1,65,0|8,0:0|0:0,0:0:0:0:
268,216,202934,6,0,B|278:147|319:174|337:112,1,130,2|0,0:0|0:0,0:0:0:0:
364,36,203616,2,2,P|396:52|412:76,1,65,8|0,0:0|0:0,0:0:0:0:
408,152,204071,1,2,0:0:0:0:
480,124,204298,2,2,L|480:192,1,65,0|8,0:0|0:0,0:0:0:0:
364,292,204980,5,4,0:0:0:0:
224,360,205434,1,8,0:0:0:0:
172,300,205662,1,0,0:0:0:0:
224,244,205889,1,0,0:0:0:0:
120,124,206344,5,8,0:0:0:0:
256,48,206798,1,0,0:0:0:0:
304,108,207025,1,0,0:0:0:0:
260,172,207253,1,8,0:0:0:0:
304,236,207480,2,0,P|328:260|340:300,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,240,208162,1,8,0:0:0:0:
76,192,208616,5,4,0:0:0:0:
144,52,209071,1,8,0:0:0:0:
204,100,209298,1,0,0:0:0:0:
264,52,209525,1,0,0:0:0:0:
324,100,209753,2,0,P|356:112|372:140,1,65,0|8,0:0|0:0,0:0:0:0:
304,176,210207,6,0,L|276:248,1,65
204,216,210662,2,0,L|148:272,1,65,0|8,0:0|0:0,0:0:0:0:
100,208,211116,2,0,L|32:224,1,65
36,68,211798,6,0,B|98:39|98:88|161:69,1,130,8|4,0:0|0:0,0:0:0:0:
Topic Starter
SkyDevil
Oh thanks for the fast diff owo

I upped the ar by 0.5 tho,, its really slow.. also am not too fond of the double stacking

otherwise the diff is good *A*)/ imma submit
Narwhal Prime
Hi SkyDevil and blackabyss, here's a mod from my queue!

[General]
  1. The SB load starts going over 5.00x at 00:27:821 - , currently making the map unrankable. I'm not an expert on storyboards, but if you haven't already you can check out https://osu.ppy.sh/wiki/SB_Load on reducing SB load.
  2. Toggle epilepsy warning for the white flashing lights.
[Easy]
First off, since this is the easiest of four diffs, you want to avoid mapping consecutive 1/2 notes. For instance, 00:26:798 (2,3) - feels too quick for beginner players, as well as triplets at 00:40:435 (1,2,3) - and 02:19:525 (2,3,4) - . Adjust the map accordingly to account for those. In the above cases, you can simply move 00:27:025 (3) - half a beat forward and remove 00:40:662 (2) - . Adjust any other 1/2's your own way.
  1. 00:43:162 (6,1) - Shorten (6) so that it ends at 00:43:616 - , then add a note (w/new combo) at 00:44:071 - .
  2. 01:09:980 (1,2,3) - Another 1/2 beat thing: try extending (1) by half a beat and delete (2). The (1) slider also matches the vocals nicely.
[Abyss' Normal]
I seem to have exclusively NC edits here :P
  1. 00:54:753 (1) - NC... maybe? This one is debatable; I like NC since the actual measure starts on the next slider.
  2. 00:56:798 (1) - remove NC
  3. 01:00:435 (1) - remove NC, 01:02:707 (7) - add NC
  4. 01:05:435 (8) - Debatable NC again, for a different reason. NC here would add emphasis to the kickoff before the kiai, which I think is cool. Again, it's up to you.
  5. Kiai sections: NCs are not consistent in several places where the music sounds similar: 01:07:480 (5) - does not have NC while 01:58:389 (1) - does. 02:09:298 (1) - has while 01:18:389 (5) - doesn't. And so on. Change it up to the way you want it.
  6. 01:34:753 (8) - Covered up by (6)... though other than somehow moving surrounding notes around, I don't really have a clear way to deal with that, if it needs to be dealt at all.
  7. 02:41:344 - to 02:47:253 - Put NC on the first beat of each measure. So: add NC on 02:43:162 (4) - and 02:44:980 (4) - and 02:46:798 (4) - , then remove NC on 02:43:616 (1) - and 02:45:434 (1) - .
[Hard]
  1. 01:21:116 (2,3,4,5,1) - Could probably position these notes to be a more even circle (my attempt: https://osu.ppy.sh/ss/1894315 ). I moved (5) up a bit and rotated the slider; right now, (4),(5),(1) are collinear.
  2. 02:02:025 (5) - NC
[Insane Collab]
  1. 00:35:662 (8,9) - these back-to-back sliders seem to break the flow, especially since they're so close to each other. Try having them "face" each other: https://osu.ppy.sh/ss/1889150
  2. 00:39:525 (8,9,10) - Rotate (10) clockwise by about 15 degrees on selection center. When I made the jump from (8) to (9), I expected to come back to (10) in a straight horizontal line, but (10) slightly curved downwards and didn't feel aligned with the other notes.
  3. 01:52:707 (8) - "Ctrl+G" it, since the positioning of 01:52:253 (6,7) - suggests a clockwise direction. The jump to 01:53:162 (1) - should be okay so nothing else should really change.
  4. 02:21:116 (1) - Bit of a flow break: rotate this about 10 degrees clockwise
  5. 03:12:025 (5) - Also "Ctrl+G" - the jump between notes is to match the vocals
Nice song and beatmap! Definitely a map I can enjoy playing. Overall the diffs are already quite polished; let me know if you have any questions. Good luck!

Regards,
NP
SkinnyJommy
Hi, my part of the M4M

[Easy]

01:23:162 (3) - I think you could shape this better to blanket the previous slider

Everything else looks fine to me

[Abyss' Normal]

00:16:116 (4) - You should round out that slider a little so i blankets 3 better

Everything else looks fine to me

[Hard]

Couldn't find 1 bad thing about this GJ

[Insane]

00:33:162 (1,2,3) - This is a little to close for my taste
01:42:935 I really dont like how these areas aren't mapped 01:44:071 01:44:980

Well that's it for my mod! very few errors in these maps

GL getting this ranked! :D
Pho
Mod from modding queue~
Really neat storyboard, mate. One of the better one's I've seen so far. :)

Generally, i think you are fine with a slider tick rate of 1 already.

[Easy]
01:29:980 (4,1) - needs better alignment

[Normal]
00:15:889 (3,4) - improve blanket of 4

[Hard]
00:20:207 (1) - put last interpolating point off the slider up one cell
00:38:957 (2) - position at x:332 y:328
00:58:616 - to 01:01:571 - this feels so empty, you should map it
02:58:162 (2) - improve blanket

[Collab]
00:35:662 (8,9) - don't overlap these please
01:18:389 (7) - needs blanket improvement
02:11:116 (6,1) - confusing distance, people will tap this on a 1/4 beat. either stack or reposition
02:24:753 (3,1,2,3,1,2,3,1,2,3,1) - the combo's set in here are really weird, better go with NC at 02:24:753 - , 02:25:094 - and 02:25:435 - only

Well-formed maps overall, can't complain. Hope you getting this ranked up soon. :)

Greetings,
paseli
Topic Starter
SkyDevil
cause you pushed me to XD //imrude

Narwhal Prime wrote:

Hi SkyDevil and blackabyss, here's a mod from my queue!

[General]
  1. The SB load starts going over 5.00x at 00:27:821 - , currently making the map unrankable. I'm not an expert on storyboards, but if you haven't already you can check out https://osu.ppy.sh/wiki/SB_Load on reducing SB load.
  2. Toggle epilepsy warning for the white flashing lights.
thanks gonna tell teru21

[Easy]
First off, since this is the easiest of four diffs, you want to avoid mapping consecutive 1/2 notes. For instance, 00:26:798 (2,3) - feels too quick for beginner players, as well as triplets at 00:40:435 (1,2,3) - and 02:19:525 (2,3,4) - . Adjust the map accordingly to account for those. In the above cases, you can simply move 00:27:025 (3) - half a beat forward and remove 00:40:662 (2) - . Adjust any other 1/2's your own way. ~I mainly did that cause the bpm is really low, I actually currently think my diff is still too easy even though i added so much 1/2's
  1. 00:43:162 (6,1) - Shorten (6) so that it ends at 00:43:616 - , then add a note (w/new combo) at 00:44:071 - . ~err i kinda did this cause I want a clap sound every 1/2 (listen closely)
  2. 01:09:980 (1,2,3) - Another 1/2 beat thing: try extending (1) by half a beat and delete (2). The (1) slider also matches the vocals nicely. ~it sounds reaalllyy awkward to me,,, ill consider it when more people notice it
[Hard]
  1. 01:21:116 (2,3,4,5,1) - Could probably position these notes to be a more even circle (my attempt: https://osu.ppy.sh/ss/1894315 ). I moved (5) up a bit and rotated the slider; right now, (4),(5),(1) are collinear. ~I cant make this into a proper circle dsfsdhgjfsd it always turns out ugly ;______;
  2. 02:02:025 (5) - NC ~okee
[Insane Collab]
  1. 01:52:707 (8) - "Ctrl+G" it, since the positioning of 01:52:253 (6,7) - suggests a clockwise direction. The jump to 01:53:162 (1) - should be okay so nothing else should really change. ~nice catch
the rest is on teru's part =3=

Nice song and beatmap! Definitely a map I can enjoy playing. Overall the diffs are already quite polished; let me know if you have any questions. Good luck!

~thanks * A*)/

Regards,
NP

skinnyjimmy wrote:

Hi, my part of the M4M

[Easy]

01:23:162 (3) - I think you could shape this better to blanket the previous slider ~kk

Everything else looks fine to me

[Hard]

Couldn't find 1 bad thing about this GJ ~thanks

[Insane]

01:42:935 I really dont like how these areas aren't mapped 01:44:071 01:44:980 ~was following the music

Well that's it for my mod! very few errors in these maps

GL getting this ranked! :D ~thank youuuu I will mod your map tommorow/the day after that

paseli wrote:

Mod from modding queue~
Really neat storyboard, mate. One of the better one's I've seen so far. :) ~guess teru will like hearing that

Generally, i think you are fine with a slider tick rate of 1 already. ~slider tick 2 is best tick

[Easy]
01:29:980 (4,1) - needs better alignment ~errrrrrr I think its fine for now

[Hard]
00:20:207 (1) - put last interpolating point off the slider up one cell ~wha I guess i fixed it?
00:38:957 (2) - position at x:332 y:328 ~meh it looks better now ;_;
00:58:616 - to 01:01:571 - this feels so empty, you should map it ~hmmm,,, I feel like it should stay empty
02:58:162 (2) - improve blanket ~okay

[Collab]
01:18:389 (7) - needs blanket improvement ~tried to improve

Well-formed maps overall, can't complain. Hope you getting this ranked up soon. :) ~thanks ;_;

Greetings,
paseli

thanks all of you *A*)/ now waiting for the other 2
Chrono Indeks
Hiiii :3

I just made a mod on the hard one

I think it's a pretty nice beat map, but in my opinion at
00:53:730 - the 4 should be on that place (x: 172, y: 344) and the 5 at this (x: 264, y: 344) for a better flow
02:01:116 - the 2 should be on (x: 244, y: 344) and the following 3 and 4 are a bit too confusing, I would place the 4 on (x: 296, y: 344)
02:21:798 - and also this 4 should be on (x: 360, y: 300) for better game play

I know it's not that important, but I would use the epilepsy warning at the beginning, it's all up to you :P
But in all it's a good beat map I think!
dorillis
So there are a few things to fix but nothing serious.
General: AiMod saids more than 1/3 of the map is kiai time
There are a ton of spacing warnings too. So try using distance snap

Make sure you check the AiMod and fix any issues it detects. That should be your first step.

Hard:
01:52:025 - change slider color. It's blending in with the background.

Insane:

01:10:207 (2,3,4,5) - a little messy. consider revising
01:41:116 (1,2,3,4) - this was super confusing even when I slowed it down. maybe work on some sensible spacing.
03:12:707 (6,7,8,9) - same here. and there's a problem with the overlap

over all it's good. It's just a matter of making sure the circles are neat.

I hope that helped. :D
blackabyss

Narwhal Prime wrote:

Hi SkyDevil and blackabyss, here's a mod from my queue! uh hi o//

[Abyss' Normal]
I seem to have exclusively NC edits here :P lolol i cyannot do NC properly ugh :'/
  1. 00:54:753 (1) - NC... maybe? This one is debatable; I like NC since the actual measure starts on the next slider.
  2. 00:56:798 (1) - remove NC no, i follow the vocal and since it started on the big white tick
  3. 01:00:435 (1) - remove NC, 01:02:707 (7) - add NC added but i didn't remove the nc before sry
  4. 01:05:435 (8) - Debatable NC again, for a different reason. NC here would add emphasis to the kickoff before the kiai, which I think is cool. Again, it's up to you.
  5. Kiai sections: NCs are not consistent in several places where the music sounds similar: 01:07:480 (5) - does not have NC while 01:58:389 (1) - does. 02:09:298 (1) - has while 01:18:389 (5) - doesn't. And so on. Change it up to the way you want it. i did something thou, np? owo
  6. 01:34:753 (8) - Covered up by (6)... though other than somehow moving surrounding notes around, I don't really have a clear way to deal with that, if it needs to be dealt at all.
  7. 02:41:344 - to 02:47:253 - Put NC on the first beat of each measure. So: add NC on 02:43:162 (4) - and 02:44:980 (4) - and 02:46:798 (4) - , then remove NC on 02:43:616 (1) - and 02:45:434 (1) - . i did something too
Nice song and beatmap! Definitely a map I can enjoy playing. Overall the diffs are already quite polished; let me know if you have any questions. Good luck! \m/

Regards,
NP

skinnyjimmy wrote:

Hi, my part of the M4M

[Abyss' Normal]

00:16:116 (4) - You should round out that slider a little so i blankets 3 better

Everything else looks fine to me

Well that's it for my mod! very few errors in these maps

GL getting this ranked! :D

paseli wrote:

Mod from modding queue~
[Normal]
00:15:889 (3,4) - improve blanket of 4 i have do that. check the mod above eue

Well-formed maps overall, can't complain. Hope you getting this ranked up soon. :)

Greetings,
paseli
thanks for your mod!
i didn't reply to your mod means i do your suggestion without hesitation :?

surprise box! //no pls
osu file format v13

[General]
AudioFilename: 08. Higai Mousou Keitai Shoujo (Wara).mp3
AudioLeadIn: 0
PreviewTime: 65889
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7707,29525,44071,58616,87707,105889,116798,145889,174071,190434,212253
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Higaimouzou Keitai Joshi (Emi)
TitleUnicode:被害妄想携帯女子(笑)
Artist:Wotamin
ArtistUnicode:ヲタみん
Creator:SkyDevil
Version:Abyss' Normal
Source:
Tags:gigap giga p higai mousou cellphone paranoia girl lol wara persecution complex kagamine len teru21 blackabyss
BeatmapID:453641
BeatmapSetID:137594

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,146089,160084
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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120,136,192025,6,2,L|156:68,1,65
216,116,192480,2,2,P|246:106|278:110,1,65,0|8,0:0|0:0,0:0:0:0:
256,184,192934,2,2,L|316:212,1,65
384,248,193389,1,0,0:0:0:0:
452,288,193616,2,2,P|460:332|452:356,1,65,8|0,0:0|0:0,0:0:0:0:
380,324,194071,6,0,L|236:328,1,130,2|8,0:0|0:0,0:0:0:0:
176,296,194753,1,0,0:0:0:0:
116,248,194980,2,0,P|112:184|152:128,1,130,2|8,0:0|0:0,0:0:0:0:
216,96,195662,6,2,L|280:60,1,65
316,128,196116,2,2,L|396:108,1,65,0|8,0:0|0:0,0:0:0:0:
384,192,196571,2,2,L|448:216,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,204,197253,1,8,0:0:0:0:
188,104,197707,6,0,B|152:158|121:121|91:183,1,130,6|8,0:0|0:0,0:0:0:0:
92,260,198389,2,2,P|128:280|148:304,1,65
196,356,198844,2,2,L|268:356,1,65,0|8,0:0|0:0,0:0:0:0:
340,352,199298,6,2,P|368:332|384:292,1,65
308,280,199753,2,2,P|317:247|305:205,1,65,0|8,0:0|0:0,0:0:0:0:
244,176,200207,1,0,0:0:0:0:
311,137,200435,1,2,0:0:0:0:
244,98,200662,1,0,0:0:0:0:
176,140,200889,1,8,0:0:0:0:
176,140,201116,6,0,B|140:194|109:157|79:219,1,130,2|0,0:0|0:0,0:0:0:0:
72,296,201798,2,2,L|20:348,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,264,202480,2,2,P|176:272|208:264,1,65,0|8,0:0|0:0,0:0:0:0:
268,216,202934,6,0,B|278:147|319:174|337:112,1,130,2|0,0:0|0:0,0:0:0:0:
364,36,203616,2,2,P|396:52|412:76,1,65,8|0,0:0|0:0,0:0:0:0:
408,152,204071,1,2,0:0:0:0:
480,124,204298,2,2,L|480:192,1,65,0|8,0:0|0:0,0:0:0:0:
364,292,204980,5,4,0:0:0:0:
224,360,205434,1,8,0:0:0:0:
172,300,205662,1,0,0:0:0:0:
224,244,205889,1,0,0:0:0:0:
120,124,206344,5,8,0:0:0:0:
256,48,206798,1,0,0:0:0:0:
304,108,207025,1,0,0:0:0:0:
260,172,207253,1,8,0:0:0:0:
304,236,207480,2,0,P|328:260|340:300,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,240,208162,1,8,0:0:0:0:
76,192,208616,5,4,0:0:0:0:
144,52,209071,1,8,0:0:0:0:
204,100,209298,1,0,0:0:0:0:
264,52,209525,1,0,0:0:0:0:
324,100,209753,2,0,P|356:112|372:140,1,65,0|8,0:0|0:0,0:0:0:0:
304,176,210207,6,0,L|276:248,1,65
204,216,210662,2,0,L|148:272,1,65,0|8,0:0|0:0,0:0:0:0:
100,208,211116,2,0,L|32:224,1,65
36,68,211798,6,0,B|98:39|98:88|161:69,1,130,8|4,0:0|0:0,0:0:0:0:
Topic Starter
SkyDevil

Obiwan Shinobi wrote:

Hiiii :3

I just made a mod on the hard one

I think it's a pretty nice beat map, but in my opinion at
00:53:730 - the 4 should be on that place (x: 172, y: 344) and the 5 at this (x: 264, y: 344) for a better flow ~eh, but I tried to align 3 nicely so hmmm
02:01:116 - the 2 should be on (x: 244, y: 344) and the following 3 and 4 are a bit too confusing, I would place the 4 on (x: 296, y: 344) ~ ????



02:21:798 - and also this 4 should be on (x: 360, y: 300) for better game play ~its a jump .w.)/ >:(

I know it's not that important, but I would use the epilepsy warning at the beginning, it's all up to you :P ~I didnt update the map yet when you posted this xD aleady fixed
But in all it's a good beat map I think!
eh didnt fix anything but ehhhh im fine with modding your map i guess (will do soon)

dorillis wrote:

So there are a few things to fix but nothing serious.
General: AiMod saids more than 1/3 of the map is kiai time
There are a ton of spacing warnings too. So try using distance snap

Make sure you check the AiMod and fix any issues it detects. That should be your first step. ~yeah dont trust aimod, its full of bs half of the time, it contains a lot of bugs and for example we're allowed to have 1/3 kiai, but we cant have 1/2 of the time kiai

Hard:
01:52:025 - change slider color. It's blending in with the background. ~I doubt people will be bothered, I can easily see the difference and color blind people should probably use the bg darkener thingy the whole time anyways

Insane:

01:10:207 (2,3,4,5) - a little messy. consider revising ~its supposed to be confusing you .w.)/
01:41:116 (1,2,3,4) - this was super confusing even when I slowed it down. maybe work on some sensible spacing. ~its just a 2.0x spacing to 2.5x spacing
03:12:707 (6,7,8,9) - same here. and there's a problem with the overlap ~its teru's part but i do want to mention that as long as the circle overlaps the whole slider its fine

over all it's good. It's just a matter of making sure the circles are neat.

I hope that helped. :D

dat pic tho

thanks both, didnt change anything tho ;___________________;
Rirakusu
From my queue.

[Easy]
1. 00:21:344 (3,1) - Strange blanket. Try to fix it.
2. 00:26:798 (2,3) - I don't really recommend this in Easy diff. Instead I think you can make a slider with a sharp point, which also brings the beat in.
3. 00:40:435 (1,2,3) - General Easy advice - try to stick with 1/1 beats. For this I think you can use a sharp pointed slider or a reversed one. Reduces difficulty.
4. Try not to change the SV throughout the Easy diff. But you will have to remap the part if you follow this advice so please think twice and don't blame me that I wasted your precious hours lol.
5. 01:22:253 (2,3) - This looks strange? Try to make it like this.
6. 02:13:389 (3,4) - I think this will look better. See screenshot.

[Hard]
1. 00:37:253 (3,4) - Make them identical.
2. 02:24:753 (3) and 01:19:525 (4) - I think they should be two short sliders instead of a slider that reverse for 2 times. It will make them more interesting, as players don't have the choice to 'hold' their way through.

No offense for the other two diffs :) done.
Moo-Chan
From my modding queue~

[Insane Collab]
  1. 00:23:844 (1) - could blanket 00:23:616 (6) - better
  2. 00:29:525 (1,3) - These kinda overlap and look meh
  3. 00:31:116 (5) - What is this
  4. 00:35:662 (8,9) - Please don't do this, it looks and plays bad
  5. 00:40:435 (1) - move to x:71 y:53
  6. 00:41:344 (3) - move to x:116 y:192
  7. 00:47:707 (1) - move to x:257 y:56 (Please stack things, it looks so much better ;w;)
  8. 00:56:344 (4) - could blanket 00:56:798 (5) - better
  9. 01:13:162 (1) - This doesn't look very good
  10. 01:14:753 (1) - neither does this
  11. 01:16:571 (1) - or this
  12. 01:18:389 (7) - could blanket 01:17:934 (5) - better
  13. 01:44:298 (1,2,3) - not mapping the white ticks makes this awkward to play
  14. 01:48:616 (3) - could blanket 01:48:389 (2) - better
  15. 01:53:162 (1,2) - This overlap is meh
  16. 02:24:866 (1,2,3,1,2,3,1,2,3,1) - why the new combos
  17. 03:11:344 (3) - could blanket 03:11:116 (2) - better

Good Luck~
Topic Starter
SkyDevil
Will mod as soon as i can ;;
Topic Starter
SkyDevil

jinhang_ang wrote:

From my queue.

[Easy]
1. 00:21:344 (3,1) - Strange blanket. Try to fix it. ~kaykay
2. 00:26:798 (2,3) - I don't really recommend this in Easy diff. Instead I think you can make a slider with a sharp point, which also brings the beat in. ~ errr ill keep it in for now, but i do see your point, I just liked how it sounded xD
3. 00:40:435 (1,2,3) - General Easy advice - try to stick with 1/1 beats. For this I think you can use a sharp pointed slider or a reversed one. Reduces difficulty. ~its okay since its low bpm
4. Try not to change the SV throughout the Easy diff. But you will have to remap the part if you follow this advice so please think twice and don't blame me that I wasted your precious hours lol. ~that feel when 2 sliders and a circle = precious hours, ill still keep it tho, im 100% sure easy players dont need to think twice
5. 01:22:253 (2,3) - This looks strange? Try to make it like this. ~okay
6. 02:13:389 (3,4) - I think this will look better. See screenshot. ~prefer it currently ;;

[Hard]
1. 00:37:253 (3,4) - Make them identical. ~its really fine as it is now
2. 02:24:753 (3) and 01:19:525 (4) - I think they should be two short sliders instead of a slider that reverse for 2 times. It will make them more interesting, as players don't have the choice to 'hold' their way through. ~uhhhh ill consider

No offense for the other two diffs :) done.

Moo-Chan wrote:

From my modding queue~

[Insane Collab]
  1. 00:23:844 (1) - could blanket 00:23:616 (6) - better ~I tried to end it on (2) - so its hard to make it look nicer
  2. 01:13:162 (1) - This doesn't look very good ~YOU JUST DON'T KNOW WHAT PURE ART IS ./hairflip in your face
  3. 01:14:753 (1) - neither does this ~ ^
  4. 01:16:571 (1) - or this ~ ^
  5. 01:18:389 (7) - could blanket 01:17:934 (5) - better ~ ./tries my best to make it look nice
  6. 01:44:298 (1,2,3) - not mapping the white ticks makes this awkward to play ~im following the music
  7. 01:48:616 (3) - could blanket 01:48:389 (2) - better ~yeah I really do not understand what you exactly mean with making the blanket better, if i put it closer the spacing would be wrong and if i need a faster sv in order to put it around it =A=)/
  8. 01:53:162 (1,2) - This overlap is meh ~ fineeeeeeeeeeeeeeeee

Good Luck~
thanks both~
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. The kiai end on 02:11:116 - and 03:10:207 -, I would personally put these on a 1/4 or a 1/8. It helps keep the flow of the kiai without the flash/stars stopping
  2. Try this background image instead (I reverse image searched, btw). You may need to change some scaling if acceptable:


    ~
  3. What is the "Guest" for in the storyboard? I do not see any text associated with it in any difficulties.
  4. Will there be storyboard names on the Insane difficulty to determine who mapped each part?
  5. Totally up to you, but you may want to disable the "letterbox during breaks" to showcase the storyboard a bit more.
Rather short mods, but I couldn't really find anything too striking in my eyes. Take these suggestions as a general rule, and use them throughout as a whole.

[Easy]
  1. The easy is somewhat difficult and osu! actually reads this difficulty as a Normal. Changing 1/2 triplets to simple sliders, etc., should solve this problem, however, it's up to you to apply the changes.
  2. 01:49:525 (1,2) - What are these following? I think it would be better to try a more simpler slider(s).
[Abyss]
  1. The mapset is ok, but I feel like it is more so a low-SV hard difficulty. If possible, please try to add more 1/1 waits.
  2. 02:55:434 (1) - Note that the other difficulties do not map this part. Because it's your GD, it's completely up to you to remove this circle or keep it.
[Hard]
  1. Overall this difficulty fits the mapset rather nice with the balance of 1/4s and mini jumps. I found no major problems.
[Insane]
  1. The slider velocity for the kiai time during this difficulty feels somewhat too high. Please try decreasing it.
  2. Some parts to not have consistent new combo, despite the same pattern being used (e.g: 03:14:071 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3) -). Is this intended? If not, please fix those patterns.
Good luck.
Topic Starter
SkyDevil
oh I'll check it this night (my map graved just cause I couldnt access osu till end august =A=)

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  1. The kiai end on 02:11:116 - and 03:10:207 -, I would personally put these on a 1/4 or a 1/8. It helps keep the flow of the kiai without the flash/stars stopping ~hmm,,, I personally dont see much difference when its disabled for such a short time so ithink its fine as it is
  2. Try this background image instead (I reverse image searched, btw). You may need to change some scaling if acceptable:

    ~yeah uh teru stopped playing on osu > stopped storyboarding so im gonna switch the bg to the original video soon..
    ~
  3. What is the "Guest" for in the storyboard? I do not see any text associated with it in any difficulties. ~hmm I should prob do that
  4. Will there be storyboard names on the Insane difficulty to determine who mapped each part? ~ ^
  5. Totally up to you, but you may want to disable the "letterbox during breaks" to showcase the storyboard a bit more. ~teru stopped ;;


Rather short mods, but I couldn't really find anything too striking in my eyes. Take these suggestions as a general rule, and use them throughout as a whole.

[Easy]
  1. The easy is somewhat difficult and osu! actually reads this difficulty as a Normal. Changing 1/2 triplets to simple sliders, etc., should solve this problem, however, it's up to you to apply the changes. ~thats mainly cause of those 1/2's indeed, but its low bpm so i thought it would be fine
  2. 01:49:525 (1,2) - What are these following? I think it would be better to try a more simpler slider(s). ~they are following wotamin's autotune XDD
[Hard]
  1. Overall this difficulty fits the mapset rather nice with the balance of 1/4s and mini jumps. I found no major problems. ~thank you *A*)/
[Insane]
  1. The slider velocity for the kiai time during this difficulty feels somewhat too high. Please try decreasing it. ~ive seen people playing this with DT on on their first time and only making like 2 mistakes lmao
  2. Some parts to not have consistent new combo, despite the same pattern being used (e.g: 03:14:071 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3) -). Is this intended? If not, please fix those patterns. ~fixed
Good luck.
thanks for mod owo
Mei
this song is in GigaP's alblum ぎがばなな ざ べすと~NORISHIO味~ as well. Maybe add it to tags
one of my fav song yey. star~
Topic Starter
SkyDevil

Mei wrote:

this song is in GigaP's alblum ぎがばなな ざ べすと~NORISHIO味~ as well. Maybe add it to tags
one of my fav song yey. star~
oh yeah, it used to be in the source but source isnt used for album names so I had to remove it, forgot to add it in the tags though
OblivioN
From Lazy modding team(¦3[____]
gigap wotamin >///<❤❤❤
okay,let‘s mod

Easy

  1. 00:07:707 (1) - normal is a bit weak, um……try normal finish here.
  2. 00:29:525 the begining of vocal,and a strong beat,I highly recommend that hitnormal
  3. 00:36:798 (1) - drum finish
  4. 00:40:435 (1,2,3) - hard for newbie……and00:40:662 is weak,try
  5. 00:41:344 (6,7) - I think ctrl g them feels more better lol:
  6. 01:10:889 (2,3,4) - wow,I think it hard for easy diff
  7. 01:27:707 normal hit
  8. 01:43:162 (2,3,4) - the rhythm is so odd……try this:

Hard

  1. 00:48:616 (3,3) - stack?
  2. 00:59:071 (2) - move to 00:59:071 and add note at 00:59:753 - 01:00:662
  3. 01:05:435 add note here will feels so cool :D
  4. 02:40:889 ^
  5. 02:50:889 add a note ,I'm not sure if hard allowed 02:50:434 (1,2,3,4) - :o
  6. 02:53:844 (4) - make a slider,cause of a beat here02:54:071 :
  7. 02:55:434 add note

Insane Collab

  1. 00:07:707 (1) - normal and end at 00:13:162
  2. 00:28:162 (2,3,4,5,6) - the shape would be pretty,I'd suggest you like this
    http://puu.sh/bBjgZ/7a6f6b05f8.png
    00:30:889 (4) - stack with 00:28:957 (6) - :
    http://puu.sh/bBjiE/36d63d5eda.png
    here the code and fixed it feel free :D :
    392,208,28162,2,0,P|352:176|312:180,1,90,8|2,0:0|0:0,0:0:0:0:
    312,304,28616,1,2,0:0:0:0:
    292,316,28730,1,0,0:0:0:0:
    272,328,28844,1,2,0:0:0:0:
    252,340,28957,1,0,0:0:0:0:
    176,332,29071,1,10,0:0:0:0:
    152,336,29185,1,0,0:0:0:0:
    131,341,29299,1,2,0:0:0:0:
    108,345,29412,1,0,0:0:0:0:
    28,320,29525,6,0,P|20:220|96:172,1,180,6|14,0:0|0:0,0:0:0:0:
    212,176,30207,1,0,0:0:0:0:
    144,216,30435,2,0,P|132:164|156:120,1,90,0|2,0:0|0:0,0:0:0:0:
    212,256,30889,1,8,0:0:0:0:
  3. 00:33:162 (1,2,3) - a little close,make them like this:
    http://puu.sh/bBjAE/039ede7c29.png
  4. 00:45:662 (4) - seems not very beautiful ,try this:
    the start of 00:45:662 (4) - stack with the tail of 00:46:798 (6) - ,and 00:45:207 (3) - blanket the tail of 00:45:662 (4) -
  5. 01:05:435 add note which stack with start of 01:05:889 (1) - would feels so cool~
  6. 01:31:344 the empty feels odd……add a hitnormal circle
  7. 01:55:889 (3,4) - try make some jump it's a insane diff right?
  8. 02:04:753 (1,4) - fix the stack plz

General

  • That's all what I‘m able to point out【taken my star】and in insane collab,i think the placement should be improve better imo
Topic Starter
SkyDevil

OblivioN wrote:

From Lazy modding team(¦3[____]
gigap wotamin >///<❤❤❤
okay,let‘s mod

Easy

  1. 00:07:707 (1) - normal is a bit weak, um……try normal finish here. ~increased volume instead
  2. 00:29:525 the begining of vocal,and a strong beat,I highly recommend that hitnormal ~doesnt soundthat well imo
  3. 00:36:798 (1) - drum finish ~dont feel any difference so i dont see the use
  4. 00:40:435 (1,2,3) - hard for newbie……and00:40:662 is weak,try ~decided to just leave (2) out and change their spacing
  5. 00:41:344 (6,7) - I think ctrl g them feels more better lol: ~I just focussed on the part where she said keitai
  6. 01:10:889 (2,3,4) - wow,I think it hard for easy diff~kaykay
  7. 01:27:707 normal hit ~made it a normal-hitifinish
  8. 01:43:162 (2,3,4) - the rhythm is so odd……try this:
~following the music

Hard

  1. 00:48:616 (3,3) - stack? ~doesnt really matter imo
  2. 00:59:071 (2) - move to 00:59:071 and add note at 00:59:753 - 01:00:662 ~mehh I prefer how it is now
  3. 01:05:435 add note here will feels so cool :D ~hmmm maybe =3=
  4. 02:40:889 ^ ~ ^ (now we have a smiley o3o)
  5. 02:50:889 add a note ,I'm not sure if hard allowed 02:50:434 (1,2,3,4) - :o ~errrrrrrr I havent seen anyone else tell me aboutt this so... ill consider if it will be mentioned too much
  6. 02:53:844 (4) - make a slider,cause of a beat here02:54:071 : ~added a circle instead
  7. 02:55:434 add note ~eh

Insane Collab

  1. 00:07:707 (1) - normal and end at 00:13:162 ~no it ends early
  2. 00:28:162 (2,3,4,5,6) - the shape would be pretty,I'd suggest you like this
    http://puu.sh/bBjgZ/7a6f6b05f8.png
    00:30:889 (4) - stack with 00:28:957 (6) - : ~.... can you explain to me once more what you did? I didnt really understand it honestly lol...
    http://puu.sh/bBjiE/36d63d5eda.png
    here the code and fixed it feel free :D :
    392,208,28162,2,0,P|352:176|312:180,1,90,8|2,0:0|0:0,0:0:0:0:
    312,304,28616,1,2,0:0:0:0:
    292,316,28730,1,0,0:0:0:0:
    272,328,28844,1,2,0:0:0:0:
    252,340,28957,1,0,0:0:0:0:
    176,332,29071,1,10,0:0:0:0:
    152,336,29185,1,0,0:0:0:0:
    131,341,29299,1,2,0:0:0:0:
    108,345,29412,1,0,0:0:0:0:
    28,320,29525,6,0,P|20:220|96:172,1,180,6|14,0:0|0:0,0:0:0:0:
    212,176,30207,1,0,0:0:0:0:
    144,216,30435,2,0,P|132:164|156:120,1,90,0|2,0:0|0:0,0:0:0:0:
    212,256,30889,1,8,0:0:0:0:
  3. 00:33:162 (1,2,3) - a little close,make them like this: ~it looks so weird like that D:
    http://puu.sh/bBjAE/039ede7c29.png
  4. 00:45:662 (4) - seems not very beautiful ,try this: ~oh i like this
    the start of 00:45:662 (4) - stack with the tail of 00:46:798 (6) - ,and 00:45:207 (3) - blanket the tail of 00:45:662 (4) -
  5. 01:05:435 add note which stack with start of 01:05:889 (1) - would feels so cool~ ~eh
  6. 01:31:344 the empty feels odd……add a hitnormal circle ~done
  7. 01:55:889 (3,4) - try make some jump it's a insane diff right?~symmetry pls
  8. 02:04:753 (1,4) - fix the stack plz ~trust me you wont see any difference while playing

General

  • That's all what I‘m able to point out【taken my star】and in insane collab,i think the placement should be improve better imo ~i know :< it was the diff i (and teru) first made of this map
thanks owo
blackabyss

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[Abyss]
  1. The mapset is ok, but I feel like it is more so a low-SV hard difficulty. If possible, please try to add more 1/1 waits.
  2. 02:55:434 (1) - Note that the other difficulties do not map this part. Because it's your GD, it's completely up to you to remove this circle or keep it.
Good luck.
i'll try to look at it later owo/
thanks for mod
Tarrasky
Easy
nothing in special, nice map

Abyss' Normal
Sequencial of circles like 02:14:298 (4,5,6) - and 02:22:480 (2,3,4,5) - sounds really cool in kiai moment (patterns a bit more hard), but in moments like this 00:15:662 (2,3,4) - i think better you utilize more flow, for example you make in this form http://puu.sh/dablt/5b72a33003.png, the flow not is so "fine" to play, i recommend you make like this http://puu.sh/dabsD/5438b24da9.png, sounds pretty better to play ^^
in 00:25:207 (8) - i recommend you put in this form http://puu.sh/dabsD/5438b24da9.png
00:46:116 (5) - this can be a bit confuse for a novices, maybe this form sounds cool http://puu.sh/dabDq/8ebe334b65.png, when he look simmilar slides, he think is playable like this 01:54:753 (1,2) -
01:08:616 (4) - in this form have better flow http://puu.sh/dabMf/22749c0c6d.png
I like the map, this instability rhythms gets quite dynamic, very fun and playable

Hard
In this moment 00:27:707 - have no sound, but in the moment before, have a tick in slider, like 00:23:844 (1) - 00:20:207 (1) -, you can mod something like this https://osu.ppy.sh/ss/2292214
00:39:980 (5) - put this slider more in this position, https://osu.ppy.sh/ss/2292224, the players may be confused and miss in 00:40:662 (1) -
00:47:253 (6) - y=80 sounds good
01:34:980 (1) - uncessecary circle, just remove
01:37:480 (4,5,1) - the distance snap in this slides is a little high for the moment
in 02:54:071 - until 02:55:889 - and 01:04:071 - until 01:05:889 - have the same distance, in one have breaktime in the other dont have, OR you delete the first breaktime or add in the 2 moment
the 2 other last kiais is really more hard than the first x.x
nice map, i like, beatiful flow and cool :) :)

Collab Insane
looking not think have problems, so hard for me D;

Good luck in get this ranked ;D :) :) :) :) :)
Topic Starter
SkyDevil

Tarrasky wrote:

Easy
nothing in special, nice map
~thanks c:

Hard
In this moment 00:27:707 - have no sound, but in the moment before, have a tick in slider, like 00:23:844 (1) - 00:20:207 (1) -, you can mod something like this https://osu.ppy.sh/ss/2292214 ~oh I changed it in my own way
00:39:980 (5) - put this slider more in this position, https://osu.ppy.sh/ss/2292224, the players may be confused and miss in 00:40:662 (1) - ~uhhhh dont see much difference actually xD
00:47:253 (6) - y=80 sounds good ~uhh also changed it in my own way owo
01:34:980 (1) - uncessecary circle, just remove ~just kept it there to keep the flow
01:37:480 (4,5,1) - the distance snap in this slides is a little high for the moment ~it's just a 1.50x jump xD
in 02:54:071 - until 02:55:889 - and 01:04:071 - until 01:05:889 - have the same distance, in one have breaktime in the other dont have, OR you delete the first breaktime or add in the 2 moment ~hhh didnt notice that wwww //fixes
the 2 other last kiais is really more hard than the first x.x ~yep I know, I did that on purpose to slowly increase in difficulty
nice map, i like, beatiful flow and cool :) :) ~thank you ><

Collab Insane
looking not think have problems, so hard for me D; ~you'll be able to play that soon ok

Good luck in get this ranked ;D :) :) :) :) :)
thanks for random mod :o
Axarious
[General]
From Astral Horizon
[Easy]
  1. Map with grid snap off. Change to slider tick 1, maybe OD2 or 3.
  2. 00:16:344 (2) - Move to x:276 y:74 for a better blanket with (1).
  3. 00:18:616 (1,2) - Blanket. Easy way out: move the center white point to x:339 y:206.
  4. 00:21:344 (3,1) - Blanket. Easy way out: move the end white point to x:370 y:150.
  5. 00:23:616 (2,3) - Rotate (2) -5 degrees around selection center.
  6. 00:36:798 (1,2) - Move (2) to x:385 y:160.
  7. 00:51:798 (2) - The red point should line up with the slider tick.
  8. 00:53:616 (4) - Move center red point to x:158 y:166.
  9. 01:00:889 (2) - Move center red point to x:350 y:137.
  10. 01:10:889 (2) - Move to x:231 y:246.
  11. 01:11:798 (3) - If ^ is followed, move to x:223 y:85.
  12. 01:29:526 (3) - Move to x:320 y:166.
  13. 01:29:980 (4) - If ^ is followed, move to x:383 y:188.
  14. 01:35:435 (2) - Move to x:126 y:224.
  15. 02:04:071 (1) - Move to x:403 y:308.
  16. 02:04:980 (2) - Ctrl H ^
  17. 03:16:798 (5,1) - Blanket better.
  18. 03:17:707 (1,2) - Make the end of slider (1) parallel with slider (2).
  19. 03:25:662 (2) - Confusing rhythm for an "Easy", maybe make a half beat slider starting on 03:25:889 - where the vocal is instead of the drums.
  20. 03:29:298 (2) - ^
[Abyss' Normal]
  1. OD4, AR5
  2. May want to look over some stacks, they can be confusing for a "Normal".
  3. 00:15:889 (3,4) - Probably intentional, but (4) would look nicer if it was less curved and created a perfect blanket with (3).
  4. 00:25:889 (1) - Make the left and right side of this slider symmetrical.
  5. 00:31:798 (5,6) - (6) would look nicer if it had a smaller curve and blanketed nicely with (5).
  6. 00:35:889 (7,8,9) - Slider on (8), circle on (9).
  7. 00:50:435 (6,7,8) - Slider on (6) and (7), circle on (8).
  8. 01:09:525 (1,4) - Ctrl HJ (1) to make (4), (4) isn't the same as (1).
  9. 01:11:571 (1) - Make the top and bottom have the same length of curve.
  10. 01:16:571 (1) - Make the left and right side symmetrical.
  11. 01:39:525 (2,3) - Move (3) to x:165 y:196.
[Hard]
  1. OD6 HP6
  2. Work on double blankets around centers.
  3. 00:07:707 (1) - Spinner on Hard ends at 00:12:935 - but the spinner on Easy ends on 00:13:162 - . Choose one.
  4. 00:18:389 (5,1) - Blanket better.
  5. 00:20:207 (1,2) - Move (2) to x:125 y:136.
  6. 00:22:253 (1) - Make the first bend less extreme.
  7. 00:23:616 (5,1) - Blanket better.
  8. 00:27:707 - Weird pause, might catch a player off guard.
  9. 00:29:525 (1,2,3) - Blanket this better.
  10. 00:34:753 (1,2) - Blanket better.
  11. 00:35:889 (3) - Ctrl G.
  12. 00:41:344 (4,5) - Blanket, move (5) to x:186 y:376.
  13. 00:42:025 (1,2,3) - Blanket (2) within (1) and (3).
  14. 00:45:207 (3,1) - Blanket (1) with the tail of slider (3).
  15. 00:49:980 (2) - Move to x:162 y:319.
  16. 00:59:071 - Why no note here?
  17. 01:00:662 - ^
  18. 01:07:025 (4,1) - Blanket fix, move (4) to x:286 y:258.
  19. 01:14:753 (6,7) - Blanket fix, move (7) to x:243 y:23.
  20. 01:16:344 (3,1) - Blanket or continue momentum.
  21. 01:20:435 (1,2) - Rotate (1) -4 degrees around selection center.
  22. 01:27:139 (4) - New combo for the change in rhythm.
  23. 01:28:843 (3,1) - Blanket fix.
  24. 01:38:389 (1) - This slider sounds weird, maybe end it 01:38:616 - here and add a circle on 01:38:844 - .
  25. 01:50:889 (5) - Simplify this slider. Use double bends on longer 1/1 sliders.
  26. 01:56:798 (1) - Rotate 1 degree around selection center.
  27. 02:19:753 (5,1) - On the head of slider (1), use two points before the red for a smoother curve and apply a better blanket with the tail of (5).
  28. 02:52:253 (1,2) - (2) isn't parallel with (1). Consider scaling (1) up 2.00x to make slider (2).
  29. 03:20:889 (3,1) - This isn't close to a blanket, probably intentional placement. If not, fix this blanket.
[Insane Collab]
  1. 00:07:707 (1) - Easy's slider ends on 00:13:162 - while Hard and Insane end on 00:12:935 - . Choose one.
  2. 00:29:071 (7) - NC.
  3. 00:35:662 (8,9) - Awkward use of Ctrl H here. Consider changing.
  4. 01:05:889 (1) - Amazing slider velocity change, way to make kiai time stand out!
  5. 01:17:934 (5,7) - Maybe move (7) to x:314 y:315 to blanket with (5).
  6. 01:22:025 (1,2) - Move (2) to x:344 y:164.
  7. 01:25:662 (1,2,3) - Fix double blanket. Use the approach circle as a means of determining distance from the center.
  8. 01:27:139 (1,2) - Unstack and new combo.
  9. 01:40:207 (4,5) - Move (5) to x:441 y:245 for a better blanket. You don't need to follow 1.00x -> 2.00x distance snap in an insane as you would need to have it set-in-stone on easier difficulties.
  10. 01:44:980 - Why no note here? Follow the melody (singing) rather than the drums/instrumental in the background.
  11. 01:45:662 - ^
  12. 01:48:389 (2,3) - Move (2) to x:325 y:198.
  13. 01:51:685 (4,5) - If you're going to stack (4) on the head of (5), change the momentum of the slider into an "n" shape rather than a "u" shape.
  14. 02:11:230 - Needs a note here, most players will play this as a stream of 4 circles leading into 1 slider. If there is no note, move (1) higher.
  15. 02:16:116 (3,4) - Move (3) to x:310 y:372.
  16. 02:18:616 (1) - Move to x:44 y:352.
  17. 02:24:753 (3,1,2,3,1,2,3,1,2,3,1) - Unless a player single taps this, this is really difficult to hit with alternation. Consider not having /too/ large a ds between jumpstreams.
  18. 03:08:389 (1,2) - Make (2) parallel with (1)'s tail.
  19. 03:09:525 (3) - If so ^, then make (3) an HJ of (2).
  20. 03:11:116 (2,3) - Move (2) to x:215 y:51.
  21. 03:12:707 (2) - May want to move this so it isn't confused as the tail of slider (3), if moved I suggest x:297 y:230.
  22. 03:15:662 (1) - The red points at the end of the slider aren't necessary.
  23. 03:23:843 (3,4,5,6,7,8,9) - Difficult to hit with the jump.
  24. 03:24:525 (9) - New combo, prepares players for the immediate slow down of the next slider if "Ignore all beatmap skins" is ticked on.
  25. 03:30:434 (5,6) - Hard to see a slow slider stack like this, consider moving (5) elsewhere.
  26. 03:31:798 (1) - Move this elsewhere for a climactic finish.
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