Just by 2ct since I saw this map come up in #modhelp.
Pure black and white combo colours (255,255,255 in your case) are forbidden.
Why? There's no white flashes or spots in the map that would blend with the color so readability is no concern (plus, as if you would have to consider that for the majority of people who just use 100% dim and disable custom colors to begin with), so I wouldn't know what the motivation behidn this is exactly.
01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.
Multiple indicators why this is not a problem whatsoever:- The previous slider has already slowed down
- the song has no indication to change speed any further as this is the most calm part in the entire thing and it's perfectly natural to have this speed here in the first place
- it's part of the same combo so why would you treat it differently from the slider before, which if anything at all, should be the one you would be concerned about (I have also yet to see anyone have problems with catching it or seing it as unfit)
01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
While I think that the notepairings in the music are not strong enough to justify an angle like this (would much rather have it like
this), it's no big problem whatsoever; sure it's not perfect and I gave an alternative version to make it better, but it has already been done near-perfectly the combo
before this one, so just pointing at the second occurance of anything is not making this look like a professionally considered and discussed unrank, really.
02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.
^looks fairly accurate to me to be honest, and your personal preference for slidershaping is of no matter to unranks - if you're going to put out a full mod and go through everything thoroughly and entirely sure, bring it up, but in this context.. really?
I feel like you are focussing way too heavy on individual objects and objects alone, picking out just one or two seemingly random examples at all and not even giving any reasoned argument that has a basis
within the song, which is what should be your highest and foremost priority unless the map is becoming entirely unplayable (and even then one might argue that it's not mapped to appeal to
everyone but rather
those who are of a similar belief for what goes with the music as the mapper is - just because a map gets bubbled or ranked that doesn't mean it has to cater to
everyone or the largest audience possible) - and even if that was the case, as long as the difficulty spread is large enough, having an extremely hard and "unplayable" peak difficulty could still be reasoned enough due to the rest of the difficulties catering to enough of a player base to justify ranking it anyways (which is not the case here, but anyways).
What
should be of your concern would be patterns like this 00:35:038 (1,1,2) - simply because they don't accentuate and follow the musical patterning and beat distribution well enough (-> soundpattern of three equally strong beats of the same kind, therefore should be equally accentuated and not mapped as "one note plus one closely spaced pair with a new combo"), but seing how you do not do this I am wondering what exactly it is you are unranking by; sounds extremely offensive reading back on it, but I seriously don't see it, so
feel free to clear me up.