\:D/
hehe, not double post so don't worry =w=/Yauxo wrote:
Randomly going through this and thought I'd point it out. Not a big deal, nothing wrong actually, more of a "if this happens to be popped and you feel like checking it"SPOILER[Insane]
03:32:086 (1,2,3,4,5,6,7) - I dont really know why exactly you stacked them on (Red Tick - White Tick) as opposed to a more fitting (White Tick - Red Tick).
Having the combo start on 03:31:911 (6) - (NC) and 03:32:086 (1) - stacked underneath (continue stacked combo) + have 03:33:139 (7,8,1) - a triangle or 03:32:963 (6,7,8,1) - being a square plays so much better imo.
Random Example here. (1) (2) (3) would be stacked, removed the stack for readability in the pic
Anyway, gl with this. (if this doubleposts then its because the osu server is slow)
probably for the speed it gotbubbledFrostmourne wrote:
╭ (oㅇ‿ o#)ᕗ?inverness wrote:
You must be shitting me.
Did I offend you one way or another? I don't get that sentence.....
those wrote:
[Insane]Not really much to say here, solid map as always.
- OD 7.5~8 takes better advantage of parts requiring more accuracy, like parts with strings of circles in different rhythm patterns. done as above mentioned with 7.5
- 00:20:156 (1) - Reverse this, and place 00:20:507 (2) - on 00:19:279 (2) - ; will make flow smoother instead of having a click jutting out 90 degrees from 00:19:981 (2) - . done
- 00:54:718 (5) - Spacing too small; needs followpoint. done
- 00:59:367 (12) - Consider redoing stream without this circle. I am a bit reluctant to change it due to the pace of that moment of the song as they are culminating along with the guitar sound/drum sound. I know that it's overmapped.. There is no drum representing in the music at certain points but I did add it even I carefully tried to hear if it sounded or not to avoid overmapping as much as possible so it might seem natural more than my sanity to realize that it has no sound on it. I personally feel guitar sound can still go along with the streams and don't break the flow of the current pattern when not having a note there could lose its potential and feeling more than having a note but gets called overmapped.
I do hope it shouldn't be that blatant overmap as it can represent guitar sound even it's kind of vague. Sorry that I feel not want to change it (/。\)- 01:40:332 (1) - followpoints inconsistent in this section, caused by minor discrepancies in distance spacing. done
- 02:14:980 (10,12) - Consider redoing stream without these circles. same (/。\)
I did look at around 00:57:349 (2,3,4) - and I found nothing streams. I'm not sure if I get what you meant correctly... but if you mean about the shape of their patterns in a zigzag way, I think I can fix it. Please tell if what I mean here is correct.mjwitz wrote:
I played all of the difficultys except the insane because I cant play insane songs and every thing looks fine to me on the easy to hard difficultys. When I looked at the hard difficulty the only thing that jumped out at me was the odd shape of 2 of the streams one of them starting at 00:57:971 but that might just be me. So once the insane gets touched up I guess from what I have been reading; I would love to see this get ranked.
ok, I fixedmjwitz wrote:
Ya that was what I ment. Sorry im new to all of this stuff.
????????????????????????????????????????????????????????????????????????????????????????inverness wrote:
I'm not referring to you.
I'm referring to someone else, someone who seemingly failed to understand the main concept of priority.
Someone who prefers connections before anything else. Someone who aren't ready yet to carry out the power and responsibility had given onto him
im outta here
T-Thank you CB very much for telling me this... I got itCherry Blossom wrote:
I guess, inverness means this thread : p/3344973
Yuthuil wrote:
Frostmourne wrote:
hype hype hype
hype hype hype
hype hype hype
hype hype hype
I am glad to hear this before it gets to further more scenario. Σ(゚д゚lll)Garven wrote:
Make something between the Normal and Hard man. There's a huge gap in difficulty between those.
@Fatfan Kolek I wanted to have a glass broke with slightly before the actual sound starts to call.I know lol. Just listen carefully to your recent one and then try it with my one. I think you'll know what i mean then :3
Finally got it after having some times listening to it ><Fatfan Kolek wrote:
@Fatfan Kolek I wanted to have a glass broke with slightly before the actual sound starts to call.I know lol. Just listen carefully to your recent one and then try it with my one. I think you'll know what i mean then :3
quick call fanzhenFrostmourne wrote:
Or will I need a diff between Hard and Insane again?
The previous one, the normal, I was confirmed by 2 experienced BATs that Normal is Easy sided, and Hard has a lot of 5-7 streams.Garven wrote:
Check how they play, Frosty. Star ratings are only a quick guide. Play them consecutively and tru to evaluate the progression in difficulty. Is the difficulty increase unreasonable? Is the Nirmal really easy, but the Hard is borderline Insane? Look at itrom that perspective and see what you can adjust.
I don't want to have any guest diffs on this. a waste of time to wait.those wrote:
quick call fanzhenFrostmourne wrote:
Or will I need a diff between Hard and Insane again?
Fixed allGuy wrote:
Hi! I easily check the unrank issue of this map
Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
There are some green line that is not used lol
[Insane][Hard]
- 01:06:647 (5) - move to 1grid right (x:56 y:224)for constant spacing.
- I think that 1/2 slider a little weird rhythm. I recommend that add a 1/4 repeat slider here
- 03:57:174 (1,3,5,1) - Why don't you add the clap in the same way as the Insane?
[Easy & Normal]I heard that Flask also checked this map. so wait for it. so I wait for his mod~
- not found unrank issue, but I worry about the spread of slider velocity o_o; I got confirmed about this from KSHR that it's ok so it should be fine