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Aoi Eir - IGNITE

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Reisen Udongein
Good map as always! one of my favorite anime :D
Hunter Howl
if only i can download this without being redirect to Beatmap mirror 4/5, i could help you mod this ;w;
Yuthuil
Kairi
Ranked!
Awaken
omg Frost!!!!!!! looooooool You're BACKKKKKKK!!!!! LOLLL
Fell in love with you already
ac8129464363
He's back :'D
[ Mephisto ]

Frostmourne wrote:

hype hype hype :)
hype hype hype :)
hype hype hype :)
hype hype hype :)
star owob
KantoKun

Yuthuil wrote:

really good map ;___;
การกลับมาของพี่จิ๊บกับเพลงจากอนิเมะดัง เข้ากันดีจัง T___T
Natsuki Nanaka
Toooooooooo Awesome Map

[Easy]
  1. 02:20:682(4) - เราว่าลาก trick ตรงกลางมาด้านล่างจะฟอลกว่านะ
  2. 03:56:121(1) - เราแนะนำแบบนี้
[Normal]
  1. 00:03:665(2,3,4,5) - Patten นี้ยากไปจะ แนะนำแบบนี้
  2. 01:03:139(4,5,6,7) - วางฟอลสวยๆหน่อยก็ดีนะ
  3. 01:37:525 - ลากทั้งท่อนลงมา 2 gird จะ blanket พอดี
[Insane]
  1. 00:40:682(3) - สไตล์ตัวนี้ทำเป็นโน๊ต Jump น่าจะเข้ากว่า
  2. 01:47:525(1,2,3,4) - ทำให้โค้งไม่ก็สลับฟันปลาก็ได้ เล่นแล้วรู้สึกเหมือน 2012 style lol
  3. 03:09:454(6) - ฟิลลิ่งเหมือนกันกับ 00:40:682(3) -
ค่อยมาดู Hard นะ ต้องไปข้างนอกแล้ว

Edit:
[Normal]
  1. 03:02:437 - วางแบบดีสวยกว่า
[Hard]
  1. 03:19:104 (1) - หลุดกรอบ
เจอแค่นั้นแหละ
แรงคืไวๆเน้อ ซ3
Topic Starter
Frostmourne

- N a n a k a - wrote:

[Insane]
  1. 00:40:682(3) - สไตล์ตัวนี้ทำเป็นโน๊ต Jump น่าจะเข้ากว่า มันแปลกๆอ่ะ ส่วนตัว
  2. 01:47:525(1,2,3,4) - ทำให้โค้งไม่ก็สลับฟันปลาก็ได้ เล่นแล้วรู้สึกเหมือน 2012 style lol ที่มันแคบๆอ่ะ ไว้งี้ละกัน lol
  3. 03:09:454(6) - ฟิลลิ่งเหมือนกันกับ 00:40:682(3) - มันแปลกๆอ่ะ ส่วนตัว
^ the rest I didn't mention were fixed all

Kibbleru wrote:

[Insane]
  1. 00:38:051 (4) - is this suppose to be a bezier curve?
    actually i just realized u have many of the bezier curves, this may not be too necessary but consider just changing them all to the new circular sliders just cuz well... neater i guess owo. done, but I will still be using old sliders because I am used to it rather than the new one.
  2. 00:16:121 (1,2,3,1) - maybe try to keep the spacing more consistent? a simple fix would be to ctrl g 00:16:297 (2,3) - that flows really good too! I will keep in mind if there are more complaints about this
  3. 00:59:805 (1,2,1) - consider making these jumps smaller, the vocals here are quite quiet and such big jumps just don't really fit that. u can make 01:00:332 (2,3) - a bigger jump to put more emphasis on the 2 drum sounds or w/e then make the rest of this pattern smaller jumps.
    02:15:595 (1,2,3,1,2,3,4) - ^ same with these set of jumps all done including the previous pre-kiai
  4. 03:15:068 - try to have something clickable as this is a pretty strong crash sound? want to keep it as sliders
  5. 03:32:086 (1,2,3,4,5,6,7,8) - imo, it makes more sense to have the white tick circles on top since they're a stronger beat. atm, it feels weird since you have the red ticks first (blah cant explain too well lol) want to form up a square shape on 03:32:086 (1,2,3,4,5,6,7,8) - ,... sorry :(
  6. optional but u can add circles to these points and put breaks in between 02:53:314 - 02:56:121 - 02:58:928 - will consider
Thank you very much!!! Kibbleru nanaka ヾ(@^∇^@)ノ
Fycho
We changed a few things by irc, bubbled.

irc log if needed:
SPOILER
2014-09-07 19:50 Fycho: how about adding "full ver" to tags?
2014-09-07 19:51 Frostmourne: sure
2014-09-07 19:51 Fycho: insane diff:
2014-09-07 19:51 Fycho: 03:28:928 (2) - add drum finish
2014-09-07 19:52 Frostmourne: added
2014-09-07 19:52 Fycho: 03:32:086 (1,2,3,4,5,6,7,8) - maybe clap fits better imo
2014-09-07 19:52 Fycho: or add whistles on all of these notes
2014-09-07 19:53 Fycho: 03:34:718 (9) - finish here
2014-09-07 19:53 Frostmourne: added all claps on that
2014-09-07 19:53 Frostmourne: but ^
2014-09-07 19:53 Frostmourne: I may not want to add finish
2014-09-07 19:54 Frostmourne: sorry
2014-09-07 19:56 Fycho: hitsounds at the begining feels a little blank imo
2014-09-07 19:56 Fycho: 00:00:858 - 00:11:911 - may add some default soft whistle?
2014-09-07 19:57 Frostmourne: ok
2014-09-07 19:57 Frostmourne: add from vocal
2014-09-07 19:57 Frostmourne: eh
2014-09-07 19:57 Frostmourne: maybe not
2014-09-07 19:57 Frostmourne: add only some part, you will see after the update
2014-09-07 19:57 Fycho: okay
2014-09-07 19:58 Frostmourne: basically
2014-09-07 19:59 Frostmourne: only 00:01:911 (4) - 's tail 00:04:893 (2) - and 00:07:700 (1) - and 00:10:507 (1) -
2014-09-07 20:00 Fycho: yes wel
2014-09-07 20:00 Fycho: well*
2014-09-07 20:00 Fycho: go to hard diff
2014-09-07 20:00 Fycho: 03:33:665 (1,2,3,4,5) - this maybe a little hard for hard diff
2014-09-07 20:02 Frostmourne: I think so....
2014-09-07 20:03 Frostmourne: how to change...
2014-09-07 20:03 Frostmourne: I don't know ;;
2014-09-07 20:03 Fycho: 03:33:665 (1,2,3,4) - change to reverse slider
2014-09-07 20:03 Fycho: same as03:34:016 (5) -
2014-09-07 20:05 Fycho: and 03:32:437 (1,2,3,4,5) - I think it's better to stack03:32:612 (2,3) - and03:32:963 (4,5) - , not03:32:437 (1,2) - or03:32:788 (3,4) -
2014-09-07 20:07 Frostmourne: done
2014-09-07 20:07 Frostmourne: fixed all streams too
2014-09-07 20:10 Fycho: 01:12:086 (4) - add nc at here like02:27:875 (1) -
2014-09-07 20:11 Frostmourne: added
2014-09-07 20:12 Fycho: disable widescreen support for the diff
2014-09-07 20:13 Frostmourne: disabled
2014-09-07 20:15 Fycho: 00:35:595 (7) - kick slider maybe too hard to read for normal diff
2014-09-07 20:16 Fycho: because your sv is low ;_;
2014-09-07 20:16 Fycho: 1/2 slider seems a bit short
2014-09-07 20:17 Frostmourne: https://osu.ppy.sh/ss/2011291
2014-09-07 20:17 Frostmourne: problem solved
2014-09-07 20:17 Fycho: ok
2014-09-07 20:17 Fycho: 00:57:875 (6) - missing clap?
2014-09-07 20:19 Frostmourne: added
2014-09-07 20:19 Fycho: 02:13:665 (6) -
2014-09-07 20:26 Fycho: easy is fine
2014-09-07 20:27 Fycho: dont forget disable widescreen support in easy/normal
2014-09-07 20:27 Frostmourne: yay
2014-09-07 20:29 Fycho: tell me when you are ready:)
2014-09-07 20:30 Frostmourne: ok~~
2014-09-07 20:33 Frostmourne: all done I think
2014-09-07 20:34 Frostmourne: re osu a bit
2014-09-07 20:41 Fycho: 03:34:718 (9) - you added finish at here 0_o
2014-09-07 20:41 Fycho: insane
2014-09-07 20:41 Frostmourne: omg
2014-09-07 20:42 Frostmourne: forgot T_T
2014-09-07 20:42 Frostmourne: ok fixed
2014-09-07 20:42 Fycho: hard diff, 03:32:612 (2,3,4,5,6) - maybe add clap like insane
2014-09-07 20:42 Fycho: 03:47:875 (4,5,6,7,8,9,10) - 03:58:928 (2,3,4,5,6) - better to change these streams too
2014-09-07 20:42 Frostmourne: lower spacing feels off with clap on the way
2014-09-07 20:42 Frostmourne: unlike Insane...
2014-09-07 20:42 Frostmourne: I think
2014-09-07 20:42 Fycho: okay
2014-09-07 20:43 Fycho: 7circle streams too hard for hard
2014-09-07 20:43 Frostmourne: ok, I will change them :D
2014-09-07 20:43 Fycho: just change 03:48:050 (6,7,8,9) - to a reverse slider
2014-09-07 20:44 Fycho: and remove 03:59:191 (5) - ?
2014-09-07 20:44 Fycho: other than these everything is fine
2014-09-07 20:44 Frostmourne: let me think and edit a bit
2014-09-07 20:53 Frostmourne: updated

To next bat: Don't rank it yet until other version http://osu.ppy.sh/s/198039 goes to ranked.
Topic Starter
Frostmourne
Thank you very much Fycho ♪(๑ᴖ◡ᴖ๑)♪
69653863
You must be shitting me.
Topic Starter
Frostmourne

inverness wrote:

You must be shitting me.
╭ (oㅇ‿ o#)ᕗ?

Did I offend you one way or another? I don't get that sentence.....
Sellenite
Beige
\:D/
ac8129464363
Well... that was fast, to say the least.
Yauxo
Randomly going through this and thought I'd point it out. Not a big deal, nothing wrong actually, more of a "if this happens to be popped and you feel like checking it"

SPOILER
[Insane]
03:32:086 (1,2,3,4,5,6,7) - I dont really know why exactly you stacked them on (Red Tick - White Tick) as opposed to a more fitting (White Tick - Red Tick).
Having the combo start on 03:31:911 (6) - (NC) and 03:32:086 (1) - stacked underneath (continue stacked combo) + have 03:33:139 (7,8,1) - a triangle or 03:32:963 (6,7,8,1) - being a square plays so much better imo.

Random Example here. (1) (2) (3) would be stacked, removed the stack for readability in the pic

Anyway, gl with this. (if this doubleposts then its because the osu server is slow)
Topic Starter
Frostmourne

Yauxo wrote:

Randomly going through this and thought I'd point it out. Not a big deal, nothing wrong actually, more of a "if this happens to be popped and you feel like checking it"

SPOILER
[Insane]
03:32:086 (1,2,3,4,5,6,7) - I dont really know why exactly you stacked them on (Red Tick - White Tick) as opposed to a more fitting (White Tick - Red Tick).
Having the combo start on 03:31:911 (6) - (NC) and 03:32:086 (1) - stacked underneath (continue stacked combo) + have 03:33:139 (7,8,1) - a triangle or 03:32:963 (6,7,8,1) - being a square plays so much better imo.

Random Example here. (1) (2) (3) would be stacked, removed the stack for readability in the pic

Anyway, gl with this. (if this doubleposts then its because the osu server is slow)
hehe, not double post so don't worry =w=/

anyways, I am sorry that I may not change the concept on this one. orz..
The reason behind is here

00:57:349 (3,4,5,6,7,8) -
02:13:490 (1,2,3,4) -
They are similarly stacked in a certain way because it feels well with the increasing of the volume and the slight difference each couples of notes.
It's subjective, but I have had this feel in my mind when I mapped it.

And thank you very much for telling your opinion a lot ٩(^ᴗ^)۶
those
[Insane]
  1. OD 7.5~8 takes better advantage of parts requiring more accuracy, like parts with strings of circles in different rhythm patterns.
  2. 00:20:156 (1) - Reverse this, and place 00:20:507 (2) - on 00:19:279 (2) - ; will make flow smoother instead of having a click jutting out 90 degrees from 00:19:981 (2) - .
  3. 00:54:718 (5) - Spacing too small; needs followpoint.
  4. 00:59:367 (12) - Consider redoing stream without this circle.
  5. 01:40:332 (1) - followpoints inconsistent in this section, caused by minor discrepancies in distance spacing.
  6. 02:14:980 (10,12) - Consider redoing stream without these circles.
Not really much to say here, solid map as always.
Proxy
Holy sh*t. The Insane diff is soooo much fun!
Kibbleru

Frostmourne wrote:

inverness wrote:

You must be shitting me.
╭ (oㅇ‿ o#)ᕗ?

Did I offend you one way or another? I don't get that sentence.....
probably for the speed it gotbubbled
mjwitz
I played all of the difficultys except the insane because I cant play insane songs and every thing looks fine to me on the easy to hard difficultys. When I looked at the hard difficulty the only thing that jumped out at me was the odd shape of 2 of the streams one of them starting at 00:57:971 but that might just be me. So once the insane gets touched up I guess from what I have been reading; I would love to see this get ranked.
Topic Starter
Frostmourne
I will check all input from you guys once I get home. (=゚ω゚)ノ
(I am definitely going to change OD to 7.5! , but not 8 as the reason stated below)
every beats in the song wasn't electronically composed but done by human (drum,guitar)
so some beats could be slightly off (in an acceptable interval that doesn't warrant a new timing) due to the inconsistency in human ability.

Thank you to both of you, those and mjwitz ヽ(;▽;)ノ

Edit:

those wrote:

[Insane]
  1. OD 7.5~8 takes better advantage of parts requiring more accuracy, like parts with strings of circles in different rhythm patterns. done as above mentioned with 7.5
  2. 00:20:156 (1) - Reverse this, and place 00:20:507 (2) - on 00:19:279 (2) - ; will make flow smoother instead of having a click jutting out 90 degrees from 00:19:981 (2) - . done
  3. 00:54:718 (5) - Spacing too small; needs followpoint. done
  4. 00:59:367 (12) - Consider redoing stream without this circle. I am a bit reluctant to change it due to the pace of that moment of the song as they are culminating along with the guitar sound/drum sound. I know that it's overmapped.. There is no drum representing in the music at certain points but I did add it even I carefully tried to hear if it sounded or not to avoid overmapping as much as possible so it might seem natural more than my sanity to realize that it has no sound on it. I personally feel guitar sound can still go along with the streams and don't break the flow of the current pattern when not having a note there could lose its potential and feeling more than having a note but gets called overmapped.
    I do hope it shouldn't be that blatant overmap as it can represent guitar sound even it's kind of vague. Sorry that I feel not want to change it (/。\)
  5. 01:40:332 (1) - followpoints inconsistent in this section, caused by minor discrepancies in distance spacing. done
  6. 02:14:980 (10,12) - Consider redoing stream without these circles. same (/。\)
Not really much to say here, solid map as always.

mjwitz wrote:

I played all of the difficultys except the insane because I cant play insane songs and every thing looks fine to me on the easy to hard difficultys. When I looked at the hard difficulty the only thing that jumped out at me was the odd shape of 2 of the streams one of them starting at 00:57:971 but that might just be me. So once the insane gets touched up I guess from what I have been reading; I would love to see this get ranked.
I did look at around 00:57:349 (2,3,4) - and I found nothing streams. I'm not sure if I get what you meant correctly... but if you mean about the shape of their patterns in a zigzag way, I think I can fix it. Please tell if what I mean here is correct. :)

Updated ~~~
@those if you are planning to rank, ,make sure about this post p/3361361 :(
69653863
I'm not referring to you.
I'm referring to someone else, someone who seemingly failed to understand the main concept of priority.
Someone who prefers connections before anything else. Someone who aren't ready yet to carry out the power and responsibility had given onto him
im outta here
Flower
Edit: Anyway, good luck with the map! Aoi Eir <3<3<3
mjwitz
Ya that was what I ment. Sorry im new to all of this stuff.
Topic Starter
Frostmourne

mjwitz wrote:

Ya that was what I ment. Sorry im new to all of this stuff.
ok, I fixed :)
Thank you very much!!

inverness wrote:

I'm not referring to you.
I'm referring to someone else, someone who seemingly failed to understand the main concept of priority.
Someone who prefers connections before anything else. Someone who aren't ready yet to carry out the power and responsibility had given onto him
im outta here
????????????????????????????????????????????????????????????????????????????????????????
Irreversible
small irc
18:07 Irreversible: o/
18:11 Frostmourne: sup' ヾ(@^▽^@)ノ
18:11 *Irreversible is editing [http://osu.ppy.sh/b/492285 Aoi Eir - IGNITE [Insane]]
18:12 Irreversible: 00:32:963 (1,2,3) - I played it.. and I have to say, this is like SUPER hidden, do you mind making it slightly different?
18:12 Irreversible: I guess it would only support the gameplay
18:13 Irreversible: 00:17:700 (4,5,1,2,3,4,5,1,2,3,4,1,2,1,2,3,4) - mark this and move it some grids to the bottom, so you can avoid a slight offscreen 00:18:226 (1) - here (I marked everything because everything seems to be stacked, so why not moving all)
18:13 Frostmourne: O_o
18:15 Frostmourne: from 00:12:086 (1) -
18:15 Frostmourne: to 00:21:033 (4) -
18:15 Frostmourne: I moved all down a bit to avoid off screen on 00:18:226 (1) -
18:15 Frostmourne: http://puu.sh/bqOtb.jpg
18:16 Frostmourne: it should be fine but if you aren't fine with it, I will move them again downward a bit
18:16 Irreversible: I don't know, in game it always looks different
18:16 Frostmourne: yea, it looks in game imo
18:16 Frostmourne: but I moved them down a bit as suggested
18:16 Irreversible: I actually don't really mind that one I just figured it, the one that bothered me more was the hidden pattern
18:16 Frostmourne: about.. 00:32:963 (1,2,3) -
18:16 Frostmourne: is it possible to leave it as is?
18:17 Frostmourne: want to keep it same way as 00:34:542 (1,2) -
18:17 Frostmourne: but maybe http://puu.sh/bqOBf.jpg
18:20 Irreversible: http://puu.sh/bqOBf.jpg plays better imo

gl~
Topic Starter
Frostmourne
Thank you very much Irre 。◕‿◕。
Cherry Blossom
I guess, inverness means this thread : p/3344973
Topic Starter
Frostmourne

Cherry Blossom wrote:

I guess, inverness means this thread : p/3344973
T-Thank you CB very much for telling me this... I got it
wasonz

Yuthuil wrote:

Frostmourne wrote:

hype hype hype :)
hype hype hype :)
hype hype hype :)
hype hype hype :)
Garven
Make something between the Normal and Hard man. There's a huge gap in difficulty between those. :(
Fatfan Kolek
Hey frostmourne.. I think your preview point is just a tiny bit off. Try using 03:24:761 - to avoid that sound from the previous note.
Topic Starter
Frostmourne

Garven wrote:

Make something between the Normal and Hard man. There's a huge gap in difficulty between those. :(
I am glad to hear this before it gets to further more scenario. Σ(゚д゚lll)
I were mainly relying on star rating as it seems to be reliable by most people.
you can see it goes from
2.08 -> 3.49 (delta = 1.41)
3.49 -> 4.95 (delta = 1.46)

Could I reduce the density in Hard? By all means reducing all streams (1/4) placed in the map?
Is that enough? I would be glad if it's a yes from you *\(^o^)/*

@Fatfan Kolek I wanted to have a glass broke with slightly before the actual sound starts to call

EDIT: I increased SV in Normal from 0.7 to 0.9 (meanwhile I was remapping 4 mins) and add more 1/2 beats to represent in the song.
Previous Normal
In Hard, I removed any streams in non-kiai sections and remove 5 streams,7 streams, anything beyond triplets are removed altogether.
Previous Hard

I should be fine from this end.
.
.
.
Or will I need a diff between Hard and Insane again?
.
.
.
Fatfan Kolek
@Fatfan Kolek I wanted to have a glass broke with slightly before the actual sound starts to call.
I know lol. Just listen carefully to your recent one and then try it with my one. :D I think you'll know what i mean then :3
Topic Starter
Frostmourne

Fatfan Kolek wrote:

@Fatfan Kolek I wanted to have a glass broke with slightly before the actual sound starts to call.
I know lol. Just listen carefully to your recent one and then try it with my one. :D I think you'll know what i mean then :3
Finally got it after having some times listening to it ><
Thank you very much Fatfan Kolek :3
Enon
c:
Garven
Check how they play, Frosty. Star ratings are only a quick guide. Play them consecutively and tru to evaluate the progression in difficulty. Is the difficulty increase unreasonable? Is the Nirmal really easy, but the Hard is borderline Insane? Look at itrom that perspective and see what you can adjust.
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