biribiri
Okay fml I lost my mod for the insane and partly of hard so I don't really feel like explaining everything over again srry >< So keeping it short there
[General]
Okay fml I lost my mod for the insane and partly of hard so I don't really feel like explaining everything over again srry >< So keeping it short there
[General]
- Offset -8 sound a bit better imo
- Pls resize the reverse arrow to 128x128
- Your missing ''sliderborder''! Make sure to add it.
- Missing skin file! ''spinner-background''. Make sure to add it!
- Perhaps add ''opening'' to the tags
- Incorrect source: Toaru Kagaku no Railgun S, If you want confirmation just check mine Eternal reality // Grow Slowly lol
- Okay I've searched through internet and I couldn't find a source confirming it's (TV Size) make sure to confirm it with a BAT later!
- You sure about the volume settings? It sounds a bit weird in the calm sections to have it all the same.
- 00:06:849 (1,2) - Nitpicking, Pls move those a liiitle to the left for centering.
- 00:33:516 (1) - Probably should add a finish here as there is a cymbal crash in the music
- 00:52:266 (2,3) - Blanket is rather off here.
- 00:59:766 (1) - Imo this would be better as a 1/1 slider with a repeat, the long pause might throw the beginners off, so it might be helpfull if you mapped the downbeat there. Also it's an pretty significant beat so it might be uncomfy to skip it.
- 01:25:183 (3) - Should be a finish here imo, cymbal crash in the music
- 01:23:516 (1) - Not sure about the NC here, It indeed increases the aesthetics of the map, but it breaks the consistency and it also doesnt follow the music. Consider moving the NC a stanza further.
- This Normal is kind of monotonous but ohwell nicely done I'd say for someone with no ranked map
- 00:11:433 (4,1,2) - This rythm is rather tricky, Remember this is a normal, so I'm not sure about this 1/2 and than right after it a slider that ends on the blue tick.
- 00:25:183 (1) - Consider moving the spinner 1/2 later and add a note here 00:25:183 - To actually ''Finish'' the rythm, if you agree don't forget to add a finish on the note.
Like you did here 01:26:849 (3,1) - - 00:28:516 (1) - NC is unnecessary no change in music or whasoever so better keep it consistent
- 00:35:183 (3) - Move this a bit to the right so it's actually on the ''flow line'' of (2). As it is now it kinda flows uncomfy
- 00:36:433 (4,1) - This blanket could be done neater
- 00:55:183 (3) - A NC is optional here, for that tricky rythm that you utilized there.
- 00:56:849 (1) - Perhaps a finish on the head here, would be fitting with the music.
- 01:06:016 (2) - Move it a bit to the right, around 169|58 to blanket it nicely. Dont forget to fix the distance of the next note.
- 01:10:183 (3) - Same about the finish on the head
- 01:10:183 (3,4) - Pretty uncomfortable rythm here, it would be much better to start (4) 1/2 later as the beat there is much more significanter than the one it currently starts on. It also fits the music better imo. Example:
- 01:20:599 (4) - Move this one a bit up for a proper blanket with the next slider. Around 231|78 will do
- 01:23:516 (3) - Some nitpicking. Pls stack this properly.
- 01:22:683 (2) - Finish on the head to emphasize the cymbal in the music.
- 01:26:016 (2) - Same about the finish on the head
- 01:26:849 (3) - Finish here? Cymbal in the music.
- Not really a problem but as this is a Hard it could use some more jumps to spice it up.
- For example you could easily Ctrl+g some things here w/o leaving problems: These 01:09:766 (4) - 01:13:099 (4) - and alot more
- HP +1 to balance the spread
- I don't really like repeating myself soo, pls check the Normal for the finish suggestions they apply here aswell.
- 00:08:516 (1) - By easing this curve a bit up, the flow would be a lot smoother, so consider doing something like this?
- 00:11:849 (1) - Consider adding finishes on the repeat and end aswell.
- 00:21:016 (2,3) - Make a blanket instead? By moving (3) a bit down and to the right. Make sure to DS the next note properly (speaking of the next note consider putting it on the flow line of (3) for more smooth gameplay.
- 00:41:849 (1) - Maybe extend this slider by 1/4? to follow the instruments properly. Example:
- 01:07:683 (3,4) - Looks rather messy imo, consider doing a blanket or something.
- 01:16:849 (1) - A curve upwards would flow better I suppose
- Same about the finishes
- 00:11:432 (4) - NC here, due to the rythm change?
- 00:24:349 (3) - This sudden small spacing plays a bit awkward. Consider moving it a bit further away so the players don't have to suddenly slow down their pace.
- 00:27:578 (5) - Consider moving this note to 00:27:162 - to catch that funny sound, as it is much more significant than the one it is currently on. And in continuation to that:
- 00:27:995 - add a note here aswell to catch the whole thing. Okay so the whole picture should look like this:
- 00:29:349 (9) - Move it a bit to the right perhaps? Better for the aesthetics for the stream
- 00:29:662 (10) - Add a note here aswell for that funny sound.
- 00:29:766 (11) - If you don't agree with above, than atleast move this one a bit further away the current spacing is quiet awkward.
- 00:35:183 (5) - I don't think this miss stack is intentional
- 00:37:683 (2,3,4) - Consider using a different pattern. The current pattern doesn't make much sense music wise, as (4) has a larger jump than (5) whilst the beat at (5) is much more significant
Here is a pattern idea from me if you like: - 00:42:162 - Perhaps add a note here to follow the drums? The drums are dominant here so it would make much more sense imo.
If you agree, a pattern idea which doesn't need much changing. - 00:47:683 (3) - Why not use the same rythm to follow the vocal like these places here: 00:44:349 (3) - 00:51:016 (3) - Those are all the same music wise.
- 00:56:016 (5) - A NC perhaps? to indicate the stream.
- 01:01:849 (1) - A simple 1/1 slider would fit the music alot better imo, if you agree you could do something like this:
To emphasize that loud beat with a jump.