hey hey hey
Reminds me of my old style (that i love huehue)
osu! needs more disasterpeace
Hmm, there seems to be a slight difficulty gap between normal and hard. You have some streams and lots of 1/4 in the hard while the normal is pretty plain. Although you should be fine tbh
[Normal]
Call me back
Reminds me of my old style (that i love huehue)
osu! needs more disasterpeace
Hmm, there seems to be a slight difficulty gap between normal and hard. You have some streams and lots of 1/4 in the hard while the normal is pretty plain. Although you should be fine tbh
[Normal]
- 00:12:337 (4,1,2) - This is pretty nazi but I would move this pattern further down. It runs in to my hp bar and that could distract players who have it enabled
- 00:07:649 (4) - Perhaps add a new combo here to let players be aware of the pause as well as accent the change in music and the volume of the hitsounds
- 00:29:962 (1,2,3) - Space these out to provide a nice climax to the end. You have a really great pattern that has the player moving a lot, so this here at the end really kills that momentum. Players can really enjoy an exciting finish to a great map, and I think this song deserves it!
- 00:29:962 (1,2,3) - In addition to the above, I think for this part and parts like this in the other difficulties you can use the drum sampleset to really accent the change in tone of the music. I suggest using the default drum-hitwhistle or clap for the first two circles, and then use the drum-hitfinish for the last one! If you accept this suggestion, be sure to add them to the rest of your diffs as well
Call me back