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sweet ARMS - Installation

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DeletedUser_1574070
need my mod?
Topic Starter
Cherry Blossom

Kloyd wrote:

need my mod?
Let me apply Zare's mod
And i think this is good enough, i won't need more mods. Thanks anyway o/
Angelo

Cherry Blossom wrote:

Not really, both versions were unrankable x) (yours and the older version)
Ah okey, so it's not really my fault ^^"
Well good luck again for your map :)
Topic Starter
Cherry Blossom
Well, let's reply o/

Zare wrote:

\o/

Nightmare


  1. One of my biggest concerns about this map is the volume of your hitsounds, especially the custom normal-hitfinish. I'd strongly advice to reduce the volume on the 70% ~ 80% by like... 15%? (atm you can barely hear the music ;w;) Example: 00:20:666 - The entire section is really mroe hitsound-driven than music-focussed, or so it seems to me. Same for the kiais etc. decreased volume : 80 -> 70% and 70 -> 60%
    Also, the hitfinish is sometimes used in weird places or in a seemingly inconsistent way. But let's get to that later. noooo, i use them to emphasize strong things, 100% intentional and carefully done
    --
  2. 00:19:828 (5) - Are you intentionally missing a whistle on the tail to emphasize (6) or was this a mistake? Add a whistle or don't, either way is fine by me, just pointing this out to get attention towards it. it was intentional, but yes i can add a whitsle here (since i have a new headphone i say YES /me runs), done
  3. 00:23:735 (6) - Why a stack here? You could place this one like, above (3), forming a triangle with (3) and (4), that would intensify the whole pattern a bit and would be more fun °-° i want to be consistent with the whole section here, so that's why i stacked here.
  4. 00:42:293 (2) - I feel like replacing this with a circle and then a slider (w/o) reverse would feel better in regards to the whistle pattern you're using
    yeah, that works nice, done.
  5. 01:04:200 (1,2,3,4,5) - You kind of make me fall for you this map <3 please Zare. /me runs
    --
  6. Okay so in your kiai you use hitfinishes to enhance the strong vocal phrases, namely 01:17:456 - here or 01:19:689 - etc etc, but you don't do this stuff right at the beginning of the kiai, let's for example say at 01:15:363. When comparing the two instances, this first part of the kiai feels awkwardly empty and I'd like to see the finishes to be used consistently throughout the chorus on all strong vocals. no, no, no i don't agree, don't touch to my hitsounds ;w; i have already tried to add more finishes here, they ruin the atmosphere and i didnt want to make something like Augoeides (Happy30's version) with finishes everywhere. They sound a bit wrong for this song compared to augoeides.
  7. 01:17:456 (1,2,3,4) - This is probably the only pattern where I think that your symmetry didn't work out. It feel a bit forced, as the angle you're going at is somewhat awkward... (I know This is really vague, I'm sorry. Just consider a different kind slider pairing, by mirroring the first slider on both axes for example) i like the current movement, i would avoid circular movement, so i opted to use a "X" movement.
    --
  8. 01:23:456 (2,4) - You should use circles here in order to emphasize the vocals on (3), they currently kind of lack the accentuation i don't really like to use circles here, because they will ruin the whole pattern and i don't have solutions to make them playable without moving the whole section. And i find a jump between 01:23:456 (2,3) - is fine and could be accentuate vocals imo.
  9. 01:29:875 - repeating myself but this section is too looouuud @_@ repating myself but i decreased volume. @_@
  10. 01:42:572 (2) - same as 00:42:293 (2) done, but i just swapped 01:42:572 (2,3) - to wary patterns.
  11. 01:48:712 (4) - This slider doesn't make sense, it starts on a barely audible note and then skips the vocals with its body. Do vvv that vvv
    i'm not supposed to follow vocals, according to hitsounds.
  12. 02:05:317 (4) - Sorry for breaking down your symmetry, but this should really be circles. The 2 beats both want to be clicked, so you should somehow rearrange this done (added 2 stacked notes)
  13. 02:24:572 - Here too, it feels awkward to not have finishes... same 02:25:689 - here etc. same as i said before
  14. 02:48:852 (4) - streams starting on slidertails aaaaaaaahhhh remove this slider and put circles, not only makes it more sense to the music but it makes getting into the stream muuuuuuch easier. Please do this. done.
  15. 02:53:596 (1) - Why is this 1/4, exactly? There's no such beats in the music and this doesn't have any music-complimenting or -enhancing effects imo. Use 1/2. fixed (i added a 1/2 slider)
  16. 02:56:945 - this is way too loud.. at least imo noooo ;w;
  17. 03:01:270 (1,2) - Haha! lazy blanket! fix pls fixed >.>
  18. 03:08:945 (4) - same as 02:53:596 (1) done.
  19. 03:20:945 (3,4,5) - urgh. Remove one reverse arrow, then place a circle instead to keep a correctly displayed 1/3 ryhthm here.
    i think they are fine here, people dont really have problems when playing this. It is more intuitive to play a slider with 2 reverses before starting a stream or triples
  20. 03:26:805 (5) - I don't understand why you put this reversed sldier instead of continuing with the previous 1/4 rhythms, they would still fit here. changed (added circles instead)
  21. 03:33:642 (4) - There should be a slider here to properly follow the guitars imo, same applies on 03:34:061 - so starting from 03:33:642 - you might want to use that rhythm:
    i don't really like this pattern, i always try to start a slider on a downbeat, and this current pattern looks fine imo (IT IS MY STYLE)
  22. 03:38:107 (1,2) - similar to 03:20:945 (3,4,5). On both sliders, remove a reverse arrow, then move the second on the tick where the first one would have ended before and add 2 circles after it same as above.
  23. 03:38:666 (3,4,1,2,3,4,5,6,7,8,9,10,11) - After that, please increase the spacing on this stream slightly, to like 0.9, to make it clearer that this is indeed 1/3. (That's just a suggestion because I had trouble sightreading this, no need to do it if you dislike it, I guess) (lol please your copypaste faied) DS looks fine here (this is not FREEDOM DIVE FOUR DIMENSIONS /me runs)
  24. 03:50:945 (9,10) - remove these two circles, then select 03:51:084 (1,2,1,2) - and move them onto 03:50:945. Judging by what my ears tell me, this fits the guitar better which is focussed on the red ticks. After this, place 2 circles on 03:52:061 - and 03:52:131 - i agree, done.
  25. 05:01:689 (7) - don't like the rhythm here, the vocals are on the slider tail, it feels awkward ;w; (circles resolve everything and anything by default so put circles for this slider) fixed.
  26. 05:01:689 (7,4,5,6) - I feel like your kiais needed more of this in general 8D, then again, this makes for an epic ending, so it's alright I guess
  27. My hitsound concerns about weird finish-usage apply in the third chorus as well, ofc. my finishes are consistent ;w;

    Aside from this, the Storyboard images seem to be too big, so please have them resized.

Storyboard has been fixed. (but let me fix something else)
Thanks for modding o/
Damnae
SB load is too high for what is displayed:
- Add the background to the background layer and fade it out when it's not displayed (pretty much all the time I think).
- Fade out images that aren't visible, even if they aren't visible they are still drawn unless you fade them out. (there's lots of them around this time 04:12:433 - but that's just an example)
- Once you do that you don't need to have a full screen black sprite to fade the screen to black, you can just fade out the displayed image.

That should make the difference between your sb being watchable on a laptop or not.
AruOtta

Damnae wrote:

SB load is too high for what is displayed:
- Add the background to the background layer and fade it out when it's not displayed (pretty much all the time I think). Okey Done
- Fade out images that aren't visible, even if they aren't visible they are still drawn unless you fade them out. (there's lots of them around this time 04:12:433 - but that's just an example) I don't get it, all the pictures at 04:12:433 can't be fade out because it'll break the pattern =/
- Once you do that you don't need to have a full screen black sprite to fade the screen to black, you can just fade out the displayed image. But if I do that, I'll have the background instead of the black picture ;w;

That should make the difference between your sb being watchable on a laptop or not.
I'm not a pro into SBs, that's why there's many useless things =/

Update : http://puu.sh/bbPcL.rar
Zare
did elaborate on some of my rhythm suggestions, mainly the 1/3 stuff, and had CB change acccordingly.

#1
Topic Starter
Cherry Blossom
I'm crying now ;w;
You were so mean ;w; /me runs
Thanks :D
Eni
ITS HAPPENINGGGGG
Secretpipe
YES DUDE
SkinnyJommy
Yay go cherry
hehe
install the rank plox
Raging Bull
Bring back Frostmourne go go.
Topic Starter
Cherry Blossom

Raging Bull wrote:

Bring back Frostmourne go go.
BATs !!! we need you to bring him back ;w;
Konei
Starred, song and map are really awesome!

While it could be a good idea to add a silent Sliderslide at least for the soft Piano parts, still really great work.
Topic Starter
Cherry Blossom
Thanks :3/
About silent sliderslide, i'm not really fan, but i'll try to get more opinions about it.
Krah
Frostmourne is back /o/

But not for playing so BAT where are you ?
Frostmourne
。・°°・(>_<)・°°・。
Topic Starter
Cherry Blossom
Welcome back o/
Where are you BATs ? D:
Nozhomi
It's maybe just me, but I think hitsound for kiai are a little too loud, particularly finish. 60% fit better for this part imo.
No kd.
Topic Starter
Cherry Blossom

Nozhomi wrote:

It's maybe just me, but I think hitsound for kiai are a little too loud, particularly finish. 60% fit better for this part imo.
No kd.
i have already decreased volume on each kiai parti don't want to do it again. ;w;
Sylith
please ;w;
Frostmourne
I no longer need wait then ヽ(。ゝω・。)ノ

Nightmare
02:51:363 (1,2,3,4) - better change to this rhythm instead. The slider at 02:51:782 (3) - will follow exactly the same as what 02:51:363 (1) - is following.
Don't forget to fix the hitsound.
03:38:107 (1) - maybe better to move it closer to 03:38:666 (1) - to not make players slip 1/3 out of hand

Tell me when you are done applying these ヾ(・ω・*)ノ
Topic Starter
Cherry Blossom
All fixed, thanks :3/ (don't forget to move in pending please)
Frostmourne
to next BATs: There are some questionable 1/3 on
04:18:991 (1,2,3,4,5,6,7,8) -
04:18:433 (1,2,3,4,5,6) -
(brought up by Fycho)

I personally agree that it can be mapped in 1/3 but however, 1/4 can suit much better with the atmosphere of the song and arguably follow guitar at the certain position so I am inclined to have this passed.

(~ ̄▽ ̄)~ Bubble 2~~~
Topic Starter
Cherry Blossom
Thanks ♥/
Aurele

Frostmourne wrote:

to next BATs: There are some questionable 1/3 on
04:18:991 (1,2,3,4,5,6,7,8) -
04:18:433 (1,2,3,4,5,6) -
(brought up by Fycho)
04:18:991 (1,2,3,4,5,6,7,8) - I agree that this place is more 1/3 than 1/4 due to the drum. If we look at the other pointed time, 04:18:433 (1,2,3,4,5,6) - , this part is more into the guitar and we barely hear the drum while at the other place, it is louder. To be honest, it would be better if you would do the change.

French
Je pense que je vais mieux m'exprimer en français..
Donc, comme les deux points mentionnés par Frostmourne, j'approuve que cette partie, 04:18:991 (1,2,3,4,5,6,7,8) - est plus penchée vers le 1/3 que le 1/4 à cause de la batterie. Dans l'autre partie, elle est plus penchée vers la guitare, et non la batterie, donc je te suggère fortement de changer ce combo pour le mettre en 1/3. Mets-les d'une façon originale et évidente pour ne pas faire de la confusion.

You can call me back after.
Topic Starter
Cherry Blossom
Applied changes, Thanks. I didn't have problems to read the current pattern.
I may need more opinions...
Secretpipe
It's happening :D
Aurele
I believe every aspect of this map have been discussed, there's no need to keep it in Pending, don't you think?

Approved
Pururut
:D you made it
Koiyuki
good
IamKwaN
;w; I'm too late, find me next time CB!
Also congratulations for first approval!
Sellenite
balabala
Fycho
congrats:)
Secretpipe
You did it !! Gratz CB!

Now rank Reach Out ou je te tutue !
Topic Starter
Cherry Blossom
My first approved map o/
Thanks
10nya
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww grats
Meg
gratz~~~
hehe
grats!

rank = installed
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