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Kalafina - Kimi no Gin no Niwa

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Koiyuki

Irie Miyuki wrote:


  • [list:1337]

    Collab Hard

    1. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
    2. 02:05:047 (2) - reverse处加个whistle
    3. 02:27:547 - 怎么不像ex里音效渐强了=。=
    4. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
    5. 04:13:155 (2,3,1) - 不在一条线上 故意的? 这里正好mapper交换出的状况,不过我觉得不改也无所谓
    6. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。= 最后的“善良”
    7. 04:42:547 (1) - 滑条头上whistle
    8. 04:43:763 (2) - 折返的whistle去掉?
    9. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=
音效全交给HW你来看了(甩手状

rezoons wrote:

[Hard]
Placement/Aesthetic
[list][*]00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why? In fact, it's after a downbeat and not a jump anymore.

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 233

happy623 wrote:

Collab Hard

咦 没有我的部分

thanks for modding no fix~
Koiyuki

Irie Miyuki wrote:


  • [list:1337]

    Collab Hard

    1. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
    2. 02:05:047 (2) - reverse处加个whistle
    3. 02:27:547 - 怎么不像ex里音效渐强了=。=
    4. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
    5. 04:13:155 (2,3,1) - 不在一条线上 故意的? 这里正好mapper交换出的状况,不过我觉得不改也无所谓
    6. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。= 最后的“善良”
    7. 04:42:547 (1) - 滑条头上whistle
    8. 04:43:763 (2) - 折返的whistle去掉?
    9. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=
音效全交给HW你来看了(甩手状

rezoons wrote:

[Hard]
Placement/Aesthetic
  1. 00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why? In fact, it's after a downbeat and not a jump anymore.

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 233

happy623 wrote:

Collab Hard

咦 没有我的部分

thanks for modding no fix~
1PSA

Hollow Wings wrote:

[General]
  1. 刚开始进入的有些快吧?要不要加一点AudioLeadIn?哎,我也想加来着,但是song setup里没这项了的说?
打开.osu文件,会有以下一些代码
【General】
AudioFilename: kimi no gin no niwa.mp3
AudioLeadIn: 0把他改为正数就好了,输入的数值为leadin的毫秒数
PreviewTime: 63389
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
Topic Starter
Hollow Wings

1PSA wrote:

Hollow Wings wrote:

[General]
  1. 刚开始进入的有些快吧?要不要加一点AudioLeadIn?哎,我也想加来着,但是song setup里没这项了的说?
打开.osu文件,会有以下一些代码
【General】
AudioFilename: kimi no gin no niwa.mp3
AudioLeadIn: 0把他改为正数就好了,输入的数值为leadin的毫秒数
PreviewTime: 63389
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1 好吧其实后来问了人之后已经知道了这个了,以及似乎rank后会自动添加lead in所以就先放着吧0.0
DeathXHunter
Loving the map,very well done!
Topic Starter
Hollow Wings

DeathXHunter wrote:

Loving the map,very well done!
i'm glad u love it, and thx for playing OVO
AngelHoney
TuT
Topic Starter
Hollow Wings

AngelHoney wrote:

TuT
OVQ
No_Gu
大体看了眼感觉你应该不缺mod。。。。
I的话满有趣的 不过像00:11:331 (1,2,3,4) - 这样的其实挺坑人的
E的话反正我AR9完全没法读 AR8还能打
射颗星滚蛋
Topic Starter
Hollow Wings

No_Gu wrote:

大体看了眼感觉你应该不缺mod。。。。 orz找不到泡
I的话满有趣的 不过像00:11:331 (1,2,3,4) - 这样的其实挺坑人的 噗,其实打着还好
E的话反正我AR9完全没法读 AR8还能打 虾米?!?!我就差没改ar10了,居然还觉得ar9好打,啥情况OVQ
射颗星滚蛋 噗噗多谢233
Scorpiour
100kds reward~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Extra]
  1. 00:17:817 (2) - suppose to be a slider due to the music is still
  2. 00:43:256 (4) - without additional effect this note may be neglected while playing, and also i can't find a strong reason to place a note here.
  3. 00:53:493 (1) - i suppose the slider stack here is not a good choice, you can make it like this if you need some better flow:
  4. 01:20:351 (5) - i just wondered...why you put a slider here...for beat a triplet is much better, for flow it is pretty odd. I recommend to delete it and put a triplet stack to 01:20:655 (1) -

  5. 02:32:006 (3) - the beat here is pretty odd, it ought to be something like this
  6. 03:49:236 (2,1) - the spacing here is too mad
[Insane]
  1. 00:50:047 - add a note here, the blank is not appropriate
  2. 00:52:479 - ^, and other similar cases
  3. 01:00:385 (2,3) - 1/2 beat is better than 1/1 around here imo
  4. 01:55:925 (1) - looks boring a bit, split it into multiple sliders?
说下这个图整体的问题吧:
我不知道Nymph是否有和你说过类似的情况,但是在我看来一个图的难度首先应该是基于其曲子。在你想要做很难很难的图,满世界乱扔1/4节奏把SV弄的特别高之前你是否有仔细的想过——这首歌是不是真的值得,或者说适合于做成这个样子。

不管是NR也好0108也好,还是Nold或者Skystar这些高难度的图,其最基本的一点就是其选曲本身就适合往高难度去做。但是你这个曲子从骨子里就不应该是一个这样的难度,所以对于Extra的难度唯一的描述就只能是“为了难而难”了。

Insane的难度在我看来是一个很合适刚刚好的位置,如果没有Extra的话我想我会很乐于帮你泡了这张图,但是Extra这个样子对我而言无法认同。

大概就是这样了。
Topic Starter
Hollow Wings

Scorpiour wrote:

100kds reward~ 撒花~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Extra]
  1. 00:17:817 (2) - suppose to be a slider due to the music is still changed to a repeat slider here
  2. 00:43:256 (4) - without additional effect this note may be neglected while playing, and also i can't find a strong reason to place a note here. removed, thou i overmap in this whole map, some beat r just set by feeling, not that make sense to people maybe.
  3. 00:53:493 (1) - i suppose the slider stack here is not a good choice, you can make it like this if you need some better flow:ok, changed. (just refering some other maps include patterns like this can be ranked, i set it for some kind of trying
  4. 01:20:351 (5) - i just wondered...why you put a slider here...for beat a triplet is much better, for flow it is pretty odd. I recommend to delete it and put a triplet stack to 01:20:655 (1) - actually the flow here is not that bad in playing if the player's reading skill can follow this diff. i set a slider here maybe just because it's a same rhythm to 01:10:520 (4,5) - and looks a bit odd in composing. triplet stack stream is the common and good choice any time in this map, i just skip using it anywhere to see if it's acceptable or interesting. here i choose keep this pattern, but if it's block the ranking way, i'll consider to change it, thou i really love this.

  5. 02:32:006 (3) - the beat here is pretty odd, it ought to be something like this the disagree here is which timing point reagards stronger here. it ought to be 02:31:804 and make pattern like u said, but i just chose 02:32:006 to set a repeating slider and let players get ready in rhythm to the sudden stream after it with high ds, i think it's fine in playing.
  6. 03:49:236 (2,1) - the spacing here is too mad u missed crasier ones like 03:43:763 (1,1) - ? if this is ok (it's ok to pros in testing), i think all of them r ok as well 0.0
[Insane]
  1. 00:50:047 - add a note here, the blank is not appropriate ok~
  2. 00:52:479 - ^, and other similar cases ^
  3. 01:00:385 (2,3) - 1/2 beat is better than 1/1 around here imo good, changed, and 02:25:114 (2) - as well
  4. 01:55:925 (1) - looks boring a bit, split it into multiple sliders? ok~~
说下这个图整体的问题吧:
我不知道Nymph是否有和你说过类似的情况,但是在我看来一个图的难度首先应该是基于其曲子。在你想要做很难很难的图,满世界乱扔1/4节奏把SV弄的特别高之前你是否有仔细的想过——这首歌是不是真的值得,或者说适合于做成这个样子。妮妮大人没说过,蓝龙跟我说过类似的。对于难度我想说的是,其实现在的玩家水平真的很高,即使是很鬼畜的图也能打,或者可以说,看上去很鬼畜的梗其实也并没有想象中的那么难。那么其实这首歌即使很柔和,配上了看似鬼畜的谱面,对于玩家来说这图依旧不是属于那种“很难很难的图”,只是“一种图”而已。另一个方面就是满世界乱扔1/4其实也只是梗而已,就像一些图明明放了全屏跳人们觉得很正常一样,大间距连打也只是一种梗,很难,但也没那么难。今天看上去很鬼畜的梗,明天或许就只是让人路人断的困难part而已了,如果说这是时代所不允许的东西的话,那我也只能认了

不管是NR也好0108也好,还是Nold或者Skystar这些高难度的图,其最基本的一点就是其选曲本身就适合往高难度去做。但是你这个曲子从骨子里就不应该是一个这样的难度,所以对于Extra的难度唯一的描述就只能是“为了难而难”了。蓝龙说他不提倡为难而难,我想说的是。。。难也是相对的,“今天看上去很鬼畜的梗,明天或许就只是让人路人断的困难part而已了,如果说这是时代所不允许的东西的话,那我也只能认了”

Insane的难度在我看来是一个很合适刚刚好的位置,如果没有Extra的话我想我会很乐于帮你泡了这张图,但是Extra这个样子对我而言无法认同。我的图ex diff一般都是从我对图的第一感觉衍生出来的谱面,或许没有很好的mapping基础来支撑导致这个diff看上去并不怎么样,但我真的很喜欢这个diff,所以也不打算删掉。insane或者lunatic一般都是向一般mapping style或者rank rules妥协的产物,只是随便做做凑个mapset的东西。虽然不能让sco大大泡这张图很遗憾,但是还是希望这张图最终能rank 0.0

大概就是这样了。明明没几条mod,check的时间超过了一个小时,真是非常夫妻orz
thx for modding!召唤sco大大用了快一个月,以后要早点叫你噗OVQ
Autumn
我记得你好像跟我要过这张图的mod来着..
其实老早就看过几遍,写了点mod存着,不过后来觉得不重要都删了

现在只对Extra印象比较深了..我打了几遍的感觉都是谱面“太散”,不知道你能不能体会到
硬要分析的话就是较低BPM用特别高的SV和间距,然后应用了大量四分拍短滑条之类的,但因为曲子本身节奏稀疏,overmap又不够,所以他们没法有机的联系起来造成的,回到整体的效果就是局部特别紧张,整体却没有跟上。就像在地面撒了几粒米,走起来硌得难受,要么就铺满,要么就不要

至于怎么提升我也不会,取消一些四分拍多用长滑条衔接可能行,不过那就是另一张图了。
希望能有所帮助
Sorry, no kd

Edit: 还有什么图要看可以PM我,开学之前我还有点空 :D
HanzeR
this extra is so good
popner
首先,如果你的标准是有音乐,有图,两者能对上就行了,那么以下就当我没说。

我和Sco观点基本一样,而且我觉得你没有理解Sco陈述的理由。Sco用了“难”这个字可能导致你理解的偏差。这个难不是说相对于现在玩家水平的“玩起来难”,而是对于这个曲子这张图“过分解释”或者“过分渲染”了。一首歌的BPM并不是随便定的,BPM是决定歌曲基调的重要因素。假如你把一个70多BPM的做成一般动漫Insane那种难度,它的难度难不?不难,好多人随便FC甚至DT。 过分不?过分,因为毁歌了,意境没了,作曲家想要表达的情感被曲解了。Extra打个比方来说,就是把一首像Rose那样的钢琴曲用Demetori的方法remix,附加的节奏已经大幅改变了歌曲的BPM和节奏,完完全全破坏了音乐原有的感情,更不用说滑条速度在表现歌曲上起的作用也被无视了。这张图本质上就变得和那些unrank的跑道图或者csk的AR10图一样了——除了用来练习打图技术以外没有更多的意义。甚至还有可能不如那些图,因为那些图的选曲是符合作图的目的的。

再举个例子。最近的冬奥会,说说花样滑冰这个项目。这个项目和osu有类似之处:既包含体育的竞技成分,又包含音乐和舞蹈的艺术成分。现在短道速滑的速度肯定是越来越快,那么显然花样滑冰也可以提高滑行速度,为什么不把滑行速度作为成绩考量的重要因素?滑行速度难道不能体现技术吗?问题就在于,滑行速度会破坏花样滑冰舞蹈的美感。如果用短道速滑的方式去参加花样滑冰,结果就是除了快什么都没有,一定会得到很低的分数。

诚然,天下武功唯快不破,但osu特别是作图这里,和武功不一样。想想如果DT这个mod没有乘分会怎样——事实上没有乘分才是合理的,因为这是音乐游戏,而不是音乐游戏
Topic Starter
Hollow Wings

popner wrote:

过分不?过分,因为毁歌了,意境没了,作曲家想要表达的情感被曲解了。Extra打个比方来说,就是把一首像Rose那样的钢琴曲用Demetori的方法remix,附加的节奏已经大幅改变了歌曲的BPM和节奏,完完全全破坏了音乐原有的感情,更不用说滑条速度在表现歌曲上起的作用也被无视了。
也就是说我曲解了曲子里作者想要表达的情感?为什么我所理解的这个曲子就如ex这个难度一样呢。。。这个ex完全是按着我对曲子的理解做出来的的说。。。

再举个例子。最近的冬奥会,说说花样滑冰这个项目。这个项目和osu有类似之处:既包含体育的竞技成分,又包含音乐和舞蹈的艺术成分。现在短道速滑的速度肯定是越来越快,那么显然花样滑冰也可以提高滑行速度,为什么不把滑行速度作为成绩考量的重要因素?滑行速度难道不能体现技术吗?问题就在于,滑行速度会破坏花样滑冰舞蹈的美感。如果用短道速滑的方式去参加花样滑冰,结果就是除了快什么都没有,一定会得到很低的分数。
我不是为了鬼畜而鬼畜的。。。或许只是因为我表现的能力不够?但我依旧觉得现在这样很好啊。。。

诚然,天下武功唯快不破,但osu特别是作图这里,和武功不一样。想想如果DT这个mod没有乘分会怎样——事实上没有乘分才是合理的,因为这是音乐游戏,而不是音乐游戏
是别人没法理解我想要表达的东西吗。。。也就是说mapper应该是去直接表达曲子而不是表达mapper所理解的曲子咯。。。?好吧。。。或许只是没法接受单单一个我而已。。。那也只能无奈了。。。

多谢看图!OVQ
Selisi
nice~ love it~☆
加油> < 不要放弃哦~
gxytcgxytc
wcx19911123
[Collab Hard]
01:27:344 (2,3) - this jump is a bit huge for this diff imo

[Insane]
OD+1, it's too low imo
加了的话似乎Extra要OD8才行。。

[Extra]
00:02:682 (1) - 这个不repeat么
03:49:439 (1,2,3,4,5) - 03:50:655 (1,2,3,4,5) - 04:31:601 (1,2,1,2,1) - 这几个地方能不能善良点啊orz

图没啥好说的
不过我在思考能不能泡
Topic Starter
Hollow Wings

wcx19911123 wrote:

[Insane]
OD+1, it's too low imo
加了的话似乎Extra要OD8才行。。 好,我都改

[Extra]
00:02:682 (1) - 这个不repeat么 这个不是均匀的音,做repeat感觉很违和,所以就一个滑条过去了
03:49:439 (1,2,3,4,5) - 03:50:655 (1,2,3,4,5) - 04:31:601 (1,2,1,2,1) - 这几个地方能不能善良点啊orz 这个不是那么难的。。。

图没啥好说的
不过我在思考能不能泡 先等yuki回复,再联系你
thx for modding!
Koiyuki
@HW
01:27:344 (2) - 移到286,5

还有tag里面那个mtbbsbe……后面的那个n呢。。。。

thanks for modding~
Playing
在诠释原曲意蕴方面,我认为ex做的非常棒,完胜in。

下面是成绩截图和rep

我是把ex当作单点图去玩的,03:45:790 (3,4,5,6,1) - 像这样的梗都在可预期范围内。但是如果把这里当作移动连打,那这个梗的难度就直接上升到了‘没法玩’、‘纯看运气’的程度了。

以上就是我的感受

PS:有些东西放到以后或许大家都会接受,没有必要因为现在被否定而放弃麻婆的道路~加油w
wcx19911123
rechecked and bubbled
我只能帮你到这了
Awaken

wcx19911123 wrote:

我只能帮你到这了
Zero__wind

Awaken wrote:

wcx19911123 wrote:

我只能帮你到这了
HanzeR

wcx19911123 wrote:

rechecked and bubbled
我只能帮你到这了
omggggg yes
Irreversible
the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
Sieg
wow, great map

I've noticed 1 little technical issue.

Your tick sound lands late by ~15ms and this is can be clearly heard.
audacity confirms
soft-hitclap.wav
also we have rule: Every .wav file must be at least 100ms long


good luck with rank (:
Topic Starter
Hollow Wings

Playing wrote:

在诠释原曲意蕴方面,我认为ex做的非常棒,完胜in。

下面是成绩截图和rep

我是把ex当作单点图去玩的,03:45:790 (3,4,5,6,1) - 像这样的梗都在可预期范围内。但是如果把这里当作移动连打,那这个梗的难度就直接上升到了‘没法玩’、‘纯看运气’的程度了。

以上就是我的感受

PS:有些东西放到以后或许大家都会接受,没有必要因为现在被否定而放弃麻婆的道路~加油w 多谢playing大大啦!还特意到这来发那么多OVQQQ

wcx19911123 wrote:

rechecked and bubbled
我只能帮你到这了 多谢长喜大大!! OVQ

Awaken wrote:

wcx19911123 wrote:

我只能帮你到这了 咦你怎么会在这OVQ

Zero__wind wrote:

wcx19911123 wrote:

我只能帮你到这了 挖零风,稀客OVQ


Irreversible wrote:

the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
i know that and i've give some of patterns like this changed already after some bats' mods, maybe we can regard the version of extra diff as a nearly-finished completed diff on dealing all of these... well, the part u've pointed out is also one of them... thou i think it's ok right now, i'll still consider if it can be changed to fit more when next bat check this. thx irr! for taking care of this map ;w;

Sieg wrote:

wow, great map

I've noticed 1 little technical issue.

Your tick sound lands late by ~15ms and this is can be clearly heard.
audacity confirms
soft-hitclap.wav as for this, i must say that this hitsound is just like what u've heard and see in ur sound-effect softwares. the wave of this is just give a fake impression that those higher part should be the start, thou it's not. so i won't silent the part at the head for keeping the hitsound soft and original.
also we have rule: Every .wav file must be at least 100ms long thx for this tip, i'll edit this file to 100ms long and update it next time. and thx for reminding this sieg! ;w;


good luck with rank (: ok www
Dark Fang
have no idea why bubbled this. the Extra and Insane diff were really overmapped on beat with ignore song.
it seems like something specific favoritism for particular mappers.
pw384

Dark Fang wrote:

have no idea why bubbled this. the Extra and Insane diff were really overmapped on beat with ignore song.
it seems like something specific favoritism for particular mappers.
Well I think that this map deserves a rank bcz it shows us another reasonable and cool way to map a song. By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly. And also it gives us a chance to experience the music like a musician but not a game player, that means people will enjoy both the map and the music in an active way.

Always following the music without adding the mapper's own ideas towards the music will be frustrated and tasteless, isn't it?

So I think that the map is not so-called "overmapped" :D
Dark Fang

384059043 wrote:

By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly.
then compose the song instead hitsounding.
Beatmaps have to based on their original songs. but that part of the map is irrelevant to the song srsly.
Frobe
...
Star Stream

384059043 wrote:

way to map a song. By creating a new sound track with hitsounds and circles and sliders
You said, then you should know what's 'overmapping' now. Because you said

384059043 wrote:

And also it gives us a chance to experience the music like a musician but not a game player
Still we both mappers and players can enjoy by creating sounds/playing with the created sounds when it's pending.

No offense. just playing with the nonsense
DeletedUser_3044645
no comment

I should have a heavy metal drummer drum for 50 bpm song next time and make it 200 bpm

It would fit so well because

384059043 wrote:

it gives us a chance to experience the music like a musician but not a game player, that means people will enjoy both the map and the music in an active way.
and

384059043 wrote:

By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly.

384059043 wrote:

So I think that the map is not so-called "overmapped" :D
I think someone is mind fucked

384059043 wrote:

Always following the music without adding the mapper's own ideas towards the music will be frustrated and tasteless, isn't it?
adding the mapper's own ideas?

mapping isn't enough of ideas?
Bearizm

Irreversible wrote:

the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
Oh, confirmed. Now, there's no such things as overmapping \o/ there's now.... ADDITIVE MAPPING.

Well.... I like the hitsounds.... :/

But it's just really sad to see my favorite song mapped this way. It shouldn't be like this.

And No Dap couldn't have explained things any better. Well said.
Kibbleru
well i have no comments for this but it's not really unrankable i don't think since this one got ranked;

https://osu.ppy.sh/s/37716

all the drums and stuff were added via hitsounds
pw384
Well why you guys are so serious? That's just different attitude towards mapping lol
Garven
Just took a quick glance at the Extra since it's causing a stir.

You can't silence the ends of sliders like that. Looking at the custom drum-hitnormal.wav
So much new combo spam all over the map... That breaks the HP drain ya know. It also doesn't fit with the song at all and is geared more towards the patterns which is the worst way to utilize new combos.
As for the overmapping, I find some of it okay, but a large majority to be pretty bad against the song. Most of the ones that just sound really bad are the extra whistles everywhere. They put an emphasis on the wrong parts of the stanza and leaves the listener in an unbalanced state.
The speed changes looked pretty unreasonable too. Get tick rate 2 in here if you want to pull that kind of stuff off, though I don't recommend it for this song.
Topic Starter
Hollow Wings
i've been thinking about how to reply u guys for a long time, and here's this:

well, this map's song, what do u feel from it? not my map's type? and it may not the type in your mind to me as well

then i set stuffs in that way, that's all. as for what purpose i did this, i can only say it's the way i express the music.

to irre: hmm????? uh... i don't see any wrong here... 0.0

to Garven: hmm, just say that silence end is ok, additive stuff r set in same way and i set all nc, ds and sv in logic of the music itself. maybe there're some of them need to be checked, i'll waiting for next bat's mod. as for tick 2... i'll consider that after testing a bit if possible.
Garven
[General]
As I said before, you can't have a completely silent sound like you used at the ends of sliders in the hardest difficulty.
I only recommend tick rate 2 for the hardest difficulty if you do change it. This is only because of the weird speed changes. Otherwise, keep it at 1.
The font used in the SB feels kind of unfitting considering the style of song despite the lyrics. It'd be neat if you could find a font that was less scratchy and more solid lines like what you drew in the BG.
Considering how ridiculously unbalanced the difficulty spread is on this mapset, you really should consider adding an Easy.

[Normal]
00:13:763 (3,1) - Don't use consecutive short repeat sliders with different repetitions of repeats in a Normal please.
01:55:925 (1) - This spinner... doesn't really need needed at all. It's not following anything in the song and feels like filler.
03:29:574 (1) - You should simplify the rhythms used here. You don't need to hit every single sound - especially in a Normal.
04:25:925 (1) - I wouldn't have a short repeating slider with an even amount of repeats.
04:35:655 (2) - ^

[Hard]
00:04:439 (3,1) - Spacing
00:48:628 (5) - The end of this is snapped incorrectly.

Sorry, too many distractions yesterday. I'll edit the rest in and let you know. Just want to get this out there now in case someone else is also working on this map set.

Edit:
Continuing on the Hard:

00:56:331 (1) - Missing the finish
01:25:114 (3) - Slider end is unsnapped
01:42:446 (5) - Is this really necessary? This is a Hard, you know.
02:08:087 (1,1) - More unsnapped sliderends. Not going to point anymore out. These don't belong in any map really, but especially not in Hard difficulties.
02:28:662 (4) - Same as 1:42.
There's a lot more. They don't really fit this song at all, nor the pacing of the map.
04:13:155 (2,3,1) - Suddenly the map got a lot harder for no apparent reason. Remember, this is a Hard, not an Insane.

[Insane]
00:03:831 (1,2,3,4,5) - I don't like the way these flow. Most of your patterns up to here follow a pretty distinct curve, but this progression just cuts straight down and breaks what you've set up.
00:08:493 (1) - Please don't do this with new combos. If you must use one to make a pattern readable, your pattern is in question.
00:11:331 (1,2) - This spacing, no please. Not right after having 00:10:520 (2,3) -
00:29:168 (6) - Please no. Snap the end correctly and make the end audible.
There's a lot more incorrectly snapped silent slider ends. Get rid of them. They don't fit the music at all.
01:12:952 (1) - More lone combos with zero correlation towards the music.
01:18:223 (1,2,3,4,5,6,7,8) - You really need to figure out what you're doing spacing-wise. This combo is a mess.
01:33:628 (5,6,7,8) - More 1/2 and 1/4 same spacing shenanigans. Please don't. It reads poorly and turns the map into a guessing game instead of something to enjoy.
03:12:547 (1,1,1) - New combo spammmm
03:19:439 (8,9) - It's best if you have the slider after the circle. It plays much more naturally.
Overall, it was kind of fun to play, but completely unfitting for this song. If you had a much more upbeat song that actually could support all these extra rhythms and crazy jumps, I'd give it a big thumbs up. For this song, it really is major overkill.

[Extra]
You're pretty much going to get the same sentiment and mods as from the Insane, only I'd be picking apart a lot of the overmapping. The hitsounds feel placed on incorrect beats, so accents are unbalanced within the stanzas, and it mostly just leaves me wondering what song you originally mapped to before moving the map to this calmer song. Let's get the easier maps fixed up first to give this map a better context.
Topic Starter
Hollow Wings
sry for late reply, i also got some other thing to do yesterday, and i check mod in a really low speed, so i check them today now orzzz. hope it's not that offense to u ;w;

Garven wrote:

[General]
As I said before, you can't have a completely silent sound like you used at the ends of sliders in the hardest difficulty. why... i think silent end is fine coz so many ranked maps do that as well 0.0
I only recommend tick rate 2 for the hardest difficulty if you do change it. This is only because of the weird speed changes. Otherwise, keep it at 1. i wanna keep it at 1
The font used in the SB feels kind of unfitting considering the style of song despite the lyrics. It'd be neat if you could find a font that was less scratchy and more solid lines like what you drew in the BG. if u have watched this anime u'll find this is really a horrible anime rather than beautiful one like the song express, i use this font for express the lyrics' meaning in darkness and fear
Considering how ridiculously unbalanced the difficulty spread is on this mapset, you really should consider adding an Easy. the normal is really easy enough to all players... ;w;

[Normal]
00:13:763 (3,1) - Don't use consecutive short repeat sliders with different repetitions of repeats in a Normal please. changed rhythm
01:55:925 (1) - This spinner... doesn't really need needed at all. It's not following anything in the song and feels like filler. hmm, the song told me set spinner here... just feeling
03:29:574 (1) - You should simplify the rhythms used here. You don't need to hit every single sound - especially in a Normal. simplified rhythm with all patterns like these
04:25:925 (1) - I wouldn't have a short repeating slider with an even amount of repeats. changed
04:35:655 (2) - ^ changed

[Hard]
00:04:439 (3,1) - Spacing fixed
00:48:628 (5) - The end of this is snapped incorrectly. uhh? it's just a 3/4 slider here...

Sorry, too many distractions yesterday. I'll edit the rest in and let you know. Just want to get this out there now in case someone else is also working on this map set. orzzz, sry for i didn't catch this mod at that time ;w;

Edit:
Continuing on the Hard:

00:56:331 (1) - Missing the finish no finish hs here indeed, i set hs in a way of system, really
01:25:114 (3) - Slider end is unsnapped well, here seems the 1/2 one is better, changed
01:42:446 (5) - Is this really necessary? This is a Hard, you know. yeah, and in that arousing part, the stream here's good and also still easy to play imo 0.0
02:08:087 (1,1) - More unsnapped sliderends. Not going to point anymore out. These don't belong in any map really, but especially not in Hard difficulties.
02:28:662 (4) - Same as 1:42. ^
There's a lot more. They don't really fit this song at all, nor the pacing of the map.
04:13:155 (2,3,1) - Suddenly the map got a lot harder for no apparent reason. Remember, this is a Hard, not an Insane. uhh... as a hard diff, this is really easy enough...

[Insane]
00:03:831 (1,2,3,4,5) - I don't like the way these flow. Most of your patterns up to here follow a pretty distinct curve, but this progression just cuts straight down and breaks what you've set up. uhh... patterns like this r also set in ranked maps very much... plays still good thou 0.0
00:08:493 (1) - Please don't do this with new combos. If you must use one to make a pattern readable, your pattern is in question. uhhh??? this is just a pattern imo... u can see lots of patterns like this in ranked maps as well
00:11:331 (1,2) - This spacing, no please. Not right after having 00:10:520 (2,3) - but it's really fun to play and still not that hard to read lol
00:29:168 (6) - Please no. Snap the end correctly and make the end audible. why...
There's a lot more incorrectly snapped silent slider ends. Get rid of them. They don't fit the music at all. they r really fit the song imo
01:12:952 (1) - More lone combos with zero correlation towards the music. just sv changing here
01:18:223 (1,2,3,4,5,6,7,8) - You really need to figure out what you're doing spacing-wise. This combo is a mess. i see nothing wrong thou...;w;
01:33:628 (5,6,7,8) - More 1/2 and 1/4 same spacing shenanigans. Please don't. It reads poorly and turns the map into a guessing game instead of something to enjoy. i really think patterns like this r not that questionable for it's really easy to read and play...
03:12:547 (1,1,1) - New combo spammmm changed
03:19:439 (8,9) - It's best if you have the slider after the circle. It plays much more naturally. i think this is another kind of pattern
Overall, it was kind of fun to play, but completely unfitting for this song. If you had a much more upbeat song that actually could support all these extra rhythms and crazy jumps, I'd give it a big thumbs up. For this song, it really is major overkill. it fits the song imo... not an excellent map but express the song indeed

[Extra]
You're pretty much going to get the same sentiment and mods as from the Insane, only I'd be picking apart a lot of the overmapping. The hitsounds feel placed on incorrect beats, so accents are unbalanced within the stanzas, and it mostly just leaves me wondering what song you originally mapped to before moving the map to this calmer song. Let's get the easier maps fixed up first to give this map a better context. idk what to say... i think this diff is the best of all these four to express this song...
thx for modding! ;w;
Koiyuki
almost fixed all 3/4 sliders in my part
but I think 02:28:662 (4) - is fine, it can emphasize the music and be a sign leading to kiai time.
Thanks!

SPOILER
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Title:Kimi no Gin no Niwa
TitleUnicode:君の銀の庭
Artist:Kalafina
ArtistUnicode:Kalafina
Creator:Hollow Wings
Version:Collab Hard
Source:Puella Magi Madoka Magica
Tags:Minakami Yuki mtbbsben 廢怯少女 ed Magica Quartet SHAFT 梶浦由記 Kajiura Yuki 虚淵玄 Urobuchi Gen 新房昭之 Shinbo Akiyuki
BeatmapID:338818
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315,330,75790,6,0,P|245:311|176:328,1,140,4|8,0:0|0:0,0:0:0:0:
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102,210,79845,2,0,P|47:252|37:320,1,140,8|2,0:0|0:1,0:0:0:0:
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165,209,82479,1,8,0:3:0:0:
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319,139,90385,5,4,0:1:0:0:
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240,92,91399,1,2,0:1:0:0:
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332,280,190114,5,4,0:1:0:0:
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386,230,202277,1,4,0:0:0:0:
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301,281,206939,1,2,0:0:0:0:
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192,141,208762,1,8,0:3:0:0:
216,222,208966,1,8,0:3:0:0:
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300,109,232277,2,0,P|332:170|315:236,1,140,8|8,0:0|0:1,0:0:0:0:
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52,237,234506,1,2,0:3:0:0:
127,270,234709,2,0,P|159:284|194:286,1,70,0|2,0:0|0:1,0:0:0:0:
215,366,235114,6,0,P|247:353|272:329,1,70,8|2,0:1|0:0,0:0:0:0:
346,370,235520,2,0,P|359:338|361:303,1,70,8|2,0:0|0:0,0:0:0:0:
340,221,235925,1,2,0:1:0:0:
277,164,236128,1,0,0:0:0:0:
197,135,236331,6,0,P|132:125|72:166,1,140,4|8,0:0|0:0,0:0:0:0:
149,280,236939,2,0,P|153:245|148:211,1,70,2|0,0:3|0:0,0:0:0:0:
110,135,237344,1,2,0:1:0:0:
179,56,237547,6,0,P|177:91|191:123,1,70,8|4,0:1|0:3,0:0:0:0:
44,84,237952,2,0,P|74:67|96:40,1,70,8|2,0:3|0:0,0:0:0:0:
136,187,238358,2,0,P|107:168|41:177,1,105,4|2,0:3|0:0,0:0:0:0:
26,216,238763,6,0,L|50:357,1,140,4|10,0:0|0:0,0:0:0:0:
126,320,239371,2,0,L|194:308,1,70,2|8,0:3|0:0,0:0:0:0:
256,250,239777,1,2,0:1:0:0:
310,186,239979,6,0,L|448:162,1,140,8|10,0:1|0:0,0:0:0:0:
494,232,240587,2,0,L|505:300,1,70,0|2,0:0|0:1,0:0:0:0:
422,288,240993,1,0,0:0:0:0:
337,283,241196,6,0,P|281:335|205:313,1,140,4|10,0:0|0:0,0:0:0:0:
175,251,241804,1,2,0:3:0:0:
214,177,242006,1,8,0:0:0:0:
259,249,242209,1,2,0:1:0:0:
175,251,242412,6,0,L|104:248,1,70,8|2,0:1|0:0,0:0:0:0:
35,329,242817,2,0,L|105:332,1,70,4|8,0:3|0:3,0:0:0:0:
175,251,243223,1,4,0:3:0:0:
214,177,243425,1,2,0:0:0:0:
212,155,243527,1,2,0:0:0:0:
204,135,243628,6,0,P|171:88|87:87,1,140,4|8,0:1|0:0,0:0:0:0:
92,218,244236,2,0,P|116:193|126:160,2,70,2|0|2,0:0|0:0|0:1,0:0:0:0:
93,83,244844,6,0,L|230:41,1,140,8|8,0:1|0:0,0:0:0:0:
303,76,245452,1,2,0:0:0:0:
380,109,245655,2,0,L|463:83,1,70,2|0,0:1|0:0,0:0:0:0:
303,75,246060,6,0,P|302:142|353:187,1,140,4|8,0:0|0:0,0:0:0:0:
423,235,246668,1,2,0:0:0:0:
456,312,246871,1,8,0:0:0:0:
373,345,247074,1,2,0:1:0:0:
352,348,247175,1,2,0:0:0:0:
330,351,247277,6,0,P|279:359|229:344,1,105,8|0,0:1|0:0,0:0:0:0:
210,307,247682,2,0,L|183:166,1,140,8|2,0:0|0:1,0:0:0:0:
254,124,248290,1,2,0:0:0:0:
256,208,248493,6,0,P|189:234|115:206,1,140,4|8,0:1|0:0,0:0:0:0:
76,147,249101,1,2,0:0:0:0:
24,213,249304,2,0,L|44:288,1,70,0|2,0:0|0:1,0:0:0:0:
76,147,249709,6,0,L|57:79,1,70,8|0,0:1|0:0,0:0:0:0:
133,42,250114,2,0,P|199:72|266:53,1,140,8|2,0:0|0:1,0:0:0:0:
331,8,250723,1,2,0:0:0:0:
412,26,250925,6,0,L|442:96,1,70,4|0,0:0|0:0,0:0:0:0:
392,195,251331,2,0,L|365:131,1,70,8|2,0:0|0:0,0:0:0:0:
281,121,251736,1,8,0:0:0:0:
227,185,251939,1,2,0:1:0:0:
146,208,252141,6,0,P|77:213|21:172,2,140,8|8|4,0:1|0:0|0:3,0:0:0:0:
164,293,253155,1,2,0:0:0:0:
185,286,253256,1,2,0:0:0:0:
205,280,253358,5,4,0:1:0:0:
282,314,253560,1,2,0:0:0:0:
366,293,253763,2,0,P|402:277|444:234,2,70,8|2|8,0:0|0:3|0:0,0:0:0:0:
282,314,254371,1,2,0:1:0:0:
303,231,254574,2,0,P|318:187|314:132,1,70,8|2,0:1|0:0,0:0:0:0:
309,123,254878,1,2,0:0:0:0:
309,123,254979,2,0,L|255:46,1,70,2|2,0:1|0:0,0:0:0:0:
156,64,255385,2,0,P|141:111|150:175,1,105,2|0,0:1|0:0,0:0:0:0:
167,202,255790,5,4,0:0:0:0:
244,171,255992,1,2,0:0:0:0:
303,231,256195,2,0,P|325:267|328:311,2,70,8|2|8,0:0|0:3|0:0,0:0:0:0:
244,171,256804,1,2,0:1:0:0:
259,89,257006,2,0,P|286:65|322:57,1,70,8|2,0:1|0:0,0:0:0:0:
354,79,257310,1,2,0:0:0:0:
354,79,257412,2,0,L|311:155,1,70,2|2,0:1|0:0,0:0:0:0:
390,229,257817,2,0,P|386:266|357:298,1,70,2|2,0:1|0:0,0:0:0:0:
328,309,258121,1,2,0:0:0:0:
328,309,258223,6,0,L|235:300,1,70,4|2,0:0|0:0,0:0:0:0:
172,302,258628,2,0,P|136:310|102:334,2,70,8|2|8,0:0|0:3|0:0,0:0:0:0:
216,228,259236,1,2,0:1:0:0:
131,201,259439,2,0,P|96:199|43:213,1,70,8|2,0:1|0:0,0:0:0:0:
32,176,259743,1,2,0:0:0:0:
32,176,259844,2,0,P|70:136|143:113,1,105,2|2,0:1|0:0,0:0:0:0:
158,119,260250,2,0,L|247:137,1,70,2|2,0:1|0:0,0:0:0:0:
244,171,260554,1,2,0:0:0:0:
244,171,260655,6,0,L|333:189,1,70,4|2,0:0|0:0,0:0:0:0:
371,246,261060,2,0,P|391:273|391:317,2,70,8|2|8,0:0|0:3|0:0,0:0:0:0:
384,162,261668,1,2,0:1:0:0:
366,79,261871,2,0,P|339:53|288:35,1,70,8|2,0:1|0:0,0:0:0:0:
268,36,262175,2,0,L|214:35,1,35,2|4,0:0|0:3,0:0:0:0:
148,45,262479,1,8,0:3:0:0:
133,124,262682,2,0,P|167:125|198:109,1,70,4|2,0:3|0:0,0:0:0:0:
239,120,262986,1,2,0:0:0:0:
239,120,263087,6,0,P|297:164|319:246,1,140,4|8,0:1|0:0,0:0:0:0:
206,310,263696,2,0,P|147:265|126:184,1,140,2|2,0:3|0:1,0:0:0:0:
54,157,264304,2,0,L|33:229,1,70,8|2,0:1|0:0,0:0:0:0:
42,246,264608,1,2,0:0:0:0:
50,265,264709,1,2,0:1:0:0:
206,310,265114,2,0,P|242:292|279:257,1,70,2|2,0:1|0:0,0:0:0:0:
266,231,265418,1,2,0:0:0:0:
266,231,265520,6,0,P|239:202|235:153,1,70,4|2,0:0|0:0,0:0:0:0:
277,87,265925,2,0,P|315:78|360:99,1,70,8|2,0:0|0:3,0:0:0:0:
394,171,266331,2,0,P|382:208|341:236,1,70,8|2,0:0|0:1,0:0:0:0:
266,231,266736,2,0,P|239:202|235:153,1,70,8|2,0:1|0:0,0:0:0:0:
248,156,267040,1,2,0:0:0:0:
269,147,267141,1,2,0:1:0:0:
351,104,267344,1,2,0:0:0:0:
441,121,267548,2,0,P|421:150|394:171,1,70,2|0,0:1|0:0,0:0:0:0:
266,231,267952,6,0,P|201:204|157:142,1,140,4|8,0:0|0:0,0:0:0:0:
246,37,268560,2,0,P|311:64|354:125,1,140,2|2,0:3|0:1,0:0:0:0:
363,215,269169,2,0,P|360:256|347:286,1,70,8|2,0:1|0:0,0:0:0:0:
336,299,269473,1,2,0:0:0:0:
318,310,269574,1,2,0:1:0:0:
149,319,269979,2,0,P|151:278|171:238,1,70,2|2,0:1|0:0,0:0:0:0:
204,253,270283,1,2,0:0:0:0:
203,252,270385,6,0,P|238:255|272:245,1,70,4|2,0:0|0:0,0:0:0:0:
343,186,270790,2,0,P|362:156|368:91,1,70,8|2,0:0|0:3,0:0:0:0:
279,86,271196,2,0,P|259:115|253:180,1,70,8|2,0:0|0:1,0:0:0:0:
272,246,271601,2,0,P|287:277|341:315,1,70,8|2,0:1|0:0,0:0:0:0:
331,314,271905,1,2,0:0:0:0:
352,320,272006,1,8,0:3:0:0:
435,308,272209,1,10,0:3:0:0:
374,248,272412,2,0,P|323:238|272:246,1,105,4|0,0:3|3:0,0:0:0:0:
233,264,272817,6,0,L|203:313,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
129,329,273223,1,0,0:0:0:0:
57,297,273425,1,2,0:0:0:0:
29,141,273831,1,0,0:0:0:0:
59,68,274033,1,0,0:0:0:0:
133,94,274236,1,8,0:0:0:0:
102,167,274439,2,0,P|169:166|203:127,1,105.000004005432
296,9,275250,5,0,0:0:0:0:
448,46,275655,2,0,L|466:117,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
403,150,276060,2,0,L|421:221,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
386,274,276466,1,0,0:0:0:0:
459,300,276668,1,8,0:0:0:0:
489,227,276871,1,0,0:0:0:0:
313,304,277277,1,0,0:0:0:0:
239,275,277479,1,0,0:0:0:0:
220,264,277581,1,2,0:0:0:0:
201,253,277682,6,0,P|146:245|95:279,1,105.000004005432
162,320,278290,1,0,0:0:0:0:
243,363,278493,1,0,0:0:0:0:
313,304,278696,1,2,0:0:0:0:
341,217,278898,2,0,L|325:149,1,52.5000020027161,0|8,0:0|0:0,0:0:0:0:
236,120,279304,2,0,L|249:172,1,52.5000020027161
308,72,279709,1,8,0:0:0:0:
145,150,280114,6,0,L|119:257,2,105.000004005432,2|0|0,0:0|0:0|0:0,0:0:0:0:
156,67,281331,2,0,P|256:39|356:67,1,210.000008010865,2|8,0:0|0:0,0:0:0:0:
367,150,282547,6,0,L|393:257,2,105.000004005432,2|0|8,0:0|0:0|0:0,0:0:0:0:
304,218,283763,2,0,P|256:238|208:218,2,105.000004005432,0|2|8,0:0|0:0|0:0,0:0:0:0:
256,148,284878,6,0,L|256:112,2,26.2500010013581
256,319,286297,2,0,L|256:344,3,17.500000667572
256,192,289844,12,0,297141,3:0:0:0:
Garven
We've had several IRC modding sessions to follow up on the mapset.

All difficulties except for the Extra are pretty much set and I am happy with them. Extra is pushing the overmapping way too far and is completely disingenuous to the song it's supposed to represent. No compelling reasons were presented to justify the overmapping, so I offered to move this set forward without Extra in the set, but Hollow Wings does not wish to do so.

I don't really see this set going anywhere with the Extra still attached, sorry.
buhei
Hhh
Irreversible
hello~ time to check the rhythm first!

[Extra]

00:02:665 (1) - Is that unsnapped? I doubt that it's 1/16
please recheck all stuff that follows the piano in the begin, sometimes it has a quite odd snapping..

00:47:817 - To avoid having a too spammed rhythm here, can you try this? http://puu.sh/aDbSb.png It follows the vocals nicely~
00:50:655 (1,1) - remove NC, since they're all in one sentence imo.
00:53:087 (1,1) - too
01:00:384 (2) - If you want to use more rhythm, you have the best chance here - you can use more beats here if you want!
01:09:709 - This part has an odd rhythm too. While I think it works, my suggestion would only contain overmap too... maybe you can think of something else?
01:25:824 (2) - remove nc
01:59:979 (2) - remove nc
02:00:790 (4) - add nc
02:18:223 (2,3) - remove nc
02:20:656 (1,1) - remove nc
02:26:331 (1,1,2,1,1,2,1) - While the Ncing looks fancy, it doesn't really make sense, does it? I think it's readable without the spam. Please rearrange the Nc.
03:38:391 (1) - remove nc
03:39:000 - I don't understand this rhythm, I guess you could just follow the vocals with the slider before, right?
04:01:601 (1) - remove nc
04:05:959 (1) - remove NC
04:06:060 (2) - add nc
04:06:466 (1) - remove nc
04:19:236 (3,4,1) - REALLY weird 1/4 jump, please just make it regular
04:20:553 (3,1) - same, i guess this will just cause frustration instead of something else


About rhythm: Most of it is really better now, try to fix the rhythms above and we're on a good way.
About NC: Fix the ones above, please, I guess you sometimes make it quite wrong. Why would you add a NC on a blue tick? Remember: Use it on a new sentence, or a new downbeat (White tick).
About placing: It's okay mostly, I don't want to say too much to that, it seems fun to me.

Will mod the rest after applying.
Topic Starter
Hollow Wings

Irreversible wrote:

hello~ time to check the rhythm first!

[Extra]

00:02:665 (1) - Is that unsnapped? I doubt that it's 1/16 right, changed
please recheck all stuff that follows the piano in the begin, sometimes it has a quite odd snapping..
coz the song itself plays like that odd orz fixed some and i think they r fine now
00:47:817 - To avoid having a too spammed rhythm here, can you try this? http://puu.sh/aDbSb.png It follows the vocals nicely~ tried and i think it's cool, changed
00:50:655 (1,1) - remove NC, since they're all in one sentence imo. my bad, fixed
00:53:087 (1,1) - too ^
01:00:384 (2) - If you want to use more rhythm, you have the best chance here - you can use more beats here if you want! lol, here i think follow the drum is good enough www
01:09:709 - This part has an odd rhythm too. While I think it works, my suggestion would only contain overmap too... maybe you can think of something else? uhh... this is some kind of odd to some people maybe, but it plays nice. well idk if this set is the best choice, but i just keep it now 0.0
01:25:824 (2) - remove nc fixed, and 01:27:040 (1) - as well
01:59:979 (2) - remove nc oh, here's an sv changing before this nc, maybe keep it is better?
02:00:790 (4) - add nc changed and 01:58:358 (3) - as well
02:18:223 (2,3) - remove nc fixed
02:20:656 (1,1) - remove nc fixed
02:26:331 (1,1,2,1,1,2,1) - While the Ncing looks fancy, it doesn't really make sense, does it? I think it's readable without the spam. Please rearrange the Nc. it's totally my bad to set this stupid nc stuff, all fixed
03:38:391 (1) - remove nc ok
03:39:000 - I don't understand this rhythm, I guess you could just follow the vocals with the slider before, right? right, changed rhythm here
04:01:601 (1) - remove nc uhh... sv changing here, keep this to help reading the slider?
04:05:959 (1) - remove NC right
04:06:060 (2) - add nc ^
04:06:466 (1) - remove nc sv changing here as well... i think i can larger ds here, it feels better imo
04:19:236 (3,4,1) - REALLY weird 1/4 jump, please just make it regular
04:20:553 (3,1) - same, i guess this will just cause frustration instead of something else
thou i really love this pattern, but seems it really don't work well at this part indeed, so i decide to change this ;w; changed to another pattern

About rhythm: Most of it is really better now, try to fix the rhythms above and we're on a good way. it really took much time to deal with that, yes ;w;
About NC: Fix the ones above, please, I guess you sometimes make it quite wrong. Why would you add a NC on a blue tick? Remember: Use it on a new sentence, or a new downbeat (White tick). my bad to set nc like that, already fixed ;w;
About placing: It's okay mostly, I don't want to say too much to that, it seems fun to me. thx ;w;

Will mod the rest after applying.
thx for modding irre!!
Irreversible
Rebubbled~

We got rid off some more weird rhythm, and improved some placement, but after all the map is really good as it is now!

Good luck HW~
Topic Starter
Hollow Wings

Irreversible wrote:

Rebubbled~

We got rid off some more weird rhythm, and improved some placement, but after all the map is really good as it is now!

Good luck HW~
thank u irre! >.<
Kodora
oooo very glad to see this bubbled!
HanzeR
someone needs to rank this already holee fck
Sellenite

Hollow Wings wrote:

梶浦由记你就是个挂
X Light
祝早日rank!歌太好听了
69653863
so wheres da rank
bank78952
you map/hitsonud is so cool but it so very hard on ctb but i like this map
here my star :)
Irie Miyuki
占位恭喜OwO
Lust
IRC modded with HW

log
10:34 *Lust pokes
10:44 Hollow Wings: recongraz to be a bat!!
10:45 Lust: thank you >w<
10:45 Hollow Wings: so
10:45 Hollow Wings: can i rank that 1 month long bubbled one lo
10:45 Hollow Wings: l
10:45 Lust: of course, thats why i poked you :P
10:46 Hollow Wings: hmm? u poke me??
10:46 Hollow Wings: oh, maybe i just lagged and can't see ur post ;w;
10:46 Lust: http://puu.sh/bGD1o/f288bc3c8c.jpg QAQ
10:47 Hollow Wings: >.<
10:48 Hollow Wings: i just disconnected to osu serverse
10:49 Hollow Wings: do we need further mod or?
10:49 Hollow Wings: just irc or something?
10:49 Lust: just irc :3
10:49 Hollow Wings: ok w
10:52 Lust: give me a few moments o u o
10:52 Hollow Wings: ok ovo
10:54 *Lust is editing [http://osu.ppy.sh/b/469565 Kalafina - Kimi no Gin no Niwa [Extra]]
10:55 Lust: 00:00:207 (1) - are you sure this is snapped to 1/16? i feel like it can actually end on the white tick
10:55 Hollow Wings: let me see
10:56 Hollow Wings: oh, i can promise this slider is snapped right
10:56 Hollow Wings: if that end is on the white line, there'll be offset, really
10:56 Lust: alright, just making sure
10:57 Hollow Wings: >.<
10:58 Lust: 00:02:690 (1) - here i would think it would make more sense and sound better to the music if you had it start on the blue tick
10:59 Lust: also, being on tick it is now it can be a little surprising to the gameplay
10:59 Hollow Wings: uh...
11:00 Hollow Wings: maybe u can listen to the song with 25% playback rate at this part...
11:00 Hollow Wings: not sure if it's perfect but...
11:00 Hollow Wings: if it starts at blue line, it'll be offset too...
11:01 Hollow Wings: i understand
11:01 Hollow Wings: hmm
11:01 Hollow Wings: alright
11:01 Hollow Wings: i'll just change the rhythm here
11:01 Hollow Wings: i'll give a 1/8 slider start at 00:02:817
11:02 Hollow Wings: do u think it's better in playing and set?
11:02 Lust: hmmm yeah much better, now the strong beat there is accented by a slider start as opposed to a slider end
11:02 Lust: which is a lot more satisfying to play
11:03 Hollow Wings: ok www
11:03 Hollow Wings: oh, i need to fix the same part at insane diff
11:04 Hollow Wings: oh, no same rhythm here, insane just has a note www
11:04 Lust: xDDD
11:07 Hollow Wings: >.<
11:08 Lust: 01:14:978 (5,1) - to avoid any potential unqualifications, i suggest you move 1's repeat to another location because 01:14:978 (5) - 's hitburst covers it for a short while
11:08 Lust: http://puu.sh/bGEj1/ef94ca8e8b.jpg
11:09 Hollow Wings: ok
11:09 Hollow Wings: changed
11:10 Lust: i mean it plays find and players can guess that there is a repeat there and most people do not play with the default skin anyway, but you know how QAT members xD
11:11 Hollow Wings: i see, thou idk if skin's combo "300" overlapped that arrow's unrankble or not...
11:11 Hollow Wings: anyway, i changed this to anohter style
11:12 Lust: 01:20:047 (3,4,5) - this pattern can appear as confusing, because 3 jumps cross screen to 4 and then 5 suddenly changes the direction of the play
11:12 Lust: when jumping, players also may not notice 4's location and go straight to 5
11:13 Hollow Wings: hmm
11:13 Hollow Wings: thou this is somekind of my fav pattern
11:13 Hollow Wings: to pro, they can read 4 before hit 5, truely
11:13 Lust: yeah, it looks really neat although it doesnt play as well as i hoped
11:13 Lust: i am not really concerned about that aspect
11:14 Lust: its the drastic flow change that i worry about
11:14 Hollow Wings: hmm yep
11:15 Hollow Wings: 01:20:249 (4,5) - i'll move this to274,185
11:15 Hollow Wings: together with that location
11:15 Hollow Wings: so players can play this pattern with smaller jump
11:16 Hollow Wings: and see that note clearly
11:16 Hollow Wings: thou that flow is a special or weird flow
11:16 Hollow Wings: but i think it's really good in playing when it's easy to catch
11:16 Hollow Wings: also adjust 01:20:655 (1) - 's position to keep blanket
11:17 Hollow Wings: is that ok to u ovo
11:17 Lust: one second let me test it
11:17 Hollow Wings: ok w
11:19 Lust: 01:20:047 (3) - move this to maybe 487:288 so the play is a little less sharp and more comfortable
11:19 Lust: or a location similar
11:20 Hollow Wings: ok
11:20 Hollow Wings: done
11:20 Hollow Wings: ofc
11:20 Hollow Wings: i'll adjust ds here
11:22 Lust: if you do this, it plays much better
11:22 Hollow Wings: yeah right
11:22 Hollow Wings: i'm just upload my screenshot
11:22 Hollow Wings: (in low speed
11:23 Lust: orz why does chinese people always have hard time uploading photos ;w;
11:23 Lust: whenever irie wants to send me a photo it takes so long ;w;w;w;
11:23 Hollow Wings: http://puu.sh/bGFjv/bde728f8cc.jpg
11:23 Hollow Wings: coz chinese network sucks
11:24 Hollow Wings: and also blocked to lots of sites
11:24 Lust: exactly what i had, perfect
11:24 Lust: yeah i am aware of that orz
11:24 Hollow Wings: like google, facebook or youtube ;w;
11:24 Lust: sites like twitter and youtube
11:24 Hollow Wings: lol ok!
11:24 Hollow Wings: yeah ;w;
11:29 Lust: alright that should be about it for the extra diff
11:29 Hollow Wings: ok! >.<
11:38 Lust: wow i am really impressed by this insane
11:38 Lust: sorry for the late response, i am checking everything at the moment
11:38 Hollow Wings: no problem
11:38 Lust: i think it expresses the song quite wonderfully
11:38 Hollow Wings: i'm appreciate that u can check this w
11:39 Hollow Wings: haha ok
11:39 Lust: some spacings could use some work but overall i think its quite indeed playable and fun to play at that
11:40 Hollow Wings: hmm alright
11:40 Hollow Wings: if those r in ok-level to u www
11:40 Lust: they are perfectly fine to me
11:40 Hollow Wings: ok >.<
11:43 Lust: hmmm there is one part in minakami yuki's part in the hard that i would like to see changed but hes not online zzz
11:43 Hollow Wings: i'll call him right now
11:45 Lust: if you could that would be great
11:45 Lust: its just one suggestion
11:45 Hollow Wings: ok, can i just listen to it in advance?
11:46 Lust: 04:12:141 (1,2,3,1) - here the play is rather sharp, the slider velocity on 04:12:141 (1) - is not quite enough to flow smoothly in to the triplet
11:47 Lust: the result is a pretty awkward play when the majority flows rather well
11:47 Hollow Wings: lol that's just my part orz
11:47 Hollow Wings: i adjust his part to collab mine
11:47 Hollow Wings: those notes
11:47 Hollow Wings: ;w;
11:47 Hollow Wings: i'll fix that
11:47 Lust: alright, that is fine if he doesnt mind
11:48 Hollow Wings: i had his permission to change this now
11:49 Lust: http://puu.sh/bGGSf/f1680eb6d8.jpg something like this could work rather nicely
11:49 Hollow Wings: ok w
11:49 Hollow Wings: that's exactly what i'm doing
11:49 Lust: perfect! :3
11:50 Hollow Wings: done!
11:50 Hollow Wings: i called yuki
11:50 Hollow Wings: he's online now
11:50 Lust: yeah i saw he just came online
11:50 Hollow Wings: >.<
11:52 Lust: 01:54:709 (1) - is this spinner yours or yuki's part?
11:52 Hollow Wings: yuki
11:53 Hollow Wings: delete it?
11:53 Hollow Wings: w
11:53 Lust: i think he should map it out
11:54 Lust: 01:55:925 - atleast starting from here
11:54 Hollow Wings: ok
11:54 Hollow Wings: changed
11:58 Lust: normal looks good
11:58 Lust: update the mapset and let me have a final recheck
11:58 Hollow Wings: ok! >.<
11:59 Hollow Wings: ok!!!
11:59 Hollow Wings: thx a lot!!! >.<
12:00 Lust: ah just in time
12:01 Hollow Wings: done!
12:01 Lust: 8 maps were ranked yesterday, and the timer expired just now
12:01 Hollow Wings: www
12:01 Hollow Wings: oh really? lol
12:01 Hollow Wings: i didn't notice that ;w;

What we fixed:
  1. Cleared up a confusing rhythm and made it more satisfying to play
  2. Made plenty of patterns more readable and smoother to play in Extra and Hard
  3. Improved the flow in certain patterns throughout the diffs
  4. Moved a repeat that was obscured by a hitburst in the Extra

This map has been bubbled long enough, call me back after you finish your changes!
Topic Starter
Hollow Wings
thx a lot Lust! we've done lots of fixes and changes to give a better version in this map

yeah i'm ready >.<
Lust
Qualified! Another lovely map from a lovely mapper!
Taskmaster
O.O
Awaken
我草 一场战争不可避免 魔法QAT们正在成群结队的逼近中
Irie Miyuki

Awaken wrote:

我草 一场战争不可避免 魔法QAT们正在成群结队的逼近中
kamisamaaa

Awaken wrote:

我草 一场战争不可避免 魔法QAT们正在成群结队的逼近中
tukamoto7km
gratz HW
Topic Starter
Hollow Wings
thank to all people who helped to this map

really... really...

now, i don't know, what to do
Ethercastle
恭喜hw!
Flask

Awaken wrote:

我草 一场战争不可避免 魔法QAT们正在成群结队的逼近中
fanzhen0019
干蛋呢
Sellenite

Awaken wrote:

我草 一场战争不可避免 魔法QAT们正在成群结队的逼近中
Myxo
Congratz <3
Neliel
Congrats.

03:19:844 - I love this map really, but I think you should reconsider this SV change. Its not really nice to play and really hard to follow.
pw384

Flask wrote:

Awaken wrote:

我草 一场战争不可避免 魔法QAT们正在成群结队的逼近中
[Seraphin]
w
gratz
Melophobia
wow this insane is :o I really want you to replace the soft-hitnormal with this http://puu.sh/bGWHq/9ea6aaaa5b.zip please take this into consideration if by any chance this gets unqualified. ;_;

More importantly, I think source is "劇場版 魔法少女まどかマギカ[新編]叛逆の物語" which is romanized into "Gekijouban Mahoushoujo Madoka*Magica [Shinpen] Hangyaku no Monogatari". (I suggest using the formar as Source, since the romanized one looks terrible. lol)
Topic Starter
Hollow Wings

Melophobia wrote:

wow this insane is :o I really want you to replace the soft-hitnormal with this http://puu.sh/bGWHq/9ea6aaaa5b.zip please take this into consideration if by any chance this gets unqualified. ;_;

More importantly, I think source is "劇場版 魔法少女まどかマギカ[新編]叛逆の物語" which is romanized into "Gekijouban Mahoushoujo Madoka*Magica [Shinpen] Hangyaku no Monogatari". (I suggest using the formar as Source, since the romanized one looks terrible. lol)
http://osu.ppy.sh/s/131685

there's a ranked version of this song

isn't that source acceptable??????

i just use ranked ones...
TicClick
Hello. Unfortunately, I have to disqualify your map due to the following reasons:

[Extra]
  1. It has LOTS of overstretched 3/4 sliders that feel forced and needless to use, while most of the sounds and music phrases are plain 1/2, especially the vocals:
    1. 00:10:520 (2) -
    2. 00:21:060 (3,4) -
    3. 00:23:493 (4,5) -
      and so on. Note that it goes nearly for all extended sliders.
[Insane]
  1. A couple of patterns that are very uncomfortable and unnatural to play:
    1. 02:36:061 (1,2,3,4,5) -
    2. 03:45:384 (5,6,7,8,9,10) -

Now about suggestions (Insane diff.)
  1. Insane has very inconsistent spacing and spacing changes that don't look logical at all, except the parts with vocal, maybe. They probably follow the song or attempt to do so, but in such manner that the whole map consists of random and hardly predictable speedups and slowdowns. I'd even consider things like 04:27:547 (1) as spacing errors if they didn't have new combo.

  2. It is suggested to use CS 4.5 and OD 6.5 on Insane to make a better spread; having Extra with CS lower than on Insane looks like Extra's CS was set up that way solely to make it more playable and to justify high SV and rapid jumps.

  3. You got at least one slider following vocals in an incorrect way: 01:19:946 (6) should be starting from the white tick before it.
The rest of the set (Hard, Normal) is surprisingly good. Also note this mapset will be handled by BAT from now on, but you are encouraged to collect some mods first, given the fact that Insane requires.. uh, more attention.

P.S. Regarding the source: it's better to use original (Japanese) spelling, as Melo suggested.
1319
fuggin rekt
Topic Starter
Hollow Wings

TicClick wrote:

Hello. Unfortunately, I have to disqualify your map due to the following reasons:

[Extra]
  1. It has LOTS of overstretched 3/4 sliders that feel forced and needless to use, while most of the sounds and music phrases are plain 1/2, especially the vocals: they r not forced and needless to use, if turn those extended sliders into 1/2 ones, still can't express long consecutive vocal melody. use 3/4 ones can do that better than 1/2 ones. and also it's not a rare example to set rhythms like this, u can find sets which exactly the same ones in lots of lots of ranked maps nowadays.
    1. 00:10:520 (2) -
    2. 00:21:060 (3,4) -
    3. 00:23:493 (4,5) -
      and so on. Note that it goes nearly for all extended sliders.
[Insane]
  1. A couple of patterns that are very uncomfortable and unnatural to play:
    1. 02:36:061 (1,2,3,4,5) - thou i can't find issue here, i still reversed slider 1
    2. 03:45:384 (5,6,7,8,9,10) - changed 8,9,10's order into 9,10,8 with better flow and phasis jump to 1 behind

Now about suggestions (Insane diff.)
  1. Insane has very inconsistent spacing and spacing changes that don't look logical at all, except the parts with vocal, maybe. They probably follow the song or attempt to do so, but in such manner that the whole map consists of random and hardly predictable speedups and slowdowns. I'd even consider things like 04:27:547 (1) as spacing errors if they didn't have new combo. that's also a kind of pattern used in so much ranked maps nowadays, some kind of ds or sv or rhythm shifting noticed by nc

  2. It is suggested to use CS 4.5 and OD 6.5 on Insane to make a better spread; having Extra with CS lower than on Insane looks like Extra's CS was set up that way solely to make it more playable and to justify high SV and rapid jumps. changed

  3. You got at least one slider following vocals in an incorrect way: 01:19:946 (6) should be starting from the white tick before it. changed rhythm here into 2 notes
The rest of the set (Hard, Normal) is surprisingly good. Also note this mapset will be handled by BAT from now on, but you are encouraged to collect some mods first, given the fact that Insane requires.. uh, more attention. hmm, does 32 bats' mods already enough?

P.S. Regarding the source: it's better to use original (Japanese) spelling, as Melo suggested. changed, thou i got really surprised that ranked map's source can't be ranked
thx for modding! and updated now

and rip dear madoka my map, will u be rot in graveyard?
HanzeR

TicClick wrote:

Hello. Unfortunately, I have to disqualify your map due to the following reasons:

[notice][Extra]
  1. It has LOTS of overstretched 3/4 sliders that feel forced and needless to use, while most of the sounds and music phrases are plain 1/2, especially the vocals:
    1. 00:10:520 (2) -
    2. 00:21:060 (3,4) -
    3. 00:23:493 (4,5) -
      and so on. Note that it goes nearly for all extended sliders.
Wait what pause for a second


Extended sliders are unrankable now?

https://osu.ppy.sh/p/beatmaplist?m=-1&r=11&g=0&la=0&ra= Unqualify these next please!~

Not liking this new ranking system at all. Seems like QATs only job is to make mappers life more difficult, if they can unqualify any map just because they don't like it. The only problem with this mapset is that its not ranked.
Myxo
I'd like to add a problem I found when looking through the map:

[Normal]

00:04:033 (2) - I wouldn't use multiple-reverse-sliders in a Normal, especially not in the easiest difficulty. The multiple repeats aren't visible early enough. Try to replace it by two 1/2-sliders and a circle, or simplify the rhythm by using an 1/1-reverse-slider (maybe with a red anchor in the middle, then it has almost the same effect as your current slider has.)
The same applies for the other slider that you used later on.

Good luck with re-ranking this mapset! The Extra is very fun to play, as always! :)
Topic Starter
Hollow Wings

Desperate-kun wrote:

I'd like to add a problem I found when looking through the map:

[Normal]

00:04:033 (2) - I wouldn't use multiple-reverse-sliders in a Normal, especially not in the easiest difficulty. The multiple repeats aren't visible early enough. Try to replace it by two 1/2-sliders and a circle, or simplify the rhythm by using an 1/1-reverse-slider (maybe with a red anchor in the middle, then it has almost the same effect as your current slider has.)
The same applies for the other slider that you used later on. yes i agree with u, checked all reversing sliders and fixed all these patterns (sry Desperate-kun i disapointted u again in lower diffs ;w;

Good luck with re-ranking this mapset! The Extra is very fun to play, as always! :) thank u ;w;
thx for modding!
eh - - -
Hollowwing maps are one of my favos to play because of the flow the maps have.
This includes the tricky patterns .

I found the Extra very enjoyable to play , in its current state.

By such critics allot of oldschool maps would need a unrank hammer . hell even allot of 2014 maps.
Zare


Yeah. Don't unrank over stuff that isn't an issue.
Unrank over shit rhythms such as
01:04:033 (2) -
01:09:912 (2) -
01:11:939 (1) -
03:24:709 (1,2) -
because these are actually bad
the sliders ending on blue ticks in order to emphasize vocals or violin melodys are NOT.
DakeDekaane
It's not just about the extended sliders, it's about the abuse of them, I mean, I don't like this "technique" but I don't say you must not use them at all, they could be used, but sparingly, because when you abuse of this, the ones that really could fit gets lost, as they wouldn't be that "unique".

00:10:114 (1,2,3) - 00:14:979 (1,2,3) - uhm, I can see a lot of inconsistencies here, despite the music being similar.
01:05:959 (7) - Also there's this kinda random triples, some of them are really intrusive and doesn't compliment the song at all, if you wanted to emphasize this, a bigger jump would've been better.
01:25:114 (5) - This could be better as a 1/2 slider as you're passing over a stronger beat.
01:26:331 (4) - ^
02:11:736 (1,2) - I find this as a cool alternative when you want to create a hold feeling.
02:31:196 - 02:50:655 - This part is ridiculous, song isn't that dense on beats yet you have a lot of 1/4 stuff.

This is just some of the things I caught on first look, so take this just as my point of view.
Good luck.
Bearizm
w0w r3kt
Melophobia
I love how you ignored my suggestion. :o
changed, thou i got really surprised that ranked map's source can't be ranked
Things ain't what they used to be, there's a good chance that they have something wrong (Apparently in this case the source was just overlooked though) Keep in mind that you shouldn't refer to ranked maps blindly. ;)

I would like to bother you with metadata issue a little more.. 1) There's Chinese characters in the tags, replace 廢怯少女 with 魔法少女. 2)"Yuki" is duplicate, remove one of them. 3) Add the romanized source; Gekijouban Mahoushoujo Madoka*Magica [Shinpen] Hangyaku no Monogatari" into the tags. These pretty much put every metadata in order. Good luck on the way. :3
xxdeathx

Melophobia wrote:

I would like to bother you with metadata issue a little more.. 1) There's Chinese characters in the tags, replace 廢怯少女 with 魔法少女.
How did you even notice the difference?
Bearizm

xxdeathx wrote:

Melophobia wrote:

I would like to bother you with metadata issue a little more.. 1) There's Chinese characters in the tags, replace 廢怯少女 with 魔法少女.
How did you even notice the difference?
his eyes got swag.
Frostmourne

Zare wrote:



Yeah. Don't unrank over stuff that isn't an issue.
This makes me giggle when I see people perceive that 3/4 extended slider is being used for emphasizing the vocal where the music doesn't present. :)
Nobel-chan
I looooove this map111111
dont give up ;w;
kamisamaaa
If HW use all 1/2 rhythm instead of 3/4, this map will not be a HW style. :)
69653863
what, this was ranked? how could've I missed it D:
Koiyuki

I RECOMMEND TO CHANGE [MINAKAMI YUKI] TO MINAKAMI YUKI IN THE SB THANKS

mintong89
不明觉厉 只能留名
Kinomi
补个星好了
反震大爷那个什么move that什么图疯狂3/4 spam 怎么没人说什么
Guu
If 3/4 sliders were replaced by 1/2 ones, I won't love this map so much.

唔。。。真是辛苦了
还有抱歉,昨天你那么忙我还一直打扰来着;w;
祝早日搞定
美如画prpr~
Topic Starter
Hollow Wings

Zare wrote:


i really agree what those said, and that's what exactly why i or other mappers use 3/4 sliders for beats like that. my bad english just can't express this, thx those and Zare for state this point of view clearly ;w;

Yeah. Don't unrank over stuff that isn't an issue.
Unrank over shit rhythms such as
01:04:033 (2) -
01:09:912 (2) -
01:11:939 (1) -
03:24:709 (1,2) -
because these are actually bad
the sliders ending on blue ticks in order to emphasize vocals or violin melodys are NOT. yeah, maybe that should be a note to emphasis the vocal beat at the end, thou idk why people can't accept it while others do it in their maps as well

Frostmourne wrote:

Zare wrote:



Yeah. Don't unrank over stuff that isn't an issue.
This makes me giggle when I see people perceive that 3/4 extended slider is being used for emphasizing the vocal where the music doesn't present. :) plz frosty... i know u hate that kind of stuff, but in this song, 1/2 ones r not that good as well... and that kind of way to set rhythms is really common ones in ranked maps ;w;

DakeDekaane wrote:

It's not just about the extended sliders, it's about the abuse of them, I mean, I don't like this "technique" but I don't say you must not use them at all, they could be used, but sparingly, because when you abuse of this, the ones that really could fit gets lost, as they wouldn't be that "unique". i know lots of mappers don't agree with that even bats like u, thou i still wanna keep them... ;w;

00:10:114 (1,2,3) - 00:14:979 (1,2,3) - uhm, I can see a lot of inconsistencies here, despite the music being similar. uh... must similiar song's part be set with similiar rhythm? orz
01:05:959 (7) - Also there's this kinda random triples, some of them are really intrusive and doesn't compliment the song at all, if you wanted to emphasize this, a bigger jump would've been better. 01:05:655 (6,7,1) - this pattern is just like 02:33:425 (8,9,1) - as a maybe consistencies thing or trick in this map?
01:25:114 (5) - This could be better as a 1/2 slider as you're passing over a stronger beat. i can agree with this, changed
01:26:331 (4) - ^ changed as well, and arranged 01:26:736 (1,2,3) - 's position to give a better ds setting with testing
02:11:736 (1,2) - I find this as a cool alternative when you want to create a hold feeling. various patterns maybe, people can select by themselves imo w
02:31:196 - 02:50:655 - This part is ridiculous, song isn't that dense on beats yet you have a lot of 1/4 stuff. just same ones as i mentioned

This is just some of the things I caught on first look, so take this just as my point of view. ok. thou actually i know DakeDekaane u hate 1/4 everywhere, still thx if u can accept them even exist
Good luck. >.<

Melophobia wrote:

I love how you ignored my suggestion. :o i'm so sorry that i haven't reply ur mods and even forgot to give a check, i apologize, seriously. plz give a chance to explain: when i check those unqualified issues, it's about 4:30 a.m. in cn time zone and i'm just too tired to give a move. it's my bad to post those feedback in a hurry and just missed ur words... i'm sure there's something wrong with me at that time orz, plz forgive me ;w;
changed, thou i got really surprised that ranked map's source can't be ranked
Things ain't what they used to be, there's a good chance that they have something wrong (Apparently in this case the source was just overlooked though) Keep in mind that you shouldn't refer to ranked maps blindly. ;) i see, next time i'll take metadata's setting in detail checks to make sure nothing goes wrong before ranking

I would like to bother you with metadata issue a little more..
1) There's Chinese characters in the tags, replace 廢怯少女 with 魔法少女. http://puu.sh/bHyNJ/f2792bc0a6.jpg ←the original title here lol, thou i know it's "魔法" but look at this words! it's really like 廢怯 www. and another thing, "魔法" in japanese is still written as "魔法" in chinese, it's just that odd font to force me change this... if "魔法" is ok as it's true meaning in that title and to the rank system in tags, ofc why not fix this w
2)"Yuki" is duplicate, remove one of them. fixed
3) Add the romanized source; Gekijouban Mahoushoujo Madoka Magica [Shinpen] Hangyaku no Monogatari" into the tags. These pretty much put every metadata in order. fixed
Good luck on the way. :3 apologize to u again thou orz

Minakami Yuki wrote:

I RECOMMEND TO CHANGE [MINAKAMI YUKI] TO MINAKAMI YUKI IN THE SB THANKS

changed, yuki moe~
rui

kamisamaaa wrote:

If HW use all 1/2 rhythm instead of 3/4, this map will not be a HW style. :)
pw384

kamisamaaa wrote:

If HW use all 1/2 rhythm instead of 3/4, this map will not be a HW style. :)
Kodora

Guu wrote:

If 3/4 sliders were replaced by 1/2 ones, I won't love this map so much.
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