Ah it's revived, lovely ;3
lovhin456 wrote:
Hello, sorry for the delay Dont worry!
General:
- It seems like your 2nd and 4th kiai times are not properly snapped in Easy, Hard and Normal. Fixed 'em all
- I think there's something wrong with the timing ... while I tested I noticed that at the last parts I get 15 ~ 10 ms early but to be honest I'm not good at timing so I suggest you ask someone who is an expert :/ I got Doomsday to time this for me the first time, and Derekku to recheck. They both said it was fine =x
Skin:
- Missing a reverse arrow Added m'lady
SB:
- It seems like you have a code for spicac.jpg somewhere but this file does not exist or can't be found in the song's folder, remove the code for this file Removed 'em all
Easy:
- 00:45:449 >> New combo
- 00:57:157 >> ^
- 02:01:547 >> ^
- 02:13:254 >> ^
Sorry, I usually place my new-combos every 2 measures. If I do this, it wont follow my pattern!
- 02:38:132 >> A slider from here to 02:39:230 sounds better It broke my symmetry but I agree
- 03:24:230 >> I think that it's better if you silence this I'd rather keep it not-silenced so that the newbies have more feedback to know when the spinner has ended
Normal:
- 00:57:157 >> Maybe a new combo ? Sorry, same answer as easy
- 01:13:254 >> Add a finish ? True enough, I did that on all the other diffs.
- 02:36:303 >> Add a note ? I'd rather not >.<
Hard:
- 00:37:949 >> This stream doesn't fit imo It follows miku when she says "free wa", and as she says "furii wa" because she cant pronounce english, I decided to put emphasis on that to
lepidon! - Taiko Oni:
- It might be good to not use the sb in this diff I'll ask lepi when I get tme EDIT: http://osu.ppy.sh/ss/274415
Insane:
- 00:37:949 >> This stream doesn't fit imo Same as Hard
- 02:43:254 >> Add whistle ? Done ~
* That's all ~~
432,192,144962,5,12
256,128,145327,1,0
80,192,145693,1,0
432,192,146059,1,0
176,192,146425,2,8,B|112:192,2,62.4999981373549
288,192,146791,2,8,B|352:192,2,62.4999981373549
176,192,147157,1,8
432,192,147523,1,0
80,192,147888,5,4
ZHSteven wrote:
Mod for CTB diff.
00:09:596 (4) - I dont know why this is not well stacked with 2..if it is your intention, you can leave it. (Sure, I wanted to keep (2) a bit closer to (3))
00:21:303 (4) - ^ (^)
00:11:242 (10,11) - jump too high, think move 10 more towards left is ok. (Sure)
00:27:888 (6,7) - ^ (^)
00:29:169 (11) - well.. I dont suggest make jump here.. (Removed Hdash)
01:09:413 (9,10) - ^ (It's the same distance as 01:08:864 (7,8). I thought it followed the music)
01:17:279 (4) - make this slider vertical. (Ok)
01:28:986 (4) - ^ (^)
01:19:108 (1) - make this hyper or lower this jump, max jump here is not a good choice. (I'd like to keep 1,2 symmetric to 3,4)
01:20:205 (3,4) - move it more towards left to fit the flow of the map.
01:24:413 (3,4) - dont add hyper here. unexpected. (Ooops, my bad)
02:24:230 (9) - this pattern looks not good.. but it plays ok.
02:24:962 (1,2,3,4,5,6,7,8) - Ok this is long. (Changed)
Firstly, I think you dont need to make 7 and 8 a hyperdash intentionally.try this.432,192,144962,5,12
256,128,145327,1,0
80,192,145693,1,0
432,192,146059,1,0
176,192,146425,2,8,B|112:192,2,62.4999981373549
288,192,146791,2,8,B|352:192,2,62.4999981373549
176,192,147157,1,8
432,192,147523,1,0
80,192,147888,5,4
02:29:169 (7,8) - ? intentionally? (Yes, but reduced the distance a bit. Still Hdashed, though)
02:38:681 (11,12,1) - not good.. (Removed the Hdash)
02:55:693 (1) -[nazi] 4 grid towards right (I prefer keeping the same distance and make 2 groups of the same 2 sliders)
03:07:400 (1) - ^ (Same)
02:58:254 (2,3,4) -make it more fluency(maybe you can make 3 more to left) (I like that idea)
in general, good map. But I feels that you force yourself to make hyperdash in order to make the map harder.
many hypers in this map is very stiff, seems just for harder the map, although it is playable..
Actually adding hypers is not the only way to make the map more fun and harder.
I hope you can try some different patterns in your next map~
That's it~
This time my mod is more like nazi one.. hope you don't mind- =
I modified the scorebar-BG to make both the black line around the HP Bar and the transparency below it more noticeable. I'll update with Deif's changes.Serval wrote:
[CTB Mod]
I had a lot of issues with lifebar and the SB under it. It's not really easy to see how much life you have just by looking at it due to the animation of the SB, but maybe it's just me ... I think something that stay static once it has appeared would make it easier to read.
Serval wrote:
[Deif's CTB]
00:11:516 (11,1) - You should make an hyper here or reduce the spacing for the jump (x1.93/x2.04 would be fine) . The rythm here makes it a bit confusing for a huge jump when you don't really know on what it's mapped. (Reduced)
00:23:223 (11,1) - ^ same thing. (Reduced)
00:33:376 (4,5) - I think an hyperdash here would be intuitive and would fit the vocal. If you do this, don't forget to rearrange the following notes. (Sounds nice!)
00:38:132 (1) - You should move it a bit, would be easier to read, cause it kinda "SPiCa x Melt" with the spinner. (No matter where I place that note, it'll be covered by the spinner. So I put the spinner 1/4 later) (Yes, this was a terrible joke !) (/me slaps Serval)
00:44:169 - Fill the blanks (We talked about this on Steam, Deif knows what I mean) (\o/)
00:55:876 - ^ (\o/)
00:58:437 (10) - I would remove this note and make an hyperdash between 00:58:254 (9) - and 00:58:620 (1) - . It would emphasis the vocal and will fit much better. (Gotta reject this one, it doesn't look good while testplaying)
00:58:986 (2) - Clap ? (Nice catch)
01:26:425 (1,2,3,4) - Don't really like how it plays. With the previous 1/1 pattern you except something that move more here. Maybe rearrange to make a bit more dynamic ? (Ok)
01:42:523 (1,2) - Ugh... They're really accu killers. They're just after an hyperdash so you don't really expect them to be that curved. You can either make the curve smoother or move them a bit and change the direction of the curve (but if you do that, you'll have to rework a bit the hyperdash before to still have an hyperdash here and make all the droplets catchables.) (Droplets are easier to catch now)
01:47:644 (1,2,3) - and 01:50:571 (1,2,3) - More a suggestion ~ They are fine but, I think reducing the spacing a little bit here would allow a better playability ! (you don't really expect them tbh, I knew before playing they were here but still make it not that easy due to the previous spinner). If you change it, I think one grid would be more than enough. (Keeping them, there's enough time between the last note of a spinner and (1) to get prepared)
02:03:010 (1,2,3,4,5,6,7,8,9,10,11,12) - This part feels weird to play cause you're slowing the flow but you don't follow the vocals. You need to either map the instrumental part completely and ignores the vocal part or make something that fit the vocal (return sliders could fit well here) (Added 02:05:023 (9) to follow better the instrumental part. Hope it's alrite)
02:07:401 (1,2,3,4,5,6,7,8) - Beautiful, but with the lot of hitsounds here I was expecting something that would have more dynamic. Maybe increase the spacing a bit for each note to make something that increase smoother ? (Tried different options, but none of them satisfied me)
02:14:718 (1,2,3,4) - Increase the spacing between each slider ? It play well as it is, but you could gain some dynamic here. (Yay!)
02:31:913 (5,6,7) - Just a suggestion ~ But I would make those three notes hyperdashed, would make the reading of the last note and the spinner easier. /!\ The minimal spacing to have an hyperdash here and not a bug jump is 2.60. They'll become bug jump at 2.56 for sure. (Tried that pattern, but it doesn't look quite intuitive)If you want to give a try at modding this CTB diff but havent done any CTB modding before, read thisTo other people who want to mod/try to mod this pattern : NO. it should stay as it is before the mod, or as I said after, there's no "between" spacing.Explanation here under the section "Pixel Jumps"
02:53:498 (1,2,3,4,5,6,7,8) - I love it *.* Don't change it ! (It's the ugliest part of the map imo xD)
The end is fine for me. Both epic and fun to play. I don't really like some hyperdashes though. Like 02:58:437 (4,1) - and 03:09:961 (3,4) - which don't really fits with vocals but it's up to you to change it or not!
Well done ! Go for ranking
Drafura wrote:
Overall
Mp3 quality is a bit wierd no ? (I listened to the song in Youtube as well. Seems like the mixture was done that way)
[Deif's CTB]
Maybe add Insane to diff name ? (I'd like to keep that name unless there are more than 1 CTB-only diffs in the mapset)
Gameplay :
00:35:205 (1) - I think it's a bit soon on that song to make jumps. (They're not hard but I don't have the feeling they fit here) (Ok, it's only the intro of the song)
00:36:669 (4) - ^ (^)
00:38:132 (1) - ^ (^)
01:14:718 (3) - Just before a spinner this object and his jump is a bit disturbing. (Keeping it, dunno what else can I put there)
01:31:364 (2) - This one feels a bit violent just after a hard pattern, maybe avoid the direction change you make with the droplets here. (This kind of pattern will decide whether the player gets a SS or a simple S in a FC, so I'll keep it... not really hard to catch though)
01:47:644 (1,2,3) - bleh. it's ok but bleh if you can put anything else here i'll agree xD (bleh D:)
01:50:571 (1,2,3) - ^
02:04:474 (6) - This one isn't intuitive at all imo. (Reduced the distance between (4,5), so (6) has to be more intuitive now)
02:26:425 (5,6,7) - The first one was so funny to play I think you should use here too (the first one is : 02:24:230 (9,10,1) - ) (Yup)
02:31:913 (5,6,7) - grmblblbl copy paste : bleh. it's ok but bleh if you can put anything else here i'll agree xD (Don't you like non-bugged pixel jumps? uguuu... honestly, not copypasted from the previous pattern)
02:38:681 (11,12,1) - I love how to play this but it's a bit ugly, can't find a way to make it sexier without modifying the gameplay. I you find a way do it, else leave it as it is. (In that pattern, (12) was Hdashed before Steven's mod, so the movement was more violent before. Anyway, moved (12) a grid to the left... I hope it looks slightly better now)
02:58:437 (4) - Kinda violent just after the two sliders patterns. (Hdash removed)
Hitsounding :
You're going to hate me for that... But I think the map really deserve better hitsounding.
From this section : 00:39:962 - to this one : 01:04:474 - You need at least for snares (in the music) the normal sampleset.
From : 01:16:181 - to : 01:43:986 - same
From : 01:57:157 - to : 02:07:401 - same
From : 02:08:864 - to : 02:19:657 - same
From : 02:54:230 - to : end same
^ Adjust the volume for each normal section to keep your HS in the mix (Sorry, I like the custom clap in this map >_< Also, I had all the timing sections at 100% before orz... Modified them all)
I like the map, I hope you're going to fix the hitsounds (good luck for this dude), star'd.
Kiddo-Kun wrote:
General:
• 01:14:718 (3) -Fine
• ...default finish... I rather keep it tbh
Easy:
Both done
Normal:
• 01:03:742 (2,3) - • 02:43:254 (5) - Not done, sorry, I think stacks under sliders should be at least started to be learned on Normal diffd
• 02:35:571 (5,1) - DOne something similar. I just moved the start of the slider earlier.
Hard:
• 01:27:888 (1) - • 03:05:937 (1) - No idea how they broke o.o, THANKS!
Collab:
I be quite honest, I like all those parts, they're like, genuine SiRiRu mapping. I'll contact him anyways
Check over those. Give me a call. And I'll bubble!
p3n wrote:
I don't need to post "specific details". You know what to do °-° Done
The only thing I have to mention besides the stuff we talked about already:
[Easy]
SV changes in beginner's maps are not recommended. Not applied for now D:
Removed all the stacks
no kd Whoops, I forgot to read that (and hide this thread from Loctav) (why are we wispering?)
Krah wrote:
[Deif's Rain]
- 01:57:157 - to 02:05:754 - These combos are clearly too long if you ask me ... Consider to split each them (think about yuzu's arms :s) (There were other parts of the song where the combos were as well 2 stanzas long, like before kiai #1. It doesn't look excessive long though :_<)
- 02:19:657 (1,2,3,4,1,2,3,4,1,2,3,4) - Try to change the timeline to this http://puu.sh/abI5S/21a4b9e62a.jpg (remove all 3) sounds way better for me (With that blankets, that part sounds even more strange. I know where the problem leads, and therefore I changed that part significantly)
- 02:24:230 (9,10,1) - This thing sound a bit weird and totally forced. But I know that you will not change this so at least move the 2nd one to 02:27:157 - http://puu.sh/abScV/59445ecb95.jpg (I don't know what you meant with your suggestion ><, but that pattern got reduced in the past quite a lot. Nowadays it's rather playable hehehe)
SureLove wrote:
Also, mind adding me to the creator's notes for the score elements?
DakeDekaane wrote:
[Insane Collab]
01:41:607 (3) - Unsnapped o_o asdjasnldkasdml FFFFFFFFUUUUUUUUUUUUUUUUUU WHY DOES THIS MAP ALWAYS UNSNAP THINGS
[Insane]
02:05:937 (1) - Ok
They didn't exist back when this was mapped, sure, added on all diffs/parts
[Hard]
Use 5% volume for the sliderticks in the long sliders like in Normal and Insane? Ok
00:31:547 (2,3) - Could it be possible to avoid this overlap? ;w; Ok
[Normal]
01:14:718 (3) - Maybe use a higher volume here? Did the same fixes as in Insane/Hard
[Easy]
I don't know what would you think about tickrate 2 here. Sorry, I like consistency but tickrate 2 doesn't fit the rhythms here imo.
Nothing else I could nitpick here, that'd be all >w<
t/92508&start=0Zero__wind wrote:
standard set with single taiko diff could be ranked?
maybe old map follows old rules =.=
congratz anyway~
The Rain Diff is quite old, and the mode didn't had any ranking criterias to this time (except being unrankableCelegaS wrote:
Some overdose are easier than this rain.