[CTB Mod] Requested
here.[General]
I had a lot of issues with lifebar and the SB under it.
It's not really easy to see how much life you have just by looking at it due to the animation of the SB, but maybe it's just me ... I think something that stay static once it has appeared would make it easier to read.
[Deif's CTB]
00:11:516 (11,1) - You should make an hyper here or reduce the spacing for the jump (x1.93/x2.04 would be fine) . The rythm here makes it a bit confusing for a huge jump when you don't really know on what it's mapped.
00:23:223 (11,1) - ^ same thing.
00:33:376 (4,5) - I think an hyperdash here would be intuitive and would fit the vocal. If you do this, don't forget to rearrange the following notes.
00:38:132 (1) -
You should move it a bit, would be easier to read, cause it kinda "SPiCa x Melt" with the spinner. (Yes, this was a terrible joke !)
00:44:169 - Fill the blanks (We talked about this on Steam, Deif knows what I mean)
00:55:876 - ^
00:58:437 (10) - I would remove this note and make an hyperdash between 00:58:254 (9) - and 00:58:620 (1) - . It would emphasis the vocal and will fit much better.
00:58:986 (2) - Clap ?
01:26:425 (1,2,3,4) - Don't really like how it plays. With the previous 1/1 pattern you except something that move more here. Maybe rearrange to make a bit more dynamic ?
01:42:523 (1,2) - Ugh... They're really accu killers. They're just after an hyperdash so you don't really expect them to be that curved. You can either make the curve smoother or move them a bit and change the direction of the curve (but if you do that, you'll have to rework a bit the hyperdash before to still have an hyperdash here and make all the droplets catchables.)
01:47:644 (1,2,3) - and 01:50:571 (1,2,3) - More a suggestion ~ They are fine but, I think reducing the spacing a little bit here would allow a better playability ! (you don't really expect them tbh, I knew before playing they were here but still make it not that easy due to the previous spinner). If you change it, I think one grid would be more than enough.
02:03:010 (1,2,3,4,5,6,7,8,9,10,11,12) - This part feels weird to play cause you're slowing the flow but you don't follow the vocals. You need to either map the instrumental part completely and ignores the vocal part or make something that fit the vocal (return sliders could fit well here)
02:07:401 (1,2,3,4,5,6,7,8) - Beautiful, but with the lot of hitsounds here I was expecting something that would have more dynamic. Maybe increase the spacing a bit for each note to make something that increase smoother ?
02:14:718 (1,2,3,4) - Increase the spacing between each slider ? It play well as it is, but you could gain some dynamic here.
02:31:913 (5,6,7) - Just a suggestion ~ But I would make those three notes hyperdashed, would make the reading of the last note and the spinner easier. /!\ The minimal spacing to have an hyperdash here and not a bug jump is 2.60. They'll become bug jump at 2.56 for sure.
02:53:498 (1,2,3,4,5,6,7,8) - I love it *.* Don't change it !
The end is fine for me. Both epic and fun to play. I don't really like some hyperdashes though. Like 02:58:437 (4,1) - and 03:09:961 (3,4) - which don't really fits with vocals but it's up to you to change it or not!
Well done ! Go for ranking
