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Oohashi Ayaka - YES!! (TV Size)

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Topic Starter
rinsukir
This beatmap was submitted using in-game submission on 2014年8月17日 星期日 at 12:59:37

Artist: Oohashi Ayaka
Title: YES!! (TV Size)
Source: さばげぶっ!
Tags: sabagebu! survival game club opening mei
BPM: 170
Filesize: 3854kb
Play Time: 01:28
Difficulties Available:
  1. Insane (3.54 stars, 271 notes)
  2. Mei's Hard (2.68 stars, 200 notes)
  3. Normal (1.88 stars, 144 notes)
  4. Risk (4.53 stars, 368 notes)
Download: Oohashi Ayaka - YES!! (TV Size)
Information: Scores/Beatmap Listing
---------------
YES!!
#3
Hard by .Mei
thanks
[ Oneiroi ]
ichia7x
ZZHBOY
ItItS
Moo-Chan
Gray Veyron
[ Joey ]
XinCrin
Kazamastar11
N1ghtRabb1T
- H i N a -
Miramono
Xellie
Joon
ZLOdeuka-
-Bakari-
HootOwlStar
Pjecoo
Hollow Wings
imoutosan
hhkkyy
TT Mouse
[ Oneiroi ]
as ur req

[General]
Risk难度开一下宽屏支持,还有这样的难度名没问题吗?
TV Size没有video?

[Normal]
00:43:846 (2) - 也跟歌词比较好
00:54:787 (2) - 丑
01:00:787 (3,4) - 3头去掉clap,4尾巴去掉clap
01:15:611 (4) - 尾巴去掉clap
01:26:199 (3,4) - 3头去掉clap,4去掉clap

[Mei's Hard]
HP+2 OD+1
00:09:964 (3) - 取消折返并移动到00:10:140?
00:58:493 (3) - 移到前面的白线好一些吧
01:09:611 - 漏音
nice diff

[Insane]
感觉一些梗有点像daze…
00:03:787 (2) - 往左下移一些?
00:31:846 (1) - 弧度可以大一点
01:28:317 (1,2,3,4) - 这个跳有点大了吧
把你觉得丑的地方修一下吧…

祝rank~ :)
Edit: 射一星
Topic Starter
rinsukir

[ Oneiroi ] wrote:

as ur req

[General]
Risk难度开一下宽屏支持,还有这样的难度名没问题吗? 爱 不皂啊 等有问题的时候再改ba
TV Size没有video? 视频还没压好所以暂时..

[Normal]
00:43:846 (2) - 也跟歌词比较好 fix
00:54:787 (2) - 丑 fix
01:00:787 (3,4) - 3头去掉clap,4尾巴去掉clap fix
01:15:611 (4) - 尾巴去掉clap fix
01:26:199 (3,4) - 3头去掉clap,4去掉clap fix

[Insane]
感觉一些梗有点像daze… 爱 没有长进的我
00:03:787 (2) - 往左下移一些? no
00:31:846 (1) - 弧度可以大一点 fix
01:28:317 (1,2,3,4) - 这个跳有点大了吧 我也举的 爱还是先保留一下
把你觉得丑的地方修一下吧…

祝rank~ :)
Edit: 射一星
thanks for mod and star~ :)
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Change the Source with 'さばげぶっ!' and move the 'Sabagebu!' to tags
  2. Uncheck letterbox from all diff
[Normal]
  1. Change OD to 4
  2. 00:05:905 (4) - move to x : 128 y : 224
  3. 00:56:552 (4,5) - change to slider (imo)
  4. 01:25:846 (2) - move to x : 240 y :24
[Mei's Hard]

  • Check AiMod
  1. 00:53:552 (1,2) - collab it
  2. 01:02:023 (5) - move to 01:01:846 - and change it to slider to 01:02:023 -
  3. 01:15:964 - add circle to x : 340 y : 176
[Risk]
Let me know why you give this diff name to 'Risk'

  • Check AiMod
  1. 00:50:905 (1,2,1,2,1,2,1,2) - change to slider each 1,2
  2. 00:53:552 (3,1) - collab this
  3. 01:09:787 -
Good luck~
Topic Starter
rinsukir

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Change the Source with 'さばげぶっ!' and move the 'Sabagebu!' to tags fix
  2. Uncheck letterbox from all diff
[Normal]
  1. Change OD to 4 fix
  2. 00:05:905 (4) - move to x : 128 y : 224 no
  3. 00:56:552 (4,5) - change to slider (imo) no
  4. 01:25:846 (2) - move to x : 240 y :24 no
[Risk]
Let me know why you give this diff name to 'Risk' i dont know too((wait

  • Check AiMod
  1. 00:50:905 (1,2,1,2,1,2,1,2) - change to slider each 1,2 no
  2. 00:53:552 (3,1) - collab this no
  3. 01:09:787 - no
Good luck~
thanks for mod~ :)
ZZHBOY


Normal
01:29:199 - 最好也在这里结束 和其他难度统一下呗

Hard
KIAI里滑条比重是不是太大了
00:06:082 (7) - 可以和前面物件之间的间距保持一致弄小点吧
00:11:376 (1) - 感觉这种地方没有必要nc 后面也是
00:14:023 (7) - 建议拆开跟下vocal
00:17:199 (6) - 建议往左移点美观
00:29:023 (1) - 感觉这里的减速没啥意义orz

Risk
感觉和hard难度差距有点大 你考虑要不要补一个简单Insane不然可能会美丽
00:10:493 (4) - 这里不跟一下那声炫酷的乐器声吗o.o
00:19:317 (2,3) - 试试ctrl+g?
00:41:552 (1,2) - 滑条弧度大点包好点吧
00:44:376 - 这个音不应该在滑条尾上我建议调下节奏让这里是滑条头或者是一个圈会比较好

美丽
Sauziteoi
[Normal]
  1. 00:00:788 - 第一条绿线没有改变滑条速度,可以考虑跟红线合并。
  2. 00:29:023 - 这一条绿线与前一条的设置完全相同,考虑删去这一条
  3. 00:31:846 - 同上
  4. 01:15:611 - 同上
  5. 00:53:993 - 、00:54:082 - 、00:54:346 - 、01:29:199 - 没有任何作用的绿线,考虑删去
  6. 01:21:964 (4) - 这里的clap加的有点突兀?考虑去掉它
[Hard]
  1. 00:23:376 - 这一条绿线与前一条的设置完全相同,考虑删去
  2. 00:31:493 (3,1) - 对于Hard来说这里的节奏可能会比较难判断?建议把它们再靠近一些
[Risk]
  1. 00:02:905 (7) - 玩家在打的时候基本上听不出来BGM细微的发条声(大概是发条)啦,所以打起来这个折返滑条会是很突兀的感觉。Whisle音效去掉或者小声一些,又或者直接换掉这个折返滑条。
  2. 00:10:493 (4) - 建议突出一下这个长音的感觉,换成到这里(00:10:758 - )结束的滑条如何?
  3. 00:28:670 (6,7,1) - 7和1叠起来不大美观,稍微拉开点距离打起来或许爽一些,建议:http://puu.sh/amZ3X/0191850a16.jpg
  4. 00:33:787 (4,1) - 建议1和4叠起来,突出4后面的停顿
:)
Topic Starter
rinsukir

ZZHBOY wrote:



Normal
01:29:199 - 最好也在这里结束 和其他难度统一下呗 fix

Risk
感觉和hard难度差距有点大 你考虑要不要补一个简单Insane不然可能会美丽 ai 我不皂做不做得出简单的.-.我试试看
00:10:493 (4) - 这里不跟一下那声炫酷的乐器声吗o.o fix
00:19:317 (2,3) - 试试ctrl+g? 改了感觉不顺手啊 还是算惹
00:41:552 (1,2) - 滑条弧度大点包好点吧 fix
00:44:376 - 这个音不应该在滑条尾上我建议调下节奏让这里是滑条头或者是一个圈会比较好 改成圈惹

美丽

ItItS wrote:

[Normal]
  1. 00:00:788 - 第一条绿线没有改变滑条速度,可以考虑跟红线合并。
  2. 00:29:023 - 这一条绿线与前一条的设置完全相同,考虑删去这一条
  3. 00:31:846 - 同上
  4. 01:15:611 - 同上
  5. 00:53:993 - 、00:54:082 - 、00:54:346 - 、01:29:199 - 没有任何作用的绿线,考虑删去 全删惹
  6. 01:21:964 (4) - 这里的clap加的有点突兀?考虑去掉它 改成whistle
[Risk]
  1. 00:02:905 (7) - 玩家在打的时候基本上听不出来BGM细微的发条声(大概是发条)啦,所以打起来这个折返滑条会是很突兀的感觉。Whisle音效去掉或者小声一些,又或者直接换掉这个折返滑条。 只保留开头的whistle其他都删惹
  2. 00:10:493 (4) - 建议突出一下这个长音的感觉,换成到这里(00:10:758 - )结束的滑条如何? fixed in another way
  3. 00:28:670 (6,7,1) - 7和1叠起来不大美观,稍微拉开点距离打起来或许爽一些,建议:http://puu.sh/amZ3X/0191850a16.jpg fixed in another way
  4. 00:33:787 (4,1) - 建议1和4叠起来,突出4后面的停顿 fix
:)
thanks for mods~ :)
Moo-Chan
From my modding queue~

[Risk]
  1. Maybe OD8?
  2. 00:02:729 (5,6,7,8) - I wouldn't do this
  3. 01:28:846 (4) - Move to x:320 y:340

All I see and GL~
Topic Starter
rinsukir

Moo-Chan wrote:

From my modding queue~

[Risk]
  1. Maybe OD8? okay
  2. 00:02:729 (5,6,7,8) - I wouldn't do this some sounds like clockwork here
  3. 01:28:846 (4) - Move to x:320 y:340 fix

All I see and GL~
thanks for mod~ /me runs :)
Cerulean Veyron
Hey, From V&V's Modding Queue!

[> Normal <]
  1. 00:09:258 (1) - Curving this slider a bit is needed here.
  2. 00:17:729 (1) - Unsharp this and make symmetry with the previous, or you can do opposite.
  3. 00:25:493 (5,1,2) - Old-ish pattern, Curve them for blanket and symmetry. Or Make a triangle formation here.
  4. 00:33:258 (3) - I recommend this rhythm here, it makes sense here when following vocals. > http://puu.sh/apa3I/c5a355c23f.png
  5. 00:53:729 (1) - Remove the Inherited point here, you're not using it.
  6. 00:58:670 (3) - Flow is a bit broken here, curving this slider mght keep it up.
  7. 01:02:905 (1) - Curve like the previous slider for better flow.
  8. 01:28:317 (1,2) - I don't understand the rhythm here, Just make the slider (2) as a circle.
  9. Fine, but straightic.

I don't really like anime songs much, so I'll just give them a small mod like here. Good Luck anyway~
[ Joey ]
Hello! Sorry it took so long
Risk
00:04:846 (6,1) - These aren't stacked (I think this is on purpose though, I'm just double checking)
00:08:729 (5,6) - I would make this jump slightly farther to match this jump 00:07:493 (5,1) - (same beat)
00:44:376 (7,1) - Make this jump distance the same as this jump distance 00:44:905 (2,3) -
00:53:729 (1,1) - To me, it sounds like this should be one combo
00:57:258 (1) - You should make this a half slider, and add a hitcircle here 00:57:611 -
Really fun diff! Almost SS'd it first try =/
Mei's Hard (Is this a GD by Meiikyuu?)
Wow, I couldn't find anything I didn't like in this diff.
Really good!
Normal
00:33:787 (4) - Feels a little funny because it's on red ticks. 00:33:611 - I would add a note here
00:40:317 (1) - Doesn't match the beat. Try something like this http://puu.sh/apX8y/e62482bdb6.jpg
01:28:317 (1,2) - I would do this: http://puu.sh/apXhN/154892aadf.jpg

Sorry for the short mod, it's a really solid map!
Here is a star for my lack of a mod :)
Good luck!
XinCrin
Hi rinsukir . From my modding queue :)

General

  1. The mapset should finish in 01:28:846. Since the music finishes on there
Normal

  1. 00:05:905 (4,1) Fix the spacing between these objects
  2. 00:07:670 What about adding a circle on here?. It follows very well the music and maybe you could delete this object if you do this : 00:07:846 (4) -
  3. 00:15:258 (2) What about Ctrl+J here in this Slider? I dunno, but I think it flows a bit better :P
  4. 00:21:787 Add a Note here to cover better drums and vocals
  5. 00:57:611 (2,3,4) This pattern could be improved in my opinion. Try something like this:
  6. 01:16:317 (5) What about Ctrl+J here in this Slider?. It will improve the flow much better . Image and code if you want to try it:
    SPOILER
    141,153,76317,2,0,B|88:144|88:144|59:140|30:172,1,120,4|4,0:0|0:0,0:0:0:0:
    31,268,77023,5,4,0:0:0:0:
    106,327,77376,1,8,0:0:0:0:
    201,332,77729,2,0,P|261:323|339:336,1,120,2|8,0:0|0:0,0:0:0:0:
    415,340,78435,2,0,P|465:322|503:264,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0
    :
  7. 01:22:140 Hmmm.. Maybe you could add a note here (? Sounds good imo
  8. 01:28:317 (1) A slider with 2 repetitions in the easier diff. could be very hard to read for beginners players. You should remove a repetition from this slider and add a circle on 01:28:846 (with Finish). In addition the mapset should finish on here 01:28:846. Here finishes the song.
Mei's Hard

  1. 00:14:023 (7) You are following the vocals. So , you should replace this long slider with a 1/1 slider and add a circle on 00:14:376. It will be much better in my opinion.
  2. 00:20:199 (7) Move this slider to x:452 y:324 for a better flow.
  3. 00:21:611 (4) What about to add a Clap at beginning of slider. It sounds very well with the music in this part.
  4. 00:23:023 - 00:23:199 I feel that you should add two circles in these places. The music deserves it and it will be better in my opinion.
  5. 00:33:787 (3) Try making this slider more circular to improve the flow. Something like this:
  6. 01:02:199 (6,1) |Nazi| Just a little thing, that you should consider here, this shape could be improved betwen these objects.
  7. 01:06:258 (2,3,4) This pattern doesn't flow very good in my opinion. Try making (3) a circular slider and move it to x:56 y:228 to improve the flow. Something like this: (Image+Code)
    SPOILER

    28,32,66258,2,0,P|0:92|0:164,1,140,2|2,0:0|0:0,0:0:0:0:
    56,228,66787,2,0,P|80:260|88:292,1,70,8|2,0:0|0:0,0:0:0:0:
    132,360,67140,2,0,L|280:348,1,140,2|8,0:0|0:0,0:0:0:0:
  8. 01:14:199 (1) Add a Whistle at the slider end for consistency and because it follows very good the music too.
  9. 01:14:552 (2) (^)
  10. 01:15:611 (6) Honestly I feel this circle a bit unnecessary since you are following the rythm in another way and this note doesn't make a good sense. In conclusion , you should delete this circle
  11. 01:24:611 (5,6) I know you can improve this shape :P
  12. 01:28:846 In my opinion , the mapset should finish here. It makes a better sense
Risk

  1. HP +1 for a better consistency with OD and AR
  2. 00:02:287 (2) Remove this note please because there is no sound in this place. And this triplet doesn't make a good sense in my opinion
  3. 00:08:023 (2) |Crazy Idea| What about Ctrl+H here in this Slider? I dunno, but I think it flows a bit better :P
  4. 00:09:258 (1,2) Would be better if you reduce a bit the jump between these objects, actually is too high comparing it with the previous and next objects in this section.
  5. 00:11:729 (5,6,7,8,1) This stream feels a bit overmapped. You should work with the rhythm on this . Not bad really
  6. 00:49:493 (3) This slider should be place in 00:49:317. It follows much better the music and remember to add a circle in 00:49:846 if you do this.
  7. 00:50:199 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) Really overmapped. A simple spinner could be better on here
  8. 01:28:846 As I said : In my opinion , the mapset should finish here. It makes a better sense . In addition , this slider looks very ugly :P
Not bad at all. Good luck with this mapset ! :)
Topic Starter
rinsukir
Gray Veyron

Gray Veyron wrote:

Hey, From V&V's Modding Queue!

[> Normal <]
  1. 00:09:258 (1) - Curving this slider a bit is needed here. no
  2. 00:17:729 (1) - Unsharp this and make symmetry with the previous, or you can do opposite.
  3. 00:25:493 (5,1,2) - Old-ish pattern, Curve them for blanket and symmetry. Or Make a triangle formation here.
  4. 00:33:258 (3) - I recommend this rhythm here, it makes sense here when following vocals. > http://puu.sh/apa3I/c5a355c23f.png fixed in another way
  5. 00:53:729 (1) - Remove the Inherited point here, you're not using it.
  6. 00:58:670 (3) - Flow is a bit broken here, curving this slider mght keep it up.
  7. 01:02:905 (1) - Curve like the previous slider for better flow. no
  8. 01:28:317 (1,2) - I don't understand the rhythm here, Just make the slider (2) as a circle. fixed in another way
  9. Fine, but straightic.

I don't really like anime songs much, so I'll just give them a small mod like here. Good Luck anyway~
Joey

[ Joey ] wrote:

Hello! Sorry it took so long
Risk
00:04:846 (6,1) - These aren't stacked (I think this is on purpose though, I'm just double checking) ya it's on purpose, fixed in another way
00:08:729 (5,6) - I would make this jump slightly farther to match this jump 00:07:493 (5,1) - (same beat)
00:44:376 (7,1) - Make this jump distance the same as this jump distance 00:44:905 (2,3) -
00:53:729 (1,1) - To me, it sounds like this should be one combo sv is different
00:57:258 (1) - You should make this a half slider, and add a hitcircle here 00:57:611 - no
Really fun diff! Almost SS'd it first try =/ lol
Normal
00:33:787 (4) - Feels a little funny because it's on red ticks. 00:33:611 - I would add a note here
00:40:317 (1) - Doesn't match the beat. Try something like this http://puu.sh/apX8y/e62482bdb6.jpg no
01:28:317 (1,2) - I would do this: http://puu.sh/apXhN/154892aadf.jpg

Sorry for the short mod, it's a really solid map!
Here is a star for my lack of a mod :)
Good luck!
XinCrin

XinCrin wrote:

Hi rinsukir . From my modding queue :)

General

  1. The mapset should finish in 01:28:846. Since the music finishes on there
Normal

  1. 00:05:905 (4,1) Fix the spacing between these objects
  2. 00:07:670 What about adding a circle on here?. It follows very well the music and maybe you could delete this object if you do this : 00:07:846 (4) - no
  3. 00:15:258 (2) What about Ctrl+J here in this Slider? I dunno, but I think it flows a bit better :P i think not ctrl+g flows better:P
  4. 00:21:787 Add a Note here to cover better drums and vocals no
  5. 00:57:611 (2,3,4) This pattern could be improved in my opinion. Try something like this:
  6. 01:16:317 (5) What about Ctrl+J here in this Slider?. It will improve the flow much better . Image and code if you want to try it: fixed in another way
    SPOILER
    141,153,76317,2,0,B|88:144|88:144|59:140|30:172,1,120,4|4,0:0|0:0,0:0:0:0:
    31,268,77023,5,4,0:0:0:0:
    106,327,77376,1,8,0:0:0:0:
    201,332,77729,2,0,P|261:323|339:336,1,120,2|8,0:0|0:0,0:0:0:0:
    415,340,78435,2,0,P|465:322|503:264,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0
    :
  7. 01:22:140 Hmmm.. Maybe you could add a note here (? Sounds good imo no
  8. 01:28:317 (1) A slider with 2 repetitions in the easier diff. could be very hard to read for beginners players. You should remove a repetition from this slider and add a circle on 01:28:846 (with Finish). In addition the mapset should finish on here 01:28:846. Here finishes the song. fixed in another way
Risk

  1. HP +1 for a better consistency with OD and AR no becuz it maybe too hard
  2. 00:02:287 (2) Remove this note please because there is no sound in this place. And this triplet doesn't make a good sense in my opinion no becuz really some sound here
  3. 00:08:023 (2) |Crazy Idea| What about Ctrl+H here in this Slider? I dunno, but I think it flows a bit better :P
  4. 00:09:258 (1,2) Would be better if you reduce a bit the jump between these objects, actually is too high comparing it with the previous and next objects in this section. no
  5. 00:11:729 (5,6,7,8,1) This stream feels a bit overmapped. You should work with the rhythm on this . Not bad really
  6. 00:49:493 (3) This slider should be place in 00:49:317. It follows much better the music and remember to add a circle in 00:49:846 if you do this. fixed in another way
  7. 00:50:199 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) Really overmapped. A simple spinner could be better on here keep, without this stream this map will be boring
  8. 01:28:846 As I said : In my opinion , the mapset should finish here. It makes a better sense . In addition , this slider looks very ugly :P keep
Not bad at all. Good luck with this mapset ! :)
others all fixed
thanks for mods and Joey's star~ :)
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, rinsukir !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Normal
This timing 53729,-100,4,2,1,70,0,0 for what ? Remove it ,
01:29:023 (2) – remove this.
Risk
00:02:905 (7) – too many bounce, consider changing it with other stuff,
This diff contain many Stack, consider reducing it.. But, it’s up to you.. 
Mei’s Hard
00:28:140 - add circle with clap,
00:28:493 - ^.
That’s All rinsukir ! Good luck !

Special Notes : i mod before you update your beatmap
pissowo
Mod request from my queue, the One Rabbit's Queue.

K I must apologize if I mod badly.

[Normal]

Seems fine to me.

[Mei's Hard]

00:06:082 (7) - Suggestion as shown below.

00:17:199 (6) - Put at coordinates [320,240] To have almost the same distance from the sliderend of 5 and the head of slider 7

00:36:964 (3,2) - Minor blanket issue here

00:59:729 (5) - ctrl+g

01:02:199 (6) - Curve it a bit to blanket the next slider's head.

[Risk]

00:01:140 (3) - I think it's a bit too close to the previous beat.

00:08:023 (2) - copypaste 00:07:670 (1) -, place it where this originally is and then ctrl+g it.

00:16:670 (2,3) - Make it the same gap distance as 00:16:317 (1,2) - . I just think that slider 2 and slider 3 is a bit close here.

01:05:729 (1) - To me? Looks ugly.

01:21:258 (1) - Not a good blanket with 01:20:905 (4) -

[END]

I have to admit your map looks fine to play. Once again, I apologize for the bad mod.
Topic Starter
rinsukir

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, rinsukir !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Normal
This timing 53729,-100,4,2,1,70,0,0 for what ? Remove it , fix
01:29:023 (2) – remove this. fixed in another way
Risk
00:02:905 (7) – too many bounce, consider changing it with other stuff, no
This diff contain many Stack, consider reducing it.. But, it’s up to you..  stack is doesn't matter
That’s All rinsukir ! Good luck !

Special Notes : i mod before you update your beatmap

N1ghtRabb1T wrote:

Mod request from my queue, the One Rabbit's Queue.

K I must apologize if I mod badly.

[Normal]

Seems fine to me.

[Risk]

00:01:140 (3) - I think it's a bit too close to the previous beat. no

00:08:023 (2) - copypaste 00:07:670 (1) -, place it where this originally is and then ctrl+g it. fix

00:16:670 (2,3) - Make it the same gap distance as 00:16:317 (1,2) - . I just think that slider 2 and slider 3 is a bit close here. no

01:05:729 (1) - To me? Looks ugly. fix._.

01:21:258 (1) - Not a good blanket with 01:20:905 (4) - maybe fixed

[END]

I have to admit your map looks fine to play. Once again, I apologize for the bad mod. it's doesn't matter :3
thanks for mods~ :)
claudio rolna
when is this going to get ranked...... :o
Topic Starter
rinsukir

claudio rolna wrote:

when is this going to get ranked...... :o
i dont know too.. but maybe not for long i guess xD
- H i N a -
Hi~ from my queue

Normal
  1. 00:30:435 (3) - change head to finish, remove clap on reverse for better sound
  2. 01:01:317 (4) - change clap to finish
  3. 01:12:435 (3) - tail : remove clap
Mei's Hard
  1. 00:13:493 (5,7) - fix blanket ?
  2. 00:30:435 (1,2) - ^
  3. 00:50:905 (1) - change slider to one circle for better sound
  4. 01:12:611 (4) - head : remove clap
Insane
  1. 00:59:729 (4) - move to x:363 y:300 ?
  2. 01:01:140 (3) - remove clap
  3. 01:16:317 (1,4) - I think it's not beautiful please stack them :)
  4. 01:16:493 (2,2) - there's not perfectly stack
Risk

  • Fine for me!
Good luck :D
Miramono
Hi! from queue...sorry late :oops:

Mod
[Normal]
00:06:435 (1) - Move x:192 y:224
01:01:317 (4) - tail remove whistle
01:01:846 (5) - tail remove clap
01:15:611 (4) - tail remove whistle

[Hard]
00:07:493 (3) - ctrl + G
01:00:082 (1) - Move x:108 y:216

I hope I helped :oops:
Topic Starter
rinsukir

- H i N a - wrote:

Hi~ from my queue

Normal
  1. 00:30:435 (3) - change head to finish, remove clap on reverse for better sound fix
  2. 01:01:317 (4) - change clap to finish no
  3. 01:12:435 (3) - tail : remove clap fix
Insane
  1. 00:59:729 (4) - move to x:363 y:300 ? fix
  2. 01:01:140 (3) - remove clap fixed in another way
  3. 01:16:317 (1,4) - I think it's not beautiful please stack them :) fix
  4. 01:16:493 (2,2) - there's not perfectly stack fix
Risk

  • Fine for me!
Good luck :D

Miramono wrote:

Hi! from queue...sorry late :oops:

Mod
[Normal]
00:06:435 (1) - Move x:192 y:224 ds
01:01:317 (4) - tail remove whistle fix
01:01:846 (5) - tail remove clap fixed in another way
01:15:611 (4) - tail remove whistle no

I hope I helped :oops:
thanks for mods~ :)
Want 2 Buy Avon
Hi Hi, from my modding queue
[General]
I'd say you should map in grid size 3 cause its way more precise than grid size 1
[Normal]
00:23:729 (2) - the shape of this slider doesn't really fit the music
00:54:787 (2) - this curve looks really funky
01:11:376 (1,2,3) - these overlaps could be better imo, this looks ugly
In general the normal looks alright to me, not much to change really
[Mei's Hard]
00:10:493 (4) - this could be blanketed a little better
00:18:258 (2) - you could blanket the pervious slider's follow circle
00:25:846 (9) - ^
00:38:905 (1,2) - this jump doesn't really fit to the music well
00:57:258 (1) - could blanket a little better
01:05:729 (1) - you should have 1 timing point here so that kiai time doesn't turn off for a second
01:18:082 (3) - overlaps 01:18:964 (5) - some
That's it for the hard~
[Insane]
00:06:435 (1) - You could blanket this better
00:14:376 (3) - this overlap is kinda ugly looking, I'd move it up some to touch the other wall of the slider
00:33:258 (1,2,3,4) - this square is sloppy, I'd make it more symmetrical
00:50:905 (1) - overlaps 00:51:611 (1) - a little bit
00:55:846 (1) - this is misleading and awkward to play
01:00:082 (1) - blanket the 4
01:07:670 (3) - blanket the 1
01:09:787 (5) - this slider's shape is not that appealing
01:19:846 (1) - fix the blanket a little
That's about it~ Good luck getting the map ranked <3
Joon
hi

Hit sound modding

[Normal]
fine.

[Risk]
fine.

[Mei's Hard]
fine.

[Insane]
fine.

There was no problem with the hit sound.
good luck
Topic Starter
rinsukir

Xellie wrote:

Hi Hi, from my modding queue
[General]
I'd say you should map in grid size 3 cause its way more precise than grid size 1 i think it's unnecessary becuz i didn't use gs
[Normal]
00:23:729 (2) - the shape of this slider doesn't really fit the music no
00:54:787 (2) - this curve looks really funky
01:11:376 (1,2,3) - these overlaps could be better imo, this looks ugly fix
In general the normal looks alright to me, not much to change really
[Insane]
00:06:435 (1) - You could blanket this better fix
00:14:376 (3) - this overlap is kinda ugly looking, I'd move it up some to touch the other wall of the slider no
00:33:258 (1,2,3,4) - this square is sloppy, I'd make it more symmetrical fixed in another way
00:50:905 (1) - overlaps 00:51:611 (1) - a little bit fix
00:55:846 (1) - this is misleading and awkward to play no
01:00:082 (1) - blanket the 4 fix
01:07:670 (3) - blanket the 1 fix
01:09:787 (5) - this slider's shape is not that appealing no
01:19:846 (1) - fix the blanket a little fix
That's about it~ Good luck getting the map ranked <3
thanks for mod~ :)

to Joon: anyway, thank you :3
ZLOdeuka-
Hello ~ from my Modding Queues

[General]

- Add green color in new combos (As color of skirts on BG)

[Normal]

00:33:611 (4,5) - as it is the easiest complexity in your map, it is necessary to exclude imposing of objects at each other. Try to place circle in other place.

[Risk]

00:11:376 (3,4) - this jump here the superfluous. maybe Ctrl+G
00:39:258 - add circle or place this slider far away 00:39:435
00:39:435 (3,4) - spacing

[Mei's Hard]

00:11:376 (5) - place it on the end 00:10:493 (4)
00:11:199 (5) - add circle, because here too there is a blow
00:12:964 (4) - finish here 00:13:140 and 00:13:317 circle
00:14:023 (8) - ^
00:30:964 (2) - make it more flexible that it led round the end of this slider 00:30:435 (1) http://puu.sh/axeuD/26f0c23530.jpg

Insane nice ~

Good luck
Topic Starter
rinsukir

ZLOdeuka- wrote:

Hello ~ from my Modding Queues

[General]

- Add green color in new combos (As color of skirts on BG) fix

[Normal]

00:33:611 (4,5) - as it is the easiest complexity in your map, it is necessary to exclude imposing of objects at each other. Try to place circle in other place. fix

[Risk]

00:11:376 (3,4) - this jump here the superfluous. maybe Ctrl+G fix
00:39:258 - add circle or place this slider far away 00:39:435 no
00:39:435 (3,4) - spacing fix

Insane nice ~

Good luck
thanks for mod~ :)
riffy
Yo, as requested.

[General]
  1. Please, disable both letterboxes and widescreen support in all diffs. You don't have a Widescreen Storyboard and breaks, which makes keeping these two enabled pointless.
  2. Try to get a video, since it's a TV Size map finding a video should not take too much time. :)
  3. Try to add more tags like names of the main characters from the anime or ost and soundtrack. By the way, the anime is also known as Sabagebu! Survival Game Club!, so adding Survival Game Club could be a nice idea, too.
[Normal]
  1. Your diff settings are too high for the easiest diff of the mapset. Please, reduce AR to 4 and OD/HP to 3. Reducing OD to 2,5 would be even better due to some rather tricky patterns in the beginning of the map.
  2. 00:15:258 (2,3) - minor - the transition here feels slightly spoiled. You can easily improve the wave-shaped slider and fix the transition, as well. It is pretty easy and should not take too much time. Example
    Note: you might want to check out this guide, it has lots of helpful ideas and examples!
  3. 00:29:023 (1) - I thinkk that you should not use so many 3/2 beats. This is the easiest diff and they're quite comlicated for the newbies. Anyway, it's practically impossible to avoid them at all, but we can reduce amount of them. @.@ What I want you to do, is to finish (1) at 00:29:376 - and place an 1/1 slider at 00:29:552. The final pattern will look like this and match great with the vocals.
  4. 00:37:493 (1) - replace this circle with a slider and finish it at 00:37:670 - (yup, 1/2 slider). This way it will fit here better.
    Note: to simplify your patterns and make them more playable I use polarity, this a very easy-to-use and helpful technique, give it a try!
    Note: 00:45:435 - for the same reason, you should have an 1/2 slider here.
  5. 00:50:199 (1) - I doubt that the spinner is a good natch with the song. Try to make it shorter and map the empty space. The spinner sounds really weird due to some loud drums at 00:51:964 and 00:53:023.
  6. 01:15:611 (4) - minor - the slider shape feels out of your style. It looks a bit weird here, try to use something more similar to your style.

    The diff is not bad, but the diff settings are way too high and some 3/2 patterns are really complicated. Rducing diff settings and simplifying patterns should help and make the diff better. :)
[Mei's Hard]
  1. 00:01:670 - 00:04:493 - skipping these two beats feels rather confusing. Consider adding circles there to keep your rhythm more consistent and logical.
    Note: alteratively, you can remove quite a lot of your hitibjects and focus on the loud cymbals (as it's done in the Normal diff) but that would make your rhythm choppy and comlpicated, so I don't think that it'd be a nice idea for a hard diff.
  2. 00:08:199 (6) - minor - making this slider straight would make your flow a bit better. It is kinda hard to explain, so, just test this pattern and see if you like it or not.
  3. 00:23:023 - the 3/2 gap here feels confusing, both vocals and drums are audible and quite strong at 00:23:023 - so, a circle here should be a perfect match with the song.
    Note: 00:23:199 - adding a circle here can also be a nice idea, but it is totally optinal since the drums are not that strong at this beat.
  4. 00:31:493 (3,1) - It can be easily misread as an 1/2 pattern. I'd unstack them to make the 3/4 slider more readable.
  5. 00:34:670 (1) - 00:40:317 (1) - love the spinners here. Just saying. ♥
  6. 00:53:552 (1,2,1) - the first stack is 1/2 while the second one is 1/1. Having them so close to each other may bug players and is not easy to read. To avoid misreading, consider unstacking one of these stacks.
  7. 01:09:964 (5) - I believe that this slider should be replaced with a repeated 1/2 slider. There're loud drum at 01:10:140 - which should not be ignored, in my opinion.

    Although there are some things I would like to see changed, I liked the diff. It's nicely done and your style is quite cool. Nice job!
[Insane]
To be honest, the diff feels more like a [Hard]. Star rating tells the same, by the way. Consider renaming it to hard. It's alrigh to have two hards in the mapset, so it will not trouble you.
  1. 00:04:846 (3,1) - 00:05:552 (2,3) - having tail of the slider so close to the previous object does not flow good, n my opinion. It feels forced and unnatural, so I commend you to use something else here. AS an example, you can use somewhat like this.
  2. 00:10:670 (1) - minor - slightly curving this slider just like you did it with 00:11:199 (3) - would be awesome. Try it, it will improve your flow.
    Note: 00:11:552 (4) - I've already linked the guide about making common sliders neat, check it and see how you can improve this one. :)
  3. 00:30:258 (5,1) - a jump between these two would fit perfectly and help you to emphasize the vocals. Try it and se if you like it or not!
  4. 00:31:758 (5) - the circle is overmapped and this sudden switch from 1/1 to 1/4 feels unbalanced. try to remove the circle here and it should solve the problems.
  5. 00:49:317 (2,3,4) - minor - please, fix the spacing mistake here. It is really easy to spot, s, you might want to fix it quickly. :)
  6. 00:53:729 (1) - to be honest, the slowdown here feels extra. I would recommend you to consider removing it. Get more opinions on it, tho. It does not feel fitting and necessary here to me.
  7. 01:00:611 - have yu missed a circle here? It would match perfectly here and make your rhythm more consistent.
  8. 01:27:964 - finish the spinner here. Players need some time to get ready and aim properly, an 1/1 gap will be perfect here, so do it.

    The diff is pretty nice but it needs some more work to fix the minor issues and some things that kinda spoil the fun from playing the diff. Anyway, you're doing great, just a few more mos and you'll have an amazing diff!

[Risk]
The diff name seems to be a bit unrelated to the song. Can you explain how the diff name is related to the song, please? Consider renaming it to Insane or think about something else, please.
  1. 00:02:905 (7) - remove the last repeat (make it 1/8 shorter) to make it fit with the music and to make iy more playable. And make sure that the reverse-arrow is noticeable.
  2. 00:04:846 (6,1) - the antijump between these two feels really hard to understand. try to unstack them or just Ctr+G 00:05:199 (1,2) - these two. either way will make your pattern more readable.
  3. 00:23:111 (6,8) - please, do not overmap. Even in the hardest diff overmapped patterns sound out of music and confuse players. Most of the times overmapped patterns are off song's rhythm, so you should not use them unless you are 250% sure that it fits and is necessary, which is not the case with this pattern, I belive.
  4. 00:28:670 (6) - mind placing a new combo there? It could warn players about the 1/4 jumps, which are really stressful.
  5. 00:38:552 - 00:41:376 - if you're following the drums, you're missing circles here, if you're following the vocals, you should have placed a circle at 00:39:258. That would be perfect if you add circles to all these beats.
  6. 01:10:140 (2,4,5) - select them and press Ctrl+G. It will swap them on the timeline which sounds much better and reflects the song perfectly.
    Note: don't forget to fix the spacing if you agree,

    Solid Insane diff. there is some things I'd preffer to see changed but apart from them you did a really nice and enjoyable diff.
You should get a couple of mods to clean up minor issues and a couple of rhythm mistakes. Do this and you'll get a great mapset!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Mei

ZLOdeuka- wrote:

Hello ~ from my Modding Queues

[Mei's Hard]

00:11:376 (5) - place it on the end 00:10:493 (4)
00:11:199 (5) - add circle, because here too there is a blowshould be fine
00:12:964 (4) - finish here 00:13:140 and 00:13:317 circlefollowed vocal
00:14:023 (8) - ^^
00:30:964 (2) - make it more flexible that it led round the end of this slider 00:30:435 (1) didnot see much differencehttp://puu.sh/axeuD/26f0c23530.jpg


Good luck

-Bakari- wrote:

Yo, as requested.


[Mei's Hard]
  1. 00:01:670 - 00:04:493 - skipping these two beats feels rather confusing. Consider adding circles there to keep your rhythm more consistent and logical.
    Note: alteratively, you can remove quite a lot of your hitibjects and focus on the loud cymbals (as it's done in the Normal diff) but that would make your rhythm choppy and comlpicated, so I don't think that it'd be a nice idea for a hard diff. lol i think this skippiong is neither confusing nor illogical,it fit the rhythmn for me so not gona change there
  2. 00:08:199 (6) - minor - making this slider straight would make your flow a bit better. It is kinda hard to explain, so, just test this pattern and see if you like it or not.
  3. 00:23:023 - the 3/2 gap here feels confusing, both vocals and drums are audible and quite strong at 00:23:023 - so, a circle here should be a perfect match with the song. i followed the vocal and use 25%playback and find no vocal there :( i keep this first and will se if there are more people note this
    Note: 00:23:199 - adding a circle here can also be a nice idea, but it is totally optinal since the drums are not that strong at this beat.
  4. 00:31:493 (3,1) - It can be easily misread as an 1/2 pattern. I'd unstack them to make the 3/4 slider more readable.
  5. 00:34:670 (1) - 00:40:317 (1) - love the spinners here. Just saying. ♥
  6. 00:53:552 (1,2,1) - the first stack is 1/2 while the second one is 1/1. Having them so close to each other may bug players and is not easy to read. To avoid misreading, consider unstacking one of these stacks. i think no problem with these...because it really fits the music and i played it several times to ensure if there is any misread problems which the answer is not
  7. 01:09:964 (5) - I believe that this slider should be replaced with a repeated 1/2 slider. There're loud drum at 01:10:140 - which should not be ignored, in my opinion.

    Although there are some things I would like to see changed, I liked the diff. It's nicely done and your style is quite cool. Nice job!
others are fixed ,thank you
Topic Starter
rinsukir

-Bakari- wrote:

Yo, as requested.

[General]
  1. Please, disable both letterboxes and widescreen support in all diffs. You don't have a Widescreen Storyboard and breaks, which makes keeping these two enabled pointless. //fix
  2. Try to get a video, since it's a TV Size map finding a video should not take too much time. :) //okay i will find a viedo
  3. Try to add more tags like names of the main characters from the anime or ost and soundtrack. By the way, the anime is also known as Sabagebu! Survival Game Club!, so adding Survival Game Club could be a nice idea, too. //okay added, more tags will add soon
[Normal]
  1. Your diff settings are too high for the easiest diff of the mapset. Please, reduce AR to 4 and OD/HP to 3. Reducing OD to 2,5 would be even better due to some rather tricky patterns in the beginning of the map. //fix
  2. 00:15:258 (2,3) - minor - the transition here feels slightly spoiled. You can easily improve the wave-shaped slider and fix the transition, as well. It is pretty easy and should not take too much time. Example //fix
    Note: you might want to check out this guide, it has lots of helpful ideas and examples! //oh it's really helpful, thanks!
  3. 00:29:023 (1) - I thinkk that you should not use so many 3/2 beats. This is the easiest diff and they're quite comlicated for the newbies. Anyway, it's practically impossible to avoid them at all, but we can reduce amount of them. @.@ What I want you to do, is to finish (1) at 00:29:376 - and place an 1/1 slider at 00:29:552. The final pattern will look like this and match great with the vocals. //fix
  4. 00:37:493 (1) - replace this circle with a slider and finish it at 00:37:670 - (yup, 1/2 slider). This way it will fit here better.
    Note: to simplify your patterns and make them more playable I use polarity, this a very easy-to-use and helpful technique, give it a try! //fix
    Note: 00:45:435 - for the same reason, you should have an 1/2 slider here. //fix
  5. 00:50:199 (1) - I doubt that the spinner is a good natch with the song. Try to make it shorter and map the empty space. The spinner sounds really weird due to some loud drums at 00:51:964 and 00:53:023. fix
  6. 01:15:611 (4) - minor - the slider shape feels out of your style. It looks a bit weird here, try to use something more similar to your style. fix

    The diff is not bad, but the diff settings are way too high and some 3/2 patterns are really complicated. Rducing diff settings and simplifying patterns should help and make the diff better. :)
[Insane]
To be honest, the diff feels more like a [Hard]. Star rating tells the same, by the way. Consider renaming it to hard. It's alrigh to have two hards in the mapset, so it will not trouble you. okay changed
  1. 00:04:846 (3,1) - 00:05:552 (2,3) - having tail of the slider so close to the previous object does not flow good, n my opinion. It feels forced and unnatural, so I commend you to use something else here. AS an example, you can use somewhat like this. fixed in another way
  2. 00:10:670 (1) - minor - slightly curving this slider just like you did it with 00:11:199 (3) - would be awesome. Try it, it will improve your flow. fix
    Note: 00:11:552 (4) - I've already linked the guide about making common sliders neat, check it and see how you can improve this one. :) ahh.. this slider is different from that slider in normal diff imo, so no change sry.
  3. 00:30:258 (5,1) - a jump between these two would fit perfectly and help you to emphasize the vocals. Try it and se if you like it or not! fix
  4. 00:31:758 (5) - the circle is overmapped and this sudden switch from 1/1 to 1/4 feels unbalanced. try to remove the circle here and it should solve the problems. fix
  5. 00:49:317 (2,3,4) - minor - please, fix the spacing mistake here. It is really easy to spot, s, you might want to fix it quickly. :) fix
  6. 00:53:729 (1) - to be honest, the slowdown here feels extra. I would recommend you to consider removing it. Get more opinions on it, tho. It does not feel fitting and necessary here to me. fix
  7. 01:00:611 - have yu missed a circle here? It would match perfectly here and make your rhythm more consistent. fix
  8. 01:27:964 - finish the spinner here. Players need some time to get ready and aim properly, an 1/1 gap will be perfect here, so do it. fix

    The diff is pretty nice but it needs some more work to fix the minor issues and some things that kinda spoil the fun from playing the diff. Anyway, you're doing great, just a few more mos and you'll have an amazing diff!

[Risk]
The diff name seems to be a bit unrelated to the song. Can you explain how the diff name is related to the song, please? Consider renaming it to Insane or think about something else, please. keep temporary, yes i think this diff name is unrelated to the song too, i just always use this diff name in my map orz..
  1. 00:02:905 (7) - remove the last repeat (make it 1/8 shorter) to make it fit with the music and to make iy more playable. And make sure that the reverse-arrow is noticeable. fix
  2. 00:04:846 (6,1) - the antijump between these two feels really hard to understand. try to unstack them or just Ctr+G 00:05:199 (1,2) - these two. either way will make your pattern more readable. fix
  3. 00:23:111 (6,8) - please, do not overmap. Even in the hardest diff overmapped patterns sound out of music and confuse players. Most of the times overmapped patterns are off song's rhythm, so you should not use them unless you are 250% sure that it fits and is necessary, which is not the case with this pattern, I belive. fix._.
  4. 00:28:670 (6) - mind placing a new combo there? It could warn players about the 1/4 jumps, which are really stressful. no, it's not very necessary imo..
  5. 00:38:552 - 00:41:376 - if you're following the drums, you're missing circles here, if you're following the vocals, you should have placed a circle at 00:39:258. That would be perfect if you add circles to all these beats. fix, i'm following the drums
  6. 01:10:140 (2,4,5) - select them and press Ctrl+G. It will swap them on the timeline which sounds much better and reflects the song perfectly. ahh.. your mean is swap hitsound? swapped hitsound but not swap notes
    Note: don't forget to fix the spacing if you agree,

    Solid Insane diff. there is some things I'd preffer to see changed but apart from them you did a really nice and enjoyable diff.
You should get a couple of mods to clean up minor issues and a couple of rhythm mistakes. Do this and you'll get a great mapset!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks for your very useful mod~ :)
HootOwlStar
Hihi~ :D
Mod from my queue (this sentence seems strange, how can I correct it? I use this sentence for some posts lol what am I doing)
Don't mind my English and these are only suggestions, as always

[General]

AiMod wrote:

Kiai time is toggled on for less than 15 seconds. 01:05:729
Kiai time is toggled on for less than 15 seconds. 01:17:023
This mapset needs at least 1 Easy/Normal diff.
AiMod is really a pain sometimes
And I'm expecting for a video every time I see a (TV Size) thing lol

[Normal]
00:11:376 (5) - Suggest just placing a circle at 00:11:552
00:13:493 (3,4) - Why don't try making them a little curve?
00:20:552 (1) - Move point x:12 y:158 to x:48 y:184 better
00:23:023 - Suggest adding a circle here
00:48:787 (3) - NC
00:50:199 (1) - Start the spinner at 00:50:023
01:26:199 (3) - Just make it a natural curve

Just like that
Hope your maps get ranked :D
Topic Starter
rinsukir

HootOwlStar wrote:

Hihi~ :D
Mod from my queue (this sentence seems strange, how can I correct it? I use this sentence for some posts lol what am I doing)
Don't mind my English and these are only suggestions, as always

[General]

AiMod wrote:

Kiai time is toggled on for less than 15 seconds. 01:05:729
Kiai time is toggled on for less than 15 seconds. 01:17:023
This mapset needs at least 1 Easy/Normal diff.
AiMod is really a pain sometimes no change, maybe these are immaterial
And I'm expecting for a video every time I see a (TV Size) thing lol yes i forgot to find a video orz

[Normal]
00:11:376 (5) - Suggest just placing a circle at 00:11:552 fix
00:13:493 (3,4) - Why don't try making them a little curve? i don't know why.. just like to do so((
00:20:552 (1) - Move point x:12 y:158 to x:48 y:184 better no
00:23:023 - Suggest adding a circle here fixed in another way
00:48:787 (3) - NC fix
00:50:199 (1) - Start the spinner at 00:50:023 fix
01:26:199 (3) - Just make it a natural curve no

Just like that
Hope your maps get ranked :D
thanks for mod~ :)
Mortem
Hi, as requested.

Normal
00:33:611 (4) - Put on (5).
00:53:552 (3) - Same ^^
00:57:611 (2) - Improve design of the slider


Hard
00:50:905 (1) - Make a longer slider. End it in 00:51:258

I think that's all I found. I know, there can be some more mistakes, but I didn't find them.
Hope that helps
If not, then sorry.
Good Luck!
Hollow Wings
from Scorpiour's Modding Queue

Risk

  1. 00:02:023 (6,1) - swap nc setting
  2. 00:04:846 (6,1) - ^
  3. 00:53:552 (3,1) - ^
  4. pretty random map, watch out ur nc choice between patterns and normal stuffs, coz it helps reading the map a lot
  5. some patterns r not that good to be played well, random ds cause that, how to map in random style is a question to u imo

Hard

  1. 00:18:787 (4,5,1) - arrange ds
  2. 00:22:846 (4,5) - shorter ds
  3. 01:11:905 same to Mei's Hard
  4. fine, random composing still can be better thou

Mei's Hard

  1. 00:53:552 (1,2) - don't stack them to distinguish them from 00:52:317 (1,2,3,4) - for they're following different track
  2. 01:02:199 (6,1) - blanket each other
  3. 01:11:905 add something here, for 01:11:376 (1) - follow the vocal and it's weird to miss the following vocal beat here
  4. good overall
fine in normal

good luck
Topic Starter
rinsukir

Pjecoo wrote:

Hi, as requested.

Normal
00:33:611 (4) - Put on (5).
no
00:53:552 (3) - Same ^^ ^
00:57:611 (2) - Improve design of the slider fix


Hard
00:50:905 (1) - Make a longer slider. End it in 00:51:258 no

I think that's all I found. I know, there can be some more mistakes, but I didn't find them.
Hope that helps
If not, then sorry.
Good Luck!

Hollow Wings wrote:

from Scorpiour's Modding Queue

Risk

  1. 00:02:023 (6,1) - swap nc setting all fixed
  2. 00:04:846 (6,1) - ^
  3. 00:53:552 (3,1) - ^
  4. pretty random map, watch out ur nc choice between patterns and normal stuffs, coz it helps reading the map a lot
  5. some patterns r not that good to be played well, random ds cause that, how to map in random style is a question to u imo

Hard

  1. 00:18:787 (4,5,1) - arrange ds fix
  2. 00:22:846 (4,5) - shorter ds fix
  3. 01:11:905 same to Mei's Hard maybe fixed
  4. fine, random composing still can be better thou
fine in normal

good luck
thanks for mods~ :)
Fushimi Rio
Sorry for delay
From queue

[General]
none.

[Normal]

有的地方可以把tickpoint弄上clap试试

[mei'Hard]

00:21:611 (4,2) - 调整一下形状
00:53:552 (1) - 1离2有点远 和前面一样就好
01:02:199 (6,7,1) - 这都不搞blanket?

[Hard]

00:30:964 (2,3) - 相同的节奏前面用的连续单点这里却下antijump 不好吧
01:17:376 (2,3) - 交换?
01:18:787 (3) - 我觉得放在右边比叠着好点

[Insane]

真是跳飞了 人人都要当飞球?

00:53:552 (1,2) - 不顺手
01:10:493 (3,4) - ctrl+g

感觉flow都能接受 没啥要挑的地方
Topic Starter
rinsukir

imoutosan wrote:

Sorry for delay
From queue

[General]
none.

[Normal]

有的地方可以把tickpoint弄上clap试试 懒啊 而且听着感觉不舒服

[Hard]

00:30:964 (2,3) - 相同的节奏前面用的连续单点这里却下antijump 不好吧 fix
01:17:376 (2,3) - 交换? fix
01:18:787 (3) - 我觉得放在右边比叠着好点 好好好

[Insane]

真是跳飞了 人人都要当飞球?哭哭哦

00:53:552 (1,2) - 不顺手 fix
01:10:493 (3,4) - ctrl+g 改了不顺手

感觉flow都能接受 没啥要挑的地方
thanks for mod~ :)
Mei

imoutosan wrote:

Sorry for delay
From queue

[mei'Hard]

00:21:611 (4,2) - 调整一下形状
00:53:552 (1) - 1离2有点远 和前面一样就好fixed
01:02:199 (6,7,1) - 这都不搞blanket?呃啊这个地方到底要怎么搞啊大概被人吐槽了几万编了我觉得包好了啊求人来手把手教我学会了来加拿大我请吃饭啊啊啊啊啊
SPOILER
osu file format v13

[General]
AudioFilename: yes.mp3
AudioLeadIn: 0
PreviewTime: 53729
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 788,6435,12082,17729,23376,29023,34670,40317,45964,51611,54435,60082,65729,71376,77023,82670,89199
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:YES!! (TV Size)
TitleUnicode:YES!! (TV Size)
Artist:Oohashi Ayaka
ArtistUnicode:大橋彩香
Creator:rinsukir
Version:Mei's Hard
Source:さばげぶっ!
Tags:sabagebu! survival game club opening mei
BeatmapID:461947
BeatmapSetID:192571

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sabagebu3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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788,-125,4,2,1,70,0,0
6435,-100,4,2,1,80,0,0
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77023,-100,4,2,1,80,0,1
77045,-100,4,2,1,80,0,0
89199,-100,4,2,1,30,0,0


[Colours]
Combo1 : 172,244,166
Combo2 : 254,114,152
Combo3 : 200,147,236
Combo4 : 24,210,231
Combo5 : 255,176,255
Combo6 : 62,89,130

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hhkkyy
from 纸张摸钉队
新人渣摸,,多多包涵
Risk
00:05:023 这拍加上去好一点
00:28:846 (7) - Ctrl+g?
00:31:493 (4) - 放到3的上方一点
00:56:729 (4) - 叠到1上吧
00:50:993 (2,1,2,1,2,1,2) - 两个一组的后一个向下一组倾斜一点吧。。。
摸不动hhhhhh
Insane
这难度像hard。。。改成hyper?
00:59:729 (4) - 没包好
01:02:023 (7) - blanket一下吧,虽然很短但是弧线也好看点
hard
01:09:787 (4,5) - 这两个错开如何?

摸不动555555
good luck
TtmnZk
Mod from Paper modding team


[Normal]
00:37:493 (1,2,3,4) - 这里考虑换节奏,漏拍多,整体音效不好

[Mei's Hard]
01:09:787 (4) - 推荐移开,打起来别扭

like this ↓
01:28:317 (1,2,3) - 考虑等边三角,亦或者等腰梯形

like this↓
[Insane]

01:04:317 (1,2,3,4) - 考虑换滑条,节奏略空

[Risk]
coooool map i like it!!

只提一点主观意见00:50:993 (2,1,2,1,2,1,2) - 换成短slider也是种不错的选择


go to rank,go go go!!! :) :)
Topic Starter
rinsukir

hhkkyy wrote:

from 纸张摸钉队
新人渣摸,,多多包涵
Risk
00:05:023 这拍加上去好一点 no
00:28:846 (7) - Ctrl+g? no
00:31:493 (4) - 放到3的上方一点 没啥区别吧(
00:56:729 (4) - 叠到1上吧 fix
00:50:993 (2,1,2,1,2,1,2) - 两个一组的后一个向下一组倾斜一点吧。。。 fix
摸不动hhhhhh
Insane
这难度像hard。。。改成hyper? 不改
00:59:729 (4) - 没包好 这里头尾都叠不好动啊..
01:02:023 (7) - blanket一下吧,虽然很短但是弧线也好看点 fix

摸不动555555
good luck

TT Mouse wrote:

Mod from Paper modding team


[Normal]
00:37:493 (1,2,3,4) - 这里考虑换节奏,漏拍多,整体音效不好 不改 这里大概是跟鼓点(?

[Insane]

01:04:317 (1,2,3,4) - 考虑换滑条,节奏略空 no

[Risk]
coooool map i like it!! thank you111

只提一点主观意见00:50:993 (2,1,2,1,2,1,2) - 换成短slider也是种不错的选择 那样看起来就不炫酷啦((


go to rank,go go go!!! :) :)
thanks for mods~ :)
Mei

hhkkyy wrote:

hard
01:09:787 (4,5) - 这两个错开如何

摸不动555555因为坑主是神麻婆啊
good luck

TT Mouse wrote:

[Mei's Hard]
01:09:787 (4) - 推荐移开,打起来别扭

like this ↓
01:28:317 (1,2,3) - 考虑等边三角,亦或者等腰梯形

like this↓
都改了

SPOILER
osu file format v13

[General]
AudioFilename: yes.mp3
AudioLeadIn: 0
PreviewTime: 53729
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 788,6435,12082,17729,23376,29023,34670,40317,45964,51611,54435,60082,65729,71376,77023,82670,89199
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:YES!! (TV Size)
TitleUnicode:YES!! (TV Size)
Artist:Oohashi Ayaka
ArtistUnicode:大橋彩香
Creator:rinsukir
Version:Mei's Hard
Source:さばげぶっ!
Tags:sabagebu! survival game club opening mei
BeatmapID:461947
BeatmapSetID:192571

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sabagebu3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 172,244,166
Combo2 : 254,114,152
Combo3 : 200,147,236
Combo4 : 24,210,231
Combo5 : 255,176,255
Combo6 : 62,89,130

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152,120,69787,1,2,0:0:0:0:
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256,336,70846,1,2,0:0:0:0:
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364,156,88670,1,4,0:0:0:0:
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xclaudioh
good map!
Topic Starter
rinsukir

xclaudioh wrote:

good map!
thanks :3
BanchoBot
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