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Horie Yui - Golden Time [Osu|Taiko]

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Total Posts
138
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Topic Starter
Xinchii
Updated
Tsumetaku
終於看到了網路終於好了

fix later


fixed all except adding spinner

SPOILER
osu file format v12

[General]
AudioFilename: Golden time.mp3
AudioLeadIn: 2000
PreviewTime: 62452
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5022,5660,7575,14384,55235,62043,68852,75660
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Golden Time (TV Size)
TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:leon1341414
Version:TMTK's Easy
Source:Golden time
Tags:opening ゴールデンタイム Tsumetaku mingmichael
BeatmapID:313948
BeatmapSetID:121048

[Difficulty]
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- Miomio Chii -
是由衣耶<3
Topic Starter
Xinchii

- Miomio Chii - wrote:

是由衣耶<3
Yui讚 :P
- Melody
♥ ~ Mod from my Moe-Mod Queue ~ ♥


: Must fix
: Suggestion



TMTK's Easy ;

00:20:766 (3,4,5) - Move (3) like this , to make a better flow/pattern : 00:48:426 (1) - x176 y256 , for better flow
01:14:809 (5,1,2) - This looks better : 01:21:192 (5) - ctrl + j & rotate it by +6°
01:27:575 (3) - Move it like this , for a better transition :


Normal ;

00:33:107 (3) - Make it similar to 00:31:405 (1) 00:45:873 (2) - Make this round to, to keep the pattern : 01:19:915 (2) - Flows better :


Hard ;

00:11:618 (2) - This jump flows better imo :


Insane ;

Looks good




That was it. ~ Good Luck !
Topic Starter
Xinchii

- Melody wrote:

♥ ~ Mod from my Moe-Mod Queue ~ ♥


: Must fix
: Suggestion

Normal ;

00:33:107 (3) - Make it similar to 00:31:405 (1) fixed~
00:45:873 (2) - Make this round to, to keep the pattern : umm... I don't want to let it seems too consistency so I keep my here
01:19:915 (2) - Flows better : oh , nice ~ fixed



Hard ;

00:11:618 (2) - This jump flows better imo : Ok ~ fix some here ~


Insane ;

Looks good




That was it. ~ Good Luck !
Thanks for your modding <3
Tsumetaku
跟寒假作業搏鬥中;w; 有空就修

2.很想吃掉但是無法;w;
Topic Starter
Xinchii

Tsumetaku wrote:

跟寒假作業搏鬥中;w; 有空就修
寒假作業 , 那啥 , 可以吃嗎 ? wwwww

2. 這ㄍ時候要執行C計劃,讓ㄊ消失在這ㄍ世界上

用post聊天好像怪怪der
Nardoxyribonucleic
Hello, here is the taiko mod as requested by michael~ :3

[m1ng's Muzukashii]

00:43:532 adding a don here would be nice
00:50:341 add a don here? It seems that you are following the vocal in this part
01:03:745 k ? The vocal pitch is high
01:12:256 add finish to fit the stressed sound here?

[m1ng's Oni]

00:10:554 (1,1) swap these 2 big notes? It fits both the vocal and instrument
00:37:256 I suggest adding a don here to form ddkkd pentaplet
00:50:022 add a note (don) here ?
01:23:001 maybe dkkd is better imo
01:26:086 add a don to follow the background?

Oh michael you have made good use of hitsounds in two diffs :3

Good luck for rank~ :D
mingmichael
Nardoxyribonucleic
Hello, here is the taiko mod as requested by michael~ :3

[m1ng's Muzukashii]

00:43:532 adding a don here would be nice hmmm sorry, i just wanted to focus the finisher sounds at 00:43:320 (1,1) - . so after the finisher sounds come, i give a 1/2 break
00:50:341 add a don here? It seems that you are following the vocal in this part hmm sorry, for break
01:03:745 k ? The vocal pitch is high i used kat pattern there and at 01:03:745 - should be don
01:12:256 add finish to fit the stressed sound here? nope xD

[m1ng's Oni]

00:10:554 (1,1) swap these 2 big notes? It fits both the vocal and instrument nope here. i followed instrument (cymbal sounds). the kat finisher at 00:10:554 - is to emphasize the big don at 00:10:979 - and at 00:10:979 - should be don because of the timing x:0. i usually use don / big don at x:0
00:37:256 I suggest adding a don here to form ddkkd pentaplet hmm nope here. 5-plets isn't fit well at that part
00:50:022 add a note (don) here ? nope, to keep the consistency of the pattern like 00:49:064 (1,1) -
01:23:001 maybe dkkd is better imo keep mine here xD
01:26:086 add a don to follow the background? basically i already used it on there, but i moved 1/2 backward :p

Oh michael you have made good use of hitsounds in two diffs :3 thanks :3

Good luck for rank~ :D
thanks for your mods :p

btw i changed something in my muzu
m1ng's Muzukashii
osu file format v12

[General]
AudioFilename: Golden time.mp3
AudioLeadIn: 2000
PreviewTime: 62452
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Golden Time (TV Size)
TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:leon1341414
Version:m1ng's Muzukashii
Source:Golden time
Tags:opening ゴールデンタイム Tsumetaku mingmichael
BeatmapID:315414
BeatmapSetID:121048

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"35543.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Xinchii
Updated ~~
Tsumetaku
喵解決了一半的作文

- Melody wrote:

TMTK's Easy ;

00:20:766 (3,4,5) - Move (3) like this , to make a better flow/pattern : ok~ fixed~00:48:426 (1) - x176 y256 , for better flow nah
01:14:809 (5,1,2) - This looks better : Change by another way~ 01:21:192 (5) - ctrl + j & rotate it by +6° ctrl+j...? nah
01:27:575 (3) - Move it like this , for a better transition : fixed~
osu file format v12

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[Metadata]
Title:Golden Time (TV Size)
TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:leon1341414
Version:TMTK's Easy
Source:Golden time
Tags:opening ゴールデンタイム Tsumetaku mingmichael
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96,44,66298,2,0,P|144:36|196:52,1,100,2|8,0:0|0:0,0:0:0:0:
260,124,67149,1,2,0:0:0:0:
320,204,67575,2,0,P|420:220|512:192,1,200,8|8,0:0|0:0,0:0:0:0:
492,292,68852,6,0,L|404:344,1,100,4|8,0:0|0:0,0:0:0:0:
320,292,69703,2,0,L|220:308,1,100,2|8,0:0|0:0,0:0:0:0:
152,236,70554,2,0,L|52:236,1,100,2|8,0:0|0:0,0:0:0:0:
104,152,71405,2,0,L|204:152,1,100,2|8,0:0|0:0,0:0:0:0:
304,152,72256,5,6,0:0:0:0:
380,220,72681,1,8,0:0:0:0:
476,244,73107,2,0,P|475:195|452:152,1,100,2|8,0:0|0:0,0:0:0:0:
380,220,73958,2,0,P|332:240|280:236,1,100,2|8,0:0|0:0,0:0:0:0:
188,204,74809,2,0,P|136:192|88:196,2,100,2|8|4,0:0|0:0|0:0,0:0:0:0:
285,238,76086,6,0,P|256:277|211:303,1,100,8|2,0:0|0:0,2:0:0:0:
118,328,76937,1,8,0:0:0:0:
68,244,77362,2,0,P|76:196|68:144,1,100,2|8,0:0|0:0,0:0:0:0:
168,164,78213,6,0,P|212:188|260:184,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
232,88,79490,1,8,0:0:0:0:
136,68,79915,1,2,0:0:0:0:
64,140,80341,2,0,P|56:192|64:240,1,100,8|2,0:0|0:0,0:0:0:0:
140,308,81192,2,0,P|236:292|336:320,1,200,8|8,0:0|0:0,0:0:0:0:
420,268,82469,6,0,L|332:216,1,100,4|8,0:0|0:0,0:0:0:0:
236,212,83320,2,0,L|172:132,1,100,2|8,0:0|0:0,0:0:0:0:
76,116,84171,2,0,L|52:16,1,100,2|8,0:0|0:0,0:0:0:0:
152,36,85022,2,0,L|176:136,1,100,2|8,0:0|0:0,0:0:0:0:
108,208,85873,5,4,0:0:0:0:
204,236,86298,2,0,P|308:220|372:152,1,200,8|8,0:0|0:0,0:0:0:0:
396,56,87575,2,0,P|440:36|492:32,1,100,2|4,0:0|0:0,0:0:0:0:
Topic Starter
Xinchii
Updated ~~
HelloSCV
from my queue

[TMTK's Easy]
  1. same NC suggsetion with Normal
  2. 01:28:213 - how about adding a spinner like other diffs?
[Normal]
  1. you'd better keep consistency on NC in low diffs.. some of them (for example like 00:21:192 (3,1) - here)are messy
  2. 00:01:192 (2) - clap doesn't fit well with these soft sounds, try deleting them (until 00:06:724 (2) - here) and adding some whistles?
  3. 00:27:149 - since current space feels too empty, how about adding a 1/1 slider?
  4. 00:39:915 (1) - ending this spinner at 00:41:618 - here has better feeling
[Hard]
  1. 00:30:979 (4) - this jump seems that it's appeared too suddenly, besides, i don't think this kind of jumps don't appropriate for Hard diff, and.. there are some patterns which have same issue like this
  2. 00:44:384 (3) - consider dividing this slider into a 1/2 slider and a note to give consistency on rhythm like this and you'd better adjust NC
  3. 00:57:788 (1) - delete NC for consistency
  4. 01:13:532 (1) - delete this and 01:14:384 (1) - this NC and add NC on 01:13:958 (2) - this note instead
  5. 01:28:001 (2) - same opinion with Insane diff


[Insane]
  1. 00:20:341 (6,7) - try reversing this rhythm to have proper rhythm with the vocal sound
  2. 00:21:618 (3,4) - how about following vocal sounds properly? i mean changing current rhythm like this feels better
  3. 00:27:149 (1) - i think placing some objects has better feeling than the spinner which doesn't fit with the music well
  4. 00:58:639 (1) - ugh slider feels little bit uncomfortable to hear imo, i'd rather deleting this slider and moving next spinner to here (and you need to adjust the slider length if you do this)
  5. 01:07:149 (3) - finish on head of this slider hears bit weird, i recommend deleting it
  6. 01:28:001 (2) - deleting this clap hears better with the music there aren't any sounds for placing clap


good luck~
mingmichael
taiko changes from my old mapping styles @.@

Muzukashii
Oni
Topic Starter
Xinchii

HelloSCV wrote:

from my queue

[TMTK's Easy]
  1. same NC suggsetion with Normal Do some adjustment ~
  2. 01:28:213 - how about adding a spinner like other diffs? Added
To Tsumetaku's agree so do some change for him ~

[Normal]
  1. you'd better keep consistency on NC in low diffs.. some of them (for example like 00:21:192 (3,1) - here)are messy Do some adjustment too ~
  2. 00:01:192 (2) - clap doesn't fit well with these soft sounds, try deleting them (until 00:06:724 (2) - here) and adding some whistles? Fixed
  3. 00:27:149 - since current space feels too empty, how about adding a 1/1 slider? Added , and adjustment slider after here.
  4. 00:39:915 (1) - ending this spinner at 00:41:618 - here has better feeling Fixed
[Hard]
  1. 00:30:979 (4) - this jump seems that it's appeared too suddenly, besides, i don't think this kind of jumps don't appropriate for Hard diff, and.. there are some patterns which have same issue like this Fixed ~
  2. 00:44:384 (3) - consider dividing this slider into a 1/2 slider and a note to give consistency on rhythm like this and you'd better adjust NC Fixed ~
  3. 00:57:788 (1) - delete NC for consistency Fixed ~
  4. 01:13:532 (1) - delete this and 01:14:384 (1) - this NC and add NC on 01:13:958 (2) - this note instead Fixed ~
  5. 01:28:001 (2) - same opinion with Insane diff Fixed ~


[Insane]
  1. 00:20:341 (6,7) - try reversing this rhythm to have proper rhythm with the vocal sound Fixed
  2. 00:21:618 (3,4) - how about following vocal sounds properly? i mean changing current rhythm like this feels better I only keep here , cus this vocal seems too unclear to be 1/2 or 1/4 I feel , so I would like to keep this jump pattern here , hope you can understand
  3. 00:27:149 (1) - i think placing some objects has better feeling than the spinner which doesn't fit with the music well Umm... ok , do some adjustment
  4. 00:58:639 (1) - ugh slider feels little bit uncomfortable to hear imo, i'd rather deleting this slider and moving next spinner to here (and you need to adjust the slider length if you do this) Ok , added spinner here ~
  5. 01:07:149 (3) - finish on head of this slider hears bit weird, i recommend deleting it Fixed ~
  6. 01:28:001 (2) - deleting this clap hears better with the music there aren't any sounds for placing clap Fixed ~


good luck~
Thanks HelloSCV ~~ :D
Dainesl
Random taiko mod

General
Set Source to ゴールデンタイム as I've heard from a specific BAT that it should be set as the original Japanese
Add OP to tags since that's the abbreviation for Opening
Set Preview Point at 01:02:043 -

Muzukashii
00:32:256 (2) - maybe change to kat to show the higher pitched vocal?
00:34:171 (2,3,1) - only bi-coloured triplet in the whole map, make it all dons then make 00:34:596 (1) - a kat
01:15:235 (1) - Remove finisher to make the instrument seem softer, since it's not as emphasised as you make it out to be

Oni
00:10:554 (1,1) - Remove finishers for consistency
00:26:724 (1) - Delete this note to give the 3/4 feeling that the vocals give?
00:30:660 (2) - Nothing really happens at this point in time, remove?
00:41:192 (1) - Remove finisher as it sounds more natural with the music imo
01:20:554 (3) - don for consistency with other kddk patterns?
01:23:213 (1,1) - Invert colours here?

I've gotten the impression that these maps are trying to accomplish two things: following the vocals a lot and using lots of finishers to emphasise the cymbals (I think they're cymbals anyways). Sometimes you just need to follow the other instruments a bit more. Also, Kiai Time seemed to be when the vocals were followed the most. Not sure if this was to bring more emphasis to the vocals but they don't need that much emphasis, they're rather soft.
mingmichael

Dainesl wrote:

Random taiko mod

Muzukashii
00:32:256 (2) - maybe change to kat to show the higher pitched vocal? i avoided a same notes like 00:32:681 (1,1,1) - which are o o o. keep mine for this moment
00:34:171 (2,3,1) - only bi-coloured triplet in the whole map, make it all dons then make 00:34:596 (1) - a kat yes that's right. i just wanted to make it more challenging at there with a different triplet
01:15:235 (1) - Remove finisher to make the instrument seem softer, since it's not as emphasised as you make it out to be nope. that kat finisher is to emphasize the big don at 01:15:660 -

Oni
00:10:554 (1,1) - Remove finishers for consistency consistency? of what? finishers come out at there
00:26:724 (1) - Delete this note to give the 3/4 feeling that the vocals give? nope here
00:30:660 (2) - Nothing really happens at this point in time, remove? an additional note there and it's nice and doesn't borther the basic patternt too
00:41:192 (1) - Remove finisher as it sounds more natural with the music imo it can't :< the strong pitch sound comes out there
01:20:554 (3) - don for consistency with other kddk patterns? heh? kddk pattern and consistency pattern? basically it follows the vocals clearly with mine. keep min ehere
01:23:213 (1,1) - Invert colours here? keep mine here

I've gotten the impression that these maps are trying to accomplish two things: following the vocals a lot and using lots of finishers to emphasise the cymbals (I think they're cymbals anyways). Sometimes you just need to follow the other instruments a bit more. Also, Kiai Time seemed to be when the vocals were followed the most. Not sure if this was to bring more emphasis to the vocals but they don't need that much emphasis, they're rather soft. yes you got mine. i followed vocals on my diffs here because this song is better to follow the vocals than instruments
thanks for your mods >w< no changes at this time /.\
Nines
Hai from my modding queue!

Gosh, the map is pretty great as it is. I have to be extremely picky >:3

These will all be just suggestions because the map is fun.

[Insane]
00:29:703 (1,2,3) I don't know how you could change it to fix this, but it seems just a tad too close. or maybe its the angle at which they are placed?? D: idk!

00:33:958 I'm not sure if it's spacing, but I kept hitting these a beat earlier than I am supposed to when I was test playing.

01:20:979 (1,2) and 01:21:298 (3,4) I think the first two should be angled a little bit more downward and the second two should be angled a little bit more sideways, TOWARDS the reverse slider's start.

Haha, i wish you luck with your map! It should be ranked in no time!
Topic Starter
Xinchii

Tsuchimikado wrote:

Hai from my modding queue!

Gosh, the map is pretty great as it is. I have to be extremely picky >:3

These will all be just suggestions because the map is fun.

[Insane]
00:29:703 (1,2,3) I don't know how you could change it to fix this, but it seems just a tad too close. or maybe its the angle at which they are placed?? D: idk! Umm... I want to try anti-jump here , I don't know if it fun to everyone but seems it's fit here in my veiw :3

00:33:958 I'm not sure if it's spacing, but I kept hitting these a beat earlier than I am supposed to when I was test playing. Checked , it's really 1.0x , maybe 00:32:894 - 's distance is similar with here that make you beat early ?
but seems this AR won't make to huge misreading issue , so I decide keep this.


01:20:979 (1,2) and 01:21:298 (3,4) I think the first two should be angled a little bit more downward and the second two should be angled a little bit more sideways, TOWARDS the reverse slider's start. Just deliberate to do some angle and make it some tortuous road

Haha, i wish you luck with your map! It should be ranked in no time!
Thanks for you mod and support anyway <3
The Girls
Hi, its Nana from the mod queues~

Slightly perverted background picture. Lol ><
Overall, its coming together quite nicely. not much left to say... Some suggestions:

[TMTK's Easy]
  1. 00:13:958 (5) Move closer to the end of Slider 4 to blanket better.
  2. 00:42:043 You missed a beat here. Its important, the suspension note resolves on it so you need one here.
  3. 00:45:447 (2) For better blanketing on both ends of the slider, try
  4. 00:50:128 (3) If you're going to make that shape, you should just blanket it correctly. Like this.
[Normal]
  1. I feel like this difficulty is quite uninspired and you didn't seem to have tried as much probably 'cause its a Normal diff. I suggest you alternate the flow sometimes, otherwise I feel like I'm just running in a counterclockwise lap and that's not too exciting... >< haha
  2. 00:05:022 (2) DS, its a little too tight compared to how you choose to map later on in the map.
  3. 00:42:043 You def need two notes here. Refer to TMTK's Easy for why.
[Hard]
  1. 00:09:915 (2) Off center between the two sliders.
  2. 00:15:873 (4) Ctrl + G, The flow is off. I think the jump should be between the hit circle after and the long slider, not between the sliders.
  3. 00:21:830 (5) It should be like this for better flow.
[Insane]
  1. 01:02:894 (4) Ctrl G for flow.
  2. 01:03:745 (1) I think works better for flow and aesthetics. if you don't like. At least make sure your slider crosses your previous slider in the middle
Best of luck~
Topic Starter
Xinchii

The Girls wrote:

Hi, its Nana from the mod queues~

Slightly perverted background picture. Lol >< Really wow why ;w;
Overall, its coming together quite nicely. not much left to say... Some suggestions:

[TMTK's Easy]
  1. 00:13:958 (5) Move closer to the end of Slider 4 to blanket better.
  2. 00:42:043 You missed a beat here. Its important, the suspension note resolves on it so you need one here.
  3. 00:45:447 (2) For better blanketing on both ends of the slider, try
  4. 00:50:128 (3) If you're going to make that shape, you should just blanket it correctly. Like this.
yay , I fixed for TMTK here

[Normal]
  1. I feel like this difficulty is quite uninspired and you didn't seem to have tried as much probably 'cause its a Normal diff. I suggest you alternate the flow sometimes, otherwise I feel like I'm just running in a counterclockwise lap and that's not too exciting... >< haha
  2. 00:05:022 (2) DS, its a little too tight compared to how you choose to map later on in the map.
  3. 00:42:043 You def need two notes here. Refer to TMTK's Easy for why.
[Hard]
  1. 00:09:915 (2) Off center between the two sliders.
  2. 00:15:873 (4) Ctrl + G, The flow is off. I think the jump should be between the hit circle after and the long slider, not between the sliders.
  3. 00:21:830 (5) It should be like this for better flow.
[Insane]
  1. 01:02:894 (4) Ctrl G for flow.
  2. 01:03:745 (1) I think works better for flow and aesthetics. if you don't like. At least make sure your slider crosses your previous slider in the middle
Best of luck~
Ok

I have change some of patten here , but some isn't my style I still keeping


Thanks your mod ~
mingmichael
i just fixed my old taikos >< please update them~

m1ng's Muzukashii
m1ng's Oni
Topic Starter
Xinchii
Updated ming's diffs ~ :D
Shohei Ohtani
Tim the tool man timmy

Overall:
Tick rate 2 would really help for the 3/4 sliders, especially in the lower diffs.
In the source, capitalize Golden Time

Insane:
00:00:767 - For this section, if you're going to use claps, make sure they're consistent on 2 and 4. There's nothing in the music calling for claps though, so you'd be better off just doing softwhistles or something. Especially because you don't use them later.
00:11:618 (2) - HELLO FRIEND WHAT ARE YOU DOING THERE. This jump is weird mostly because nothing else really has a jump like this.
00:26:086 (6) - Make a triangle with (5) and (7)?
00:34:809 (1) - One day I'm going to livestream the face I do when I see something that shocks me in a map. But until then, I'm just going to tell you that I did that. Like, the random speed-up just feels super awkward.
00:41:192 (7) - ^ but less so. Still
00:45:022 (1,2,3,1,2,3,1,2,3) - It might be cool to start off with a repeated 3/4 slider before going into these jumps, to establish the style. Plus you won't have to overlap on the shape :D
01:15:660 - 1.2x aaaaa pls help. Like, it'd make a little bit more sense if you did it in the beginning, but it's just in the middle so im like "what"
01:25:873 (1,2,3) - Plays super awkwardly.

Hard:
00:44:384 (3) - clap on end of slider
01:17:362 (1) - Nazi fix the stack ;w;

Normal:
00:39:915 (1) - Kind of random spinner. I understand why, but it just doesn't sound right. If you really want it, have a note at 00:39:915, then put a spinner.

Easy:
00:39:915 (1) - Same as normal

Uhhh. . . get like 2 more mods then bug me. I like the mapset, but insane has a few things that could probably get fixed up.
Tsumetaku
wa U紅字來了 塊RK

這幾天開學比較沒控

泥覺得好看的Mod就幫我修吧X3
Topic Starter
Xinchii

CDFA wrote:

Tim the tool man timmy

Overall:
Tick rate 2 would really help for the 3/4 sliders, especially in the lower diffs.
In the source, capitalize Golden Time

Insane:
00:00:767 - For this section, if you're going to use claps, make sure they're consistent on 2 and 4. There's nothing in the music calling for claps though, so you'd be better off just doing softwhistles or something. Especially because you don't use them later. Fixed some
00:11:618 (2) - HELLO FRIEND WHAT ARE YOU DOING THERE. This jump is weird mostly because nothing else really has a jump like this. ok , umm... so I fixed the patten?
00:26:086 (6) - Make a triangle with (5) and (7)? I want to keep this jump at (6) and (7) , seems is better my like :P
00:34:809 (1) - One day I'm going to livestream the face I do when I see something that shocks me in a map. But until then, I'm just going to tell you that I did that. Like, the random speed-up just feels super awkward. Oh , ok fixed
00:41:192 (7) - ^ but less so. Still ^
00:45:022 (1,2,3,1,2,3,1,2,3) - It might be cool to start off with a repeated 3/4 slider before going into these jumps, to establish the style. Plus you won't have to overlap on the shape :D Ummm... I will find some mod after then fix
01:15:660 - 1.2x aaaaa pls help. Like, it'd make a little bit more sense if you did it in the beginning, but it's just in the middle so im like "what" Just want to make some speeded-up effect here , I will see some of mod after then make a decide
Finally Fixed ~ xD
01:25:873 (1,2,3) - Plays super awkwardly. change patten here ~

Hard:
00:44:384 (3) - clap on end of slider
01:17:362 (1) - Nazi fix the stack ;w;
All fixed ~

Normal:
00:39:915 (1) - Kind of random spinner. I understand why, but it just doesn't sound right. If you really want it, have a note at 00:39:915, then put a spinner.
Fixed ~

Easy:
00:39:915 (1) - Same as normal
fixed ~

Uhhh. . . get like 2 more mods then bug me. I like the mapset, but insane has a few things that could probably get fixed up.
Thanks your mod ~~ :D
Koalazy
Hihi- 來水一帖

[General]
Preview Point unsnapped→01:02:469 -

[Insane]
Aimod

00:47:575 (1) - 我覺得這樣的stream形狀比較好看些,但這和下一個00:48:639 (2) - 的DS就會從2.0變成2.3
00:53:107 (4,1,2,3) - 猜這裡是要放矩形,順序的話我覺得這樣比較順手
剩下的都很棒 :)

[Hard]
00:41:192 (7,8,9) - 形狀有點彆扭..試試這樣?

[Normal]
Nice

[Easy]
聽起來好爽(?

我找不到什麼缺點,趕緊Rank吧! :D
nice map
Topic Starter
Xinchii

Koalazy wrote:

Hihi- 來水一帖

[General]
Preview Point unsnapped→01:02:469 - Fixed

[Insane]
Aimod

00:47:575 (1) - 我覺得這樣的stream形狀比較好看些,但這和下一個00:48:639 (2) - 的DS就會從2.0變成2.3
00:53:107 (4,1,2,3) - 猜這裡是要放矩形,順序的話我覺得這樣比較順手
剩下的都很棒 :)

好ㄉ , All fixed~
[Hard]
00:41:192 (7,8,9) - 形狀有點彆扭..試試這樣?
想盡量不要間距變動所以沒改 (雖然前面好像有很多惹 (艸

[Normal]
Nice

[Easy]
聽起來好爽(?

我找不到什麼缺點,趕緊Rank吧! :D
nice map

感謝mod~~~~
-Mo-
Hey, Mod4Mod from my queue.

TMTK's Easy
- 00:13:107 (4) - This blanket can be slightly improved [00:12:362].
- 00:13:958 (5) - Same as above (00:13:639).
- 00:20:766 (3) - Rotate this a bit so the flow is better. The blanket with 4 can also be improved [00:21:724].
- 00:53:107 (2) - This blanket can be slightly improved [00:51:937].

Normal
Found no issues

Hard
- 00:03:320 (2,3) - These aren't prefectly stacked.
- 00:20:554 (3,3) - Perhaps make it so these don't touch?
- 00:33:958 (1) - I don't like how these reads when it's stacked underneath the slider, since the AR isn't high enough for the approach circles to be at a reasonable pace for this to be readable. I would suggest not stacking this.
- 00:55:660 (2,3,4) - I can see what you're trying to do here, but somehow I just don't feel it looks good. I think just having one shape would look better, though this is mostly opinion.
- 01:02:894 (4) - This blanket can be improved [01:02:256].
- 01:09:703 (4,5,6) - These aren't perfectly stacked.
- 01:13:107 (3,1) - The tails aren't stacked perfectly.
- 01:16:511 (4,1) - Same as above.
- 01:25:022 (3,4,5) - These aren't perfectly stacked.
- 01:27:362 (1,2) - Same as above.

Insane
- 00:04:384 (1,2,4,5) - You used two double stacks in the same combo, yet both doubles have different timings. This is kind of off-putting because playing through the first time, I thought they were the same timing. I would unstack one of these.
- 00:20:128 (4,5,6) - Stack these with the tail of 00:22:043 (4).
- 00:23:107 (3) - Same as above.
- 01:07:149 (3,5) - Stack these perfectly.
- 01:11:405 (4,5,6) - Same as above.
- 01:16:298 (3,4) - Same as above.
- 01:25:447 (7) - Stack this with 01:26:724 (4) better.

Nice map overall. Good luck :)
Topic Starter
Xinchii

-Mo- wrote:

Hey, Mod4Mod from my queue.

TMTK's Easy
- 00:13:107 (4) - This blanket can be slightly improved [00:12:362].
- 00:13:958 (5) - Same as above (00:13:639).
- 00:20:766 (3) - Rotate this a bit so the flow is better. The blanket with 4 can also be improved [00:21:724].
- 00:53:107 (2) - This blanket can be slightly improved [00:51:937].

All fixed for TMTK

Normal
Found no issues

Hard
- 00:03:320 (2,3) - These aren't prefectly stacked.
- 00:20:554 (3,3) - Perhaps make it so these don't touch?
- 00:33:958 (1) - I don't like how these reads when it's stacked underneath the slider, since the AR isn't high enough for the approach circles to be at a reasonable pace for this to be readable. I would suggest not stacking this. interval a beat , I think it's ok for read
- 00:55:660 (2,3,4) - I can see what you're trying to do here, but somehow I just don't feel it looks good. I think just having one shape would look better, though this is mostly opinion.
- 01:02:894 (4) - This blanket can be improved [01:02:256].
- 01:09:703 (4,5,6) - These aren't perfectly stacked.
- 01:13:107 (3,1) - The tails aren't stacked perfectly.
- 01:16:511 (4,1) - Same as above.
- 01:25:022 (3,4,5) - These aren't perfectly stacked.
- 01:27:362 (1,2) - Same as above.

Other all fixed ~

Insane
- 00:04:384 (1,2,4,5) - You used two double stacks in the same combo, yet both doubles have different timings. This is kind of off-putting because playing through the first time, I thought they were the same timing. I would unstack one of these. I think the time of circle will show the timing :<
- 00:20:128 (4,5,6) - Stack these with the tail of 00:22:043 (4).
- 00:23:107 (3) - Same as above.
- 01:07:149 (3,5) - Stack these perfectly.
- 01:11:405 (4,5,6) - Same as above.
- 01:16:298 (3,4) - Same as above.
- 01:25:447 (7) - Stack this with 01:26:724 (4) better.

Other all fixed ~

Nice map overall. Good luck :)
Thanks for your mod ~~ :D
Shohei Ohtani
bibbly bobbly time

fixed metadata

and by bibble i mean icon
Topic Starter
Xinchii

CDFA wrote:

bibbly bobbly time

fixed metadata

and by bibble i mean icon
Yay ~

thx CDFA ~ >w<

@ming : I fixed the title on all diff , so seems it will need update before doing something owo
Topic Starter
Xinchii
聽說留言防沉
防ㄍ
Nwolf
woof

[General]

Set preview point to 01:02:043 - cause it just makes more sense there. It sounds pretty weird right now.

[m1ng's Muzukashii]

SV --> 1.4
HP --> 4 because the 1/4 doublets are kinda "evil". They are okay, but I would set a lower HP for that

00:13:107 (2,3) - Delete one of these notes to give 00:13:958 (1) - more emphasis
00:48:426 - to 00:54:384 - is too similar to Oni. Simplify a bit more. Doing x__x__x_x seems okay too. Also gives kiai more importance since currently the map is kinda the same from beginning to end.
mingmichael
fixed everything! thanks :3

m1ng's Muzukashii
m1ng's Oni

i leave the set preview point to xinchii :P
Topic Starter
Xinchii
Updated ~

and fixed preview point , since I think it's better reasonable too :)

Thanks Nwolf ~ :D
qoot8123
oh...I am too late :o
good luck then :3
Nwolf
I was too late for mind mapping ok : P

[General]

After talking with a few more people, change the offset to ~781 since it currently it is audible too early

[m1ng's Muzukashii]

00:54:809 (2) - Move to 00:54:703 - since in its current position it is kinda confusing (00:50:979 (1,2) - )
Kurosanyan
[General]
  1. 781ms sounded the most accurate to me. It's most likely around 778~784ms. Ninja'd by Nwolf
[Muzukashii]
  1. 00:02:256 (3) - The sound is weak here while there's a strong emphasis on 00:02:469 - , consider moving this note here? I know what you're following and I think it's nice even if it lacks emphasis though.
  2. 00:11:830 (2,1,1) - I think this one might be alright, but there's still a lack of emphasis on the 2 dons. Consider this maybe:

  3. 00:54:384 (1,2) - The fact that the timing suddenly changes while 00:53:532 (3,4) - has the same rhythm than 00:50:128 (3,4,1,2) - really throws me off-guard. You should consider chosing between putting 00:53:852 (4) - on the white tick or 00:54:809 (2) - on the blue tick (the first option sounds the best imo).
  4. 01:05:660 - 01:19:277 - Add kats? It gives a better flow and the vocal emphasis is too strong to skip it here imo. It fits really well with those d kk coming after too.
  5. 01:27:362 (3) - Might consider removing this one, but I'm not sure about this suggestion at all.
[Oni]
  1. 00:02:469 - If you followed my suggestion on Muzukashii, you should probably add a note here then.
  2. 00:12:681 (2) - There's nothing here, the music stopped on the previous beat, remove this note? If you want to follow vocals (and I guess not) you can move it to 00:12:894 - instead.
  3. 00:13:107 (2) - Is better as a k imo.
  4. While 00:33:107 (2) - Fits really well as a d, 00:32:256 (2) - this one should be a k as you did for 00:31:405 (1) - imo.
  5. 00:41:618 (2) - Add a finisher? There's no reason to not put one here if 00:42:043 (1) - has one.
  6. 00:51:830 (2) - Remove finisher and add a d at 00:52:149 - ?
  7. 01:27:149 (2,1) - Change this k d to ddd to fit the drum roll?
That's all~
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