Updated ~~
Thanks for your mod ~DragonSparta wrote:
SPOILERM4M4M4M4M4M4M4M4M
Normal
01:28:001 (spinner) - Add a note here with finish and add spinner at 01:28:107? seems a little bit sudden spin for normal
Hard
00:42:043 (1) - I think a ordinary soft finish is great here~ ok~
00:45:660 (1,2,1,2,1,2,1,2...) - Make the notes become (1,2,3,4)s ? ah.... cus it's 1/2 - 3/4 - 1/2 - 3/4 , so I think 2 - 2 NC is better?
00:48:001 (2) - Add clap here? ok~
01:28:001 (spinner) - Same as Normal ok~ fixed
Insane
00;13:107 (1) - Make this slider a full heart by increasing velocity to 1.25x? I really want 3/4 heart ;w;
01:28:001 (spinner) - Same as Hard ok~ fixed
General
Nice beatmap!
I can't find any huge problems...
BLah blAH Blah...
Just suggestion~
Bai.
Thanks for your mod !!ritsu-tanaika wrote:
SPOILERm4m
NORMAL
00:05:022 (2) - Suggest adding a whistle on the head of this slider because it may be hard to hear over the 1/2 overlap ok~ fixed
00:11:618 (2) - Move slider head to X:52 Y:176 for better flow did a little change
00:15:873 (1) - Its not necessary to NC because itll just confuse the player as to whether or not its a new pattern ah.... but it's down beat , ok I will reference other modder's veiw about this
00:19:915 (4) - Add a note here to maintain the flow of the rhythm I would like a little stop here
00:26:298 (5) - This sounds a bit awkward, so try to extend the slider to 00:27:149 (bounce back point at 00:26:724) umm... follow vocal here
00:31:405 (1) - Make this the same shape as 00:32:256 (2) - & 00:33:107 (3) - for consistency?
00:43:320 (2) - Move slider tail to X:256 Y:280 to make it easier to link with 00:43:958 (3) - ok , did a change
00:48:426 (1) - remove NC because you want to make that triangle the same color New part of music here I think NC is better ?
01:15:235 (3) - Stack this on the tail of 01:13:958 (1) - just too hard for nor mal diff
01:21:192 (5) - Move head of slider to X:120 Y:108 to make the pattern rather straight ok , did a change
01:27:788 (4) - Change to slider instead, and end it at 01:28:001 I reserve this in normal , but fixed hard
01:28:001 (1) - If you follow ^, shorten spinner to appropriate length
HARD
00:04:384 (1) - Ctrl + G this to make the flow easier
00:33:745 (6) - Its at a confusing location now, try stacking on top of 00:33:958 (1) - so theres 2 notes under the slider ah... ok but I will find a better place then , I don't like stacking object here
01:04:596 (3,4,1) - Consider fixing this pattern because the jump is really really big, which makes it too hard even for this difficulty! Either stack one on top of another, or lower distance spacing to approx. 1.3-1.5, no more than that reserve this , I think this jump is ok cus low BPM lol
01:24:171 (1) - Ctrl+ G for same reasons as 00:04:384 (1) ok , did a change to be more reasons frome me
01:28:001 (2) - Add a note here, and stack it under 01:27:362 (1) - ok~
if you follow above, shorten spinner again to appropriate length
INSANE
All good
Hope I helped
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TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:leon1341414
Version:TMTK's Easy
Source:Golden time
Tags:opening ゴールデンタイム Tsumetaku mingmichael
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Yui讚- Miomio Chii - wrote:
是由衣耶<3
Thanks for your modding <3- Melody wrote:
♥ ~ Mod from my Moe-Mod Queue ~ ♥
♥: Must fix
♥: Suggestion
Normal ;
♥00:33:107 (3) - Make it similar to 00:31:405 (1) fixed~
♥00:45:873 (2) - Make this round to, to keep the pattern : umm... I don't want to let it seems too consistency so I keep my here
♥01:19:915 (2) - Flows better : oh , nice ~ fixed
Hard ;
♥00:11:618 (2) - This jump flows better imo : Ok ~ fix some here ~
Insane ;
Looks good
That was it. ~ Good Luck !
Tsumetaku wrote:
跟寒假作業搏鬥中;w; 有空就修
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TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:leon1341414
Version:m1ng's Muzukashii
Source:Golden time
Tags:opening ゴールデンタイム Tsumetaku mingmichael
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- Melody wrote:
TMTK's Easy ;
♥00:20:766 (3,4,5) - Move (3) like this , to make a better flow/pattern : ok~ fixed~♥00:48:426 (1) - x176 y256 , for better flow nah
♥01:14:809 (5,1,2) - This looks better : Change by another way~ ♥01:21:192 (5) - ctrl + j & rotate it by +6° ctrl+j...? nah
♥01:27:575 (3) - Move it like this , for a better transition : fixed~
osu file format v12
[General]
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Title:Golden Time (TV Size)
TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:leon1341414
Version:TMTK's Easy
Source:Golden time
Tags:opening ゴールデンタイム Tsumetaku mingmichael
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304,152,72256,5,6,0:0:0:0:
380,220,72681,1,8,0:0:0:0:
476,244,73107,2,0,P|475:195|452:152,1,100,2|8,0:0|0:0,0:0:0:0:
380,220,73958,2,0,P|332:240|280:236,1,100,2|8,0:0|0:0,0:0:0:0:
188,204,74809,2,0,P|136:192|88:196,2,100,2|8|4,0:0|0:0|0:0,0:0:0:0:
285,238,76086,6,0,P|256:277|211:303,1,100,8|2,0:0|0:0,2:0:0:0:
118,328,76937,1,8,0:0:0:0:
68,244,77362,2,0,P|76:196|68:144,1,100,2|8,0:0|0:0,0:0:0:0:
168,164,78213,6,0,P|212:188|260:184,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
232,88,79490,1,8,0:0:0:0:
136,68,79915,1,2,0:0:0:0:
64,140,80341,2,0,P|56:192|64:240,1,100,8|2,0:0|0:0,0:0:0:0:
140,308,81192,2,0,P|236:292|336:320,1,200,8|8,0:0|0:0,0:0:0:0:
420,268,82469,6,0,L|332:216,1,100,4|8,0:0|0:0,0:0:0:0:
236,212,83320,2,0,L|172:132,1,100,2|8,0:0|0:0,0:0:0:0:
76,116,84171,2,0,L|52:16,1,100,2|8,0:0|0:0,0:0:0:0:
152,36,85022,2,0,L|176:136,1,100,2|8,0:0|0:0,0:0:0:0:
108,208,85873,5,4,0:0:0:0:
204,236,86298,2,0,P|308:220|372:152,1,200,8|8,0:0|0:0,0:0:0:0:
396,56,87575,2,0,P|440:36|492:32,1,100,2|4,0:0|0:0,0:0:0:0:
Thanks HelloSCV ~~HelloSCV wrote:
from my queue
[TMTK's Easy]To Tsumetaku's agree so do some change for him ~
- same NC suggsetion with Normal Do some adjustment ~
- 01:28:213 - how about adding a spinner like other diffs? Added
[Normal][Hard]
- you'd better keep consistency on NC in low diffs.. some of them (for example like 00:21:192 (3,1) - here)are messy Do some adjustment too ~
- 00:01:192 (2) - clap doesn't fit well with these soft sounds, try deleting them (until 00:06:724 (2) - here) and adding some whistles? Fixed
- 00:27:149 - since current space feels too empty, how about adding a 1/1 slider? Added , and adjustment slider after here.
- 00:39:915 (1) - ending this spinner at 00:41:618 - here has better feeling Fixed
- 00:30:979 (4) - this jump seems that it's appeared too suddenly, besides, i don't think this kind of jumps don't appropriate for Hard diff, and.. there are some patterns which have same issue like this Fixed ~
- 00:44:384 (3) - consider dividing this slider into a 1/2 slider and a note to give consistency on rhythm like this and you'd better adjust NC Fixed ~
- 00:57:788 (1) - delete NC for consistency Fixed ~
- 01:13:532 (1) - delete this and 01:14:384 (1) - this NC and add NC on 01:13:958 (2) - this note instead Fixed ~
- 01:28:001 (2) - same opinion with Insane diff Fixed ~
[Insane]
- 00:20:341 (6,7) - try reversing this rhythm to have proper rhythm with the vocal sound Fixed
- 00:21:618 (3,4) - how about following vocal sounds properly? i mean changing current rhythm like this feels better I only keep here , cus this vocal seems too unclear to be 1/2 or 1/4 I feel , so I would like to keep this jump pattern here , hope you can understand
- 00:27:149 (1) - i think placing some objects has better feeling than the spinner which doesn't fit with the music well Umm... ok , do some adjustment
- 00:58:639 (1) - ugh slider feels little bit uncomfortable to hear imo, i'd rather deleting this slider and moving next spinner to here (and you need to adjust the slider length if you do this) Ok , added spinner here ~
- 01:07:149 (3) - finish on head of this slider hears bit weird, i recommend deleting it Fixed ~
- 01:28:001 (2) - deleting this clap hears better with the music there aren't any sounds for placing clap Fixed ~
good luck~
thanks for your mods >w< no changes at this time /.\Dainesl wrote:
Random taiko modMuzukashii00:32:256 (2) - maybe change to kat to show the higher pitched vocal? i avoided a same notes like 00:32:681 (1,1,1) - which are o o o. keep mine for this moment
00:34:171 (2,3,1) - only bi-coloured triplet in the whole map, make it all dons then make 00:34:596 (1) - a kat yes that's right. i just wanted to make it more challenging at there with a different triplet
01:15:235 (1) - Remove finisher to make the instrument seem softer, since it's not as emphasised as you make it out to be nope. that kat finisher is to emphasize the big don at 01:15:660 -Oni00:10:554 (1,1) - Remove finishers for consistency consistency? of what? finishers come out at there
00:26:724 (1) - Delete this note to give the 3/4 feeling that the vocals give? nope here
00:30:660 (2) - Nothing really happens at this point in time, remove? an additional note there and it's nice and doesn't borther the basic patternt too
00:41:192 (1) - Remove finisher as it sounds more natural with the music imo it can't :< the strong pitch sound comes out there
01:20:554 (3) - don for consistency with other kddk patterns? heh? kddk pattern and consistency pattern? basically it follows the vocals clearly with mine. keep min ehere
01:23:213 (1,1) - Invert colours here? keep mine here
I've gotten the impression that these maps are trying to accomplish two things: following the vocals a lot and using lots of finishers to emphasise the cymbals (I think they're cymbals anyways). Sometimes you just need to follow the other instruments a bit more. Also, Kiai Time seemed to be when the vocals were followed the most. Not sure if this was to bring more emphasis to the vocals but they don't need that much emphasis, they're rather soft. yes you got mine. i followed vocals on my diffs here because this song is better to follow the vocals than instruments
Thanks for you mod and support anyway <3Tsuchimikado wrote:
Hai from my modding queue!
Gosh, the map is pretty great as it is. I have to be extremely picky >:3
These will all be just suggestions because the map is fun.
[Insane]
00:29:703 (1,2,3) I don't know how you could change it to fix this, but it seems just a tad too close. or maybe its the angle at which they are placed?? D: idk! Umm... I want to try anti-jump here , I don't know if it fun to everyone but seems it's fit here in my veiw :3
00:33:958 I'm not sure if it's spacing, but I kept hitting these a beat earlier than I am supposed to when I was test playing. Checked , it's really 1.0x , maybe 00:32:894 - 's distance is similar with here that make you beat early ?
but seems this AR won't make to huge misreading issue , so I decide keep this.
01:20:979 (1,2) and 01:21:298 (3,4) I think the first two should be angled a little bit more downward and the second two should be angled a little bit more sideways, TOWARDS the reverse slider's start. Just deliberate to do some angle and make it some tortuous road
Haha, i wish you luck with your map! It should be ranked in no time!
OkThe Girls wrote:
Hi, its Nana from the mod queues~
Slightly perverted background picture. Lol >< Really wow why ;w;
Overall, its coming together quite nicely. not much left to say... Some suggestions:
[TMTK's Easy]yay , I fixed for TMTK here
- 00:13:958 (5) Move closer to the end of Slider 4 to blanket better.
- 00:42:043 You missed a beat here. Its important, the suspension note resolves on it so you need one here.
- 00:45:447 (2) For better blanketing on both ends of the slider, try
- 00:50:128 (3) If you're going to make that shape, you should just blanket it correctly. Like this.
[Normal][Hard]
- I feel like this difficulty is quite uninspired and you didn't seem to have tried as much probably 'cause its a Normal diff. I suggest you alternate the flow sometimes, otherwise I feel like I'm just running in a counterclockwise lap and that's not too exciting... >< haha
- 00:05:022 (2) DS, its a little too tight compared to how you choose to map later on in the map.
- 00:42:043 You def need two notes here. Refer to TMTK's Easy for why.
[Insane]
- 00:09:915 (2) Off center between the two sliders.
- 00:15:873 (4) Ctrl + G, The flow is off. I think the jump should be between the hit circle after and the long slider, not between the sliders.
- 00:21:830 (5) It should be like this for better flow.
Best of luck~
- 01:02:894 (4) Ctrl G for flow.
- 01:03:745 (1) I think works better for flow and aesthetics. if you don't like. At least make sure your slider crosses your previous slider in the middle
Thanks your mod ~~CDFA wrote:
Tim the tool man timmy
Overall:
Tick rate 2 would really help for the 3/4 sliders, especially in the lower diffs.
In the source, capitalize Golden Time
Insane:
00:00:767 - For this section, if you're going to use claps, make sure they're consistent on 2 and 4. There's nothing in the music calling for claps though, so you'd be better off just doing softwhistles or something. Especially because you don't use them later. Fixed some
00:11:618 (2) - HELLO FRIEND WHAT ARE YOU DOING THERE. This jump is weird mostly because nothing else really has a jump like this. ok , umm... so I fixed the patten?
00:26:086 (6) - Make a triangle with (5) and (7)? I want to keep this jump at (6) and (7) , seems is better my like
00:34:809 (1) - One day I'm going to livestream the face I do when I see something that shocks me in a map. But until then, I'm just going to tell you that I did that. Like, the random speed-up just feels super awkward. Oh , ok fixed
00:41:192 (7) - ^ but less so. Still ^
00:45:022 (1,2,3,1,2,3,1,2,3) - It might be cool to start off with a repeated 3/4 slider before going into these jumps, to establish the style. Plus you won't have to overlap on the shape Ummm... I will find some mod after then fix
01:15:660 - 1.2x aaaaa pls help. Like, it'd make a little bit more sense if you did it in the beginning, but it's just in the middle so im like "what"Just want to make some speeded-up effect here , I will see some of mod after then make a decide
Finally Fixed ~ xD
01:25:873 (1,2,3) - Plays super awkwardly. change patten here ~
Hard:
00:44:384 (3) - clap on end of slider
01:17:362 (1) - Nazi fix the stack ;w;
All fixed ~
Normal:
00:39:915 (1) - Kind of random spinner. I understand why, but it just doesn't sound right. If you really want it, have a note at 00:39:915, then put a spinner.
Fixed ~
Easy:
00:39:915 (1) - Same as normal
fixed ~
Uhhh. . . get like 2 more mods then bug me. I like the mapset, but insane has a few things that could probably get fixed up.
Koalazy wrote:
Hihi-來水一帖
[General]
Preview Point unsnapped→01:02:469 - Fixed
[Insane]
Aimod
00:47:575 (1) - 我覺得這樣的stream形狀比較好看些,但這和下一個00:48:639 (2) - 的DS就會從2.0變成2.3
00:53:107 (4,1,2,3) - 猜這裡是要放矩形,順序的話我覺得這樣比較順手
剩下的都很棒
好ㄉ , All fixed~
[Hard]
00:41:192 (7,8,9) - 形狀有點彆扭..試試這樣?
想盡量不要間距變動所以沒改 (雖然前面好像有很多惹 (艸
[Normal]
Nice
[Easy]
聽起來好爽(?
我找不到什麼缺點,趕緊Rank吧!
nice map
Thanks for your mod ~~-Mo- wrote:
Hey, Mod4Mod from my queue.
TMTK's Easy
- 00:13:107 (4) - This blanket can be slightly improved [00:12:362].
- 00:13:958 (5) - Same as above (00:13:639).
- 00:20:766 (3) - Rotate this a bit so the flow is better. The blanket with 4 can also be improved [00:21:724].
- 00:53:107 (2) - This blanket can be slightly improved [00:51:937].
All fixed for TMTK
Normal
Found no issues
Hard
- 00:03:320 (2,3) - These aren't prefectly stacked.
- 00:20:554 (3,3) - Perhaps make it so these don't touch?
- 00:33:958 (1) - I don't like how these reads when it's stacked underneath the slider, since the AR isn't high enough for the approach circles to be at a reasonable pace for this to be readable. I would suggest not stacking this. interval a beat , I think it's ok for read
- 00:55:660 (2,3,4) - I can see what you're trying to do here, but somehow I just don't feel it looks good. I think just having one shape would look better, though this is mostly opinion.
- 01:02:894 (4) - This blanket can be improved [01:02:256].
- 01:09:703 (4,5,6) - These aren't perfectly stacked.
- 01:13:107 (3,1) - The tails aren't stacked perfectly.
- 01:16:511 (4,1) - Same as above.
- 01:25:022 (3,4,5) - These aren't perfectly stacked.
- 01:27:362 (1,2) - Same as above.
Other all fixed ~
Insane
- 00:04:384 (1,2,4,5) - You used two double stacks in the same combo, yet both doubles have different timings. This is kind of off-putting because playing through the first time, I thought they were the same timing. I would unstack one of these. I think the time of circle will show the timing :<
- 00:20:128 (4,5,6) - Stack these with the tail of 00:22:043 (4).
- 00:23:107 (3) - Same as above.
- 01:07:149 (3,5) - Stack these perfectly.
- 01:11:405 (4,5,6) - Same as above.
- 01:16:298 (3,4) - Same as above.
- 01:25:447 (7) - Stack this with 01:26:724 (4) better.
Other all fixed ~
Nice map overall. Good luck
Yay ~CDFA wrote:
bibbly bobbly time
fixed metadata
and by bibble i mean icon