So kind of you! Thanks!A R U S wrote:
STAR~ XD
I love this song and play on IIDX!
So kind of you! Thanks!A R U S wrote:
STAR~ XD
I love this song and play on IIDX!
Sorry for delay, because I have to get some things finishedthose wrote:
[General][Beginner]
- 02:04:108 - Add BPM 50 here.
- Starting from 02:01:179 - until the end, all Timing Points including the 50 BPM needs to have first bar line omitted (F6 > Style > Check "Omit first bar line").
[Hyper]
- 00:44:944 - Consider http://puu.sh/a3fIQ.jpg; this makes sure 00:47:061 - is played.
- 01:41:061 (4) - I took the liberty in making this look nicer https://osu.ppy.sh/ss/1798714
135,125,101061,2,0,L|231:130,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
48,165,102120,6,0,P|57:65|182:40,1,245,0|2,0:0|0:0,0:0:0:0:[Another]
- 00:37:885 (6) - https://osu.ppy.sh/ss/1798724 This brings out the contrast in the cadence a little better.
- 01:19:532 (1,2) - A combo like http://puu.sh/a3gPG.jpg is more accurate to the lyrics.
- Combo patterning for most of the map is a little bit confusing - what are you using as your basis?
- 00:46:708 (1,1) - This doesn't play too well due to the pattern you have for 00:46:003 (1,1,1) - . The code below shows http://puu.sh/a3gHt.jpg
181,150,46356,6,0,P|216:162|253:171,1,75.9999979705811,6|0,0:0|0:0,0:0:0:0:- 01:35:767 (4) - New combo here.
All fixed.Thanks for your moddingthose wrote:
[Storyboard]Great map. Top 5 short maps 2014 彡
- a-1.png - at 30120, you should keep scaling up until 34708 where fade is 0. This is to differentiate between the length of the held syllable "gu" (1/1) and "n" at 37532 (2/1). http://puu.sh/a3iaP.png
- a-3.png - the same. http://puu.sh/a3ic7.png
- 47061 - Consider scaling the large a-4.png from 1 to 1.2, and starting the fade of the smaller one at 0.8 instead of 1. http://puu.sh/a3huv.png and http://puu.sh/a3hvk.png.
- d-2.png, d-3.png, d-4.png should read from RIGHT to LEFT, since you are using the Eastern vertical bracket. http://puu.sh/a3hJR.jpg makes more sense.
- d-6.png, d-7.png, d-8.png should have the same treatment.
[Hyper]Kibbleru wrote:
[Another][Hyper]
- Your NCing is all over the place o_O
a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do- 00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal?
- ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out
- hmm ah this map is rly good xD can't find any real problems other than the weird NCing
i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
http://puu.sh/a8BLD/173034a757.wav <-- kick sound c:Both normal and easy diff are really good, couldn't find anything in them sry x_x
- 00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to
- 00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out?
- 01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) -
- 01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant?
- 01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well
- this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much
same as in insane, i suggested a clap sound you guys can use
storyboard is also nice! fix some of ur nc inconsistencies and maybe add that clap i recommended
but go get yourself a bat! this map needs to be ranked!
sry if mod was poor xP this map is good
also, wow to get a compliment from those that is quite something q:
[General]Accel World wrote:
[让我们来摸一波]
[General]
看了一下AImod, Display epilepsy warning (这个需要勾上?)
[Mei's Beginner]
00:08:944 (5) - 为什么我感觉是这个note需要nc....
↑↑↑↑↑↑↑如果这面的改了就取消00:10:003 (1) 的nc。
00:11:061 (2) 和 00:11:414 (3) - 我觉得这两个需要交换一下,就是说让(3)这个滑条从 00:11:061 开始,到 00:11:767 结束。(2)这个note移到 00:12:120 。
00:48:120 (4) - 要不要nc一下呢。
基本上就这些了√
[Normal]
话说N就用变速没问题吗O.O 我不太清楚....
01:36:826 (2) - 嗯.... 这里加个nc或者换个地方比较好...?
节奏没什么问题,排列也合格√
[wantuole's Hyper]
Impressive
01:19:356 (1) - 01:20:994 (4) 这里处理的非常棒:D
没有什么可以挑的,非常棒的一个hyper。
[Another]
00:14:061 (2) - 我觉得这个跳可以弄的大一点。
00:24:826 到 00:25:885 的节奏改成这样如何---->http://puu.sh/agBXR/8519c221ad.jpg , 然后00:25:003 (2) 这个短滑条可以与 00:24:473 (3) 重叠。
00:41:016 (2) - 我觉得它和(1)之间的间距可以再大一点....
还有就是总感觉打起来不太舒服....可能是排列方向问题和有几个滑条刻意的ctrl-g了。
感觉你还需要再琢磨一下_(:з」∠)_,但是应该是没有unrank的地方。
以上
[General]Bungaku Shounen wrote:
[General][Mei's Beginner]
- 可以把"Shimotsuki Haruka Nekomata Master Beatmania Element of SPADA"从tags里去掉 因为已经存在于title和artist中了
[Normal]
- 00:25:885 (1,2,3,4) - 不是正三角形显得不是很好看 建议把2和3ctrl+g一下然后调整2右上角的prev和next都到1.2x
- 00:48:120 (4,5) - 包好一点
- 01:33:650 (1) - 虽然音乐中此处没有重音 但我觉得这样的音效不具有足够的打击感 打起来不够舒服
[wantuole's Hyper]
- 可以改diff名为standard配合其它三个难度
- 00:26:944 (1,2) - 不是很好看
- 01:21:297 (2) - 有点不舒服 可以直接改为一个1/1滑条 因为在这里突然有三个1/2音有些突兀
[Another]
- hard里一个转盘都没有柑橘不太好
- Good job
Hi~Leorda wrote:
NI HAO~
[General]
* Source : beatmania IIDX (remove 21 SPADA and put to tags)
[Normal]
01:12:473 (4,1) - Swap new combo for new emphasing?
01:22:532 (4) - I would like to remove this because it doesn't follow the vocal. But it just my opinion though
01:30:297 (5) - ^
01:55:885 (2) - I had difficult to understand this because I thought the end slider is land on white tick. How about shorten it to previous white tick and add note at red tick? So it match with vocal
[wantuole's Hyper]
00:11:061 (3) - Add new combo here for your combo pattern?
00:21:120 (4,1) - This two object makes the circular flow goes off that makes uncomfortable during gameplay. How about change the pattern into like this? http://osu.ppy.sh/ss/1878502
00:31:179 (3) - Reverse this slider to make a bouncy flow?
00:46:003 (1,1,1) - Any reason why you spam this new combos?
01:49:885 (5) - New combo here for shorten the long combos
02:01:179 (1,2,3) - Add new combo for every slider for difference slider speed and preventing players from confusion
Good luck~
这几天做了点手术 没来得及看抱歉啦~Nymph wrote:
hi.
[General]
sb文件夹的thumb文件应该没用吧
[wantuole's Hyper]
这种难度我建议AR8吧 比AR7好读不少
mapset基本没什么问题 hitsound上稍微有点建议: 最后音乐在减缓 我建议在音量上做出渐变降低来迎合音乐 效果应该比保持音量不变更好
nothing important, call me back if you have any reply, btw gj for a 1st map
;_; f..finally?Cherry Blossom wrote:
Time to get a bubble Frey ;w;
FixedNymph wrote:
hi
there are 2 osb files in the folder, delete the unnecessary one so I can bubble this
huafenshaonv wrote:
go cry ;w;Frey wrote:
:? ...what should I do now?
HYPEKibbleru wrote:
i think we can do this again hue
Thanks for modding! About the widescreen sb, I have contacted with the sber, we will improve this sb in a weekKibbleru wrote:
[general]
if you have link to metadata itll be helpful q:
https://remywiki.com/Element_of_SPADA
can u make the Storyboard so that it works for widescreen users as well D:? i don't think it'd be that hard to do.
For now, I just untick the widescreen support, cuz with it on would be worse... More importantly,I don't know how to deal with sb actuallly...
[another]
i still suggest you try to keep your NC to every measure (like i suggested a while ago lol). But as long as you can justify it i won't force you.
OK, I fixed most of them. I still leave some unfixed for clear pattern
[hyper]
00:08:061 (2) - should be 1/6! Fixed
00:19:003 (4) - space this out a bit so that the jump to 00:19:179 (5) - would be smoother Fixed
uhh NCing for this diff is also kinda inconsistent :X it seems like you're jumping from every 1 measure/NC to every 3 measures/NC..
I think his NC looks more reasonable than mine. so I fixed several but not too much (1-3 NC changes).
01:02:767 - i found it weird that you would leave this empty but map a weaker sound like 01:02:591 (5)
It's fine, the blank between 01:02:591 (5) and 01:02:944 (1) is a good intro for incoming 1/1
[normal]
01:28:356 (4,1) - i really don't know why you would stack these :X makes it rather awkward to play
01:36:826 (3,4) - ^
01:46:356 (3,1) - ^
Fixed
02:02:040 (1,1) - i think you can change the SV for these sliders to make them play more consistently (as in the slider speed).
No, if that, people can't figure out if there is a sv change
[Mei's Easy]
00:49:179 (5) - nazi - blanket :C Fixed
00:59:767 (1,1) - so like the guideline told us 4 beats after a spinner for easy diff but i will ask around to see if it's acceptable in a case like this :X
01:16:708 (1,1) - ^
01:33:650 (1,1) - ^ etc lol
01:50:591 (1,1) - ^[/
I wonder this too, cuz it's waltz beat.