And since you guys wanted them
beeboy123
Fake ClaimSakura wrote:
Salute beeboy123.
Rest, This is a message about your next mission.
You and DakeDekaane are to infiltrate the enemy's camp and destroy them.
This is a top secret mission, should either of you be found out, the mission will result in failure
With your advanced technology gadget, you may scan a person during the night and learn their abilities in essence you are a Mafia Rolecop
You may communicate with your partner in this frequency: -Stuff-, however due to bad jamming you can only talk in here during the pregame and during the night.
If you manage to thin the solider nombers to equal yours and there are no other killer roles alive the mission will be a success.
Good Luck, Soldier!
Sakura wrote:
Welcome soldier.
I know in the last war you were very useful at finding enemies via their footsteps, these abilities may serve useful as you are a Town Tracker and can easily follow a person's footsteps to see who they targeted that night.
You also got your voice and your vote to correctly identify the spies.
You win when one of the spies has been correctly lynched forcing the other spy to surrender.
"DakeDekaane"
Fake ClaimSakura wrote:
Salute DakeDekaane.
Rest, This is a message about your next mission.
You and beeboy123 are to infiltrate the enemy's camp and destroy them.
This is a top secret mission, should either of you be found out, the mission will result in failure
With your electronic jammer you can disrupt any enemy device they may carry, in essence you are a Mafia Roleblocker
You may communicate with your partner in this frequency: -Stuff- , however due to bad jamming you can only talk in here during the pregame and during the night.
If you manage to thin the solider nombers to equal yours and there are no other killer roles alive the mission will be a success.
Good Luck, Soldier!
Sakura wrote:
Welcome Soldier.
Since you were in charge of the jails, you may use your jail key to put people inside the electronic lock for a night, disabling them from going anywhere and also preventing them from being killed, however the electronic system is severely damage and it will only last 1 night, so you are a Town 1-Shot Jailkeeper
You also got your voice and your vote to correctly identify the spies.
You win when one of the spies has been correctly lynched forcing the other spy to surrender.