Oh that. I read about it, I mustn't have seen osu on the installation, so I assumed it didn't had a script...boat wrote:
http://www.playonlinux.com/en/app-1856-osu.html
While XNA works, the last I checked, the only thing needed to get osu! up and running was dotnet20sp1 (or dotnet20sp2; pretty sure the version doesn't matter, but sp1 is obviously lighter).Score_Under wrote:
Update on my current situation: I can run Osu by giving it its own wineprefix and using 32-bit wine. I used winetricks to install xna and that seemed to be all it needed. There are a lot of texture bugs and it is quite slow, so I'm using my laptop to play osu for now. (Aside - My desktop does have Windows on it but since I added a SSD windows refuses to boot. Moral of the story is make sure you have your Windows install disc to hand before you add new drives)
I've heard of a patch for wine that puts directx commands on another thread, has anyone seen that or had success with it?
Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.jadaoag wrote:
I did all the instructions, and osu ran without problems. Everything is okay except for the spinners. It seems that the movement is not smooth. When I do fast circular movements, the trails of light left when you move the mouse doesn't produce anything close to a circle. Per revolution, it looks like it made a 4-5 sided polygon.
I checked and saw that Raw Input was disabled, and I tried setting the following wacom devices'Espionage724 wrote:
Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.
Hmm, not really too sure :/ I don't believe I've seen weird cursor behavior under Linux, but I'll be sure to check for it.jadaoag wrote:
I checked and saw that Raw Input was disabled, and I tried setting the following wacom devices'Espionage724 wrote:
Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.
⎜ ↳ Wacom Intuos PT M Pen stylus id=9 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Finger touch id=10 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Pen eraser id=14 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Finger pad id=15 [slave pointer (2)]
Device Accel Velocity Scaling to 1, and Device Accel Profile to -1. I really didn't see any significant improvement with the cursor movement, but there may be a slight improvement because my arm is needs to go faster to get at least a 50 on a spinner. The cursor trails is still the same, a 4-5 sided polygon.
You need dotnet20sp1 (or dotnet20sp2). Do winetricks dotnet20sp1 in the same prefix osu! is in.kilenc wrote:
i tried run the osume.exe but i got these:
The cursor is fine everywhere except when I'm playing osu. Maybe it's because of my laptop, maybe the cursor's polling rate slows down in wine. I don't know how to check this since I can't get my copy of mspaint to run even with proper dlls copied; I also don't know or have any other programs to test this. Additionaly, osu is the only program I run in wine.Espionage724 wrote:
Hmm, not really too sure :/ I don't believe I've seen weird cursor behavior under Linux, but I'll be sure to check for it.
Hi actually how you managed to run osume.exe with dotnet40? I tried but all I get is this.-Sandy Corzeta- wrote:
Ahh... been a while hiatus from Linux testing
Allright, i've been reinstalling and repartitioning my system few days ago.
And right now i'm using Ubuntu 14.04 LTS Japanese Remix i386 build,
Proprietary Driver installed nvidia-337 (from xorg-edgers PPA) for NVIDIA GeForce 210.
With Installed wine version 1.7.21,
winetricks script triggered (dotnet40, allfonts, gdiplus).Pros i got now :
Everything running just fine and smooth, no audio-sync problem (even using Pulseaudio), better performance on native desktop environment instead of virtual desktop.Cons i got now :
Half frame rated gameplay even w/out vsync. (since in Windows i usually get around 200+fps gameplay without any tearing problem, in Linux i got a half of it).
I wanna post a video about how do i did it with SimpleScreenRecorded... but i got no time for uploading since the recorded file is too big.oh yeah.. and one big solution for anyone out there having an audio-sync problem : DO NOT INSTALL ANY UNNECESSARY DIRECTX DLL SUITE FROM WINETRICKS
i used to do that in elementaryOS it was, and when in Ubuntu i try to debug that problem with reinstalling Wine system (.wine folder) and winetricks it often...
then i found that DirectX stuff which is unnecessary usually can be a problem. so.... take a case about this...
jinhang@jinhang-Aspire-4310:~/.wine/dosdevices/c:/Program Files/osu!$ wine osume.exe
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed, status c0000135
err:service:service_send_start_message service L"clr_optimization_v4.0.30319_32" failed to start
fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\Program Files\\osu!\\osume.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\osu!\\osume.exe" failed, status c0000135
Hi actually how you managed to run osume.exe with dotnet40? I tried but all I get is this.Sorry, a little bit mistake on last post, i did it with dotnet35 as well with dotnet40 included, so it would be like :jinhang@jinhang-Aspire-4310:~/.wine/dosdevices/c:/Program Files/osu!$ wine osume.exe
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed, status c0000135
err:service:service_send_start_message service L"clr_optimization_v4.0.30319_32" failed to start
fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\Program Files\\osu!\\osume.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\osu!\\osume.exe" failed, status c0000135
Any ideas? I need the beatmap editor in my Linux laptop :/
winetricks dotnet35 dotnet40
Thanks! I just reseted my Wine prefix and recreated one (I'm on a 32 bit computer so no problems). Then winetricks dotnet35 dotnet40, and ran the updater.-Sandy Corzeta- wrote:
Hi actually how you managed to run osume.exe with dotnet40? I tried but all I get is this.Sorry, a little bit mistake on last post, i did it with dotnet35 as well with dotnet40 included, so it would be like :jinhang@jinhang-Aspire-4310:~/.wine/dosdevices/c:/Program Files/osu!$ wine osume.exe
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed, status c0000135
err:service:service_send_start_message service L"clr_optimization_v4.0.30319_32" failed to start
fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\Program Files\\osu!\\osume.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\osu!\\osume.exe" failed, status c0000135
Any ideas? I need the beatmap editor in my Linux laptop :/winetricks dotnet35 dotnet40
the dotnet35 will do the trick to install all dotnet20 and dotnet30 packages including the service pack for it, i didn't use dotnet35sp1 because its unnecessary. And dotnet40 is a supplemental, because lately osu! says that they are moving into .NET 4.0 version, so i also install that.
if you got that mscoree.dll error on Linux, try to purge your wineprefix again by deleting the wineprefix folder for your osu (my default usually : ~/.wine) and reconfigure it back with 32-bit wineprefix of course... and do a winetricks dotnet35 and dotnet40 as like i said above.
If you disable fullscreen, the editor \should\ work.jinhang_ang wrote:
Ouch. Actually the editor isn't working. But play mode is. I can catch fruits quite well on it, but the editor just refuses to start tap on edit and gave a black screen.
I'm curious if all those dotnet packages are even needed. Last I checked, dotnet20 was only needed as a bare minimum to start and play osu!; pretty sure nothing is gained by having more dotnet packages installed.-Sandy Corzeta- wrote:
Sorry, a little bit mistake on last post, i did it with dotnet35 as well with dotnet40 included, so it would be like :winetricks dotnet35 dotnet40
the dotnet35 will do the trick to install all dotnet20 and dotnet30 packages including the service pack for it, i didn't use dotnet35sp1 because its unnecessary. And dotnet40 is a supplemental, because lately osu! says that they are moving into .NET 4.0 version, so i also install that.
if you got that mscoree.dll error on Linux, try to purge your wineprefix again by deleting the wineprefix folder for your osu (my default usually : ~/.wine) and reconfigure it back with 32-bit wineprefix of course... and do a winetricks dotnet35 and dotnet40 as like i said above.
You'll need both patched Mesa (which means it'll only work with the open-source graphics drivers) and Wine for gallium nine. oibaf's PPA provides Mesa patched with gallium nine currently. Wine however will need manually patched (until someone packages it conveniently and/or makes a PPA for it).SatoXYN wrote:
...and for even more performance install wine with gallium nine (it will pass direct 3d calls directly to your video card instead of converting it to opengl calls)
Tried but it is still not working. And about the extra dotnet packages, installing only dotnet20 will cause osu! not to start. It will give you that "Pippi!! Get that cookie out of your mouth, it might be dirty..." window. :/sarnex wrote:
If you disable fullscreen, the editor \should\ work.jinhang_ang wrote:
Ouch. Actually the editor isn't working. But play mode is. I can catch fruits quite well on it, but the editor just refuses to start tap on edit and gave a black screen.
Seems oibaf removed gallium-nine support currently since it was causing issues with Nouveau.sarnex wrote:
If you are using OPEN SOURCE DRIVERS, an Ubuntu-based distro, and need better performance, try out gallium nine. I went from 150FPS while playing to over 800 with gallium nine. This doesn't matter for me, but if someone only gets 30FPS now it will help.
To use gallium nine:
Install the mesa OIBAF PPA https://launchpad.net/~oibaf/+archive/u ... cs-drivers
Install my wine PPA https://launchpad.net/~commendsarnex/+a ... ubuntu/ppa
sudo apt-get update && sudo apt-get upgrade && sudo apt-get install wine1.7
Maybe sure the wine version is 1.7.24, and then edit the registry value like so : HKCU->Software->Wine->Direct3D and create DWORD named UseNative. Set value to 1 for enable, 0 to disable.
What distro are you using, and what kernel? And what audio card/chip do you have?Fozzle wrote:
Hi, I installed osu! on Ubuntu 14.04 through PlayOnLinux and everything works fine except for the fact that the speed of everything within the game seems ridiculously accelerated. All beatmaps seem to run at 3+ times their proper speed, and the audio sounds really distorted because of this too. Does anyone have any idea how to fix this?
Arch Linux x64 with wine 1.7.28 here, can confirm same issue.metalgear8019 wrote:
Nooooooo!!! osu! stopped working after update... T_T
---------------------------------------------------------------
Using Xubuntu 14.04 with wine1.7
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, Int32 vertexStride, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteVertex[] vertices, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at #3i.#2i.Draw()
at #3i.#Zo.Draw()
at #zh.#Go.Draw()
at #rb.#xb.Draw()
at #Og.#Qg.Draw()
at #rb.#xb.#Hs()
at #rb.#xb.#Ss(Object , EventArgs )
at #rb.#Bb.#dt()
at #rb.#Sb.#tv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Sb.Run()
at #rb.#xb.Run()
at #Og.#Vo.#gvb(String , Boolean , Boolean )
WINEPREFIX=/path/to/prefix LANG="ja_JP.UTF8" wine path/to/osu.exeIf you dont have it fonts should be allright. Hope this help.
Thanks for your time, unfortunately I've broken the graphics drivers (and some other related packages ^^") ;got fed up and went back to windows, but I had gdi+ and will try your solution, if I got in the "switch-to-linux" mood again .Itachi17 wrote:
Do you have gdi+ installed in that prefix? If you have it, then try to run osu! like this:WINEPREFIX=/path/to/prefix LANG="ja_JP.UTF8" wine path/to/osu.exeIf you dont have it fonts should be allright. Hope this help.
I made a step by step tutorial for Ubuntu & Arch Linux:lemonadejuice wrote:
i trust someone make (and post) the video tutorial in here..