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Nekomata Master feat. Hayashi Momoko - Rainbow After Snow [O

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CrazyStar

[ S a k u r a ] wrote:

CrazyStar's 4K HD
00:25:884 - 可以加個音 X

00:26:219 - 同上 O

00:27:225 - 加個音在第三排 X

00:27:560 - 加音第2排 O

00:28:566 - 加音第4排 X

00:28:901 - 加音第2排 O

00:37:951 - 加音第4排 X

00:39:292 - 加音 X

因為不是以Vocal下重音,所以我這次只加note在是重音的地方
另外,感謝您的提醒,我發現我在那一段裡有很多地方的重音都沒下到
在這次修正中會一併改正


其他都還好
或說那些泡泡聲是怎樣啦XD
其實滿有趣的 :)
_
- [ S o r a ] -
osu file format v12

[General]
AudioFilename: Rainbow after snow.mp3
AudioLeadIn: 0
PreviewTime: 70130
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
EpilepsyWarning: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Rainbow after snow
TitleUnicode:Rainbow after snow
Artist:Nekomata Master feat. Hayashi Momoko
ArtistUnicode:猫叉Master feat. 林ももこ
Creator:ShikiNoHollow
Version:V1A2's 7K NM
Source:Beatmania IIDX
Tags:20 tricoro drum and bass jubeat saucer CrazyStar PiKoBaKa vocaloid1anime2
BeatmapID:414633
BeatmapSetID:160162

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

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ArcherLove
Step step owo
PROGUY
Hi there. Here's my check as requested.

For each of the two Hard difficulties in the set, increase HP Drain and OD by 0.4 to 0.7.
Topic Starter
SReisen

PROGUY wrote:

Hi there. Here's my check as requested.

For each of the two Hard difficulties in the set, increase HP Drain and OD by 0.4 to 0.7.
done!
PROGUY
Alright, bubbled. :)

Good luck!
Topic Starter
SReisen
Yey !!!
bilqiscutee
Gratzz shiki >,<
Akasha-
Wow, good to heard!
Good luck on ranking, Shiki >w< Your first ranking map~
Deep Sea
please rank this ;w;
Charles445
[Sora's 7K NM]
Remove epilepsy warning
01:53:705 - The hitsounds right at the end should be the clap sounds like the other difficulties.

[7K HD]
00:34:934 - Nice beginner streams :D , Maybe make these a bit more straightforward by making each group of objects 4 long? Up to you -> http://puu.sh/aGmeu.jpg
00:46:247 (46247|1) - Maybe move this to column 6? -> http://puu.sh/aGmtO.jpg

[4K MX]
01:34:850 (94850|3) - Delete object? This is the only jackhammer in the map and is frustrating to play. I think it would be better if this difficulty stayed stream focused entirely :D

Awesome set, really fun. Sorry for the long wait!
Topic Starter
SReisen

Charles445 wrote:

[Sora's 7K NM]
Remove epilepsy warning Not sure - http://puu.sh/aGTku/d73e5eb374.png
01:53:705 - The hitsounds right at the end should be the clap sounds like the other difficulties.

[7K HD]
00:34:934 - Nice beginner streams :D , Maybe make these a bit more straightforward by making each group of objects 4 long? Up to you -> http://puu.sh/aGmeu.jpg YEA!
00:46:247 (46247|1) - Maybe move this to column 6? -> http://puu.sh/aGmtO.jpg OKAY!

[4K MX]
01:34:850 (94850|3) - Delete object? This is the only jackhammer in the map and is frustrating to play. I think it would be better if this difficulty stayed stream focused entirely :D Not Delete , just avoid the jack

Awesome set, really fun. Sorry for the long wait!
:D thanks alot!! bubble pop T^T
Charles445
It is showing up in AiMod because of the storyboarded sounds, lol
The warning is only needed with storyboarded pictures, so you can remove the warning from Sora's difficulty.

4K MX - 01:34:683 - Add note to column 4? Keeps the stream going
Topic Starter
SReisen

Charles445 wrote:

It is showing up in AiMod because of the storyboarded sounds, lol
The warning is only needed with storyboarded pictures, so you can remove the warning from Sora's difficulty. Ohh i see , okay

4K MX - 01:34:683 - Add note to column 4? Keeps the stream going ohh you notice that , thanks
should i give kds?
Charles445

ShikiNoHollow wrote:

should i give kds?
No, but thanks

~Rebubbled!~
P A N
wat a bg
10/10
btw maybe try to flip horizontally on bg? recently the gameplay is blocking her face so
if flip it, will be like this
but this bg is the cutest!
if you agree >> http://puu.sh/aLw4s/0697c204ef.png
Topic Starter
SReisen

P A N wrote:

wat a bg
10/10
btw maybe try to flip horizontally on bg? recently the gameplay is blocking her face so
if flip it, will be like this
but this bg is the cutest!
if you agree >> http://puu.sh/aLw4s/0697c204ef.png
never notice that , i play with no background >< ~ Change ~

bubble pop , if this keep going , this map never get ranked ==
[FLYMENT]
i am looking forward to ranked this song
Charles445
BG change lol

bubble fix
shionelove
I checked with ExPew~
[CrazyStar's 4K HD]
01:18:175 - add LN
[4K MX]
01:44:990 - like https://osu.ppy.sh/ss/1945851
[7K HD]
01:44:655 (104655|1) - delete and 01:43:649 (103649|3) - until 01:44:990 -
[7K MX]
00:49:180 (49180|6,49222|5,49264|4,49306|3) - delete https://osu.ppy.sh/ss/1945888
01:44:990 - same as 4K MX thing
Topic Starter
SReisen

hutunohito wrote:

I checked with ExPew~
[CrazyStar's 4K HD]
01:18:175 - add LN
[4K MX]
01:44:990 - like https://osu.ppy.sh/ss/1945851
[7K HD]
01:44:655 (104655|1) - delete and 01:43:649 (103649|3) - until 01:44:990 -
[7K MX]
00:49:180 (49180|6,49222|5,49264|4,49306|3) - delete https://osu.ppy.sh/ss/1945888 i do like 4K MX 1/4 snap
01:44:990 - same as 4K MX thing
another pop ><
ExPew
yeah....time to check
and some hutunohito re-mod

[General]

source:
- Beatmania IIDX = wrong
- beatmania IIDX = correct

[Piko's 4K NM]

00:11:806 (11806|3) - split 2 this hitsound and change whistle hitsound to Finish with (normal-sampleset)
00:22:532 (22532|2) - ^
00:25:214 - add a note with Finish hitsound (normal-sampleset)
00:25:549 (25549|3) - remove??, you put 1 note on next measure too 00:36:275 (36275|2) -
00:35:940 (35940|0) - change whistle hitsound to Finish with (normal-sampleset)
00:38:957 (38957|3) - remove too, unnecessary notes
00:44:320 (44320|3) - ^
00:46:666 (46666|2) - split 2 this hitsound and change whistle hitsound to Finish with (normal-sampleset)
00:57:392 (57392|3,57392|1) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
01:09:795 (69795|0) - split this hitsound to other notes
01:10:800 (70800|0) - split 2 this hitsound and change whistle hitsound to Finish with (normal-sampleset)
01:20:186 - add a note and 01:20:186 (80186|0) - swap this hitsound to normal note after you added
01:20:521 (80521|3) - remove.
01:20:521 (80521|3,81191|2) - add whistle?
01:21:527 (81527|2) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
01:29:906 (89906|3) - remove finish ^
01:31:582 (91582|2,91918|1) - add finish (auto sampleset)
01:31:750 (91750|3,91918|0,92085|2) - add clap (auto sampleset) -hutunohito
01:32:253 (92253|0) - split 2 this hitsound and change whistle hitsound to Finish with (normal-sampleset)
01:42:979 (102979|2) - change hitsound finish ( normal sampleset )
01:44:990 (104990|3,105325|1,105493|0) - dd finish (auto sampleset)
01:47:839 (107839|2) - add clap (auto-s)
01:51:862 (111862|1) - ^
01:53:705 (113705|3) - change hitsound finish (normal sampleset)

[CrazyStar's 4K HD]

HP and OD 7.5

00:22:532 (22532|3) - remove clap
00:30:577 (30577|1) - add clap
00:34:096 (34096|1) - ^
00:34:264 (34264|0) - add finish
00:34:264 - add a note (drum sampleset)
00:36:778 (36778|3) - add clap?
00:38:119 (38119|0) - ^
00:39:459 (39459|1) - ^
00:43:482 - add a note with clap hitsounds.
00:51:024 - ^
00:51:610 (51610|2,51862|1) - move right? ( this pattern looks so weird hhhh)
00:54:543 (54543|2) - remove hitsounds
00:54:376 (54376|0) - add clap
00:56:387 (56387|0) - ^ - hutunohito
00:56:722 (56722|2) - remove hitsound
01:10:800 (70800|1) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
01:13:817 (73817|0) - move on 2?
01:14:823 (74823|1) - add clap hitsound
01:15:493 - add a note with clap hitsound?
01:22:197 (82197|2) - add clap hitsound
01:25:884 (85884|2) - add finish(current sampleset)
01:25:884 (85884|2,85884|3,86052|1) - how about this pattern? https://osu.ppy.sh/ss/1965268
01:27:560 (87560|1) - move on 3?
01:32:253 (92253|0,92253|3) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
01:32:588 (92588|3,92756|2,92923|0,93091|2,93258|3,93426|2) - change hitsound sampleset to auto
01:33:091 (93091|2) - add clap (auto-sampleset)
01:33:594 (93594|0) - ^
01:33:929 (93929|0) - remove hitsounds ( noisy double finish )
01:34:599 (94599|0) - ^
01:34:934 (94934|0) - move on 2?
01:42:309 (102309|0) - remove hitsounds -hutunohito
01:36:610 to 01:42:979 - actually this part suddenly going very noisy, my suggesion leave 1 hitsound per note and other note keep no hitsound.
01:42:979 (102979|2) - remove hitsounds ^ same explain
01:43:649 (103649|2) - ^
01:45:996 (105996|3) - add clap hitsounds
01:49:683 (109683|3) - remove hitsound
01:50:353 (110353|0) - ^
01:50:856 (110856|2,111024|3) - ^
01:51:359 (111359|1) - ^
01:51:862 (111862|0) - add clap (auto-sampleset)
01:53:705 (113705|2) - change hitsound to Finish with (normal-sampleset) . yes it's cymbal

[4K MX]

reduce general volume 5~10% ( your 'clap(finish-autosampleset)' sounds too loud when you're using 2note finish every beats)

00:11:806 (11806|0,11806|3) - im lazy going to make another word to say, actually this part suddenly going very noisy, my suggesion leave 1 hitsound per note and other note keep no hitsound.

------------------------------------------------------------------
00:21:024 (21024|3) - remove, i don't think there's got a sound..
00:20:856 (20856|2) - move on 4 add whistle and hold end 00:21:191 -
------------------------------------------------------------------

00:22:532 (22532|3,22532|0) - this same problem about 'noisy hitsound and does not fit it well' read at 00:11:806 -

00:25:214 (25214|1) - change hitsound to finish (normal-sampleset)
00:34:683 (34683|2) - ^ - hutunohito
00:35:940 (35940|2) - ^
00:46:666 (46666|2) - ^ and remove whistle hitsound
00:46:666 (46666|1) - remove whistle hitsound
00:57:392 (57392|2) - change hitsound to finish (normal-sampleset)
01:04:767 (64767|1) - move on 1
01:10:800 (70800|1) - change hitsound to finish (normal-sampleset)
01:21:527 (81527|2) - ^
01:32:253 (92253|1) - ^
01:42:979 (102979|2) - ^
01:53:705 (113705|0) - ^
01:42:811 (102811|3,102811|2) - remove hitsound -hutunohito

[Sora's 7K NM]

omg dat SB note <3

Storyboard note :

your storyboard volume are not very consistent. change the sb volume same with playfield note volume. (40%)

00:09:124 (9124|6) - this hold end should better on this 00:10:297 -
00:13:482 (13482|0,13482|6) - ctrl+H ( let the hitsound are same place line, dont invert them.
00:14:823 (14823|5,14823|1) - ^
00:15:996 (15996|6,15996|0) - ^
00:18:845 (18845|1,18845|5) - ^
00:20:186 (20186|1,20186|5) - ^
00:21:359 (21359|2,21359|4) - ^
00:23:538 (23538|6,23538|0,24040|5,24040|1) - ^
01:02:756 (62756|2,62756|4) - ^

01:31:247 (91247|3) - remove hitsound -hutunohito

[7K HD]

HP and OD 7.5

00:11:806 (11806|0,11806|6) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
00:22:532 (22532|6,22532|4) - ^
00:25:214 (25214|4,25214|2,25214|6) - ^ ( c|c|f ) use f for normal sampleset
00:34:515 (34515|5,34599|6,34683|5,34767|4,34850|3,34934|0,35018|1,35102|2,35186|3,35269|1,35353|2,35437|3,35521|4,35605|2,35688|3,35772|4,35856|5) - i don't think this stream fit on music, my suggestion ignore the stream and follow drumset untill 00:34:934 -
00:35:940 (35940|6) - change to auto sampleset
00:35:940 (35940|0,35940|2) - ( c|f ) use f for normal sampleset
00:45:158 (45158|3,45242|2) - remove note
00:46:666 (46666|4) - change to auto sampleset
00:51:694 (51694|3,51945|4) - remove hitsound
00:51:862 (51862|5) - change to finish hitsound
00:52:700 (52700|1) - add finish hitsound
00:54:040 (54040|3) - ^
00:56:722 (56722|4) - ^
00:57:392 (57392|1,57392|3) - ( c|f ) use f for normal sampleset
01:08:454 (68454|4,68454|1) - ctrl+H
01:09:124 (69124|5,69292|4) - move right
01:10:800 (70800|0,70800|6) - ( c|f ) use f for normal sampleset
01:21:527 (81527|6) - change to finish hitsound with normal-sampleset

-----------------------------------------swapping--------------------------------------------------
01:29:906 (89906|0,90074|1) - swap finish hitsound to other note ( their hitsound placing too weird )
01:30:409 (90409|3,90577|2) - ^
01:30:912 (90912|2,91247|4) - ^
01:31:751 (91751|2) - ^
---------------------------------------------------------------------------------------------------

01:32:253 (92253|4,92253|2,92254|6) - ( c|c|f ) use f for normal sampleset
01:34:432 (94432|1) - add clap
01:34:599 - add a note +finish hitsound -hutunohito
01:37:784 (97784|4) - remove hitsound -hutunohito
01:53:705 (113705|0) - change hitsound to finish normal-sampleset

[7K MX]

00:22:532 (22532|2,22532|0,22532|6) - ( c|c|f ) use f for normal sampleset
00:25:214 (25214|1,25214|5) - ( c|f ) use f for normal sampleset
00:34:599 (34599|6,34683|5,34767|4,34850|3,34934|5,35018|4,35102|3,35186|2,35269|4,35353|3,35437|2,35521|1,35605|3,35688|2,35772|1,35856|0) - i don't think this stream fit on music, my suggestion ignore the stream and follow drumset untill 00:34:934 -
00:35:940 (35940|3,35940|5) - ( c|f ) use f for normal sampleset
00:46:666 (46666|6,46666|2) - ^
00:57:392 (57392|3) - change to finish hitsound with normal sampleset
01:06:108 (66108|5) - swap hitsound to other note
01:07:448 (67448|5) - ^
01:09:795 (69795|0,69795|6,69795|3) - (c|c|f) there's no crash sound, continue using auto-sampleset(actually auto-sampleset finish is snare lolol
01:10:800 (70800|6) - change to finish hitsound with normal sampleset
01:19:180 (79180|5,79180|6,79851|0,79851|4) - why suddenly have 2 snares? and suddenly snares turns to very noisy here. just 1 snare enough.
01:20:521 (80521|6,80521|1,80689|5,80689|1) - ^
01:21:527 (81527|4) - change to finish hitsound with normal sampleset
01:27:895 (87895|3) - swap hitsound to other note
01:29:906 (89906|2,90074|2,90577|2) - remove hitsound.
01:31:080 (91080|3) - ^
01:31:415 (91415|5) - ^
01:31:918 (91918|6) - ^
01:32:085 (92085|1) - add clap(kick)
01:32:253 (92253|2,92253|6) - ( c|f ) use f for normal sampleset
01:38:622 (98622|1) - add finish
01:39:795 - missing clap(kick)?
01:41:471 (101471|5) - swap hitsound to other note
01:41:471 - add a note on 1st line and add finish hitsound
01:42:979 (102979|4,102979|2,102979|0) - ( c|c|f ) use f for normal sampleset
01:43:482 (103482|3) - delete note
01:45:493 (105493|2) - remove hitsound
01:50:856 (110856|4) - ^
01:51:694 (111694|2) - ^
01:53:035 (113035|0) - ^
01:53:705 (113705|0,113705|6,113705|1,113705|5) - ( c|c|c|f ) use f for normal sampleset
Topic Starter
SReisen

ExPew wrote:

yeah....time to check
and some hutunohito re-mod

[General]

source:
- Beatmania IIDX = wrong
- beatmania IIDX = correct

[Piko's 4K NM]

00:11:806 (11806|3) - split 2 this hitsound and change whistle hitsound to Finish with (normal-sampleset)
00:22:532 (22532|2) - ^
00:25:214 - add a note with Finish hitsound (normal-sampleset)
00:25:549 (25549|3) - remove??, you put 1 note on next measure too 00:36:275 (36275|2) -
00:35:940 (35940|0) - change whistle hitsound to Finish with (normal-sampleset)
00:38:957 (38957|3) - remove too, unnecessary notes
00:44:320 (44320|3) - ^
00:46:666 (46666|2) - split 2 this hitsound and change whistle hitsound to Finish with (normal-sampleset)
00:57:392 (57392|3,57392|1) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
01:09:795 (69795|0) - split this hitsound to other notes
01:10:800 (70800|0) - split 2 this hitsound and change whistle hitsound to Finish with (normal-sampleset)
01:20:186 - add a note and 01:20:186 (80186|0) - swap this hitsound to normal note after you added
01:20:521 (80521|3) - remove.
01:20:521 (80521|3,81191|2) - add whistle?
01:21:527 (81527|2) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
01:29:906 (89906|3) - remove finish ^
01:31:582 (91582|2,91918|1) - add finish (auto sampleset)
01:31:750 (91750|3,91918|0,92085|2) - add clap (auto sampleset) -hutunohito
01:32:253 (92253|0) - split 2 this hitsound and change whistle hitsound to Finish with (normal-sampleset)
01:42:979 (102979|2) - change hitsound finish ( normal sampleset )
01:44:990 (104990|3,105325|1,105493|0) - dd finish (auto sampleset)
01:47:839 (107839|2) - add clap (auto-s)
01:51:862 (111862|1) - ^
01:53:705 (113705|3) - change hitsound finish (normal sampleset)

[CrazyStar's 4K HD]

HP and OD 7.5

00:22:532 (22532|3) - remove clap
00:30:577 (30577|1) - add clap
00:34:096 (34096|1) - ^
00:34:264 (34264|0) - add finish
00:34:264 - add a note (drum sampleset)
00:36:778 (36778|3) - add clap?
00:38:119 (38119|0) - ^
00:39:459 (39459|1) - ^
00:43:482 - add a note with clap hitsounds.
00:51:024 - ^
00:51:610 (51610|2,51862|1) - move right? ( this pattern looks so weird hhhh)
00:54:543 (54543|2) - remove hitsounds
00:54:376 (54376|0) - add clap
00:56:387 (56387|0) - ^ - hutunohito
00:56:722 (56722|2) - remove hitsound
01:10:800 (70800|1) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
01:13:817 (73817|0) - move on 2?
01:14:823 (74823|1) - add clap hitsound
01:15:493 - add a note with clap hitsound?
01:22:197 (82197|2) - add clap hitsound
01:25:884 (85884|2) - add finish(current sampleset)
01:25:884 (85884|2,85884|3,86052|1) - how about this pattern? https://osu.ppy.sh/ss/1965268
01:27:560 (87560|1) - move on 3?
01:32:253 (92253|0,92253|3) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
01:32:588 (92588|3,92756|2,92923|0,93091|2,93258|3,93426|2) - change hitsound sampleset to auto
01:33:091 (93091|2) - add clap (auto-sampleset)
01:33:594 (93594|0) - ^
01:33:929 (93929|0) - remove hitsounds ( noisy double finish )
01:34:599 (94599|0) - ^
01:34:934 (94934|0) - move on 2? i can't , there's LN over there
01:42:309 (102309|0) - remove hitsounds -hutunohito
01:36:610 to 01:42:979 - actually this part suddenly going very noisy, my suggesion leave 1 hitsound per note and other note keep no hitsound.
01:42:979 (102979|2) - remove hitsounds ^ same explain
01:43:649 (103649|2) - ^
01:45:996 (105996|3) - add clap hitsounds
01:49:683 (109683|3) - remove hitsound
01:50:353 (110353|0) - ^
01:50:856 (110856|2,111024|3) - ^
01:51:359 (111359|1) - ^
01:51:862 (111862|0) - add clap (auto-sampleset)
01:53:705 (113705|2) - change hitsound to Finish with (normal-sampleset) . yes it's cymbal

[4K MX]

reduce general volume 5~10% ( your 'clap(finish-autosampleset)' sounds too loud when you're using 2note finish every beats)

00:11:806 (11806|0,11806|3) - im lazy going to make another word to say, actually this part suddenly going very noisy, my suggesion leave 1 hitsound per note and other note keep no hitsound.

------------------------------------------------------------------
00:21:024 (21024|3) - remove, i don't think there's got a sound.. i change it to normal note
00:20:856 (20856|2) - move on 4 add whistle and hold end 00:21:191 -
------------------------------------------------------------------

00:22:532 (22532|3,22532|0) - this same problem about 'noisy hitsound and does not fit it well' read at 00:11:806 -

00:25:214 (25214|1) - change hitsound to finish (normal-sampleset)
00:34:683 (34683|2) - ^ - hutunohito
00:35:940 (35940|2) - ^
00:46:666 (46666|2) - ^ and remove whistle hitsound
00:46:666 (46666|1) - remove whistle hitsound
00:57:392 (57392|2) - change hitsound to finish (normal-sampleset)
01:04:767 (64767|1) - move on 1
01:10:800 (70800|1) - change hitsound to finish (normal-sampleset)
01:21:527 (81527|2) - ^
01:32:253 (92253|1) - ^
01:42:979 (102979|2) - ^
01:53:705 (113705|0) - ^
01:42:811 (102811|3,102811|2) - remove hitsound -hutunohito remove 1 note , other note add clap

[Sora's 7K NM]

omg dat SB note <3

Storyboard note :

your storyboard volume are not very consistent. change the sb volume same with playfield note volume. (40%)

00:09:124 (9124|6) - this hold end should better on this 00:10:297 -
00:13:482 (13482|0,13482|6) - ctrl+H ( let the hitsound are same place line, dont invert them.
00:14:823 (14823|5,14823|1) - ^
00:15:996 (15996|6,15996|0) - ^
00:18:845 (18845|1,18845|5) - ^
00:20:186 (20186|1,20186|5) - ^
00:21:359 (21359|2,21359|4) - ^
00:23:538 (23538|6,23538|0,24040|5,24040|1) - ^
01:02:756 (62756|2,62756|4) - ^

01:31:247 (91247|3) - remove hitsound -hutunohito

[7K HD]

HP and OD 7.5

00:11:806 (11806|0,11806|6) - remove all hitsound and put kick and cymbal hitsounds, it would better like this....
00:22:532 (22532|6,22532|4) - ^
00:25:214 (25214|4,25214|2,25214|6) - ^ ( c|c|f ) use f for normal sampleset
00:34:515 (34515|5,34599|6,34683|5,34767|4,34850|3,34934|0,35018|1,35102|2,35186|3,35269|1,35353|2,35437|3,35521|4,35605|2,35688|3,35772|4,35856|5) - i don't think this stream fit on music, my suggestion ignore the stream and follow drumset untill 00:34:934 -
00:35:940 (35940|6) - change to auto sampleset
00:35:940 (35940|0,35940|2) - ( c|f ) use f for normal sampleset
00:45:158 (45158|3,45242|2) - remove note
00:46:666 (46666|4) - change to auto sampleset
00:51:694 (51694|3,51945|4) - remove hitsound
00:51:862 (51862|5) - change to finish hitsound
00:52:700 (52700|1) - add finish hitsound
00:54:040 (54040|3) - ^
00:56:722 (56722|4) - ^
00:57:392 (57392|1,57392|3) - ( c|f ) use f for normal sampleset
01:08:454 (68454|4,68454|1) - ctrl+H
01:09:124 (69124|5,69292|4) - move right
01:10:800 (70800|0,70800|6) - ( c|f ) use f for normal sampleset
01:21:527 (81527|6) - change to finish hitsound with normal-sampleset

-----------------------------------------swapping--------------------------------------------------
01:29:906 (89906|0,90074|1) - swap finish hitsound to other note ( their hitsound placing too weird )
01:30:409 (90409|3,90577|2) - ^
01:30:912 (90912|2,91247|4) - ^
01:31:751 (91751|2) - ^
---------------------------------------------------------------------------------------------------

01:32:253 (92253|4,92253|2,92254|6) - ( c|c|f ) use f for normal sampleset
01:34:432 (94432|1) - add clap
01:34:599 - add a note +finish hitsound -hutunohito
01:37:784 (97784|4) - remove hitsound -hutunohito
01:53:705 (113705|0) - change hitsound to finish normal-sampleset

[7K MX]

00:22:532 (22532|2,22532|0,22532|6) - ( c|c|f ) use f for normal sampleset
00:25:214 (25214|1,25214|5) - ( c|f ) use f for normal sampleset
00:34:599 (34599|6,34683|5,34767|4,34850|3,34934|5,35018|4,35102|3,35186|2,35269|4,35353|3,35437|2,35521|1,35605|3,35688|2,35772|1,35856|0) - i don't think this stream fit on music, my suggestion ignore the stream and follow drumset untill 00:34:934 -
00:35:940 (35940|3,35940|5) - ( c|f ) use f for normal sampleset
00:46:666 (46666|6,46666|2) - ^
00:57:392 (57392|3) - change to finish hitsound with normal sampleset
01:06:108 (66108|5) - swap hitsound to other note
01:07:448 (67448|5) - ^
01:09:795 (69795|0,69795|6,69795|3) - (c|c|f) there's no crash sound, continue using auto-sampleset(actually auto-sampleset finish is snare lolol
01:10:800 (70800|6) - change to finish hitsound with normal sampleset
01:19:180 (79180|5,79180|6,79851|0,79851|4) - why suddenly have 2 snares? and suddenly snares turns to very noisy here. just 1 snare enough.
01:20:521 (80521|6,80521|1,80689|5,80689|1) - ^
01:21:527 (81527|4) - change to finish hitsound with normal sampleset
01:27:895 (87895|3) - swap hitsound to other note
01:29:906 (89906|2,90074|2,90577|2) - remove hitsound.
01:31:080 (91080|3) - ^
01:31:415 (91415|5) - ^
01:31:918 (91918|6) - ^
01:32:085 (92085|1) - add clap(kick)
01:32:253 (92253|2,92253|6) - ( c|f ) use f for normal sampleset
01:38:622 (98622|1) - add finish
01:39:795 - missing clap(kick)?
01:41:471 (101471|5) - swap hitsound to other note
01:41:471 - add a note on 1st line and add finish hitsound
01:42:979 (102979|4,102979|2,102979|0) - ( c|c|f ) use f for normal sampleset
01:43:482 (103482|3) - delete note
01:45:493 (105493|2) - remove hitsound
01:50:856 (110856|4) - ^
01:51:694 (111694|2) - ^
01:53:035 (113035|0) - ^
01:53:705 (113705|0,113705|6,113705|1,113705|5) - ( c|c|c|f ) use f for normal sampleset
wow super mod , i add normal-hitsound - cyambal
ExPew
aku follow current clap ko tu= kick jgn salah faham k
Topic Starter
SReisen

ExPew wrote:

aku follow current clap ko tu= kick jgn salah faham k
lol taw la bro ><
shionelove
rip cuz IIDX
rip ExPew cuz of his a lot mod
ExPew
bye iidx.....
Yuzeyun
ripity rip.
Topic Starter
SReisen
why IIDX rip??
Pikobaka
ExPew
aku harap ko bersabar la ye.......
Topic Starter
SReisen

ExPew wrote:

aku harap ko bersabar la ye.......
KUHHHHHHHH!!!!!!!!!!!!

~ relaxxx ~
Akasha-
I hated to see a map has been bubbled but can't ranked!
So I have a new ideas, why not remove 20 tricoro in tags and remove beatmania iidx in source and change by SOUND VOLTEX II -infinite infection-
With this mp3: http://puu.sh/bf3WD/1d136d0be5.mp3
That's a mp3 with some sound voltex's mix (made by me so it's horrible but now only that way to get your map ranked now)
Loctav said: Remix still can rank (I think cause I not remember)
After change, you can ask a bat for this and remember to remove 20 tricoro in tags and change beatmania iidx to SOUND VOLTEX II -infinite infection-
Hope it works~
Good luck ;)
ExPew

Kuo Kyoka wrote:

I hated to see a map has been bubbled but can't ranked!
So I have a new ideas, why not remove 20 tricoro in tags and remove beatmania iidx in source and change by SOUND VOLTEX II -infinite infection-
With this mp3: http://puu.sh/bf3WD/1d136d0be5.mp3
That's a mp3 with some sound voltex's mix (made by me so it's horrible but now only that way to get your map ranked now)
Loctav said: Remix still can rank (I think cause I not remember)
After change, you can ask a bat for this and remember to remove 20 tricoro in tags and change beatmania iidx to SOUND VOLTEX II -infinite infection-
Hope it works~
Good luck ;)
i totally disagree this if you remix with (add hitsound finish)
you should find original SDVX remix ver

Loctav said: Remix still can rank (I think cause I not remember)
maybe he point to official remix SDVX ver.

like i'm so happy between i'm so happy sdvx

SDVX : https://osu.ppy.sh/s/113283#
Original from Jubeat : https://osu.ppy.sh/s/130307#
Akasha-

ExPew wrote:

Kuo Kyoka wrote:

I hated to see a map has been bubbled but can't ranked!
So I have a new ideas, why not remove 20 tricoro in tags and remove beatmania iidx in source and change by SOUND VOLTEX II -infinite infection-
With this mp3: http://puu.sh/bf3WD/1d136d0be5.mp3
That's a mp3 with some sound voltex's mix (made by me so it's horrible but now only that way to get your map ranked now)
Loctav said: Remix still can rank (I think cause I not remember)
After change, you can ask a bat for this and remember to remove 20 tricoro in tags and change beatmania iidx to SOUND VOLTEX II -infinite infection-
Hope it works~
Good luck ;)
i totally disagree this if you remix with (add hitsound finish)
you should find original SDVX remix ver

Loctav said: Remix still can rank (I think cause I not remember)
maybe he point to official remix SDVX ver.

like i'm so happy between i'm so happy sdvx

SDVX : https://osu.ppy.sh/s/113283#
Original from Jubeat : https://osu.ppy.sh/s/130307#
hmmm.... sorry, I still can find a mp3 from sdvx for it!
sorry for making truoble :'(

lol, just remove the sound voltex ii and change it by jubeat saucer ? :|
Video: https://www.youtube.com/watch?v=YnlL2xwexzg
Wiki: http://vjarmy.com/wiki/index.php/Rainbow_after_snow
This song from jubeat saucer too :v maybe just change it by that game!
Lol, maybe I wrong this time too :'( I still keep the old mp3
Mp3: http://puu.sh/bffzU/f026ce74e4.mp3
Good luck again!
ExPew
nope..changing the source also no use too.......
Akasha-
That's all I can reach
Sorry for my usedless

Suggest for a new map: https://osu.ppy.sh/b/425984
Some1
Rainbow after snow isn't even on Sound Voltex......
123Sherlock
orz……I can't accept the nightcore mix……it destroys the song for me :(
Akasha-
I will send you the mp3 soon but the title and artist should be:
Nekomata Master feat. Hayashi Momoko - Rainbow after snow (Nightcore ver.)
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