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Yooh - Shanghai Kouchakan ~ Chinese Tea Orchid Remix

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Topic Starter
Gamu

SeNoZinD wrote:

From the Rakutenshi Modding Queue~ (SeNoZinD)

General
I <3 the song  :arrow: me too <3
Very well made, it was hard to find things to improve.

BASIC
01:25:252 (2) - Ctrl-G maybe?  :arrow: no :>

NOVICE
Nothing I could say would improve this :)

ADVANCED
Once again, this is really well done, I couldn't improve it even if I tried

EXHAUST
00:07:698 (6,7) - You should probably move these just slightly closer together  :arrow: They have the regularity. therefore, they's no problem
00:18:549 (2) - Maybe change this slider to help flow like this http://puu.sh/auGtM/23bdde062a.jpg  :arrow: no >:
00:25:252 (1,2) - Consider combining these 2 sliders  :arrow: I think it's great slider.
00:30:198 (1,2) - Make these 2 into a slider maybe?  :arrow: no.
01:06:262 (3) - Ctrl-G perhaps  :arrow: ^
01:36:422 (2,3) - Make it into a slider?  :arrow: ^ :(

I hope this helped you!!

Julie wrote:

From mod queue, sorry supah late, some stuff happen + my lazyness QAQ

BASIC
00:20:145 (4) - blanket with the end of 00:18:869 (2)   :arrow: I think it's enough.
00:27:166 (2,1) - better flow for beginners? :D  :arrow: ok!

NOVICE
00:08:017 (1) - better blanket  :arrow: I think it's enough.
00:38:656 (1) - ^ :arrow: ^
01:50:464 (3) - ^ :arrow: ^

Advanced
00:11:847 (1) - better blanket with head of 00:12:486 (3) :arrow: I think it's enough.
00:16:315 (2) - better blanket :arrow: ^

EXHAUST
00:35:305 (3) - The end kinda weird, I try some stuff, maybe this, used 1/8 for the end :arrow: hmm...It's okay 1/4 sounds

01:24:294 (7) - change this to 2 circles? :arrow: no <:
01:27:007 (1) - whistle on end  :arrow: ok

Amazing difficulty :D *shoot star*

kakifly wrote:

m4m :3

BASIC

00:33:549 (1) - the current rhythm is just a little repetitive, try this :arrow: no <:
01:04:826 (2) - current rhythm bothers me a bit ?? i suggest this , since the music is pretty uneven just follow the beat here   :arrow: ^
01:50:145 (2) - have like this   :arrow: middle sound is strange o.o

NOVICE

CS 4 or 3.5 please ><  :arrow: CS3.5~ 8-)

01:16:954 - add note  :arrow: don't need?
01:26:049 (1,2) - have the slider shapes like this, i think it matches the music well ><   :arrow: I do not like too much the slider ><
01:37:698 (4) - shouldnt end on a blue tick if theres a note right after it, it messes up the rhythm, try this ?   :arrow: hmm...no orz

ADVANCED

01:05:783 - add note?  :arrow: don't need=w=
...all i could find xD

EXHAUST

00:36:980 (7,8) - make into a 1/4 slider :arrow: 2 circles pls!!
01:37:698 (2,3) - ^  :arrow: ^
00:41:528 (3,5,7) - make these more visible its hard to see imo  :arrow: it's no problem~
01:43:124 (5) - even out stream  :arrow: out stream? ... don't know...


thats all~ this is an amazing beatmap i really hope it gets ranked, star for you and good luck ^w^

P o M u T a wrote:

どもども。

[BASIC]
  1. 素晴らしい譜面です!
[NOVICE]
  1. 00:10:890 (2,4) - この2つのoverlapsが個人的に良いものとは思えません。理由として下位難易度ということもあり基本的には指摘するようにしてます。(2)を下にやって http://osu.ppy.sh/ss/1897662 こうするか、(4)をずらしてから全体のDSを微調整してみてはどうでしょう。 
    :arrow: 見た目も悪いですからね、治します。
  2. 00:12:486 (5,1) - (1)をまげてblanketにしてみるのはどうでしょう。(2)も曲がってるんで見た目も悪くないかと思います。http://osu.ppy.sh/ss/1897667
    :arrow: 有りですけど、まっすぐスライダーも好きなので、このままで。
  3. 00:32:911 (4) - このスライダーのwhistleなんですが、頭より尻尾のsoundの方がシンセ音強いし良いなぁって感じたので、尻尾にwhistleチェンジしてみませんか?それか両方付いてるのも有りかなとも思いました。受け入れるのであれば全diff修正を!  :arrow: リズムをつかみやすくするために、こんなてぬk(ry ではなく、つけています。 十分いまのままでも大丈夫かなって思ったりしています。
  4. 01:37:698 (4,5) - どうしても音取れないなら青線終了でも僕なら妥協するかもしれないけど、こういう音取りもできるんで不都合なければこっちの方が推奨。 http://puu.sh/aHbw3/c3865aba96.jpg :arrow: やっぱここ難しいですよね(優しい配置をするために)。とりあえず、このままでもいいと思うので、no changeで。
  5. 01:46:954 (3) - naziすぎてnaziコレ!?ってレベルのmodですけど(ギャグにすらなってないかも)こいつを(x:274 y:263)に移動。完璧な(1,2,3)の三角形の出来上がり。移動することによって他のノーツに影響があれば修正してください。  :arrow: あ、はい。移動させます。
  6. 01:50:464 (3) - さっきのmodとほぼ同じ意味で、こいつをリバースにしましょう。よりリズム安定しますし、曲は繋がってるので余計にfitしてます。
    :arrow: hmm...なんか違和感を感じてしまうので、そのままにしときたいです。
[Advanced]
  1. 00:29:720 (4) - やって参りましたnaziマスターww こいつをDistance snap外して(x:273 y:299)に移動。完全な1.21の△できます。  :arrow: gはい。修正します。
  2. 01:16:156 - 此処らへんちょっと厄介だと思うんでこうしてあげません?よりやり易いはずです。01:16:315 (3) - をリバース。必然的に元々の(4)はこれで消える。残りの元々の(5)のサークルを(3)リバースの頭に付けるとのことです。、 http://osu.ppy.sh/ss/1897716
    :arrow: は~い。
[Insane]
  1. ドラゴンボールZ 神と神
star~★
good luck!
thank you for modding!
Shinobu Oshino
General
  1. 00:46:318 - The start of the kiai, but has the same feel as 00:05:467 - . The next section, 01:06:744 - , sounds like it should maybe be kiai? 01:28:446 - Definitely is kiai. There is a noticable increase in pitch.
  2. This may be mistimed. I messed with the offset and think it should potentially go up by 3(?). I'll edit this post when I have second opinions on this.
    Edit: I'm still unconfirmed on whether this is mistimed or not. I'd have some others double check.

Basic
  1. Couldn't map it better if I tried.

Novice
  1. Absolutely flawless.

Advanced
  1. 01:12:007 - Not having a note here bothered me a lot more than it probably should.
  2. 00:06:741 (1,2,3,4) - The rest of the map is very fluid, and this felt like a dead spot.

Exhaust
  1. 00:07:063 (2,3,4,5,6,7) - I feel like different spacing is needed to bring out the song. Something feels off in this section.
  2. 00:09:776 (3,4,5) - There's nothing in the song to warrant a triple here.
  3. 00:14:403 (1,2,3,4,5) - Similar to my first point, it needs to bring out the song.
  4. 00:34:829 (1,2) - Maybe silence the end of the slider and make it last until the next blue tick? Something like http://puu.sh/aHjHA/cc30b8df3d.jpg
  5. 01:43:124 - This one isn't an issue, this is amazing. It had to be pointed out. From this time onward is super fun and perfectly mapped.

Reply if you can, I'd appreciate any feedback c:
Topic Starter
Gamu

Shinobu Oshino wrote:

General
  1. 00:46:318 - The start of the kiai, but has the same feel as 00:05:467 - . The next section, 01:06:744 - , sounds like it should maybe be kiai? 01:28:446 - Definitely is kiai. There is a noticable increase in pitch. :arrow: okay~
  2. This may be mistimed. I messed with the offset and think it should potentially go up by 3(?). I'll edit this post when I have second opinions on this.
    Edit: I'm still unconfirmed on whether this is mistimed or not. I'd have some others double check. :arrow: I do not know the exact offset but i think this offset is good enough. i hope it.

Basic
  1. Couldn't map it better if I tried.

Novice
  1. Absolutely flawless.

Advanced
  1. 01:12:007 - Not having a note here bothered me a lot more than it probably should.  :arrow: I think so too certainly but players will not want anything.
  2. 00:06:741 (1,2,3,4) - The rest of the map is very fluid, and this felt like a dead spot. :arrow: ok let's change circles to sliders

Exhaust
  1. 00:07:063 (2,3,4,5,6,7) - I feel like different spacing is needed to bring out the song. Something feels off in this section. :arrow: ok I will fix them.
  2. 00:09:776 (3,4,5) - There's nothing in the song to warrant a triple here. :arrow: nah Sound will exist here
  3. 00:14:403 (1,2,3,4,5) - Similar to my first point, it needs to bring out the song.  :arrow: i love sliders :>
  4. 00:34:829 (1,2) - Maybe silence the end of the slider and make it last until the next blue tick? Something like http://puu.sh/aHjHA/cc30b8df3d.jpg
    :arrow: I want to change the these to one slider.
  5. 01:43:124 - This one isn't an issue, this is amazing. It had to be pointed out. From this time onward is super fun and perfectly mapped.  :arrow: :D

Reply if you can, I'd appreciate any feedback c:
thank you for modding! 8-)
Shinobu Oshino
Hey! I looked further into the timing personally. Through a lot of trial and error, I found out the map was more mistimed than I originally thought.

As a note, I changed the AR to 9 as I did this because it is my most comfortable AR, and I'm certain my universal offset is within +-1 ms of perfect as I check it almost monthly. I also played Advanced as it was a difficulty I could easily play at AR 9 without messing up my rhythm.

Here is a screenshot of the score screen and my accuracy graph along with it. This was one attempt:

http://puu.sh/aOcut/101333aa4d.jpg

The offset I used was 1649. I recommend you change your offset to this and of course adjust your inherited points by the same amount. I will also PM you if I see you online to make sure you get this. Feel free to ask questions, and I'll be happy if you'd like me to test this again.
Topic Starter
Gamu

Shinobu Oshino wrote:

Hey! I looked further into the timing personally. Through a lot of trial and error, I found out the map was more mistimed than I originally thought.

As a note, I changed the AR to 9 as I did this because it is my most comfortable AR, and I'm certain my universal offset is within +-1 ms of perfect as I check it almost monthly. I also played Advanced as it was a difficulty I could easily play at AR 9 without messing up my rhythm.

Here is a screenshot of the score screen and my accuracy graph along with it. This was one attempt:

http://puu.sh/aOcut/101333aa4d.jpg

The offset I used was 1649. I recommend you change your offset to this and of course adjust your inherited points by the same amount. I will also PM you if I see you online to make sure you get this. Feel free to ask questions, and I'll be happy if you'd like me to test this again.
ok :)
ts8zs
offset 1941?
[EXT]
00:19:840 (3,4,5) - https://osu.ppy.sh/ss/1924237 this is easier for read
00:20:638 (7,8,1) - https://osu.ppy.sh/ss/1924238 fits music better
01:06:276 (3) - https://osu.ppy.sh/ss/1924241 keep same to 1,2
01:10:904 (3) - Ctrl+G?I think this is cooler
01:26:063 (1,1,1,1,1) - how about sv change
01:51:117 (1) - move to 136,208 to get a better flow
[ADV]
01:25:266 (3) - last point 344,296
:D
[NOVICE]
00:30:372 (5) - 52,144?make a blanket
>00:31:010 (1) - 132,92 keep ds
>>00:31:968 (2) - 416,140 keep ds
01:38:191 (5) - NC? to remind player
01:50:957 - 1/2 slider?easier
[BSC]
00:28:457 (1) - blanket
01:26:063 (3,4) - how about break here:D
01:32:287 (3) - blanket
Well done:D
Topic Starter
Gamu

ts8zs wrote:

offset 1941? :arrow: i think deeply about it
[EXT]
00:19:840 (3,4,5) - https://osu.ppy.sh/ss/1924237 this is easier for read :arrow: sorry I prefer this pattern (flow).
00:20:638 (7,8,1) - https://osu.ppy.sh/ss/1924238 fits music better :arrow: ^
01:06:276 (3) - https://osu.ppy.sh/ss/1924241 keep same to 1,2 :arrow: ok
01:10:904 (3) - Ctrl+G?I think this is cooler :arrow: nope :)
01:26:063 (1,1,1,1,1) - how about sv change :arrow: do not change the sv here
01:51:117 (1) - move to 136,208 to get a better flow :arrow: don't think so ><
[ADV]
01:25:266 (3) - last point 344,296:arrow: ok
:D
[NOVICE]
00:30:372 (5) - 52,144?make a blanket :arrow: ok
>00:31:010 (1) - 132,92 keep ds
>>00:31:968 (2) - 416,140 keep ds
01:38:191 (5) - NC? to remind player :arrow: ^
01:50:957 - 1/2 slider?easier :arrow: ^
[BSC] 
00:28:457 (1) - blanket :arrow: ok
01:26:063 (3,4) - how about break here:D :arrow: ^
01:32:287 (3) - blanket :arrow: ^
Well done:D
thank you for modding :) :)
Guy
BATを探しているニオイがしたので 8-)

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. 最後のKiai timeの終わりがそれぞれのdiffで異なるようですが揃えてみてはどうでしょう?

[EXHAUST]
  1. 00:02:925 - この緑線は不必要?
  2. 01:11:223 (5,6,7,8,9,10) - 01:11:462 (6) - このスライダーからの連打が少し叩きづらいかなぁって思いました。なので01:11:462 (6) - これをnote2つに変更してstreamを作ってみるのはどうでしょうか?
  3. 01:44:414 (5) - スライダーごちゃごちゃしてるのでここらでNC入れておくと見やすいです!

    素晴らしい!

[ADVANCED]
  1. 00:02:925 - この緑線も多分いらない?

[NOVICE]
  1. 00:02:925 - 上に同じ
  2. 01:13:617 (4) - スライダーの終端はclapの方が合ってるかも

[BASIC]
  1. fine!
完成度高すぎるmapsetだった・・・
Call me back!
Topic Starter
Gamu

Guy wrote:

BATを探しているニオイがしたので 8-)

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. 最後のKiai timeの終わりがそれぞれのdiffで異なるようですが揃えてみてはどうでしょう?

[EXHAUST]
  1. 00:02:925 - この緑線は不必要?
  2. 01:11:223 (5,6,7,8,9,10) - 01:11:462 (6) - このスライダーからの連打が少し叩きづらいかなぁって思いました。なので01:11:462 (6) - これをnote2つに変更してstreamを作ってみるのはどうでしょうか?
  3. 01:44:414 (5) - スライダーごちゃごちゃしてるのでここらでNC入れておくと見やすいです!

    素晴らしい!

[ADVANCED]
  1. 00:02:925 - この緑線も多分いらない?

[NOVICE]
  1. 00:02:925 - 上に同じ
  2. 01:13:617 (4) - スライダーの終端はclapの方が合ってるかも

[BASIC]
  1. fine!
完成度高すぎるmapsetだった・・・
Call me back!
全部修正しました!

ありがとうございます :)
Guy
Bubbled
P o M u T a
go go :)
iyasine
キマシ
Topic Starter
Gamu
Guyさん ありがとうございます!!

キタ――(゚∀゚)――!!
Leader
Amazing mapset!
Nwolf
Wow Touhou in SDVX

Gz!


But.. Hong Meiling in tags? Cause it's her theme.
alacat
:)
BeatofIke
Moe~ o3o
Oyatsu

BeatofIke wrote:

Moe~ o3o
Starfy
Touhou + SDVX = OMG (Y)
Btw congratz \:D/
Topic Starter
Gamu
thank you everyone :)
Andrea

Leader wrote:

Amazing mapset!
I completely agree with this!

Nice job Gamu. :)
iyasine
pro mapset ! おめでとう !
-Nanaka-
おめでとう :)
Topic Starter
Gamu
ありがとう ~ヾ(。>﹏<。)ノ゙
I Give Up
Very fun map (:
Flask
\o/
Satellite
Congratulations :3
Topic Starter
Gamu
thank you everyone :)
Garven
Hi Gamu

This map will be disqualified for the following reasons brought up by Garven, p3n, Shiro, and KSHR:

[General]
Difficulty spread between ADVANCED and EXHAUST is too large.

[BASIC]
00:44:414 (1) - Too soon after spinner
01:04:840 (2,3) - No new player is going to read this rhythm change correctly. The visual isn't distinctively different enough distance-wise due to the use of opposite-direction sliders.

EXHAUST should also get a few more mods.
Kick slider use is poor. Every single one of them is counter-intuitive.
Also the slider/circle composition is extremely confusing, especially with the 1/6.
shionelove

Garven wrote:

Hi Gamu

This map will be disqualified for the following reasons brought up by Garven, p3n, Shiro, and KSHR:

[General]
Difficulty spread between ADVANCED and EXHAUST is too large.

[BASIC]
00:44:414 (1) - Too soon after spinner
01:04:840 (2,3) - No new player is going to read this rhythm change correctly. The visual isn't distinctively different enough distance-wise due to the use of opposite-direction sliders.

EXHAUST should also get a few more mods.
Kick slider use is poor. Every single one of them is counter-intuitive.
Also the slider/circle composition is extremely confusing, especially with the 1/6.

This reason is abstract,not concreteso mod concretely or requalified please.
This is because mapper can't read your opinion
Topic Starter
Gamu

Garven wrote:

Hi Gamu  :arrow: Hi

This map will be disqualified for the following reasons brought up by Garven, p3n, Shiro, and KSHR:

[General]
Difficulty spread between ADVANCED and EXHAUST is too large. :arrow: I will create a new diff!

[BASIC]
00:44:414 (1) - Too soon after spinner :arrow: Removed a two circles (00:44:414 and 00:45:053)
01:04:840 (2,3) - No new player is going to read this rhythm change correctly. The visual isn't distinctively different enough distance-wise due to the use of opposite-direction sliders. :arrow: ok I extended this slider (01:04:840 (2))



EXHAUST should also get a few more mods. :arrow: ok!
Kick slider use is poor. Every single one of them is counter-intuitive. :arrow: I cannot understand that. Where part..?
Also the slider/circle composition is extremely confusing, especially with the 1/6. :arrow: No I don't think so..
thank you.. :(

EDIT: 08/25: EXHAUST was renamed to INFINITE, and added a new (EXHAUST) diff.
Kynan

Garven wrote:

Also the slider/circle composition is extremely confusing, especially with the 1/6.
Even I who suck at reading ar9 I didn't find it confusing at all... RIP :(
-Nanaka-
がむむはいどうもー :)

くいっくもっど
[General]
  1. コンボカラー2.4が似すぎてるからもっと分かりやすく分けて欲しい
  2. normal-hitfinish.wavだけ参加アーティスト入ってたから念のため消したほうがいいかも
[EXHAUST]
  1. ワイドスクリーンあんちぇっく
  2. 00:05:000 (4) - 個人的に1/8減らして欲しいのと、ここは別にスライダー1本か
    こうゆうのでも全然いいかなっと
  3. 00:05:159 - 後ここClapも欲しい、追加するなら全DiffPlz
  4. 00:10:505 - addNote欲しい感
  5. 00:15:691 (1,2) - 見た目、流れ的にもx256y360の方が好き
  6. 00:31:010 (1) - NCいらなくなくない???
  7. 01:08:351 (3) - Ctrl+G 反転させてblanket作ってもいいかも、どっちでもいいw
    01:17:127 - この間やりづらかったから3連かな、バックの音にもあうし
    追加するなら1.2にwhistleかな!
  8. 01:28:297 (3) - 最初の提案と同じく3連とかでどう
  9. 01:36:117 (1) - 細かいけどx383 y215
  10. 01:40:904 (6) - パターン的にここもCtrl+G
  11. 01:48:563 (4) - 分かるんだけど後のも合わさって非常にやりづらい;;こんなんでお願いします
  12. 01:50:957 (4) - ここも分かるんだけど最後止まって終わるのは寂しいからスライダー1本とか上とかの感じがいいかな
がんばー :)
mod time: 0.5 hours
Topic Starter
Gamu

-Nanaka- wrote:

がむむはいどうもー :)

  • [EXHAUST]
  1. 00:05:000 (4) - 個人的に1/8減らして欲しいのと、ここは別にスライダー1本か  :arrow: 1/8許してちょ
    こうゆうのでも全然いいかなっと
  2. 00:05:159 - 後ここClapも欲しい、追加するなら全DiffPlz :arrow: finishの音だけで十分。
  3. 00:15:691 (1,2) - 見た目、流れ的にもx256y360の方が好き :arrow: stackさせたい症候群(5に)
  4. 01:08:351 (3) - Ctrl+G 反転させてblanket作ってもいいかも、どっちでもいいw  :arrow: んじゃそのままにします。
  5. 01:28:297 (3) - 最初の提案と同じく3連とかでどう  :arrow: さっきと同じ。
  6. 01:48:563 (4) - 分かるんだけど後のも合わさって非常にやりづらい;;こんなんでお願いします :arrow: 1/8は決まり :(
  7. 01:50:957 (4) - ここも分かるんだけど最後止まって終わるのは寂しいからスライダー1本とか上とかの感じがいいかな :arrow: あえてこれで終わらせてる
がんばー :)
mod time: 0.5 hours
他は修正しました

thank you for modding~!
ShiraKai
huhuhu :roll:
EXHAUST以外は結構mod受けてるみたいなのでこれだけ見ます、他も必要でしたら声かけてください :!:

[EXHAUST]
  1. 00:02:606 (5) - ここだけ×0.5で配置してるけど何故でしょう・・・。
  2. 00:02:606 - 00:02:766 - ここって1/8では・・・?
  3. 00:08:031 (1,2) - 両方ともctrl + Gした方が僕はやり易かったです :)
  4. 00:10:106 (6) - 00:09:946 (5) - と同じ音が鳴っているからここにもwhistle欲しいです。
  5. 00:31:808 (3) - 左右対称にして同じ位置に配置するとうまくスペースを使いきれると思います ;)
  6. 00:38:031 (4) - 細かいことですが多少近く見えたので x:371,y:52まで持ちあげませんか?
  7. 01:13:617 (3) - 音があんまり変わってないからそんなに飛ばさなくてもいいような気がします :? x:148,y:219とかどうですか?
    01:13:617 (3,4) - が窮屈に見えますが叩いてみると違和感はありません :)
  8. 01:49:042 - ここの音拾いたくないですか?
とても素敵な譜面でした(*'ω'*)
ふぁいとです!
Topic Starter
Gamu

ShiraKai wrote:

huhuhu :roll:
EXHAUST以外は結構mod受けてるみたいなのでこれだけ見ます、他も必要でしたら声かけてください :!:
[EXHAUST]
  1. 00:02:606 - 00:02:766 - ここって1/8では・・・?  :arrow: たぶん1/4・・・? ちょっと微妙なのでそのままにしときます
  2. 00:10:106 (6) - 00:09:946 (5) - と同じ音が鳴っているからここにもwhistle欲しいです。 :arrow: 聞こえづらいから、なくてもいいかも・・?
  3. 01:49:042 - ここの音拾いたくないですか?  :arrow: ないほうが自然で、次の連打やりやすいかなって思ったんだけど、考えときます
とても素敵な譜面でした(*'ω'*) :arrow: 8-)
ふぁいとです!
他は修正しました

thank you for modding~!
Garven
The last two points were brought up by Shiro, so please follow up with him for explanation.
iyasine
シュゥゥゥゥゥゥ ≡( ε:)

[EXHAUST]
  1. 00:28:776 (1) - remove whistle ? ADVANCED diff みたいなパターン付けがかっこいいと思います。変更する場合は全diff揃えたほうが好みです :D
  2. 01:49:042 - 強い音を無視する場合はAIMする側の手を遊ばせてあげるといいかもしれません。スタックだと次のnoteまでAIMが若干退屈に感じたのでジャンプを作ってみるといいかもしれません。
  3. 01:50:478 (2,3,4) - 流れとデザインの提案。手前の(1)のsliderでAIMに勢いがついてるので、次の(2,3,4)をもう少し左に展開してみてはいかがでしょう。
    img & code
    244,200,110478,2,0,L|292:192,1,42.5,4|0,0:0|0:0,0:0:0:0:
    180,269,110718,2,0,L|136:260,1,42.5,4|0,0:0|0:0,0:0:0:0:
    48,237,110957,2,0,L|28:232,4,21.25,0|0|0|0|6,0:0|0:0|0:0|0:0|0:0,0:0:0:0:

少ないけど以上です。とても整ってるdiffだと思いますreranked go 8-)
alacat
Hey!

[EXHAUST]
  1. 00:07:074 (2,3) - このあたりにもジャンプが欲しいので画像のような横のジャンプを作成してみてはどうでしょう?
  2. 00:07:712 (5,1) - ここの流れが少し不自然に感じます。前の(4,5)で左回りの流れができているのでながれにそって次の(1)をこのあたりに配置してみてはどうでしょう?
  3. 00:08:989 (4) - 他の3/4+1/2の間隔を見るとx0.60になっているのでこちらも統一するべきだと思います。
  4. 00:15:611 - ん~できれば音取りたいですね!ここ
  5. 00:54:946 (7,1,2) - このあたりが直線の配置ではないので00:55:585 (3,4,5,6) - このあたりの配置がすこし見た目が悪いです。なので少し傾けた配置を作成してみてください。
  6. 01:32:925 (3,4,5,6,7,1) - 3/4 slider + 4 notes + Slider という音取りはInsane diffに対して難しいと思います。ここに関してはINFINITE diffよりも難易度が高くなっています。最初の3/4 sliderを 1/1か1/2を2つにして難易度を下げるなどしてみてください。
Star rateだけ見ると問題ないように思えますが、やや音を取りすぎていると思います。BPMも188と低くはないと思うのでその分音を減らすことでより難易度のバランスが良くなると思います。

また、INFINITE diffに関しては提案はないです:3 がんばって!
Topic Starter
Gamu

iyasine wrote:

シュゥゥゥゥゥゥ ≡( ε:)

[EXHAUST]
  1. 01:49:042 - 強い音を無視する場合はAIMする側の手を遊ばせてあげるといいかもしれません。スタックだと次のnoteまでAIMが若干退屈に感じたのでジャンプを作ってみるといいかもしれません。 :arrow: たしかにそれはあるかもだけど、これくらい間開けるときはそのままスタックさせるのは私のスタイル ;)
  2. 01:50:478 (2,3,4) - 流れとデザインの提案。手前の(1)のsliderでAIMに勢いがついてるので、次の(2,3,4)をもう少し左に展開してみてはいかがでしょう。 :arrow: いいアイデアだけど、わたし的には今のが好きかな。
    img & code
    244,200,110478,2,0,L|292:192,1,42.5,4|0,0:0|0:0,0:0:0:0:
    180,269,110718,2,0,L|136:260,1,42.5,4|0,0:0|0:0,0:0:0:0:
    48,237,110957,2,0,L|28:232,4,21.25,0|0|0|0|6,0:0|0:0|0:0|0:0|0:0,0:0:0:0:

少ないけど以上です。とても整ってるdiffだと思いますreranked go 8-)

alacat wrote:

Hey!

[EXHAUST]
  1. 00:15:611 - ん~できれば音取りたいですね!ここ  :arrow: 取ろうと思ったんだけど、いい感じにできなくて結局は見た目重視のこの形になりました。
Star rateだけ見ると問題ないように思えますが、やや音を取りすぎていると思います。BPMも188と低くはないと思うのでその分音を減らすことでより難易度のバランスが良くなると思います。  :arrow: 青tickのサークルとかを消して、3/4 slider+ 1/2 sliderを増やしました。

また、INFINITE diffに関しては提案はないです:3 がんばって!
他は修正しました。

iyasineさんには最初のページにkudosあげました。

ふたりともありがとうございます~!
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