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KITCALIBER - HEY FUCKER

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KagamiHRS
IRC Mod
13:27 P o M u T a: hi, if you have time, can you take a mod request?
13:28 KagamiHRS: Yes, let me see it. (I might not be that good at this though)
13:28 P o M u T a: okay!
13:29 *P o M u T a is listening to [http://osu.ppy.sh/b/458083 Kitcaliber - HEY FUCKER]
13:29 P o M u T a: this map!
13:29 KagamiHRS: I'll start from Easy
13:30 P o M u T a: okay
13:38 KagamiHRS: I'm already going to HARD difficulty...
13:38 P o M u T a: okay :D
13:38 P o M u T a: you can quick ok :3
13:39 KagamiHRS: 00:52:226 (1) - Slider's end spacing between (2) and (3)?
13:39 KagamiHRS: Would you want it to be equal?
13:40 P o M u T a: okay
13:47 KagamiHRS: It's just too difficult to find flaws for me :O I'm on EXTRA now.
13:47 P o M u T a: O: ok :3
13:47 KagamiHRS: 00:27:866 Is the gap intended? (Maybe yes?)
13:48 KagamiHRS: 00:27:866 - Is the gap intended? (Maybe yes?)
13:48 P o M u T a: lol, my miss
13:48 KagamiHRS: OK. :)
13:55 P o M u T a: if you done mod, please forum-posting :D
13:55 KagamiHRS: Well, I can't play some of those insane difficulties and this map has already been modded by several people.
13:55 P o M u T a: np
13:56 KagamiHRS: I'll cut it short here, but at least I am the one spotted a clear mistake. :P
Silverboxer
dat extra
Topic Starter
P o M u T a
thanks Sliverboxer double star :D
Mortem

Hi, as you requested..

Normal

00:38:786 (1) - Put it in the centre.
Everything else it's fine imo.

Hard
02:08:066 (1) - Make stack with the beginning of this slider 02:06:866 (5) -
Everything else it's fine.

Sorry for little mod, but as I said, I didn't find any mistakes...
Hope that helps
If not then sorry.

Good Luck!
Topic Starter
P o M u T a

Pjecoo wrote:


Hi, as you requested..

Normal

00:38:786 (1) - Put it in the centre.
Everything else it's fine imo.

Hard
02:08:066 (1) - Make stack with the beginning of this slider 02:06:866 (5) -
Everything else it's fine.

Sorry for little mod, but as I said, I didn't find any mistakes...
Hope that helps
If not then sorry.

Good Luck!
Normal fixed!
thanks!
Bara-
BPMis 125 (Finish sound every red tick) You should change, but the 1.82 SV in EXTRA then should be 3.64 which is not possible so you can keep it ;-;
Good map though, but...
You requested hitsounds Mod, but I don´t MOD it, I gave it to maps who don´t have them, because the mapper doesn´t know how to do it
Sorry, but next time, read the rules better.
Also, the hitsounds are good
Topic Starter
P o M u T a
sorry.
bpm is no changed. this is fine. (osu!BPM, approve x2)
thanks!
Miramono
Hi! From modding queue

Mod
[Easy]
Clear

[Normal]
Clear

[Hard]
00:27:506 (2) - Move x:360 y:276
02:23:906 (5) - Move x:220 y:180

That's all
I hope I helped :oops:
Topic Starter
P o M u T a

Miramono wrote:

Hi! From modding queue

Mod
[Easy]
Clear

[Normal]
Clear

[Hard]
00:27:506 (2) - Move x:360 y:276 done
02:23:906 (5) - Move x:220 y:180 keep

That's all
I hope I helped :oops:
thanks for mod!
Chyo-Kun
Requested in my modding queue : t/229105

        EASY

 
 
  1. 00:22:466 (4,5) - It would be nice to give the player a feeling of speed-up in this specific moment of the map, since the kiai times is close and the guitar in the background is speeding up. I would suggest to add a clap to 00:22:466 (4) to do this. Check out if you like it or not, it's of course up to you. I reckon that it sounds a little better.
     
  2. 00:26:306 (4) - I hear the voice going up,but is a clap on this slider tail really necessary? It doesen't sound very good to me..
     
  3. 01:22:946 (3) - I would add a finish on the repeat arrow to emphasize how the song is raising the tone in that part.
     

    NORMAL

     
     
  4. 01:10:946 (2) - I don't agree with this slider. Here's a (In my opinion) much better pattern for this part, I'll explain it to you step by step:

    Remove both 01:10:946 (2) and 01:12:386 (3)
    01:10:946 - Add a beat here (You choose where)
    01:11:426 - Here instead you should copy 01:09:506 (1) this slider and paste it here. (You choose in what position and where)

    There you go. In the end the timeline should look like this:

    It both plays and sounds much better in my opinion :)
     
  5. 01:29:186 (2) - I think that for a normal player expecting this slider to repeat this many times it's quite unlikely. Consider removing a repeat and adding a beat 01:30:626 here.
     
     

    HARD

     
     
  6. 01:50:786 (5) - Why is there a slider here? Wasn't it enough to just put two beats on 01:51:026 (6) this slider head?
     
  7. 02:03:266 (1,2,3,4) - I don't really like these sliders, they overlap in a weird manner while playng.. Consider finding a new pattern
     

    INSANE

     
    There is a big difficulty gap between HARD and INSANE.. This map is sadly going to be less enjoyable for some players 
     
  8. 00:38:786 (3) - Place this x:256 y:24 just to make a cool pattern? haha
     
  9. 02:15:266 (2,3,4,5) - Woah! This jump is brutal.. Make it a little bit easier?
     
     

    WHO'S AFRAID OF THE BIG BLACK EXTRA


     
     
  10. 02:09:026 (1) - This beat fucked with my eyes while I was testing the map. First of all,you see it sightly later than the spinner because it's so far from the centre of the screen,and second it's right onto the combo counter! Eventually our eyes get used to the numbers going up, but if you place a beat right on that counter, the eye is going to react in a slower way because it's so used to seeing moviment in that zone of the screen. All this put togheter make you get a miss or a 50 if you're lucky. Challenge is a great thing to have in a beatmap, but when challenge becomes memorizing a specific beat, it's not as fun..
     
    TL;DR: move the beat out of the way of the combo counter and a little bit closer to the cente of the screen.
     
  11. The whole ending of the song is quite a mess, the clap spam gets old quickly.. I suggest tryng to find some variety with the hitsounds in this specific part :|
     
     
     I hope that I helped in making this beatmap better.
    Just because it would be fun to see this ranked, have a star.
     
    頑張って!
Topic Starter
P o M u T a

Chyo-Kun wrote:

Requested in my modding queue : https://osu.ppy.sh/forum/t/229105

        EASY

 
 
  1. 00:22:466 (4,5) - It would be nice to give the player a feeling of speed-up in this specific moment of the map, since the kiai times is close and the guitar in the background is speeding up. I would suggest to add a clap to 00:22:466 (4) to do this. Check out if you like it or not, it's of course up to you. I reckon that it sounds a little better. done.
     
  2. 00:26:306 (4) - I hear the voice going up,but is a clap on this slider tail really necessary? It doesen't sound very good to me.. this is fine.
     
  3. 01:22:946 (3) - I would add a finish on the repeat arrow to emphasize how the song is raising the tone in that part. keep
     

    NORMAL

     
     
  4. 01:10:946 (2) - I don't agree with this slider. Here's a (In my opinion) much better pattern for this part, I'll explain it to you step by step:

    Remove both 01:10:946 (2) and 01:12:386 (3)
    01:10:946 - Add a beat here (You choose where)
    01:11:426 - Here instead you should copy 01:09:506 (1) this slider and paste it here. (You choose in what position and where)

    There you go. In the end the timeline should look like this:

    It both plays and sounds much better in my opinion :)
    sorry, follow guitar, and i like many pettern rhythm.
     
  5. 01:29:186 (2) - I think that for a normal player expecting this slider to repeat this many times it's quite unlikely. Consider removing a repeat and adding a beat 01:30:626 here. this is long. no problem.
     
     

    HARD

     
     
  6. 01:50:786 (5) - Why is there a slider here? Wasn't it enough to just put two beats on 01:51:026 (6) this slider head? consider this.
     
  7. 02:03:266 (1,2,3,4) - I don't really like these sliders, they overlap in a weird manner while playng.. Consider finding a new pattern fine play imo.
     

    INSANE

     
    There is a big difficulty gap between HARD and INSANE.. This map is sadly going to be less enjoyable for some players  no, you should check star rate. and, acutally hard diff really hard and insane diff is not really hard.
     
  8. 00:38:786 (3) - Place this x:256 y:24 just to make a cool pattern? haha confuse rhythm imo.
     
  9. 02:15:266 (2,3,4,5) - Woah! This jump is brutal.. Make it a little bit easier? i'll fix this.
     
     

    WHO'S AFRAID OF THE BIG BLACK EXTRA


     
     
  10. 02:09:026 (1) - This beat fucked with my eyes while I was testing the map. First of all,you see it sightly later than the spinner because it's so far from the centre of the screen,and second it's right onto the combo counter! Eventually our eyes get used to the numbers going up, but if you place a beat right on that counter, the eye is going to react in a slower way because it's so used to seeing moviment in that zone of the screen. All this put togheter make you get a miss or a 50 if you're lucky. Challenge is a great thing to have in a beatmap, but when challenge becomes memorizing a specific beat, it's not as fun.. done.
     
    TL;DR: move the beat out of the way of the combo counter and a little bit closer to the cente of the screen.
     
  11. The whole ending of the song is quite a mess, the clap spam gets old quickly.. I suggest tryng to find some variety with the hitsounds in this specific part :|
     
     
     I hope that I helped in making this beatmap better.
    Just because it would be fun to see this ranked, have a star.
     
    頑張って!
thanks for mod and star~~ :)
-Yuzuriha
おかえしにプレゼンツ!
Topic Starter
P o M u T a
ゆずひらさん最高の花束をありがとう!
Akiyama Mizuki
Hard mapset for me, but either so good. Eat my stars :D
Topic Starter
P o M u T a
wow. Really thanks!!!
Rtyzen
Hey there! requested frommy queue sorry abit late :o

[Normal]
  1. 01:13:346 (1) - NC move to 01:12:866 (4)
  2. 01:17:186 (1) - ^ 01:16:706 (4)
  3. 01:20:546 (4) - NC
  4. Sorry looked through many times couldn't find anything else

[Hard]
  1. 00:22:226 (4) - This part is unnecessarily confusing in my opinion. Move 4 to x:308y:12?
  2. 00:24:386 (4) - NC?
  3. 01:00:866 (5) - NC
  4. 01:11:426 (1) - Might be abit too loud
  5. 01:52:706 (6) - NC
  6. 01:51:746 to 01:55:586 - This part might be abit too fast for hard(250BPM 1.5 SV :P)
  7. 01:54:146 (3,4,5,6) - ^This is definitely too fast (and will probably make this map unFCable on DT :P)
  8. 02:25:346 (4,5,6,7) - ^
  9. I foresee this being impossible/super hard to DT and being labeled as "2014 hard" lol. 250BPM 1.5SV is crazy (according to stars it is practically an insane)

I know I said I would mod insane, but it's way too hard for me to mod and is an extra IMO. sorry :(

Good mapset! Sorry if my mod was useless :(
good luck for rank~ (ノ・ω・)ノ
Topic Starter
P o M u T a

Rtyzen wrote:

Hey there! requested frommy queue sorry abit late :o

[Normal]
  1. 01:13:346 (1) - NC move to 01:12:866 (4) sorry. i want keep pettern NC all.
  2. 01:17:186 (1) - ^ 01:16:706 (4)
  3. 01:20:546 (4) - NC
  4. Sorry looked through many times couldn't find anything else

[Hard]
  1. 00:22:226 (4) - This part is unnecessarily confusing in my opinion. Move 4 to x:308y:12? done.
  2. 00:24:386 (4) - NC?
  3. 01:00:866 (5) - NC
  4. 01:11:426 (1) - Might be abit too loud no problem imo.
  5. 01:52:706 (6) - NC
  6. 01:51:746 to 01:55:586 - This part might be abit too fast for hard(250BPM 1.5 SV :P) sorry >:
  7. 01:54:146 (3,4,5,6) - ^This is definitely too fast (and will probably make this map unFCable on DT :P)
  8. 02:25:346 (4,5,6,7) - ^
  9. I foresee this being impossible/super hard to DT and being labeled as "2014 hard" lol. 250BPM 1.5SV is crazy (according to stars it is practically an insane)

I know I said I would mod insane, but it's way too hard for me to mod and is an extra IMO. sorry :(

Good mapset! Sorry if my mod was useless :(
good luck for rank~ (ノ・ω・)ノ
thanks for mod an star!
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, P o M u T a !
Thank’s for calling me to mod your beatmap 
Let’s get started..
EASY
00:23:426 (1,2,3,4,1,2) – Make the same hitsound, like before (i mean, with that clap),
00:31:586 (1,2,3,4,1,2) - ^,
00:52:226 (3,4) – Change to 1/1 slider,
01:03:746 (4,5) - ^,
01:09:506 (1,2) & 01:10:466 (3,4) - ^,
01:52:706 (3,4) - ^.
NORMAL
Good chart, Consider reducing hitcircle.
HARD
01:11:426 (1) – too many..
01:15:266 (1,2) - ^,
01:26:786 (1) - ^,
01:30:626 (1,2) - ^.
EXTRA
AR too fast, Change it to 9..
Keep the distance.. Remember.. It’s AR 9,
Add something that start from here 00:39:026 ,
02:07:106 (1,2,3,4) – Wha.. The distance are too far..
INSANE
Change AR to 8.5,
00:38:786 (1) – add notes that start after this circle,
Only that xD.
That’s All P o M u T a ! Good luck !
Topic Starter
P o M u T a

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, P o M u T a !
Thank’s for calling me to mod your beatmap 
Let’s get started..
EASY
00:23:426 (1,2,3,4,1,2) – Make the same hitsound, like before (i mean, with that clap), done.
00:31:586 (1,2,3,4,1,2) - ^, done.
00:52:226 (3,4) – Change to 1/1 slider, no
01:03:746 (4,5) - ^, no
01:09:506 (1,2) & 01:10:466 (3,4) - ^, no
01:52:706 (3,4) - ^.
no
NORMAL
Good chart, Consider reducing hitcircle.
HARD
01:11:426 (1) – too many.. i want many pettern. sorry keep.
01:15:266 (1,2) - ^, ^
01:26:786 (1) - ^, ^
01:30:626 (1,2) - ^. ^
EXTRA
AR too fast, Change it to 9..
Keep the distance.. Remember.. It’s AR 9,
Add something that start from here 00:39:026 ,
02:07:106 (1,2,3,4) – Wha.. The distance are too far..
EXTRA won't change all.
INSANE
Change AR to 8.5,
00:38:786 (1) – add notes that start after this circle, keep sound.
Only that xD.
That’s All P o M u T a ! Good luck !
thanks for mod!
NoHitter
Hello.

[GENERAL]
- Map itself looks pretty solid.
- The claps at the last bookmarked section (kiai) really overpower the music. I see what you wanted to do, but IMO it would be better to emphasis that cymbal-like sound which plays every white tick after 02:16:826.

[EXTRA]
- 00:11:426 (4) - The slider looks ugly IMO but I guess the crumpled slider fits the music here.
- 00:53:186 (1,2,3,4) - I can see many people missing here. This section is not that intense as the others. I suggest if you want to keep a pattern like this, move it to the more intense parts (i.e. second kiai). I recommend spacing these normally. (1,2,3,4) instead of (1,3,2,4).
- 01:00:626 (6) - Reverse (Ctrl+G) for better flow. The movement from the previous sliders leads to a right to left one opposed to a left to right.
- 02:11:186 (3) - I would suggest reversing this slider as well.

[INSANE]
- 00:17:306 (4) - Avoid the overlap with (2)'s slidertrack? Looks ugly IMO. http://puu.sh/azZjZ/ad6b6ab268.jpg
- 01:28:226 (1,2) - Remove NC (1) then NC (2). This will make it more consistent with your previous combos.
- 02:05:426 () - The slowdown here to 0.8x doesn't really make sense IMO.

[HARD]
- 00:12:386 (2) - The overlap with the slidertrack looks ugly IMO :(
- 01:54:146 (3,4,5,6,7) - 5 notes to tap, 250 bpm seems a bit too difficult for a Hard. Maybe make (4,5) or (5,6) into a slider instead?

[NORMAL]
- I'm a bit concerned about the amount of 1/4 sliders here (even if they are all repeats).
- 00:50:306 (1,2) - Straight sliders like this look boring, maybe rotate a bit?

[EASY]
- It's fine.
Rirakusu
From my queue.

(Although i don't like songs with offensive title names, but I'll still mod this one because I love that rhythm)

Your mapset is almost perfect...

[Normal]
1. 00:16:226 (1,2,3) - You can adjust the placements of these notes so that 00:16:226 (1) becomes a blanket of 00:17:186 (3) .

2. 00:27:266 (1,2) - Make 00:27:266 (1) the blanket of 00:28:466 (2) .

3. 00:50:306 (1,3) - If you want 00:51:266 (3) to be a blanket of 00:50:306 (1) - please make it more perfect.

4. 01:49:106 (2,3) - Not a perfect blanket. You can use the approach circle of 01:49:106 (2) to help you while drawing.

[Hard]
1. You can speed up sliders during Kiai (not sure about this) P/s: You need to remap the Kiai if you do this change.

2. 01:21:086 (1,1,1) - Well...triple spinners...I think you can change the second and third into sliders or circles (something you see in Can't Defeat Airman's last three circles) but it's okay to keep this for a difficulty increase.

3. 02:23:906 (5) - See no reason to overlap this with other notes. Move it away.

[Insane]
1. 00:57:026 (1,2) - Make this blanket perfect.

Done. Easy diff is perfect. Nothing to say about extra diff. (Since I don't play extra diffs lol).
Topic Starter
P o M u T a

NoHitter wrote:

Hello.

[GENERAL]
- Map itself looks pretty solid.
- The claps at the last bookmarked section (kiai) really overpower the music. I see what you wanted to do, but IMO it would be better to emphasis that cymbal-like sound which plays every white tick after 02:16:826. fmmm

[EXTRA]
- 00:11:426 (4) - The slider looks ugly IMO but I guess the crumpled slider fits the music here. sorry, i poor make slider lol
- 00:53:186 (1,2,3,4) - I can see many people missing here. This section is not that intense as the others. I suggest if you want to keep a pattern like this, move it to the more intense parts (i.e. second kiai). I recommend spacing these normally. (1,2,3,4) instead of (1,3,2,4). this part sound, strong and weak, so, this place fit imo :-)
- 01:00:626 (6) - Reverse (Ctrl+G) for better flow. The movement from the previous sliders leads to a right to left one opposed to a left to right. consider it.
- 02:11:186 (3) - I would suggest reversing this slider as well. sorry, i like small DS.

[INSANE]
- 00:17:306 (4) - Avoid the overlap with (2)'s slidertrack? Looks ugly IMO. http://puu.sh/azZjZ/ad6b6ab268.jpg overlaps is bad, but, i like flow. sorry keep now.
- 01:28:226 (1,2) - Remove NC (1) then NC (2). This will make it more consistent with your previous combos. done.
- 02:05:426 () - The slowdown here to 0.8x doesn't really make sense IMO. same 00:33:026 - . feel slow part imo.

[HARD]
- 00:12:386 (2) - The overlap with the slidertrack looks ugly IMO :( how to fix this... idk xp. i can't find good place.
- 01:54:146 (3,4,5,6,7) - 5 notes to tap, 250 bpm seems a bit too difficult for a Hard. Maybe make (4,5) or (5,6) into a slider instead? done.

[NORMAL]
- I'm a bit concerned about the amount of 1/4 sliders here (even if they are all repeats). this is 250bpm mapset. i think fine ;3
- 00:50:306 (1,2) - Straight sliders like this look boring, maybe rotate a bit? done.

[EASY]
- It's fine.
thanks for mod and star!
Topic Starter
P o M u T a

jinhang_ang wrote:

From my queue.

(Although i don't like songs with offensive title names, but I'll still mod this one because I love that rhythm)

Your mapset is almost perfect...

[Normal]
1. 00:16:226 (1,2,3) - You can adjust the placements of these notes so that 00:16:226 (1) becomes a blanket of 00:17:186 (3) . bit changed.

2. 00:27:266 (1,2) - Make 00:27:266 (1) the blanket of 00:28:466 (2) . done.

3. 00:50:306 (1,3) - If you want 00:51:266 (3) to be a blanket of 00:50:306 (1) - please make it more perfect. done.

4. 01:49:106 (2,3) - Not a perfect blanket. You can use the approach circle of 01:49:106 (2) to help you while drawing. done.

[Hard]
1. You can speed up sliders during Kiai (not sure about this) P/s: You need to remap the Kiai if you do this change. hard diff already harder. Don't.

2. 01:21:086 (1,1,1) - Well...triple spinners...I think you can change the second and third into sliders or circles (something you see in Can't Defeat Airman's last three circles) but it's okay to keep this for a difficulty increase. no problem this.

3. 02:23:906 (5) - See no reason to overlap this with other notes. Move it away. do you think cool this? i like really this overlaps. seems coold and playable.

[Insane]
1. 00:57:026 (1,2) - Make this blanket perfect. I won't blanket.

Done. Easy diff is perfect. Nothing to say about extra diff. (Since I don't play extra diffs lol).
thanks for mods!
Crystal
Hi! m4m here

[EXTRA]
00:04:226 (1) - consider reducing the volume of the spinner since there's no clear sound here (other diffs are the same)
00:07:826 (2,1) - this can blanket better
00:18:626 (1) - spacing seems too large and flow looks a bit strange here. consider 184|92?
00:38:426 (1) - too close to the spinner? you can decrease the spinner to 00:38:066 and add a circle at 00:38:306 (1) -
01:23:106 (2) - ctrl+G?
01:36:386 (1,1) - decrease the first one to 01:38:246 and the 2nd one starts at 01:38:306. since the downbeat is at 01:38:306. (other diffs are the same)
01:45:386 (2) - how about 404|280? the flow seems nicer
02:24:386 (1,2,3,4,5,6,7,8) - hard pattern at the end.. :o consider change some pairs into sliders? :3

[INSANE]
00:25:346 (1) - set the head at 500|228?
pretty diff! :)

[HARD]
00:07:586 (1,2) - ctrl+G totally for better spacing and flow
00:14:786 (3,4,5) - the spacing is confusing imo..
looks perfect but a bit harder than the normal hards?

[NORMAL]
00:13:826 (1) - 1 grid left?
01:31:106 (4,5) - change them into a slider?
01:49:106 (2,3) - not blanket perfectly
02:17:666 (3) - change it into 2 circles to make an average between sliders and circles

Easy diff seems perfect!

amazing mapset! good luck and take my star! :D
Topic Starter
P o M u T a

[_Crystal] wrote:

Hi! m4m here

[EXTRA]
00:04:226 (1) - consider reducing the volume of the spinner since there's no clear sound here (other diffs are the same) all diff done.
00:07:826 (2,1) - this can blanket better umm, i did it...
00:18:626 (1) - spacing seems too large and flow looks a bit strange here. consider 184|92? fine for me.
00:38:426 (1) - too close to the spinner? you can decrease the spinner to 00:38:066 and add a circle at 00:38:306 (1) - i followed guitar sound!
01:23:106 (2) - ctrl+G? keep.
01:36:386 (1,1) - decrease the first one to 01:38:246 and the 2nd one starts at 01:38:306. since the downbeat is at 01:38:306. (other diffs are the same) sorry, i think already fine sound.
01:45:386 (2) - how about 404|280? the flow seems nicer wow, good.
02:24:386 (1,2,3,4,5,6,7,8) - hard pattern at the end.. :o consider change some pairs into sliders? :3 Last Boss. also, all same spacing! not bad for me.

[INSANE]
00:25:346 (1) - set the head at 500|228? ok

pretty diff! :)

[HARD]
00:07:586 (1,2) - ctrl+G totally for better spacing and flow i like it!
00:14:786 (3,4,5) - the spacing is confusing imo.. moved (3).
looks perfect but a bit harder than the normal hards?

[NORMAL]
00:13:826 (1) - 1 grid left? keep
01:31:106 (4,5) - change them into a slider? keep.
01:49:106 (2,3) - not blanket perfectly i was do best..
02:17:666 (3) - change it into 2 circles to make an average between sliders and circles okay

Easy diff seems perfect!

amazing mapset! good luck and take my star! :D
thansk for modding and star!!
Pretty Rhythm
Sorry For Super delay :o

From M4M

[Easy]

00:27:266 (1,2) - Make straight clearly? choice is yours.




[Hard]

01:55:106 (8) - Remove 1 reversetick and add note?

[Insane]

02:15:266 (2,3,4,5) - too far

[Extra]

00:12:986 (2) - move to x - 100, y - 220
00:53:666 (5,6) - Hard to read
01:16:706 (7) - change like this? to make better flow

Image
http://puu.sh/aB0Po/28e0042185.jpg

I can't find anymore :(
Sorry for poor modding
anyway, good luck!
Topic Starter
P o M u T a

Lolicore_Komari wrote:

Sorry For Super delay :o

From M4M

[Easy]

00:27:266 (1,2) - Make straight clearly? choice is yours. I changed bit.




[Hard]

01:55:106 (8) - Remove 1 reversetick and add note? done. (but, if people say, this is hard, i'll change again)

[Insane]

02:15:266 (2,3,4,5) - too far i tried small spacing, but, can't good placement..

[Extra]

00:12:986 (2) - move to x - 100, y - 220 pretty

00:53:666 (5,6) - Hard to read fine imo
01:16:706 (7) - change like this? to make better flow I really happy, long time no see stream suggest ;w;.

Image
http://puu.sh/aB0Po/28e0042185.jpg

I can't find anymore :(
Sorry for poor modding
anyway, good luck!
thanks for moddig and two stars!! helpful.
[GB]Rush_FTK
Hello~!From mod request.

mod
[General]
Warning(You must fix it):
- Songs/Maps with mature lyrics/themes must be marked with a label such as "18+" in the map's thread.I don't know if it's have violent lyrics.

My Opinion:
- Is the second kiai time right?

[Easy]
Warning(You must fix it):
- From Ranking Criteria, Easy diff's difficult must lower than 1.5 stars.
Maybe set Distance Spacing=x0.8 is better,if you would like to remap.

My Opinion:
- 00:22:466 (4,5) May a little hard?
- 00:28:226 (2) end up at 00:28:706;then let 00:29:426 (1) start at 00:29:186.
- 00:29:246 (1) end up at 00:29:906,then add a note in 00:31:106
- 00:35:426 (1,2) Not suit for rhythm.
- 00:36:866 (1) end up at 00:38:306,then add a note in 00:38:786.
- 01:36:146 add a note.
- 02:00:866 (6) remove since both is a little difficult and the sound is not improtant.

[Normal]
Warning(You must fix it):
- From Ranking Criteria,normal diff's difficult must lower than 2.25 stars

Suggestion:
- 00:07:586 ~ 00:07:946 perfer this one.

img link(if you can't see this image)
http://puu.sh/aBfrW/4c4cf13d57.jpg

My Opinion:
- 00:09:986 (1,2) replace to a slider.
- 00:10:466 (3,4) ^
- 00:11:906 (1,2) Not comfortable,change to 2 circles in 00:11:906 and 00:12:386.
- 00:15:026 (2,3) Seemed difficult.
- 00:28:946 (4,1) Spinner starts at 00:28:946.
- 00:32:066 (2,3,4)

http://puu.sh/aBg6H/6d5d275816.jpg
img link(if you can't see this image)
- 00:36:626 (5,1) Spinner starts at 00:36:626
- 00:49:346 (3,4,5,6) Try this one?

img link(if you can't see this image)
http://puu.sh/aBgj4/7bcbc613c7.jpg
133,288,49226,2,0,B|172:264|172:264|204:304|204:304|248:304|248:304|280:336|280:336|316:304|316:304|364:304|364:304|380:256|380:256|432:240|432:240,1,380
425,242,50306,6,0,L|482:221,2,47.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
- 01:29:186 (2) A little uncomfortable.
- 01:30:866 (3,4,5) reset vol. like: 35%;70%;35%;70%.
- 02:03:266 (1,2) Seemed difficult.
- 02:15:266 (2,3) little unfortable?

[Hard]
My Opinion:
- 00:38:306 (3) Rotate 180°
- 01:11:426 (1) lower the hit vol.
- 01:15:266 (1,2) may hard for hard diff.since it's not kiai time.
- 01:19:106 (1,2,3) ^
- 01:51:746 ~ 01:55:586 (1) ^

[Insane]
My Opinion:
- DR+1
- 00:07:826 (1,2) move to (204,80),(280,118)
- 00:38:66 add a note.
- 00:38:786 (3) NC.
- 00:51:266 ~ 00:52:106 an idea?

- 00:52:226 (1,3,5) NC to make truck clear.
- 01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) You'd better let the truck like a curve.
- 01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) A little hard for insane?

[Extra]
Sorry beyond my ability.
- DR+1.
- let AR=9.5?
- 00:38:66 Add a note.

brilliant beatmap!I believe the map will be ranked in a second!
Good luck to you~.
Topic Starter
P o M u T a

Rush_FTK wrote:

Hello~!From mod request.

mod
[General]
Warning(You must fix it):
- Songs/Maps with mature lyrics/themes must be marked with a label such as "18+" in the map's thread.I don't know if it's have violent lyrics. I already wrote. but, i don't need +18. idk, anyway bit fixed.

My Opinion:
- Is the second kiai time right? right.Don't change Kiai section really. fit imo.

[Easy]
Warning(You must fix it):
- From Ranking Criteria, Easy diff's difficult must lower than 1.5 stars.
Maybe set Distance Spacing=x0.8 is better,if you would like to remap. Actually Ranking Criteria. This is rankable lol

My Opinion:
- 00:22:466 (4,5) May a little hard? 1/1 slider, no problem imo.
- 00:28:226 (2) end up at 00:28:706;then let 00:29:426 (1) start at 00:29:186. sorry nothing mean imo.
- 00:29:246 (1) end up at 00:29:906,then add a note in 00:31:106 ^
- 00:35:426 (1,2) Not suit for rhythm. umm, fine imo.
- 00:36:866 (1) end up at 00:38:306,then add a note in 00:38:786. sorry. nothing mean imo.
- 01:36:146 add a note. nothing hear beat here. i really won't change this
- 02:00:866 (6) remove since both is a little difficult and the sound is not improtant. this note is need. strong drum sound.

[Normal]
Warning(You must fix it):
- From Ranking Criteria,normal diff's difficult must lower than 2.25 stars same as easy.

Suggestion:
- 00:07:586 ~ 00:07:946 perfer this one. I won't change slider, because i took vocal sound.

img link(if you can't see this image)
http://puu.sh/aBfrW/4c4cf13d57.jpg

My Opinion:
- 00:09:986 (1,2) replace to a slider. i took vocal sound. more fit circle.

- 00:10:466 (3,4) ^ ^
- 00:11:906 (1,2) Not comfortable,change to 2 circles in 00:11:906 and 00:12:386. You think not comfortable, i think comfortable. that's all.
- 00:15:026 (2,3) Seemed difficult. what? not porblem imo.
- 00:28:946 (4,1) Spinner starts at 00:28:946. i took guitar sound. your opinion is bad.
- 00:32:066 (2,3,4) why...(2) slider is short. two reverse is really not readable and hard.. are you sure?

http://puu.sh/aBg6H/6d5d275816.jpg
img link(if you can't see this image)
- 00:36:626 (5,1) Spinner starts at 00:36:626 same as before.
- 00:49:346 (3,4,5,6) Try this one? no comment. ugly.

img link(if you can't see this image)
http://puu.sh/aBgj4/7bcbc613c7.jpg
133,288,49226,2,0,B|172:264|172:264|204:304|204:304|248:304|248:304|280:336|280:336|316:304|316:304|364:304|364:304|380:256|380:256|432:240|432:240,1,380
425,242,50306,6,0,L|482:221,2,47.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
- 01:29:186 (2) A little uncomfortable. i think comfortable.
- 01:30:866 (3,4,5) reset vol. like: 35%;70%;35%;70%. suprise volume this... i don't like.
- 02:03:266 (1,2) Seemed difficult. same as before.
- 02:15:266 (2,3) little unfortable? sorry. idk.

[Hard]
My Opinion:
- 00:38:306 (3) Rotate 180° not bad your suggest, but, i like keep.
- 01:11:426 (1) lower the hit vol. fine volume imo.
- 01:15:266 (1,2) may hard for hard diff.since it's not kiai time. this is easy lol
- 01:19:106 (1,2,3) ^ ^
- 01:51:746 ~ 01:55:586 (1) ^ ^

[Insane]
My Opinion:
- DR+1 Extra is 7. i want Insane is 6.
- 00:07:826 (1,2) move to (204,80),(280,118) good.
- 00:38:66 add a note. sorry keep. nothing beat.
- 00:38:786 (3) NC. done.
- 00:51:266 ~ 00:52:106 an idea? i keep this part. insane should easily keep.

- 00:52:226 (1,3,5) NC to make truck clear. same spacing. not mean.
- 01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) You'd better let the truck like a curve. sorry. i want keep stream shape.
- 01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) A little hard for insane? no problem imo. people know rhythm.

[Extra]
Sorry beyond my ability.
- DR+1. sorry i keep 7.
- let AR=9.5? bit fast keep.

- 00:38:66 Add a note. nothing beat keep

brilliant beatmap!I believe the map will be ranked in a second!
Good luck to you~.
thanks for mod!
[ OxyDian ]
EASY
lowers the volume of the hit
NORMAL IS OK :D
HARD
00:38:966 - try to map this piece
00:56:066 - add streams from 4 or 5
01:11:426 - Stream
01:30:626 - you can stream with half and half circle with the slider
02:15:206 - there could be this http://puu.sh/aBoK2/77b2176712.jpg
02:23:906 - move it out of the slider
02:26:306 - FINAL SPIN! :DDD
Insane
remove add some pattern and some streams


Sorry for this mod and that really made ​​the map and the ranked very well now I can not fault compliments ... I would like you to be good to map :o :P
Topic Starter
P o M u T a
thanks for mod!
Oracle
Renard mapper?!!!!
i think i'm gonna mod it soon :D
Topic Starter
P o M u T a
:)
pishifat
from in-game-pm-m4m-somethingsomething

70 sp fuck me

and new page fuck me

grammar

  1. WARNING : TITLE AND LYRICS IS OFFENSIVE -> WARNING : TITLE AND LYRICS ARE OFFENSIVE lol i'm sorry

extra

  1. 00:19:106 (3,1,2) - spacing between these is rather wierd. (3)->(1) is 1/4 of a beat, while (1)->(2) is 1/2 of a beat. despite their rhythmic differences, you have them placed in the same positions. it would make a lot more sense to space (2) further away from (1). something like screenshot works alright, but you can probably find something better
    2,3 moved
    00:19:946 (2) - is stacked with 00:18:386 (4) - and blanketted by 00:19:106 (3) - .
  2. 00:26:186 (4,1,2,1,2) - just a suggestion here: you've got really nice flow throughout the kiai everywhere except the transition between 00:27:026 (2,1) - . in order to make that a little nicer, i'd say try switching the directions of sliders to create something like this
    gif fanciness
    image will load... just wait
  3. 00:51:626 (2) - the white tick where the reverse is currently should really have a slider head or circle instead of a reverse or slider end. the sounds on beat 1 and 3 of each measure seem most important in this section, which is why you've got objects that emphasize beats 1 and 3 everywhere, but not here for whatever reason.
  4. 01:12:546 (2,3) - may just be my personal preference, but if you were to bend (2) and (3) in the opposite directions it looks a bit cleaner
  5. 01:12:866 (4) - i really don't like how every one of these reverse sliders after the streams ends on the large white tick. it works way better way better like 01:16:706 (7) - since the following downbeat has an object on it. instances like 01:20:546 (7,1,2,3) - would make a lot more sense since (1) was forced to not include the reverse because (7) ended on the position (1) should have began. if you agree, all sliders like 01:12:866 (4) - should have their reverses removed and an object added to the downbeats.
  6. 01:34:786 (5) - you've got the stream changing direction on the 5th note, which would make sense in 1/4 streams, but does not in 1/3 streams. it should change direction on a white tick since that's where there's a sort of emphasis thingy. for 1/4 streams, the 5th note would be on a white tick, but here, the 4th note is. 01:35:426 (1) - starts on a white tick and does what i'm saying correctly.
  7. 01:38:386 (1) - super minor, but this should begin on the 1/3 tick, not 1/4. you wouldn't snap a spinner to a 1/3 tick during a 1/4 section would you? hopefully not.
  8. 01:56:546 (3,1,2) - really weird spacing for these. (3)->(1) is 1 beat, while (1)->(2) is 1/2 beat, yet they're spaced the same distance apart. same thing as first comment on this difficulty. (1) should be futher away from (3)
  9. 02:20:546 (1,2,3,4) - i see you've got a triangular shape here. that would fit well with a pattern for 3 beats, but the music supports a pattern for 4 beats, which you did everywhere else throughout this section. it would make a lot more sense to change this triangle into a pattern that emphasizes 4 beats instead of 3
  10. 02:10:946 (2) - i really don't get this whole section. the hitsounds are emphasizing the red ticks, while the mapping is emphasizing the white ticks. when playing it sounds really weird imo, but i don't really think you'd be willing to change a whole section, so i'll leave it at that.

insane

  1. 00:07:586 (1,2,1,2,1) - i like the effect of this thing, but it would be a little bit nicer if you were to make the distance between each (1) the same. right now the distances look messy
  2. 00:10:946 (6) - there should be a NC here to follow the 1 measure pattern you should have in this section, but notice that
  3. 00:18:386 (4) - ends on the downbeat, which is where the NC would start there. i'd really say you should not have the reverse on that and start the next combo on the downbeat. so NCs on 00:10:946 (6) - and 00:18:626 -
  4. 00:36:866 (5) - NC like the one at 00:29:186 (1) - , which is also right before a spinner after a combo of 4 sliders
  5. 00:38:546 (2,1) - these are horizontal in the editor, but ingame they're stacked, so it looks really weird. best way to fix this would be to move 00:38:546 (2,1) - to 299|262 so that ingame, they're in a straight line. (you may also want to shift them over to the right slightly since they're not centered exactly, as seen by the spinner in the screenshot)
  6. 01:23:006 (1,1) - should start on 1/3 ticks for the same reason as the spinner in extra. i'd also avoid ending the last one on the downbeat but you really like doing that it seems -.-
  7. 01:28:226 (2) - i thought you weren't going to do these as indicated by the first phrase of this 1/3 section, but i was wrong. i prefered the way you did it earlier like 01:12:866 (2) - . reasoning explained in extra diff.
  8. 01:26:306 (6,1) - imo 6 moves into the stream really poorly. keeping the stack on 01:25:666 (3) - and 01:26:786 (1) - is really not necessary if it makes the flow worse and it's not noticeable ingame (considering there's over a second in between their appearances). so yeah: i'd say make the flow between those smooth. 01:30:146 (6,1) - times like these are more acceptable since they're clearly not supposed to flow smoothly, but this one isn't like that :/
  9. 01:51:746 (1,2,3,4) - 01:52:706 (1,2,3,4) - stacks like these are extremely hard to read. like reeeeeeeaaaaalllllly hard. they would be more fitting in the extra imo. best way to make these readable is to ctrl+g 01:51:866 (2,3) - and 01:52:826 (2,3) - so there's a back and forth type movement
  10. 02:05:426 (1,2,3,4) - the SV change here was really uncalled for. i do know that the same thing happened at 00:25:346 (1) - , but it was actually readable due to the reverse on the slider. this one doesn't have a reverse, making me think it would be just as fast as the previous two sliders. best way to make this readable would be to get rid fo the reverse on 02:04:706 (3) - and add a reverse on 02:05:186 (1) - .
    wah
    you'll have to move (1) slightly further away too for spacing reasons
  11. 02:09:026 (1) - should be symmetrical with 02:07:946 (4) - to support the symmetry provided by 02:08:066 (1,2,3,4) -

hard

  1. i'm really not sure about a few things on this. you already know it's harder than the average hard, since it's been pointed out a bunch of times, so my comments are useless. first, the spacing on anything like 02:25:346 (4,5,6,7) - . for players doing "Hard" maps: these are just spaced streams at 125 bpm, which are gonna be really challenging to play at their skill level. i really wouldn't know how to make it better though, so i can't say anything about it other than that ;-; the second thing is the switching between 1 reverse and 2 reverses on 1/2 sliders, since the difference is unreadable unless you're only looking at approach circles. and... again, i wouldn't know how to fix :/
  2. 00:14:786 (3,4,5,1) - spacing on these. wat. the pattern is symmetrical, but the rhythm is something that would not support symmetry very well since 00:14:786 (3,4) - are 1 beat apart while 00:15:506 (5,1) - are 1/2 beat apart, yet they're spaced the same. this should definitely be avoided in something like a hard difficulty. the concept is the same as 00:19:106 (3,1,2) - in the extra difficulty
  3. 00:27:986 (4) - this is just my preference, but i prefer when this is curved instead of straight. just plays nicer i'd say lol
  4. 00:46:466 (1) - to 00:52:706 (3) - for this 8 second section, you may want to increase the combo consistency to one every measure. (the same way you did 00:48:386 (1) - and 00:49:346 (1) - ). the patterns you have (with that gap in the rhythm every measure) would support twice as many combos as there are now.
  5. 00:57:506 (4,1,2) - switching between 2 reverses and 1 reverse so quickly like this is impossible to read. you can't see the reverses since they're too fast obviously and there's been infinity sliders with 2 reverses up until this point. would have to do something different than a single reverse slider here or else reading is pain
  6. 01:23:006 (1) - same thing as in extra/inasne about starting on 1/3
  7. 01:57:506 (5) - current combo lasts 4 measures. dayum. NC here for obvious reasons
  8. 02:26:186 (9) - considering the way this song ends, i think it makes a lot more sense to have the object at this timestamp be a slider end. you have it ending on a slider end in every other difficulty since it fits well excluding the "Hard". you could just add another reverse on 8 so it's the same thing as 02:23:426 (4) - and it would work fine.
just a reminder
2014-08-01 21:06 pishifat: how about this
2014-08-01 21:06 pishifat: whenever i post my mod on your map
2014-08-01 21:06 pishifat: is when it's fine to mod mine
2014-08-01 21:06 pishifat: that make sense?
2014-08-01 21:08 P o M u T a: okok
2014-08-01 21:08 pishifat: cool
2014-08-01 21:08 pishifat: i'll get to yours in a few days
2014-08-01 21:08 pishifat: after which you can do mine
2014-08-01 21:08 P o M u T a: ok

cough cough
Topic Starter
P o M u T a

pishifat wrote:

from in-game-pm-m4m-somethingsomething

70 sp fuck me

and new page fuck me

grammar

  1. WARNING : TITLE AND LYRICS IS OFFENSIVE -> WARNING : TITLE AND LYRICS ARE OFFENSIVE lol i'm sorry
    done

extra

  1. 00:19:106 (3,1,2) - spacing between these is rather wierd. (3)->(1) is 1/4 of a beat, while (1)->(2) is 1/2 of a beat. despite their rhythmic differences, you have them placed in the same positions. it would make a lot more sense to space (2) further away from (1). something like screenshot works alright, but you can probably find something better already no problem playing this part. no changed.
    2,3 moved
    00:19:946 (2) - is stacked with 00:18:386 (4) - and blanketted by 00:19:106 (3) - .
  2. 00:26:186 (4,1,2,1,2) - just a suggestion here: you've got really nice flow throughout the kiai everywhere except the transition between 00:27:026 (2,1) - . in order to make that a little nicer, i'd say try switching the directions of sliders to create something like this bit weird for me.
    gif fanciness
    image will load... just wait
  3. 00:51:626 (2) - the white tick where the reverse is currently should really have a slider head or circle instead of a reverse or slider end. the sounds on beat 1 and 3 of each measure seem most important in this section, which is why you've got objects that emphasize beats 1 and 3 everywhere, but not here for whatever reason. i want keep this pettern. no problem imo.
  4. 01:12:546 (2,3) - may just be my personal preference, but if you were to bend (2) and (3) in the opposite directions it looks a bit cleaner sorry i don't like.
  5. 01:12:866 (4) - i really don't like how every one of these reverse sliders after the streams ends on the large white tick. it works way better way better like 01:16:706 (7) - since the following downbeat has an object on it. instances like 01:20:546 (7,1,2,3) - would make a lot more sense since (1) was forced to not include the reverse because (7) ended on the position (1) should have began. if you agree, all sliders like 01:12:866 (4) - should have their reverses removed and an object added to the downbeats. it's fine for me. no changed.
  6. 01:34:786 (5) - you've got the stream changing direction on the 5th note, which would make sense in 1/4 streams, but does not in 1/3 streams. it should change direction on a white tick since that's where there's a sort of emphasis thingy. for 1/4 streams, the 5th note would be on a white tick, but here, the 4th note is. 01:35:426 (1) - starts on a white tick and does what i'm saying correctly. no changed. It's fine.
  7. 01:38:386 (1) - super minor, but this should begin on the 1/3 tick, not 1/4. you wouldn't snap a spinner to a 1/3 tick during a 1/4 section would you? hopefully not. what. it's fine.
  8. 01:56:546 (3,1,2) - really weird spacing for these. (3)->(1) is 1 beat, while (1)->(2) is 1/2 beat, yet they're spaced the same distance apart. same thing as first comment on this difficulty. (1) should be futher away from (3) play is fine. no changed.
  9. 02:20:546 (1,2,3,4) - i see you've got a triangular shape here. that would fit well with a pattern for 3 beats, but the music supports a pattern for 4 beats, which you did everywhere else throughout this section. it would make a lot more sense to change this triangle into a pattern that emphasizes 4 beats instead of 3 ??? keep.
  10. 02:10:946 (2) - i really don't get this whole section. the hitsounds are emphasizing the red ticks, while the mapping is emphasizing the white ticks. when playing it sounds really weird imo, but i don't really think you'd be willing to change a whole section, so i'll leave it at that. no problem.

insane

  1. 00:07:586 (1,2,1,2,1) - i like the effect of this thing, but it would be a little bit nicer if you were to make the distance between each (1) the same. right now the distances look messy agree. done.
  2. 00:10:946 (6) - there should be a NC here to follow the 1 measure pattern you should have in this section, but notice that done
  3. 00:18:386 (4) - ends on the downbeat, which is where the NC would start there. i'd really say you should not have the reverse on that and start the next combo on the downbeat. so NCs on 00:10:946 (6) - and 00:18:626 - fix NC
  4. 00:36:866 (5) - NC like the one at 00:29:186 (1) - , which is also right before a spinner after a combo of 4 sliders fixed NC.
  5. 00:38:546 (2,1) - these are horizontal in the editor, but ingame they're stacked, so it looks really weird. best way to fix this would be to move 00:38:546 (2,1) - to 299|262 so that ingame, they're in a straight line. (you may also want to shift them over to the right slightly since they're not centered exactly, as seen by the spinner in the screenshot) sorry, i won't change it.
  6. 01:23:006 (1,1) - should start on 1/3 ticks for the same reason as the spinner in extra. i'd also avoid ending the last one on the downbeat but you really like doing that it seems -.- not big problem imo.
  7. 01:28:226 (2) - i thought you weren't going to do these as indicated by the first phrase of this 1/3 section, but i was wrong. i prefered the way you did it earlier like 01:12:866 (2) - . reasoning explained in extra diff. no changed.
  8. 01:26:306 (6,1) - imo 6 moves into the stream really poorly. keeping the stack on 01:25:666 (3) - and 01:26:786 (1) - is really not necessary if it makes the flow worse and it's not noticeable ingame (considering there's over a second in between their appearances). so yeah: i'd say make the flow between those smooth. 01:30:146 (6,1) - times like these are more acceptable since they're clearly not supposed to flow smoothly, but this one isn't like that :/ no changed.
  9. 01:51:746 (1,2,3,4) - 01:52:706 (1,2,3,4) - stacks like these are extremely hard to read. like reeeeeeeaaaaalllllly hard. they would be more fitting in the extra imo. best way to make these readable is to ctrl+g 01:51:866 (2,3) - and 01:52:826 (2,3) - so there's a back and forth type movement noob. i'll consider it.
  10. 02:05:426 (1,2,3,4) - the SV change here was really uncalled for. i do know that the same thing happened at 00:25:346 (1) - , but it was actually readable due to the reverse on the slider. this one doesn't have a reverse, making me think it would be just as fast as the previous two sliders. best way to make this readable would be to get rid fo the reverse on 02:04:706 (3) - and add a reverse on 02:05:186 (1) - . keep
    wah
    you'll have to move (1) slightly further away too for spacing reasons
  11. 02:09:026 (1) - should be symmetrical with 02:07:946 (4) - to support the symmetry provided by 02:08:066 (1,2,3,4) -

hard

  1. i'm really not sure about a few things on this. you already know it's harder than the average hard, since it's been pointed out a bunch of times, so my comments are useless. first, the spacing on anything like 02:25:346 (4,5,6,7) - . for players doing "Hard" maps: these are just spaced streams at 125 bpm, which are gonna be really challenging to play at their skill level. i really wouldn't know how to make it better though, so i can't say anything about it other than that ;-; the second thing is the switching between 1 reverse and 2 reverses on 1/2 sliders, since the difference is unreadable unless you're only looking at approach circles. and... again, i wouldn't know how to fix :/ This mapset already harder. no problem.
  2. 00:14:786 (3,4,5,1) - spacing on these. wat. the pattern is symmetrical, but the rhythm is something that would not support symmetry very well since 00:14:786 (3,4) - are 1 beat apart while 00:15:506 (5,1) - are 1/2 beat apart, yet they're spaced the same. this should definitely be avoided in something like a hard difficulty. the concept is the same as 00:19:106 (3,1,2) - in the extra difficulty It's fine.
  3. 00:27:986 (4) - this is just my preference, but i prefer when this is curved instead of straight. just plays nicer i'd say lol sorry. no.
  4. 00:46:466 (1) - to 00:52:706 (3) - for this 8 second section, you may want to increase the combo consistency to one every measure. (the same way you did 00:48:386 (1) - and 00:49:346 (1) - ). the patterns you have (with that gap in the rhythm every measure) would support twice as many combos as there are now. i changed nc pettern.
  5. 00:57:506 (4,1,2) - switching between 2 reverses and 1 reverse so quickly like this is impossible to read. you can't see the reverses since they're too fast obviously and there's been infinity sliders with 2 reverses up until this point. would have to do something different than a single reverse slider here or else reading is pain no problem imo.
  6. 01:23:006 (1) - same thing as in extra/inasne about starting on 1/3 keep
  7. 01:57:506 (5) - current combo lasts 4 measures. dayum. NC here for obvious reasons done.
  8. 02:26:186 (9) - considering the way this song ends, i think it makes a lot more sense to have the object at this timestamp be a slider end. you have it ending on a slider end in every other difficulty since it fits well excluding the "Hard". you could just add another reverse on 8 so it's the same thing as 02:23:426 (4) - and it would work fine. done.
just a reminder
2014-08-01 21:06 pishifat: how about this
2014-08-01 21:06 pishifat: whenever i post my mod on your map
2014-08-01 21:06 pishifat: is when it's fine to mod mine
2014-08-01 21:06 pishifat: that make sense?
2014-08-01 21:08 P o M u T a: okok
2014-08-01 21:08 pishifat: cool
2014-08-01 21:08 pishifat: i'll get to yours in a few days
2014-08-01 21:08 pishifat: after which you can do mine
2014-08-01 21:08 P o M u T a: ok

cough cough
sorry i am not good english. long mod can't understand almost.
but, i used Translation.
thanks for mod.
Spayyce
Love your maps! ;)

Mod! :3

[EASY]

I find the DS to be quite far, newer players may have trouble following the spacing.

00:28:226 (2) - This note ends on a big white tick, I suggest removing the reverse slider and just adding a note at the end to give the song emphasis it needs.

01:01:826 (1,2,3) - Make this triangle an equilateral triangle, the current one looks ugly imo.

01:04:706 (6,1) - Align these so that the slider is on the centre of the previous slider like this:
01:11:426 (5,6) - Blanket these notes here for consistent blanketing done previously.

02:00:866 (6,1) - The spinner is quite sudden and a newer player will need more time to react to this, I suggest a tad bit more spacing between the note before the spinner.

02:04:226 (2,3) - ^^

02:08:066 (2,1) - ^^

[NORMAL]

00:09:026 (3,4) - Curve the 3rd slider to blanket the one after it for a better flow and nicer looks.

00:28:466 (2,3,4) - Nazic modder inbound! :3 I just want to suggest a small change. From

to

02:25:346 (3,4) - Align slider 4 so it is centered with slider 3 like shown in the picture


[HARD]

00:12:866 (4,5) - Remove the reverse from slider 4, remove note 5. Now add a slider and reverse it to look like this on the timeline.


00:16:706 (3) - The curve on this slider in unnecessary and looks ugly imo, I suggest removing the curve and keeping it straight ;)

00:16:706 (3,3,5,3,3) - I think the parts after this should have notes of some sort, because it feels inconsistent since the music doesn't call a short pause here.

01:09:506 (1,2,3,4) - I don't like the sounds of these, they're placed on a awkward 1/6 and it doesn't sound great imo. I would consider revising to maybe a 1/2 slider with a note landing on the red ticks like this:


01:11:426 (1) - I don't like this, I feel you can map more than a reverse here, the music sounds nice enough for some creativity! :D

01:42:146 (1,2,3) - This stack breaks flow imo, consider making a shape with these since the music doesn't change to make a stack.

01:44:066 (1,2,3) - ^

01:57:866 (2) - This is compressed and I dont find that is maps any music or vocals around here. I suggest a remove or prolonging of this.

02:23:906 (5,6) - Move note 5 off the slider, it's causing an ugly overlap.

[INSANE]

00:19:106 (2) - Be more creative with this slider, the music makes a change in noise, so your slider should follow it, the straight slider seems boring here.

00:38:786 (1) - Dont stack this on the note, make a triange shape instead, makes the player lazy at the end, we want to keep them challenged.

01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) - What happened to the stream here, it suddenly stacks, have it flowing like before, otherwise you break the flow ;)

[EXTRA]

00:08:066 (1) - The curve here is quite ugly imo, consider making it less curved like in the picture:


00:53:666 (5,6) - These sliders are quite unclear imo, I think you should make the path more clear in them.

00:55:586 (3,4) - Why aren't these curved, I think they break consistency not being curved.

Overall: The song is so good! <3333 and you hitsounds you've picked compliment it all so well and the notes sounds lovely with the music also!

Good luck on rank! :D
Topic Starter
P o M u T a

KyleDinny wrote:

Love your maps! ;)

Mod! :3

[EASY]

I find the DS to be quite far, newer players may have trouble following the spacing.

00:28:226 (2) - This note ends on a big white tick, I suggest removing the reverse slider and just adding a note at the end to give the song emphasis it needs.

01:01:826 (1,2,3) - Make this triangle an equilateral triangle, the current one looks ugly imo.

01:04:706 (6,1) - Align these so that the slider is on the centre of the previous slider like this:
01:11:426 (5,6) - Blanket these notes here for consistent blanketing done previously.

02:00:866 (6,1) - The spinner is quite sudden and a newer player will need more time to react to this, I suggest a tad bit more spacing between the note before the spinner.

02:04:226 (2,3) - ^^

02:08:066 (2,1) - ^^

[NORMAL]

00:09:026 (3,4) - Curve the 3rd slider to blanket the one after it for a better flow and nicer looks.

00:28:466 (2,3,4) - Nazic modder inbound! :3 I just want to suggest a small change. From done.

to

02:25:346 (3,4) - Align slider 4 so it is centered with slider 3 like shown in the picture


[HARD]

00:12:866 (4,5) - Remove the reverse from slider 4, remove note 5. Now add a slider and reverse it to look like this on the timeline.


00:16:706 (3) - The curve on this slider in unnecessary and looks ugly imo, I suggest removing the curve and keeping it straight ;) done.

00:16:706 (3,3,5,3,3) - I think the parts after this should have notes of some sort, because it feels inconsistent since the music doesn't call a short pause here.

01:09:506 (1,2,3,4) - I don't like the sounds of these, they're placed on a awkward 1/6 and it doesn't sound great imo. I would consider revising to maybe a 1/2 slider with a note landing on the red ticks like this:


01:11:426 (1) - I don't like this, I feel you can map more than a reverse here, the music sounds nice enough for some creativity! :D

01:42:146 (1,2,3) - This stack breaks flow imo, consider making a shape with these since the music doesn't change to make a stack.

01:44:066 (1,2,3) - ^

01:57:866 (2) - This is compressed and I dont find that is maps any music or vocals around here. I suggest a remove or prolonging of this.

02:23:906 (5,6) - Move note 5 off the slider, it's causing an ugly overlap.

[INSANE]

00:19:106 (2) - Be more creative with this slider, the music makes a change in noise, so your slider should follow it, the straight slider seems boring here.

00:38:786 (1) - Dont stack this on the note, make a triange shape instead, makes the player lazy at the end, we want to keep them challenged.

01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) - What happened to the stream here, it suddenly stacks, have it flowing like before, otherwise you break the flow ;)

[EXTRA]

00:08:066 (1) - The curve here is quite ugly imo, consider making it less curved like in the picture:


00:53:666 (5,6) - These sliders are quite unclear imo, I think you should make the path more clear in them.

00:55:586 (3,4) - Why aren't these curved, I think they break consistency not being curved.

Overall: The song is so good! <3333 and you hitsounds you've picked compliment it all so well and the notes sounds lovely with the music also!

Good luck on rank! :D
thanks for mod~.
forgott3n
Pew pew, throws star. (╯°□°)╯︵
Secretpipe
IS THIS HAPPENING ? :O
Topic Starter
P o M u T a

Secretpipe wrote:

IS THIS HAPPENING ? :O
Hello :D
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