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Kevin.o2SE - Red Sign [Taiko|CatchTheBeat]

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Topic Starter
ZHSteven
This beatmap was submitted using in-game submission on 2019年1月27日 at 下午 11:31:37

Artist: Kevin.o2SE
Title: Red Sign
Source: O2Jam
Tags: firce777
BPM: 80
Filesize: 3564kb
Play Time: 02:52
Difficulties Available:
  1. Another (4.4 stars, 695 notes)
  2. Beginner? (1.97 stars, 335 notes)
  3. Firce777's Taiko Muzukashii (3.14 stars, 721 notes)
  4. Firce777's Taiko Oni (5.08 stars, 1081 notes)
  5. Futsuu (2.35 stars, 472 notes)
  6. Hyper (3.55 stars, 577 notes)
  7. Standard (2.74 stars, 427 notes)
Download: Kevin.o2SE - Red Sign
Information: Scores/Beatmap Listing
---------------
2018-1-27: fixed inconsistent tags and source.
2014-7-21:taiko GD added (by firce777)
2014-6-21: ready for mod
2014/5/18: everything done. map sent to pending
2014-3-17:revive it to show I havent forget it.
2014/1/11 : timing checked



Nothing can promise us happiness only peaceful--------


You are right.


"Have you ever seen the red sign?"


----------------------------------------------------------------------------------------------------------------------------------------------
My favourite song in O2Jam, even in OSU.
Dedicated to This map,
Sorry I do not have intelligence in making Standard maps, I can only transfer it into CTB to make more people get to know about this great song, this great map, and this great mapper.
mp3, timing, hitsound, of course taken from that awesome map.
Also, the arrangement and the rhythm I will try my best to transfer it into CTB.
Thank you darrihuka, you'll be my idol forever.
Deif
Timing looks a bit more simple than what you got there. Try this one:

1. Offset: 876ms / BPM: 80,00
2. Offset: 24.876ms / BPM: 150,00
3. Offset: 119.276ms / BPM: 180,00
4. Offset: 141.942ms / BPM: 150,00

Lines 2,3,4 may not be correctly placed, but it's the most accurate position to make white lines coincide. In the end it's a computer-made piece, so everything should be pretty much more simple than it looks ^^"

Good luck!
Topic Starter
ZHSteven

Deif wrote:

Timing looks a bit more simple than what you got there. Try this one:

1. Offset: 876ms / BPM: 80,00
2. Offset: 24.876ms / BPM: 150,00
3. Offset: 119.276ms / BPM: 180,00
4. Offset: 141.942ms / BPM: 150,00

Lines 2,3,4 may not be correctly placed, but it's the most accurate position to make white lines coincide. In the end it's a computer-made piece, so everything should be pretty much more simple than it looks ^^"

Good luck!
Checked
ursa
A short mod (but I'll do a fullmod afer that)

Another

Note : this is only about the Main stream part.

02:04:276 (1,2,3,4) - this is my suggestion pattern *Pic for this part
02:11:942 (1,2,3,4,5,6,7,8) - try this placement
02:15:859 (5) - x = 56 ?
02:16:609 (6) - imo , i think it's better it become like this
02:19:275 (1) - same case as ^
02:19:609 (2,3,4,5,6,7,8,9,10,11,12,13) - try thisplacement


the Another (Overdose) diff steam is a masterpiece.

also i think you shoudl find modder (especialy for hitsound) . for now because i think most of the active modders still not notice your map is ready to mod (Pending) :D
Topic Starter
ZHSteven

ursa wrote:

A short mod (but I'll do a fullmod afer that)

Another

Note : this is only about the Main stream part.

02:04:276 (1,2,3,4) - this is my suggestion pattern *Pic for this part true and adjust the rest part to short reverse streams
02:11:942 (1,2,3,4,5,6,7,8) - try this placement
actually it is same...
02:15:859 (5) - x = 56 ?
yes
02:16:609 (6) - imo , i think it's better it become like this

02:19:275 (1) - same case as ^
02:19:609 (2,3,4,5,6,7,8,9,10,11,12,13) - try thisplacement
remap a bit this part, but not taking your advice, I want a big fast hyperdash


the Another (Overdose) diff steam is a masterpiece.

also i think you shoudl find modder (especialy for hitsound) . for now because i think most of the active modders still not notice your map is ready to mod (Pending) :D
I think just leave it first, until I find a proper time to hitsound it....
Thanks for your suggestion and star~~
Kurokami
Mod requested. o/

Just a quick question but O2Jam is not supposed to be the source instead of just a simple tag?

[General]

Countdown and widescreen is kinda useless. Well maybe you can leave countdown but remove widescreen because you don't have SB and if I know right off is the main in the guidelines.

/Countdown is not triggering so maybe you should turn that off too.

[Standard]

00:30:276 (2) - I think the rhythm is better w/o this note. o.o
01:04:476 (8,1) - If this is Salad then this HDash should not be here isn't it? I know its fitting but it was kinda sudden even for me since I needed to move all along to the left then a sudden dash back to the right. I suggest you to move the head of (1) a bit to the left side.
01:08:076 (2,3,4,5) - ? Some weird bug. orz
01:09:676 (1,2,3,4) - ^
01:10:876 (5,1,2) - ^
01:12:876 (1,2,3,4,5,6) - ^
There is more. \o/
01:29:676 (5,1) - Hdash.
02:45:942 (1,2,3,4) - Maybe this is a little bit too much. Move (1,3) a little bit closer. Just few grid is enough.

Maybe the stream part is a herder then usual but I kinda like it. Nice rhythm. :3

[Hyper]

AR7 to create a nice spread? I mean you have 6 for Standard and 8 for Another so this should be 7.

02:13:942 (1,2,3,4,5,6) - Why you used different distances here? This stream is hard enough w/o these changes especially this part. Please make the equal.
02:37:242 (7,8,9,10) - Is this even possible?
02:39:942 (2,3) - Same here.
02:50:942 (1) - This spinner seem a little bit short and it start at the opposite side. How about using a slider instead?

I know you like to use wild spacing. I mean when the player can only catch something with the ryuuta's edge but please consider this during your streams. I don't care about Another for now but they should be a little bit easier on Platter. Well, most of these can be solved with AR7 so maybe you don't need to change them but if you keep the ar please consider moving some edge closer.

[Another]

00:54:876 (4,5,6,7,1) - Kinda hard to time this jump. Its up to you, I catched it 50/50.
01:07:876 (1,2,3) - Instead of a straight vertical pattern how about curve them a bit to the right? Currently its very hard to time when you need to stop after the previous HDashes.
02:09:609 (1,2,3,4,1,2) - I don't think it is possible to catch these. I mean you are doing streams where you only need to move small distances but here you suddenly need to move very fast and big ones to catch all of them. I tried several times but no luck.

Ahhhhhhh streams. Don't misunderstand me, I like them but the way you used them is just no-no for me. I can tell which is catchable or hard but since I can't fc it I can't mod them. The rest is seems fine enough since I only got some dump miss.
[]

The spread really needs a "Cup" because your Salad is kinda hard. Well if you correct those errors then it will be much easier. \o/ /me runs Good luck and since I started to like this song accept my star too. :3/

If you want to mod one of my maps then just choose one from my queue's op. :3
Riari
Mod req~


Standard

  1. This mapset is unrakable because you have lots of overlapping notes making this difficulty unplayable. The conflicts can be found here.
  2. Maybe a spinner replacing 01:59:276 (3) - going to around 02:00:942 ?

Hyper

  1. 01:01:676 (1) - This hyper doesn't fit. It's not consistent with previous patterns that you have and looks really out of place to me.
  2. 02:04:609 (1) - The beat changes around here, but the stream still carries on in the same pattern with no distance between them, I would recommend spacing the stream out here to show the change in beat rather than carrying on the stream.
  3. 02:07:275 (1) - ^^
  4. 02:09:942 (1) - ^^
    The three below don't matter as much to me, but there is a change with nothing different happening.
  5. 02:11:276 (1) - ^^
  6. 02:11:942 (1) - ^^
  7. 02:12:609 (1) - ^^
  8. 02:15:275 (1) - Same as the top set to me.
  9. 02:17:942 (1) - ^^


Hyper

  1. 01:07:276 (3,4) - These hypers felt really odd to hit for me, maybe reduce the distance? might be a personal thing here though.
  2. 02:09:609 (1,2,3,4) - These are really hard to hit and feel like just a random LR dash spam, I would remap them into your stream.

Good luck with your map~
Topic Starter
ZHSteven

Kurokami wrote:

Mod requested. o/

Just a quick question but O2Jam is not supposed to be the source instead of just a simple tag?

[General]

Countdown and widescreen is kinda useless. Well maybe you can leave countdown but remove widescreen because you don't have SB and if I know right off is the main in the guidelines.

/Countdown is not triggering so maybe you should turn that off too.
done
[Standard]

00:30:276 (2) - I think the rhythm is better w/o this note. o.ojust following the previous pattern...
01:04:476 (8,1) - If this is Salad then this HDash should not be here isn't it? I know its fitting but it was kinda sudden even for me since I needed to move all along to the left then a sudden dash back to the right. I suggest you to move the head of (1) a bit to the left side.
remove the hyperdash by changing the pattern here(/\ pattern now)
01:08:076 (2,3,4,5) - ? Some weird bug. orz
01:09:676 (1,2,3,4) - ^
01:10:876 (5,1,2) - ^
01:12:876 (1,2,3,4,5,6) - ^
There is more. \o/
OMG i forgot I changed the timing line.... now should be ok
01:29:676 (5,1) - Hdash.
removend
02:45:942 (1,2,3,4) - Maybe this is a little bit too much. Move (1,3) a little bit closer. Just few grid is enough.
1 and 2 changed to a smaller spacing, but leave 3 and 4.
Maybe the stream part is a herder then usual but I kinda like it. Nice rhythm. :3

[Hyper]

AR7 to create a nice spread? I mean you have 6 for Standard and 8 for Another so this should be 7.
ok, but the stream part might be looks bad

02:13:942 (1,2,3,4,5,6) - Why you used different distances here? This stream is hard enough w/o these changes especially this part. Please make the equal.
changed in different way to make it easier
02:37:242 (7,8,9,10) - Is this even possible?
yes, possible.
02:39:942 (2,3) - Same here.
^
02:50:942 (1) - This spinner seem a little bit short and it start at the opposite side. How about using a slider instead?
nope, slider is not suitable here.

I know you like to use wild spacing. I mean when the player can only catch something with the ryuuta's edge but please consider this during your streams. I don't care about Another for now but they should be a little bit easier on Platter. Well, most of these can be solved with AR7 so maybe you don't need to change them but if you keep the ar please consider moving some edge closer.

[Another]

00:54:876 (4,5,6,7,1) - Kinda hard to time this jump. Its up to you, I catched it 50/50.
i don't think here got problem, test a few times but ok.
01:07:876 (1,2,3) - Instead of a straight vertical pattern how about curve them a bit to the right? Currently its very hard to time when you need to stop after the previous HDashes.
no I want the stand feeling.
02:09:609 (1,2,3,4,1,2) - I don't think it is possible to catch these. I mean you are doing streams where you only need to move small distances but here you suddenly need to move very fast and big ones to catch all of them. I tried several times but no luck.
changed.

Ahhhhhhh streams. Don't misunderstand me, I like them but the way you used them is just no-no for me. I can tell which is catchable or hard but since I can't fc it I can't mod them. The rest is seems fine enough since I only got some dump miss.
[]

The spread really needs a "Cup" because your Salad is kinda hard. Well if you correct those errors then it will be much easier. \o/ /me runs Good luck and since I started to like this song accept my star too. :3/
I dont think a cup is needed, the difficulty of current standard is fine enough

If you want to mod one of my maps then just choose one from my queue's op. :3
ok let me check, maybe tomorrow-.-
Topic Starter
ZHSteven

Riari wrote:

Mod req~


Standard

  1. This mapset is unrakable because you have lots of overlapping notes making this difficulty unplayable. The conflicts can be found here.
    God that is a mistake... sorry but fixed
  2. Maybe a spinner replacing 01:59:276 (3) - going to around 02:00:942 ?
    no, the music is blank, we don't need any object here.

Hyper

  1. 01:01:676 (1) - This hyper doesn't fit. It's not consistent with previous patterns that you have and looks really out of place to me.
    no, the music is hyper comparing with previous parts, a hyper is needed to emphasize this jump, to show a difference from previous.
  2. 02:04:609 (1) - The beat changes around here, but the stream still carries on in the same pattern with no distance between them, I would recommend spacing the stream out here to show the change in beat rather than carrying on the stream.
    if you check every single slider carefully, you will see they are different. there is much more spacing change in this series of stream so no more on this( too crazy)
  3. 02:07:275 (1) - ^^
  4. 02:09:942 (1) - ^^
    ^
    The three below don't matter as much to me, but there is a change with nothing different happening.
  5. 02:11:276 (1) - ^^
    there is a change... when using this kind of slider jumps, to lower the spacing of jumping slider is a good way to reduce difficulty. Also here the music shows suddenly a higher pitch, the pattern needs to be changed to fit the change.
  6. 02:11:942 (1) - ^^
    to be honest I dont understand what is the problem here...
  7. 02:12:609 (1) - ^^
    new set, new start, new pattern-.-
  8. 02:15:275 (1) - Same as the top set to me.
  9. 02:17:942 (1) - ^^
    dont know what's the problem either....


HyperI thought this is another? maybe it is)

  1. 01:07:276 (3,4) - These hypers felt really odd to hit for me, maybe reduce the distance? might be a personal thing here though.
    the feeling of music is here, so no change. and this is one of my favorite rhythm in darri's original set.
  2. 02:09:609 (1,2,3,4) - These are really hard to hit and feel like just a random LR dash spam, I would remap them into your stream.
    reduce the inside spacing.

Good luck with your map~
ursa
*Mods incoming
]Another

00:37:676 (1,2,3,4,5,6,7,8,9,10,11,12,13) - imo, i have no trouble when catching it, but i for early pattern i think it's quite hard.
for my suggestion on this part. i think , moving 00:38:276 (5,6,7) - a bit to right ( or drag & move into x = 280) will be better.
00:54:376 (1,2) - move to x = 328 ?
01:32:076 (3,4,5) - this part kinda hard & trick to catch. for my suggestion for this. 01:32:076 (3) - x = 336
01:32:976 (5) - this slider feels late to catch. i think you should make the timeline beat like this
01:45:876 (1,2,3) - a bit tricky to catch imo, for my suggestion, try test this one
*Stream part*
02:06:942 (1,2) - quite tricky , but if you move 02:06:942 (1) - to x = 440 ,i think it much better.
02:10:609 (1,2,3,4) - reduce the distance gap for this stream, ( the chain jump from 02:10:525 (4,1) - & 02:10:859 (4,1) - kinda hard X_X)
*Suggestion pic
02:11:192 (4,1) - the gap jump for this part kinda combo breaking alike X_X .
02:19:275 (1,2,3,4) - my suggestion for this part *Pic
02:20:275 (5,6,7,8) - i think ctrl+h & make 02:20:192 (4,5) - generate hyperdash is better idea
02:36:342 (1) - ctrl+G this slider
02:36:842 (3) - x = 184
02:37:042 (5,6) - imo , you can make this one generate hyperdash too *my suggestion
02:40:742 (1) - this slider are kinda tricky to catch X_X
02:46:342 (2,3,1,2,3) - my suggestion for this one *Pic
02:49:542 (1,2,3,4,5,6,1,2,1,2,1,2,1,2) - imo , you should reduce the distance jump a little

Hyper

00:36:376 (4) - move it to x = 280
01:46:076 (2) - quite tricky to catch X_X
02:12:609 (1) - ctrl+G ?
02:44:142 (6,1) - this jump quite difficult imo

Standard
(it's quite clean & well)

02:44:142 (6,1) - the distance gap of this part kinda high imo

About the diffspread , I think you should add 1 diff (Salad) to make the diffspread well. also I think it only need a few from experience modder for the Another & Hyper to make sure the diff is ready.
Topic Starter
ZHSteven

ursa wrote:

*Mods incoming
]Another

00:37:676 (1,2,3,4,5,6,7,8,9,10,11,12,13) - imo, i have no trouble when catching it, but i for early pattern i think it's quite hard.
for my suggestion on this part. i think , moving 00:38:276 (5,6,7) - a bit to right ( or drag & move into x = 280) will be better.
I don't want to introduce hyperdash in this pattern, sorry
00:54:376 (1,2) - move to x = 328 ?
get you, i think 336 better
01:32:076 (3,4,5) - this part kinda hard & trick to catch. for my suggestion for this. 01:32:076 (3) - x = 336
correct. but I prefer the whole set to 336
01:32:976 (5) - this slider feels late to catch. i think you should make the timeline beat like this
sorry, darri's original set is like this, plus I dont see a valid reason that here must performs full slide
01:45:876 (1,2,3) - a bit tricky to catch imo, for my suggestion, try test this one
I guess you are using a wrong picture... but yes I further modify this part
*Stream part*
02:06:942 (1,2) - quite tricky , but if you move 02:06:942 (1) - to x = 440 ,i think it much better.
actually I dont want to touch this... but I am sure there will be someone pointing out this again, so changed
02:10:609 (1,2,3,4) - reduce the distance gap for this stream, ( the chain jump from 02:10:525 (4,1) - & 02:10:859 (4,1) - kinda hard X_X)
I dont even know why it becoming that big.... thanks
*Suggestion pic
02:11:192 (4,1) - the gap jump for this part kinda combo breaking alike X_X .
I like this part, and If I am not wrong Deif full combo this with his first try-.-
02:19:275 (1,2,3,4) - my suggestion for this part *Pic
moving is a better idea, I get it thanks. But I still want to keep the spacing -.-
02:20:275 (5,6,7,8) - i think ctrl+h & make 02:20:192 (4,5) - generate hyperdash is better idea
dont want to change this... sorry, different understanding of this part
02:36:342 (1) - ctrl+G this slider
clearly here needs a jump. so sorry
02:36:842 (3) - x = 184
02:37:042 (5,6) - imo , you can make this one generate hyperdash too *my suggestion
thanks for your idea, and with the help I come up with something more interesting
02:40:742 (1) - this slider are kinda tricky to catch X_X
sorry if i touch this all of my patterns needs to have a big change.....
02:46:342 (2,3,1,2,3) - my suggestion for this one *Pic
So sorry cannot see your picture clearly....maybe i catch you in game then
02:49:542 (1,2,3,4,5,6,1,2,1,2,1,2,1,2) - imo , you should reduce the distance jump a little
finally someone pointing out here x.x reducing again(this is the 3rd time i do this TAT)
Hyper

00:36:376 (4) - move it to x = 280
get you meaning, changing with patterns
01:46:076 (2) - quite tricky to catch X_X
reduce spacing
02:12:609 (1) - ctrl+G ?
sorry i dont see a reason for this
02:44:142 (6,1) - this jump quite difficult imo
reduce spacing

Standard
(it's quite clean & well)

02:44:142 (6,1) - the distance gap of this part kinda high imo
changed


About the diffspread , I think you should add 1 diff (Salad) to make the diffspread well. also I think it only need a few from experience modder for the Another & Hyper to make sure the diff is ready.
Topic Starter
ZHSteven
Taiko Guest diff (by firce777)added.
Kurokami
Taiko too. Yay. :3 My favourite modes. Tho you will have hard time with taikos. lol My mapset is still pending mostly because I can get Taiko BATs to give me the icon. q.q
Keleron
PLEASE ATENTION that is for all diff
Needs a re-maked sounds with the sound I will give you
I Recomend use this sounds in part like ..http://puu.sh/ar2CA/bf7f5f75d7.wav
STANDARD CTB = 00:42:876 (2,2) - for example here :x
02:01:942 (1) - when the stream begins you must add a sounds when in the songs sounds this DUMM ( of piano xD ) with a finish It could be okay

Beginner?
Really in sounds are so silent I only changed the necesary whistles etc
SPOILER
00:00:876 (1) - need a whistle in begin , and ends ends
00:03:876 (1) - the same
00:12:876 (1,3,1,3) - whistle
00:13:626 (2,2) - no whistle
02:01:942 (1) - when the stream begins you must add a sounds when in the songs sounds this DUMM ( of piano xD ) with a finish It could be okay
Well the more easier diff dont need a complex sounds uwu
Standard
SPOILER
00:00:876 (3,3) - whistle in begin
00:03:876 (3) - whistle in begin
00:06:313 (1,2,3) - separe a little more
00:11:376 (1) - x=76 ( troling HR's players )
00:12:688 (5) - no whistle
00:12:876 (1) - whistle
00:26:476 (1) - whistle
00:28:076 (1) - whistle , no NC x=440
00:28:876 (1) - whistle NC
00:29:676 (3) - no NC finish
00:32:876 (1) - finish
00:34:076 (3) - x=256 looks better
00:34:476 (1) - finish
00:36:076 (1,1,2,1,2,3,1,2,1,2) - whistle in 1/1
00:39:276 (1) - finish
00:41:676 (1,2,3) - Grid snap
01:15:676 (4) - x=180
01:17:676 (1,2,3,4,5) - whistles in 1/1
01:18:876 (6) - finish
01:43:276 (1,1,1,2,1,2,3,4) - whistle in 1/1
01:56:076 (1,1,2,1,2,3,1,2,1,2) -whistle in 1/1
01:59:276 (1) - finish x=300 (jump)
02:01:942 (1) - when the stream begins you must add a sounds when in the songs sounds this DUMM ( of piano xD ) with a finish It could be okay
02:10:609 (1) - x=240 equal distance
02:20:609 (1) - finish
02:28:342 (1) - A little digonaly
02:37:542 (9) - x=220
02:37:942 (1) - x=72
02:45:942 (1,2,3) - right , left , right
And the rest of the song http://puu.sh/ar2CA/bf7f5f75d7.wav use that
02:50:742 (3) - no NC
Hyper
it applies the same sounds from the other diff + the next
SPOILER
00:00:876 (3,3) - whistle
00:06:876 (4) - whistle
00:08:376 (6) - whistle
00:28:476 (2) - CTRL+G
00:31:276 (1) - ctrl+G
00:39:276 (1) - x=256
be consistent
Another
SPOILER
ar=8.5 ( 8 is ... slow )
od=8.5
00:32:176 (2) - x=86

00:44:676 (3,4) - x=328
00:51:876 (1,2) - x=416
00:54:876 (4,5,6) - snap to left
00:55:176 (7) - x=216
00:59:176 (3) - x=264
01:04:676 (1,2) - x=256
01:26:676 (4) - between 3 and 5
01:36:876 (1) - ctrl+g
01:40:876 (1,2,3,4) - more separated
01:42:476 (1,2,3,4) - simetrical~
01:49:676 (1) - x=320 looks better
01:59:076 (4,5,6) - x=80 more hard
02:07:275 (1,2,1,2,1,2,1) - separe hard hard!
02:19:942 (1,2,3,4) - use snap
02:20:275 (1,2,3,4) - snap x=452
02:50:742 (1,2,1,2,1,2,1,2,3,1,2) - more distance
02:52:342 (3) - best final jump
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