yup it should work just like moving SB objects with keyboard
support
support
Control arrows makes more sense than Alternate arrows.MillhioreF wrote:
I was just gonna suggest this, then I realized someone just did. All my yes.
(Maybe it could be Alt+arrows?)
Yeah most of the programs I use go with Ctrl+Arrow tap for nudging. Alt is usually reserved for menu items, where a user hit Alt first to highlight the menu then navigate the trees with arrow tap (instead of pressing at the same time).theowest wrote:
Control arrows makes more sense than Alternate arrows.MillhioreF wrote:
I was just gonna suggest this, then I realized someone just did. All my yes.
(Maybe it could be Alt+arrows?)
That's a nice thought, alternative to having to nudge it with your mouse by temporarily turning off the distance spacing.Lanturn wrote:
So another thing I was thinking, just as an added bonus, though it probably wouldn't matter that much since its easy enough to do with the mouse. Maybe if you held down shift + ctrl/alt and nudged the note over, it could move it one grid snap as well. What do you guys think? It'd be good for tiny grids and useful for making stuff symmetrical when doing horizontal flips.
yea i agree, cause the previous update the ← and → arrows are function on move some timeline with keyboard, im just realize to move timeline you need to unsnap some objects in selections, it makes it hard to do. pls do some simple things in here. look down plsMMd- wrote:
won't it be easier if player can customize it from [Key Bindings] option?
Lanturn wrote:
only thing I can really think of is the numpad since it really isn't being used by anything else. Though I guess not everyone has it. Control+Arrows seem to be the best option to fit everything in.
Thanks for working on this MillhioreF
Actually. What about using Shift+<> Shift+[ ] or other combinations to jump points and such? It seems like a good alternative. Not sure what everything is bound to though.
To be honest. , and . without any hotkeys would work perfectly for moving in the timeline.