Project Railgun wrote:
whoa
Project Railgun wrote:
whoa
19:50 10nya: ;w;
19:50 Hinsvar: ;w;
19:50 Hinsvar: Kalau mau IRC check aja sini.
19:50 Hinsvar: Ini ada perubahan gede.
19:50 *Hinsvar is editing [http://osu.ppy.sh/s/189057 3L - Songs Compilation [Timing]]
19:50 Hinsvar: RIP first song's map
19:51 Hinsvar: First song: Single timing point @ 00:18:362 - ; 59,3 BPM
19:51 Hinsvar: RIP
19:51 10nya: wtf
19:52 Hinsvar: my condolences
19:52 Hinsvar: Snapping tetep 1/3 ofc
19:52 10nya: okai
19:52 Hinsvar: qe
19:52 Hinsvar: Lagu kedua offset shift -5.
19:53 10nya: metronome lagu pertama 4/4 kan
19:53 Hinsvar: Yep.
19:53 10nya: also wtf mapping 59,3 lol
19:53 Hinsvar: RIP
19:53 Hinsvar: Ketiga sama keempat so far pas.
19:54 10nya: syukurlah
19:54 10nya: awkawk
19:54 Hinsvar: don't worry i have mapped 51 BPM
19:54 Hinsvar: 8)
19:55 Hinsvar: Sixth song is magical--- i mean timed correctly
19:55 10nya: 51 bpm ok
19:56 10nya: yeah
19:56 Hinsvar: 06:47:275 - what song is this again
19:57 10nya: miracle hinacle
19:57 10nya: 06:46:478 - disini pas kan?
19:57 Hinsvar: Oh pantes rasanya pernah denger.
19:57 Hinsvar: Hm.
19:57 10nya: kek galau soalnya bpmnya beda lol
19:57 10nya: mirakuru hinaaakuruuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
19:57 Hinsvar: Gak sih, vokal di sana jatuh di 520ms.
19:57 10nya: mirakuru hinakuruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
19:57 Hinsvar: lol
19:58 10nya: okai
19:58 Hinsvar: 07:28:220 - WAAAAARNIIIING---
19:58 Hinsvar: i mean
19:58 Hinsvar: offset shift -20
19:58 Hinsvar: also best song
19:58 10nya: yeah!
19:58 10nya: i know right
19:58 10nya: 11t sampe ngechat "i love you"
19:58 10nya: lol
19:59 Hinsvar: Lagu habis Warnng 501976 pls thanx
19:59 Hinsvar: qe
20:01 10nya: lel brb
20:01 Hinsvar: oqe
20:01 Hinsvar: final song +13 kthxbai
20:17 10nya: uwaa
20:17 10nya: makasih ;w;
20:19 Hinsvar: No problem ;w;b
20:19 10nya: post ke forum dong biar saya kudosu ;w;
20:20 Hinsvar: Oke ;w;
10nya wrote:
finally it's done
2014-07-05 15:40 -Asagi: ACTION is editing [http://osu.ppy.sh/b/450440 3L - Songs Compilation [10nya]]
2014-07-05 15:40 10nya: OwO
2014-07-05 15:41 10nya: done re dl?
2014-07-05 15:41 -Asagi: yeah
2014-07-05 15:41 10nya: okai
2014-07-05 15:41 10nya: im ready
2014-07-05 15:41 -Asagi: not sure if ar8 fits better
2014-07-05 15:42 -Asagi: because 3/4 of the song fits ar8
2014-07-05 15:42 -Asagi: but not sure tho, im not good at song compilation
2014-07-05 15:43 10nya: let me ask about other opinions about this
2014-07-05 15:43 10nya: since last song was 180
2014-07-05 15:43 -Asagi: yeah
2014-07-05 15:43 10nya: and a there's a lot of cute streams
2014-07-05 15:43 10nya: ^-^
2014-07-05 15:44 -Asagi: 00:23:421 (3) - this slider doesnt fit on the song and the bpm
2014-07-05 15:44 -Asagi: doest look appealing
2014-07-05 15:44 -Asagi: try it like this http://puu.sh/9XyK1.jpg
2014-07-05 15:44 10nya: that is my best slider baka
2014-07-05 15:44 10nya: lol jk
2014-07-05 15:44 -Asagi: hahahaha
2014-07-05 15:45 -Asagi: nazi stuff 00:34:550 (1) -
2014-07-05 15:45 -Asagi: dat blanket lol
2014-07-05 15:45 -Asagi: 00:36:574 (1) - this again lol
2014-07-05 15:46 -Asagi: well the style is fine, just make the tail more visible at least
2014-07-05 15:46 10nya: done
2014-07-05 15:46 10nya: lol
2014-07-05 15:46 -Asagi: how bout try to follow the vocals here? 00:44:668 (1,2,3) -
2014-07-05 15:46 -Asagi: like you did on the previous notes
2014-07-05 15:46 -Asagi: like you did here 00:42:645 (1,2,3,4,5,6) -
2014-07-05 15:47 10nya: i want to focus on music on that part, and next part a bit following vocal and at the reff its following vocal
2014-07-05 15:47 10nya: well
2014-07-05 15:47 10nya: ;w;
2014-07-05 15:48 10nya: akldjalskdjaskldkajd
2014-07-05 15:48 10nya: rip 1/3 mapping skil
2014-07-05 15:48 10nya: its so hard
2014-07-05 15:48 -Asagi: yeah
2014-07-05 15:48 -Asagi: but you did it well
2014-07-05 15:48 10nya: oAo
2014-07-05 15:48 10nya: thankkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkks
2014-07-05 15:48 10nya: ;w;
2014-07-05 15:49 -Asagi: 02:00:183 (2) - woah woah
2014-07-05 15:49 -Asagi: this slider
2014-07-05 15:49 -Asagi: its out of the grid, well its allowed, but its too much
2014-07-05 15:49 10nya: oh yeah
2014-07-05 15:49 10nya: lol
2014-07-05 15:49 -Asagi: but it almost off on my screen
2014-07-05 15:50 10nya: okay
2014-07-05 15:50 10nya: fixed
2014-07-05 15:50 -Asagi: for some reason, then flow on this is kinda awkward to me 02:01:364 (1,2) -
2014-07-05 15:51 -Asagi: i think you can improve the flow there, even on the next slider
2014-07-05 15:51 10nya: hmm
2014-07-05 15:51 -Asagi: like http://puu.sh/9Xz2a.jpg ... http://puu.sh/9Xz2L.jpg
2014-07-05 15:52 10nya: okay! w
2014-07-05 15:52 10nya: looks much better
2014-07-05 15:53 -Asagi: why i cant spot something ;w;
2014-07-05 15:54 10nya: do you think this part 02:33:791 (1,2,3) - are readable right?
2014-07-05 15:54 10nya: im afraid of this one..
2014-07-05 15:54 10nya: lol
2014-07-05 15:54 -Asagi: its pretty readable at least
2014-07-05 15:55 10nya: thank god
2014-07-05 15:55 10nya: im scared on that part lol
2014-07-05 15:56 -Asagi: consider putting NC here 05:08:888 (6) -
2014-07-05 15:56 -Asagi: since the rhythm change
2014-07-05 15:56 -Asagi: and dat 1/4 stack hahaha
2014-07-05 15:56 -Asagi: many will be confused on it without NC
2014-07-05 15:57 10nya: yeah its my meanie part
2014-07-05 15:57 10nya: muehuhaeuhaeuhae
2014-07-05 15:57 10nya: nc done
2014-07-05 15:57 10nya: but its readable right?
2014-07-05 15:57 10nya: ;w;
2014-07-05 15:57 -Asagi: ofc
2014-07-05 15:57 -Asagi: just put NC and its okay
2014-07-05 15:57 10nya: thank god
2014-07-05 15:57 -Asagi: but its evil hahaha
2014-07-05 15:58 10nya: yeah i know
2014-07-05 15:58 10nya: ;_;
2014-07-05 15:58 -Asagi: y i cant point out anything ;w;
2014-07-05 15:58 -Asagi: 10nya pro
2014-07-05 15:58 10nya: orz no way
2014-07-05 15:58 10nya: ;w;
2014-07-05 15:59 10nya: btw i did something on WARNING
2014-07-05 15:59 10nya: at the sb
2014-07-05 15:59 10nya: my fav part xD
2014-07-05 15:59 -Asagi: 06:51:719 (7,1) - why not to change this like you did on the previous rhythm?
2014-07-05 15:59 -Asagi: the rhythm is not so good for me
2014-07-05 16:01 10nya: 06:48:756 (1,2) - like that?
2014-07-05 16:01 -Asagi: the jump is not fitting too
2014-07-05 16:01 -Asagi: yeah
2014-07-05 16:01 10nya: i'm following the music though
2014-07-05 16:02 -Asagi: it feels more comfortable if you follow the vocals
2014-07-05 16:02 -Asagi: because the rhythm feels great because you followed the vocals here 06:50:978 (5,6) -
2014-07-05 16:03 10nya: hmmm
2014-07-05 16:04 -Asagi: 06:58:386 (7,8,9,10) - how bout remove this?
2014-07-05 16:04 -Asagi: and change it to 1/4 sliders?
2014-07-05 16:05 10nya: previous part was triplet so i want to finish the pattern here ;_;
2014-07-05 16:05 -Asagi: how should i explain.. hmmm
2014-07-05 16:05 -Asagi: its kinda fitting on the rhythm
2014-07-05 16:05 10nya: hmm
2014-07-05 16:05 10nya: okay then
2014-07-05 16:06 -Asagi: when i always play on that part
2014-07-05 16:06 -Asagi: i always counting 1 2 3 4
2014-07-05 16:06 -Asagi: HAHA
2014-07-05 16:07 -Asagi: 06:58:386 (7,9) - as i can hear here
2014-07-05 16:07 -Asagi: the rhythm has a strong beat here
2014-07-05 16:07 -Asagi: well nvm, if dont wanna change it, put an NC here at least 06:58:386 (7) -
2014-07-05 16:08 -Asagi: since the rhythm changes
2014-07-05 16:08 10nya: https://osu.ppy.sh/ss/1785474
2014-07-05 16:08 10nya: fixed like that
2014-07-05 16:08 -Asagi: oh, im okay with that
2014-07-05 16:08 10nya: kay~
2014-07-05 16:09 -Asagi: 07:05:052 (1,2) - many will got confuse here at 1st
2014-07-05 16:09 -Asagi: dat spacing
2014-07-05 16:09 -Asagi: because on other parts, they are overlapped
2014-07-05 16:10 -Asagi: 07:22:552 (5,6,7) - make streams here?
2014-07-05 16:10 -Asagi: i mean add note
2014-07-05 16:11 10nya: fixed the spacing
2014-07-05 16:12 -Asagi: 08:10:639 - not sure for not putting a note on a long white tick
2014-07-05 16:13 -Asagi: well i remembered when i played that part, its kinda confuse me and kinda awkward to click
2014-07-05 16:13 10nya: http://puu.sh/9XzT1/37d182bdd5.png
2014-07-05 16:13 10nya: hmm
2014-07-05 16:13 10nya: added note
2014-07-05 16:14 10nya: yeah that one is trapping
2014-07-05 16:14 10nya: 8)
2014-07-05 16:14 -Asagi: evil
2014-07-05 16:14 -Asagi: dont forget to add whistle
2014-07-05 16:14 10nya: okay
2014-07-05 16:15 10nya: eeh but adding whistle is too loud
2014-07-05 16:15 -Asagi: 08:23:371 (1) - as expected on this part
2014-07-05 16:15 -Asagi: pro
2014-07-05 16:16 10nya: FUTO
2014-07-05 16:16 10nya: FUTO
2014-07-05 16:16 10nya: FUTO
2014-07-05 16:16 10nya: WAIFU
2014-07-05 16:16 -Asagi: KOISHI
2014-07-05 16:16 -Asagi: WAIFU
2014-07-05 16:16 -Asagi: PLEASE
2014-07-05 16:16 10nya: NO
2014-07-05 16:16 10nya: FUTO
2014-07-05 16:16 10nya: WAIFU
2014-07-05 16:17 10nya: THX
2014-07-05 16:20 -Asagi: sry late rep :v
2014-07-05 16:20 -Asagi: just got a food
2014-07-05 16:21 10nya: ww
2014-07-05 16:21 -Asagi: lets make the last part a little bit hard
2014-07-05 16:22 -Asagi: 09:48:534 (1,2,3,4) - make a jump here
2014-07-05 16:22 -Asagi: separate them more
2014-07-05 16:22 -Asagi: since its kiai, it needs to be more exciting
2014-07-05 16:22 -Asagi: oh i forgot 09:45:867 (1,2,3,4,1,2,3,4) -
2014-07-05 16:23 -Asagi: make jumps here
2014-07-05 16:23 -Asagi: need to put a bit pressure before entering the kiai
2014-07-05 16:23 -Asagi: wait, ill give some suggestion
2014-07-05 16:24 10nya: okay sure
2014-07-05 16:24 -Asagi: http://puu.sh/9XAkp.jpg
2014-07-05 16:24 -Asagi: try this
2014-07-05 16:24 -Asagi: good flow + symmetry
2014-07-05 16:25 10nya: can i ask for the code
2014-07-05 16:25 10nya: ;w;
2014-07-05 16:25 -Asagi: how should i know that? ;w;
2014-07-05 16:26 10nya: on .osu
2014-07-05 16:26 10nya: ctrl+ f 585867
2014-07-05 16:26 -Asagi: :O
2014-07-05 16:26 -Asagi: how
2014-07-05 16:26 -Asagi: wat
2014-07-05 16:26 -Asagi: how
2014-07-05 16:26 -Asagi: asdfatvesrybutyusvdr
2014-07-05 16:26 -Asagi: svsetesrtvesryt
2014-07-05 16:26 -Asagi: ;w;
2014-07-05 16:26 10nya: that should be the code for 09:45:867 -
2014-07-05 16:27 10nya: open .osu in notepad xD
2014-07-05 16:28 10nya: file -> open .osu in notepad
2014-07-05 16:28 -Asagi: wait
2014-07-05 16:28 -Asagi: i should save it 1st right?
2014-07-05 16:28 10nya: yep
2014-07-05 16:28 -Asagi: 585867?
2014-07-05 16:28 -Asagi: how the hell you know that?
2014-07-05 16:29 10nya: yep
2014-07-05 16:29 10nya: go to timing section
2014-07-05 16:29 10nya: usually when you add timing, the number is different right?
2014-07-05 16:29 10nya: that's the code
2014-07-05 16:29 -Asagi: ACTION mindblown
2014-07-05 16:29 10nya: i meant, "time" that osu put the circle/slider there
2014-07-05 16:30 -Asagi: http://puu.sh/9XAxe.txt
2014-07-05 16:31 -Asagi: i think thats all oAo
2014-07-05 16:31 -Asagi: 10nya pro oAO
2014-07-05 16:32 10nya: done
2014-07-05 16:32 10nya: ww thanks ><
2014-07-05 16:32 10nya: going to update!
2014-07-05 16:32 -Asagi: ill testplay after update owo
2014-07-05 16:32 -Asagi: posting....
lel makasih kakak xDFreya wrote:
Hi tennyo-kun
from mod req ingame :^]Mastin good
- looks like you reduced OD, so i wont bother mention it again
- 01:57:585 (1,2,3) - beda spacing bos, bpm gede gpp sih, kalo bpm kecil bakal sering dapet 100
- 01:06:254 (5) - unstack sama 2, jatohnya nggak keliatan soalnya kenaikan spacingnya gede keknya ini follow vocal sama readable kok (ya kalo ga dihidden). keep deh
- 01:47:427 (2) - ctrl + G flownya lebih enakan pattern segitiga + jump gwa ntar hancur ;w;
- 01:47:900 (3) - ^ kalo apply yang diatas ^
- 02:32:637 (4) - samain spacingnya? aku selalu ngehit kecepetan gara-gara spacingnya besar
- 03:08:645 (6) - disamain spacingnya sama 5? feel awkward buat ngehit (1) soalnya
- 03:12:054 (5,6,1) - another free 100 imo, (6) kesannya ada di white tick seenggaknya new combonya ngebantu buat di read imo
- 03:24:327 (4,5,6) - ^ nah ini.. keknya readable aja deh ;w;
- 03:19:327 (2) - not really readable with default skin seenggaknya ada followpath-nya ;w;
- 03:59:730 (2) - finish? too loud imo
- 04:14:275 (4) - ^ ^
- 04:06:775 (4) - clap? berasa sexy te awkwa, it's up tou you though
- 04:17:002 (2) - flownya nggak enak
- 04:45:880 (7) - delet, bagusan ngikutin vocal for consistency, biar ga mbingungin juga
- 04:52:873 (6) - spacing sama depan blakang
- 04:59:865 (4,5,1) - plays awkward kalo jadi satu kesatuan, bingung juga sih mau diapain www
- 05:08:888 (1,2) - not readable buat yang belum pernah denger lagunya seenggaakknyaaa ada ar ;w;
- 05:20:563 (3,4,5) - free 100, dijadiin satu kesatuan sama 6,7,8, set satu spacing. 6,7,8 itu increasing jump though, keep deh
- 05:24:617 (8) - same spacing please slider-stream jump
- 05:27:049 (3) - not really readable, spacingnya sama flow nya juga agak aneh, wkwkw hmm, keep deh, gwa suka xD
- 05:35:360 (4) - ctrl G enakan
- 05:36:880 - add note?
- 05:57:262 (5,6,7,8,9,10) - wrong rhytym, stream harusnya mulai dari 05:57:458 - stop di 05:58:047 (8) -
- 06:04:125 (8,9) - awkward slider jump http://puu.sh/a9ryf/ad080a0687.jpg lebih enakan
- 06:06:870 (2) - ctrl G te
- 06:08:439 (3) - awkward longslider, mending ngikutin vokal ekor ganti circle keknya vocal panjang deh disitu :\
- 06:11:576 (7) - awkward flow wwww, bout this? http://puu.sh/a9rUT/92b376a7f7.jpg
- 06:32:654 (6,1) - free 100 www keep deh, ada nc
- 07:16:719 (5) - kagak keliatan, jangan di stack gampang di read imo
- 07:21:349 (1,3) - berasa kaku kalo dimainin pake slider, ganti circle?
- 07:22:089 - dan ditutup pake stream lebih afdol add 1 circle aja deh, soalnya abis 4 kan stream juga gitu
- 07:37:529 (2) - flownya maksa boss ga kepikiran flow lain, tapi fit sama next notes so keep deh
- 07:42:651 (7,8,1) - patternnya bagus sih, tapi buat first try agak unreadable, consider di pepetin lagi udah mepeeeeeeet ;w;
- 07:48:139 (1,2,3) - 1 tukeran ma 2
- 07:54:541 (1) - unexpected speed up, reduce to 1.2/1.3? seenggaknya stacked sama nc dah ngebantu imo
- 08:34:795 (2,3,4) - really hard to read. mungkin karna udah mbaca 1/2 di 08:34:185 (1,2) - jadi susah buat baca 3/4 setelahnya, triknya ganti 08:34:185 (1,2) - jadi slider imo well kan insane gitu, njebak gapapa lah
- 08:35:580 (1,2,1) - http://puu.sh/a9t54/a389f4254d.jpg lebih enakan keep, slider stream atas bawah lebih enak imo :3
- 09:13:867 (1,2,3,4,5,6,7) - gimana ya, fell better kalo triplet disini, ato kalo nggak dikasih 1/2 repeat jadi 1/1 juga oke kok reampped
- 09:26:534 (3,4,5) - di stack sama 1,2 sebelumnya jadi bingung keep deh, gampang kok imo
- 09:27:034 (1,2) - spacing 5, kegedean, http://puu.sh/a9tDm/d24ca1a602.jpg gini aja malah oke imo nope, makin akhir makin susah dong:[
- 10:05:867 (1) - ctrl g te
- 10:31:200 - extend kiai sampe sini better ngikut vocal aja deh kak
err soalnya aku lazy modder jadinya some mode apply buat beberapa bagian yang sama, cek sendiri ya te lelelele.
Good luck ate
thanks for the mod wvs you jerk as always :- ) nojk it was helpful~WVS wrote:
Yo, requested via ingame PM
First things first; I really like the way you mapped myonmyonmyon! /me cries over the floor1. 03:22:736 (3,4,5,6) - Entah kenapa flownya terasa agak kaku disini.. try this?
2. 03:23:759 (2) - Ctrl+G? rotated 90
3. 07:15:052 (1,2) - Disini tiba-tiba ada sudden pause padahal beatnya lagi ngebut. entah kenapa bikin kaget.. gw gak ada ide sih benerinnya gimana.. iya sih, tapi following music kok (toh juga slider 1 juga agak jauh jadi gampang di read imo)
4. 09:57:701 (1,2,3) - Simetri disini entah kenapa berasa terlalu dipaksain.. gak ada yang salah, cuma kok kayanya agak aneh aja ya imo o.o (no need to fix it!)
And.. that's.. all, I guess? poor mod sorry x_x
(I haven't sleep for 7 hours by the time I posted this orz..)
Fun map! what a jerk.
Goodluck tennyuw!
EDIT: Artist dari setiap image gak dikasih credit? o.o me random ngambil dari koleksi lama so--- :- (
nanaka-san thanks for the star (((o(*゚▽゚*)o)))(((o(*゚▽゚*)o)))(((o(*゚▽゚*)o)))- N a n a k a - wrote:
whoa
3L <3
didnt reply means fixed, thanks!Prayer wrote:
Hey nya~ here's my m4m
My map : ONE OK ROCK - Riot!!!10nya
- 00:38:598 (1,3) - unstacked on purpose?? (maybe yes)
- 00:43:319 (3) - how about put a NC not to confuse rythm
- 00:48:716 (4) - ctrl + g it's on purpose to make straight flow
- 01:00:351 - add note or place like this keep current, since im not following vocal there ;q;
- 02:09:868 (3) - it seems better for flow, but if then you might move slider 02:08:845 (1)
- 02:48:099 (5,1,2) - quite confusing because of 'same distance-different rythm' change it please
- 02:56:406 (2,3,4,5) - pattern suggestion~
- 03:08:190 (3,4,5,6) - flow? i want to keep 345 unstacked sorry ;_;
- 03:32:963 (3,1) - better blanket
- 04:14:048 (3,4) - i want a jump here. like ->
- 04:45:880 - add note here
- 06:24:713 (5,2) - unstacked on purpose? however it seems not a good unstack
- 06:49:126 (2,3,4,5,6,7) - more fun jumps!
- 07:15:237 (2) - ctrl + g keeping 'going up' flow
- 08:34:795 (2,3) - NC or make distance different with 08:34:185 (1,2,1)
- 08:45:696 (1) - make a perfect symmetical slider
- 09:16:534 (5,1) - swift NC? no sorry ;_;
- 10:32:200 (3,1) - too surprising jump www i think its readable :3
3L is love~ Good luck!
I hope soon! wwwwwwwwwwwwwwwwwwwwwwwwwwSenritsu wrote:
(ノ・ω・)ノ
/hides
Thank you so much!Winek wrote:
omg good luck on ranking <3
didn't reply means fixed, thanks so much bakarin!-Bakari- wrote:
Yo, as requested.
[General][3Love]
- Adding marathon to the tags sounds like a good idea to me. For in-game search purposes, this ta could be great.
- You really should enable the epileps warning, some of the pulsing elements may be harmful for players!
- Could you disable the letterboxes and widescreen support? THe letterboxes aren't neecessary and they look weird if SB is disabled. As for Widescreen support, you probably forgot to disable it.
Note: though you can easily optimize your SB for 16:9 sisplays, which would be better.
all doneYou've done a great job with the map, I really liked some of th patterns and ideas. As you can see, there are quite a lot of things I would like to see improved, but they all are minor and some of them are based on my prferences and experience. With all these things being said, I also should admit that I was really impressed with this map because you've managed to keep it interesting for all these 10 minutes!
- HP Drain 6 feels more balanced and reasonable to me. Even though this is a marathon diff, it's still meant to be pretty challenging! Also, HP6 will make the spread more balanced.
- 00:23:421 (3) - minor - the straight curve feels a bi of place and doesn't matches with your pattern. 00:21:397 (2) - has a very similar sound and its curve is soft, you probably should do the same with 00:23:421 (3)
- 00:26:456 (1) - I would use Ctrl+G on this slider to make it flow smoother and to emphasize the vocals. The jump feels awesome and fits good in this slow section, try it. i'll keep current since it has a little jump with different direction to previous circle
- 00:36:574 (1) - minor - this sudden curve feels out of place and does not match with the song. Try changing its shape to something more fitting and natural? let's see other opinion about this since i like this flow ;_;
- 00:39:609 (3) - minor - you can make this slidr blanket (1)'s head. (example) This way flow gets more understandable and looks a bit neater.
Note: still a bit confused? here's a picture that may hlp you to se the structure and understand it a bit better- 00:45:006 - the way how vocals kick in in the middle of the slider sounds rather unpleasant and off the song. Perhaps, you should finish the slider at the reed tick (00:45:006 ) and place a circle at 00:45:343 - this way the vocals will be reflected better. i want to keep this part a bit calm since previous got a followed the vocal
- 00:50:233 (6) - could you, please, remove the repeat from this slider? If you listen to the vocals, there's no beat at 00:50:571 - therefore you should either mute the repeat or remove it. Muting feels weird, so I think that removing this repeat is the best solution.
- 00:53:775 (7,1) - making a little jump between them would be more playable. The jump would correspond with the vocals.
Note: 00:53:775 (7,1) - can be misread as 1/4 jump, increasing DS here wouuld prevent this problem- 00:58:834 (1,2) - the head of (2) sounds really off and tails of both sliders seem to be off music as well. A pattern like this would fit here better. There's a perfectly audible sound at 00:59:171 - 00:59:845 - which shouldn't be ignored or interrupted, imo.
Note: 01:00:857 (5,1) - same applies to this pattern since they have very similar sound.- 01:05:916 (3) - try adding a new commbo to warn us about the jumps? The NC will match bot with the jumps and with the drum sound, I think it'd be perfect to have it here.
- 01:23:117 (1,2,3,4) - minor - try to unstack them manually, and make the stack look cool. This looks better than automatical stack, don't you think so?
- 01:34:908 (1) - in order to reflect the vocals better, you should try to replace the repat with an 1/2 slider. Your slider ignored the beat at 01:35:616 - which was rather strong. Just give a chance to the pattern and see if you like it or not!
Same applies to 01:42:467 (1) and 02:12:703 (1) - since they have very similar sound. about this one, its true im ignoring the beat but i'm focused on flow and 1/1 slider to make this part calming ;_;- 01:50:026 (1,2) - minor - making (1) blanket the previous slider and copypasting would look a bit better and create more natural flow. See for yourself! i want to make this part a -far jump- one
- 01:53:805 (4,5) - if I'm not mistaken, according to your comboing and music there should a new combo on one of these objects.
- 02:30:099 (1,2,3) - after previous 1/4 stacks sudden x2.0 DS for 1/4s looks sudden and hard to understand. Naybe you should gradually increase spacing like this, so the DS changes will be interesting to play and undrestandable
- 02:55:022 (3) - the wave-shaped slider can be easily improved. You can check this guide for detailed explannations and helful pictures.
Note: still having troubles? Just poke me in-game.- 03:05:236 (1) - the circle appears too soon after the previous spinner. This is a marathon map, so you should avoid insanely-hard patterns. Players need at least an 1/1 gap between a spinner and the next object to recover and aim properly. eeh but marathon maps supposed to be insanes (and the bpm is low too so i'll leave it now q_q)
- 03:29:554 (3,4) - minor - I know, it is a hard and not-so-pleasant thing, but yu can improve the blanketing here.
- 04:17:684 (5) - if you miss (3), the "hit0.png" overlaps with the reverse-arrow and makes t hard to read. According to the rules every reverse-arrow must be clearly visisble, therefore, you need to consider changing this pattern.
- 04:19:957 (5) - are you sure that making the slidertick louder is enough? Try an 1/2 slider with a repeat instead? It'd be more fitting + there's a great chance to make it flow better fl0w + example
- 05:07:534 (1,2,3,4,5,6,1,2) - maybe it is just me but I really felt like this pattern is out of place. First of all, the 1/4 stack in the end is tricky, secondly, stack looks a bit boring and untidy. Here's an example of what I've got on my mind i like current one though, lets see other opinions here q_q
Note: I've lowered AR to make the screenshot, it will look neater with your current AR, don't worry- 05:16:712 (1,1) - I've already mentiond one smilar mistake, same applies here. I really hope that you fix this since it can be extremly difficult, aspecially in a marathon map, when players are already tired by the duration of the song.
- 05:24:414 (7) - consider placing a new combo to warn players about the sudden 1/4 jump.
Note: 05:30:090 (5) - NC here will be reasonable, as well. As long as there's a reason ro use 1/4 jumps, there's a reason to place a new combo and warn players about it. You should understand, that it applies for all the similar patterns. BPM gets higher and 1/4 jumps should be emphasized since they become really difficult!- 06:13:145 (2,3) - please, select them and press Ctrl+G. Listen to the result, it corresponds with the vocals better, right? If you agree, fix the placement. Just to make sure that you''ll get it right
- 06:27:458 (4) - both vocals and the jumpy patter require a new combo here. A NC will make it more readable and look really good here.Try it in action and you'll see.
- 06:52:089 (2,3,4,5,6,7) - nothing is wrong here, just pointing out that I love the way how these jumps feel. This part is brilliantly-mapped. <3 whoa thanks♥
- 07:10:978 (1,2,3) - gor the beats with such sound I'd use whistles. They sound different from normal beats, so, whistles would reflect them quite good. Anyway, try that yourself and see if sounds good to you.
- 07:20:237 (5) - and don't forget to place new combos on the 1/4 jumps. BPM gets really fast and such jumps are much more difficult than they were in the beiginning. Now it is necessary to warn players about these jumps by placing new combos!
- 08:00:212 (3) - please, place a new combo, otherwise it can be misread as a slowdown-slider in a weird way. NCs warn players about changes/transformation and also give them some more HP.
- 08:04:053 (4) - the second reverse is really hrd to notice and a bit unexpected. I'd replace this slider with a compressed stream. It would fit nicely and become more playable.
- 08:45:173 (6) - minor - personally, I think that a new combo here would fit nicely. It's more like a matter of preference, so, I'm leaving it up to you.
- 08:46:743 (1) - wow, that was really fast. I like how it makes sense with the music. ♥ thanks♥
- 09:08:534 (1,2,3,4,5,6,7) - minor - in order to avoid pattern, which looks untidy comparing to the rest of the mapset, try to move the sliders around a bit? Looks a bit better, huh?
- 10:18:700 (5) - it's really hard to play it without any warning, please, place a new combo, so we'll know that the jumps are here. It's the end of a 10-minutes-long map, players are rired and may not be able to read the jumps properly without the NC.
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Best of luck!