forum

sweet ARMS - Installation

posted
Total Posts
97
Topic Starter
Cherry Blossom
This beatmap was submitted using in-game submission on samedi 6 septembre 2014 at 13:16:16

Artist: sweet ARMS
Title: Installation
Source: デート・ア・ライブ 或守インストール
Tags: Arusu Ars Install Compile Heart Sting Playstation Visual Novel date a live ii 2 shio watanabe go sakabe kenterz
BPM: 215
Filesize: 10717kb
Play Time: 05:30
Difficulties Available:
  1. Nightmare (6,01 stars, 1202 notes)
Download: sweet ARMS - Installation
Information: Scores/Beatmap Listing
---------------
My First Approved Map !!! :D
BG taken from Septembre's set, thanks o/
SB made by Kenterz, thanks o/
For app, 100% done.

Thanks for Modding/Helping
SPOILER
Fatfan Kolek
skinnyjimmy
Gabe
Tari
Yales
kakifly
Musty
Mao
jesus1412
Angelo
Silynn
Lanturn
Zare First bubble.
Damnae
Frostmourne Second bubble.
Gabe Rank/Qualify
Pururut
:P star
Topic Starter
Cherry Blossom

Pururut wrote:

:P star
Thanks, baka prpr :3/
AruOtta
Here is your SB \:D/

http://puu.sh/a7kGu.mp3
Topic Starter
Cherry Blossom

Kenterz wrote:

Here is your SB \:D/

http://puu.sh/a7kGu.mp3
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
please.
AruOtta

Cherry Blossom wrote:

Kenterz wrote:

Here is your SB \:D/

http://puu.sh/a7kGu.mp3
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
please.
En faite je me suis VRAIMENT trompé de lien... (je croyais j'avais toujours le .osb en CTRL+C)

Voilà le vrai http://puu.sh/a8msp.osb
elchxyrlia
nice map! :)
Topic Starter
Cherry Blossom

lahphnya wrote:

nice map! :)
thanks Arles ;w;/
Fatfan Kolek
m4m, let's see if i can find things :p

[Nightmare]
  1. I would turn HP drain down to 6.5 since you can die really fast in the deathstreams.
  2. 02:16:066 (2,3) - This jump seems a bit too hard compared to your previous ones. Consider reducing the distance.
  3. 02:46:903 (1,2,3,4,5,6,7,8) - A suggestion here. Since the beat gets louder and louder, why not adding more distance to every next note which is coming.
  4. Like distance snap 0.3; 0.4; 0.5; and so on. That would actually fit more to the music here.
  5. 03:59:461 - Mmh, the storyboard looks a bit too blurred here in my opinions. Maybe you can zoom more out a bit to make it look better.
  6. 04:48:577 - This is what i have thought of would fit better in the previous point! This is more zoomed out and doesn't look blurred. :3

Sorry for the short mod orz. Like I said in the chat, this map already is ready for ranking in my opinion! Btw, added to my favourite Mappers list, lol.
Demmon
Approved

Wait...

Btw, nice map
Topic Starter
Cherry Blossom

Fatfan Kolek wrote:

m4m, let's see if i can find things :p

[Nightmare]
  1. I would turn HP drain down to 6.5 since you can die really fast in the deathstreams. changed
  2. 02:16:066 (2,3) - This jump seems a bit too hard compared to your previous ones. Consider reducing the distance. i need more opinions
  3. 02:46:903 (1,2,3,4,5,6,7,8) - A suggestion here. Since the beat gets louder and louder, why not adding more distance to every next note which is coming.
  4. Like distance snap 0.3; 0.4; 0.5; and so on. That would actually fit more to the music here. it does not really fit with my style... i find the current pattern fine.
  5. 03:59:461 - Mmh, the storyboard looks a bit too blurred here in my opinions. Maybe you can zoom more out a bit to make it look better. /me calls Kenterz
  6. 04:48:577 - This is what i have thought of would fit better in the previous point! This is more zoomed out and doesn't look blurred. :3 awh i see, i'll tell Kenterz

Sorry for the short mod orz. Like I said in the chat, this map already is ready for ranking in my opinion! Btw, added to my favourite Mappers list, lol.
Thanks anyway for spending your time on my map.
And, it is not ready for ranking now !!! i have to find more mods ;w;
SkinnyJommy
Hello, im pretty new to modding, but I'll mod your map as best as i can (DATE A LIVE SOOOO AWEOMSE)

[Installation]

01:05:043 (4) - Maybe you could move this to 304, 272 and move 01:05:182 (5) - to 188, 304 i think this flows better than what you had previously
02:16:205 (3) - Movng this to 136, 324 feels like it flows really well, but what you had before is fine too, no problems there
03:35:322 (3) - Consider moving this to 372, 44. I think it looks a little bit better
05:29:461 (4) - I realize the theme in this map is the 2 singles in 1 spot, but maybe you could move this to 260, 56 and then move 05:29:601 (5) - to 104,120.

That's it for the mod!

Honestly, this is an incredible map, this will easily get ranked once more mods come in! :D

GL getting this ranked, looking forward to it!
Aurele
cc

IRCmod
14:52 Gabe: Gros caca
14:52 Cherry Blossom: shitmap je sais
14:52 *Cherry Blossom runs
14:53 Gabe: 00:00:578 (1) -
14:53 Cherry Blossom: shietpattern
14:53 *Cherry Blossom runs
14:53 Gabe: Si on regarde les autres cercles, tu penses pas qu'il devrait être à x:208 y:136 ?
14:54 Cherry Blossom: hmm
14:54 Cherry Blossom: 2 mins je change de pc x)
14:54 Cherry Blossom: je re
14:55 Gabe: kk xD
14:57 Cherry Blossom: back
15:02 Gabe: bon
15:02 Gabe: t'as touch. au premier cercle?
15:02 Gabe: touché*
15:03 Cherry Blossom: ouai j'ai fais la fonction rotate
15:03 Cherry Blossom: je pense que tu voulais me dire ça
15:03 Gabe: bah, puisque les autres cercles étaient dispercés, autant faire pareil
15:03 Gabe: genre,
15:04 Gabe: le deuxième était en bas à gauche
15:04 Gabe: le troisième en haut à droite
15:04 Gabe: le quatrième en bas à droite
15:04 Cherry Blossom: yep ^^
15:04 Gabe: donc, le premier en haut à gauche :D
15:04 Gabe: 00:47:456 - nazi as fck.
15:04 Cherry Blossom: tu mod en invoquand la logique, j'aime bien :D
15:04 Gabe: bah oué c:
15:05 Cherry Blossom: what ? 00:47:461 (1) -
15:05 Gabe: bah, c'est pas tout à fait symétrique
15:05 Gabe: :3
15:06 Cherry Blossom: y'avait aucune intention de symmétrie x)
15:07 Gabe: Avant que je continue (J'avais commencé?)
15:07 Cherry Blossom: pourquoi tu dis ça ? D:
15:07 Gabe: ton storyboard, disable le "Widescreen Support"
15:08 Gabe: sinon, il ressemble à ça: https://osu.ppy.sh/ss/1891286
15:08 Cherry Blossom: le widescreen support c'est pas plutot à activer quand y'a un sb nan ?
15:08 Gabe: et c'Est pas beau
15:08 Gabe: ton storyboard n'est pas widescreen
15:08 Cherry Blossom: OKAY x)
15:08 Cherry Blossom: je joue pas en 16:9 spour ça haha
15:09 Gabe: https://osu.ppy.sh/ss/1891292
15:09 Gabe: c'est tout beau là :3
15:09 Cherry Blossom: ouai :D
15:09 Cherry Blossom: c'est mieux des bandes noires :D
15:14 Gabe: du coup, j'ai rien à te signaler
15:14 Gabe: sérieux..
15:14 Cherry Blossom: uuuuuuh
15:15 Cherry Blossom: uuuuuuuh
15:15 Cherry Blossom: srsly ? x)
15:15 Gabe: ouais.. je regarde la structure, les hitsounds, les combos, les flows
15:15 Gabe: rien ;;;
15:16 Gabe: oh oh
15:16 Cherry Blossom: impossible :(
15:16 Gabe: 05:16:484 (1) - Je ne suis pas sûr du flow de celui-ci
15:16 Cherry Blossom: y'a toujours quelque chose à dire D:
15:16 Cherry Blossom: par rapport à ce qu'il y a avant ou après ?
15:16 Gabe: avant
15:17 Cherry Blossom: ouai j'avait un petit doute dessus en mappant, mais vu que tu me l'a pointé
15:17 Cherry Blossom: je crois que je vais copy ça 05:15:647 (2) -
15:17 Cherry Blossom: et le mettre à la place
15:18 Gabe: https://osu.ppy.sh/ss/1891320
15:18 Gabe: ?
15:19 Cherry Blossom: hmm
15:20 Cherry Blossom: ça marche bien comme ça aussi ? je sais pas, j'utilise jamais ce mouvement quand je map x)
15:20 Gabe: sinon, y'aurait ça https://osu.ppy.sh/ss/1891323
15:20 Cherry Blossom: je vais essayer
15:20 Gabe: ça fonctionne bien avec les prochains
15:20 Cherry Blossom: ouai j'accroche :D
15:21 Gabe: yay c:
15:21 Gabe: 05:22:903 - Il ne manquerait pas un clap ici? xD
15:22 Cherry Blossom: si, OMG, merci
15:22 Cherry Blossom: les hitsounds pour moi c'est sacré D:
15:23 Gabe: pareillement
15:23 Gabe: xD
15:25 Cherry Blossom: haha
15:25 Gabe: hé patate, met ton bg en jpg
15:26 Gabe: ça prend moins de place dans ton fichier :3
15:26 Gabe: dossier*
15:26 Cherry Blossom: pas grave tant que ça dépasse pas 20MB
15:26 Cherry Blossom: :me runs
15:26 Cherry Blossom: fail
15:26 Gabe: lol
Topic Starter
Cherry Blossom
Hello.

skinnyjimmy wrote:

Hello, im pretty new to modding, but I'll mod your map as best as i can (DATE A LIVE SOOOO AWEOMSE)

[Installation]

01:05:043 (4) - Maybe you could move this to 304, 272 and move 01:05:182 (5) - to 188, 304 i think this flows better than what you had previously i prefer the current pattern i dont want to make a jump/antijump for this part.
02:16:205 (3) - Movng this to 136, 324 feels like it flows really well, but what you had before is fine too, no problems there it will make the jump more extreme, someone else told me that the current jump is really extreme, so i prefer to keep the current pattern.
03:35:322 (3) - Consider moving this to 372, 44. I think it looks a little bit better awh i see what you want to me to do, i changed a bit.
05:29:461 (4) - I realize the theme in this map is the 2 singles in 1 spot, but maybe you could move this to 260, 56 and then move 05:29:601 (5) - to 104,120. uuh, i prefer to make things consistent, so i didnt change anything.

That's it for the mod!

Honestly, this is an incredible map, this will easily get ranked once more mods come in! :D

GL getting this ranked, looking forward to it!

Thanks anyway for spending your time on my map o/
Tari
Looks like I'm modding maps going for approval now.



Nightmare



  1. The drain is a bit too low in my eyes, if your going to map high bpm streams like this, there is no possible way you can lose more than half your hp in hp 7 even if you miss like 1 note yet even in hp 6, For all who are worried about how hard the map is before hand will obviously know by looking at the star rating, and they won't expect this map to be really easy, HP 7 matches well with the difficulty in general. wait nvm XDD you have slow parts in this map
  2. 00:17:322 (2) - I don't particularly like this without having a combo to it, your doing a really heavy transition in your map, going from easier rhythms to harder rhythms and this drain from 1 to 2 might really hurt players if they can't properly play that transition for example they miss 00:15:647 (3,4,5,6) - one of the note's here because suddenly your mapping with all circles, and adding the new combo will help with that recovery more.
  3. 00:26:112 (1) - I've mentioned this to many maps before, but try to worry about aesthetics when you do stacks, otherwise they make the map look like it's poorly done because you didn't take the time to clean-up/ and make your patterns look nicer and cleaner, but yeah just notice the end of this slider and fix up this stack please
  4. 01:07:554 (1) - The same issue as above, make sure to check the stacking on this slider.
  5. 00:25:833 (3,4) - Every combo after this ends in the exact same way, you put two circles and than a new combo begins, you could of switched for example this into the slider and you would still have the same jump effect your looking for which is a jump to the next note, and also it get's a little boring and super predictable to play when you do it all the time, might as well change of these 2 circle stacks into a slider if possible without ruining your overall design and remapping required. all of these could of been changed into sliders 00:28:066 (4,5) - 00:35:880 (3,4) - etc. do what you want with them but I just really wanted more variety in these parts.
  6. 00:44:112 (2) - The end of the slider could use a clap, it sounds good and it's matches well with the clap you placed in the previous slider ,or you could remove the clap on both
  7. 00:55:833 (2,3,4,5) - I don't think you should break symmetry for this part, music change starts around here and so these notes are still part of the previous section and you've been doing symmetry on for example 00:54:159 (3,4) - , and since this is a all circle pattern it would be slightly easier to play and transition to the next part if you did symmetry because it's more easily readable.
  8. 01:00:577 (3) - I would use circles for this part like you did at 01:02:810 (3,4) - and stack them so there a little bit more variety in the rhythms here rather than repeating the same rhythm 5 times , and it seems consistent enough to your other patterns for example 01:08:671 (1,2,3,4) - and others, just want to spice up this map a little bit.
  9. 01:13:694 (1,2) - Since the instruments are pretty much gone and they're only vocals left, it would have a nice effect if you could make these note's really quiet, it would lead up well to the sudden boom / rise in music in the start of the kiai, I suggest using about 20% volume but pretty much anything from 10-30% volume.
  10. 02:13:973 (1,2) - ^
  11. 01:17:880 (2) - I think more logically both sliders should have equal spacing between them? and I'd assume that because you added a finish to both of the sliders, showing that you wanted to emphasize them equally, anyways here if you ever wanted to try an alternative, probably more logical this way.
  12. 01:26:810 (2) - ^ Same concept as above, just put them one in the center.
  13. 01:24:857 (3) - Fix this stack please.
  14. 01:15:368 (1) - The following blanket can be adjusted by moving this slider more to the left, currently it looks uneven to my eyes and also can be lined up with the next note.
  15. 01:34:066 (4) - I don't see any reason for a jump here, and also the way you placed this slider / note just doesn't make the jump correlate well with the pattern at all, I'd suggest you just use regular DS for this one.
  16. 01:58:624 (3) - This section here, so much better than the first one you did , these variations make the map look way more interesting lol
  17. 02:07:554 (3,4) - I would honestly change this one into a slider for same reason already said to add more variety and such to the map.
  18. 02:17:322 (3,1) - It would of made much more sense if you made these sliders identical, since they're already symmetrical, I'd prefer you remove the curve from 3 though, it fits much better in my eyes, and doesn't ruin the pattern at 1
  19. 02:57:508 (3) - Oh my goodness lol, well, since this is really hard it wouldn't hurt to give a little bit more hp for this part and add a new combo to this note here, it'll separate it from the 1/4 reverse sliders
  20. 03:03:857 (2) - Eh, I'd prefer you use circles here instead these short sliders only work well if they're more than 1 of them , they provide players with a nice burst of cursor movement anyway.
  21. 03:04:484 (5) - Wow, I still think this jump is way too major for the map, despite the way the slider is placed to lead players towards the next note, please be aware this jumps across the screen lol plus this isn't even kiai to begin with to have all these high spacing jumps, but this pattern would definitely fit well in the kiai if you decided to add it, anyways I'd prefer you lessen the jump if you can and try this if you want.
  22. 03:01:275 (1) - For this entire section whistles sound really nice o/ but since you didn't add any I guess its intentional :P
  23. 03:30:438 (1) - A finish to the start of this slider sounds nice.
  24. 03:45:926 (1) - I would slightly overlap it, even though this note will be fully visible once 03:44:950 (1) - is gone, i'd still help the readability of the map if you move this slightly down or up
  25. 03:49:833 (3) - Same case here, move slightly to the left to improve the blanket and to fix the alignment with 03:49:694 (2) - not necessary but I think it looks cleaner.
  26. 03:51:089 (11) - I would add a new combo here instead and remove it at 03:51:647 (1) - just so you have more hp + seperate it from the streams, because this stream is pretty long make sure you add one at 03:52:205 (5) -
  27. 04:00:577 (1) - I would move this slider up, this slider doesn't disappear away fast enough and it allows the upcoming slider this one 04:01:415 (4) - to be touching the fade out and looks way ugly, just make sure you don't allow it to touch the hp bar please if you decide to move it up.
  28. 04:18:996 (7) - Woah, this 3.0x stream jump should have a new combo to it , make's it really hard to read and there's going be a high chance players are going to break on this part, new combo doesn't help it play easier but just in case they do break at this part they have some drain to help them get back up.
  29. 04:28:484 - Oh I forgot to mention these calmer parts should have lower volume , well just this part I guess you forgot to add it here? but should be good at around 50% volume.
  30. 04:48:019 (1,2,1) - Surely this needs a volume decrease, you can clearly hear the soft-hit and its so loud too, way stronger than the vocals if I must say , just go for 20%? again
The map looks really good! nice job CB , but some more variety wouldn't hurt.
Topic Starter
Cherry Blossom
Hello, o/

Tari wrote:

Looks like I'm modding maps going for approval now.



Nightmare



  1. The drain is a bit too low in my eyes, if your going to map high bpm streams like this, there is no possible way you can lose more than half your hp in hp 7 even if you miss like 1 note yet even in hp 6, For all who are worried about how hard the map is before hand will obviously know by looking at the star rating, and they won't expect this map to be really easy, HP 7 matches well with the difficulty in general. wait nvm XDD you have slow parts in this map => HP6.5 is fine since there are calm parts and deathstream parts haha.
  2. 00:17:322 (2) - I don't particularly like this without having a combo to it, your doing a really heavy transition in your map, going from easier rhythms to harder rhythms and this drain from 1 to 2 might really hurt players if they can't properly play that transition for example they miss 00:15:647 (3,4,5,6) - one of the note's here because suddenly your mapping with all circles, and adding the new combo will help with that recovery more. Added a NC.
  3. 00:26:112 (1) - I've mentioned this to many maps before, but try to worry about aesthetics when you do stacks, otherwise they make the map look like it's poorly done because you didn't take the time to clean-up/ and make your patterns look nicer and cleaner, but yeah just notice the end of this slider and fix up this stack please fixed, i think it is better now.
  4. 01:07:554 (1) - The same issue as above, make sure to check the stacking on this slider. fixed.
  5. 00:25:833 (3,4) - Every combo after this ends in the exact same way, you put two circles and than a new combo begins, you could of switched for example this into the slider and you would still have the same jump effect your looking for which is a jump to the next note, and also it get's a little boring and super predictable to play when you do it all the time, might as well change of these 2 circle stacks into a slider if possible without ruining your overall design and remapping required. all of these could of been changed into sliders 00:28:066 (4,5) - 00:35:880 (3,4) - etc. do what you want with them but I just really wanted more variety in these parts. I see what you mean, but i still want to be consistent with things like stacks etc. That's my mapping style.
  6. 00:44:112 (2) - The end of the slider could use a clap, it sounds good and it's matches well with the clap you placed in the previous slider ,or you could remove the clap on both awh, i rather use a default whistle here, i will rehitsound this part.
  7. 00:55:833 (2,3,4,5) - I don't think you should break symmetry for this part, music change starts around here and so these notes are still part of the previous section and you've been doing symmetry on for example 00:54:159 (3,4) - , and since this is a all circle pattern it would be slightly easier to play and transition to the next part if you did symmetry because it's more easily readable. It is still readable as long as the shape is curved, so i didnt change anything here.
  8. 01:00:577 (3) - I would use circles for this part like you did at 01:02:810 (3,4) - and stack them so there a little bit more variety in the rhythms here rather than repeating the same rhythm 5 times , and it seems consistent enough to your other patterns for example 01:08:671 (1,2,3,4) - and others, just want to spice up this map a little bit. done.
  9. 01:13:694 (1,2) - Since the instruments are pretty much gone and they're only vocals left, it would have a nice effect if you could make these note's really quiet, it would lead up well to the sudden boom / rise in music in the start of the kiai, I suggest using about 20% volume but pretty much anything from 10-30% volume. awh yeah, sounds nice, i used 30%.
  10. 02:13:973 (1,2) - ^
  11. 01:17:880 (2) - I think more logically both sliders should have equal spacing between them? and I'd assume that because you added a finish to both of the sliders, showing that you wanted to emphasize them equally, anyways here if you ever wanted to try an alternative, probably more logical this way. not really, because i don't emphasize 2 sliders, but 3. Yea it is more logical if i use an equal distance, but i also can use high jumps on both, i prefer my own concept.
  12. 01:26:810 (2) - ^ Same concept as above, just put them one in the center.
  13. 01:24:857 (3) - Fix this stack please. done.
  14. 01:15:368 (1) - The following blanket can be adjusted by moving this slider more to the left, currently it looks uneven to my eyes and also can be lined up with the next note. i moved the circle.
  15. 01:34:066 (4) - I don't see any reason for a jump here, and also the way you placed this slider / note just doesn't make the jump correlate well with the pattern at all, I'd suggest you just use regular DS for this one. wow, yes you're right haha, fixed.
  16. 01:58:624 (3) - This section here, so much better than the first one you did , these variations make the map look way more interesting lol uuuuuuh x)
  17. 02:07:554 (3,4) - I would honestly change this one into a slider for same reason already said to add more variety and such to the map. i prefer to keep the current pattern for my own reasons uuuh, well, just because there are others stacked circle later, and i just want to keep this "kind of style".
  18. 02:17:322 (3,1) - It would of made much more sense if you made these sliders identical, since they're already symmetrical, I'd prefer you remove the curve from 3 though, it fits much better in my eyes, and doesn't ruin the pattern at 1 done.
  19. 02:57:508 (3) - Oh my goodness lol, well, since this is really hard it wouldn't hurt to give a little bit more hp for this part and add a new combo to this note here, it'll separate it from the 1/4 reverse sliders, i added some NCs for life recovery, yeah i already failed at this part (/me runs far away i don't deserve my rank ;w; )
  20. 03:03:857 (2) - Eh, I'd prefer you use circles here instead these short sliders only work well if they're more than 1 of them , they provide players with a nice burst of cursor movement anyway. idk for what reason i didnt want to add 2 circles instead, but well i dont remember x), changed.
  21. 03:04:484 (5) - Wow, I still think this jump is way too major for the map, despite the way the slider is placed to lead players towards the next note, please be aware this jumps across the screen lol plus this isn't even kiai to begin with to have all these high spacing jumps, but this pattern would definitely fit well in the kiai if you decided to add it, anyways I'd prefer you lessen the jump if you can and try this if you want. yeah indeed it looks extreme, but i need more opinions about that jump.
  22. 03:01:275 (1) - For this entire section whistles sound really nice o/ but since you didn't add any I guess its intentional :P i find whistles are a bit too much, i like to use default whistles, but not for this song haha.
  23. 03:30:438 (1) - A finish to the start of this slider sounds nice. not really imo
  24. 03:45:926 (1) - I would slightly overlap it, even though this note will be fully visible once 03:44:950 (1) - is gone, i'd still help the readability of the map if you move this slightly down or up, it is still readable with this AR, so i prefer to keep the current position.
  25. 03:49:833 (3) - Same case here, move slightly to the left to improve the blanket and to fix the alignment with 03:49:694 (2) - not necessary but I think it looks cleaner. fixed a bit.
  26. 03:51:089 (11) - I would add a new combo here instead and remove it at 03:51:647 (1) - just so you have more hp + seperate it from the streams, because this stream is pretty long make sure you add one at 03:52:205 (5) - added some NCs for life recovery
  27. 04:00:577 (1) - I would move this slider up, this slider doesn't disappear away fast enough and it allows the upcoming slider this one 04:01:415 (4) - to be touching the fade out and looks way ugly, just make sure you don't allow it to touch the hp bar please if you decide to move it up. i need more opinions about it.
  28. 04:18:996 (7) - Woah, this 3.0x stream jump should have a new combo to it , make's it really hard to read and there's going be a high chance players are going to break on this part, new combo doesn't help it play easier but just in case they do break at this part they have some drain to help them get back up. added some NCs for life recovery.
  29. 04:28:484 - Oh I forgot to mention these calmer parts should have lower volume , well just this part I guess you forgot to add it here? but should be good at around 50% volume. done.
  30. 04:48:019 (1,2,1) - Surely this needs a volume decrease, you can clearly hear the soft-hit and its so loud too, way stronger than the vocals if I must say , just go for 20%? again i used 30% as i did for others.
The map looks really good! nice job CB , but some more variety wouldn't hurt. variety uuuh, you know, i'm a lazyy mapper :D (/me runs) btw, this was not supposed to be mapped for "difficulty" lol, i could make something harder with more jumps with circles etc. But 6 stars is enough haha, overrated map ? D:
Wow, such a great mod ! :D
Thanks for modding, i will mod your map in few days as i told you.
Saoji
Je suis super nul en mod, principalement sur celui la, mais c'est juste quelques idées que j'ai eu en regardant la map sans spécialement vouloir la modder, t'en fais ce que tu en veux xD. La map est déjà très très bien comme ça, gj ! :)
Et j'ai accessoirement pas besoin de kd.

  1. 00:17:740 (3) - add finish 00:18:159 (5) ici aussi du coup (?)
  2. 01:14:810 (3,1,3,1) - J'ajouterai des finish sur eux aussi tiens, mais ca parait un peu lourd ^^
  3. 02:47:043 (2) - Remove? c'est vachement personnel cela dit, y a pas de soucis avec ce que tu as fait x)
  4. 04:16:205 (1) - Finish?
    04:18:996 (1,2,3,4) - J'aurais plutot vu des 1/4 ici, m'enfin, dans tous les cas, si t'ajoute un clap 04:19:136 (3,5,7) - sur eux, ca rend pas mal je trouve.
  5. 05:22:624 (2) - ajoute un finish (sur le tout début du slider)
  6. 05:27:089 (3) - ^
Topic Starter
Cherry Blossom
Yop. o/

Yales wrote:

Je suis super nul en mod, principalement sur celui la, mais c'est juste quelques idées que j'ai eu en regardant la map sans spécialement vouloir la modder, t'en fais ce que tu en veux xD. La map est déjà très très bien comme ça, gj ! :)
Et j'ai accessoirement pas besoin de kd.

  1. 00:17:740 (3) - add finish 00:18:159 (5) ici aussi du coup (?) ouai jai changé, je me rappelle plus pourquoi j'ai pas voulu en mettre ici.
  2. 01:14:810 (3,1,3,1) - J'ajouterai des finish sur eux aussi tiens, mais ca parait un peu lourd ^^ ça fait trop lourd ouai, donc nope.
  3. 02:47:043 (2) - Remove? c'est vachement personnel cela dit, y a pas de soucis avec ce que tu as fait x) uuuuh ça casse le rythme, donc nope.
  4. 04:16:205 (1) - Finish? ici j'avais voulu ne pas en mettre pour commencer le stream mais vu que j'en ai ajouté un à chaque début de stream, pourquoi pas.
    04:18:996 (1,2,3,4) - J'aurais plutot vu des 1/4 ici, m'enfin, dans tous les cas, si t'ajoute un clap 04:19:136 (3,5,7) - sur eux, ca rend pas mal je trouve. les claps nope, ça fait lourd.
  5. 05:22:624 (2) - ajoute un finish (sur le tout début du slider) Pour les finish nope, ça fait trop lourd imo.
  6. 05:27:089 (3) - ^
Merci ^^
Mel
Go la rank elle est excellente.
kakifly
m4m ~ heres the link to my map again

  • Nightmare
  1. 00:00:578 (1) - why not center this?
[*]00:25:136 (1) - this is not exactly stacked; you might of done this on purpose but i think it would be better if you stacked
[*]00:32:531 (4) - y axis +2 (so its 242) for perfect stack
[*]01:11:740 (3,1) - stack these? i mean they are right after each other; not stacking them makes it a bit more confusing imo
[*]01:27:508 (1) - try this?
[*]02:12:019 (3,1) - stack
[*]02:13:415 (1,2,3) - unstack these just a little bit
[*]02:49:415 (5) - move it up a grid or so to make the stream more even
[*]02:58:345 (5) - is there a reason this part of the stream pokes out a bit? i would prefer a smooth curved stream
[*]03:45:926 (1) - make it more noticeable
[*]03:59:461 (1) - tailpoint to x380 y163
[*]04:05:601 (3) - tailpoint to x115 y151
[*]04:29:322 (3) - 04:30:717 (1) - stack
[*]04:42:996 (1) - you've had this same pattern going on again and again, change it up a bit
[*]04:48:019 (1,2,1) - add whistle?
[*]05:30:717 (6,1) - for some reason i feel like these should be a 1/2 slider but i know it is technically better to use 2 circles since the last beat is really strong ?? x_x

really good beatmap ! good luck on app~
Musty
je vois pas de SB c'est normal??

btw: je suis vraiment pas du tout sûr du timing, je joue beaucoup mieux avec 562 d'offset après j'ai pas fait de gros tests mais en tout cas celui actuel ne me paraît pas très correct, à toi de voir.
Secretpipe
Amazing mapset.
Topic Starter
Cherry Blossom
Hello o/

kakifly wrote:

m4m ~ heres the link to my map again

  • Nightmare
  1. 00:00:578 (1) - why not center this? it was, but i recently changed it and i don't want to center this now.
  2. 00:25:136 (1) - this is not exactly stacked; you might of done this on purpose but i think it would be better if you stacked
  3. 00:32:531 (4) - y axis +2 (so its 242) for perfect stack it is already stacked.
  4. 01:11:740 (3,1) - stack these? i mean they are right after each other; not stacking them makes it a bit more confusing imo i don't want to stack here, according to my style and the consistency for 1/1s
  5. 01:27:508 (1) - try this? There is nothing powerful on the white tick so, i don't change
  6. 02:12:019 (3,1) - stack same as above
  7. 02:13:415 (1,2,3) - unstack these just a little bit not really, they were supposed to be stacked
  8. 02:49:415 (5) - move it up a grid or so to make the stream more even changed a bit.
  9. 02:58:345 (5) - is there a reason this part of the stream pokes out a bit? i would prefer a smooth curved stream The finish hitsound is on this note, this can be a reason to do this, and also i don't really like to make a smooth curved long stream.
  10. 03:45:926 (1) - make it more noticeable done.
  11. 03:59:461 (1) - tailpoint to x380 y163 i see what you want me to do, fixed.
  12. 04:05:601 (3) - tailpoint to x115 y151 same as ^
  13. 04:29:322 (3) - 04:30:717 (1) - stack nice catch, done.
  14. 04:42:996 (1) - you've had this same pattern going on again and again, change it up a bit not really, if you see what i have done before, you will see that it's logical.
  15. 04:48:019 (1,2,1) - add whistle? whistles sound out of place here imo.
  16. 05:30:717 (6,1) - for some reason i feel like these should be a 1/2 slider but i know it is technically better to use 2 circles since the last beat is really strong ?? x_x the last note should be clicked, that's how i think when i'm mapping.
really good beatmap ! good luck on app~
Thank you for modding, i'll mod back within few days.


Musty wrote:

je vois pas de SB c'est normal??

btw: je suis vraiment pas du tout sûr du timing, je joue beaucoup mieux avec 562 d'offset après j'ai pas fait de gros tests mais en tout cas celui actuel ne me paraît pas très correct, à toi de voir.
Le SB ? si tu le vois pas j'espère que tu le reverras quand j'aurais up.
Btw vérifie si t'as pas disable le sb en jouant ou s'il n'est pas disabled dans tes options, c'est bizarre.
j'ai testé l'offset, il m'a l'air bien, merci.
Musty
je star du coup parceque la map est super fun :3


btw: je vois toujours 578ms en offset et je vois pas le SB still :/
essaie de re-fullsubmit? j'ai pas d'.osb dans mon dossier si c'est dedans normalement :/
Topic Starter
Cherry Blossom

Musty wrote:

je star du coup parceque la map est super fun :3


btw: je vois toujours 578ms en offset et je vois pas le SB still :/
essaie de re-fullsubmit? j'ai pas d'.osb dans mon dossier si c'est dedans normalement :/
je peux pas full submit ;w;
btw essaies de supp et redl la map
Mao


Request by ingame PM. Sorry for the delay due to my trip :<


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Wow this is actually fine. Didn't have a Set without saying aynthing in general for ages owo

Nightmare
  1. I'm not sure if it's just me, but it would nice to have some more hitsounds in the calm sections like 00:42:980 - . For example the downbeat at 00:49:678 - would fit a whistle or a finish perfectly etc. The whole section sounds a bit bland so that would be a nice choice imo. But that's just a personal preference of I guess~
  2. 00:00:562 (1,1,1,1,1,1,1) - Even though I guess you want to keep this, this plays and sounds so much better as this white tick before the strong note feels like it introduces even that.
  3. 00:07:259 (1) - If I'm not Mistaken, this is the same strong Cymbal sound in the music as the ones before which isn't covered well by the Soft-Sampleset imo. Using the Normal-Hitnormal sounds much better.
  4. 00:15:073 (1,2,3) - The movement between 1 and 2 feels pretty harsh, especially compared to the rather smooth flow between 2 and 3. This can be changed easily by moving 1 a bit to the upper left and rearranging the other poistions a bit. Example
  5. 00:19:538 - Just asking if it's intentional that this Stream isn't hitsounded. I mean, it has a lot of potential due to some rather special notes that would sound pretty cool with hitsounds.
  6. 00:20:655 - I personally dislike how you put your jumps in this Section. What I mean is basically that most of the time you put jumps to the pretty strong notes on the red tick before the big white tick. But then on about half of the Section you start using smaller or even equal spacing between the notes which feels kinda inconsistent. Especially the Pattern at 00:27:910 (3,4,5,1) - needs a higher DS to 1 to emphasize it imo.
  7. 00:55:817 (2,3,4,5) - This might be my personal preference but I think this curve looks pretty unclean compared to whole structure of your map. Either using symmetry or smoothening out the curve would help a lot.
  8. 01:19:120 (3,4) - Are you sure you want to emphasize 4 with such a high jump? I mean, you didn't do this for all the other ones like this like 01:20:375 (4) - , 02:19:538 (3) - , 05:11:445 (3) - etc. Also I don't think the note is so strong that it needs a 3,0+ DS jump. Something like this feels much better.
  9. 01:31:538 (3,4,1) - I don't really see the reason for the jump to 4. You didn't place jumps to a note like this anywhere else in this section and it doesn't really fit since the note that needs to be emphasized with a jump is 1 which doesn't work due to the equal spacing here. Therefore please try to get a lower spacing to 4 like 01:32:375 (2,3) - for example, followed by a bigger jump to 1.
  10. 01:56:096 (3,4,5,6) - Decide for yourself if you like it or not but I personally would prefer this as a kind of Pentagon shape (with the 4th note being missing obviously). to complement the tidyness of your other patterns.
  11. 02:24:561 (1) - You don't want to overlap my HP-Bar =v=
  12. 03:04:468 (6,1) - Huh,his jumps is so big and that outside of the Kiai's which have most of the giant jumps. Please, this feels so out of place in the section even though 6 let's the player follow into the jump's direction. This works well.
  13. 03:20:934 (3,4,5) - How am I even supposed to be able to read that? The spacing look equal but 3 -> 1 = 1/4; 4 -> 5 = 1/2; 5 -> 6 = 1/4 which is totally confusing. Well, it seems like it was supposed to be this :/
  14. 03:25:399 (3,4,5,1,2,3) - /Comment/ - The guitar plays a cool rhythm on the blue ticks here which could have been mapped like this. Nothing to apply
  15. 03:38:445 (2) - Unsnapped Slider :/
  16. 03:38:864 (1,2,3,4,5,6,7,8,9,10,11) - Please, how? I thought that was a 1/3 Stream ;__; But well, the music isn't 1/3 here, is it?
  17. 04:00:561 (1,4) - Meh, this overlap is kinda destroying the look of the pattern as you usually try to avoid overlaps whcih creates are more tidy/clean appearance of your map. Just simply move 1 higher to avoid that. (Same applies to the overlap between 04:10:329 (7) - and 04:10:887 (2) - )
  18. 04:12:841 (1,2,3,4,5,6,7,8,9,10,11,12) - This might be a personal preference of mine but I think this plays very forced and hard compared to the rest of this "triplet"-rhythm. Lower spaced triplets like 04:15:631 (3,4,5,6,7,8) - would play much smoother due to this high BPM rate.
  19. 05:00:143 (2,3) - The rhythm here feels pretty if you ask me. The probelm is that there's barely anything at 05:00:422 - which makes it weird that you've ignored the strong white tick before, even if they are vocals. CTRL+G in terms of rhythm would support the music so much better :<
  20. 05:02:515 (3) - Hm, this being the only red-anchor Slider in this very calm section feels a bit out of place. Also if you want to emphasize something with the red anchor, you should do it at 05:03:631 (3) - as well since they are basically the same. Otherwise just use a linear Slider.
  21. 05:12:561 (4,5,6,1) - o3o
  22. The overall diff is well done and very clean due to your very structured/overlap-avoiding style. Despite that there are still a few overlaps that destroy this appearance. The overall flow is fine but some jumps feel too big (the one in the guitar solo) and some are inconsistent. The rhythm is pretty accurate even though there seem to be some fails with 1/3. Also as Tari already said, some variety wouldn't be a bad thing :/ Even though that, you've done a great job! :p

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Cherry Blossom
Hello Mao o/

Mao wrote:



Request by ingame PM. Sorry for the delay due to my trip :<


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Wow this is actually fine. Didn't have a Set without saying aynthing in general for ages owo /me claps myself

Nightmare
  1. I'm not sure if it's just me, but it would nice to have some more hitsounds in the calm sections like 00:42:980 - . For example the downbeat at 00:49:678 - would fit a whistle or a finish perfectly etc. The whole section sounds a bit bland so that would be a nice choice imo. But that's just a personal preference of I guess~ i added some hitwhistles.
  2. 00:00:562 (1,1,1,1,1,1,1) - Even though I guess you want to keep this, this plays and sounds so much better as this white tick before the strong note feels like it introduces even that. i prefer to keep this ;w;, i want to keep spinner as long as possible
  3. 00:07:259 (1) - If I'm not Mistaken, this is the same strong Cymbal sound in the music as the ones before which isn't covered well by the Soft-Sampleset imo. Using the Normal-Hitnormal sounds much better. changed some soft-hitfinish to normal hitfinish.
  4. 00:15:073 (1,2,3) - The movement between 1 and 2 feels pretty harsh, especially compared to the rather smooth flow between 2 and 3. This can be changed easily by moving 1 a bit to the upper left and rearranging the other poistions a bit. Example almost changed
  5. 00:19:538 - Just asking if it's intentional that this Stream isn't hitsounded. I mean, it has a lot of potential due to some rather special notes that would sound pretty cool with hitsounds. hitsounded (i don't remember why i didnt hitsound here)
  6. 00:20:655 - I personally dislike how you put your jumps in this Section. What I mean is basically that most of the time you put jumps to the pretty strong notes on the red tick before the big white tick. But then on about half of the Section you start using smaller or even equal spacing between the notes which feels kinda inconsistent. Especially the Pattern at 00:27:910 (3,4,5,1) - needs a higher DS to 1 to emphasize it imo. I think of everything when i'm mapping, i don't randomnly move objects, for this pattern 00:27:910 (3,4,5,1) - , it is the same as 00:26:794 (3,4,5,1) - i didnt want to make a symmetry because it will look more repetitive and a bit boring. Plus, i'm varying distance for jumps, everyone does, i didnt see any challenging maps with consistent jumps (distance) for the same note/tick, it will make the map more boring, i agree that this is inconsistent, but that does not mean it will make the map worse, so i think this is fine here.
  7. 00:55:817 (2,3,4,5) - This might be my personal preference but I think this curve looks pretty unclean compared to whole structure of your map. Either using symmetry or smoothening out the curve would help a lot. improved a bit.
  8. 01:19:120 (3,4) - Are you sure you want to emphasize 4 with such a high jump? I mean, you didn't do this for all the other ones like this like 01:20:375 (4) - , 02:19:538 (3) - , 05:11:445 (3) - etc. Also I don't think the note is so strong that it needs a 3,0+ DS jump. Something like this feels much better. changed it, but you forgot to tell me to fix that spacing, yeah if i make the same thing as you did on your screenshot the distance between (2) and (3) will be 1.00 and it will be inconsistent uuuuuuh ;w; /me slaps Mao.
  9. 01:31:538 (3,4,1) - I don't really see the reason for the jump to 4. You didn't place jumps to a note like this anywhere else in this section and it doesn't really fit since the note that needs to be emphasized with a jump is 1 which doesn't work due to the equal spacing here. Therefore please try to get a lower spacing to 4 like 01:32:375 (2,3) - for example, followed by a bigger jump to 1. an equal distance seems fine since the player can think that the clap is also emphasized and then it introduces (1), but yeah it will be inconsistent with next patterns but i think it is not really necessary to make things consistent here since there are a lot of inconsistent things earlier.
  10. 01:56:096 (3,4,5,6) - Decide for yourself if you like it or not but I personally would prefer this as a kind of Pentagon shape (with the 4th note being missing obviously). to complement the tidyness of your other patterns. wow. it was supposed to be a pentagon ;w; adjusted a bit the shape.
  11. 02:24:561 (1) - You don't want to overlap my HP-Bar =v= almost fixed.
  12. 03:04:468 (6,1) - Huh,his jumps is so big and that outside of the Kiai's which have most of the giant jumps. Please, this feels so out of place in the section even though 6 let's the player follow into the jump's direction. This works well. damnit, you convinced me to use vertical mapping, i hate you ;w; /me cries,changed.
  13. 03:20:934 (3,4,5) - How am I even supposed to be able to read that? The spacing look equal but 3 -> 1 = 1/4; 4 -> 5 = 1/2; 5 -> 6 = 1/4 which is totally confusing. Well, it seems like it was supposed to be this :/ lol wtf is that ? x) it was supposed to be 1/3, this editor trapped me srsly and i updated without noticing that D:, fixed.
  14. 03:25:399 (3,4,5,1,2,3) - /Comment/ - The guitar plays a cool rhythm on the blue ticks here which could have been mapped like this. Nothing to apply
  15. 03:38:445 (2) - Unsnapped Slider :/
  16. 03:38:864 (1,2,3,4,5,6,7,8,9,10,11) - Please, how? I thought that was a 1/3 Stream ;__; But well, the music isn't 1/3 here, is it? same as ^, lol wtf is that editor ? D:
  17. 04:00:561 (1,4) - Meh, this overlap is kinda destroying the look of the pattern as you usually try to avoid overlaps whcih creates are more tidy/clean appearance of your map. Just simply move 1 higher to avoid that. (Same applies to the overlap between 04:10:329 (7) - and 04:10:887 (2) - ) (first) this overlap is not even visible D: with AR9.3, (second) idk how to fix that, i don't want to use ctrl+g i hate youuuuu ;w; fixed
  18. 04:12:841 (1,2,3,4,5,6,7,8,9,10,11,12) - This might be a personal preference of mine but I think this plays very forced and hard compared to the rest of this "triplet"-rhythm. Lower spaced triplets like 04:15:631 (3,4,5,6,7,8) - would play much smoother due to this high BPM rate. This plays really well when playing imo ;w;, i don't feel this plays forced because there are a lot of jumps before and the player have some adrenaline which allows him to be better
  19. 05:00:143 (2,3) - The rhythm here feels pretty if you ask me. The probelm is that there's barely anything at 05:00:422 - which makes it weird that you've ignored the strong white tick before, even if they are vocals. CTRL+G in terms of rhythm would support the music so much better :< done.
  20. 05:02:515 (3) - Hm, this being the only red-anchor Slider in this very calm section feels a bit out of place. Also if you want to emphasize something with the red anchor, you should do it at 05:03:631 (3) - as well since they are basically the same. Otherwise just use a linear Slider. using a red anchor to emphasize something uuuuh what a funny idea imo x) changed.
  21. 05:12:561 (4,5,6,1) - o3o what's wrong ? this is easy ;w;
  22. The overall diff is well done and very clean due to your very structured/overlap-avoiding style. Despite that there are still a few overlaps that destroy this appearance. The overall flow is fine but some jumps feel too big (the one in the guitar solo) and some are inconsistent. The rhythm is pretty accurate even though there seem to be some fails with 1/3. Also as Tari already said, some variety wouldn't be a bad thing :/ Even though that, you've done a great job! :p
I fixed overlaps, i don't really find big jumps difficult, thanks to the ar9.3, they are handleable and easier. 1/3's have been fixed LOL,
"Need more variety", this song is kinda repetitive but i really don't know what "variety" means, it can mean "different movements, patterns, slider shapes, rhythms" i don't really find this map poor. I didn't want to add extra notes for varying patterns and create my own rhythm, it does not fit with my style, and this map was not supposed to be mapped for "difficulty", moreover, i don't really like to use different slider shapes for this song i rather use them on a song with progressive speed or BPM, i really like straight and curved shapes.


Please reply! I hope it was helpful and good luck! :3
Thanks for modding o/
can't wait to see you as BAT
show more
Please sign in to reply.

New reply