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September - We Can Do It

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Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2014. szeptember 1. at 22:44:34

Artist: September
Title: We Can Do It
Tags: dance remix Petra Linnea Paula Marklund Kazuya-sama
BPM: 126
Filesize: 8295kb
Play Time: 03:29
Difficulties Available:
  1. Dance (3,39 stars, 592 notes)
  2. Heavy (2,61 stars, 395 notes)
  3. Medium (1,6 stars, 247 notes)
Download: September - We Can Do It
Information: Scores/Beatmap Listing
---------------


3. We Made It!
Shirayuki
Nice song and nice map, not gonna lie ;w;

Here are my suggestions:
[Dancing]
00:32:610 (6) - New combo
00:36:420 (6) - New combo
00:37:134 (1) - Change it back to the previous combo
00:55:468 (5) - New combo
01:37:372 (7) - New combo
01:38:087 (1) - Change it back to the previous combo
01:41:182 (6) - New combo
01:41:896 (1) - Change it back to the previous combo
01:46:182 (1) - Change it back to the previous combo
01:52:610 (6) - New combo
01:53:801 (1) - Change it back to the previous combo
01:56:420 (5) - New combo
02:44:039 (5) - New combo
02:44:991 (1) - Change it back to the previous combo
02:45:944 (3) - New combo
02:46:896 (1) - Change it back to the previous combo
03:09:753 (3) - New combo

I many like this!!!

[Heavy]
00:17:372 (5) - New combo
00:32:610 (5) - New combo
00:36:420 (5) - New combo
00:40:229 (5) - New combo
00:44:039 (5) - New combo
00:47:849 (4) - New combo
00:51:658 (6) - New combo
00:55:468 (4) - New combo
01:06:896 (5) - New combo
01:14:515 (3) - New combo
01:20:229 (4) - New combo
01:27:849 (4) - New combo
01:33:563 (4) - New combo
01:37:372 (4) - New combo
01:41:182 (4) - New combo
01:42:134 (1) - Change this back to the previous combo
01:43:087 (4) - New combo
01:48:801 (4) - New combo
01:50:706 (8) - New combo
01:51:658 (1) - Change this back to the previous combo
01:56:420 (4) - New combo
02:11:658 (6) - New combo
02:15:468 (3) - New combo
02:21:182 (4) - New combo
02:28:801 (4) - New combo
02:42:134 (4) - New combo
02:44:039 (8) - New combo
02:44:991 (1) - Change this back to the previous combo
02:49:753 (5) - New combo
03:01:182 (5) - New combo
03:14:515 (5) - New combo
03:22:134 (5) - New combo
03:25:944 (6) - New combo

Nice difficulty overall

[Medium]
00:17:372 (4) - New combo
00:21:182 (4) - New combo
00:24:991 (4) - New combo
00:28:801 (4) - New combo
00:32:610 (3) - New combo
00:36:420 (3) - New combo
00:40:229 (3) - New combo
00:44:039 (3) - New combo
00:47:849 (3) - New combo
00:55:468 (3) - New combo
01:06:896 (3) - New combo
01:14:515 (3) - New combo
01:48:801 (3) - New combo
01:51:182 (7) - New combo
01:51:658 (1) - Change it back to previous combo
02:01:182 (4) - New combo
02:07:849 (3) - New combo
02:15:468 (3) - New combo
02:23:087 (4) - New combo
02:30:706 (4) - New combo
02:42:134 (3) - New combo
02:49:753 (3) - New combo
03:01:182 (3) - New combo
03:08:801 (3) - New combo

Good difficulty for new players!

Did I say I like the song and the way you map it yet? ;w;
Topic Starter
Kazuya
Hello. Okay, fixed.
chaee
From: chaee's queue

[Medium]

00:15:944 (2) - This looks off curved wise
00:22:134 (2) - Make both ends symmetrical
00:31:658 (2,1) - I'd make these perfectly parallel to each other
00:45:944 (1) - I like what you did with the change of hitsounds here
00:50:706 (2,3) - If you're gonna keep the off parallel here, make it look similar to 00:31:658 (2,1)
02:56:420 (2,3) - The blanket here looks off to me but that could just be me
03:06:896 (1,2) - Are these duplicates? They look off

[Heavy]

00:34:039 (4,1) - Blanket?
01:01:896 (2) - Try to put this on 01:00:229 (6) - 's end


That's all good luck
Topic Starter
Kazuya
Hello. Sorry for the late answer

[Medium]

00:15:944 (2) - This looks off curved wise fixed
00:22:134 (2) - Make both ends symmetrical fixed
00:31:658 (2,1) - I'd make these perfectly parallel to each other fixed
00:45:944 (1) - I like what you did with the change of hitsounds here : )
00:50:706 (2,3) - If you're gonna keep the off parallel here, make it look similar to 00:31:658 (2,1) fixed
02:56:420 (2,3) - The blanket here looks off to me but that could just be me ...
03:06:896 (1,2) - Are these duplicates? They look off ya

[Heavy]

00:34:039 (4,1) - Blanket? fixed
01:01:896 (2) - Try to put this on 01:00:229 (6) - 's end fixed


That's all good luck Thanks. Updated
Krfawy
Hello! :3 A mod for the pro and only Kazuya-sama! o^o

Medium
  1. A stupid thing: 01:51:658 (2,3) - Might you move (2) to X=280;Y=52 and (3) to X=460;Y=155 to make A BIT better flow? xD
  2. 01:54:039 (5,1) - Because the vocals go as they go I suggest to make NC at (5), not at (1). I think it would be more reasonable. Also I think (4) would include a whistle because the accordion (or some similar instrument) make a perfect moment to whistle to it.
  3. 03:25:944 (1) - To be honest it doesn't follow the rhythm correctly. I think the ending used in Hard difficulty would be used in this difficulty too. How do you think?
Heavy
  1. 02:45:944 (6) - I think it's a good place to start NC here.
  2. 02:54:515 (5) - This is another good place to start NC - just listen to the percussion. *.*
Dancing
  1. 01:09:277 (2,4) - To be honest: I don't know why, but I have a feeling it would be a bit more challenging if (2) the note was on the top of the (4) slider. Now I just feel it's too usual if we compare this moment to the whole kiai. Challenge accepted? xD
  2. 03:26:539 (3) - Just a suggestion - maybe remove a whistle at the very end to show how the notes in the song are disolving and getting lower.
That's all I could find and it's all I can say. Not too much, but the fact is that the map is ready for rank. OFC I know BATs will always say 'the more modders, the more attention from us' but you know what I think about it.

I am impressed to see this mapset finally in pending *o* Good Luck and get Believe ranked soon too! >:3

L! U! V! Krfawy! o3o
Topic Starter
Kazuya
Hey. \o

Dancing:

01:09:277 (2,4) - To be honest: I don't know why, but I have a feeling it would be a bit more challenging if (2) the note was on the top of the (4) slider. Now I just feel it's too usual if we compare this moment to the whole kiai. Challenge accepted? xD Challenge! :d Does not change

03:26:539 (3) - Just a suggestion - maybe remove a whistle at the very end to show how the notes in the song are disolving and getting lower. okey

Heavy:

This is another good place to start NC - just listen to the percussion. *.* okey ~
02:45:944 (6) - I think it's a good place to start NC here. okay (and removed NC: 02:47:849 (2) - )

Medium:

03:25:944 (1) - To be honest it doesn't follow the rhythm correctly. I think the ending used in Hard difficulty would be used in this difficulty too. How do you think? Fixed

01:54:039 (5,1) - Because the vocals go as they go I suggest to make NC at (5), not at (1). I think it would be more reasonable. Also I think (4) would include a whistle because the accordion (or some similar instrument) make a perfect moment to whistle to it. Fixed (and removed NC: 01:54:991 (1) - )

A stupid thing: 01:51:658 (2,3) - Might you move (2) to X=280;Y=52 and (3) to X=460;Y=155 to make A BIT better flow? xD ok-ok, fixed

Thanks. :3
Mystyk
Hi! Mod from my modding queue!

[Medium]
00:26:896 (1) - szerintem ne használj ennyire "gömbölyű" slidert a slider vége meg az eleje nagyon egybefolyik, meg szerintem nem is néz ki jól, én inkább használnék egyenes slidert
00:48:325 (2,3) - ezeket elég fura volt játszani mert a zene túl halk ahhoz, hogy akármit is ott lenyomj, szóval szerintem ezeket kitörölhetnéd - https://osu.ppy.sh/ss/1820327 (hát elég csúnya példa de mind1 érteni fogod szerintem)
01:01:182 (1) - esetleg a slider elejére rakhatnál egy finisht ez a rész úgyis kiai és így jobban kilehet hangsúlyozni a kiai kezdetét (a második kiaihoz kezdetéhez is tettél finish-t szóval szerintem itt se hagyd le)
01:49:277 (2,3) - ugyanaz mint amit korábban is említettem 00:48:325 (2,3) - szerintem töröld őket
02:42:610 (2,3) - szintén ^
02:53:563 (3,4) - itt is ugyanez, de szerintem hosszabbítsd meg a slidert valahogy így - https://osu.ppy.sh/ss/1820376 - az éneklés úgyis hosszan tart, szerintem ez jobban illik (és nem kell sok mindent változtatni)

Nincs más, szép diff! o/

[Heavy]
01:12:610 (1,2) - ezt csinálhatnád valahogy másképp, szerintem nem jó a flow - http://puu.sh/acnvo/01e92494d1.jpg - esetleg valami ilyesmit --> https://osu.ppy.sh/ss/1820448 - de csak példa biztos ki tudsz találni valami jobbat :'D
01:22:134 (1,2) - ez a jump olyan erőltetett a szimmetria miatt, meg szerintem nem is illik - https://osu.ppy.sh/ss/1820464
01:32:372 (2) - az ilyen slidereknél használhatnál soft samplesetet középen (tehát a reverse arrow-nál) a normal hang valahogy nem illik oda annyira
01:36:182 (2) - itt szintúgy ^
01:39:991 (2) - ^ stb...szerintem tudod követni, meg majd előtte is nézd meg, mert itt is van olyan slider 00:44:515 (2) -
02:23:087 (1,2,3,4,5) - itt miért van hirtelen nagyobb távolság? szerintem legyen köztül 1,2 távolság úgy, mint eddig - https://osu.ppy.sh/ss/1820512 és https://osu.ppy.sh/ss/1820515
02:01:182 (6) - és 02:54:515 (1) - szerintem nem szépek így görbén, főleg hogy van rajtuk nyilacska, az ilyen rövid sliderek görbén nem néznek ki jól szerintem, inkább legyen egyenes (bár ez lehet, hogy csak személyes vélemény)
03:12:610 (1,2,3) - ide tettél jumpot, 03:20:229 (1,2,3) - ide pedig nem, pedig szinte ugyanaz, miért? ha az egyik helyre raksz, akkor a másikra is tegyél, így lesz kiegyensúlyozott a map
03:16:420 (1,2,3) - erre és 03:24:039 (1,2,3) - erre ugyanaz vonatkozik, mint amit fentebb írtam, de én inkább azt tanácsolnám, hogy ne rakj bele jumpot, mert kb. sehol se használsz, a Dancing diffen meg úgyis annyit használhattál, amennyit akartál, szóval a Hardot nem kell jumpokkal megpakolni (meg szerintem jobban néz ki ha nincs ott jump)

[Dancing]
00:15:944 (2,3,4) - ha itt 0,40-es distance-t használtál az 1/4 objectek között, akkor a többi helyen is így csináld, pl. 00:16:896 (6,7,1) - nem néz ki jól, hogy az egyik helyen nagyobb, a másik helyen meg kisebb :< meg amúgy sincs értelme össze vissza distance-t használni (legalábbis az ilyen streames vagy 1/4-es részeknél)
00:24:515 (6,7,1) - itt ugyanaz, mint amit az előbb leírtam ^
00:28:325 (6,7,1,2) - ^...stb.
00:31:420 (3) - itt ugyanaz, mint amit a Heavy diff-en írtam, használt soft sampleset-et a slider közepén, vagyis a kék csíkon, jobban hangzik sokkal, mint a normal
00:32:610 (1) - itt is a slider végen soft sampleset-et használj, sokkal jobban hangzik
00:34:515 (1) - ugyanaz, mint amit az előbb leírtam ^
00:35:229 (3) - itt is soft sampleset-et használj a slider közepén...stb. mostmár nem fogom mindet leírni szerintem érted mire gondolok
00:45:468 (6) - ez miért nincs középen? :< ne használj változó distance-t ha már szimmetrikusra akartad csinálni - https://osu.ppy.sh/ss/1820580
01:07:372 (2,3) - én személy szerint nem szeretem az ilyen flow-t, mert mész egyik irányból a másikba, utána pedig visszamész, szóval http://puu.sh/acpt4/8731717d31.jpg inkább próbálj meg valami ilyesmit --> https://osu.ppy.sh/ss/1820593 - szerintem jobb a flow
01:18:801 (2) - itt miért nem követed azokat a gyors hangokat, amiket itt is követsz? 01:20:706 (2,3,4) - próbáld meg ezt - https://osu.ppy.sh/ss/1820606
02:04:991 (4) - szerintem itt jobban illene az, ha egy slidert és egy hit circle használnál, ugyanis 02:05:468 - itt kezd el énekelni, és az általában nem annyira jó, amikor a slider úgy végződik, hogy közben a vokál meg elkezdődik - http://puu.sh/acpWW/4b83d58e0a.jpg - (sorry ha kicsit értelmetlenül fogalmaztam :'D)
02:27:372 (2,3) - itt ugyanazt tanácsolom, mint ennél 01:18:801 (2) -
03:02:134 (3) - ugyanaz, mint 02:04:991 (4) - csak éppenséggel nem a vokál miatt, hanem mert nagyonn beatet jobb érzés leütni hit circle-el, hiszen sliderend-hez nem kell semmit se lenyomnod a billentyűn vagy az egeren - http://puu.sh/acqdz/b62f30cc36.jpg
03:17:372 (3) - szintén ^

Ennyi, egész jó map lett, tetszik! o/
Topic Starter
Kazuya
Hey!

Normál:

00:26:896 (1) - szerintem ne használj ennyire "gömbölyű" slidert a slider vége meg az eleje nagyon egybefolyik, meg szerintem nem is néz ki jól, én inkább használnék egyenes slidert: Kicsit lejjebb vittem, már nem mászik össze

00:48:325 (2,3) - ezeket elég fura volt játszani mert a zene túl halk ahhoz, hogy akármit is ott lenyomj, szóval szerintem ezeket kitörölhetnéd - https://osu.ppy.sh/ss/1820327 (hát elég csúnya példa de mind1 érteni fogod szerintem): Annyira nem halk, szal marad. A rövid pause meg unalmas, és csak zabálja a HP-t, mert breaket nem rakna.

01:01:182 (1) - esetleg a slider elejére rakhatnál egy finisht ez a rész úgyis kiai és így jobban kilehet hangsúlyozni a kiai kezdetét (a második kiaihoz kezdetéhez is tettél finish-t szóval szerintem itt se hagyd le) Oks, raktam. Kimaradt véletlen xd
ű--------
01:49:277 (2,3) - ugyanaz mint amit korábban is említettem 00:48:325 (2,3) - szerintem töröld őket
02:42:610 (2,3) - szintén ^
02:53:563 (3,4) - itt is ugyanez, de szerintem hosszabbítsd meg a slidert valahogy így - https://osu.ppy.sh/ss/1820376 - az éneklés úgyis hosszan tart, szerintem ez jobban illik (és nem kell sok mindent változtatni) Megmaradnak, főleg hogy itt már már nagyon is hallható a háttérhang A túl hosszú slider meg ronda, unalmas.

Nehéz:

01:12:610 (1,2) - ezt csinálhatnád valahogy másképp, szerintem nem jó a flow - http://puu.sh/acnvo/01e92494d1.jpg - esetleg valami ilyesmit --> https://osu.ppy.sh/ss/1820448 - de csak példa biztos ki tudsz találni valami jobbat :'D Nem vészes, de megforgattam. :d

01:22:134 (1,2) - ez a jump olyan erőltetett a szimmetria miatt, meg szerintem nem is illik - https://osu.ppy.sh/ss/1820464 ok, nincs jump

02:23:087 (1,2,3,4,5) - itt miért van hirtelen nagyobb távolság? szerintem legyen köztül 1,2 távolság úgy, mint eddig - https://osu.ppy.sh/ss/1820512 és https://osu.ppy.sh/ss/1820515 ok

02:01:182 (6) - és 02:54:515 (1) - szerintem nem szépek így görbén, főleg hogy van rajtuk nyilacska, az ilyen rövid sliderek görbén nem néznek ki jól szerintem, inkább legyen egyenes (bár ez lehet, hogy csak személyes vélemény) Ok, leszedtem a görbéket, de ha valaki beleköt, és görbítettni akarja, visszagörbítem

03:12:610 (1,2,3) - ide tettél jumpot, 03:20:229 (1,2,3) - ide pedig nem, pedig szinte ugyanaz, miért? ha az egyik helyre raksz, akkor a másikra is tegyél, így lesz kiegyensúlyozott a map
03:16:420 (1,2,3) - erre és 03:24:039 (1,2,3) - erre ugyanaz vonatkozik, mint amit fentebb írtam, de én inkább azt tanácsolnám, hogy ne rakj bele jumpot, mert kb. sehol se használsz, a Dancing diffen meg úgyis annyit használhattál, amennyit akartál, szóval a Hardot nem kell jumpokkal megpakolni (meg szerintem jobban néz ki ha nincs ott jump) E-két részt javítottam, vagyis a másikba raktam mini jumpot. Nem súlyos az az 1,50-es distance, kb majdnem észrevehetetlen.

Én minden esetre próbáltam valami jumpot csempészni, főleg hogy leflash lightozták az eddigi hardjaimat >_> Na mindegy. Byez jumpok, de kettő megmarad!

[Jumpos hard (Mert ez insane lenne, de leértékelt n_n)]

00:15:944 (2,3,4) - ha itt 0,40-es distance-t használtál az 1/4 objectek között, akkor a többi helyen is így csináld, pl. 00:16:896 (6,7,1) - nem néz ki jól, hogy az egyik helyen nagyobb, a másik helyen meg kisebb :< meg amúgy sincs értelme össze vissza distance-t használni (legalábbis az ilyen streames vagy 1/4-es részeknél)
00:24:515 (6,7,1) - itt ugyanaz, mint amit az előbb leírtam ^
00:28:325 (6,7,1,2) - ^...stb. Oks, 40-re rakva. Remélem belekötnek, hogy olvashatatlan, de leszarom. Így marad, 40-el!
00:45:468 (6) - ez miért nincs középen? :< ne használj változó distance-t ha már szimmetrikusra akartad csinálni - https://osu.ppy.sh/ss/1820580
01:07:372 (2,3) - én személy szerint nem szeretem az ilyen flow-t, mert mész egyik irányból a másikba, utána pedig visszamész, szóval http://puu.sh/acpt4/8731717d31.jpg inkább próbálj meg valami ilyesmit --> https://osu.ppy.sh/ss/1820593 - szerintem jobb a flow Javítva

01:18:801 (2) - itt miért nem követed azokat a gyors hangokat, amiket itt is követsz? 01:20:706 (2,3,4) - próbáld meg ezt - https://osu.ppy.sh/ss/1820606
Marad. Unalmas, ha nincs változás, itt meg a háttérhangra mappoltam, arra a nem tom milyen hangszerre. :d S az jól hallható azon a részen.

02:04:991 (4) - szerintem itt jobban illene az, ha egy slidert és egy hit circle használnál, ugyanis 02:05:468 - itt kezd el énekelni, és az általában nem annyira jó, amikor a slider úgy végződik, hogy közben a vokál meg elkezdődik - http://puu.sh/acpWW/4b83d58e0a.jpg - (sorry ha kicsit értelmetlenül fogalmaztam :'D) Oks

02:27:372 (2,3) - itt ugyanazt tanácsolom, mint ennél 01:18:801 (2) - marad ami van, fentebb indokoltam.


Slider végi hitsoundok: Maradtak. Softtal furcsák. xd

Kösszencs, és a csillagot is. :3
Ms Yuyuko
Medium:

Nothing really much..

03:26:896 (1) - Ending the spinner in 03:29:515 would fit well.

Heavy:

HP Drain Rate: 6/6.5

Approach Rate: 8

Overall: 6/6.5

The same thing about the Spinner, it does fit better in 03:29:515, at least in my case, good work, I can't find almost anything wrong. :o

Dancing:

Approach Rate: 8.5

Overall: 8

I don't think it's much of a trouble personally, but Dancing does not have Widescreen Support, unlike Medium and Heavy.

And.. once again.. Spinner...

After all, I thought I was going to find mistakes or anything, but, seems like I got out wrong, it's a good map, I like it. c:

I hope somehow I helped you, although I didn't do much.
Topic Starter
Kazuya

Ms Yuyuko wrote:

Medium:

Nothing really much..

03:26:896 (1) - Ending the spinner in 03:29:515 would fit well. ok

Heavy:

HP Drain Rate: 6/6.5 changed to 6

Approach Rate: 8 no

Overall: 6/6.5 changed to 6

The same thing about the Spinner, it does fit better in 03:29:515, at least in my case, good work, I can't find almost anything wrong. :o ok

Dancing:

Approach Rate: 8.5 no

Overall: 8 ^

I don't think it's much of a trouble personally, but Dancing does not have Widescreen Support, unlike Medium and Heavy. unchecked WS

And.. once again.. Spinner...

After all, I thought I was going to find mistakes or anything, but, seems like I got out wrong, it's a good map, I like it. c:

I hope somehow I helped you, although I didn't do much.
Thank you! Updated
Topic Starter
Kazuya
Update:

- New BG
- Dancing -> Dance

And skin: coming soon.
Eni
omg more September :)
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Maybe you can change the diff name to the normal one, but this's yours, so i'm not going to make you change it
    Nothing major issue founded
[Medium]
Clear~

[Heavy]
  1. Change CS to 4 | https://osu.ppy.sh/wiki/Hard
[Dance]
  1. Maybe change AR to 8.5 or 8 atm
  2. 00:28:791 (1) - You can decrease the end point to the red tick before it, or increase it to the white tick next it and remove the circle in white tick
  3. 01:21:410 (5) - NC?
Sorry because i just found this, and good luck for you ;)
Topic Starter
Kazuya

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Maybe you can change the diff name to the normal one, but this's yours, so i'm not going to make you change it
    Nothing major issue founded
[Medium]
Clear~

[Heavy]
  1. Change CS to 4 | https://osu.ppy.sh/wiki/Hard
Hmm . okey

[Dance]
  1. Maybe change AR to 8.5 or 8 atm ok. AR8 (and OD: 7)!
  2. 00:28:791 (1) - You can decrease the end point to the red tick before it, or increase it to the white tick next it and remove the circle in white tick
  3. 01:21:410 (5) - NC?
nope

Sorry because i just found this, and good luck for you ;)
Thanks. : )
Myko
Modding time ~ :)

General
SPOILER
-If not done, add the characters' names in the background to tags?

Medium
SPOILER
00:30:219 (2) - New combo
00:31:172 (1) - Change it to previous combo. Might sound good o 3o
00:32:600 (1) - Back to previous combo?
00:33:553 (2) - New combo?
00:36:410 (1) - Back to previous combo I'd say
00:37:362 (2) - New combo I'd say
00:40:219 (1) - Back to previous combo x.x
00:41:172 (2) - New combo x.x
00:44:029 (1) - Back to previous one.
00:45:458 (3) - New combo.
00:45:934 (1) - Back to previous one.
00:49:029 (4) - New combo
00:50:219 (1) - Back to previous one
00:53:077 (5) - New combo
00:53:553 (1) - Back to previous one
00:56:648 (4) - New combo
00:57:839 (1) - Back to previous one
01:00:219 (4) - New combo might sound good
01:04:505 (4) - New combo
01:04:981 (1) - Back to previous one
01:12:124 (4) - New combo
01:12:600 (1) - Back to previous one
01:29:743 (1) - Why new combo here? o.o
01:34:505 (4) - New combo..?
01:35:458 (1) - Back to previous one then
01:38:791 (5) - New combo
01:39:267 (1) - Back to previous one
01:42:124 (5) - New combo
01:43:077 (1) - Back to previous one
01:44:981 (1) - ^
01:46:410 (3) - New combo
01:46:886 (1) - Back to previous one
01:49:981 (4) - New combo
01:51:172 (1) - Back to previous one
01:57:600 (4) - New combo
01:58:791 (1) - Back to previous one
02:05:458 (5) - New combo
02:05:934 (1) - Back to previous one
02:13:077 (5,1) - ^
02:19:267 (1) - I don't get that new combo, if it's to continue as a 3-combo, it doesn't fit that much the song, since the echo continues =/
02:30:696 (1) - Same as above =/
02:32:124 (2) - End on a new combo since the singer restarts, should sound good as well
02:43:315 (4,1) - Invert the new combo maybe? As before
02:47:362 (5,1) - ^
02:50:934 (4,1) - ^
02:54:505 (5) - New combo. Kind of rythm breaker and announces the kiai
02:58:791 (4,1) - Invert combo?
03:06:410 (4,1) - ^
03:10:219 (3) - Again, new combo to break the rythm and announce a kiai restart?
03:14:029 (5,1) - Invert?
03:16:410 (3) - New combo?
03:21:648 (5,1) - Invert?
03:24:029 (3) - New combo?

Heavy
SPOILER
00:19:029 (4,1) - Invert to fit the rythm coming back might sound good
00:20:696 (3) - New combo
00:21:172 (1) - It both fits as a new combo (with ot without the one before) and not as one. Your choice as to what to make with it.
00:21:886 (2) - Nevermind, the one before is better as a continue and this one a a new combo
00:24:505 (3,1) - Invert the new combo place
00:26:410 (4,1) - ^
00:28:315 (3,1) - ^
00:29:505 (2) - I'd recommend making it into 3 circles, following the same path, and make the second one new combo to fit the singer's entrance
00:32:600 (1,2) - Invert new combo
00:36:410 (1,2) - ^
00:40:219 (1,2) - ^
00:45:458 (3,1) - ^
00:52:839 (4) - New combo
00:53:553 (1) - Exact same as 00:21:172 (1)
01:00:219 (6) - New combo
01:02:600 (4,1) - Invert combo
01:04:743 (4,1) - ^
01:10:458 (5,1) - ^
01:12:362 (4,1) - ^
01:15:458 (3) - Might sound good as a new combo there
01:15:934 (4,1) - I'd invert there, to fit the singer =/
01:18:315 (1) - Why new here? x.x doesn't make sense to me
01:19:981 (3,1) - I'd invert combo
01:23:553 (4,1) - ^
01:25:934 (1) - Why new here too? x.x
01:27:600 (3,1) - I'd invert combo here too
01:29:743 (1,2) - ^
01:33:553 (1,2) - ^
01:37:362 (1,2) - ^
01:41:172 (1,2) - ^
01:46:410 (4) - I'd new combo. Rythm breakers ftw o/
01:47:839 (3,1) - I'd invert combo
01:49:981 (4,1) - ^
01:53:791 (8) - New combo for another rythm breaker
01:57:600 (4,1) - I'd invert combo
02:01:172 (6) - New combo. Rythm breaker. Kiai after. Might sound good.
02:03:553 (4,1) - I'd invert combo
02:05:696 (4,1) - ^
02:07:839 (5) - New combo.
02:11:172 (5,1) - I'd invert combo
02:13:315 (4,1) - ^
02:16:410 (3) - New combo to a Rythm breaker here would sound good. Announces the end of the kiai
02:19:267 (1) - Same as before, this new combo doesn't make sense to me x.x
02:20:934 (3,1) - I'd invert combo
02:22:600 (3,1) - ^
02:24:505 (4,1) - ^
02:26:886 (1) - No sense to me. I'd remove the new combo
02:28:553 (3,1) - I'd invert combo
02:30:219 (3,1) - ^
02:32:362 (4) - New combo here might sound good, there was pretty much the same thing in Medium
02:43:315 (4,1) - I'd invert combo
02:50:934 (3,1) - ^
02:54:505 (1) - A rythm breaker o/
02:56:886 (5,1) - I'd invert combo
02:59:029 (4,1) - ^
03:04:505 (5,1) - ^
03:06:410 (4,1) - ^
03:09:743 (3) - Why at the beginning and not at the end? D=
03:12:124 (5,1) - I'd invert combo
03:14:267 (4,1) - ^
03:19:743 (5,1) - ^
03:21:886 (4,1) - ^

Dance have fun :?
SPOILER
00:16:410 (4,5) - I don't hear any beats associated =/
00:16:886 (4) - I'd new combo
00:17:243 (5) - ^
00:18:791 (4) - I'd new combo
00:19:148 (5) - No beats for me in there
00:20:219 (5,6) - ^
00:20:458 (6,7) - I'd stick put them into a stream as the slider then the circle with the previous beats (change placement) and move 00:21:053 (8) - to 00:20:934 to make some kind of path from the end of the stream to the next slider
00:21:172 (1) - I'd shorten it by 1/2
00:21:886 (3) - I'd place it next to the circle before and 1/4 beat before (stream) and then lengthen 00:22:600 (5) - by 1/4
00:24:029 (4) - Still no beat on this one =/ I'd remove, and then place 00:24:267 (5) 1/4 before where it's placed in the timeline and a circle before the slider at 00:24:505 (6) -
00:25:458 (2,3) - I'd follow the same rythm as above personnaly. This one doesn't really fit in with the music
00:28:077 (5) - I'd replace into a slider that goes from the first to the second slider (1/2 length, meaning it makes a stream in both sides)
00:28:791 (1) - I'd shorten it to 1/2 length, and add a slider at 00:29:386 (remove the circle in 00:29:505 (3) obviously)
00:30:696 (1) - I'd shorten to 1/2 length
00:31:410 (3) - I'd shorten to 1/2, remove the repeat, mke it new combo and move it to 00:31:648 , add a circle on the white tick after (00:32:124)
00:32:600 (1) - I'd shorten it to 1/2 length as well
00:34:505 (1,3) - Same as the ones in 00:30:696 (1) and 00:31:410 (3) (same rythm)
00:36:410 (1) - I'd shorten it to 1/2
00:38:315 (1,3) - Same as 00:34:505 (1,3). Following the beat is better o/
00:40:219 (1) - I'd shorten to 1.2 length
00:42:124 (1,3) - Same as 00:34:505 (1,3).
00:44:981 (4) - I'd remove
00:50:696 (1) - I wouldn't new combo
00:52:839 (5) - I'd new combo
01:02:958 (6) - Why? I'd remove
01:04:862 (7) - Same, I'd remove, and not move the beat before
01:06:767 (6) - Exact same as above
01:10:219 (5,1) - I'd invert combos and remove 01:10:577 (6)
01:12:124 (5,1) - ^ and remove 01:12:481 (7)
01:14:386 (6) - I'd remove
01:18:196 (5) - ^
01:20:100 (6) - ^ and invert combos at 01:19:743 (4,1)
01:21:172 (4,8) - I'd remove
01:21:648 (6) - I'd new combo
01:23:553 (4,1) - I'd invert combo and remove 01:23:910 (6)
01:25:458 (4,1) - ^ and remove 01:25:815 (6)
01:27:362 (4,1) - ^ and remove 01:27:719 (5)
01:28:791 (5) - I'd remove
01:29:267 (6,1) - I'd invert combo
01:29:624 (8) - This somehow fits, but fits better once removed
01:29:743 (1) - I'd shorten to 1/2 length
01:30:458 (3) - I'd new combo
01:31:529 (6) - I'd remove
01:31:648 (1) - I'd shortent to 1/2 length
01:32:124 (2,3,4) - I'd make into a serie of 1/2 length sliders each starting on white ticks (one at 01:32:124, one at 01:32:600 and one at 01:33:077)
01:33:553 (6) - I'd shorten to 1/2 as well
01:35:339 (6) - Would remove
01:35:458 (1) - Would shorten to 1/2
01:35:934 (2,3,4) - Would make it into a single slider
01:39:148 (8) - Better remove I think =/
01:39:267 (1) - I'd shorten to 1/2
01:39:743 (2,3,4) - See 01:32:124
01:42:958 (8) - I'd remove too
01:43:077 (1,2) - I'd make into a single slider
01:44:862 (6) - I'd remove
01:45:934 (4) - ^
01:46:172 (5) - I'd new combo
01:53:791 (3) - ^
02:03:553 (5,1) - I'd invert combo and remove 02:03:910 (7)
02:05:458 (5,1) - ^ and remove 02:05:815 (7)
02:07:719 (6) - I'd remove
02:08:791 (3) - I'd change into a simple 3-circles stream with new combo on the first one. This is more a suggestion than others. Really personnal feeling
02:11:172 (5,1) - I'd invert combos and remove 02:11:529 (6)
02:13:077 (5,1) - ^ and remove 02:13:434 (7)
02:15:339 (6) - I'd remove
02:16:410 (3) - New combo.
02:19:148 (6) - I'd remove
02:22:124 (4) - ^
02:26:767 (5) - ^
02:29:743 (4) - ^
02:30:696 (1) - I'd shorten to 1/2
02:32:362 (5,6,7) - 3 new combos? or at least the first one please =/
02:42:600 (2) - Single slider without repeat please. Makes no sense with the music and the previous parts like this one
02:47:124 (4) - New combo?
02:50:219 (2) - Exact same reason and changement as 02:42:600
02:56:886 (5,1) - I'd invert combo and remove 02:57:243 (7)
02:58:791 (5,1) - ^ and remove 02:59:148 (7)
03:01:053 (6) - I'd remove
03:04:505 (5,1) - I'd invert combo and remove 03:04:862 (6)
03:06:410 (5,1) - ^ and remove 03:06:767 (7)
03:08:672 (6) - I'd remove
03:12:124 (5,1) - I'd invert combo and remove 03:12:481 (7)
03:14:029 (5,1) - ^ and remove 03:14:386 (7)
03:16:291 (6) - I'd remove
03:19:743 (5,1) - I'd invert combo and remove 03:20:100 (7)
03:21:648 (5,1) - ^ and remove 03:22:005 (7)
03:23:910 (6) - I'd remove

Mostly combo stuff and personnal preferences.
Grab me in game if you don't understandd something
Topic Starter
Kazuya
Hello. Sorry, my english is shit.

Medium: fixed all

Heavy:

Some combo fixed.

Dance:

Fixed some new/remove combo issue. Current rhythm is good, and the triplets is not unnecessary! Currently rhythm is better!

Thanks for mod.
XinCrin
Hi Kazuya ;)

General

  1. You could increase the volumen on kiai times a bit. It makes a better sense
Medium

  1. 00:22:124 (2) It flows better if you move the second red sliderpoint to x:40 y:104.
  2. 00:53:553 (2) Don't you think that this flows better if you move the second sliderpoint to x:80 y:208?. It's flows better imo
  3. 02:13:077 (5) Is this NC really necessary?. You should remove it. It's the same than 00:49:029 (1). So , remove it for consistency!(It's the same that 01:12:124 (1) )
  4. 02:13:553 (6) Following your combo pattern , a NC should be on here
  5. 03:10:219 (3,1) This pattern doesn't flow very good at all. Try something like this:
Heavy

  1. 00:54:505 (4) Try something like this for a better transition with the following pattern:
  2. 01:19:029 (x) You should add a note on here. I feel very neccesary a note on here because the music needs it!
  3. 01:26:648 (x) (^) Feel fre to do it if you want. And try doing this in others parts if you want , but in my opinion you should do it. Because it feels a bit weird that you are ignoring some sounds
  4. 01:32:362 (2) This slider follows very BAD the music. Try making a 1/2 slider with reverse and add circle on 01:33:077 (x)
  5. 01:36:172 (2) - 01:39:981 (2) (^) It's important to change it please
  6. 01:50:696 (1) Hmm.. Maybe something like this
  7. 02:52:600 (4,5) Make (4) a bit curved to make a better blanket with (5). In addition , it will improve the flow.
  8. 03:26:410 (2) Move this slider to x:208 y:264 for a better flow
Really it's a solid map. I'll leave a star.
Good luck with this mapset!
Topic Starter
Kazuya
Hello. Thanks for mod.

Volume changed.

Medium:
All fixed.

Hard:

All fixed, except: 01:32:362 (2) This slider follows very BAD the music. Try making a 1/2 slider with reverse and add circle on 01:33:077 (x)
01:36:172 (2) - 01:39:981 (2) (^) It's important to change it please

It's good. Listen to the background sounds ("guitar").

Thank you. : )
ZLOdeuka-
Hello~ from my Modding Queues

[General]

nothing

[Medium]

- 00:24:981 (1,2) - try to do so: this slider 00:24:981 (1) - replaced by a copy of 00:25:934 (2) and 1 slider position here x:336 y:136 and 2 slider position here x:504 y:220. looks different. tidier
- 00:32:600 (4) - Try lower end of the slider down, that was like so http://puu.sh/ax9gI/2dd198f3a8.jpg or http://puu.sh/ax9ir/2c218dfb23.jpg
- 01:12:124 (4) - new combo
- 01:18:315 (4) - ^

[Heavy]

00:45:458 (1) - here do not need a new combo
01:46:886 (1) - do it in the same direction as the 2 slider
01:59:267 (4) - new combo
02:01:172 (7) - ^

[Dance]

00:21:172 (1) - This slider should end here and here 00:21:529 add circle
00:28:791 (1) - ^ these sliders are not relevant in your diff.they are confusing and impossible to play
00:31:410 (3) - but here 00:31:767 no beat. and it sounds awful ~_~
00:32:600 (1) - ^ on blue tick also no beat
00:34:505 (1) - ^
00:34:505 (1,3,1,1,3,1,1,3) - - ^ please remove these sliders. they unplayable ~_~ complete them on a red tick

but generally a good map. good luck
Topic Starter
Kazuya
Hello. Thanks for modding.

Normal, Hard: Alll fixed.

Hardest:

00:21:172 (1) - This slider should end here = ok. and here 00:21:529 add circle = a-a
00:28:791 (1) - ^ these sliders are not relevant in your diff.they are confusing and impossible to play = Not impossible. Listen to the sound. ("Violin").

------------
00:31:410 (3) - but here 00:31:767 no beat. and it sounds awful ~_~
00:32:600 (1) - ^ on blue tick also no beat
00:34:505 (1) - ^
00:34:505 (1,3,1,1,3,1,1,3) - - ^ please remove these sliders. they unplayable ~_~ complete them on a red tick
|
|
V

BG sound, "Guitar". no. :3

Thankie. :3
HootOwlStar
Hihi I'm here for mod from my modding queue~ :D
Well, just ignore my English, and... You know you can always ignore my mod because most of them are suggestions <---This is important
If you don't know what I am saying you can always PM me (I know my English is really poor)
Anyway, nice skin (y)

[Medium]
I hope you know my own "creation", fixed (red point in slider) and non-fixed (white point in slider) turning points lol
00:15:934 (2) - Add a non-fixed point x:60 y:224 at this slider
00:27:362 (2) - Move the point x:205 y:327 to x:220 y:336 and make it a fixed turning point something like this
00:30:219 (1) - Move point x:92 y:308 to x:56 y:304
00:34:505 (1) - Flip vertically and place it to original coordinate (but it will totally ruin the whole beatmap due to placements)
00:36:410 (3) - Move point x:316 y:16 to x:312 y:16 and make it a fixed turning point (so that it will follow the structure of the previous note)
00:38:315 (1) - Add a non-fixed point at x:188 y:268 seems good
00:42:124 (1) - Move point x:97 y:118 to x:120 y:104 together with point x:25 y:126 to x:48 y:112
00:49:029 (4) - NC
00:57:839 (1) - No NC
01:08:791 (1) - Make it more curve
01:15:934 (3) - Just make it straight will do, in my opinion
01:18:315 (1) - Move point x:84 y:48 to x:112 y:56
01:43:553 (3) - Move point x:48 y:24 to x:8 y:80
02:02:124 (1) - Move point x:58 y:261 to x:64 y:256
02:05:934 (2) - Move point x:492 y:132 to x:488 y:156 together with x:492 y:76 to x:488 y:80
02:07:839 (1) - Just make it straight will do if I were you
02:09:743 (1) - Make x:216 y:24 to be a fixed turning point?
OMG Noticed the spinner is so beautifully-designed

I have nothing to mod about for other diffs so that's all of my mod (I hope it's helpful)
The mapset's nice, I swear
Hope your mapset gets ranked soon and good luck~ :D
Topic Starter
Kazuya
Hello.

I'll check later... thanks.
Nyukai
Sorry for being so f***ing late. I'm leaving a placeholder, I'll edit this later ><

EDIT:

So, here's the mod~

General:

  1. I don't really know about custom diff name rules, but I think only the most difficult diff can have a different name, for example Medium and Heavy has to be Normal and Hard, but the last diff can be named Dance. But seriously, I'm not really sure about this.
Medium:

  1. 00:30:219 (1) - If you added NC here, why not in 00:22:124 (2)? In my opinion you could add NC in (2) or maybe remove NC in (1) and add NC in 00:31:172 (2).
  2. 00:33:553 (1) - Why this NC? I consider it unnecessary imo.
  3. 00:37:362 (1) - Same.
  4. 00:41:172 (1) - Same.
  5. 00:45:458 (1, 2) - NC should be in (2) imo :3
  6. 00:49:029 (4) - NC~
  7. 00:53:077 (1, 2) - NC in (2) please.
  8. 00:56:648 (1) - Okay, you did it good here, but remove NC in 00:57:839 (1) ><
  9. 01:00:219 (1) - Unnecessary NC imo.
  10. 01:04:505 (1, 2) - NC should be in (2) I guess too.
  11. 01:12:124 (1, 2) - Same.
  12. 01:25:934 (4) - According to the previous NCs, you should add another one here.
  13. 01:29:743 (4) - Same.
  14. 01:46:410 (1, 2) - I prefer NC in (2).
  15. 02:04:505 (4) - Maybe is it too down? It's touching this. http://puu.sh/aSacW/b52a94c4fe.jpg Idk if it's a problem...
  16. 02:19:267 (4) - NC? You added it in 02:23:077 (1) and it's the same case :3
  17. 02:47:362 (6, 1) - I prefer NC in (6).
  18. 02:50:934 (4, 1) - NC in (4), like in the other same sliders.
  19. 03:13:077 (4) - How about this? http://puu.sh/aSarb/552f661ad6.jpg It fits better for me.
Heavy:

  1. CS:3,5 is too big for a Hard (I guess it's Hard) imo. CS:4 it's ok, but that's just my opinion.
  2. 00:19:267 (4, 1) - You could do a little jump here, and curve a bit more (1) for a better flow. Something like this? http://puu.sh/aSaDY/efbde9a039.jpg :3
  3. 00:20:696 (1, 3) - NC should be in (3).
  4. 00:21:886 (1) - Remove NC.
  5. 00:24:505 (1) - Same.
  6. 00:26:410 (1, 3) - I prefer NC in (3).
  7. 00:30:219 (1, 3) - Same.
  8. 00:32:362 (6) - What about leave (6) in x:256 y:136? Looks good for me.
  9. 00:52:839 (1, 2) - Better NC in (2).
  10. 01:23:553 (1, 3) - NC in (3).
  11. 01:31:410 (4) - Maybe this in x:148 y:124? I'm not really sure though, do whatever you want ><
  12. 01:37:362 (4) - Ctrl+J and move it to x:276 y:204, flows better for me :3
  13. 01:52:600 (6) - Add NC here.
  14. 01:53:791 (1) - Remove NC.
  15. 02:20:934 (1, 2) - NC in (2).
  16. 02:26:886 (5) - NC please.
  17. 02:30:219 (1, 3) - Add NC in (3) instead of (1).
  18. 03:08:791 (7) - NC.
  19. 03:09:743 (1) - Remove NC.
Dance:

  1. 01:01:886 (3) - Maybe moving this to x:308 y:192? Is just a little suggestion ^^
  2. 01:14:981 (2) - Ctrl+G?
  3. 01:23:553 (1, 4) - NC in (4) please ><
  4. 01:27:362 (1, 3) - NC in (3).
  5. 01:29:267 (1, 4) - NC in (4) =w=
  6. 01:44:505 (1, 4) - Same.
  7. 01:50:696 (6) - NC.
  8. 01:51:648 (1, 4) - Remove NC in (1) and add it in (4) xD
  9. 02:02:839 (3) - Same kinda suggestion which personally I like so much: move it to x:304 y:96 :3
  10. 02:12:362 (5) - What about moving it to x:256 y:124? It could be a nice jump.
  11. 03:16:886 (2, 3) - Ctrl+G? At least in (2).
  12. 03:25:458 (1) - Unnecessary NC.
In general I enjoyed modding this mapset. Is very well done and the song is pretty catchy. I just had to say some suggestions, especially about NC, because I've seen some of them which I didn't understand or I didn't like, but in general you have a good flow and I can't say so much, because I like it, it's good. Good luck :)
Myko

Inyuschan wrote:

I don't really know about custom diff name rules, but I think only the most difficult diff can have a different name, for example Medium and Heavy has to be Normal and Hard, but the last diff can be named Dance. But seriously, I'm not really sure about this.
As far as I know (and as far as I'm concerned, just want to help out) there isn't only one set of "standard diff name". As exemple, we have Easy, Normal, Hard, Insane; but also Beginner, Medium, -missingname-, Another
Else I don't know the rule, but there' this fact anyways =X
Topic Starter
Kazuya
Thanks for mod. Updated. Majority of fixed. Current diffnames is not unrankable. "Medium" & "Heavy" is obvious. : )
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