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Yooh - salvation

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Topic Starter
ktgster
This beatmap was submitted using in-game submission on Tuesday, October 07, 2014 at 6:10:38 PM

Artist: Yooh
Title: salvation
Tags: Voltage Ignition 2
BPM: 192
Filesize: 8303kb
Play Time: 05:09
Difficulties Available:
  1. Another (5.05 stars, 1280 notes)
  2. Redemption (5.75 stars, 1718 notes)
Download: Yooh - salvation
Information: Scores/Beatmap Listing
---------------
Cool sliderz at the end by SuperMICrophone.
69653863
ktg i luv u bby

At least use different name for difficulty ok, this doesn't make sense right

  1. 00:08:682 (1) - mhm I'm not sure about this curve, how about http://puu.sh/9EHfm/081e8ea3cf.jpg
  2. 00:21:182 (1,2) - what about something like http://puu.sh/9EHvO/6940e877e3.jpg
  3. 00:25:869 (4,5,1,2,3,4) - http://puu.sh/9EHBb/619fa35953.jpg maybe?
  4. 00:36:182 (1) - idk, maybe Ctrl+G here? with the flow from 00:35:557 (3,4) - I kinda expects that you know
  5. 00:46:807 (4,5,6,7) - idk? why don't you just put these right straight instead
  6. 00:53:682 (1,2) - I would suggest to merge this into a slider for better transition since yeah, as there are too much circles in the pattern already
  7. 01:05:088 (2,3,4,5,6,7) - not spaced enough, make it atleast spaced this way http://puu.sh/9EIEe/d388c1871a.jpg
  8. 01:06:494 (3,4,5,6,7,8,9,10,11,12,13,14,1) - i love u
  9. 01:07:744 (3,4) - maybe swap place? after streaming i feel very awkward with this zigzag
  10. 01:08:057 (1,2,3,4) - same here, should use diamond flow instead of zigzag
  11. 01:23:682 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - heee idk it's just not your style this kind of superstraight streams hee
  12. 01:25:557 (1,2,3,1,2,3,1) - this is just totally 2010. maybe something new ok
  13. 01:31:416 (4,5) - not circle enough?
  14. 01:39:932 (3,4) - could you please manual stack here, ingame stack ruins spacing with 01:40:244 (1) -
  15. 01:52:744 (2,3,4,5) - mhm these circle feels like forced, as the next patterns were also circles. use sliders here instead?
  16. 01:58:682 (5,6,1,2) - ruined by ingame stacking. well, the whole triangular circles pattern feels kinda too forced anyway, idk
  17. 02:23:369 (1,2,3) - wHY this isn't even the final form wtf
  18. 02:26:025 (2,3,1) - stacking ruins everything;;;;;
  19. 02:31:807 (1,2) - stack? this looks awkward
  20. 02:52:274 (4,5,1) - apply manual stacking
  21. 02:52:432 (1,2,3,4,5,6) - i can't seem to see what kind of shape you're trying to make here, what is this? like 02:53:369 (1,2,3,4,5,6) - here too?
  22. 03:02:275 (4,5,6) - im not sure about this lol this is like forced
  23. 03:14:932 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11) - this shape why. just why. you should try curving the centre more lower
  24. 03:42:432 (1,2,3,4,5,6,7,8) - idk, super awkward to play. why zigzag anyway?
  25. 04:08:760 (2) - why out of curve? why don't just join it like http://puu.sh/9GhfY/b1d01970ad.jpg
  26. 04:37:900 (3,1) - huh? really?
  27. 05:04:932 (1) - could you use like different shape i mean i swear i see like donuts like this everywhere
  28. 05:09:932 (1) - lol another donut
awesome.
if you need something like lower diffs, hard, i can help. or maybe i would make something. heh heh idk this song is way too awesome for just one single diff
2KD YE
Topic Starter
ktgster
inverness

inverness wrote:

ktg i luv u bby - O-Okay

At least use different name for difficulty ok, this doesn't make sense right - lol

  1. 00:08:682 (1) - mhm I'm not sure about this curve, how about http://puu.sh/9EHfm/081e8ea3cf.jpg - nah, that ruins the flow in both going in and going out. I did fix the curve though
  2. 00:21:182 (1,2) - what about something like http://puu.sh/9EHvO/6940e877e3.jpg - its not my thing to cover up so much of the slider body unless it's long
  3. 00:25:869 (4,5,1,2,3,4) - http://puu.sh/9EHBb/619fa35953.jpg maybe? - okay
  4. 00:36:182 (1) - idk, maybe Ctrl+G here? with the flow from 00:35:557 (3,4) - I kinda expects that you know - just by this one change, the whole first part goes in shambles. It would be the only jump in this part and preventing that would be a nightmare
  5. 00:46:807 (4,5,6,7) - idk? why don't you just put these right straight instead - why not? On a more serious note, it's to form a triangle with 1 2 from earlier.
  6. 00:53:682 (1,2) - I would suggest to merge this into a slider for better transition since yeah, as there are too much circles in the pattern already - too many although this is not the best time to add a slider. I did add one though
  7. 01:05:088 (2,3,4,5,6,7) - not spaced enough, make it atleast spaced this way http://puu.sh/9EIEe/d388c1871a.jpg - man the jumps, fixed with magic
  8. 01:06:494 (3,4,5,6,7,8,9,10,11,12,13,14,1) - i love u
  9. 01:07:744 (3,4) - maybe swap place? after streaming i feel very awkward with this zigzag - done
  10. 01:08:057 (1,2,3,4) - same here, should use diamond flow instead of zigzag
  11. 01:23:682 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - heee idk it's just not your style this kind of superstraight streams hee - yeah, I spent a good 10 minutes trying to find something suitable
  12. 01:25:557 (1,2,3,1,2,3,1) - this is just totally 2010. maybe something new ok - wat is 2014?
  13. 01:31:416 (4,5) - not circle enough? - not intended to be a circle and I suck at making those regardless
  14. 01:39:932 (3,4) - could you please manual stack here, ingame stack ruins spacing with 01:40:244 (1) - oh come on, it can't be that bad
  15. 01:52:744 (2,3,4,5) - mhm these circle feels like forced, as the next patterns were also circles. use sliders here instead? - No change. The song actually does 1/2 here and its a buildup using spacing
  16. 01:58:682 (5,6,1,2) - ruined by ingame stacking. well, the whole triangular circles pattern feels kinda too forced anyway, idk - oh god, manual stacking would just make it worse imo. It's fine and I don't really want to lower stack leniency
  17. 02:23:369 (1,2,3) - wHY this isn't even the final form wtf - fixed
  18. 02:26:025 (2,3,1) - stacking ruins everything;;;;; - manual stacking is dumb
  19. 02:31:807 (1,2) - stack? this looks awkward - It's fine and it just go well with the song much better
  20. 02:52:274 (4,5,1) - apply manual stacking
  21. 02:52:432 (1,2,3,4,5,6) - i can't seem to see what kind of shape you're trying to make here, what is this? like 02:53:369 (1,2,3,4,5,6) - here too? - wow, all I did was combine 2 triangles together. Okay...
  22. 03:02:275 (4,5,6) - im not sure about this lol this is like forced - fixed
  23. 03:14:932 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11) - this shape why. just why. you should try curving the centre more lower - making patterns like these are annoying and I, instead, used a straight stream which fits pretty well.
  24. 03:42:432 (1,2,3,4,5,6,7,8) - idk, super awkward to play. why zigzag anyway? - why not, these snare do feel like you should snap to them
  25. 04:08:760 (2) - why out of curve? why don't just join it like http://puu.sh/9GhfY/b1d01970ad.jpg - because I'm a jerk. After 1, the song is basically indicating a switch in pitch hence the back and forth sorta play
  26. 04:37:900 (3,1) - huh? really? - brb making ex- nah, fixed
  27. 05:04:932 (1) - could you use like different shape i mean i swear i see like donuts like this everywhere - I'm not making a shape which makes less sense than the donut
  28. 05:09:932 (1) - lol another donut - the default skin spinner blankets this slider so not even changing this
awesome.
if you need something like lower diffs, hard, i can help. or maybe i would make something. heh heh idk this song is way too awesome for just one single diff
2KD YE - isn't that like, every approved song not named compilation?

Thanks for the mods!
[-Sophie-]_old
Get ready for my terribad mod, for a pro mapper ;w;.
[Redemption]
01:42:900 - Could use a note
03:40:400 (6) - Don't think that should be there
Goodjob :D, inv did all of the good moding ;(
Chupalika
I think you have a mistake at 00:47:353 (7)
01:29:619 a small break time here would be nice
also offset should be 10ms earlier
:)
mod my map too pls
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



00:27:432 (1,2,3,4,5,6,7,8) - change them to 1/2 sliders only or circles+sliders combo~ Because 00:27:432 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 16 circles too hard to beat. This section would be hard gradually. 02:14:932 (1,2,3,4,5,6,1,2,3,4,5,6) - fine at this section due to not beginning of the song.
00:47:353 (7,1) - :!: It seems to be far. But I don't know why distance is 1.99x. In addition, 00:47:119 (6,7,1) - this spacing gets me cancer. Especially 00:47:119 (6,7). 2 hard to beat.
01:19:098 (4,5,6,7) - How did you place these sliders? I'm taking about timing. tell me? It looks good tho. <3
01:19:072 (4) - maybe NC
01:49:619 (1,2,3) - My idea not too bad. 01:48:682 (1,2,3) - Sound vol. is up here. So it would keep easy sliders like yours as we need a time to ready to beat at the beginning of vol. up. 01:49:619 (1,2,3) seems to say need new pattern. 01:50:557 (1,2) - It's necessary to use like 01:48:682 (1,2,3).
01:57:744 (5,1) - No issue as you NC'D. But I'm confused. According to 01:57:744 (5,1). and these spacing 01:58:057 (1,2,3,4,5,6,1,2,3,4,5,6).
02:11:182 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - really need 1~2 triples.
03:14:932 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - lol. I'm considering this stream. I maybe post about this later. XD
03:26:103 (10,1,2) - My pencil doesn't feel good. I have no idea. sorry o3o
03:32:666 (4) - NC? Maybe it's a bad idea XD I just followed standard spacing
05:07:432 (3) - NC?
05:15:010 (1) - Too loud. it is vol. 5% tho... I hate this game. XD

hmm awesome
I can't beat BPM 192 anymore so sad... ;w;

(ノ≧∇≦)ノ
-GN
oi

00:13:838 (2) - this doesn't feel necessary. also there's less nice triangle/square shapes here than in the first measures, dunno though
00:16:338 (2) - ^
00:18:682 (1) - this slider end also
00:21:182 (1) - ^
00:23:682 (1) - ^
00:26:182 (1,2) - i'm thinking this should be a slider to be consistent with the three above occurrences, if you don't want to change it that is
00:47:353 (7) - misplaced
01:09:775 (4,1) - this antijump feels weird to play considering it follows several jumps, keep it dynamic man
01:11:182 (1,2,3,4,5,6,1) - this needs some stronger hitsounds(claps?) for the parts you actually hit, i think, the ending is a bit hard to get but should be doable if you had a better audio cue for it
01:30:166 (2,3) - make these two curve more into each other, sort of, it's sharp compared to the rest
02:13:994 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - streams pls!! it's a bit tame compared to the earlier parts of the song. it's a kiai after all
02:58:057 (1) - i think you should remove the repeat for this and use four circles instead just to stay consistent
03:26:494 (3) - reverse? it's pretty hard to see this coming
03:28:994 (3) - ^
03:48:760 (2,3,4) - hmm this part is done differently, it's pretty nice though so maybe consider this approach for the earlier parts
03:54:541 (2,3) - i'd prefer these spaced in a way
03:58:994 (4,5,6,1,2,3) - ctrl+g? the four triples in the next part of the chorus flows similarly(although is differently constructed(and does not have a NC in the middle)) 04:18:682 (1,2,3,4,5,6,7,8,9,10,11,12) -!!"!!¤#"

I've got nothing more to add, although that kiai at the end is pretty brutal. good song and good map, though
Topic Starter
ktgster
-Sophie-

[-Sophie-] wrote:

Get ready for my terribad mod, for a pro mapper ;w;.
[Redemption]
01:42:900 - Could use a note - thats a chime that plays 1/2 constantly in this calm part. I'm following the melody here as it is much more prominent
03:40:400 (6) - Don't think that should be there - a sound is there, but I can see what you're saying. Denied as the map is attempting to get harder in the kiai
Goodjob :D, inv did all of the good moding ;(

waxman

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



00:27:432 (1,2,3,4,5,6,7,8) - change them to 1/2 sliders only or circles+sliders combo~ Because 00:27:432 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 16 circles too hard to beat. This section would be hard gradually. 02:14:932 (1,2,3,4,5,6,1,2,3,4,5,6) - fine at this section due to not beginning of the song. - except putting any sliders in these 16 notes makes the map less emphasized to the song. It's stacked like that so it isn't as difficult as the ones coming later in the map
00:47:353 (7,1) - :!: It seems to be far. But I don't know why distance is 1.99x. In addition, 00:47:119 (6,7,1) - this spacing gets me cancer. Especially 00:47:119 (6,7). 2 hard to beat. - fixed
01:19:098 (4,5,6,7) - How did you place these sliders? I'm taking about timing. tell me? It looks good tho. <3 - uhhh 1/3 beat snap divisor?
01:19:072 (4) - maybe NC - changed to 3/4 NCing style
01:49:619 (1,2,3) - My idea not too bad. 01:48:682 (1,2,3) - Sound vol. is up here. So it would keep easy sliders like yours as we need a time to ready to beat at the beginning of vol. up. 01:49:619 (1,2,3) seems to say need new pattern. 01:50:557 (1,2) - It's necessary to use like 01:48:682 (1,2,3). - this is really hard to understand. Are you asking for an adjustment for volume or a pattern change. Please PM and that screenshot seems to be broken. After seeing the screenshot, I'm going to say no since it will lower the emphasized music and the unneeded jump is unnecessary
01:57:744 (5,1) - No issue as you NC'D. But I'm confused. According to 01:57:744 (5,1). and these spacing 01:58:057 (1,2,3,4,5,6,1,2,3,4,5,6). - fixed
02:11:182 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - really need 1~2 triples. - huh?
03:14:932 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - lol. I'm considering this stream. I maybe post about this later. XD
03:26:103 (10,1,2) - My pencil doesn't feel good. I have no idea. sorry o3o - okay?
03:32:666 (4) - NC? Maybe it's a bad idea XD I just followed standard spacing - bad idea. You're placing a NC after 2 notes with nothing that indicates a pattern, downbeat, or certain notes
05:07:432 (3) - NC? - fixed
05:15:010 (1) - Too loud. it is vol. 5% tho... I hate this game. XD - I'm lazy

hmm awesome
I can't beat BPM 192 anymore so sad... ;w;

(ノ≧∇≦)ノ

Chupalika

Chupalika wrote:

I think you have a mistake at 00:47:353 (7) - fixed
01:29:619 a small break time here would be nice - a break wouldn't really fit here
also offset should be 10ms earlier - no idea if it was 10ms earlier, but I did change the offset
:)
mod my map too pls - maybe

-GN

-GN wrote:

oi

00:13:838 (2) - this doesn't feel necessary. also there's less nice triangle/square shapes here than in the first measures, dunno though - to the first 5 points below, these 1/2's are meant to add buildup and its not like super overmapped. Also shape spam isn't good
00:16:338 (2) - ^
00:18:682 (1) - this slider end also
00:21:182 (1) - ^
00:23:682 (1) - ^
00:26:182 (1,2) - i'm thinking this should be a slider to be consistent with the three above occurrences, if you don't want to change it that is - done
00:47:353 (7) - misplaced - 4th in a row mod asked for this
01:09:775 (4,1) - this antijump feels weird to play considering it follows several jumps, keep it dynamic man - blame inverness for this change. Changed to square
01:11:182 (1,2,3,4,5,6,1) - this needs some stronger hitsounds(claps?) for the parts you actually hit, i think, the ending is a bit hard to get but should be doable if you had a better audio cue for it - well you have hitnormal for that and that really should be it. Raised to 90% if that helps
01:30:166 (2,3) - make these two curve more into each other, sort of, it's sharp compared to the rest - maybe like this?
02:13:994 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - streams pls!! it's a bit tame compared to the earlier parts of the song. it's a kiai after all - this is kiai? Are you sure this is the right timestamp because streams here would be overmapping and it is totally not a kiai
02:58:057 (1) - i think you should remove the repeat for this and use four circles instead just to stay consistent - it's not suppose to be consistent here since the melody goes to triple rhythm. I did, however, made it consistent to that.
03:26:494 (3) - reverse? it's pretty hard to see this coming - fixed
03:28:994 (3) - ^ - since I didn't reverse, this is left unchanged
03:48:760 (2,3,4) - hmm this part is done differently, it's pretty nice though so maybe consider this approach for the earlier parts - it's just a little spice
03:54:541 (2,3) - i'd prefer these spaced in a way - okay
03:58:994 (4,5,6,1,2,3) - ctrl+g? the four triples in the next part of the chorus flows similarly(although is differently constructed(and does not have a NC in the middle)) 04:18:682 (1,2,3,4,5,6,7,8,9,10,11,12) -!!"!!¤#" - did NC's to all of the triples

I've got nothing more to add, although that kiai at the end is pretty brutal. good song and good map, though - yay
Garven
Sweet ride, yo.
quiz-chan_DELETED
Hi o/

I didn't really find particularly mentionable issues in the map... although, if you want, I can point out some (very) minor things out, that bothered me a little, in pm.
All in all, this map is of relatively high quality, so not much to say!
Lust
Modding by request

Note that I wasn't able to pass this without no fail, so if I point something out gameplay wise don't take it without others consideration

Wow nice BG

[Redemption]
  1. 00:48:286 (10,11,12) - I think the curve here is a bit too sharp for a stream, makes it hard to hit. Maybe make it smoother?
  2. 01:11:177 (1,2,3,4,5,6) - These don't really fit what is going on here, I suggest you replace them with 1/2 sliders or something. The last one can stay though
  3. 01:29:614 (1,2,3,4,5,6) - This is pretty cool, I like what you did in this pattern
  4. 02:11:958 (4,1) - Blanket can be improved and you know it. Use 4's approach circle to help you out with this
  5. 02:31:802 (1) - Shorten this to 1/2 slider, the 3/4 seems a bit excessive. I found that the 1/2 played better (current one caused me to slider break first time)
  6. 02:39:770 (2,2) - (Nazi) Blanket can be improved
  7. 02:51:801 (2,6) - I know this is a bit nazi, but down the line someone is going to point this out. Try and stack this perfectly
  8. 03:14:927 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - Wow you don't see these very often
  9. 05:09:927 (1) - This is too awesome
Epic map, good luck
sionKotori
This map doesn't use original file.



but it map's length is 5:18.
because self-looped 03:24:927 - ~ 05:04:927 -

SPOILER

over 5:04 haha


so extended to according to in conformity with the Approval rules
Must you rename "Yooh - salvation(self extended ver.for app) ?
Topic Starter
ktgster

sionKotori wrote:

so extended to according to in conformity with the Approval rules
Must you rename "Yooh - salvation(self extended ver.for app) ?
I don't need to rename since it is an edit of the mp3. Officially, there is no Extended Ver. in this song making this invalid (I checked with a BAT btw).

Now onto the mods.

Lust

Lust wrote:

Modding by request

Note that I wasn't able to pass this without no fail, so if I point something out gameplay wise don't take it without others consideration

Wow nice BG

[Redemption]
  1. 00:48:286 (10,11,12) - I think the curve here is a bit too sharp for a stream, makes it hard to hit. Maybe make it smoother? - fixed
  2. 01:11:177 (1,2,3,4,5,6) - These don't really fit what is going on here, I suggest you replace them with 1/2 sliders or something. The last one can stay though - b-but they're cool. Seriously though, I don't think they need a change, I'll seek more opinions on it
  3. 01:29:614 (1,2,3,4,5,6) - This is pretty cool, I like what you did in this pattern
  4. 02:11:958 (4,1) - Blanket can be improved and you know it. Use 4's approach circle to help you out with this - its pretty much perfect
  5. 02:31:802 (1) - Shorten this to 1/2 slider, the 3/4 seems a bit excessive. I found that the 1/2 played better (current one caused me to slider break first time) - okay although there's actually a sound for that 3/4
  6. 02:39:770 (2,2) - (Nazi) Blanket can be improved - not going to bother since this'll mess like the next set of blankets
  7. 02:51:801 (2,6) - I know this is a bit nazi, but down the line someone is going to point this out. Try and stack this perfectly - and if I do, the spacing gets messed up and everything just scrambles.
  8. 03:14:927 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - Wow you don't see these very often - indeed
  9. 05:09:927 (1) - This is too awesome - I can' tell if this is sarcasm or not
Epic map, good luck

Thanks for the mods!
DakeDekaane
Hi guys, let's keep the drama out and begin by judging the map quality with constructive criticism.
sionKotori

ktgster wrote:

I don't need to rename since it is an edit of the mp3. Officially, there is no Extended Ver. in this song making this invalid (I checked with a BAT btw).
I see.
and learn we can self-looped if mp3 is less lower than 5 minutes.
osu! has very convenient rules.

good luck for Approved
DeletedUser_1574070
OK. I won't say anymore 'bout that.

EPIC MAP, GOOD LUCK.
pieguyn
00:04:927 (1) - whistle on start to keep flow going. also matches bass
00:36:802 (3) - stack on 00:35:395 (2) - ?
01:07:426 (1,2,3,4,1,2,3,4,1,2,3) - weird flow imo. mb move 01:08:677 (1) - to x324 y268 makes more sense?
01:33:677 (1,2,3) - ee.. i personally dislike linear patterns like this, maybe try smth like this instead? http://puu.sh/astQs/dcda856e3e.jpg (also on 01:34:614 (1,2,3) - ) up to you
01:34:614 (1,2,3) - if you take above, http://puu.sh/astTE/50eef9453b.jpg
01:37:114 (3) - whistle to keep flow
01:38:052 (4) - ^
01:45:552 (4) - ^
02:06:177 (4) - try soft whistle here? sounds nice IMO. ofc it's up to you (if you take it don't forget to fix others 02:13:677 (3) - 02:21:177 (6) - etc.)
02:15:864 (1,2,3,4,5,6) - stack (3) on 02:14:614 (3) - might make more sense
02:36:333 (4) - imo, move left a bit flows better
02:52:895 (4,5,6) - stack (6) on 02:51:801 (2) - ?
03:26:098 (10,1,2) - should prob make spacing consistent
03:35:864 (8) - stack on 03:34:145 (3) - ? don't forget to fix spacing
05:04:927 - mb try using inherited sections to put 5% volume sliderticks? matches the calm slow-down atmosphere of the song better imo. up to you

awesome map & song. take some stars
good luck >3<
Low
from my queue.

- "Voltage Ignition 2" to tags
- please add a silent soft-sliderslide for the softer parts in the music. it ruins the atmosphere of the song when i hear the really obnoxious sliderslide sounds in some parts
- i think tick rate should be 1. there are a lot of places where tick rate 2 doesn't fit the music and sounds odd. in fact, tick rate 2 sounds odd more often than not to me. it's especially jarring in the quiet parts.
- this song really deserves at least AR 9.3 or 9.4. there are a lot of fast parts which i feel are lacking power and speed. also, some patterns you made are a bit tricky to read and this helps the reading process quite a bit.
00:01:177 (1) - this spinner should start an entire beat earlier to match when the sound in the music begins. to me, it feels and sounds off to start so late. it should also get gradually louder with the music
01:23:208 (2) - end is unsnapped
01:29:614 (1) - this section is one of the parts that really emphasizes my point on using a silent soft-sliderslide and tick rate 1.
03:16:802 (1,2,3,1,2,3) - having a finish on every circle here ruins the short, staccato sound in the music. i suggest you remove them all as they don't fit very well
03:23:052 (1,2,3,4,5,6,7) - make the spacing increase more noticeable with larger spacing. right now, it's not very noticeable on first sight and doesn't really match the song as well as it could. make it more intense

GL
Topic Starter
ktgster
Very lazy these days...

pieguy1372

pieguy1372 wrote:

00:04:927 (1) - whistle on start to keep flow going. also matches bass - the whistle is placed along with the piano. Doing this is inconsistent
00:36:802 (3) - stack on 00:35:395 (2) - ? - okay
01:07:426 (1,2,3,4,1,2,3,4,1,2,3) - weird flow imo. mb move 01:08:677 (1) - to x324 y268 makes more sense? - considering the 1/2 beat, the flow is fine here. your suggestion to move the triangle does screw up my next sets of patterns though although it might need to be changed
01:33:677 (1,2,3) - ee.. i personally dislike linear patterns like this, maybe try smth like this instead? http://puu.sh/astQs/dcda856e3e.jpg (also on 01:34:614 (1,2,3) - ) up to you - except that it fits less to the chimes. Since they are similar sounds, linear slider patterns like these fit the best especially on a calm part like this
01:34:614 (1,2,3) - if you take above, http://puu.sh/astTE/50eef9453b.jpg
01:37:114 (3) - whistle to keep flow - applied all hitsounds
01:38:052 (4) - ^
01:45:552 (4) - ^
02:06:177 (4) - try soft whistle here? sounds nice IMO. ofc it's up to you (if you take it don't forget to fix others 02:13:677 (3) - 02:21:177 (6) - etc.)
02:15:864 (1,2,3,4,5,6) - stack (3) on 02:14:614 (3) - might make more sense - doing anything of this will destroy my distance snapped spacing. It's not really something easily seen in play and shouldn't be a hinderance
02:36:333 (4) - imo, move left a bit flows better - done
02:52:895 (4,5,6) - stack (6) on 02:51:801 (2) - ? - as said before, ruins spacing
03:26:098 (10,1,2) - should prob make spacing consistent - intentional to emphasized the increased pitch
03:35:864 (8) - stack on 03:34:145 (3) - ? don't forget to fix spacing - done
05:04:927 - mb try using inherited sections to put 5% volume sliderticks? matches the calm slow-down atmosphere of the song better imo. up to you - used 20% volume to put a use for sliders

awesome map & song. take some stars - yay
good luck >3<

Low

Low wrote:

from my queue.

- "Voltage Ignition 2" to tags
- please add a silent soft-sliderslide for the softer parts in the music. it ruins the atmosphere of the song when i hear the really obnoxious sliderslide sounds in some parts - added
- i think tick rate should be 1. there are a lot of places where tick rate 2 doesn't fit the music and sounds odd. in fact, tick rate 2 sounds odd more often than not to me. it's especially jarring in the quiet parts. - sure
- this song really deserves at least AR 9.3 or 9.4. there are a lot of fast parts which i feel are lacking power and speed. also, some patterns you made are a bit tricky to read and this helps the reading process quite a bit. - tricky!? This is the most complicated pattern in the map imo and it really isn't that hard to read. Me and some other players didn't mind it. Of course if someone mentions this, maybe it could be change, but for now, no
00:01:177 (1) - this spinner should start an entire beat earlier to match when the sound in the music begins. to me, it feels and sounds off to start so late. it should also get gradually louder with the music - no headphones so I couldn't hear the wind-up sound 1 beat earlier. Added
01:23:208 (2) - end is unsnapped - fixed
01:29:614 (1) - this section is one of the parts that really emphasizes my point on using a silent soft-sliderslide and tick rate 1.
03:16:802 (1,2,3,1,2,3) - having a finish on every circle here ruins the short, staccato sound in the music. i suggest you remove them all as they don't fit very well - used soft-whistles instead
03:23:052 (1,2,3,4,5,6,7) - make the spacing increase more noticeable with larger spacing. right now, it's not very noticeable on first sight and doesn't really match the song as well as it could. make it more intense - increased spacing by .1

GL
Cherry Blossom
From my modding queue.
Here is my testplay, first try.


This map is pretty simple, and the star diff looks a bit overrated lol.
Things are more or less carefully done that's why i liked it, great map (just forget what Kloyd and I said about this map). There are still things i find a bit weird but i'll point them later.
I'll mod in few days, i may edit this post, stay tuned.

Another

  1. 00:28:520 (6,1) - this jump seems a bit extreme compared of 00:29:770 (6,1) - , this is not really a fast part, so i think long jumps are not really expected here, also since there is no 1/2 jumps before this pattern. So we can think that the first jump is the longest jump of this map. So try to reduce a bit the distance between 00:28:520 (6,1) -
  2. 00:31:177 (1,2,3) - try to increase the distance between these circles, it could make this pattern playing better, up to you to change.
  3. 00:53:286 - imagine that there is a circle here, among this stream with 5 circles, this blue tick is more audible than 00:53:130, so the pattern should be
    but i think it was intentional since you didnt follow the same note on this tick here 00:54:536
  4. 01:59:927 (1,2,3,4,5) - i think you could improve this shape for the sake of visual and for a better movement, just see
  5. 02:04:302 (2) - move this slider a bit downward for a better transition with 02:03:677 (1) - , the movement will be smoother.
  6. 02:31:802 (1,2) - this is the only 3/4 slider i've seen, i didnt see any 3/4 before, it should be better if you avoid this 3/4 slider because this tick 02:31:958 is audible and it sounds odd because it is skipped. So make something like this instead 02:37:114 (3,4,1) -
  7. from 04:59:614 - to 05:02:427 - You added a normal-hitnormal on every white and red tick, so it sounds a bit odd since you didnt decide to follow these ticks 05:00:864 and 05:02:114 - If you want to follow everything, the most suitable pattern is

    Cool diff, everything looks nice and well structured, this diff is simple and plays very well.

Redemption



  • Just minor things.
  1. 00:47:270 (7,3,4,5) - this square looks a bit clunky compared to what you did before for triangles, try to improve its shape a bit.
  2. 00:49:614 (6,7,5) - stack them properly if they were supposed to be stacked.
  3. 01:35:864 (2,3) - due to the stack leniency they are overlapped (just see on the screenshot below), so it should look better to move 1-2 grids right to avoid that overlap
  4. 01:39:927 (3,4) - stack them properly, they are not well stacked, it is more visible when playing, or it was intentional to stack like this ?
  5. 03:27:270 (6,1) - these stacked objects look odd because they look inconsistent with 03:47:270 (6,1) - , 04:07:270 (7,1) - etc., for the same sound.
    It should be better if you make things consistent, but i don't find that stacking notes is a good idea for the kiai part so the best idea may be unstacking notes to make this kiai part more fast/challenging. Up to you to do whatever you want because ignoring consistency is a choice.
  6. 04:42:427 (1,2,3,1,2,3,1,2,3) - i see your idea here, but it should be better if there is a higher distance between these objects 04:43:052 (1,2,3) - than 04:42:427 (1,2,3) - . It makes more sense according to your idea
  7. 05:07:427 (1) - why didnt you end this slider on the red tick here 05:07:895 ? as you did for Another diff, you can hear something on this tick, and you can't hear anything on the white tick where the slider end.
  8. 05:08:677 (2) - same as ^

    Great diff, this map is kinda overrated (5.75 stars), i don't see any extreme jump patterns or weird progressive 2014 sv changes x)
    This look simple and well done.

I hope it was helpful.
Good Luck ~
Topic Starter
ktgster
Cherry Blossom

Cherry Blossom wrote:

From my modding queue.
Here is my testplay, first try.


This map is pretty simple, and the star diff looks a bit overrated lol. - streams are overrated
Things are more or less carefully done that's why i liked it, great map (just forget what Kloyd and I said about this map). There are still things i find a bit weird but i'll point them later.
I'll mod in few days, i may edit this post, stay tuned.

Another

  1. 00:28:520 (6,1) - this jump seems a bit extreme compared of 00:29:770 (6,1) - , this is not really a fast part, so i think long jumps are not really expected here, also since there is no 1/2 jumps before this pattern. So we can think that the first jump is the longest jump of this map. So try to reduce a bit the distance between 00:28:520 (6,1) - zzzzz no space, fixed
  2. 00:31:177 (1,2,3) - try to increase the distance between these circles, it could make this pattern playing better, up to you to change. - I love how this one little change made me move an entire section one by one. Done regardless
  3. 00:53:286 - imagine that there is a circle here, among this stream with 5 circles, this blue tick is more audible than 00:53:130, so the pattern should be
    but i think it was intentional since you didnt follow the same note on this tick here 00:54:536 - took the suggestion since it has more of an audio cue
  4. 01:59:927 (1,2,3,4,5) - i think you could improve this shape for the sake of visual and for a better movement, just see - man I wish I had more room, done
  5. 02:04:302 (2) - move this slider a bit downward for a better transition with 02:03:677 (1) - , the movement will be smoother. - sure
  6. 02:31:802 (1,2) - this is the only 3/4 slider i've seen, i didnt see any 3/4 before, it should be better if you avoid this 3/4 slider because this tick 02:31:958 is audible and it sounds odd because it is skipped. So make something like this instead 02:37:114 (3,4,1) - done to keep consistency
  7. from 04:59:614 - to 05:02:427 - You added a normal-hitnormal on every white and red tick, so it sounds a bit odd since you didnt decide to follow these ticks 05:00:864 and 05:02:114 - If you want to follow everything, the most suitable pattern is - intentional, the way you put it doesn't really play well with 04:59:770 (12) which is a note being held. A slider fits this nicely and the way you put it. I know this is to keep consistency of the hitsounds, but that can be said for the whole 2nd kiai tbh

    Cool diff, everything looks nice and well structured, this diff is simple and plays very well.

Redemption



  • Just minor things.
  1. 00:47:270 (7,3,4,5) - this square looks a bit clunky compared to what you did before for triangles, try to improve its shape a bit. - fixed
  2. 00:49:614 (6,7,5) - stack them properly if they were supposed to be stacked. - no idea how that happend but fixed
  3. 01:35:864 (2,3) - due to the stack leniency they are overlapped (just see on the screenshot below), so it should look better to move 1-2 grids right to avoid that overlap - moved 2 grids diagnally
  4. 01:39:927 (3,4) - stack them properly, they are not well stacked, it is more visible when playing, or it was intentional to stack like this ? - was intentional due to some people asking, but I personally believe it really doesn't look good
  5. 03:27:270 (6,1) - these stacked objects look odd because they look inconsistent with 03:47:270 (6,1) - , 04:07:270 (7,1) - etc., for the same sound.
    It should be better if you make things consistent, but i don't find that stacking notes is a good idea for the kiai part so the best idea may be unstacking notes to make this kiai part more fast/challenging. Up to you to do whatever you want because ignoring consistency is a choice. - changed into a slider since its suppose to be one
  6. 04:42:427 (1,2,3,1,2,3,1,2,3) - i see your idea here, but it should be better if there is a higher distance between these objects 04:43:052 (1,2,3) - than 04:42:427 (1,2,3) - . It makes more sense according to your idea - I see what you're getting at, but I really don't think there is a volume increase in parts like these which is why I didn't increase the 2nd set. It just didn't feel like a need for higher spacing
  7. 05:07:427 (1) - why didnt you end this slider on the red tick here 05:07:895 ? as you did for Another diff, you can hear something on this tick, and you can't hear anything on the white tick where the slider end. - I forgot :)
  8. 05:08:677 (2) - same as ^

    Great diff, this map is kinda overrated (5.75 stars), i don't see any extreme jump patterns or weird progressive 2014 sv changes x) - pressing 2 keys is hard
    This look simple and well done.

I hope it was helpful.
Good Luck ~

Thank you, this really helped.
DeletedUser_1574070

Cherry Blossom wrote:

Things are more or less carefully done that's why i liked it, great map (just forget what Kloyd and I said about this map).
yeah it was just from my anger that u've extended things. I appologize for being that rude.
(I thought u might misunderstand what I've wrote before "OK. I won't say anymore 'bout that. EPIC MAP, GOOD LUCK.")
SuperMIC
irc mod

SPOILER
22:07 ktgster: i have animu and i have instrumental
22:08 SuperMICrophone: ill look at both then decide which one ill mod lol
22:08 SuperMICrophone: do you mind an irc mod?
22:08 SuperMICrophone: ill never do one if you want a posted one
22:08 ktgster: i don't mind
22:08 SuperMICrophone: kk
22:09 *ktgster is listening to [http://osu.ppy.sh/b/457474 Kuraki Mai - Kaze no Lalala -TV on air version-]
22:09 *ktgster is listening to [http://osu.ppy.sh/b/477346 Yooh - salvation]
22:10 SuperMICrophone: salvation needs a more ethereal background
22:10 SuperMICrophone: but this song sounds pretty cool so ill do this one
22:10 *SuperMICrophone is listening to [http://osu.ppy.sh/b/427090 Yooh - salvation]
22:11 SuperMICrophone: r u there
22:12 ktgster: am i hre
22:12 SuperMICrophone: ok
22:12 SuperMICrophone: starting with redemption
22:13 SuperMICrophone: 00:24:614 (4,5,1) - mm dont really like a stack here, id prefer all notes spaced for maximum emphasis
22:14 SuperMICrophone: i find it interesting you have very few if any jumps in here
22:14 ktgster: and have 5.75 stars
22:14 SuperMICrophone: mmm
22:14 ktgster: hmm
22:14 ktgster: the stack makes the emphasize from 5 to 1 better tbh
22:15 SuperMICrophone: kk
22:15 SuperMICrophone: 01:11:645 (3,5) - feel like these would play better ctrl+g'd
22:16 SuperMICrophone: wow wtf this switch from 4/4 to 3/4 feels weird
22:16 ktgster: hmmm i guess ctrl + g would be the best here, players complained about this usually
22:17 SuperMICrophone: i win
22:17 ktgster: k not changing
22:17 SuperMICrophone: wow
22:17 SuperMICrophone: u cunt
22:17 ktgster: nah jk
22:17 SuperMICrophone: ik dw
22:17 SuperMICrophone: aw a cute lil music box section
22:17 SuperMICrophone: when does it turn into satanic streams
22:18 ktgster: there isn't any
22:18 ktgster: i have amnesia so don't trust me on that
22:18 SuperMICrophone: oh ok
22:18 SuperMICrophone: 01:48:989 (2,2) - theyre fine as is but ctrl+g is better for flow
22:19 SuperMICrophone: 01:50:865 (2) - and um i guess this
22:19 ktgster: 01:48:677 (1,2,3) - this sequence plays similar sound really
22:19 ktgster: it makes more sense for these sliders to move in the same path
22:19 SuperMICrophone: true
22:19 SuperMICrophone: very nice hitsounding
22:19 SuperMICrophone: gj
22:20 SuperMICrophone: 02:17:583 (10,1) - normally id just make this one kickslider but i guess this is ok
22:20 SuperMICrophone: 02:47:583 (10,1) - i feel like this one plays better though
22:21 SuperMICrophone: 02:48:989 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - ehhhh idk how this fits in the music
22:21 ktgster: i can't see how both of those kick sliders are any different
22:22 SuperMICrophone: to fitting in the music?
22:22 SuperMICrophone: yeah theyre fine its just a personal thing
22:22 SuperMICrophone: leave if you dont want to make them into one
22:22 SuperMICrophone: 03:16:645 (23,1) - wow this makes me so sad
22:22 ktgster: 02:48:989 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - can't you hear the crescendo?
22:23 SuperMICrophone: is there any way you can like make them fit in the stream lol
22:23 ktgster: BEST STREAM IN THE MAP
22:23 ktgster: nah thats impossible with the spacing
22:23 SuperMICrophone: no i cant hear the crescendo wat
22:23 ktgster: too bad i have no idea what im saying but, there are piano sounds there
22:25 SuperMICrophone: no i cant hear any piano sounds
22:25 SuperMICrophone: i literaly just grabbed my headphones too lol
22:25 ktgster: what
22:25 ktgster: okay, how about a sound
22:26 SuperMICrophone: are you talking about that incredibly faint 1/4 techno noise
22:26 ktgster: no idea if its faint, but probably yes
22:26 SuperMICrophone: idk but alright
22:27 SuperMICrophone: 03:26:489 (3) - feel like jump is too big and too sudden, ctrl+g pls
22:27 SuperMICrophone: 03:31:177 (1,2) - and then i feel these would be read as like 1/4 apart, perhaps space further?
22:28 ktgster: [https://osu.ppy.sh/ss/2013677 better hue huehue]
22:28 SuperMICrophone: 03:56:177 (1,2,3,4,1,2,3,4) - slowly increase spacing between sliders mebbe? because this is crescendo
22:28 SuperMICrophone: well no not crescendo more like building tension
22:28 ktgster: nah that was a joke
22:28 SuperMICrophone: wow ok fine
22:29 ktgster: but i don't have room to begin with
22:29 SuperMICrophone: o lol
22:29 ktgster: i put it upwards before, but 3 was covered by 9
22:29 ktgster: i wonder if i should revision this
22:30 SuperMICrophone: itd be so cool though if pink (2) and (3) were spaced further apart
22:30 SuperMICrophone: http://puu.sh/bqcFX/84cde88059.jpg and maybe like this
22:31 SuperMICrophone: 04:17:817 (4,5) - ctrl+g helps with flow and emphasis
22:31 SuperMICrophone: 04:18:442 (4,5) - same here
22:31 SuperMICrophone: 04:36:802 (1,2,3,1,2,3,1,2,3) - yeeeeeeeeeeeeeeeees
22:31 SuperMICrophone: 04:39:614 (4,5,6) - any reason why this is spaced closer than the prvious (4,5,6)
22:32 SuperMICrophone: kk imma wait 1 sec
22:32 ktgster: omg the lines
22:32 SuperMICrophone: im sorry
22:33 SuperMICrophone: 05:09:927 (1) - this is the most glorious long slow slider i have ever seen in my life
22:33 ktgster: [04:17:817 (4,5) - this idk if this improves flow, but its not something i want to change really
22:33 SuperMICrophone: ok
22:33 ktgster: if i change that, then i have to ctrl + g this 04:18:442 (4,5)
22:33 ktgster: and well....
22:33 SuperMICrophone: and well
22:33 SuperMICrophone: ??????????????????????????????????????????
22:33 ktgster: leave it to your imaginations
22:34 ktgster: 04:39:614 (4,5,6) - theres a little fade-out here hence lower spacing
22:34 ktgster: so any satanic streams you'd seen
22:35 SuperMICrophone: mmhmm?
22:35 SuperMICrophone: nah theyre all good
22:35 ktgster: 05:09:927 (1) - guess what i was trying to do with this
22:35 SuperMICrophone: i dont fuckin know
22:35 ktgster: if you guess right, i'll kds the post on the grave map
22:35 SuperMICrophone: last minute sliderbreak to be a fuckin dick
22:36 ktgster: nope
22:36 SuperMICrophone: also youre a cunt for never kding that post <3
22:36 SuperMICrophone: whats the reason?
22:36 ktgster: you give up?
22:36 SuperMICrophone: oh
22:36 SuperMICrophone: i get more than one guess
22:37 SuperMICrophone: while i guess can you please make this thing perfectly symmetrical https://osu.ppy.sh/ss/2013693
22:37 SuperMICrophone: you have to use scaling though
22:37 SuperMICrophone: is it supposed to be a replacement for a spinner
22:38 SuperMICrophone: speaking of which do you have any spinners in this map? you might want one
22:38 ktgster: maybe
22:38 ktgster: not quite though
22:38 SuperMICrophone: hmmm
22:38 ktgster: theres a spinner at the beginning
22:38 SuperMICrophone: wow
22:38 ktgster: clearly, you forgot right?
22:38 SuperMICrophone: i did indeed
22:38 SuperMICrophone: is it like the okay symbol in the letterboxing
22:39 ktgster: no
22:39 ktgster: not even
22:39 SuperMICrophone: so the spinner idea was close
22:39 ktgster: man, not giving up, you must really want that 2 kds
22:39 SuperMICrophone: oh
22:40 SuperMICrophone: without the circle your playtime is <6 minutes
22:40 SuperMICrophone: 5*
22:40 SuperMICrophone: you cunt your max score is 113m sdahsjkhsdjh
22:40 ktgster: nah
22:40 SuperMICrophone: i literally have 2 kds on me anyway
22:40 ktgster: theres a sound after that slider so i could have double spinnered
22:40 ktgster: but thats just bad
22:40 SuperMICrophone: is it supposed to look like the sun
22:41 ktgster: speaking of which, that fadeout
22:42 SuperMICrophone: what about it
22:42 ktgster: nah, it just reminds me of a spinner sound
22:42 SuperMICrophone: ok i give up
22:43 SuperMICrophone: moving onto another
22:43 SuperMICrophone: why do you have 2 diffs
22:43 ktgster: btw, the spinner blankets the slider
22:43 SuperMICrophone: huh
22:43 ktgster: cuz Redemption is hard as shit
22:43 ktgster: actually its not but w/e
22:43 SuperMICrophone: so who cares if its approval
22:43 ktgster: well its my decision really
22:44 SuperMICrophone: oooooook
22:44 SuperMICrophone: so what were you trying to do with that slider???
22:45 SuperMICrophone: im already looking at another btw
22:45 ktgster: i just said it
22:45 ktgster: the spinner blankets the circular slider
22:45 SuperMICrophone: oh it blankets the spinner at the fucking beginning of the map
22:45 ktgster: its very easy to tell with default
22:45 ktgster: nah, there was a spinner after that slider
22:45 SuperMICrophone: what no there wasnt
22:45 SuperMICrophone: wow
22:46 ktgster: course there wasn't
22:46 ktgster: but there USED to
22:46 SuperMICrophone: youre a cheater
22:46 ktgster: that was the sliders purpose
22:46 ktgster: oh plz
22:46 SuperMICrophone: just because of that
22:46 SuperMICrophone: 01:25:239 (6,1) - one grid right pelase
22:46 SuperMICrophone: please
22:46 *SuperMICrophone is editing [http://osu.ppy.sh/b/477346 Yooh - salvation [Another]]
22:47 ktgster: loool
22:47 SuperMICrophone: 01:33:677 (1,2,3,4,5,6) - idk why but this is ugly can you make curves
22:47 SuperMICrophone: liked move (2) right and (5) left
22:47 ktgster: i bet if i NC'd, it wouldn't look as ugly
22:47 SuperMICrophone: 01:35:552 (7,8,9) - ohhhh....
22:47 SuperMICrophone: yeah probably
22:48 ktgster: and then OMG INCONSISTENT NCING UNQUALIFIED FUCK
22:48 SuperMICrophone: lel
22:48 SuperMICrophone: if my approval map gets unqualified im going to shit a brick and throw it at qat
22:49 ktgster: now should i NC then
22:49 SuperMICrophone: yes
22:49 ktgster: k incoming 1 object NC
22:50 SuperMICrophone: 03:03:052 (4) - no i dont like this relocate it
22:50 SuperMICrophone: you should jump from (4) to (5)
22:50 SuperMICrophone: not have this awkward foreboding sense of flow stop
22:51 ktgster: brb finding a reason to justify this
22:51 SuperMICrophone: the nc
22:51 SuperMICrophone: ?
22:51 ktgster: .... that was meant to be a joke
22:51 ktgster: but im putting the 4 above 3 then
22:51 SuperMICrophone: awk
22:53 SuperMICrophone: 04:03:989 (2,4) - this calls for back andforth flow, pls ctrl+g
22:53 ktgster: oh come on, you ask it HERE and not on the OTHER diff
22:53 SuperMICrophone: hhHAhahahAhahah
22:53 ktgster: also, similar sound so not really as fitting
22:54 SuperMICrophone: i was also considering it on the other diff
22:54 SuperMICrophone: but that was like naaahhh but here the flow is slower so its ok
22:54 ktgster: while you're at it, you might as well complain those kick sliders in random directions
22:54 SuperMICrophone: oh dont even get me-
22:54 SuperMICrophone: 05:09:927 (1) - WHAT THE FUCK IS THIS
22:55 ktgster: A REALLY GOOD SLIDER SIR
22:55 SuperMICrophone: THIS REALLY IS THE DEFINITION OF THE YOU TRIED STAR IN YOUR AVATAR
22:55 ktgster: NAH OBVIOUSLY NOT A COPY
22:55 SuperMICrophone: ITS NOT EVEN SYMMETRICAL
22:56 ktgster: BUT SYMMETRY IS HARD
22:56 SuperMICrophone: YOU JUST SPAM CTRL+H ITS NOT TOO DIFFICULT
22:57 ktgster: BUT [https://osu.ppy.sh/ss/2013722 HTTPS://OSU.PPY.SH/SS/2013772]
22:57 SuperMICrophone: where that fucking rule about sliders overlapping themselves
22:57 ktgster: no clue
22:57 SuperMICrophone: im going to FORCE YOU to DELETE THAT SHIT
22:58 ktgster: $10 per tick
22:58 SuperMICrophone: i cant even see that link
22:58 SuperMICrophone: youd you put it in caps
22:58 SuperMICrophone: whyd*
22:58 ktgster: https://osu.ppy.sh/ss/2013722
22:59 SuperMICrophone: EWWWW THATS SO UGLY
23:00 ktgster: so yeah, fetching $300 to delete this slider?
23:00 SuperMICrophone: http://puu.sh/bqewW/7661636c23.jpg TWO SECONDS
23:00 SuperMICrophone: TWO FUCKING SECONDS
23:00 SuperMICrophone: yeah my ass
23:00 ktgster: sorry, im not a symmetrical god okay
23:00 SuperMICrophone: k i dont even know why i did that
23:00 SuperMICrophone: please delete this
23:00 SuperMICrophone: no
23:01 ktgster: b-but itz coolz
23:05 ktgster: k i just copied the slider from ReDEMPTION
23:08 SuperMICrophone: http://puu.sh/bqf2J/2d8e3cbc14.jpg i have no idea how to not make this atrocious
23:08 SuperMICrophone: actually it looks pretty decent
23:08 SuperMICrophone: do you want code
23:08 ktgster: sure
23:09 ktgster: loool
23:09 SuperMICrophone: ok
23:10 SuperMICrophone: im going to savelog this then make a post on topic with code
23:10 SuperMICrophone: very strong mapset, good job

here's your smelly slider

350,339,309927,6,0,B|313:237|313:237|399:163|399:163|288:159|288:159|256:40|256:40|223:159|223:159|112:163|112:163|198:237|198:237|161:339|161:339|256:286|256:286,2,1020.00003890991,2|2|4,0:0|0:0|3:0,0:0:0:0:
Raiku
I'm going to look into modding this properly very soon!

I'd like to see a couple more mods first and then we can start talking business.
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