or he's having trouble keeping up with the map
OD10Full Tablet wrote:
Is that OD10 or OD9?thelewa wrote:
let's see how many people freak about the necrobump instead of realizing what I'm trying to say
If that is OD9 it seems that the offset is wrong.
Well, the expected unstable rate for that accuracy in that map (with OD10) is 88.0688, not very far from the unstable rate you really got. The expected unstable rate for getting 1x100 is 62.3514 (that means, if the errors follow a normal distribution, with that unstable rate, there is 50% chance you get at least 99.85%acc, with a slight probable deviation from 99.85%).thelewa wrote:
OD10
I also had runs where I had 1x100 with the same unstable rate
unstable rate is a poor measurement for accuracy if used alone, since it only measures how constant your clicks are. You could get all 100's and still have like, 59 unstable rate.
He's likely applying statistical analysis to the mathematical formulas (not sure if he has the exact formula for the unstable rate or if he's estimating it, though). For example, the timings of a player's hits will usually resemble a normal distribution (excluding misses). There's an astounding amount of shit you can do with such normal distributions. And yes, there are ways to account for that one hit that was waaaaaaay off.JAKACHAN wrote:
Where do you people even get these numbers? "Expected unstable rate?" you just made that up lol...
People are taking this game way to serious nowadays.
And neither is he. If you are going to provide evidence about any of this you shouldn't use a your own calculation or treat it like you know what you are doing.Ekaru wrote:
EDIT: And and and and and yes, you could use the formulas to create an "Expected unstable rate" if you were some sort of mathematical genius and had plenty of time on your hands. I'm not, though.
What is OSU! ?ScarletFrost wrote:
Why do math when u can play OSU! -_-
http://www.mediafire.com/download/k1zw8 ... _Rate.xlsxAqo wrote:
I demand a gorgeous excel table for this.